And here is mine. I obviously took the improvement.
Overview
Clan Steel Viper decided to upgrade its forces and as part of the arm race going on in the Clan Space, they decided to follow the new course set by other Clans too with the upgrade of existing designs to bring them in line with the modern battlefield.
Deciding to focus on a Heavy and manoeuvrable design, they went for the Hellbringer, an old chassis no longer in production and that could use a rework. Therefore they set up an internal contest, asking several Scientific Caste teams to propose new Configurations for review and trials.
However, not willing to let their opponents know what they were doing (some would say that the Steel Vipers were ashamed of reusing an old design) and taking note of the Inner Sphere name of Loki for this ‘Mech, they decided to rename it Jörmungandr for the Midgard Serpent of the Norse Mythology, one of Loki’s sons.
Capacities
Focusing on improving the Hellbringer, it was decided to drop 3 Heat Sinks and to improve both the type of armour and the amount of it, with a full 11 tons of Ferro-Fibrous Armor. This upgrade gave the Jörmungandr, a new look, with scales, setting it further apart from the Hellbringer.
Configuration Prime upgrade was quickly agreed on by all teams. By dropping all the unnecessary (from a Steel Viper point of view) electronical and Anti-Personal devices, they managed to keep the same weapon load while giving it 15 Double Heat Sinks, enough to fire its weapons in brackets without having to worry about the heat generated.
Configuration A gave way to much debate while this long-range configuration mixed different things together without any logic. Not willing yet to give it away but willing to improve its efficiency, the Steel Vipers gave it 15 Double Heat Sinks while dropping the Narc Missile Beacon (an unClanlike weapon) and the close range weapons for a LB 5-X and a LRM-15 with enough ammo to fire over long periods of time.
This way the Jörmungandr A has two different long-range systems: the twin ER Large Lasers to break through the armour of its opponents and the LRM-15/LB 5-X to try to finish them or to deal with Aerospace Fighters or Infantry.
The selected weapons for Configuration B went the other way around by dropping the LB 5-X for a more ammo independent and more precise Large Pulse Laser in addition to the Gauss Rifle. This allowed the SRM-6 to be upgraded to Streak Systems with a Flamer being added almost as an after-thought to deal with those coming too close to the ‘Mech.
Configuration C was envisioned as a short-range brawler with a LB 20-X in the Right Arm with 4 tons of ammo, a Large Pulse Laser and an ER Medium Laser being able to destroy anything with a few shots. The 11 Double Heat Sinks allows it to fire and move without almost noticing the heat. For long-range operations, a LRM-10 was put in the Left Arm together with 2 tons of ammo.
Configuration D is something of an oddity for Clan Steel Viper as it seems designed to take down Tanks, Battle Armours and Infantry. Perhaps, it was created to deal with the Hell’s Horses in mind but no one is really sure.
1 LB 10-X with 2 tons of ammo in each arm provides its main punch backed up by 2 Medium Pulse Lasers and a Flamer in the Left Torso.
Configuration E and F are both obviously inspired by an old ‘Mech, the Marauder with the difference being in the choice of the secondary weapons.
Configuration E packs a more brutal firepower with its twin Large Pulse Lasers (one in each arm), a Flamer and a Ultra AC/10, supported by 14 Double Heat Sinks while Configuration F has a more durable one with two Large Pulse Lasers rounded up by two Small Pulse ones, a Flamer and an ER PPC. This energy boat packs more Heat Sinks (18) to deal with the extra heat but any ‘MechWarrior must select wisely at closer ranges which weapons must be fired.
Configuration G looks a lot like the Crusader in its overall philosophy with 4 LRM-15 (one in each torso and in each arm) each linked to an Artemis IV Fire Control System. 4 tons of ammo allow it to fire over long period of times (at least for the Clans) while 4 ER Medium Lasers and one ER Small Laser give it enough weapons at closer ranges and a Small Pulse Laser gives it some protection against the smaller threads.
Configuration H selection is really strange as it looks like something Clan Hell’s Horse would design… an artillery ‘Mech with 2 Arrow-IV and 3 tons of ammo.
It is unknown how Clan Steel Viper plans to use it.
Battle History
The 1st Viper Guard has been raiding heavily Jade Falcon holdings resulting in several Hellbringer vs Jörmungandr fights. Thanks to its similar firepower but heavier armour, the new upgrade has been victorious time after time.
One such fight happened on Marshall where Clan Steel Viper targeted one of Clan Jade Falcon holdings with Jörmungandr E leading the way and thanks to their heavy firepower breaking through the Falcon defences without any major problem (some would say that the main unit of Clan Jade Falcon having to leave a few days before had more to do with this success)
Deployment
In a surprising move, all the Jörmungandr retrofitted or produced so far from a new small factory set up by Clan Steel Viper have been assigned to the 1st Viper Guards where they are being used to create confusion in the opponent thanks to its similarity in looks with the Hellbringer, resulting in several destruction of opponents overconfident that they could destroy the thin paper ‘Mech.
Notable ‘MechWarriors
Star Captain Elias Andrews is aiming at the command of the 1st Viper Guards and makes no mystery of it. That he was assigned of one the first Jörmungandr is seen by some as a proof that he has the support of the Khans.
Hellbringer Jörmungandr
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 15 897 406 C-Bills
Battle Value: 969
Chassis: T-E H65 Standard Standard
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
28.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6,50
Engine: XL Fusion Engine 325 12,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 211 11,00
Armor Locations: 1 HD, 3 LT, 3 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 18 124 906
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 866
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 1 CT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Machine Guns RT 0 2 0,50
Streak SRM-6 RT 4 2 3,00
3 ER Medium Lasers LT 15 3 3,00
Targeting Computer LT - 3 3,00
ER PPC RA 15 2 6,00
ER PPC LA 15 2 6,00
@MG (1/2) (100) RT - 1 0,50
@Streak SRM-6 (15) RT - 1 1,00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
5 5 5 3 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 17 873 797
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 120
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 1 CT, 3 LT, 1 RT
CASE Locations: RT, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
ER Large Laser LT 12 1 4,00
LB 5-X AC RA 1 4 7,00
ER Large Laser LA 12 1 4,00
@LRM-15 (24) RT - 3 3,00
@LB 5-X (Cluster) (20) RA - 1 1,00
@LB 5-X (Slug) (20) RA - 1 1,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
5 4 4 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: B Cost: 17 600 516
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 287
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3,00
Flamer RT 3 1 0,50
Streak SRM-6 LT 4 2 3,00
Gauss Rifle RA 1 6 12,00
Large Pulse Laser LA 10 2 6,00
@Streak SRM-6 (15) LT - 1 1,00
@Gauss Rifle (24) RA - 3 3,00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 5 5 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 18 085 719
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 157
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1,00
CASE Locations: RT, LA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1,00
Large Pulse Laser LT 10 2 6,00
LB 20-X AC RA 6 9 12,00
LRM-10 LA 4 1 2,50
@LB 20-X (Slug) (10) RT - 2 2,00
@LB 20-X (Cluster) (10) RT - 2 2,00
@LRM-10 (24) LA - 2 2,00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5 4 4 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
================================================================================
Loadout Name: D Cost: 18 016 625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 791
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers LT 8 2 4,00
Flamer LT 3 1 0,50
LB 10-X AC RA 2 5 10,00
LB 10-X AC LA 2 5 10,00
@LB 10-X (Cluster) (10) RA - 1 1,00
@LB 10-X (Slug) (10) RA - 1 1,00
@LB 10-X (Slug) (10) LA - 1 1,00
@LB 10-X (Cluster) (10) LA - 1 1,00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 3 3 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: E Cost: 17 557 203
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 062
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4,00
Heat Sink Locations: 1 CT, 2 LT, 1 RT
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RT 3 4 10,00
Flamer LT 3 1 0,50
Large Pulse Laser RA 10 2 6,00
Large Pulse Laser LA 10 2 6,00
@Ultra AC/10 (10) RT - 1 1,00
@Ultra AC/10 (10) LT - 1 1,00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
5 4 4 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 17 431 906
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 334
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 8,00
Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 LL, 1 RL
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6,00
Flamer LT 3 1 0,50
Large Pulse Laser RA 10 2 6,00
Small Pulse Laser RA 2 1 1,00
Large Pulse Laser LA 10 2 6,00
Small Pulse Laser LA 2 1 1,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 5 4 4 0 3 1 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 19 135 841
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 644
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
ER Small Laser RT 2 1 0,50
ER Medium Laser RT 5 1 1,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
ER Medium Laser LT 5 1 1,00
Small Pulse Laser LT 2 1 1,00
LRM-15 RA 5 2 3,50
Artemis IV FCS RA - 1 1,00
ER Medium Laser RA 5 1 1,00
LRM-15 LA 5 2 3,50
Artemis IV FCS LA - 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (Artemis) (16) RT - 2 2,00
@LRM-15 (Artemis) (16) LT - 2 2,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5 4 4 2 0 3 4 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: H Cost: 17 995 484
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 793
Rules Level: Era Specific
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1,00
CASE Locations: LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Arrow IV Missile RT/RA 10 7/5 12,00
Arrow IV Missile LT/LA 10 7/5 12,00
ER Small Laser LA 2 1 0,50
@Arrow IV (Cluster) (10) RA - 2 2,00
@Arrow IV (Cluster) (5) LA - 1 1,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 4 1 0 0 3 0 Structure: 4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA