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Author Topic: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons  (Read 1329 times)

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Takiro

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Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« on: February 11, 2018, 11:02:41 PM »

This week we return back to the original sixteen Clan OmniMechs shown in TRO 3050 with one of my favorites, the Nova aka the Black Hawk. This 50-ton design created by Hell’s Horses in 2870 was their very first OmniMech loosely based on the heavier Supernova. Envisioned as an infantry support asset it was the first OmniMech to be equipped with integral hardpoints allowing Elementals to easily mount and dismount from its chassis. The Nova was manufactured at Tokasha MechWorks in what may have been Hell’s Horses Golden Age until 2921 when Clan Ghost Bear seized the facility and the rest of the Horses’ on world possessions. Despite being discontinued by the Bears, the Nova which had only been in production for 51 years proved to be resilient. Taken as isorla by every Clan since that time it spread out roughly evenly over their Toumans right up to the Outbound Light’s discovery of the Clan Homeworlds.

At the time of the Operation Revival Placement Trials the greatest chance of finding a Nova was in the Medium forces of the Fire Mandrill Clan (47%), Star Adder (36%), and Snow Raven (33%). It was also pretty common in the Toumans of Blood Spirit, Diamond Shark, Hell’s Horses, and Nova Cat (28% each). The first 3050 Invading Clan which had the most Novas which would be called the Black Hawk were the Wolves (22%). It starts to get uncommon with Cloud Cobra (19%) and a group of five Clans (Coyote, Goliath Scorpion, Jade Falcon, Smoke Jaguar, and Steel Viper at 17% each). The Nova is rarer still with Ghost Bear (11%) and Burrock (8%) who apparently don’t prefer the design. Only Ice Hellion (0%) do not field any Novas whatsoever perhaps because of its slow speed.

At the time of the Quicksilver Trials the Nova, or the Black Hawk as the InnerSphere has come to know it, had been out of production for 132 years. Despite this it was allowed by the ilKhan to compete with the Huntsman (Nobori-Nin) from Clan Nova Cat during the Quicksilver Trials. These combat trials formalized what many already knew relegating the Nova (Black Hawk) to the scrapheap of history so to speak, or so they thought. Many of these OmniMechs still existed in the service of some Clans (Hell's Horses, Snow Raven, Coyote, Burrock) stubbornly refused to move on to other 50-ton designs. While no Clan has dedicated any manufacturing (secondary) facility to the Nova (Black Hawk) the new Quasar which was based on that venerable design allowed all of its components to remain in production. This has insured that the Nova (Black Hawk) will remain in service for some time to come.

Like the Coyotl the Clans which still prefer the Nova (Hell's Horses, Snow Raven, Coyote, Burrock) are seeking to upgrade its performance by evaluating its configurations even though it has been discontinued. Unlike the Coyotl it remains in service with most every Clan, a dozen still have a large number in service, and likely will for years to come. They all have an interest in joining in the upgrade process. The sole exception will be Ice Hellion who has none in service whatsoever and will allocate no resources to this effort.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus point to the new Quicksilver fluff!

Criteria
Design: Nova (Black Hawk) Medium OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 50 tons
Internal Structure: Standard (5 ton)
Engine: 250 XL (6.5 tons)
Movement: 5/8/5
Heat Sinks: 14 (28) [you have been allowed to drop the additional 4 fixed, this one time]
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Standard (10 tons – 160 armor factor)
Armament: 16 tons available for pod space

Please have your entries in by Friday February 16th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: February 12, 2018, 06:18:55 AM by Takiro »
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Red Pins

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #1 on: February 11, 2018, 11:28:47 PM »

Hmm.  I note that the four fixed heat sinks are all out of the engine, given that a 250 XL can only hold ten.  I petition to remove these to increase the amount of pod space available on behalf of Clan Hells Horses.

I also note that 3050/U has an incorrect value for the torso armor; max is 24, they seem to have 18 front and 8 rear (probably forgot to change it to 6).
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Vition2

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #2 on: February 12, 2018, 12:35:53 AM »

I also note that 3050/U has an incorrect value for the torso armor; max is 24, they seem to have 18 front and 8 rear (probably forgot to change it to 6).

*Digs out one of his few paper BT books*

Side Torso armor should actually be 16 in the front and 8 rear.  Also, just to clarify, the total armor value has a value equal to the reduced armor, the 3050/U version comes in at 164 points.
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marauder648

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #3 on: February 12, 2018, 01:56:52 AM »

As much as it pains this Bear to agree with a Horse, I concur. The heatsinks are not fitted in the engine and can be easily removed with little delay in alteration to the hull.  The change would increase the options for this old war horse, and unlike the Fenris, which got our Wolf Scientist friends all up in arms, this is far more feasable as no one produces the Nova, so there is no production to be delayed by any alterations.
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Takiro

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #4 on: February 12, 2018, 06:16:39 AM »

I will make a note of the armor guys, thanks.

While I am reluctant to make any changes again you guys make a good point on the fixed heat sinks not being part of the engine so I will let you get away with that change.

Don't forget both changes in your fluff!
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marauder648

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #5 on: February 12, 2018, 07:14:42 AM »

Thank you Scientist General Takiro! 

Now we must plan on how to get the Gargoyle to not have 16 heatsinks as standard.....
« Last Edit: February 12, 2018, 07:15:04 AM by marauder648 »
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Abele

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #6 on: February 12, 2018, 08:25:32 AM »



Now we must plan on how to get the Gargoyle to not have 16 heatsinks as standard.....
I say keep them as they all fit in the engine :)
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marauder648

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #7 on: February 12, 2018, 08:26:38 AM »



Now we must plan on how to get the Gargoyle to not have 16 heatsinks as standard.....
I say keep them as they all fit in the engine :)

I have no idea if they all fit :p I would assume with that absolutely xbawks hueg 400XL then they probably do. If so. Boo hiss!  But what can we do. This is still a nice solution to the fixed heatsink issue where we can apply it.
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marauder648

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #8 on: February 12, 2018, 11:05:21 AM »

Quicksilver Nova

Despite being out of production for 132 years, the Nova was scheduled to join the Quicksilver programme purely because large numbers of the durable Mech are still in service with many of the Clans that took part in REVIVAL as well as seeing regular service within the Homeworlds.

Because of the large number of Nova’s still in service, as well as their ease of repair thanks to the limited amount of advanced compounds used in their construction which makes them not only quick but also cheap to repair, the Nova could not be retired en-mass without weakening the Tourmans of several Clans. 

Thanks to the urgings of the Clan Hells Horses Scientists involved with the Quicksilver program it was found the four fixed heatsinks could be easily removed.  Unlike the Fenris which caused a small board-room ‘revolt’ with the Scientists involved with that program, the Nova’s heatsinks were not integral to the engine.  Instead the farings over them were almost purely cosmetic and could be easily removed without adversely affecting the Mech’s balance or its cooling.  This freed up a considerable amount of tonnage for the chassis which the Scientists eagerly took advantage of.

Variants

Prime – The Nova’s biggest flaw is its lack of a long-range punch.  Whilst the Clan ER Medium laser has the range of a Spheroid standard large laser, this is still considered a medium range weapon by most Clan Warriors.  And with the growth and spread of Star League technology from the Helm Memory Core, the Nova could and did often find itself at a disadvantage at long range until it could close the distance and bring its massed lasers to bear.
To fix this, the Hells Horses team simply removed one of the clusters of ER Medium lasers and replaced them with a single ER Large laser.  The cooling system was reinstalled and then upgraded to feature 19 double strength heatsinks.  And as a nod to the Nova’s original role of infantry support a pair of machine guns and half a ton of ammunition were also carried.   The result was a more flexible Mech that was able to engage targets at longer ranges and thanks to its weapon changes also ran significantly cooler.

Code: [Select]
Black Hawk (Nova) Prime
Clan TW
50 tons 
BV: 2,357
Cost: 11,092,188 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 19 [38]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
Machine Gun                     LA     0
Machine Gun                     LA     0
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Half Machine Gun Ammo           LA   100

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None

!MechView.CarringCapacity!One battle armor squad



A – Whilst keeping the same role of a direct fire support Mech the Quicksilver A saw significant changes to its weapon loadout.  A joint Mandril and Spirit development the new A removed the expensive ER PPCs which would be rotated to Mechs that were basically more valuable and useful.  The Spirits urged their replacement with their beloved ER Large lasers and these easily fitted into the farings under the Mech’s forearms whilst hand actuators were also installed.  A pair of ER Medium lasers were also retained for mid to short range firepower whilst strangely enough a flamer was also installed. This was a nod to the Mandrils as well as being useful for creating smoke and fire to obscure the Mech when in a sniping position.  The biggest Mandril influence though was for the installation of an expensive targeting computer, which would make the Mech even more formidable at all ranges. 

Code: [Select]
Black Hawk (Nova) A
Clan TW
50 tons 
BV: 2,483
Cost: 11,420,313 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
AMS                             HD     1
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        RT    24

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Targeting Computer              LT
ECM Suite                       LT

!MechView.CarringCapacity!One battle armor squad



B – Another Hells Horses design, the B is designed to engage hostile Mechs and Mechanized forces and was in part designed with experience from Wolf and Jaguar Warriors who had encountered large numbers of hostile heavy armour.  A pair of ER large lasers allow the B to reach out and cripple targets whilst for anti-armour work a quartet of Streak SRM-4’s, with 2 tons of ammunition shared between all four launchers allow the Mech to cripple tanks motive systems or shred the bags of hydrofoil craft.  The missile barrage is also useful against hostile battle armour and enemy Mech forces.

Code: [Select]
Black Hawk (Nova) B
Clan TW
50 tons 
BV: 2,018
Cost: 11,346,250 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
Streak SRM 4                    LA     3
Streak SRM 4                    LA     3
Streak SRM 4                    RA     3
Streak SRM 4                    RA     3

Ammo                           Loc Shots
----------------------------------------
Streak SRM 4 Ammo               LA    25
Streak SRM 4 Ammo               RA    25

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None

!MechView.CarringCapacity!One battle armor squad




C - The original Nova C was crippled by a confusing weapons mix and a lack of ammunition for its main weapon.  Whilst the gauss rifle was retained, an extra ton of ammuniton was then fitted to increase endurance.  The short ranged and mid ranged weapons were also removed and a LRM-15 with 2 tons of ammuniton were instead fitted, allowing the Quicksilver Nova C to engage targets at long range with heavy firepower.  The ammuniton heavy load also betrays its Ghost Bear influences who were the designers of this variant.  Thanks to their greater logistical base their Scientists felt that it was better suited for their kind of warfare.

Code: [Select]
Black Hawk (Nova) C
Clan TW
50 tons 
BV: 1,883
Cost: 10,783,281 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     LA     1
LRM 15                          RA     5
ER Small Laser                  HD     2

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
LRM 15 Ammo                     RA     8
LRM 15 Ammo                     RA     8

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None

!MechView.CarringCapacity!One battle armor squad




D
- Built to be the heavy infantry support platform the Nova was billed to be, the D is built to hunt targets in built up areas as well as engage hostile forces.  To this end it is armed with a fearsome battery of pulse lasers.  Built around a large pulse laser and a quartet of medium pulse lasers.  Anti-infantry work is done by four machine guns with a ton of ammo being more than enough for the guns.  The mech's electronics have been expanded to include an ECM, active probe and TAG.  Unfortunately it can run a bit hot but careful weapons selection will allow a pilot to utilise the Mech's firepower fully.  This variant has been spotted in large numbers in Smoke Jaguar territory performing internal security patrols and taking part in sweeps for gurilla forces. It is believed that the Jaguars are putting their less skilled Warriors in the Nova D, where its pulse lasers are of the most use in countering their lesser gunnery skills.

Code: [Select]
Black Hawk (Nova) D
Clan TW
50 tons 
BV: 2,142
Cost: 11,368,750 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
Medium Pulse Laser              RA     4
Medium Pulse Laser              RA     4
Medium Pulse Laser              RA     4
Machine Gun                     LA     0
Machine Gun                     LA     0
Machine Gun                     LA     0
Machine Gun                     LA     0
Medium Pulse Laser              RA     4
Clan TAG                        CT     0

Ammo                           Loc Shots
----------------------------------------
Machine Gun Ammo                LA   200

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Active Probe                    LT
ECM Suite                       RT

!MechView.CarringCapacity!One battle armor squad




E - A Diamond Shark design the E was nicknamed the Mini-Timberwolf thanks to its armament choice if not layout.  Armed for long to mid range combat the E is armed with a pair of Artemis enchanced LRM-15s, each with their own 2-ton ammo bin.  These are in turn supported by a quartet of ER Medium lasers which can cut up hostiles in short order.  Designed purely to be traded to other Clans it has been seen in large numbers in Clan Snow Raven who favour it in an anti-aircraft role as well as Clan Cloud Cobra for its mobility and ease of deployment from low flying dropships.

Code: [Select]
Black Hawk (Nova) E
Clan TW
50 tons 
BV: 2,247
Cost: 11,571,250 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LA     5
LRM 15                          RA     5
ER Medium Laser                 LA     5
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
LRM 15 Ammo                     LA     8
LRM 15 Ammo                     LA     8
LRM 15 Ammo                     RA     8
LRM 15 Ammo                     RA     8

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None
Artemis IV FCS                  LA
Artemis IV FCS                  RA

!MechView.CarringCapacity!One battle armor squad



*EDIT*

F - A Clan Cloud Cobra and Star Adder development, the F is designed to counter hostile aircraft and is armed with a LB-5X autocannon with 2 tons of ammunition to allow it to carry out this role.  Its utility against vehicles has also made it popular with the Falcons who often face large numbers of FedCom vehicles supporting their Mechs.  An ER large laser and pair of SRM-6's also allow it to engage Mechs, and thanks to each SRM having its own ammo bin, there is the capacity to take different ammunition types.

Code: [Select]
Black Hawk (Nova) F
Clan TW
50 tons 
BV: 1,637
Cost: 10,989,063 C-bills

Movement: 5/8/5
Engine: 250 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 83
Armor: 160/169
                     Internal    Armor
--------------------------------------
Center Torso               16       23
Center Torso (rear)                  8
Right Torso                12       16
Right Torso (rear)                   8
Left Torso                 12       16
Left Torso (rear)                    8
Right Arm                   8       16
Left Arm                    8       16
Right Leg                  12       20
Left Leg                   12       20

Weapon                         Loc  Heat
----------------------------------------
LB 5-X AC                       LA     1
ER Large Laser                  RA    12
SRM 6                           LT     4
SRM 6                           RT     4

Ammo                           Loc Shots
----------------------------------------
LB 5-X Cluster Ammo             LA    20
LB 5-X AC Ammo                  LA    20
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      RT    15

Equipment                      Loc
----------------------------------
Standard                       None
Standard                       None

!MechView.CarringCapacity!One battle armor squad





« Last Edit: February 13, 2018, 03:04:34 AM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #9 on: February 12, 2018, 11:43:15 AM »

Now we must plan on how to get the Gargoyle to not have 16 heatsinks as standard.....
I say keep them as they all fit in the engine :)

Yeah, plus the fact that it is in production still. Where as the Nova is not
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drakensis

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #10 on: February 12, 2018, 06:09:08 PM »

I stuck with the canon heatsinks since if small mods are available then we start getting into the "why not add ferro-fibrous protection?" and such. Seemed like a can of worms - and frankly, pretty much all of the configurations here need those heatsinks.



Nova (Black Hawk)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 2870
Cost: 9,716,875 C-Bills
Battle Value: 762

Chassis: Star League XTA Standard
Power Plant: Model SF-2 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Clan Standard Type A2
    Jump Capacity: 150 meters
Armor: Forge Type HH30 Standard Armor
Armament:
    16.0 tons of pod space.
Manufacturer: Tokasha MechWorks
    Primary Factory: Tokasha
Communications System: CH3B
Targeting and Tracking System: Version Omega-V TTS

Overview:
With the bulk of the Fire Mandrill's medium 'Mechs Novas rather than the newer and more modern designs that had emerged from the Quicksilver trials, Amanda Carrol proposed that rather than the expense of phasing out the Novas, that the Clan instead invest in creating a new production line for parts or even new chassis and obtain 'Mechs discarded by other Clans in favour of Quicksilver designs.

The motion failed to pass the fractious Clan Council (and the Grand Council might well have censured the expense of propping up an aging design) but Carrol then provided a second, more modest proposal that captured the attention of the Fire Mandrills - perhaps her goal all along. The Nova would not be vanishing from Toumans, so she suggested that the Fire Mandrill Kindraa each develop a new configuration in celebration of their diversity and share them with the other Clans to raise their prestige. The approval of the measure also raised Amanda Carrol's own prestige, possibly positioning her to take the position of Khan in the near future.

Capabilities:
Clan Fire Mandrill have long found that the staggering firepower of a Nova Prime was almost impossible to use without massively overheating. In addition the range was only modest, which on a relatively slow  proved limiting. Kindraa Sainze presented a solution to this by replacing half of the medium lasers with a pair of extended-range large lasers that could be used to soften up a target on advance or to engage faster targets that declined to enter close or medium range.

Despite their usual restrained politics, Kindraa Faraday-Tanaga had a long-standing preference for the brutal and smashing power of paired ER PPCs on their Novas. However, the anti-missile systems felt redundant and the ammunition was a dangerous liability. They therefore removed the systems in favour of an extra heatsink and a targeting computer.

Predominantly aerospace operators, the Beyl-Grant still operated a number of Novas and wished to develop an improved air defense configuration. Staring with the Nova B they replaced the ultra-autocannon with a LB 5-X to make use of cluster rounds. Adding a second ton of ammunition, the clan elected to retain the machineguns for a secondary anti-infantry role. While this suggests a lack of focus it may more reflect the Beyl-Grants use of Mechs in a supporting role.

Arguably the best Mechwarriors of Clan Fire Mandrill (or at least so they would argue), Kindraa Payne responded to the new Nova configurations by taking on the old Nova C. Reasoning that the main advantage of the gauss rifle was low heat - arguably irrelevant on the cool-running Nova - they replaced it with an ER PPC and moved the SRMs to the right arm, greatly expanding the missile load. The result is a mix of hole-punching and crit-seeking that can deliver shattering blows to Mechs much larger than the Nova.

Reflecting their cooperative nature and wish to support other elements of their fractious Clan, the Kindraa Kline have developed a new fire support configuration role for the Nova, switching the autocannon of the Nova D for a second missile launcher and adding artemis targeting. The result may not be the most effective design alone but should zellbrigen be broken it's a formidable support to the rest of its Star.

Kindraa Mattila-Carrol developed their Nova configuration to cater to the freeborn and bondsmen in their second-line Clusters. The highly accurate pulse lasers are relatively undemanding in terms of gunnery, something that can be important if the relatively weak Kindraa must rush replacement warriors into duty. Yet at the same time, a skilled Mechwarrior can make maximum use of the weapons, adjusting weapons fire to compensate for the heat of jump-jets and targeting weak points on a 'Mech.

Primarily using the Nova to support their Elementals, Kindraa Mick-Reese scaled down the lasers of the prime to small lasers for point-blank assaults and fitted two missile launchers to be used providing longer-range fire support. A beagle active probe serves if the Nova must follow the Elementals into very dense terrain to back them up. By design no weapons are fitted to the torso where elementals being carried might obstruct them.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       



================================================================================
Loadout Name: Sainze                                         Cost: 11,389,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,395

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 3 LT, 3 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Medium Lasers                           RA        15        3         3.00
ER Large Laser                               RA        12        1         4.00
3 ER Medium Lasers                           LA        15        3         3.00
ER Large Laser                               LA        12        1         4.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
5j         4       4       2       0      2     3   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Faraday-Tanaga                                 Cost: 10,909,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,575

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 3 LT, 2 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         3         3.00
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 26
5j         4       4       4       0      2     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Payne                                          Cost: 11,090,313
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,103

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
4 Streak SRM-4s                              RA        12        4         8.00
ER PPC                                       LA        15        2         6.00
@Streak SRM-4 (25)                           RA        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
5j         4       4       2       0      2     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Beyl-Grant                                     Cost: 10,720,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,453

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               LT        0         2         0.50
LB 5-X AC                                    RA        1         4         7.00
Large Pulse Laser                            LA        10        2         6.00
@MG (1/2) (100)                              LT        -         1         0.50
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
5j         2       2       2       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Kline                                          Cost: 11,241,250
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,881

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
@LRM-20 (Artemis) (12)                       RA        -         2         2.00
@LRM-20 (Artemis) (12)                       LA        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5j         4       4       4       0      2     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: Mattila-Carrol                                 Cost: 10,598,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,085

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
5j         4       4       3       0      2     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Mick-Kreese                                    Cost: 11,213,125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,029

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
6 ER Small Lasers                            RA        12        6         3.00
LRM-15                                       RA        5         2         3.50
6 ER Small Lasers                            LA        12        6         3.00
LRM-15                                       LA        5         2         3.50
@LRM-15 (8)                                  RT        -         1         1.00
@LRM-15 (8)                                  LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 20
5j         6       6       2       0      2     1   Structure:  3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

« Last Edit: February 13, 2018, 05:10:37 AM by drakensis »
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Takiro

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #11 on: February 12, 2018, 10:10:50 PM »

Very good drak!

That makes two entries so far - I saw marauder648's before who did use the heat sink flexibility in his entry. Very nice!
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Red Pins

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #12 on: February 13, 2018, 12:39:33 AM »

Darn it - I haven't even started mine, its at least a couple days away and I couldn't resist reading them.  I may have to skip this one, I feel guilty.
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marauder648

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #13 on: February 13, 2018, 03:07:33 AM »

I made an edit to mine and added the F.
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drakensis

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Re: Quicksilver Upgrades #13: Nova (Black Hawk) 50 tons
« Reply #14 on: February 13, 2018, 05:12:08 AM »

I took a quick look at your configurations to avoid duplications, Marauder648. Some good designs there.
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