Here is my take on the Lupus.
Overview
Clan Coyote, once one of the leading forces in the Clans, had been falling behind over the centuries including in the scientific and industrial fields, once at the vanguard where now lying behind.
Trying to reverse this trend, the Khans of Clan Coyote took several measures including the relaunch of several old lines of production and the retrofit of designs dating for some of them from the Golden Century that was seen as the easiest way to replenish their Touman.
After transmitting their orders to Coyote Industrial, the Khans were pleased to hear that this factory had chosen to work on the Lupus, or the Coywolf as it was nicknamed in the Deep Periphery as former Clan Coyote members turned to the Dark Caste raided them using this ‘Mech,
Capabilities
To allow for a quicker production time, the first focus was seen as the best way to launch the process as quickly as possible.
Configuration Prime was always seen as a successor to the Archer or the Bombardier but lacked in terms of endurance. This is why the twin LRM-20 were downgraded to LRM-15 still linked to Artemis IV Fire Control System and provided with 5 tons of ammo. One ER Medium Laser was added to the two existing and all were tied to a Targeting Computer for increased precision. This was possible thanks to the drop of the ECM Suite, something that didn’t suit a ‘Mech focusing on long-range operations.
The new Configuration A dropped two Heat Sinks and exchanged the Large Pulse Laser for an ER Large Laser and a Targeting Computer provided by Clan Goliath Scorpion in exchange for some of the production rights.
Configuration B was always the close range member of the 3 existing Configuration. However it was always a delicate ‘Mech to use and thus was also targeted for improvement.
The first step was to change its weapons by using 6 SRM-6 with 3 tons of ammo and 4 ER Medium Lasers as back-up weapons. 5 Jump Jets were also added for the improved mobility they provided at close range or in urban settings and 2 more Double Heat Sinks allows it to fire more weapons, something needed for such an all-or-nothing design.
Surprisingly enough, the inspiration for Configuration C came from some Hellion captured and provided by Clan Blood Spirit that they traded for weapons and designs more akin to their needs and philosophy.
A LRM-15 with an Artemis IV and two tons of ammo in the Right Torso and a Large Pulse Laser in the Left Arm are there to provide the main punch at long range while 4 ER Medium Lasers are there to take care of the opponents coming too close and a Flamer to deal with infantry.
5 Jump Jets and a Targeting Computer were added almost as a last thought to round up this design and to help it to perform beyond its inspiration.
Where Configuration C is a Hellion on steroids, Configuration D is a smaller Orion, a kind of tribute to the Great Father. The weapons are the same as the original Orion (upgraded to Clan standards) with a Flamer added to deal with smaller threats.
The final result is rather surprisingly efficient with the higher speed making of for the lesser armour and a proof of the technological advantage enjoyed by the Clans.
Configuration E was developed following some detailed analysis of battle footage of Clan Smoke Jaguar against the Draconis Combine and of one of their newest BattleMech, the Mauler.
A LB 5-X in one arm and a Large Pulse Laser in the other provide the main punch against all kind of targets. The addition of two LRM-10 in the torsos gives it a further edge as the enemy closes in and 4 ER Small Lasers are there to cut down through the weakened armour.
The final result is a surprisingly efficient platform against Aerospace Fighters and tanks.
Configuration F was directly requested by the Goliath Scorpions and fits their warfare philosophy. A Gauss Rifle and an ER Large Laser tied to a Targeting Computer allows the ‘MechWarrior to begin breaking through any opponent from far away thanks to the extra precision displayed by the Clan Warriors.
Configuration G is linked to Configurations C and D as it is another rework of a classical ‘Mech. Looking back at the reports sent by Wolf’s Dragoons, the Coyote saw a ‘Mech that packed mobility and firepower in an original way, the Thunderbolt as the Eridani Light Horses had reworked it.
With 5 Jump Jets, the Lupus G jumps further and is more mobile than its model while packing a similar firepower with a Large Pulse Laser and a LRM-10 that are replaced as the target closes in by 3 ER Medium Lasers and 3 Small Pulse Lasers. An One-Shot Streak SRM-2 provides a last line of defence, the Streak guidance system being there to insure the efficient use of this weapon.
Battle History
The first battle involving the new Lupus was fought by Clan Blood Spirit in the defence of York against a raid from elements of Clan Cloud Cobra. Having committed Delta Galaxy, Clan Cloud Cobra had decided to declare a Trial of Possession for the monthly production of Stooping Hawk of the Y1 Facility, a raid that due to the higher speed of the Aerospace Fighters should have been conducted easily.
Using their ground speed to dodge the attacks, the variability of the flak weapons from the 73rd Crimson Guards created a wall for the Cloud Cobra Fighters, one they couldn’t get through until they were repelled, allowing the Omicron Provisional Galaxy to retain their record regarding Trials of Possession against other Clans.
Deployment
Apart from Clan Coyote, a few designs have been sent to Clan Goliath Scorpion and Clan Blood Spirit as a gift for their help in providing some elements for the fabrication of more Lupus as the reserves of Clan Coyote were already dedicated to the production of other designs. This was facilitated as some Configurations were appealing to the Warriors of these two Clans.
Notable ‘MechWarriors
Warrior Kevin was always a true believer in the destiny of Clan Coyote. Even if he never managed to win a Bloodname, he was gifted enough to be assigned in his old days to the 120th Strike Cluster from Nu Galaxy.
For his commitment to transmitting his experience to the younger members of his unit, he was awarded one of the first new Lupus and did his best to master the possibilities offered by the new Configurations to better serve the Coyote Touman.
Lupus
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 5 960 000 C-Bills
Battle Value: 873
Chassis: Lupus Endo Steel Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: CI Ferro-Fibrous Ferro-Fibrous
Armament:
23.0 tons of pod space.
Manufacturer: Coyote Industrial
Primary Factory: Babylon
Communications System: CI-Com 4
Targeting and Tracking System: CI-X 2
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 99 points 3,00
Internal Locations: 1 CT, 2 RT, 2 LL, 2 RL
Engine: Fusion Engine 300 19,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 172 9,00
Armor Locations: 1 HD, 2 LT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 25
Center Torso (rear) 8
L/R Torso 14 18
L/R Torso (rear) 6
L/R Arm 10 17
L/R Leg 14 24
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Loadout Name: Prime Cost: 8 391 200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 487
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
Targeting Computer RT - 1 1,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
ER Medium Laser LT 5 1 1,00
ER Medium Laser RA 5 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (Artemis) (24) RT - 3 3,00
@LRM-15 (Artemis) (16) LT - 2 2,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5j 4 4 3 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
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Loadout Name: A Cost: 7 515 600
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 134
Equipment Type Rating Mass
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CASE Locations: RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser CT 5 1 1,00
Targeting Computer LT - 4 4,00
Ultra AC/10 RA 3 4 10,00
ER Large Laser LA 12 1 4,00
ER Medium Laser LA 5 1 1,00
@Ultra AC/10 (30) RA - 3 3,00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5 4 4 3 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 8 415 200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 109
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
Heat Sinks: Double Heat Sink 12(24) 2,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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3 SRM-6s RT 12 3 4,50
3 SRM-6s LT 12 3 4,50
2 ER Medium Lasers RA 10 2 2,00
2 ER Medium Lasers LA 10 2 2,00
@SRM-6 (30) RT - 2 2,00
@SRM-6 (15) LT - 1 1,00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 4 4 0 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
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Loadout Name: C Cost: 8 070 200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 483
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4,00
CASE Locations: RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1,00
LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
ER Medium Laser LT 5 1 1,00
Targeting Computer LT - 2 2,00
2 ER Medium Lasers RA 10 2 2,00
Flamer LA 3 1 0,50
Large Pulse Laser LA 10 2 6,00
@LRM-15 (16) RT - 2 2,00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5/3j 4 3 2 0 3 3 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: D Cost: 7 771 000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 801
Equipment Type Rating Mass
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CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
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LB 10-X AC RT 2 5 10,00
LRM-15 LT 5 2 3,50
ER Medium Laser RA 5 1 1,00
Flamer RA 3 1 0,50
SRM-4 LA 3 1 1,00
ER Medium Laser LA 5 1 1,00
@LB 10-X (Cluster) (10) RT - 1 1,00
@LB 10-X (Slug) (20) RT - 2 2,00
@LRM-15 (16) LT - 2 2,00
@SRM-4 (25) LT - 1 1,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 4 4 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
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Loadout Name: E Cost: 7 600 000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 866
Equipment Type Rating Mass
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CASE Locations: LT, RT, LA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-10 RT 4 1 2,50
2 ER Small Lasers RT 4 2 1,00
LRM-10 LT 4 1 2,50
2 ER Small Lasers LT 4 2 1,00
Large Pulse Laser RA 10 2 6,00
LB 5-X AC LA 1 4 7,00
@LRM-10 (12) RT - 1 1,00
@LRM-10 (12) LT - 1 1,00
@LB 5-X (Cluster) (20) LA - 1 1,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 4 4 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
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Loadout Name: F Cost: 7 140 000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 010
Equipment Type Rating Mass
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CASE Locations: RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Targeting Computer LT - 4 4,00
Gauss Rifle RA 1 6 12,00
ER Large Laser LA 12 1 4,00
@Gauss Rifle (24) RT - 3 3,00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: G Cost: 7 832 200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 150
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
CASE Locations: LT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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2 Small Pulse Lasers RT 4 2 2,00
Streak SRM-2 (OS) RT 2 1 1,50
LRM-10 LT 4 1 2,50
3 ER Medium Lasers LT 15 3 3,00
Large Pulse Laser RA 10 2 6,00
Small Pulse Laser LA 2 1 1,00
@LRM-10 (24) LT - 2 2,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5j 3 3 1 0 3 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA