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Author Topic: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons  (Read 1839 times)

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Abele

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #15 on: November 02, 2017, 11:35:44 AM »

Mist Lynx

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 4,201,823 C-Bills
Battle Value: 391

Chassis: Unknown Endo-Steel
Power Plant: Unknown 175 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    7.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:

Project Babylon: As part of a multi-clan effort the Technician Castes of
Babylon-based Clans came together to provide new standard layouts for the older OmniMech
platforms that are scattered amongst their respective toumans. The Mist Lynx was the first
of these platforms that brought them ttgether.



Prime: The Prime variant coms from the Technicians of the Cloud Cobra
and involves stripping all of the weapons from the original Prime configuration
with the exception of the Streak SRM-4. In place of the lost weapons a second
Streak SRM-4 with ammunition was added along with an ER small and an ER Medium
laser. This makes the Prime a close quarters fighter with the ability to
separate from heavier opponents should that need arise.



A: The A configuration comes from the Ice Hellion and demonstrates their
skill and ability to use energy-based weapons to the exclusion of all other
weapons types. Arm-mounted weapons include a small and medium pulse laser in each
arm. Additional weaponry mounted in the right torso consists of a pair ER
lasers, Heat would normally be a concern with an energy-based battery, but even
with an alpha strike at a full jump the heat  build up is of minor concern



B: Like the original B configuration, this new model features missiles.
However, this time the Diamond Shark Techs have swapped in an fifteen tube LRM
launcher in place of the SRM launcher. Two tons of ammunition are carried to
keep this Mist Lynx in the battle a bit longer. The two ER medium lasers from
the original have been retained.



C: Technicians from Clan Coyote developed the new C Configuration which
draws heavily upon the original by retaining both lasers and AMS systems. In
place of the cowardly ECM suite the Coyote techs mounted a pair of ER small
lasers.



D: This final configuration comes from the lone Goliath Scorpion Tech.
He simply swaps out the Ultra autocannon for a large pulse laser while also
removing the ER medium laser for a small pulser laser. This eliminates the ammo
dependency and increases overall weapons accuracy.



Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             175                       3.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  67                  3.50
    Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  6         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  5         
                                             L/R Arm     4            4         
                                             L/R Leg     6            5         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
7/4j       0       0       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 4,792,057
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,075

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
Streak SRM-4                                 RA        3         1         2.00
ER Medium Laser                              RA        5         1         1.00
Streak SRM-4                                 LA        3         1         2.00
ER Small Laser                               LA        2         1         0.50
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 11
7/4j       3       3       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 4,592,057
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,274

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ER Small Laser                               RT        2         1         0.50
ER Medium Laser                              RT        5         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 13
7/4j       4       4       0       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 4,813,542
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,302

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         0.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
LRM-15                                       RA        5         2         3.50
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-15 (16)                                 RA        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 13
7/4j       3       3       1       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: C                                              Cost: 4,919,010
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,369

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
Anti-Missile System                          RT        1         1         0.50
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
2 ER Small Lasers                            LA        4         2         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 14
7/4j       3       3       1       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 4,527,995
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,082

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 3 LT, 3 RT                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ER Small Laser                               RA        2         1         0.50
Small Pulse Laser                            RA        2         1         1.00
Large Pulse Laser                            LA        10        2         6.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 11
7/4j       2       2       2       0      1     0   Structure:  1
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Takiro

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #16 on: November 02, 2017, 12:24:46 PM »

Nice work Abele! Anyone else with entries to come?
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drakensis

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #17 on: November 03, 2017, 05:54:05 AM »

I like your Prime, Abele. It reminds me of the non-Omni Koshi from DA, although that was four non-Streak SRM-4 launchers rather than a pair of Streaks.

If you're going to use coloured text, though, can you avoid dark colours please? The B hurts my inferior freebirth eyes, what with dark blue on dark grey.
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Takiro

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #18 on: November 03, 2017, 07:29:40 AM »

Just a reminder folks that we wrap this contest up tonight. So all entries have got to be in by midnight Eastern time tonight. 16 hours to go!
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Takiro

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #19 on: November 04, 2017, 03:03:22 AM »

Alrighty folks this contest is all closed up. Time to test out the entries.
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Takiro

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #20 on: November 05, 2017, 09:53:11 PM »

Okay gang, looking over everything I think there are seven optimum configurations plus one of my own creations for the Mist Lynx (Koshi). Yeah that is a little less variety then the Fire Moth (Dasher) but hopefully it covers the bases. Again, let me know if you agree or disagree with these decisions. As always enjoy!!

Primary Configuration – With four possible choices I will start with the canon prime which is a confusing generalist to me. Not something I cared for a great deal so onto your entries. I found drakensis Piranha-LRM boat to be similarly confusing perhaps even more so then the canon config. Drop the LRM and maybe you got something there but as is I am sorry bud. I did also consider this one for Alternate A as well. I liked marauder648’s entry as well but thought the way to go was Abele’s Prime which got rid of the LRMs in favor of a mid-range arsenal that in my opinion is more effective. Nice job Abele, score 1!

Alternate Configuration A – Another canon configuration I was not crazy about was A which seemed almost defensive to me rather than a true anti-infantry asset. Not to worry we had several entries that fit the bill including drak’s Prime. I also liked Abele’s Pulse Laser inspired Alternate A but ultimately think that marauder648’s seven laser, two flamers, and anti-missile system version is the best choice. Congrats marauder648, score 1!

Alternate Configuration B – This configuration was perhaps the best canon had to offer but we had some direct standard SRM challengers. Ultimately marauder648’s alternate C and drakensis’ alternate D were unable to unseat the incumbent at least in my opinion, so score 1 for canon.

Alternate Configuration C – For the ER Large based C Configuration from canon which was solid I had a lot to pick from. Abele’s C is more offensive than that however which is quite useful. Alternate D by marauder648 went for an electronic edge and I like that Targeting Computer which is why I picked drakensis’ A as the winner here. Its Targeting Computer makes for a better sniper and isn’t too far removed from the original. So congrats drakenis, score 1 for you!

Alternate Configuration D – For Big (or Little) Gun D which was originally an Ultra AC/2 we can probably do better. I was think that this could be an effective harasser in Clan terms engaging a larger target at extreme range so it would lock them into a highly mobile opponent during larger Trials. It really can’t hope to defeat them per say but this gave me another idea. Anyhow both Abele’s D (Large Pulse) and drakensis’ E (ER PPC) were better for pure pop even if they lacked a bit of Ultra AC/2 range. I chose the ER PPC over the Pulse for better offensive potential and the fluff from Abele indicated it was a Goliath Scorpion idea to use a Pulse. That I didn’t buy so drak all of a sudden has 2!

Alternate Configuration E – For this tack on configuration we go back to the Mist Lynx’s roots, the Star League Sling which featured pure LRMs. While I counted five LRM carriers total to select from three stuck out. Alternate B from marauder648 just didn’t have enough to me and with the Artemis to back it up Alternate B by Abele was kind of in the same boat. I considered putting one forward of my own with 4 LRM-5s, two tons of ammo, along with an Anti-Missile System and its own one ton of ammo. In the end drakensis’ C with its 5 LRM-5s was my choice however although it makes me wonder if you can swap out that Flamer for a half ton of LRM ammo. 3 for drak who is on a roll!

Alternate Configuration F – I also wanted a recon master equipped with all kinds of electronic goodness able to not only scout but fight too when necessary. Only two configurations really answered the call here with marauder648’s D coming up just a bit short. I think it is too similar to the new Alt C and what could be my favorite variant of the whole contest. Drakensis B adds a Jump Jet and a Double Heat Sink as well as carries a ECM Suite and TAG for a highly mobile surveillance asset. Then four ER Medium Lasers give it respectable mid-range bite. Nice job drak, number 4!!!!
 
Alternate Configuration G – Lastly this is a proposal from me to you guys that I would love to hear your thoughts on. Based on the original Alternate D it features a LB-2X (one ton of ammo) tied to a Targeting Computer and an additional Jump Jet. Pretty weak yes but with unmatched range and accuracy this could be an effective harasser (as I mentioned locking an opponent into Zell in a large Trial could be advantageous) and crippler of vehicles especially airborne ones. What do you think?

So that is it, I’d like to give Abele special credit (+1) for at least attempting fluff for the Mist Lynx which would retroactively apply to drakensis (+1) for the Fire Moth. Based on configurations here though the score is drakensis 4, Abele 1, and marauder 1. Please also don’t credit me with that Dasher configuration either it would be more appropriate to give it to Bosefius. Congrats to all. Again feedback is desired, please let me know what you think. The next contest will be going up momentarily. So you soon!!
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drakensis

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #21 on: November 06, 2017, 05:26:29 AM »

I don't overall feel an autocannon belongs on a light 'Mech at all, but if you have to have one then an LB 2-X is probably the best choice.
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Abele

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Re: Quicksilver Upgrades #2: Mist Lynx (Koshi) 25 tons
« Reply #22 on: November 06, 2017, 12:29:05 PM »

Keeping the tally.

Drak 8
Abele 4
Marauder 2
Bosefius 2
Canon 2
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©
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