Mist Lynx
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 2930
Cost: 4,201,823 C-Bills
Battle Value: 391
Chassis: Unknown Endo-Steel
Power Plant: Unknown 175 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
7.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Capabilities:
The prime configuration comes from Clan Smoke Jaguar, who modified the previous primary configuration to better suit patrolling the cities of their occupation zones. While the LRM launcher on the left shoulder received improved targeting to keep it relevant against more conventional threats, the massed machine guns are the preferred tool for 'crowd control'. Some other Clans have chosen to utilise this configuration where they lack access to the Diamond Shark's Piranha.
The new A configuration was developed by Clan Fire Mandrill's Sainze Kindraa, who felt that the new Prime configuration handled the anti-infantry role of the previous A configuration very well. Instead they developed a sniper configuration built around an extended range large laser and a targeting computer. Since LRMs were a likely counter, the configuration retains one of the anti-missile systems in the left arm and a pair of small lasers add close range firepower for when it can't be avoided.
The Mist Lynx B has always been a close-range brawler and the Clan Wolf decided to improve on this for hit and run attacks to disrupt formations of larger 'Mechs. Removing the missile launchers they doubled up on medium lasers and stripped out arm actuators so that the 'Mech can fire its lasers directly to the rear when withdrawing. To accommodate this, an additional heatsink was fitted and another jump-jet (inexperienced Mechwarriors have found the uneven thrust difficult). Finally the configuration upgrades to a full electronic warfare suite, something that caught the attention of Clan Nova Cat who use the design to disrupt DCMS C3 networks.
The previous C configuration was eclipsed by the Fire Mandrill innovation so Clan Ice Hellion have used it to fill a gap as a fire support 'Mech. Charlie configuration feeds five LRM launchers from two ammo bins, allowing the use of specialised ammunition. For close operations a Flamer is mounted in the left arm - some Mechwarriors have been reprimanded for laying fires to create impromptu smokescreens and then firing indirectly from behind the smoke, using spotting direction from Elementals hidden in the smoke.
Not willing to repeat the mistakes of the D configuration, wasting an autocannon on so small a 'Mech, the Ice Hellions built their Delta configuration to complement the Charlie payload. While the LRM boats fire from long range, the Delta copies the old B configuration with two lasers in one arm and two missile launchers on the other. Mechwarriors thinking they're facing the B have been unpleasantly surprised to find themselves marked with a NARC beacon for Mist Lynx Charlies carrying compatible LRMs.
Echo Configuration was developed by Clan Star Adder who wanted more punch from their limited light Mechs. The ER PPC with its respected head-capping capacity more than enough to strip limbs off light 'Mechs. To support this, a pair of small lasers are fitted to handle armoured and unarmoured infantry.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 175 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 67 3.50
Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 9
Center Torso (rear) 7
L/R Torso 6 7
L/R Torso (rear) 5
L/R Arm 4 4
L/R Leg 6 5
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Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 4
7/4j 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 4,680,729
Tech Rating/Era Availability: F/X-X-E-A BV2: 812
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
4 Machine Guns RA 0 4 1.00
LRM-10 LA 4 1 2.50
Artemis IV FCS LA - 1 1.00
4 Machine Guns LA 0 4 1.00
Machine Gun RL 0 1 0.25
Machine Gun LL 0 1 0.25
@LRM-10 (Artemis) (12) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
7/4j 3 1 1 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: Alpha Cost: 4,809,635
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,303
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
ER Large Laser RT 12 1 4.00
Targeting Computer RT - 1 1.00
ER Small Laser RA 2 1 0.50
Anti-Missile System LA 1 1 0.50
ER Small Laser LA 2 1 0.50
@Anti-Missile System (24) LA - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 13
7/4j 3 3 2 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, AMS, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Beta Cost: 5,203,385
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,473
Equipment Type Rating Mass
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Jumping MP: 7 (Standard)
Jump Jet Locations: 3 LT, 4 RT 0.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 1 RT, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
ECM Suite LA 0 1 1.00
TAG LA 0 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 15
7j 3 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Charlie Cost: 4,536,198
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,028
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
3 LRM-5s RA 6 3 3.00
Flamer LA 3 1 0.50
2 LRM-5s LA 4 2 2.00
@LRM-5 (48) RT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
7/4j 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
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Loadout Name: Delta Cost: 4,821,354
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,064
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
Narc Launcher RA 0 1 2.00
SRM-6 RA 4 1 1.50
2 ER Medium Lasers LA 10 2 2.00
@Narc (Homing) (6) RA - 1 1.00
@SRM-6 (Narc) (15) RA - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
7/4j 3 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, SNARC, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: Echo Cost: 4,718,229
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,399
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Active Probe HD 0 1 1.00
Small Pulse Laser RT 2 1 1.00
ER Small Laser RT 2 1 0.50
ER PPC RA 15 2 6.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
7/4j 3 3 2 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA