Overview
Following the loss of their right to acquire some BattleMechs and the recent development in the Clans, Clan Smoke Jaguar felt it needed to react and did so the only way it knew: by showing no weakness and displaying its might.
However, they were neither Clan Ice Hellion or Clan Jade Falcon and after some thinking, decided to focus on their strengths and improve their existing forces before launching perhaps new OmniMechs or other weapons programs.
One of the first ‘Mech that was dealt with was the Stormcrow that was at the same time the stone upon which Clan Smoke Jaguar lighter forces were built and a shame as they had just lost access (on a temporary basis for them) to its production rights.
Capabilities
Speed and harsh power being the key to success for their new program, the Scientists in charge of this upgrade decided to review the existing Configurations and to make them better.
Interested in the range, firepower and endurance of the original Configuration Prime, the weight “lost†by the use of 22 Double Heat Sinks was not lost to the Smoke Jaguars. Replacing the ER Large Lasers by ER PPC for more raw firepower and deciding that the best approach would be to use whatever was best at any given range, the Scientist team went for 5 ER Medium Lasers spread all along the ‘Mech to prevent any lucky shot and only used 16 Double Heat Sinks, preventing Alpha Strike but greatly improving the damage potential at all ranges.
Configuration A was also redesigned as the LRM was deemed out of place on a close combat configuration and thus dropped. In exchange, the mobility was improved through the addition of 6 Jump Jets and the Heat Management was also dealt with with 2 more Heat Sinks, turning this knife fighter into a sharper one able to deal with most opponents thanks to its 4 Medium Pulse Lasers and 2 Streak SRM-6.
Configuration B didn’t take inspiration in any former Stormcrow as it was intended to become a flexible unit able to deal with all situations. A Gauss Rifle in the Right Arm with 3 tons of ammo is backed up at long range by twin LRM-5 in the torsos and two ER Medium Lasers in the Left Arm for those getting too close.
Configuration C is a rework of the original D. While providing the same number of missiles at long range with 4 LRM-10, the endurance and efficiency of the missile launchers were improved with 4 tons of Artemis-IV warheads, this system seeming more efficient that a Narc Missile Beacon one that make it mandatory to get at closer ranges of the enemy. To give it back-up if the missiles launchers were to run out of ammo, an ER Medium Laser and two Small Pulse ones were added as well as enough Jump Jets for jumps up to 120 meters, allowing the Stormcrow C to find the best firing positions.
Configuration D was another mixed Configuration which aimed at precise firing on the battlefield. Two Large Pulse Lasers provide precise fire at long range with 4 Streak SRM-4 to exploit the holes made by the energy weapons while closing in.
Configuration E is at the same time an upgrade of the original Configuration C and of the Corvis. By dropping Heat Sinks and 3 ER Medium Lasers, the Smoke Jaguars managed to make the Stormcrow able to jump 120 meters and to put a Targeting Computer to make the most of the heavy firepower available with one UAC/20 and 3 ER Medium Lasers. In spite of the 3 tons of ammo, the Warriors need to manage carefully the firing sequence as without careful management, the heat burden might be overtaxing for the 10 Double Heat Sinks.
Battle History
The Stormcrows were at the forefront of most battles fought by the lighter units of Clan Smoke Jaguar during Operation Revival.
One example was on the world of Asgard where these ‘Mechs were among the first to reach Vernand and fought against the 3rd Benjamin Regulars delaying forces. The mix of speed and firepower that is the main characteristic of the Stormcrow prevented the Kuritans to use their hit and run attacks with their Heavy and Assault ‘Mechs as this rearguard unit was split into small pieces that had to fight for their lives.
One of these fights happened between a Hatamoto-Hi and a Stormcrow Prime. In the open fields where the duel was fought, the extra range of the ER PPC and the better mobility of the Clan design were too much for the Kuritan ‘MechWarrior.
Deployment
Thanks to the modular nature of the OmniMechs, the different ‘MechWarriors within Clan Smoke Jaguar are given access to the new Configurations with some being more eager than others to use them.
Notable ‘MechWarriors
Star Colonel Thilla Showers was one of the early adopters of the new Stormcrow Configurations and kept using it during his participation in Operation Revival and most notably on Schwarz where he lead the combat drop in his Stormcrow A.
Stormcrow
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 13 363 906 C-Bills
Battle Value: 843
Chassis: Model MHO-7E Endo Steel Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Compound H17/2 Ferro-Fibrous Ferro-Fibrous
Armament:
23.0 tons of pod space.
Manufacturer: Tokasha MechWorks Gamma
Primary Factory: Tokasha
Communications System: GBX Series Integrated
Targeting and Tracking System: Tokasha B4-T&T
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 91 points 3,00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 330 12,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 182 9,50
Armor Locations: 1 CT, 3 LT, 3 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 10
L/R Torso 13 17
L/R Torso (rear) 9
L/R Arm 9 18
L/R Leg 13 25
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Loadout Name: Prime Cost: 15 371 156
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 646
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 6,00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1,00
ER Medium Laser RT 5 1 1,00
ER Medium Laser LT 5 1 1,00
ER PPC RA 15 2 6,00
ER Medium Laser RA 5 1 1,00
ER PPC LA 15 2 6,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
6 4 4 2 0 2 3 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: A Cost: 15 243 863
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 178
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3,00
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 3 LA, 2 RA
CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Streak SRM-6 RT 4 2 3,00
Streak SRM-6 LT 4 2 3,00
2 Medium Pulse Lasers RA 8 2 4,00
2 Medium Pulse Lasers LA 8 2 4,00
@Streak SRM-6 (15) LT - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6j 5 5 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 14 637 134
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 203
Equipment Type Rating Mass
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CASE Locations: LT, RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 3 3,00
2 LRM-5s LT 4 2 2,00
Gauss Rifle RA 1 6 12,00
2 ER Medium Lasers LA 10 2 2,00
@Gauss Rifle (24) RT - 3 3,00
@LRM-5 (24) LT - 1 1,00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: C Cost: 15 676 313
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 130
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 2,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1,00
LRM-10 RT 4 1 2,50
Artemis IV FCS RT - 1 1,00
LRM-10 LT 4 1 2,50
Artemis IV FCS LT - 1 1,00
LRM-10 RA 4 1 2,50
Artemis IV FCS RA - 1 1,00
Small Pulse Laser RA 2 1 1,00
LRM-10 LA 4 1 2,50
Artemis IV FCS LA - 1 1,00
Small Pulse Laser LA 2 1 1,00
@LRM-10 (Artemis) (24) RT - 2 2,00
@LRM-10 (Artemis) (24) LT - 2 2,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6/3j 4 4 3 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3
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Loadout Name: D Cost: 14 972 613
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 142
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 11(22) 1,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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2 Streak SRM-4s RT 6 2 4,00
2 Streak SRM-4s LT 6 2 4,00
Large Pulse Laser RA 10 2 6,00
Large Pulse Laser LA 10 2 6,00
@Streak SRM-4 (25) RT - 1 1,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6 4 4 2 0 2 2 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: E Cost: 15 268 759
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 410
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 2,00
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1,00
Targeting Computer LT - 3 3,00
Ultra AC/20 RA 7 8 12,00
2 ER Medium Lasers LA 10 2 2,00
@Ultra AC/20 (15) RT - 3 3,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6/3j 4 4 0 0 2 2 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA