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Author Topic: Quicksilver Upgrades #19: Lupus (??) 60 tons  (Read 1861 times)

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marauder648

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #15 on: June 10, 2018, 07:23:56 AM »

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Ice Hellion

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #16 on: June 10, 2018, 03:52:26 PM »

Here is my take on the Lupus.

Overview
Clan Coyote, once one of the leading forces in the Clans, had been falling behind over the centuries including in the scientific and industrial fields, once at the vanguard where now lying behind.
Trying to reverse this trend, the Khans of Clan Coyote took several measures including the relaunch of several old lines of production and the retrofit of designs dating for some of them from the Golden Century  that was seen as the easiest way to replenish their Touman.
After transmitting their orders to Coyote Industrial, the Khans were pleased to hear that this factory had chosen to work on the Lupus, or the Coywolf as it was nicknamed in the Deep Periphery as former Clan Coyote members turned to the Dark Caste raided them using this ‘Mech,


Capabilities
To allow for a quicker production time, the first focus was seen as the best way to launch the process as quickly as possible.

Configuration Prime was always seen as a successor to the Archer or the Bombardier but lacked in terms of endurance. This is why the twin LRM-20 were downgraded to LRM-15 still linked to Artemis IV Fire Control System and provided with 5 tons of ammo. One ER Medium Laser was added to the two existing and all were tied to a Targeting Computer for increased precision. This was possible thanks to the drop of the ECM Suite, something that didn’t suit a ‘Mech focusing on long-range operations.

The new Configuration A dropped two Heat Sinks and exchanged the Large Pulse Laser for an ER Large Laser and a Targeting Computer provided by Clan Goliath Scorpion in exchange for some of the production rights.

Configuration B was always the close range member of the 3 existing Configuration. However it was always a delicate ‘Mech to use and thus was also targeted for improvement.
The first step was to change its weapons by using 6 SRM-6 with 3 tons of ammo and 4 ER Medium Lasers as back-up weapons. 5 Jump Jets were also added for the improved mobility they provided at close range or in urban settings and 2 more Double Heat Sinks allows it to fire more weapons, something needed for such an all-or-nothing design.

Surprisingly enough, the inspiration for Configuration C came from some Hellion captured and provided by Clan Blood Spirit that they traded for weapons and designs more akin to their needs and philosophy.
A LRM-15 with an Artemis IV and two tons of ammo in the Right Torso and a Large Pulse Laser in the Left Arm are there to provide the main punch at long range while 4 ER Medium Lasers are there to take care of the opponents coming too close and a Flamer to deal with infantry.
5 Jump Jets and a Targeting Computer were added almost as a last thought to round up this design and to help it to perform beyond its inspiration.

Where Configuration C is a Hellion on steroids, Configuration D is a smaller Orion, a kind of tribute to the Great Father. The weapons are the same as the original Orion (upgraded to Clan standards) with a Flamer added to deal with smaller threats.
The final result is rather surprisingly efficient with the higher speed making of for the lesser armour and a proof of the technological advantage enjoyed by the Clans.

Configuration E was developed following some detailed analysis of battle footage of Clan Smoke Jaguar against the Draconis Combine and of one of their newest BattleMech, the Mauler.
A LB 5-X in one arm and a Large Pulse Laser in the other provide the main punch against all kind of targets. The addition of two LRM-10 in the torsos gives it a further edge as the enemy closes in and 4 ER Small Lasers are there to cut down through the weakened armour.
The final result is a surprisingly efficient platform against Aerospace Fighters and tanks.

Configuration F was directly requested by the Goliath Scorpions and fits their warfare philosophy. A Gauss Rifle and an ER Large Laser tied to a Targeting Computer allows the ‘MechWarrior to begin breaking through any opponent from far away thanks to the extra precision displayed by the Clan Warriors.

Configuration G is linked to Configurations C and D as it is another rework of a classical ‘Mech. Looking back at the reports sent by Wolf’s Dragoons, the Coyote saw a ‘Mech that packed mobility and firepower in an original way, the Thunderbolt as the Eridani Light Horses had reworked it.
With 5 Jump Jets, the Lupus G jumps further and is more mobile than its model while packing a similar firepower with a Large Pulse Laser and a LRM-10 that are replaced as the target closes in by 3 ER Medium Lasers and 3 Small Pulse Lasers. An One-Shot Streak SRM-2 provides a last line of defence,  the Streak guidance system being there to insure the efficient use of this weapon.


Battle History
The first battle involving the new Lupus was fought by Clan Blood Spirit in the defence of York against a raid from elements of Clan Cloud Cobra. Having committed Delta Galaxy, Clan Cloud Cobra had decided to declare a Trial of Possession for the monthly production of Stooping Hawk of the Y1 Facility, a raid that due to the higher speed of the Aerospace Fighters should have been conducted easily.
Using their ground speed to dodge the attacks, the variability of the flak weapons from the 73rd Crimson Guards created a wall for the Cloud Cobra Fighters, one they couldn’t get through until they were repelled, allowing the Omicron Provisional Galaxy to retain their record regarding Trials of Possession against other Clans.


Deployment
Apart from Clan Coyote, a few designs have been sent to Clan Goliath Scorpion and Clan Blood Spirit as a gift for their help in providing some elements for the fabrication of more Lupus as the reserves of Clan Coyote were already dedicated to the production of other designs. This was facilitated as some Configurations were appealing to the Warriors of these two Clans.


Notable ‘MechWarriors
Warrior Kevin was always a true believer in the destiny of Clan Coyote. Even if he never managed to win a Bloodname, he was gifted enough to be assigned in his old days to the 120th Strike Cluster from Nu Galaxy.
For his commitment to transmitting his experience to the younger members of his unit, he was awarded one of the first new Lupus and did his best to master the possibilities offered by the new Configurations to better serve the Coyote Touman.

Code: [Select]
Lupus

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 5 960 000 C-Bills
Battle Value: 873

Chassis: Lupus Endo Steel Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: CI Ferro-Fibrous Ferro-Fibrous
Armament:
    23.0 tons of pod space.
Manufacturer: Coyote Industrial
    Primary Factory: Babylon
Communications System: CI-Com 4
Targeting and Tracking System: CI-X 2

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3,00
    Internal Locations: 1 CT, 2 RT, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 172                  9,00
    Armor Locations: 1 HD, 2 LT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           25       
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           17       
                                             L/R Leg     14           24       



================================================================================
Loadout Name: Prime                                          Cost: 8 391 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 487

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
Targeting Computer                           RT        -         1         1,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
ER Medium Laser                              LT        5         1         1,00
ER Medium Laser                              RA        5         1         1,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (Artemis) (24)                       RT        -         3         3,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5j         4       4       3       0      3     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: A                                              Cost: 7 515 600
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 134

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1,00
Targeting Computer                           LT        -         4         4,00
Ultra AC/10                                  RA        3         4        10,00
ER Large Laser                               LA        12        1         4,00
ER Medium Laser                              LA        5         1         1,00
@Ultra AC/10 (30)                            RA        -         3         3,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
5          4       4       3       0      3     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 8 415 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 109

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5,00
Heat Sinks:         Double Heat Sink             12(24)                    2,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 SRM-6s                                     RT        12        3         4,50
3 SRM-6s                                     LT        12        3         4,50
2 ER Medium Lasers                           RA        10        2         2,00
2 ER Medium Lasers                           LA        10        2         2,00
@SRM-6 (30)                                  RT        -         2         2,00
@SRM-6 (15)                                  LT        -         1         1,00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
5j         4       4       0       0      3     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: C                                              Cost: 8 070 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 483

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4,00
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
ER Medium Laser                              LT        5         1         1,00
Targeting Computer                           LT        -         2         2,00
2 ER Medium Lasers                           RA        10        2         2,00
Flamer                                       LA        3         1         0,50
Large Pulse Laser                            LA        10        2         6,00
@LRM-15 (16)                                 RT        -         2         2,00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5/3j       4       3       2       0      3     3   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: D                                              Cost: 7 771 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 801

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         5        10,00
LRM-15                                       LT        5         2         3,50
ER Medium Laser                              RA        5         1         1,00
Flamer                                       RA        3         1         0,50
SRM-4                                        LA        3         1         1,00
ER Medium Laser                              LA        5         1         1,00
@LB 10-X (Cluster) (10)                      RT        -         1         1,00
@LB 10-X (Slug) (20)                         RT        -         2         2,00
@LRM-15 (16)                                 LT        -         2         2,00
@SRM-4 (25)                                  LT        -         1         1,00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5          4       4       2       0      3     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 7 600 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 866

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RT        4         1         2,50
2 ER Small Lasers                            RT        4         2         1,00
LRM-10                                       LT        4         1         2,50
2 ER Small Lasers                            LT        4         2         1,00
Large Pulse Laser                            RA        10        2         6,00
LB 5-X AC                                    LA        1         4         7,00
@LRM-10 (12)                                 RT        -         1         1,00
@LRM-10 (12)                                 LT        -         1         1,00
@LB 5-X (Cluster) (20)                       LA        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          4       4       3       0      3     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: F                                              Cost: 7 140 000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 010

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           LT        -         4         4,00
Gauss Rifle                                  RA        1         6        12,00
ER Large Laser                               LA        12        1         4,00
@Gauss Rifle (24)                            RT        -         3         3,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          3       3       3       0      3     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 7 832 200
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 150

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5,00
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Small Pulse Lasers                         RT        4         2         2,00
Streak SRM-2 (OS)                            RT        2         1         1,50
LRM-10                                       LT        4         1         2,50
3 ER Medium Lasers                           LT        15        3         3,00
Large Pulse Laser                            RA        10        2         6,00
Small Pulse Laser                            LA        2         1         1,00
@LRM-10 (24)                                 LT        -         2         2,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5j         3       3       1       0      3     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #17 on: June 10, 2018, 04:13:27 PM »

Very nice Ice, glad to see your take on this old Omni!

As I said I have some other thoughts but will wait to review the design before revealing them to everyone here as to maintain the balance of the contest.

Interesting pic marauder648, I like the dog's head on this war machine.
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #18 on: June 11, 2018, 04:08:04 PM »

I have started to compile a quicksilver thread list I hope to have up by the end of the week.


Anyone else interested in putting in on the Lupus.
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #19 on: June 15, 2018, 05:32:08 AM »

Final day for entry folks! If you have any revisions in mind or would like to submit anything new you have 18 and a half hours to do so.  ;)
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #20 on: June 15, 2018, 11:29:34 PM »

Half an hour till we close this one up! ;)
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #21 on: June 17, 2018, 07:20:13 PM »

Well folks I am sorry to tell you that this has been a sad week for me as my beloved Bo dog passed away suddenly after 12 years of unparalleled friendship. Appropriately with the Lupus being our design contest of the moment I’d like to dedicate this review to him. Like my four legged companion we had four exceptional designers submitting twenty seven possible challengers to the existing three canon variants. Suffice it to say that the level of quality you guys continue to bring is excellent and it is a privilege to be able to call upon your services. Before we go forward with the review I wanted to start with some thoughts on the Lupus which I jotted down last weekend which will probably be combined into the winner’s fluff.

First off is the design conflict and partnership that the Lupus would seem to naturally have with the Hellfury. For the conflict angle we only need to look to both designs creators (Coyote vs Star Adder) to find faction antipathy but let’s get under the hood. The Hellfury receives a jump start from existing Lupus chasses which can be upgraded into that new Werewolf design. This cannibalization of the old to make new would be a powerful factor for any Clan interested or preferring the Hellfury (Star Adder, Burrock, Hell’s Horses, Ice Hellion and Jade Falcon). Meanwhile you have others (Coyote) looking to bolster their second line forces with the Lupus or in the case of poorer Clans (Blood Spirit and Goliath Scorpion) complete the modularization of their frontline formations. While the Hellfury would proliferate faster than other Quicksilver designs thanks its secondary production facility on Albion (thanks Burrock) it also has the effect of sustaining the Lupus. Both designs use similar or identical components which gives the Lupus a new lease on life even if some would like to see their total conversion into the uprated Hellfury. The only Clan where both designs co-exist in the very same Touman and will likely continue to do so is Wolf. The Lupus is valuable to them as an augment for their second line forces while the Hellfury can work very well with their new Linebacker in frontline service.

Now with all that being said let’s get to the InnerSphere designation and fluff review before we delve into the new configurations for this venerable war machine. Everybody was pretty much in the same territory with fluff which was well written and had something to do with Wolf and Coyote. Same too with the also known as Spheroid name which were mainly Norse in nature which was in line with canon practice. Both fluff and name points went to marauder648 for his approach this time around as he narrowly beat out the competition. I thought Bradshaw’s name was intriguing as was drakensis approach to the story but overall marauder648 narrowly squeaked on by for 2 bonus points!! Congrats.

For Primary Configuration I went with the twin LRM-20 concept that three variants including canon took a swipe at. One of the flaws with the canon approach to me was lack of ammunition for these main weapons which both marauder648 and drakensis did by adding another ton. Both also dropped the jump jets to get this extra weight as well and to me came down to the secondary weapon array. While marauder648 added 2 ER Mediums and 2 Double Heat Sinks I thought drak’s approach with 2 Streak SRM-4s matching an InnerSphere Archer variant was slightly better. Close one but point one goes to drakensis!

Initially I thought that Alternate Configuration A presented by canon was gonna be a goner either out done by another Ultra AC/10 concept or squeezed out by a whole nother approach. This however was not the case as Bradshaw A (loss of range) and Ice Hellion A (inefficient use of Targeting Computer) were not marked improvements in my opinion. Other options which included the LB 20-X AC, Gauss Rifle, and massed groups of Streak SRMs also failed to unseat this canon entry which remains entrenched as Configuration A. Point one to canon.

As you could tell by my last evaluation Alternate Configuration B from canon with its LB 20-X AC failed to win my approval mainly because of its lack of mobility. Luckily, we had others venues to choose from including twin LRM-15 launches as this war machine’s main weapon. Three challengers (Bradshaw Prime, marauder648 B, Ice Hellion Prime) took this approach with some tantalizing ideas. While Ice Hellion was a little better with his Targeting Computer here I like it when your submissions make the most aka using all five tons for that high tech aiming system. Nothing wrong with Bradshaw’s entry here what so ever he just got beat out by marauder648 B and his very Blood Spirit entry which fit like a glove. His mini Blood Kite is spot on and earns marauder648 a point!

Leaving canon behind at Alternate Configuration C we delve into completely new territory for this concept. Embracing the InnerSphere method with Clan tech once more drakensis C which mirrors the Warhammer is a formidable addition to the Lupus which unlike the Mad Dog is more than just a missile boat to me. I always thought the canon upgrade (Hellfire) showed this ‘Mechs range when it came to different types of armament carried. With two ER PPCs and enough Double Heat Sinks (plus 6 additional) to use them the backup weaponry is gravy. An SRM-6, two ER Smalls, and four Machine Guns can give any one especially infantry which get in close a bad experience to learn from. Point two to drakensis!!

Configuration D was based on the LB 10-X AC and was in many cases a knock of canon A which as it turned out wasn’t that bad at all. While drakensis A and marauder648 were very good I thought Ice Hellion D which was backed up by an LRM-15, two ER Mediums Lasers, an SRM-4, and Flammer provided the best possible combination. It was perhaps the closest call of the entire competition as I went back and forth here a few times but ultimately decided that the concept was solid and Ice did indeed have the best one. Point number one for Ice Hellion!

At least three folks tried to use an LB 5-X AC in their presentation but only one mixed it with two LRM-10s and a Large Pulse Laser. Ice Hellion E with a Large Pulse Laser added to that along with four ER Small Lasers can wreak havoc on conventional forces. The other two from marauder648 and drakensis I just felt like they lacked something. The overheat value isn’t that horrible and it has a good mix of weapons for gutting infantry, tanks, vtols, and even fighters. Nice job, point two to Ice Hellion!!

I liked drakensis F the best for Alternate Configuration F as his all energy sniper variant which can stay in the field forever and uses a two ton Targeting Computer optimally. Two ER Large Lasers and two ER Medium Lasers are linked together for near constant fire thanks to six additional Double Heat Sinks. On top of that we keep the five Jump Jets of canon prime to achieve maximum mobility while blazing away at long range. I can certainly see Goliath Scorpion utilizing this variant for their well-placed shooting ways. Point three to drakensis!!!

Alternate G is usually my big ‘G’un variant with Gauss Rifles, LB 20-X ACs, and Ultra AC/20s squaring off for dominance. As you already know from my Configuration A comments Gausses and LB 20-Xs did not make the cut meaning Ultra AC/20 rules here. With only two possible entries to chose from you know that it is either marauder648 Gloria or drakensis B which won the day. While I liked Gloria it lacked ammo and I really do not see a Lupus running around on Tukayyid. What put drak B over the top for me was it’s mobility (5 jump jets) in concert with that big gun which had 15 shots and a plethora of backup weapons which could annihilate opposition at close range. A very nasty city fighter. Point four to drakensis!!!!

Perhaps the ‘H’eaviest damage comes from Alternate Configuration H which features SRMs as its main weaponry. While Ice Hellion B takes a stab at this I felt that drakensis E does it best by supporting six SRM-6 batteries (72 damage possible) with six ER Mediums (42 damage possible). These weapons produce two distinct brackets which thanks to six additional Double Heat Sinks can alternate fire effectively. While a running Alpha Strike is not advisable by any means such an action can devastate any ‘Mech with 114 possible damage in a single turn even though shutdown is likely (24 overheat). Still this one is a winning combination to me. Point five to drakensis!!!!!

‘I’ in this case stands for instruction as grouped Pulse Lasers can provide accuracy to green pilots which in the case of the Clans could use the Lupus as a trainer for cadet formations. Bradshaw C effectively groups two Large Pulse Lasers, two Medium Pulse Lasers, and four Small Pulse Lasers to achieve maximum accuracy at all ranges. Three additional Double Heat Sinks help cool all that Laser fire but pilots should be wary of their heat scale lest they overheat by 16. ‘I’ could also stand for aerospace Interdictor as twin Large Pulses can accurately deal with any high flying opposition effectively. Nonetheless point to Bradshaw!

In conclusion I’d have to say that drakensis strikes back with five points and the resounding win especially in the design competition. In second place with wins for name and fluff helping out was marauder648 with a total of three points. Ice Hellion gets the bronze this time around with two design wins while Bradshaw and canon round out the scoring with one design win a piece. I’d like to thank everyone for providing such great variety and skill in this dog eat dog competition which did a lot to distract from a tough real-life week. In the end thirteen different concepts were considered for our traditional ten configurations so some had to be left on our cutting room floor. Those are the breaks I guess. Hope everyone returns for this week’s contest!
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marauder648

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #22 on: June 18, 2018, 11:00:23 AM »

I'm really sorry to hear about your dog :( *hugs*
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #23 on: June 18, 2018, 11:11:28 AM »

Thanks bud
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marauder648

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #24 on: June 18, 2018, 01:13:11 PM »

And also nice work all here on the Loopy!  Well done Drak!
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Ice Hellion

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #25 on: June 18, 2018, 03:11:41 PM »

Initially I thought that Alternate Configuration A presented by canon was gonna be a goner either out done by another Ultra AC/10 concept or squeezed out by a whole nother approach. This however was not the case as Bradshaw A (loss of range) and Ice Hellion A (inefficient use of Targeting Computer)

Could you elaborate a little more on this Targeting Computer thing?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #26 on: June 18, 2018, 03:47:38 PM »

Inefficient use of Targeting Computer specifically in case of your A configuration means that you equipped your Mech with 16 tons of weaponry requiring a four ton TC. Why not leave out an ER Medium for a 15 ton total requiring only a 3 ton Targeting Computer, that would be efficient in my estimation. The remaining two tons could have then gone to Double Heat Sinks or electronics like Active Probe and ECM. I prefer when entries make full use of their Targeting Computer.
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Bradshaw

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #27 on: June 18, 2018, 04:01:27 PM »

Congrats to the winner.

I still like my naming story better  :P

Yea only liked the Green Warrior Version with Pulses and the Trainer model, wasn't very inspired with this design.
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Takiro

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #28 on: June 18, 2018, 05:00:16 PM »

Actually Bradshaw I really liked your Lupus B but instead of 6 Streak SRM 6s I would have gone with 5 and made the Medium Lasers into Pulses rather than ERs which would have left you another ton for a Double Heat Sink. Would have been able to fire all the Streaks if they had locked and run with the highly accurate Pulses for closer backup. Would have been a great entry even a concept that would have beat out one of our 10 winners. ;)
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Ice Hellion

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Re: Quicksilver Upgrades #19: Lupus (??) 60 tons
« Reply #29 on: June 19, 2018, 03:44:14 PM »

I prefer when entries make full use of their Targeting Computer.

Point taken although I still think that a second ER Medium Laser is better.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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