Overview
Clan Ghost Bear like its namesake is at the same time cautious and family-oriented. Following their half-victory/half-defeat of Tukayyid and mostly the almost destruction of the 20th Polar Bear Attack Cluster, they reacted in a really Clanlike fashion by sending the survivors to solhamna units, eager to “punish†them for their loss in front of Inner Sphere units.
However after much consideration and eager to prepare for future fights, the Khans of Clan Ghost Bear decided to get these Warriors through a double Trial to let them retake their place and to use their experience for the greater benefit of the Clan. Selecting the members of a former Trinary for an experiment, they put them under a Trial of Position to allow them the right to go through a second and unique Trial, the design and selection through Trials of new Configurations for an existing OmniMech.
Cautious as always, Clan Ghost Bear decided to upgrade a rather new ‘Mech that had been rushed to some front-line units during Operation Revival, one that they had managed through salvage operations following Tukayyid to acquire from Clan Smoke Jaguar left over, with just enough of them to create a new Binary, the Ebon Jaguar that had begun appearing in the Clan units before the Battle of Luthien.
Capabilities
Configuration Prime dropped the LB5-X and the SRM-2 for an ER PPC and 5 ER Small Lasers. The free weight allowed for an upgrade of the LRM-10 to a LRM-15 with an Artemis IV Fire-Control System, resulting in an increased firepower at all ranges and endurance.
Configuration A was always a heavy hitter and the Trials only confirmed how difficult it was to improve on it. The choice made was to drop all the anti-infantry weapons and the pair of ER Medium Lasers for a second Small Pulse Laser and 4 ER Small Lasers, focusing on the short range firepower at the expense of improving anything else.
Configuration B or the “best forward observer ever built†to quote a Draconis Combine Warrior saw a heavy rebuild with a symmetrical weapon built with 2 Large Pulse Lasers, 2 Medium Pulse Lasers and 2 Small Pulse ones linked to an Active Probe and an ECM Suite. The main differences with the original Configuration B are in the increased number of Heat Sinks as the OmniMech can now fire and move almost without any problem but also in the slightly increased mobility with a jumping capacity of 60 meters and its Targeting Computer allowing it to be perfectly suited for urban fightings as well as normal ones while staying on the field forever.
Configuration C is a fire-support unit taking direct inspiration from the Archer ARC-2K so common in the KungsArmé. Thanks to its 16 Double Heat Sinks, it can fire its twin LRM-15 and two Large Pulse Lasers, having only to decide which weapons to fire at close range where it can add its twin ER Medium Lasers to its firepower. The choice was made to improve the accuracy of the main weapons adding Artemis IV Fire Control System to supplement the precise Pulse Lasers and enable the best use of its 4 tons of ammo.
When Configuration C was inspired by the Archer, Configuration D is a clone of the Thug. With one ER PPC, one ER Large Laser and 4 Streak SRM-6, it packs quite a heavy punch. With 4 Jump Jets and 15 Double Heat Sinks, it has a good mix of mobility with a jumping capacity of 120 meters and firepower and this at all ranges.
Configuration E is a close-range brawler able to deal with all kind of targets. The core of its firepower lies in its Left Torso with its LB 20-X and 3 tons of ammo. 4 ER Medium Lasers supplement this big gun. 2 Medium Pulse Lasers and 2 Flamers can be used against lighter and smaller targets. Convinced that the best way to deal with any opposition is to do it quickly, Clan Ghost Bear added a Targeting Computer to increase the precision. The final touch was to add 2 Jump Jets for a slight increase in mobility.
Configuration F is a copycat of the Naga with its twin Arrow IV and 3 ER Small Lasers. Since artillery is not really a weapon used by the Clans, it is probably a result of the use of combined-arms and artillery fires in the Inner Sphere and on Tukayyid by ComStar.
Configuration G is an indirect fire design with 7 LRM-10 split all along the ‘Mech and 5 tons of ammo, enabling it to fire a real rain of missiles at the longest ranges. To provide some defensive measures, 2 ER Medium Lasers and an ER Small Laser were used with 4 Jump Jets to allow it to get in the best positions or to quickly withdraw.
Configuration H is a mid-range brawler with an UAC/10 in the Right Torso and an ER PPC in the Left Arm. For closer ranges, the ‘MechWarrior can switch to two Streak SRM-6, 2 ER Medium Lasers and one Medium Pulse Laser. This specific Configuration is quite complex to use but has the capacity to adapt itself to different combat situations and to be unpredictable. Its only weakness lies in the lack of jumping capacity.
Configuration I is another Configuration with a rather personal and eclectic weapon mix, reflecting the personal preferences of its creator. With two UAC/5 and an ER Large Laser, it can take down opponents at longer ranges. When a ‘Mech comes closer, 2 ER Medium Lasers and a Flamer can be added or Jump Jets used to move it 20 meters away from the new thread. All these direct fire weapons are tied to a Targeting Computer for increased precision.
Configuration J is a companion for Configuration G. With the capacity to jump 120 meters, an ECM Suite and an Active Probe, it seems perfectly suited to urban settings where its 6 Streak SRM-4, 2 ER Medium Lasers and 2 Small Pulse Lasers can do wonders in the restricted space so common there.
Battle History
Fighting with their usual direct approach, the 1st Jaguar Guards decided to launch a pre-emptive strike against the testing grounds of the new Configurations of the Ebon Jaguar in the hope of getting them back to their righteous owners.
However, they dropped right in the middle of a test by the new solhamna ‘MechWarriors that faced them with the total berserk rage of those having nothing to lose and fought them head on right as they landed.
The battle was heavily fought but the final result was a success for the new Configurations and ended with more Ebon Jaguars being added to the Clan Ghost Bear Touman.
Deployment
So far one Binary has been refitted to the new Configurations and some former members of the former 20th Polar Bear Attack Cluster have high hopes that if they perform well enough, their former unit will be brought back into the Clan Touman. So far, they have all been assigned as reinforcements to Delta Galaxy in different units.
Notable ‘MechWarriors
‘MechWarrior Wei is a survivor. A member of The Chilled Death, she was left missing in action during the trap set by ComStar units on the outskirts of the Holth Forest. Having been found badly wounded by a ComStar recovery team, she was later exchanged going directly from an hospital to hospital. Following the rebuilding of our left side and heavy training to get back to our former level, she managed to get both a Ebon Jaguar and a place in the 68th Striker Cluster as part of the reinforcements policy of Clan Ghost Bear towards more mobile and heavier units. Probably because of the sigma assigned to the former members of the 20th Polar Bear Attack Cluster and of her intensive surgery, she is still struggling with her integration in her new unit and focuses on training, hoping to recover her former level.
Ebon Jaguar
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 16 033 531 C-Bills
Battle Value: 875
Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
30.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 325 12,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 182 9,50
Armor Locations: 1 HD, 1 CT, 1 LT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 17
L/R Leg 15 19
================================================================================
Loadout Name: Prime Cost: 18 325 484
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 611
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 ER Small Lasers RT 10 5 2,50
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
Gauss Rifle RA 1 6 12,00
ER PPC LA 15 2 6,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (Artemis) (16) LT - 2 2,00
@Gauss Rifle (16) RA - 2 2,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
5 6 6 4 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: A Cost: 18 502 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 454
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1,00
2 Small Pulse Lasers RT 4 2 2,00
4 ER Small Lasers RT 8 4 2,00
Ultra AC/20 LT 7 8 12,00
ER Large Laser RA 12 1 4,00
ER Large Laser LA 12 1 4,00
Medium Pulse Laser LA 4 1 2,00
@Ultra AC/20 (10) RT - 2 2,00
@Ultra AC/20 (5) LA - 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5 5 5 1 0 3 4 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 18 146 562
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 478
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 1 LT, 1 RT 2,00
Heat Sinks: Double Heat Sink 17(34) 4,00
Heat Sink Locations: 1 LT, 2 RT, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RT 4 1 2,00
ECM Suite RT 0 1 1,00
Medium Pulse Laser LT 4 1 2,00
Targeting Computer LT - 4 4,00
Small Pulse Laser RA 2 1 1,00
Large Pulse Laser RA 10 2 6,00
Active Probe LA 0 1 1,00
Small Pulse Laser LA 2 1 1,00
Large Pulse Laser LA 10 2 6,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5/1j 5 5 3 0 3 0 Structure: 4
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 18 498 012
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 551
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 3,00
Heat Sink Locations: 1 LT, 2 RT
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
Large Pulse Laser RA 10 2 6,00
ER Medium Laser RA 5 1 1,00
Large Pulse Laser LA 10 2 6,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (Artemis) (16) RT - 2 2,00
@LRM-15 (Artemis) (16) LT - 2 2,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
5 6 6 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: D Cost: 18 714 781
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 690
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4,00
Heat Sinks: Double Heat Sink 15(30) 2,00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: RT, LA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-6s RT 8 4 6,00
2 Streak SRM-6s LT 8 4 6,00
ER PPC RA 15 2 6,00
ER Large Laser LA 12 1 4,00
@Streak SRM-6 (15) RT - 1 1,00
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 27
5/3j 5 5 2 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 18 502 344
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 597
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 1 LT, 1 RT 2,00
CASE Locations: RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer RT 3 1 0,50
Targeting Computer RT - 4 4,00
LB 20-X AC LT/LA 6 6/3 12,00
Flamer LT 3 1 0,50
Medium Pulse Laser RA 4 1 2,00
2 ER Medium Lasers RA 10 2 2,00
Medium Pulse Laser LA 4 1 2,00
2 ER Medium Lasers LA 10 2 2,00
@LB 20-X (Cluster) (10) RT - 2 2,00
@LB 20-X (Slug) (5) RT - 1 1,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
5/1j 5 5 0 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: F Cost: 18 188 844
Tech Rating/Era Availability: F/X-X-E-A BV2: 1 867
Rules Level: Advanced Rules
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Arrow IV Missile RT/RA 10 4/8 12,00
2 ER Small Lasers RT 4 2 1,00
Arrow IV Missile LT/LA 10 4/8 12,00
2 ER Small Lasers LT 4 2 1,00
@Arrow IV (Cluster) (10) RT - 2 2,00
@Arrow IV (Cluster) (10) LT - 2 2,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 6 2 0 0 3 0 Structure: 4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 18 616 091
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 539
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4,00
Heat Sinks: Double Heat Sink 14(28) 1,00
Heat Sink Locations: 1 RT
CASE Locations: LT, RT, LA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 LRM-10s RT 12 3 7,50
ER Medium Laser LT 5 1 1,00
3 LRM-10s LT 12 3 7,50
ER Medium Laser RA 5 1 1,00
ER Small Laser RA 2 1 0,50
LRM-10 LA 4 1 2,50
@LRM-10 (24) RT - 2 2,00
@LRM-10 (24) LT - 2 2,00
@LRM-10 (12) LA - 1 1,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5/3j 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: H Cost: 18 570 406
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 537
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RT 3 4 10,00
2 ER Medium Lasers LT 10 2 2,00
Streak SRM-6 RA 4 2 3,00
Medium Pulse Laser RA 4 1 2,00
Streak SRM-6 LA 4 2 3,00
ER PPC LA 15 2 6,00
@Ultra AC/10 (20) RT - 2 2,00
@Streak SRM-6 (15) RA - 1 1,00
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
5 5 5 2 0 3 3 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: I Cost: 18 052 100
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 292
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 1 LT, 1 RT 2,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/5 RT 1 3 7,00
Targeting Computer RT - 4 4,00
Ultra AC/5 LT 1 3 7,00
ER Large Laser RA 12 1 4,00
Flamer RA 3 1 0,50
2 ER Medium Lasers LA 10 2 2,00
Flamer LA 3 1 0,50
@Ultra AC/5 (20) RT - 1 1,00
@Ultra AC/5 (40) LT - 2 2,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
5/1j 5 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: J Cost: 19 100 262
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 239
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4,00
Heat Sinks: Double Heat Sink 18(36) 5,00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe RT 0 1 1,00
2 Streak SRM-4s RT 6 2 4,00
ECM Suite LT 0 1 1,00
2 Streak SRM-4s LT 6 2 4,00
ER Medium Laser RA 5 1 1,00
Small Pulse Laser RA 2 1 1,00
ER Medium Laser LA 5 1 1,00
Small Pulse Laser LA 2 1 1,00
2 Streak SRM-4s LA 6 2 4,00
@Streak SRM-4 (50) RT - 2 2,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
5/3j 7 7 0 0 3 0 Structure: 4
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA