Lupus (Wotan)
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 5,960,000 C-Bills
Battle Value: 873
Chassis: Lupus Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Cl Ferro Ferro-Fibrous
Armament:
23.0 tons of pod space.
Manufacturer: Coyote Industrial
Primary Factory: Babylon
Communications System: CL-Com 4
Targeting and Tracking System: Cl-X 2
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 CT, 2 LT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 172 9.00
Armor Locations: 1 HD, 2 RT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 25
Center Torso (rear) 8
L/R Torso 14 18
L/R Torso (rear) 6
L/R Arm 10 17
L/R Leg 14 24
Overview:
The Inner Sphere's first look at the Lupus came from detachments used by Clan Wolf. Indications were that this was an older design being revived, so the AFFC gave it a codename matching those of other Clan heavy OmniMechs, 'Wotan', referencing it being a previous generation. (For those unfamiliar, Wotan is the germanic form of the scandinavian Odin).
Clan Coyote had gone back to their roots in order to replenish OmniMech numbers, pulling the remaining Lupus tooling out of storage and filling the gaps in order to begin building new chassis faster than an entirely new design could be. A considerable number of Lupus were still in storage and to develop the new configurations, the Coyotes worked with their oldest allies. Clan Wolf, in need of replacing losses against the ComGuards, were more than happy to put the old OmniMechs to work holding line as they rebuilt their forces.
Capabilities:
The Primary configuration of the Lupus stripped out the jump-jets of the original to free up five tons for additional ammunition and secondary weapons. Khan Natasha Kerensky modelled the configuration on the Wolf Dragoons' ARC-2W, something she was very familiar with. A pair of Streak SRM launchers gives the design more punch when it's forced to engage in close quarters battles and the extra ton of missiles increase endurance by a third.
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Loadout Name: Prime Cost: 8,355,600
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,251
Equipment Type Rating Mass
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CASE Locations: CT, LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
Streak SRM-4 RT 3 1 2.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
Streak SRM-4 LT 3 1 2.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
@LRM-20 (Artemis) (12) RT - 2 2.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
5 5 5 3 0 3 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3
Filling a more direct fire role, the Lupus A had depended on a laser array backed by an Ultra Autocannon. While this gave a formidable punch, Clan Wolf wanted more ability to exploit the holes made so they shifted to a pair of extended range large lasers to open holes in a target and a LB 10-X that could switch between battering open armour with standard rounds and then move to cluster rounds to finish off damaged opponents. This also provides anti-vehicle options.
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Loadout Name: A Cost: 7,696,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,808
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA
CASE Locations: RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LB 10-X AC RA 2 5 10.00
2 ER Large Lasers LA 24 2 8.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
The original Lupus B was an infighter and the new version continues that, but shifts the main gun to an Ultra-20 autocannon, backed by a mix of small and medium lasers. This secondary armament is scaled back to accomodate jumpjets. The B configuration runs warm on an alpha strike but the jumpjets are intended for use in hit and run operations that were much less of a factor for the Clans previously.
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Loadout Name: B Cost: 7,885,600
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,034
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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3 ER Small Lasers RT 6 3 1.50
ER Small Laser RA 2 1 0.50
ER Medium Laser RA 5 1 1.00
Ultra AC/20 LA 7 8 12.00
@Ultra AC/20 (15) LT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5j 5 5 0 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Just as the Lupus Prime mirrored the Wolf Dragoons' Archer variant, Khan Kerensky opted for another configuration that would mirror the Warhammer she'd piloted for most of her career. A PPC in each arm of the Lupus C provides enormous killing power and the torso has two anti-infantry mounts, pairing machineguns and bolstering them with small lasers. The SRM provides additional firepower for use against vehicles.
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Loadout Name: C Cost: 7,677,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,165
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
CASE Locations: CT, LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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SRM-6 RT 4 1 1.50
2 Machine Guns RT 0 2 0.50
ER Small Laser RT 2 1 0.50
ER Small Laser LT 2 1 0.50
2 Machine Guns LT 0 2 0.50
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
@SRM-6 (15) CT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5 5 5 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Another payload mirroring an Inner Sphere design, in this case the Rifleman, the Lupus D fills another role little used among the Clans except during Trials of Bloodright in those Houses with multiple phenotypes. This configuration mounts a pair of LB 5-X autocannon and two LRM launchers for air defense fire. While effective in this role, Wolf mechwarriors have also found it very capable of crippling vehicles.
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Loadout Name: D Cost: 7,700,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,631
Equipment Type Rating Mass
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CASE Locations: CT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1.00
LRM-5 RT 2 1 1.00
ER Medium Laser LT 5 1 1.00
LRM-5 LT 2 1 1.00
LB 5-X AC RA 1 4 7.00
LB 5-X AC LA 1 4 7.00
@LRM-5 (24) CT - 1 1.00
@LB 5-X (Cluster) (40) RA - 2 2.00
@LB 5-X (Cluster) (40) LA - 2 2.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 3 3 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 0/1/1
The Lupus E adopts a pattern not unlike some Nova and Stormcrow configurations with six medium lasers in one arm. The torso contains enough heatsinks to make this sustainable and balancing them in the left arm is a set of SRM launchers for withering point-blank salvos. Fed by two tons of ammunition, these launchers are ideal for crippling vehicles or finishing off damaged 'Mechs.
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Loadout Name: E Cost: 8,083,200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,104
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 4 RT
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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6 ER Medium Lasers RA 30 6 6.00
6 SRM-6s LA 24 6 9.00
@SRM-6 (30) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5 5 5 0 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
For sniping operations the Lupus is equipped with paired lasers in each arm tied into a targeting computer. The F configuration also uses jump-jets to allow it to reach vantage points. While underarmed it does meet another useful
criteria: it isn't dependent on ammunition.
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Loadout Name: F Cost: 7,792,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,463
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 2 2.00
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5j 4 4 3 0 3 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
In G-configuration, the Lupus has a simple arrangement of weapons: an extended range PPC in one arm and a Gauss Rifle in the other. While this has no more direct fire from the main guns than Natasha Kerensky's preferred Lupus C, it runs cooler which is important in many environments and the design uses NARC beacons to let it mark enemies for missile fire from its Star Mates. This unclanlike configuration has seen little use outside Clan Wolf where it was deployed alongside refitted Inner Sphere missile units in garrison units, since NARC compatible ammunition is a very easy upgrade and zellbrigen is of minimal concern.
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Loadout Name: G Cost: 7,560,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,027
Equipment Type Rating Mass
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CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Narc Launcher RT 0 1 2.00
ER PPC RA 15 2 6.00
Gauss Rifle LA 1 6 12.00
@Narc (Homing) (6) LT - 1 1.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SEAL, SOA