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Author Topic: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]  (Read 1631 times)

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Takiro

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Hope everyone enjoyed their Father’s Day weekend as here we go back once more to the sixteen original OmniMechs which could be found in Technical Readout 3050. Created by Clan Hell’s Horses in 2926 after the loss of Tokasha this second generation OmniMech was clearly based on other classic Heavy designs like the Warhammer and to a lesser extent Thunderbolt. The design which the AFFC eventually called the Loki spread through Clan space over its one hundred and twenty plus years in service till the Outbound Light arrived over Huntress in 3048. According to Operation Revival Trails RATs this war machine was present in every Clan’s front line touman except for Blood Spirit and Fire Mandrill. As both likely had the opportunity to possess the design (especially the Mandrills who fought and disliked the Horses) I must conclude that they did not want it. While a good aggressor the Hellbringer has something of a glass jaw for something with a high price tag which may have discouraged these poorer Clans from obtaining it.

It appears that they weren’t alone in this assessment either as Nova Cat (3%) and Diamond Shark (5.5%) fielded few of these war machines. While Cloud Cobra (11%) and Ghost Bear (11%) had fielded more I would not say they were big users. Even Star Adder (14%) seems to be an uncommon place for this Heavy OmniMech. Both Goliath Scorpion (16.5%) and Smoke Jaguar (16.5%) may have been considered a little more of common users of the Hellbringer. I would describe Burrock (22%), Snow Raven (22%), Steel Viper (22%), and Wolf (22%) as regular users of this design. While the most prolific users of the Hellbringer before the invasion were easily Coyote (25%),Jade Falcon (28%), Hell’s Horses (30.5%), and Ice Hellion (44.5%).

I could see the Hellions being enamored with this fast heavy which had to strike first and strike hard to win or die. Apparently according to my research they did not possess a manufacturing site for this OmniMech and must have purchased or salvaged all their number to fill out the bulk of their Heavy Line Touman. The four production facilities I know of that were dedicated to the manufacturing of the Hellbringer before the invasion were Niles Industriplex Alpha (Niles – Hell’s Horses) which was perhaps the most prolific [after the Quicksilver Trials it was moved to St. Louis Mechworks now a secondary facility], Eagle Craft Group (Ironhold – Jade Falcon) [now secondary facility], Landen, Picuris, and Zuni 'Mech Production Complexes (Tamaron – Coyote) [realigned and now at a single secondary facility), and Roche QuadPlex Alpha (Roche – Goliath Scorpion) [discontinued following Quicksilver].

The Hellbringer was long the most popular OmniMech of the 65-ton weight class however two new comers (Linebacker and Ebon Jaguar) challenged that status. The Ebon Jaguar in particular was designed to replace it on the battlefield. During the Quicksilver Trails this competition came to a head and despite the Hellbringer distinguished service record it was defeated by the Ebon Jaguar. Angry with the results and at odds with the ilKhan over the Hellbringer’s retirement from primary manufacturing many Clans remain committed to it. Particularly effected by the loss were the Hell's Horses who lost their premier OmniMech line to the Smoke Jaguars. They along with Jade Falcon and Coyote each committed their own resources to Secondary Factories (smaller wholly supplied by an individual Clan facility and thus producing much less than a Primary facility) which still manufacture the Hellbringer. While Goliath Scorpion discontinued their production of the Hellbringer they still prefer it to all other 65-ton OmniMechs currently favored by the ilKhan. Similarly, Burrock and Snow Raven have clung to the Hellbringer rather than commit to a new chassis but in time limited production as it currently exists will undoubtedly force them to change. Other Clans have started to look in directions like Ghost Bear which obtained production share for the Cauldron Born and Fire Mandrill for the Crossbow.

*SPECIAL DISPENSATION*
The Scientist-General of your Clan has authorized a special case design alteration to the Hellbringer since it is ‘out of production’. Like the Nova (Black Hawk) and other designs discontinued by the Quicksilver Trials the ilKhan or the Grand Council no longer sets a unified standard here. With individual Clans being able to make simple changes which would constitute a modest upgrade it has been suggested that three Double Heat Sinks be removed as well as the eight tons of standard armor plating. Replacing this old hide with 11 tons of advanced Ferro-Fibrous (211 armor factor - max protection) dramatically improves the amount of staying power the design has but all additional Double Heat Sinks must now be placed. [Designer’s must declare if they are indeed selecting this special option and account for the loss of three Double Heat Sinks. This new option will be 10 (20) in regards to base cooling system while any additional pod mounted Heat Sinks must be mounted outside the engine. Also don’t forget about accounting for the 7 critical spaces needed to mount Ferro-Fibrous armor. What doesn’t change and can not under any circumstances is the armament or pod space available for weapons and equipment.]

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Hellbringer (Loki) Heavy OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 65 tons
Internal Structure: Standard (6.5 ton)
Engine: Fusion 325 XL (12 tons)
Movement: 5/8
Heat Sinks: *13 (26)* [see above SPECIAL DISPENSATION, if so desired]
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: *Standard (8 tons – Standard – 128 armor factor)* [see above, if so desired]
Armament: 28.5 tons available for pod space

Please note if you are sticking with the base design in your entry or are selecting the proposed upgrade. Have your entries in by Friday June 22nd, 2018 at 11:59 PM Eastern Standard Time (5 days starting now), good luck!!
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Abele

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #1 on: June 18, 2018, 04:29:44 AM »

I went with the SPECIAL DISPENSATION version of the Hellbringer as there is little that can be done to save the paper tiger that is the original. <Come on, you sneeze in its general direction and you have taken away five points of armor>. I'll add some background later.

Code: [Select]
Surtur Omni

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 15,897,406 C-Bills
Battle Value: 969

Chassis: Unknown Standard
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    28.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:

When Scientist-General Angus [DuPont] of Clan Burrock gave Chief Scientist Carmella the directive to design a better version of the Hellbringer fitted with ferro-fibrous armor and maximum armor she attacked the problem with unbridled passion. In the past, too many Burrock Warriors had given their lives in a Hellbringer due a gauss round or a PPC blast  blowing through paper thin armor and destroying critical equipment or ammunition. From this point forward she vowed that it would no longer be that way that way.

She paid due respect to the designs of the original Hellbringer by making the Surturs first three configurations nearly identical to those of the Hellbringer. The next five were completely new and emphasized weapons and roles that were held dear by the Mechwarriors of Clan Burrock. Three of the new configurations feature jump jets, which none of the original Hellbringer variants ever had. Initial application of these new configurations were simply refits of existing Hellbringer chassis that were being repaired from recent combat. The only five refits were based on the five new configurations and were tested in combat in Trials against Clan Blood Spirit and Clan Nova Cat. The results of the two trials resulted in one win and one loss with two of the prototypes suffering heavy damage to the Warriors of Clan Nova Cat.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  12       
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

The Surtur Prime is nearly identical to the Hellbringer Prime excepting the
targeting computer. this allows the Surtur to mount the three double heat
sinks lost adding the three extra tons of armor. All other equipment is the same
as is their placement with only two A-Pods lost in the conversion.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 19,191,219
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,684

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
Anti-Missile System                          CT        1         1         0.50
2 Machine Guns                               RT        0         2         0.50
Streak SRM-6                                 RT        4         2         3.00
3 ER Medium Lasers                           LT        15        3         3.00
ECM Suite                                    LT        0         1         1.00
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
A-Pod                                        RL        0         1         0.50
A-Pod                                        LL        0         1         0.50
@MG (1/2) (100)                              RT        -         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          4       4       2       0      3     3   Structure:  4
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA


The Surtur A strips away the Narc launcher from the Hellbringer A while
also downsizing the LRM-20 to an LRM-15. The resulting savings in tonnage
allowed for the mounting of three double heat sinks and an Artemis FCS to
the LRM-15. All other equipment is identical to the Hellbringer A.

Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 18,543,594
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,267

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
2 Machine Guns                               RT        0         2         0.50
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
ER Medium Laser                              LT        5         1         1.00
Ultra AC/5                                   RA        1         3         7.00
2 ER Large Lasers                            LA        24        2         8.00
@MG (1/2) (100)                              RT        -         1         0.50
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Ultra AC/5 (20)                             RA        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          4       4       4       0      3     1   Structure:  4
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1

The Surtur B makes only minor changes to the Hellbringer B's weapons
loadout. The two Artemis FCS-equipped SRM-6 launchers are swapped out for a pair
of Streak SRM-4 launchers. A ton of Gauss ammo has also been added.

Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 17,838,734
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,947

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
Streak SRM-4                                 RT        3         1         2.00
Streak SRM-4                                 LT        3         1         2.00
Gauss Rifle                                  RA        1         6        12.00
LB 5-X AC                                    LA        1         4         7.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
5          4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The following five configurations are all new concepts. The Surtur C is
the first to feature jump jets. Armament is very generalist in nature and is
featured by an LB10-X autocannon and a large pulse laser. Using lessons learned
from the invasion of the Inner Sphere, the LB10-X has a deep three ton ammo
magazine. A mix of ER and pulse lasers provide the secondary armament.

Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 18,181,109
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,262

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
ER Medium Laser                              LT        5         1         1.00
LB 10-X AC                                   RA        2         5        10.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5j         4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

The Surtur D is a long-ranged combat specialist that features an LRM-20 as
its primary weapon. Th launcher is backed by a large pulse laser and an
Ultra-10 autocannon. this variant carries two tons of ammunition each for the
launcher and the autocannon. A small pulse laser and a AMS give added
protection to the Surtur  D.

Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 18,085,719
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,230

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Small Pulse Laser                            CT        2         1         1.00
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
Ultra AC/10                                  LA        3         4        10.00
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@Anti-Missile System (24)                    LT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 2

The Surtur E is a direct homage to the Royal Thunderbolt brought along
with the SLDF during the Exodus, The only difference being the upgrades to
Clan-based technology and the addition of jump jets added to the Surtur
chassis.

Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 18,498,219
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,701

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-2                                 RT        2         1         1.00
3 ER Medium Lasers                           LT        15        3         3.00
ER PPC                                       RA        15        2         6.00
2 Small Pulse Lasers                         LA        4         2         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5j         4       4       2       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


The Surtur F is the answer to the question, "Where's the targeting computer configuration?" A
pair of large pulse laser are combined with a quartet of medium pulsers. All six lasers are mated to a
targeting computer which further increases the accuracy of the lasers. An AMS was added as an after-
thought along with three extra double heat sinks.

Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 17,543,281
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,612

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         4         4.00
Medium Pulse Laser                           LT        4         1         2.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       2       0      3     1   Structure:  4
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA

The Surtur G is a dedicated long-range fire support configuration featuring a trio of
LRM-15 launchers each with a dedicated two-ton ammo magazine. An ER large laser adds
some directional long range fore support while a small pulse laser is meant to discourage
battle armor and infantry from getting too close. Five jump jets are mounted for improved
battlefield maneuverability. Two additional double heat sinks are mounted to keep heat build
up in check.

Code: [Select]
================================================================================
Loadout Name: G                                              Cost: 18,430,156
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,540

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
ER Large Laser                               RT        12        1         4.00
LRM-15                                       LT        5         2         3.50
LRM-15                                       RA        5         2         3.50
LRM-15                                       LA        5         2         3.50
@LRM-15 (16)                                 LT        -         2         2.00
@LRM-15 (16)                                 RA        -         2         2.00
@LRM-15 (16)                                 LA        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5j         4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2

« Last Edit: June 22, 2018, 12:43:52 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Very nice Abele!

The armor upgrade is a big deal here. Don't hesitate to give me competing ideas on how best the protection should be spread out and what brand the new Ferro-Fibrous is (ala where did it come from).

Just remember we are returning to our traditional 5 day contest this time around so have your entries complete by Friday. ;)
« Last Edit: June 18, 2018, 09:24:54 AM by Takiro »
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marauder648

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #3 on: June 18, 2018, 10:59:50 AM »

Ooh a chance to fix the glass cannon...I'll look into this one later :D
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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #4 on: June 18, 2018, 11:13:00 AM »

Excellent, glad to have you aboard marauder648!

Browsing the main BattleTech forum I found these articles about the Hellbringer (Loki) that I will link here, maybe they will help in the process.  ;)

MotW Article by Scotty
   https://bg.battletech.com/forums/index.php?topic=32257.0

A Look at the Hellbringer by masterarminas
   https://bg.battletech.com/forums/index.php/topic,19608.0.html
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marauder648

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #5 on: June 18, 2018, 01:43:20 PM »

I swear when the Horse scientists were designing the Hellbringer they were all probably basically putting it off, doing other stuff and then forgot about it.  Then two days before a design is meant to be shown to the Khan, someone asked them for an update on the project.

Queue them drinking all the coffee ever and frantically throwing a design together.  possibly whilst this plays in the background

https://www.youtube.com/watch?v=LGROYGsSr2M
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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #6 on: June 18, 2018, 03:08:00 PM »

LOL! I do not know how many Horse sailors there are but it is a distinct possibility.  ;D
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marauder648

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #7 on: June 18, 2018, 06:20:45 PM »

Sleipnir OmniMech  - SPECIAL DISPENSATION -

Given a free hand to refit the powerful but horrifically fragile Hellbringer under the auspices of the Quicksilver program the Scientists of Clan Jade Falcon worked with the Hellbringer’s original designers, the Hells Horses to recreate the Mech and improve upon this staple of the Crusader Clans Tourmans.
Whilst unable to alter the skeleton due to the time and resource constraints of Quicksilver, the Scientists were able to strip out the armour as well as the trio of coolant units affixed to the engine.  At a minor decrease in internal space, protection was nearly doubled thanks to 11-tons of Ferro-Fibrous plating which instantly fixed the Hellbringer’s biggest problem in that a 40-ton Viper had more armour protection than a 65-ton heavy OmniMech. 

Unfortunately the new armour package altered the Mech’s profile, making it somewhat broader and more square shouldered. Even a casual glance would identify it as a new Mech and so a new name was chosen.  Well aware the Hellbringer was called the Loki by the Spheroids, the Scientists opted to call the Mech the Sleipnir, one of Loki’s children.

Variants.

Prime – Designed to fight at mid to long range the Sleipnir Prime is armed with a Gauss rifle as its main armament, fed by an oversized 3-ton ammunition bin mounted with the rifle.  The primary energy weapon is a large pulse laser whilst at shorter ranges a pair of medium pulse lasers can be brought to bear against targets. The pulse lasers make the Mech exceptionally dangerous against fast moving units.  Anti-infantry protection is provided by a flamer and finally the oversized electronics suite of the Hellbringer has been reduced to just an ECM suite.  Two extra tons of cooling systems are installed but the Prime runs exceptionally cool and unless suffering engine or cooling system damage will not suffer any heat issues.

Code: [Select]
Sleipner Prime
Clan TW
65 tons 
BV: 2,327
Cost: 17,701,062 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     LA     1
Large Pulse Laser               RA    10
Medium Pulse Laser              LT     4
Medium Pulse Laser              RT     4
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8

Equipment                      Loc
----------------------------------
ECM Suite                       CT

!MechView.CarringCapacity!One battle armor squad



A – An attempt to combine long range firepower and jump jets the A perhaps attempts to do too much with too little.  A pair of ER Large lasers and LRM-10’s form the Mech’s main armament whilst a pair of ER Medium lasers can engage at what the Clans consider shorter ranges and finally a flamer provide anti-infantry protection.  Most notably, the laser battery is all linked together by an advanced targetting computer, making it accurate at all ranges.  Each LRM is fed by its own 2-ton ammunition bin whilst the Mech can leap up to 150 meters.  Unfortunately, the cooling system suffers and an unwary pilot can easily overheat the A.  Despite this, the Falcons pair the A with the Summoner and together the two Mech’s combination of firepower and mobility has proven difficult to counter.

Code: [Select]
Sleipner A
Clan TW
65 tons 
BV: 2,738
Cost: 18,711,687 C-bills

Movement: 5/8/5
Engine: 325 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
LRM 10                          LT     4
LRM 10                          RT     4
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
LRM 10 (Clan) Artemis-capable Ammo  LT    12
LRM 10 (Clan) Artemis-capable Ammo  RT    12
LRM 10 (Clan) Artemis-capable Ammo  LT    12
LRM 10 (Clan) Artemis-capable Ammo  RT    12

Equipment                      Loc
----------------------------------
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad


B – Originating with Clan Hells Horses the B is designed to engage Mechs and vehicle threats, a common combination in their Tourman and in the Inner Sphere.  A pair of LB-10 autocannons, each fed by a 2-ton ammo bin are the Mech’s main armament and are situated atop the Mech’s shoulders.  The arms, now with fully functioning hands and arm actuators each have a pair of ER Medium lasers whilst a flamer sits buried under the chest.  No additional cooling systems are installed but the big cannons generate little heat and the laser’s heat load can be easily managed.
The B also operates well as a flak gun and it has gained a vicious reputation amongst Inner Sphere VTOL squadrons in the short time they have been in service.

Code: [Select]
Sleipner B
Clan TW
65 tons 
BV: 2,075
Cost: 18,389,731 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LB 10-X AC                      LT     2
LB 10-X AC                      RT     2
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
ER Medium Laser                 RA     5
ER Medium Laser                 LA     5
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
LB 10-X Cluster Ammo            LT    10
LB 10-X Cluster Ammo            RT    10
LB 10-X AC Ammo                 LT    10
LB 10-X AC Ammo                 RT    10


!MechView.CarringCapacity!One battle armor squad



C – A mobile missile platform, the C is capable of firing 60 missiles at a target thanks to its quartet of LRM-15’s and can do this with a high degree of accuracy thanks to the launchers Artemis IV fire control systems.  Its only ammunition independent weapon is a ER Small laser but the Mech can defend itself with its missiles at any range.  Valued for the weight of fire it can bring to bear, the C also imposes an unwelcome logistic burden on a unit that wishes to field them. 

Code: [Select]
Sleipner C
Clan TW
65 tons 
BV: 2,320
Cost: 19,204,109 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
LRM 15                          LA     5
LRM 15                          LT     5
LRM 15                          RA     5
LRM 15                          RT     5
ER Small Laser                  CT     2

Ammo                           Loc Shots
----------------------------------------
LRM 15 (Clan) Artemis-capable Ammo  LA     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  RA     8
LRM 15 (Clan) Artemis-capable Ammo  LA     8
LRM 15 (Clan) Artemis-capable Ammo  LT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RA     8

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LA
Artemis IV FCS                  LT
Artemis IV FCS                  RT
Artemis IV FCS                  RA

!MechView.CarringCapacity!One battle armor squad


D – Originating with Warrior Garret of Clan Ice Hellion the D became a common configuration amongst the Hellions who were eager and early adopters of the Sleipnir.  At long range the Mech can engage targets with its paired ER large lasers and can fire both weapons without any heat concerns.  But at shorter ranges a massive ultra-20 pattern autocannon can crush targets In moments and with 3-tons of ammunition it won’t run dry too quickly.  Several of these variants have also been seen being used by Smoke Jaguar Warriors who approve of the direct brutality of the design and its thick hide, allowing them to close to bring the cannon into use.

Code: [Select]
Sleipner D
Clan TW
65 tons 
BV: 2,284
Cost: 17,913,500 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/20                    RA/RT     7
ER Large Laser                  LA    12
ER Large Laser                  LA    12
Flamer                          CT     3

Ammo                           Loc Shots
----------------------------------------
Ultra AC/20 Ammo                RA     5
Ultra AC/20 Ammo                RT     5
Ultra AC/20 Ammo                RT     5


!MechView.CarringCapacity!One battle armor squad


E – The result of the lessons of Tukkayid where the Clans often found themselves fighting infantry forces at short range or in heavy terrain as well as suffering major logistical problems the E is built to be as ammunition independent as possible as well as being able to scour infantry forces from the battlefield.  Paired large and medium pulse lasers provide the Mech’s main punch whilst anti-infantry work is done by a quartet of Small pulse lasers.  To defend against the most common anti-Mech weapons deployed by infantry forces an AMS is installed as is an active probe to allow it to hunt for targets and a TAG although this is often replaced with an ECM.  Only a full alpha strike will overheat the Mech and outside of this situation the E runs cool.

Code: [Select]
Sleipner E
Clan TW
65 tons 
BV: 2,200
Cost: 17,786,656 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
Large Pulse Laser               RA    10
Medium Pulse Laser              RT     4
Medium Pulse Laser              LT     4
Small Pulse Laser               LA     2
Small Pulse Laser               RA     2
AMS                             LT     1
Clan TAG                        CT     0
Small Pulse Laser               LA     2
Small Pulse Laser               RA     2

Ammo                           Loc Shots
----------------------------------------
AMS Ammo                        LT    24

Equipment                      Loc
----------------------------------
Active Probe                    CT

!MechView.CarringCapacity!One battle armor squad




F – A Clan Wolf design that is seen as a necessary evil, the F is one of the few Mechs that features an artillery system, the Arrow IV launcher.  Again, Tukkayid showed that artillery could be a considerable force multiplier and when used effectively it could be devastating.  Although built to carry the Arrow, the F is armed for self defence with an eye towards the most common counters to artillery deciding its weapons fit.  A LB-5X autocannon and its 2-ton ammunition bin sit in the left arm and give the Mech the ability to defend itself against airborne threats like VTOLs or Aerospace assets.  A single ER Medium laser and ER small laser are fitted for self-defence although the Mech also features a TAG designator to allow it to engage targets itself with its Arrow launcher without requiring a spotter.  An ECM is also installed to foil hostile spotting assets and jam the communications of spotting units trying to relay targeting information back to their unit.  Rare in the extreme the F still finds use as a niche unit.


Code: [Select]
Sleipner F
Clan advanced
65 tons 
BV: 1,892
Cost: 18,176,984 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
Arrow IV                       LA/LT    10
LB 5-X AC                       RA     1
ER Medium Laser                 RT     5
ER Small Laser                  RT     2
Clan TAG                        RA     0

Ammo                           Loc Shots
----------------------------------------
Arrow IV Ammo                   LT     5
Arrow IV Ammo                   LT     5
Arrow IV Ammo                   LT     5
Arrow IV Ammo                   LT     5
LB 5-X AC Ammo                  RA    20
LB 5-X Cluster Ammo             RA    20

Equipment                      Loc
----------------------------------
ECM Suite                       CT

!MechView.CarringCapacity!One battle armor squad


G – Reportedly designed by Khan Kerensky the G is, no matter how you look at it, a Warhammer clone. A pair of ER PPCs form the Mech’s main punch whilst at shorter ranges a pair of ER Medium lasers and  a SRM-6 can open fire and anti-infantry work is done by a pair of small pulse lasers.  Six tons of cooling circuitry are installed as is a targeting computer linking the weapons together.  Several Merchants from Clan Diamond Shark did mutter about ‘copyright infringement’ but when questioned they said it was a Spheroid joke and nothing more, although they clearly saw it as a ‘challenge’ to their Warhammer IIC which was being built in large numbers to resupply the battered Tourmans of the Invading Clans following Tukkayid.

Code: [Select]
Sleipner G
Clan TW
65 tons 
BV: 2,841
Cost: 17,908,344 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 104
Armor: 211/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                 10
Right Torso                15       23
Right Torso (rear)                   7
Left Torso                 15       23
Left Torso (rear)                    7
Right Arm                  10       20
Left Arm                   10       20
Right Leg                  15       30
Left Leg                   15       30

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          RA    15
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Small Pulse Laser               LT     2
Small Pulse Laser               RT     2
SRM 6                           RT     4

Ammo                           Loc Shots
----------------------------------------
SRM 6 Ammo                      RT    15

Equipment                      Loc
----------------------------------
Targeting Computer              LT

!MechView.CarringCapacity!One battle armor squad



Deployment


Initial deployment of the Sleipnir was somewhat slow due to the structural changes done to the Mech as well as some issues with gyro stabalization what with the bulk of the Ferro-fibrous compounds being employed across the shoulders and arms of the mech.  This placement was chosen to maximise internal space and leave the leg sections free for any jump-jets that might be installed.  Whilst successful in this regard, it caused some balance issues that only became apparent when the first one was built, having not shown up in the computer simulations.  This resulted in changes to the gyro system and the foot actuators turning into a splayed four toed configuration.

Once this was done the plans were spread to the secondary facilities that still produced the Hellbringer and new molds were created to forge the newer design.  Not all Clans accepted the design even though under the Quicksilver protocals it was shared freely.  Most planned to produce newer machines to replace the older Hellbringer and were content to either retire the Mech, scrapping it for parts or rotating them slowly from frontline forces into second line units.

But in some Clans this slow retirement was not possible.  Clan Jade Falcon and Clan Hells Horses both made huge use of the Hellbringer and couldn't simply retire them without possibly fatally weakening their Tourman.  The Eagle Craft Group facility was ordered to begin immediate production of the newer design and they worked with the Horses to churn out the Mech as fast as possible, but with their factories being secondary facilities there wasn't the floor capacity for a surge in construction and the numbers produced were a relatively small amount.  And with the Ebon Jaguar looking to replace the Hellbringer in service some higher ranking Officers called the divergence of resources somewhat wasteful.  The same problems hampered the Horses who were using Secondary facilities to produce the new Mech and thus production rates were less than stellar.

Those that did reach the Inner Sphere quickly found a home in Clusters and were soon spotted in raids by Lyran Warriors.  With its similar but different profile to the Loki it was obvious that it was a newer design and whilst initially tagged Loki II, one LIC Officer took the step to designate it the Sleipnir, in one of those happy coincidences where 'great minds think alike'. 
« Last Edit: June 21, 2018, 09:54:20 AM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #8 on: June 18, 2018, 06:31:08 PM »

Sweet dreams my friend and a very nice entry thus far.

Let me speak to the name of this OmniMech as our first two contestants have at least tacitly put forth their own unique designation. I find myself wondering if we should leave it the Hellbringer or alter the name because of the changes we are making here. I confess I was just pondering some of my own ideas for this concept while swimming. So in our Quicksilver Upgrade tradition let me say there will be a point available if you can beat out the current canon designation with something of your own.

I will also award a bonus point to whoever has the best armor distribution of the entries and this will include internal critical placement. So it is not all about where the best protection is located but where the extra internal bulk will be stored.
« Last Edit: June 18, 2018, 06:33:57 PM by Takiro »
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drakensis

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #9 on: June 19, 2018, 05:06:25 AM »

Hellbringer II (Hela)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 15,897,406 C-Bills
Battle Value: 969

Chassis: T-E H65 Standard Standard
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Compound CL20 Ferro-Fibrous
Armament:
    28.5 tons of pod space.
Manufacturer: Oktobr Parts Production Complex
    Primary Factory: Tamaron
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)

Overview:
Committed to filling their touman with as many OmniMechs as possible, Clan Coyote was reluctant to retire the large number of Hellbringers they employed as they were generally pleased with the firepower of the design - although they admitted the protection lacked something. On the other hand, defying the ilKhan was unthinkable.

The Scientist-General, consulting on the re-fitting of production lines on Tamaron to accomodate the Quicksilver designs, proposed consolidating the Hellbringer tooling from the three production complexes into a single secondary facility which would focus on building both spare parts and 'upgrade packages' for existing Hellbringers. Thus the Hellbringer would not be in production as such, but if the upgrades (imaginatively dubbed the Hellbringer II) were favourably received by the Grand Council then new production could easily be begun.

The proposal was approved and upgrades of existing Hellbringers rolled out smoothly with trade and trials of possession spreading into other Clans. Disturbingly, a number of Hellbringer IIs have been encountered in Dark Caste hands.

The revised chassis is considered a little more limited since the layout makes it difficult to maximise jump-jet capacity but the Coyotes argue that by focusing the added armour bulk around the core systems that the four main weapon bays are as open as possible for alternative configurations. The new armour, which can take a single clan medium laser to the rear or three such hits to the chest without breaching is considered a great improvement.

The Inner Sphere are not believed to have encountered the Hellbringer II yet but have become aware of it and the AFFC has designated them with the codename Hela to distinguish them from the older Hellbringers (Hela being the daughter of Loki).


Capabilities:
As part of the resdesign the Coyotes streamlined the primary configuration, whose heat management was far from ideal. Removing the anti-infantry armanent and much of the electronics they replaced them with additional heatsinks to more than compensate for the core heatsinks no longer present. The Prime retains the twin ER PPCs that make it such a terror on the battlefield tied
into a targeting computer. The medium lasers and Streak SRMs allow the Hellbringer to keep fighting if it loses an arm, faces a badly damaged foe or wished to manage their heat.

The A configuration was similarly scaled back to fit additional heatsinks, replacing those removed from the chassis. To make room for this the Narc beacon and active probe were removed. In addition the armour layout no longer allowed a head-mounted laser so the medium laser moved down to the left arm where one of the large lasers was reduced to a medium, further helping heat efficiency. Together with scaling back the LRMs slightly, this made room to fit a larger ultra autocannon, which was felt to be more heat-efficient.

Armed with two ballistic weapons, there's little space for more customization of the Hellbringer B's configuration - although at least it required no additional heatsinks. The Coyotes switched one ammunition bin from storing SRMs to Gauss slugs as the longer range weapon was seen as move valuable.

Based on feedback from Clan Wolf, the Coyotes developed a new configuration for urban fighting. The Hellbringer C has a single LRM rack for occasions where long range fire is needed but otherwise mostly depends on small and medium lasers, backed up by SRMs and flamers. This makes it highly effective against infantry. To accomodate a crowded battlefield, the Hellbringer mounts jumpjets and an active probe.

Clan Goliath's preferred configuration of the Hellbringer fits two extended range lasers in the chest and a gauss rifle in one arm, tying them into a targeting computer for excellent precision. The flamer in the left arm is mostly an afterthought for the Scorpions.

Reviewing the configurations, the Coyotes realised that the Hellbringer lacked a dedicated LRM platfom so they prepared the Hellbringer E. The decision to build around artemis-guided LRM-15 racks was an early one but the choice between four or five launchers took longer. The final decision was made to use two in each arm, using three small lasers as secondary armament.

Clan Smoke Jaguar obtained several of the refitted Hellbringers from Clan Coyote in a Trial of Possession and have equipped theirs with ultra-heavy autocannon and several SRM racks in as short range assault platforms now that the armour protection is sufficient for such operations. Three medium lasers provide back-up although they are usually used only for low probability shots (to conserve ammunition) or after the main weapons are out of action.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 HD, 2 CT, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           34       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       



================================================================================
Loadout Name: Prime                                          Cost: 18,310,531
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,922

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Anti-Missile System                          RT        1         1         0.50
3 ER Medium Lasers                           LT        15        3         3.00
Targeting Computer                           LT        -         3         3.00
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5          5       5       3       0      3     2   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 18,110,469
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,327

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Ultra AC/10                                  RA        3         4        10.00
ER Large Laser                               LA        12        1         4.00
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Ultra AC/10 (30)                            RA        -         3         3.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       4       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: B                                              Cost: 18,106,859
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,907

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 SRM-6s                                     RT        8         2         3.00
    Artemis IV FCS                           RT        -         2         2.00
ER Small Laser                               LT        2         1         0.50
Gauss Rifle                                  RA        1         6        12.00
LB 5-X AC                                    LA        1         4         7.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
5          4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 18,557,825
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,364

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Active Probe                                 RT        0         1         1.00
Streak SRM-6                                 LT        4         2         3.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
2 ER Small Lasers                            RA        4         2         1.00
Flamer                                       RA        3         1         0.50
ER Medium Laser                              LA        5         1         1.00
Flamer                                       LA        3         1         0.50
2 ER Small Lasers                            LA        4         2         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@LRM-15 (Artemis) (8)                        LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5/3j       6       6       1       0      3     1   Structure:  4
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: D                                              Cost: 17,584,428
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,484

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Large Laser                               LT        12        1         4.00
Gauss Rifle                                  RA        1         6        12.00
Flamer                                       LA        3         1         0.50
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 18,491,516
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,337

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Small Lasers                            RT        6         3         1.50
ECM Suite                                    RT        0         1         1.00
2 LRM-15s                                    RA        10        4         7.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-15s                                    LA        10        4         7.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LA        -         3         3.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          6       6       5       0      3     0   Structure:  4
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 4


================================================================================
Loadout Name: F                                              Cost: 18,633,209
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,345

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
ER Medium Laser                              LT        5         1         1.00
3 SRM-6s                                     RA        12        3         4.50
Ultra AC/20                                  LA        7         8        12.00
@Ultra AC/20 (5)                             LT        -         1         1.00
@SRM-6 (30)                                  RA        -         2         2.00
@Ultra AC/20 (10)                            LA        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5/3j       4       4       0       0      3     3   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0

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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #10 on: June 19, 2018, 06:06:35 AM »

Very nice drak!
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Bradshaw

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #11 on: June 19, 2018, 12:02:09 PM »

Hellbringer (Keshi) - SPECIAL DISPENSATION -

With the recent loss in the Quicksilver trials of the Hell’s Horses Hellbringer to the newly produced Ebon Jaguar of the Smoke Jaguars and Linebacker from Clan Wolf many toumans have begun relegating the second generation ‘Mech to their Provisional Garrison and Solehama clusters. Some toumans though cannot afford to follow the larger and better supplied Clans, as the massive amount of resources it would take to replace them all would quickly drain many clans’ resource reserves.

To that end Clan Diamond Shark Engineers and Merchants have developed the following action plan to assist their fellow Clan brethren while increasing their coffers at the same time. Modifying the original Hell’s Horses design blueprint, Diamond Shark engineers developed new variants designed to mimic many of the Inner Sphere ‘Mechs in the same weight class. Like the original Warhammer inspiration they have added variants inspired by the Rifleman, Crusader, Jagermech, Grasshopper, Thunderbolt, Galahad and Lancelot. These variants while more powerful than their Inner Sphere counterparts allow training and exposure to these designs at the same time improving the paper thin armor of the original design and allowing the remaining Hellbringers to remain viable in the field.

The new design with its improved armor capacity has changed the ‘Mech’s silhouette which has forced our IFF software to designate the ‘Mech a new designation. In honor of its original designers Diamond Shark dubbed the new variant the Keshi, after a horse-like demon from Hindu mythology. So far sales especially to the Ice Hellions, Hells Horses & Jade Falcons have proved to make this venture a successful one.

Deployment
As a sales pitch a Binary of the new customized Hellbringers were used in a bid between Diamond Shark and Clan Burrock forces. The increased armor assisted in the Diamond Shark victory allowing for a 90% survivability of the ‘Mechs which battle analysts have reviewed and determined doubled the percentile if instead the older variants were used.

Code: [Select]
Armor: 211/211 (Ferro-Fibrous)
Internal Armor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
Right Torso 15 23
Right Torso (rear) 7
Left Torso 15 23
Left Torso (rear) 7
Right Arm 10 20
Left Arm 10 20
Right Leg 15 30
Left Leg 15 30

Quote
Ferro Fibrous Armor   1 LA/RA/CT 2 RT/LT

Warhammer
Code: [Select]
Weapons Loc Heat
ER PPC LA 15
ER PPC RA 15
Streak SRM 6 RT 4
Machine Gun LT 0
Machine Gun LT 0
Machine Gun LT 0
Machine Gun RT 0
Machine Gun RT 0
Machine Gun RT 0
Medium Pulse Laser LT 4
Medium Pulse Laser RT 4
AMS LT 1

Ammo Loc Shots
Streak SRM 6 Ammo RT 15
Half Machine Gun Ammo LT 100
AMS Ammo LT 48

Equipment Loc
Double Heat Sink LL
Double Heat Sink RL
Double Heat Sink LA
Double Heat Sink RA


Rifleman
Code: [Select]
Weapons Loc Heat
ER Large Laser RA 12
ER Large Laser LA 12
Ultra AC/5 RA 1
Ultra AC/5 LA 1
Machine Gun LT 0
Machine Gun LT 0
Machine Gun LT 0
Machine Gun LT 0
Machine Gun RT 0
Machine Gun RT 0
Machine Gun RT 0
Machine Gun RT 0

Ammo Loc Shots
Ultra AC/5 Ammo RT 40
Half Machine Gun Ammo LT 100

Equipment Loc
Double Heat Sink LL
Double Heat Sink RL


Lancelot
Code: [Select]
Weapons Loc Heat
ER Large Laser RA 12
ER Large Laser LA 12
ER PPC RT 15
ER Small Laser (R) CT 2

Equipment Loc
Targeting Computer RT
ECM Suite HD
Double Heat Sink LL
Double Heat Sink RL
Double Heat Sink LT
Double Heat Sink LT
Double Heat Sink LT
Double Heat Sink LT
Double Heat Sink RT
Double Heat Sink LA
Double Heat Sink RA
Double Heat Sink RA

Galahad
Code: [Select]
Weapons Loc Heat
Gauss Rifle RA 1
Gauss Rifle LA 1
ER Small Laser (R) CT 2

Ammo Loc Shots
Gauss Ammo RT 16
Gauss Ammo LT 16

Crusader
Code: [Select]
Weapons Loc Heat
LRM 15 LT 5
LRM 15 LT 5
LRM 15 RT 5
LRM 15 RT 5
Streak SRM 6 RA 4
Streak SRM 6 LA 4
ER Small Laser (R) CT 2

Ammo Loc Shots
LRM 15 Ammo LT 24
LRM 15 Ammo RT 24
Streak SRM 6 Ammo LT 15
Streak SRM 6 Ammo RT 15

Thunderbolt
Code: [Select]
Weapons Loc Heat
ER PPC LA 15
Large Pulse Laser RA 10
LRM 15 LT 5
ER Medium Laser RT 5
ER Medium Laser LT 5
Medium Pulse Laser RT 4
Medium Pulse Laser LT 4

Ammo Loc Shots
LRM 15 (Clan) Artemis-capable Ammo LT 16

Equipment Loc
Artemis IV FCS LT
Double Heat Sink LL
Double Heat Sink RL
Double Heat Sink RT
Double Heat Sink RT

Jagermech
Code: [Select]
Weapons Loc Heat
LB 2-X AC RA 1
LB 2-X AC LA 1
LB 5-X AC LA 1
LB 5-X AC RA 1
ER Small Laser (R) CT 2

Ammo Loc Shots
LB 2-X Cluster Ammo LT 45
LB 2-X Cluster Ammo RT 45
LB 5-X Cluster Ammo RT 20
LB 5-X Cluster Ammo LT 20

Grasshopper
Code: [Select]
Weapons Loc Heat
ER Medium Laser RA 5
ER Medium Laser RA 5
ER Medium Laser RA 5
ER Medium Laser LA 5
ER Medium Laser LA 5
ER Medium Laser LA 5
ER Large Laser RT 12
LRM 15 LT 5

Ammo Loc Shots
LRM 15 Ammo LT 16

Equipment Loc
Targeting Computer RT
Double Heat Sink LT
Double Heat Sink LT
Double Heat Sink RT
Double Heat Sink RT
Double Heat Sink LA
Double Heat Sink RA
Jump Jets RL
Jump Jets RL
Jump Jets LL
Jump Jets LL
Jump Jets CT
« Last Edit: June 19, 2018, 01:07:31 PM by Bradshaw »
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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #12 on: June 19, 2018, 03:59:12 PM »

Very nice Bradshaw!
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Takiro

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #13 on: June 21, 2018, 10:54:20 PM »

About 25 hours left in this contest!
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Ice Hellion

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Re: Quicksilver Upgrades #20: Hellbringer (Loki) 65 tons *[SPECIAL CASE]
« Reply #14 on: June 22, 2018, 05:30:53 AM »

And here is mine. I obviously took the improvement.

Overview
Clan Steel Viper decided to upgrade its forces and as part of the arm race going on in the Clan Space, they decided to follow the new course set by other Clans too with the upgrade of existing designs to bring them in line with the modern battlefield.
Deciding to focus on a Heavy and manoeuvrable design, they went for the Hellbringer, an old chassis no longer in production and that could use a rework. Therefore they set up an internal contest, asking several Scientific Caste teams to propose new Configurations for review and trials.

However, not willing to let their opponents know what they were doing (some would say that the Steel Vipers were ashamed of reusing an old design) and taking note of the Inner Sphere name of Loki for this ‘Mech, they decided to rename it Jörmungandr for the Midgard Serpent of the Norse Mythology, one of Loki’s sons.

Capacities
Focusing on improving the Hellbringer, it was decided to drop 3 Heat Sinks and to improve both the  type of armour and the amount of it, with a full 11 tons of Ferro-Fibrous Armor. This upgrade gave the Jörmungandr, a new look, with scales, setting it further apart from the Hellbringer.

Configuration Prime upgrade was quickly agreed on by all teams. By dropping all the unnecessary (from a Steel Viper point of view) electronical and Anti-Personal devices, they managed to keep the same weapon load while giving it 15 Double Heat Sinks, enough to fire its weapons in brackets without having to worry about the heat generated.

Configuration A gave way to much debate while this long-range configuration mixed different things together without any logic. Not willing yet to give it away but willing to improve its efficiency, the Steel Vipers gave it 15 Double Heat Sinks while dropping the Narc Missile Beacon (an unClanlike weapon) and the close range weapons for a LB 5-X and a LRM-15 with enough ammo to fire over long periods of time.
This way the Jörmungandr A has two different long-range systems: the twin ER Large Lasers to break through the armour of its opponents and the LRM-15/LB 5-X to try to finish them or to deal with Aerospace Fighters or Infantry.

The selected weapons for Configuration B went the other way around by dropping the LB 5-X for a more ammo independent and more precise Large Pulse Laser in addition to the Gauss Rifle. This allowed the SRM-6 to be upgraded to Streak Systems with a Flamer being added almost as an after-thought to deal with those coming too close to the ‘Mech.

Configuration C was envisioned as a short-range brawler with a LB 20-X in the Right Arm with 4 tons of ammo, a Large Pulse Laser and an ER Medium Laser being able to destroy anything with a few shots. The 11 Double Heat Sinks allows it to fire and move without almost noticing the heat. For long-range operations, a LRM-10 was put in the Left Arm together with 2 tons of ammo.

Configuration D is something of an oddity for Clan Steel Viper as it seems designed to take down Tanks, Battle Armours and Infantry. Perhaps, it was created to deal with the Hell’s Horses in mind but no one is really sure.
1 LB 10-X with 2 tons of ammo in each arm provides its main punch backed up by 2 Medium Pulse Lasers and a Flamer in the Left Torso.

Configuration E and F are both obviously inspired by an old ‘Mech, the Marauder with the difference being in the choice of the secondary weapons.
Configuration E packs a more brutal firepower with its twin Large Pulse Lasers (one in each arm), a Flamer and a Ultra AC/10, supported by 14 Double Heat Sinks while Configuration F has a more durable one with two Large Pulse Lasers rounded up by two Small Pulse ones, a Flamer and an ER PPC. This energy boat packs more Heat Sinks (18) to deal with the extra heat but any ‘MechWarrior must select wisely at closer ranges which weapons must be fired.

Configuration G looks a lot like the Crusader in its overall philosophy with 4 LRM-15  (one in each torso and in each arm) each linked to an Artemis IV Fire Control System. 4 tons of ammo allow it to fire over long period of times (at least for the Clans) while 4 ER Medium Lasers and one ER Small Laser give it enough weapons at closer ranges and a Small Pulse Laser gives it some protection against the smaller threads.

Configuration H selection is really strange as it looks like something Clan Hell’s Horse would design… an artillery ‘Mech with 2 Arrow-IV and 3 tons of ammo.
It is unknown how Clan Steel Viper plans to use it.

Battle History
The 1st Viper Guard has been raiding heavily Jade Falcon holdings resulting in several Hellbringer vs Jörmungandr fights. Thanks to its similar firepower but heavier armour, the new upgrade has been victorious time after time.
One such fight happened on Marshall where Clan Steel Viper targeted one of Clan Jade Falcon holdings with Jörmungandr E leading the way and thanks to their heavy firepower breaking through the Falcon defences without any major problem (some would say that the main unit of Clan Jade Falcon having to leave a few days before had more to do with this success)

Deployment
In a surprising move, all the Jörmungandr retrofitted or produced so far from a new small factory set up by Clan Steel Viper have been assigned to the 1st Viper Guards where they are being used to create confusion in the opponent thanks to its similarity in looks with the Hellbringer, resulting in several destruction of opponents overconfident that they could destroy the thin paper ‘Mech.

Notable ‘MechWarriors
Star Captain Elias Andrews is aiming at the command of the 1st Viper Guards and makes no mystery of it. That he was assigned of one the first Jörmungandr is seen by some as a proof that he has the support of the Khans.

Code: [Select]
Hellbringer Jörmungandr

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 15 897 406 C-Bills
Battle Value: 969

Chassis: T-E H65 Standard Standard
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    28.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6,50
Engine:             XL Fusion Engine             325                      12,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11,00
    Armor Locations: 1 HD, 3 LT, 3 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       



================================================================================
Loadout Name: Prime                                          Cost: 18 124 906
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 866

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    5,00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               RT        0         2         0,50
Streak SRM-6                                 RT        4         2         3,00
3 ER Medium Lasers                           LT        15        3         3,00
Targeting Computer                           LT        -         3         3,00
ER PPC                                       RA        15        2         6,00
ER PPC                                       LA        15        2         6,00
@MG (1/2) (100)                              RT        -         1         0,50
@Streak SRM-6 (15)                           RT        -         1         1,00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5          5       5       3       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 17 873 797
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 120

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    5,00
    Heat Sink Locations: 1 CT, 3 LT, 1 RT
    CASE Locations: RT, RA                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
ER Large Laser                               LT        12        1         4,00
LB 5-X AC                                    RA        1         4         7,00
ER Large Laser                               LA        12        1         4,00
@LRM-15 (24)                                 RT        -         3         3,00
@LB 5-X (Cluster) (20)                       RA        -         1         1,00
@LB 5-X (Slug) (20)                          RA        -         1         1,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5          4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: B                                              Cost: 17 600 516
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 287

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RA                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
Flamer                                       RT        3         1         0,50
Streak SRM-6                                 LT        4         2         3,00
Gauss Rifle                                  RA        1         6        12,00
Large Pulse Laser                            LA        10        2         6,00
@Streak SRM-6 (15)                           LT        -         1         1,00
@Gauss Rifle (24)                            RA        -         3         3,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 18 085 719
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 157

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    CASE Locations: RT, LA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
Large Pulse Laser                            LT        10        2         6,00
LB 20-X AC                                   RA        6         9        12,00
LRM-10                                       LA        4         1         2,50
@LB 20-X (Slug) (10)                         RT        -         2         2,00
@LB 20-X (Cluster) (10)                      RT        -         2         2,00
@LRM-10 (24)                                 LA        -         2         2,00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
5          4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0


================================================================================
Loadout Name: D                                              Cost: 18 016 625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 791

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        LT        8         2         4,00
Flamer                                       LT        3         1         0,50
LB 10-X AC                                   RA        2         5        10,00
LB 10-X AC                                   LA        2         5        10,00
@LB 10-X (Cluster) (10)                      RA        -         1         1,00
@LB 10-X (Slug) (10)                         RA        -         1         1,00
@LB 10-X (Slug) (10)                         LA        -         1         1,00
@LB 10-X (Cluster) (10)                      LA        -         1         1,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          3       3       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 17 557 203
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 062

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4,00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RT        3         4        10,00
Flamer                                       LT        3         1         0,50
Large Pulse Laser                            RA        10        2         6,00
Large Pulse Laser                            LA        10        2         6,00
@Ultra AC/10 (10)                            RT        -         1         1,00
@Ultra AC/10 (10)                            LT        -         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5          4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 17 431 906
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 334

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    8,00
    Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 LL, 1 RL
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
Flamer                                       LT        3         1         0,50
Large Pulse Laser                            RA        10        2         6,00
Small Pulse Laser                            RA        2         1         1,00
Large Pulse Laser                            LA        10        2         6,00
Small Pulse Laser                            LA        2         1         1,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       4       4       0      3     1   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 19 135 841
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 644

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
ER Small Laser                               RT        2         1         0,50
ER Medium Laser                              RT        5         1         1,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
ER Medium Laser                              LT        5         1         1,00
Small Pulse Laser                            LT        2         1         1,00
LRM-15                                       RA        5         2         3,50
    Artemis IV FCS                           RA        -         1         1,00
ER Medium Laser                              RA        5         1         1,00
LRM-15                                       LA        5         2         3,50
    Artemis IV FCS                           LA        -         1         1,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (Artemis) (16)                       RT        -         2         2,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          4       4       2       0      3     4   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: H                                              Cost: 17 995 484
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 793
Rules Level: Era Specific

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    CASE Locations: LA, RA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             RT/RA     10        7/5      12,00
Arrow IV Missile                             LT/LA     10        7/5      12,00
ER Small Laser                               LA        2         1         0,50
@Arrow IV (Cluster) (10)                     RA        -         2         2,00
@Arrow IV (Cluster) (5)                      LA        -         1         1,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          4       1       0       0      3     0   Structure:  4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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