Huntsman (Nobori-nin)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3049
Cost: 9,934,375 C-Bills
Battle Value: 791
Chassis: Mynx Type Medium Endo-Steel
Power Plant: Consolidated 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Northrup Starlifters M50s Standard
Jump Capacity: 150 meters
Armor: Alpha Compound Ferro-Fibrous
Armament:
23.5 tons of pod space.
Manufacturer: Brim Ironworks
Primary Factory: Brim
Communications System: JNE Integrated
Targeting and Tracking System: Build 3 CAT TTS
Overview:
As a new and promising design, the Huntsman was felt to have untapped potential
and thus the IlKhan opened the possibility of new configurations to those Clans
which make use of the design. Five different Clans have all submitted
configurations that are either improvements of existing options or entirely new.
Capabilities:
Having seen the worth of the Huntsman in action in the Inner Sphere, Clan
Diamond Shark decided to tweak the primary configuration to appeal more to the
Home Clans. With the much more limited use of unarmoured infantry they removed
the A-pods, replacing them with a second flamer, moving these weapons to the
arms in order to give them a wide arc of fire. The autocannon was also removed
with a second LRM launcher, letting the Huntsman Prime soften up a target from
a distance before closing in to use to the medium lasers and Streak SRMs for
decisive engagement. Even using bracket fire the Huntsman Prime can run very
warm so Mechwarriors have to be careful to select the right weapons for the
situation they're faced with.
While Clan Wolf appreciated the twin pulse lasers of the Huntsman A, they felt
that the autocannon lacked punch. Still wanting the advantage of cluster
ammunition against the vehicles of insurgents and Inner Sphere troops they
removed the missile launcher in order to upgrade the autocannon. Additional
heatsinks allow the Huntsman to jump and use its lasers without any heat-build
up and even a jumping alpha strike is quite manageable.
Not wishing to be left behind in the development of configurations for their
own new OmniMech the Nova Cats have refined the Huntsman B by replacing the
machineguns with small pulse lasers and the medium pulse lasers with an LRM
launcher. By relocating the ammunition to the arms they've limited the damage
that an ammunition explosion can cause. While the Huntsman can run warm in this
configuration, it's by no means unmanageable. A small number of Huntsman 'Mechs
have found their way in to the hands of Jade Falcons, who use this
configuration as a substitute for Summoners lost on Tukkayid.
Jumping on the parallel to Summoners, the Cloud Cobras removed the autocannon
from the Huntsman C and expanded the missile armament to approximate the
armament of the Summoner B: a pair of LRM-20s and a pair of SRM-4s. Rather than
fit NARC and anti-missile systems they instead used Streak SRMs and augmented
them with medium lasers and flamers for close range engagements once the,
admittedly limited, LRM payload has been emptied.
For their own use Clan Diamond Shark developed the Huntsman D as a long range
trooper configuration that was with good heat management. Firing from a
standstill the configuration is heat neutral and in motion the heat can be
managed by alternating the use of the missiles and gauss rifle. The design is
favored by 'headhunter' stars who seek out enemy commanders since the Gauss
Rifle and ER PPC can destroy a cockpit with a single hit to the head of a 'Mech.
In keeping with their aggressive tactics, the Smoke Jaguars paired a powerful
autocannon with four lasers, tying them all into a targeting computer. Using
the beagle probe to move through dense terrain and an anti-missile system to
defend against infantry with SRMs, an increasingly common insurgent tactic in
their Occupation Zone the Jaguars use the Huntsman E for bunker busting and for
tank hunting in the maze of Draconian cities.
The Huntsman F is a Nova Cat design optimised for sniping from long distances.
Inner Sphere Mechwarriors faced with it describe the configuration as 'An
Awesome On Amphetamines' with the three lasers delivering equivalent punch over
long range while the Nova Cats use the speed and - judiciously - the jumpjets
to prevent their opponents from closing in.
The Could Cobras decided to double-down on Streak SRMs, more or less reversing
the balance of the Huntsman C for their G configuration. While a single LRM
launcher provides token ranged fire, each arm can fire sixteen SRMs, a barrage
that can cripple a Mech with a single salvo although securing a lock with all
eight launchers is quite challenging for Mechwarriors.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 169 9.00
Armor Locations: 1 HD, 3 LT, 2 RT, 1 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 25
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Loadout Name: Prime Cost: 12,521,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,409
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe RT 0 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Anti-Missile System LT 1 1 0.50
2 ER Medium Lasers RA 10 2 2.00
Streak SRM-6 RA 4 2 3.00
Flamer RA 3 1 0.50
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-6 LA 4 2 3.00
Flamer LA 3 1 0.50
@Streak SRM-6 (15) RT - 1 1.00
@LRM-10 (Artemis) (12) RT - 1 1.00
@LRM-10 (Artemis) (12) LT - 1 1.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
5j 4 3 1 0 2 4 Structure: 3
Special Abilities: OMNI, PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: A Cost: 11,207,969
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,963
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
CASE Locations: LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
ER Small Laser RA 2 1 0.50
Large Pulse Laser LA 10 2 6.00
LB 5-X AC LA 1 4 7.00
@LB 5-X (Cluster) (20) LA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5j 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 11,681,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,102
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Small Pulse Lasers RT 4 2 2.00
ER PPC RA 15 2 6.00
LRM-10 RA 4 1 2.50
LB 10-X AC LA 2 5 10.00
@LRM-10 (12) RA - 1 1.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 3 3 3 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: C Cost: 11,945,313
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,407
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LA, 1 RA
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 4 5.00
LRM-20 LT 6 4 5.00
ER Medium Laser RA 5 1 1.00
Flamer RA 3 1 0.50
Streak SRM-4 RA 3 1 2.00
Streak SRM-4 LA 3 1 2.00
ER Medium Laser LA 5 1 1.00
@LRM-20 (12) RT - 2 2.00
@LRM-20 (6) LT - 1 1.00
@Streak SRM-4 (25) RA - 1 1.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
5j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: D Cost: 11,446,563
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,437
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6.00
Gauss Rifle RA 1 6 12.00
LRM-10 LA 4 1 2.50
@Gauss Rifle (16) RT - 2 2.00
@LRM-10 (12) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
5j 4 4 4 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 12,231,250
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,116
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RT/RA 6 1/8 12.00
Active Probe RT 0 1 1.00
Anti-Missile System LT 1 1 0.50
Targeting Computer LT - 3 3.00
2 ER Medium Lasers LA 10 2 2.00
2 ER Small Lasers LA 4 2 1.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (5) RT - 1 1.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: F Cost: 11,226,719
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,496
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 3 LA, 3 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RT 12 1 4.00
ER Small Laser RT 2 1 0.50
Targeting Computer LT - 3 3.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5j 4 4 4 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 11,871,250
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,190
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 0.00
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 1 2.50
4 Streak SRM-4s RA 12 4 8.00
4 Streak SRM-4s LA 12 4 8.00
@LRM-10 (12) RT - 1 1.00
@Streak SRM-4 (25) LT - 1 1.00
@Streak SRM-4 (50) RA - 2 2.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5j 5 5 1 0 2 2 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1