Overview
Following the Truce and the launch of Operation Restoration, Clan Jade Falcon was faced with difficult choices to make. Should they drop all their recent research and production efforts and follow the new concepts or use their investments wisely with new designs like the Black Lanner and the Fire Hawk (both designs being infamous in the Lyran Commonwealth for their use together as the Rapier and the Stiletto, the weapons used with great effect in the Spanish fencing school)?
The solution for their dilemma came with a proposal by Clan Ice Hellion. Having just stopped the production of the Stormcrow, they were looking for a new design that might complement their Touman and the Black Lanner was seen as one. In a typical Ice Hellion way, they rushed in and set up a Trial of Possession that ended in a draw. After that, both Merchant Castes approached their Khans with a proposal: let the old factory produce Black Lanners for both Clans while the new Hector Mech Works Facility Zeta working together with Clan Jade Falcon Scientists would try to improve this OmniMech and at the same time, Clan Ice Hellion would create a brand new factory for it in the Inner Sphere with the production divided between both Clans and an unit from Ice Hellion Touman to protect it.
After much debates and several Trials of Refusal, this proposal was finally accepted and the work on it began.
Capabilities
Looking at each Configurations, both Clans tried to improve them while keeping their spirit, something that was complex to do because of the rather low free weight available.
After looking at Configuration Prime, it was decided to drop the SRM-6 and to improve both the efficiency and the endurance of the LRM-10 with an Artemis-IV system and an extra ton of ammunition. Thanks to the lack of minimal range of their weapons, the loss of the shorter range weapons was not felt by the Clans and the burden on the Heat Sinks was a bit relieved. As a deterrent against infantry, a Flamer was added.
Configuration A was first and foremost designed with scouting and electronical warfare in mind and after the battles of Operation Revival, this was still needed. However, neither Clan Jade Falcon nor Clan Ice Hellion were keen on using artillery systems, leading to the removal of the TAG system. This combined with the change of the Medium Pulse Lasers for ER ones allowed the use of a Targeting Computer in the Left Torso, adding head-hunting operations to those performed by the Black Lanner A. As a stop measure against ambush made by infantry units 2 Machine Guns (one in the Right Arm and the other in the Right Torso) were added with half-a-ton of ammo for it.
As the dedicated fire support Configuration, Configuration B was a problem on its own: with a huge missile loads but no endurance and no secondary weapons, it suited too well the traditional duelling approach of the Clans. To improve it, two LRM-15 and two tons of ammo were put into the torsos instead of the bigger LRM-20. To allow it to fight even if empty ammunition bays, two ER Medium Lasers were added, turning it into a lighter and more mobile Archer.
As with Configuration B, Configuration C had some problems because it didn’t have enough Heat Sinks to deal with the heat generated by its massive weapon load at short ranges. The solution from Clan Ice Hellion was to make it like a Piranha. By dropping the Streak system and one ER Medium Laser, 6 ER Small ones were added all linked to a Targeting Computer for focusing on the weakened parts of the armour. The last move was to split the Lasers all along the different locations to avoid any lucky hit destroying most of the Black Lanner firepower.
Configuration D was first and foremost focusing on destroying infantry, battle armour and tank units. Trying to make it an efficient city fighter too, Clan Jade Falcon decided to replace the SRM-6 by SRM-4 and to drop two Machine Guns and the ER Small Lasers for another Flamer and 4 Jump Jets, allowing it to jump up to 120 meters and in spite of its lesser firepower, giving it an edge when more mobility is needed.
Using the speed of the Black Lanner as its main assets, Clan Ice Hellion decided to go for Configuration E, a pure energy boat, one that could appeal to Clan Goliath Scorpion. With one Large Pulse Laser in the Right Torso and two Medium Pulse Lasers, all linked to a targeting computer (this liberal use of targeting computers on so many designs is seen by some as the proof of the decrease in the quality of the Warriors of both Clans, something that is challenged by every member of both Clans and so far with success). To be sure that no one is allowed an “unfair†advantage to take down this lonely hunter, an ECM Suite was added.
Configuration F is designed as a variant of Configuration D but one focusing more on fighting against all kind of opponents. Two Medium Pulse Lasers and two small ones provide the backbone of its energy firepower while 2 Streak SRM-4 and 2 Machine Guns are there to finish weakened opponents.
Configuration G is obviously a duelling design with a torso-mounted UAC/10 backed up by 3 tons of ammo. Thanks to its speed, the Black Lanner should have no problem to get in and out, targeting again and again the same area from its opponent.
Configuration H is a strange one that looks a bit like a Shadow Hawk with a LB 5-X in its torso with two tons of ammo, 2 LRM-5 in the other torso and one ER Medium Laser in the Right Arm. The reason behind this Configuration is still unknown. Some have argued that it might be designed to fight against Fighters but no satisfying answer has been given so far.
Battle History
Several Black Lanners were among the forces defending Persistence against the raid made by Clan Steel Viper Beta Galaxy. Thanks to them taking care of the Aerospace Fighters of the invaders (mostly with the combined use of Configurations H and B), they freed their own Aerospace Fighters from aerial superiority fights, allowing them to focus on close air support missions, one of the reasons that turned the raid into a three months long battle.
Deployment
New production runs of Black Lanners have been sent to both Clans where they are replacing older ‘Mechs in medium-weighted units, increasing their flexibility by being able to work efficiently with almost all lighter designs.
The older units are not lost and are mothballed for later use or to be used in specific missions where more generalist designs might not be as efficient.
Notable ‘MechWarriors
‘MechWarrior Shaw is an expert in the use of the Black Lanner, first the old one and now the new Configurations too. Member of a Reconnaissance Star, he has trained to use hit-and-fade attacks while supporting his star mates and fighting according to Zellbringen.
Black Lanner
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 16 360 573 C-Bills
Battle Value: 836
Chassis: JF 5 Light Endo Steel Endo-Steel
Power Plant: 385 JF Extralight 385 Fusion XL Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h (151,2 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Compound JF Ferro-Fibrous Ferro-Fibrous
Armament:
13.0 tons of pod space.
Manufacturer: Ironhold Alpha Complex
Primary Factory: Ironhold
Communications System: JF Integrated
Targeting and Tracking System: Series JFVIII Integrated
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 91 points 3,00
Internal Locations: 3 LT, 2 RA, 2 LL
Engine: XL Fusion Engine 385 22,00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 153 8,00
Armor Locations: 3 RT, 2 LA, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 7
L/R Torso 13 16
L/R Torso (rear) 5
L/R Arm 9 13
L/R Leg 13 22
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Equipment Location Heat Critical Mass
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MASC CT - 2 2,00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
9 0 0 0 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 17 955 135
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 273
Equipment Type Rating Mass
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CASE Locations: LT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
MASC CT - 2 2,00
Flamer RT 3 1 0,50
LRM-10 LT 4 1 2,50
Artemis IV FCS LT - 1 1,00
ER Large Laser RA 12 1 4,00
2 ER Medium Lasers LA 10 2 2,00
@LRM-10 (Artemis) (24) LT - 2 2,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
9 3 3 2 0 2 1 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: A Cost: 18 187 151
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 657
Equipment Type Rating Mass
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CASE Locations: RT 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
MASC CT - 2 2,00
Active Probe RT 0 1 1,00
Machine Gun RT 0 1 0,25
Targeting Computer LT - 2 2,00
ER PPC RA 15 2 6,00
Machine Gun RA 0 1 0,25
2 ER Medium Lasers LA 10 2 2,00
@MG (1/2) (100) RT - 1 0,50
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 27
9 4 3 2 0 2 1 Structure: 3
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 17 570 154
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 193
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 2 2,00
LRM-15 RT 5 2 3,50
LRM-15 LT 5 2 3,50
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (16) RT - 2 2,00
@LRM-15 (16) LT - 2 2,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
9 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
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Loadout Name: C Cost: 17 350 635
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 671
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ER Medium Laser HD 5 1 1,00
MASC CT - 2 2,00
ER Medium Laser RT 5 1 1,00
2 ER Small Lasers RT 4 2 1,00
Targeting Computer RT - 2 2,00
ER Medium Laser LT 5 1 1,00
ER Medium Laser RA 5 1 1,00
2 ER Small Lasers RA 4 2 1,00
ER Medium Laser LA 5 1 1,00
2 ER Small Lasers LA 4 2 1,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 27
9 6 6 0 0 2 2 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: D Cost: 17 823 967
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 680
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 2,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1,00
MASC CT - 2 2,00
Flamer RT 3 1 0,50
SRM-4 RT 3 1 1,00
Flamer LT 3 1 0,50
SRM-4 LT 3 1 1,00
Medium Pulse Laser RA 4 1 2,00
Machine Gun RA 0 1 0,25
Medium Pulse Laser LA 4 1 2,00
Machine Gun LA 0 1 0,25
@SRM-4 (25) RT - 1 1,00
@SRM-4 (25) LT - 1 1,00
@MG (1/2) (100) LT - 1 0,50
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
9/3j 4 3 0 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
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Loadout Name: E Cost: 17 386 092
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 236
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1,00
MASC CT - 2 2,00
Large Pulse Laser RT 10 2 6,00
Targeting Computer LT - 2 2,00
Medium Pulse Laser RA 4 1 2,00
Medium Pulse Laser LA 4 1 2,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
9 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: F Cost: 17 244 654
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 826
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 2 2,00
Small Pulse Laser RT 2 1 1,00
Streak SRM-4 RT 3 1 2,00
Small Pulse Laser LT 2 1 1,00
Streak SRM-4 LT 3 1 2,00
Machine Gun RA 0 1 0,25
Medium Pulse Laser RA 4 1 2,00
Machine Gun LA 0 1 0,25
Medium Pulse Laser LA 4 1 2,00
@MG (1/2) (100) RT - 1 0,50
@Streak SRM-4 (25) RT - 1 1,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
9 5 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 17 077 448
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 458
Equipment Type Rating Mass
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CASE Locations: LT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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MASC CT - 2 2,00
Ultra AC/10 RT 3 4 10,00
@Ultra AC/10 (30) LT - 3 3,00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
9 2 2 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: H Cost: 17 337 654
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 575
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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MASC CT - 2 2,00
2 LRM-5s RT 4 2 2,00
LB 5-X AC LT 1 4 7,00
ER Medium Laser RA 5 1 1,00
@LRM-5 (24) RT - 1 1,00
@LB 5-X (Cluster) (20) LT - 1 1,00
@LB 5-X (Slug) (20) LT - 1 1,00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
9 2 2 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1