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Author Topic: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons  (Read 1982 times)

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Takiro

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Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« on: May 20, 2018, 10:19:58 PM »

With this contest, number eighteen for those counting, we enter the Heavies which should please those looking for greater pod space. For our first Clan Heavy OmniMech we return to the original sixteen from Technical Readout 3050 for a design known by three names it is so popular. Originally named the Mad Dog by the Smoke Jaguars who created it as a calculated insult against the Wolves and Coyotes whose Warden views they disdained so much. First produced in 2963 this war machine whose clear fire support role was based on the Lupus manufactured by the Coyotes. The design may have been based on the Archer or Bombardier became widely available by the time the Outbound Light arrived over Huntress in 3048.

Easily the most ubiquitous frontline Clan Heavy after eight five years of service this second generation OmniMech was named Hagetaka by DCMS forces which initially faced it. The rest of the InnerSphere translated this Japanese designation into English and thus we have the Vulture. There were at least three facilities in Clan space which produced this formidable design at this time. Huntress Manufacturing Plant DL-6 for the Smoke Jaguar Clan, Arcadia BattleMech Plant CM-03 for the Steel Viper Clan, and Production Line Gamma 2 on Lum for the Snow Raven Clan.

As of the Revival Trials every Clan fielded the Mad Dog even the Coyotes and the Wolves who were supposed to be aggrieved by the Jaguar insult. They and the Blood Spirits have 8% of their frontline Heavy Touman composed of Vultures which is the lowest share among the Clans. Surprisingly Steel Viper with a Mad Dog factory have only 14% of their Heavy forces made up of the Mad Dog. Ice Hellion is at 17% while Nova Cat and Burrock are both at 19%. Goliath Scorpion (22%), Jade Falcon (28%), and Hell’s Horses (30.5%) have an even greater share of their frontline troops piloting the Mad Dog. Four Clans (Cloud Cobra, Smoke Jaguar, Snow Raven, Star Adder) have more than a third of their Heavy OmniMech forces (36%) composed of Mad Dogs. However, the greatest percentages go to Diamond Shark (44%), Ghost Bear (50%) and Fire Mandrill (61%).

Its solid performance during the Invasion helped it to easily secure the 60-ton Vampire (Assailant) manufacturing slot during the Quicksilver Trials. This benefited the Jaguars who retained primary production rights while the Steel Vipers have currently elected to remain secondary producers of the Mad Dog. [I am still mulling this decision over given the new designs out there which could benefit from greater added production] Clan Snow Raven on the other hand opted to discontinue it Mad Dog production line to concentrate on Stormcrow manufacturing.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Mad Dog Lanner (??) Medium OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 60 tons
Internal Structure: Standard (6 ton)
Engine: 300 XL (9.5 tons)
Movement: 5/8/0
Heat Sinks: 12 (24)
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (8.5 tons – 163 armor factor)
Armament: 28 tons available for pod space

You have two weeks to complete this challenge so please have your entries in by Friday June 1st, 2018 at 11:59 PM Eastern Standard Time, good luck!!
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marauder648

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #1 on: May 21, 2018, 01:24:59 AM »

The Mad Dog eh..hmm..useful but its main armament was never the LRM-20's, especially in the Inner Sphere, with 1 ton of ammo per launcher they run dry very quickly.  And its armours not the greatest either, but its iconic, its got that typical Clan speed/firepower combination that makes it darn dangerous, even if it is a bit of a glass cannon with shallow ammo bins.
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Abele

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #2 on: May 21, 2018, 02:18:32 AM »

Designs are done. Fluff is lacking inspiration at the moment
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marauder648

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #3 on: May 21, 2018, 05:39:19 AM »

Quicksilver Mad Dog

With the Mad Dog being so widespread and near omnipresent in the Tourmans of the Clans of Kerensky it was only obvious that it would be included in the Quicksilver program.  This was due to its potent combination of speed and firepower, and partially because it was simply so widespread and formed a greater part of many of the Clans Tourmans, and replacing such a common Mech would be near impossible.

But despite its performance, the Mech did have some issues that the Quicksilver program was ordered to address.  Nearly every Clan contributing towards to the Quicksilver program sent data, BattleROM’s or reports to the teams working on the Mad Dog and whilst some results were widly different a few key salient points did keep appearing. 

The Mech’s endurance in regards to its ammunition loads was generally rated poorly. Whilst it suited Clan Trial’s perfectly, for the slogging matches the Clans often encountered in the Inner Sphere they were grossly inadequate.  Related to this, the Mech’s weapons often made it run hot, forcing a pilot to be unable to use the extensive array of firepower available.  Using the data they had the Scientists and Warriors assigned to the project had a huge dataset to look at and try and make the best choices possible.

Variants

Prime – Warrior Nils of Clan Ghost Bear’s own customized Mad Dog impressed the team as it wasn’t too radical a change and improved on the Prime’s intended capability to destroy targets at long range whilst also increasing endurance. 
The energy battery was replaced with a pair of ER large lasers and a pair of ER Medium lasers, the weight freed up then was put into supporting systems.  Ammunition was doubled whilst Artemis IV made more missiles hit a target.  Two additional heatsinks helped handle the heat on Nils’ variant but this was reduced to an additional heatsink and an ECM owing to the rise in advanced electronics that the Clans were facing and the need to counter them.

Code: [Select]
Vulture (Mad Dog) Prime
Clan TW
60 tons 
BV: 2,363
Cost: 16,444,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
LRM 20                          LT     6
LRM 20                          RT     6
ER Large Laser                  RA    12
ER Large Laser                  LA    12
ER Medium Laser                 RA     5
ER Medium Laser                 LA     5

Ammo                           Loc Shots
----------------------------------------
LRM 20 (Clan) Artemis-capable Ammo  LT     6
LRM 20 (Clan) Artemis-capable Ammo  LT     6
LRM 20 (Clan) Artemis-capable Ammo  RT     6
LRM 20 (Clan) Artemis-capable Ammo  RT     6

Equipment                      Loc
----------------------------------
Standard                       None
Artemis IV FCS                  LT
Artemis IV FCS                  RT
ECM Suite                       CT

!MechView.CarringCapacity!One battle armor squad



A - More a combination of the original A and B the Quicksilver A retains its heavy punch at all ranges at the cost of running hot, but still not so warm as the original A or B.  Its primary long-range punch comes from a pair of ER large lasers, backed up by an LB-5X autocannon in the opposite arm.  The cannon’s fed by a 2-ton ammo bin for maximum endurance.  At shorter ranges a pair of Streak SRM-4 launchers (sharing a ton of ammunition) and a pair of medium pulse lasers can provide a potent hail of firepower. Unfortunately the two additional tons of cooling equipment do not mitigate the full heat generated by this weapons load and the A can run very hot if pushed too hard.

Code: [Select]
Vulture (Mad Dog) A
Clan TW
60 tons 
BV: 1,978
Cost: 15,100,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
LB 5-X AC                       RA     1
ER Large Laser                  LA    12
ER Large Laser                  LA    12
Streak SRM 4                    LT     3
Streak SRM 4                    RT     3
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4

Ammo                           Loc Shots
----------------------------------------
LB 5-X AC Ammo                  RA    20
LB 5-X Cluster Ammo             RA    20
Streak SRM 4 Ammo               CT    25

Equipment                      Loc
----------------------------------
Standard                       None

!MechView.CarringCapacity!One battle armor squad






B - Whilst the mixed armament of the standard B was impressive, it easily taxed the Mech’s cooling and with limited ammunition onboard it often ran dry very quickly.  Again, ideal in the short, brutal Clan Trials, but less than ideal against Spheroid opponents.  Instead the team went with a design from Star Commander Zara Malone’s of Clan Fire Mandrill and her own interpretation of a ‘bruiser’ that was also in its own way similar to the standard prime.  Whilst it retained the Prime’s arm weapons of paired large and medium pulse lasers. The missile bays were fitted with a Streak-6 SRM launcher with its own ton of ammunition and under them was paired ER Small lasers for additional firepower at shorter ranges.  Two extra heatsinks overcame most of the heat woes, allowing the A to use its large pulse lasers and Streak launchers whilst only suffering heat from movement. 


Code: [Select]
Vulture (Mad Dog) B
Clan TW
60 tons 
BV: 2,275
Cost: 14,782,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
Large Pulse Laser               RA    10
Medium Pulse Laser              LA     4
Medium Pulse Laser              RA     4
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
ER Small Laser                  RT     2
ER Small Laser                  RT     2
ER Small Laser                  LT     2
ER Small Laser                  LT     2

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
Standard                       None

!MechView.CarringCapacity!One battle armor squad



C - Whilst the original C brought tremendous firepower, it could only do so for a limited time and its distinctive profile made it a priority target for hostile fire.  Warrior Carl of Clan Wolf’s own take on the C proved to be far more potent, and flexible.  Replacing the heavy gauss rifles with a pair of ER PPCs the Mech retained its long-range punch but at a saving of 50% in weight.  Into the now bare torso mountings an LB-10X autocannon was mounted on the right shoulder, fed by a 2-ton ammo hopper whilst six tons of extra cooling allowed the Mech to use its energy weapons without any risk of heat build-up.


Code: [Select]
Vulture (Mad Dog) C
Clan TW
60 tons 
BV: 2,179
Cost: 15,132,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
LB 10-X AC                      RT     2
ER PPC                          RA    15

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 RT    10
LB 10-X Cluster Ammo            RT    10

Equipment                      Loc
----------------------------------
Standard                       None

!MechView.CarringCapacity!One battle armor squad




D - A design heavily influenced by the Jade Falcon's desire to not run into the huge logistical problems their Clan faced on Tukkayid and a design backed by the Jaguars who also suffered a spectacular collapse of their logistics during the fighting there, the D is an ‘energy boat’.  Long range firepower is potent with an ER PPC and ER Large laser providing a heavy punch whilst the short range firepower comes from a quartet of medium pulse lasers.  All these weapons are then linked into a targeting computer whilst six additional tons of cooling help fight the worst of the heat, although an alpha strike is not recommended.

Code: [Select]
Vulture (Mad Dog) D
Clan TW
60 tons 
BV: 2,686
Cost: 14,658,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER Large Laser                  RA    12
Medium Pulse Laser              RA     4
Medium Pulse Laser              LA     4
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4

Equipment                      Loc
----------------------------------
Standard                       None
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad


E - Designed by Star Captain Mike Ott the E is built for the Jaguars preferred close quarters bruising styles of engagements, and because of this it became popular with the Crusaders amongst the Mandrills as well.  Its primary punch comes from an Ultra-10 class autocannon fed by a 2-ton ammo bin.  Long range firepower is limited with an ER large laser allowing the Mech to joust with targets as it closes the distance.  At shorter ranges a pair of Medium pulse lasers and Streak SRM-6 launchers provide a blistering fusillade of firepower.  The cooling system was not improved upon, but a pilot can drop the ER large laser and the Mech will not suffer too many heat spikes.

Code: [Select]
Vulture (Mad Dog) D
Clan TW
60 tons 
BV: 2,163
Cost: 15,050,000 C-bills

Movement: 5/8
Engine: 300 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99
Armor: 163/201 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               20       23
Center Torso (rear)                  7
Right Torso                14       16
Right Torso (rear)                   7
Left Torso                 14       16
Left Torso (rear)                    7
Right Arm                  10       16
Left Arm                   10       16
Right Leg                  14       23
Left Leg                   14       23

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/10                     LA     3
ER Large Laser                  RA    12
Streak SRM 6                    LT     4
Streak SRM 6                    RT     4
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                LA    10
Ultra AC/10 Ammo                LA    10
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15

Equipment                      Loc
----------------------------------
Standard                       None

!MechView.CarringCapacity!One battle armor squad


Deployment

The Quicksilver variants were rapidly spread amongst the Clans, with the Mad Dog being so widespread and common there wasn't even any serious Trials for the designs.  The configurations were accepted with varying levels of success, as Warriors who were unfamiliar with them tended to be set in their ways with the pre-existing configurations.  However Trials, and actions against raiding parties crossing the Truce line did bring the variants to the attention of Clan Warriors and House MechWarriors alike.







« Last Edit: May 21, 2018, 06:07:57 AM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #4 on: May 21, 2018, 06:08:54 AM »

Yup that is the Mad Dog alright marauder648, very nice on the first design entry my friend.

You could always post your designs now Abele to lock in a tie breaker then circle back for fluff later.
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Abele

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #5 on: May 21, 2018, 11:23:17 AM »

Here are my designs, I'll add the fluff in the next couple of days. Until then enjoy the awesomeness that is the Mad Dog.

Code: [Select]
Vulture (Mad Dog)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2963
Cost: 13,020,000 C-Bills
Battle Value: 796

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    28.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           23       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           16       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           16       
                                             L/R Leg     14           23       



================================================================================
Loadout Name: [Cloud Cobra]                                  Cost: 15,476,000
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,371

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
LRM-15                                       RT        5         2         3.50
LRM-15                                       LT        5         2         3.50
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
@LRM-15 (16)                                 RT        -         2         2.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
5j         4       4       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: [Star Adder]                                   Cost: 15,460,000
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,897

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         5        10.00
LB 10-X AC                                   LT        2         5        10.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5          4       4       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: [Ghost Bear]                                   Cost: 15,082,000
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,408

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
(R) Small Pulse Laser                        CT        2         1         1.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
Large Pulse Laser                            RA        10        2         6.00
Small Pulse Laser                            RA        2         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
5          6       6       2       0      3     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: [Fire Mandrill]                                Cost: 14,700,200
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,131

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) ER Small Lasers                        CT        4         2         1.00
Gauss Rifle                                  RT        1         6        12.00
LRM-20                                       LT        6         4         5.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@Gauss Rifle (16)                            RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
5          5       5       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: [Snow Raven]                                   Cost: 15,281,000
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,731

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RT        2         1         0.50
ER Small Laser                               LT        2         1         0.50
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 27
5j         5       5       3       0      3     1   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: [Hell's Horse]                                 Cost: 15,876,000
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,671

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             20(40)                    8.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
LRM-5                                        RT        2         1         1.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-5                                        LT        2         1         1.00
    Artemis IV FCS                           LT        -         1         1.00
4 ER Medium Lasers                           RA        20        4         4.00
4 ER Medium Lasers                           LA        20        4         4.00
@LRM-5 (Artemis) (24)                        RT        -         1         1.00
@LRM-5 (Artemis) (24)                        LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 27
5j         6       6       1       0      3     2   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Logged
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Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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  • For the Last Cameron!
Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #6 on: May 21, 2018, 12:05:02 PM »

Very awesome!
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marauder648

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #7 on: May 21, 2018, 12:48:37 PM »

Very nice designs! I like the dual LB-10 one a lot!
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drakensis

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #8 on: May 22, 2018, 03:26:25 AM »

Mad Dog (Vulture)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 13,020,000 C-Bills
Battle Value: 796

Chassis: Eden Mk 60-OM Standard
Power Plant: Type I 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Compound SJ6CW Ferro-Fibrous
Armament:
    28.0 tons of pod space.
Manufacturer: Various
    Primary Factory: Various
Communications System: Build OSJ-41
Targeting and Tracking System: Cat's Eye MD6

Overview:
Clan Ghost Bear have long relied on the Mad Dog as the backbone of their heavy stars. While the Clan is generally conservative this is less an abhorrence of change and more a preference to think long and hard before accepting it. Their
consideration of the Mad Dog's configurations dates back to well before the Quicksilver Trials - the design was showing it's age during the Trial of Refusal over the Invasion vote, when they barely defeated Clan Wolf.

While new configurations weren't adopted during the Invasion, this provided a deluge of new data and by the time IlKhan Kerensky announced his grand project to review all OmniMech designs and configurations, the Ghost Bears were well placed to submit their proposals for the Mad Dog.


Capabilities:
The primary configuration of the Mad Dog was focused not on the two large missile racks but instead on the pulse lasers - there were insufficient heatsinks and ammunition to use it as a fire-support design. Once the ammunition was expended, which happened quite quickly, the Mad Dog Prime operated as a substandard zombie - barely able to keep its full laser armament firing and only average in armour. The Ghost Bears decided to instead focus it on longer range engagements by scaling back the size of the missile launchers in favour of artemis guidance and increasing the magazines by a third - effectively doubling the endurance. Switching the large lasers to extended range models and replacing the medium pulse lasers with paired extended range medium and small pulse lasers freed up tonnage for extra heatsinks. This frees the new Prime to fire both the large lasers and missiles without worrying too much about heat, then once the missiles are expended it can close in with the medium lasers joining the large lasers as the primary hitting power, with the pulse lasers available for use against infantry.

The Mad Dog A is also prone to overheating if 'Mechwarriors didn't grasp the need for bracket fire, using the PPC and autocannon to break up a target's armour at long range before closing in to use the SRMs as a killing blow. The Ghost Bears reduced the SRM load from 36 to 32 tubes and scaled back the missile ammuniton in order to provide a pair of chin-mounted medium lasers as extra secondary armament and an extra heatsink so that even if the missiles and autocannon are unavailable the Mad Dog remains viable for extended operations of the sort they've encountered in the Inner Sphere.

The complete lack of focus of the original Mad Dog B left it at a significant disadvantage in the view of the Ghost Bears so they stripped it back entirely and re-used the designation as a dedidcated fire support platform, doubling the
missiles and ammunition of the Prime configuration and reducing the energy armament to only four medium lasers. While not innovative, the Ghost Bears argue that it's a proven weapon mix.

While simplistic, the C configuration's paired gauss rifles were brutally effective. However, they didn't make use of the heatsinks and lacked any form of secondary armament for once the ammuniton was expended. As an alternative, the Ghost Bears replaced one Gauss Rifle with an extended range PPC and used the freed up tonnage for an extended range large lasers and heatsinks. The result has surprisingly good heat management and increases the raw long range firepower of the configuration by 33%. In addition, the laser's torso mounting means the OmniMech can continue to defend itself even if both arms are destroyed.

The Ghost Bears decided that they needed a configuration with jump-jets to handle rough terrain and paired this with a targeting computer, reasoning that this would off-set the difficulties in firing while a 'Mech is offbalance from jumping. When the jumpjets aren't in use, this gives the Vulture D lethally precise fire of the two large pulse lasers and three medium lasers that back them up, paralleling many sniper configurations that have seen use so far in the Quicksilver Trials.

Designated for bunker-busting, the Vulture E mounts a massive ultra autocannon and extended range PPC to batter through fortifications - something not previously a major concern for the Clans. Outside of this role the brutal damage done by these weapons makes the configuration a favorite with rasher Mechwarriors. A small laser and a modest LRM rack support the primary armament.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           23       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           16       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           16       
                                             L/R Leg     14           23       



================================================================================
Loadout Name: Prime                                          Cost: 15,652,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,336

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Large Laser                               RA        12        1         4.00
Small Pulse Laser                            RA        2         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
Small Pulse Laser                            LA        2         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (Artemis) (8)                        CT        -         1         1.00
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@LRM-15 (Artemis) (8)                        LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
5          5       5       4       0      3     2   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: A                                              Cost: 15,712,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,097

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 RA
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           CT        10        2         2.00
4 SRM-4s                                     RT        12        4         4.00
4 SRM-4s                                     LT        12        4         4.00
ER PPC                                       RA        15        2         6.00
LB 5-X AC                                    LA        1         4         7.00
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
@LB 5-X (Cluster) (40)                       LA        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
5          4       4       1       0      3     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: B                                              Cost: 16,191,200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,452

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: CT, LT, RT                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-15s                                    RT        10        4         7.00
    Artemis IV FCS                           RT        -         2         2.00
2 LRM-15s                                    LT        10        4         7.00
    Artemis IV FCS                           LT        -         2         2.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-15 (Artemis) (16)                       CT        -         2         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 25
5          5       5       4       0      3     3   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: C                                              Cost: 14,756,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,303

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
ER PPC                                       RA        15        2         6.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
5          4       4       4       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 14,920,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,698

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Targeting Computer                           LT        -         3         3.00
Large Pulse Laser                            RA        10        2         6.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 27
5j         5       5       3       0      3     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 15,238,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,175

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 3 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
Ultra AC/20                                  RA        7         8        12.00
ER PPC                                       LA        15        2         6.00
@Ultra AC/20 (10)                            RT        -         2         2.00
@LRM-10 (Artemis) (12)                       LT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
5          6       6       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

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Takiro

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #9 on: May 22, 2018, 05:59:32 AM »

Excellent to see our third entry already, very nice drakensis!
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marauder648

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #10 on: May 22, 2018, 09:56:58 AM »

Darn nice stuff Drak :D
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Ice Hellion

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #11 on: May 25, 2018, 06:35:22 PM »

Overview
Smoke Jaguars Warriors embodies the ferocity of their totem animal in all aspects of life and are not known for their capacity to improvise or to think much further than their next prey.
One exception was saKhan Brandon Howell. After Khan Lincoln Osis, he stepped down to his current position and was rewarded by being put in charge of redefining the war machines of Clan Smoke Jaguar, a part of the Clan intent to rebuild after Tukkayid.
Knowing well that a traditionalist Clan like his would only accept trusted designs, he proposed to focus on upgrading existing OmniMechs to make them “the tool of death needed by the fiercest Warriors of the Clans.” Among the first designs undergoing these changes was the Mad Dog as Clan Smoke Jaguar had one of the two running production lines for this design and it would have been totally unfit for any Clan, including those in better economical shape as the Smoke Jaguars, to waste this potential.
Some have speculated that this programme is just an elaborate scheme by saKhan Brandon Howell, a know adept of maskirovka or concealment but so far no Watch has been able to find anything.


Capabilities
The Scientific Caste team assigned to the mission of rebuilding the Mad Dog spent countless hours reviewing battle reports during Operation Revival to find out what could be improved and what should be left as it was.
Due to the economical and time constraints, they were ordered to keep the “foundations” of the design as they were, focusing rather on the weapons load.

The problem of Configuration Prime was always its lack of endurance for its missile systems. By downgrading the LRM from 20 to 15 tubes and by exchanging the Pulse Lasers for less precise but with longer range ER ones, Clan Smoke Jaguar managed to put into the torsos 4 LRM-15, increasing the number of missiles launched by a good 50% and thanks to its 4 tons of ammo, it can fire almost three times more than the original Prime Configuration. The loss of prevision is deemed acceptable as Clan Smoke Jaguar ‘MechWarriors are among the harshly trained of the Clans and can overcome this slight problem.

Configuration A was looked at as potentially powerful but packing a pop gun in the form of a LB 5-X. In its place a second ER PPC was put and to ensure better endurance, the 6 SRM-6 were replaced by 5 Streak SRM-4 with 3 ons of ammo. To deal with the extra heat from the twin ER PPC, 3 Heat Sinks were added for a total of 15.

Configuration B was another good design that went through a more specialised approach. Leaving the long range firepower to the twin ER Large Lasers and replacing the Medium Pulse Lasers by 3 ER Medium Lasers and two Small Pulse Lasers for those getting too close, the Scientists managed to put a Targeting Computer for a more precise fire at all ranges. The twin Streak SRM-6 were left as they were. The last step was to increase its mobility thanks to the addition of 5 Jump Jets, allowing this Configuration to truly chose its fight in all settings.

 Configuration C had always been the favourite of duellists with its twin Gauss Rifles. By dropping one Gauss Rifle for an ER PPC while retaining the ammo load, the endurance was extended for a small drop in range. 4 Jump Jets and a Targeting Computer were added to increase the flexibility and lethality of this duelling ‘Mech.

Configuration D was a new Configuration, trying to make the Mad Dog a kind of Swiss knife able to do a lot of different things. Combining a LB 10-X with two tons of ammo to one Large Pulse Laser, two LRM-10 and two Small Pulse Lasers and being given one extra Heat Sink, there is little apart pure reconnaissance or electronical warfare that this Configuration can’t do in a satisfactory way.

Configuration E is another duelling approach, one that could have been taken by a Goliath Scorpion. Thanks to its 5 Jump Jets, it can jump around its opponent thanks to the protection of its ECM Suite while waiting for the perfect time or angle to fire its twin UAC/10. Each of these torso-mounted autocannons has access to a full ton of ammo.

Configuration F is the epitome of Clan Smoke Jaguar brutality. With two Ultra AC/20 (one in each arm), two Machine Guns and an Active Probe, it can find and destroy any target quickly and in  any environment. Its only weaknesses are its lack of mobility with no Jump Jets and the scarcity of ammo, making it a necessity for each round to hit its target. However, few designs can be left in front of this Configuration without fearing its wrath.

Configuration G is first and foremost a lighter Archer on steroids. Probably inspired by the combats in the Inner Sphere, it packs 4 LRM-15 coupled with Artemis IV Fire Control Systems for greater accuracy for its salvo of 60 missiles, with 2 ER Medium Lasers in each arm together with two Small Pulse Lasers to deal with infantry and Elementals. The presence of the hands, something that is not usual in the other Mad Dog Configurations, is the most obvious link with the classical Archer.
Thanks to its 4 tons of ammo, it has some endurance and stays ahead of most other fire-support ‘Mechs in the Clan Toumans.

Configuration H is another Archer on steroids and although Clan Smoke Jaguar denies any link and its Warriors are even quicker than any Ice Hellion to challenge anyone spreading it, the rumours in the Clans are saying that this Configuration was based on captured ARC-2K from the Draconis Combine.
Replacing the Lasers from the Configuration G by two Large Pulse Lasers and using only two LRM-15 (still with Artemis-IV), while running cool thanks to its 15 Double Heat Sinks, this ‘Mech can fire at all ranges almost forever, with the LRM-15 weakening the armour and the Large Pulse Lasers allowing for more targeted shots at the softer parts.

Configuration I replaces the LRM-15 from Configuration G by two Streak SRM-6, also adding 5 Jump Jets and a Targeting Computer for a design that can move and target its prey like a true Smoke Jaguar leaping upon its prey and tearing it apart.


Battle History
Several Mad Dogs in different Configurations were used on Hyner to hunt down the Kat Killer Five, earning there a disastrous reputation because of the sheer brutality displayed by the different 3rd Jaguar Cavaliers units (including the destruction of several villages).


Deployment
The new Mad Dog is being sent as quickly as possible to the Smoke Jaguar occupying worlds in the Inner Sphere. Due to the constant raids they face and the need to bring them more and more reinforcements, it has not been possible yet to give any of the new ‘Mech to other units (even if most Warriors are replacing the old Configuration with the new ones.


Famous ‘MechWarriors
After Luthien, saKhan Lucian Carnes managed through a Trial of Possession to get a Vulture from a Smoke Jaguar Warrior, fuelling a little more the feud between both Clans.

Code: [Select]
Mad Dog

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 13 020 000 C-Bills
Battle Value: 796

Chassis: Eden Mk 60-OM Standard
Power Plant: Type I XL 300 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Compound 5J6CW Ferro-Fibrous Ferro-Fibrous
Armament:
    28.0 tons of pod space.
Manufacturer: Huntress Manufacturing Plant DL-6
    Primary Factory: Huntress
Communications System: Build OSJ-41
Targeting and Tracking System: Cat's Eye MD6

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6,00
Engine:             XL Fusion Engine             300                       9,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 163                  8,50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           23       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           16       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           16       
                                             L/R Leg     14           23       



================================================================================
Loadout Name: Prime                                          Cost: 15 740 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 300

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-15s                                    RT        10        4         7,00
2 LRM-15s                                    LT        10        4         7,00
ER Large Laser                               RA        12        1         4,00
ER Medium Laser                              RA        5         1         1,00
ER Large Laser                               LA        12        1         4,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (16)                                 RT        -         2         2,00
@LRM-15 (16)                                 LT        -         2         2,00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 23
5          3       3       3       0      3     3   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: A                                              Cost: 15 356 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 399

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3,00
    Heat Sink Locations: 2 LT, 1 RT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-4                                 CT        3         1         2,00
2 Streak SRM-4s                              RT        6         2         4,00
2 Streak SRM-4s                              LT        6         2         4,00
ER PPC                                       RA        15        2         6,00
ER PPC                                       LA        15        2         6,00
@Streak SRM-4 (25)                           RT        -         1         1,00
@Streak SRM-4 (50)                           LT        -         2         2,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
5          5       5       3       0      3     2   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 15 604 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 672

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5,00
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              RT        8         4         6,00
2 Small Pulse Lasers                         LT        4         2         2,00
Targeting Computer                           LT        -         3         3,00
3 ER Medium Lasers                           RA        15        3         3,00
2 ER Large Lasers                            LA        24        2         8,00
@Streak SRM-6 (15)                           RT        -         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 27
5j         4       4       2       0      3     4   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 14 784 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 433

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         4,00
    CASE Locations: RA                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           LT        -         4         4,00
Gauss Rifle                                  RA        1         6        12,00
ER PPC                                       LA        15        2         6,00
@Gauss Rifle (16)                            RT        -         2         2,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 24
5/3j       4       4       4       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 14 946 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 816

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1,00
    Heat Sink Locations: 1 RA
    CASE Locations: LT, RT, LA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RT        4         1         2,50
LRM-10                                       LT        4         1         2,50
Large Pulse Laser                            RA        10        2         6,00
Small Pulse Laser                            RA        2         1         1,00
LB 10-X AC                                   LA        2         5        10,00
Small Pulse Laser                            LA        2         1         1,00
@LRM-10 (12)                                 RT        -         1         1,00
@LRM-10 (12)                                 LT        -         1         1,00
@LB 10-X (Cluster) (20)                      LA        -         2         2,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 18
5          4       4       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 15 500 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 729

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1,00
Ultra AC/10                                  RT        3         4        10,00
Ultra AC/10                                  LT        3         4        10,00
@Ultra AC/10 (10)                            RT        -         1         1,00
@Ultra AC/10 (10)                            LT        -         1         1,00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
5j         3       3       3       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 15 560 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 859

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 CT        0         1         1,00
Ultra AC/20                                  RA        7         8        12,00
Machine Gun                                  RA        0         1         0,25
Ultra AC/20                                  LA        7         8        12,00
Machine Gun                                  LA        0         1         0,25
@Ultra AC/20 (5)                             RT        -         1         1,00
@MG (1/2) (100)                              RT        -         1         0,50
@Ultra AC/20 (5)                             LT        -         1         1,00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5          5       5       0       0      3     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 16 155 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 466

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-15s                                    RT        10        4         7,00
    Artemis IV FCS                           RT        -         2         2,00
2 LRM-15s                                    LT        10        4         7,00
    Artemis IV FCS                           LT        -         2         2,00
2 ER Medium Lasers                           RA        10        2         2,00
Small Pulse Laser                            RA        2         1         1,00
2 ER Medium Lasers                           LA        10        2         2,00
Small Pulse Laser                            LA        2         1         1,00
@LRM-15 (Artemis) (16)                       RT        -         2         2,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 25
5          5       5       3       0      3     3   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: H                                              Cost: 15 087 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 176

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3,00
    Heat Sink Locations: 1 CT, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Large Pulse Laser                            RA        10        2         6,00
Large Pulse Laser                            LA        10        2         6,00
@LRM-15 (Artemis) (16)                       RT        -         2         2,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
5          5       5       5       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: I                                              Cost: 15 091 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 453

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
Streak SRM-6                                 LT        4         2         3,00
Targeting Computer                           LT        -         3         3,00
Large Pulse Laser                            RA        10        2         6,00
Large Pulse Laser                            LA        10        2         6,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 25
5j         5       5       3       0      3     1   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #12 on: May 26, 2018, 09:57:15 AM »

Very nice indeed Ice!

Four entries in already of which Abele is still working on fluff.

Plenty of time still left before the contest wraps up on Friday night.
« Last Edit: May 26, 2018, 01:25:17 PM by Takiro »
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Abele

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #13 on: May 26, 2018, 11:21:31 AM »

It's me, not drak that's working on fluff.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Upgrades #18: Mad Dog (Vulture) 60 tons
« Reply #14 on: May 26, 2018, 01:26:10 PM »

Sorry Abele, statement corrected!  :P

That's what happens when your still going over the AC/20 contest. ;)

Wonder if Bradshaw is lurking with a some configurations in the shadows.  ;D
« Last Edit: May 26, 2018, 01:27:15 PM by Takiro »
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