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Author Topic: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons  (Read 3085 times)

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Ice Hellion

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #30 on: July 04, 2018, 04:34:32 PM »

Overview
Clan Ghost Bear like its namesake is at the same time cautious and family-oriented. Following their half-victory/half-defeat of Tukayyid and mostly the almost destruction of the 20th Polar Bear Attack Cluster, they reacted in a really Clanlike fashion by sending the survivors to solhamna units, eager to “punish” them for their loss in front of Inner Sphere units.
However after much consideration and eager to prepare for future fights, the Khans of Clan Ghost Bear decided to get these Warriors through a double Trial to let them retake their place and to use their experience for the greater benefit of the Clan. Selecting the members of a former Trinary for an experiment, they put them under a Trial of Position to allow them the right to go through a second and unique Trial, the design and selection through Trials of new Configurations for an existing OmniMech.
Cautious as always, Clan Ghost Bear decided to upgrade a rather new ‘Mech that had been rushed to some front-line units during Operation Revival, one that they had managed through salvage operations following Tukayyid to acquire from Clan Smoke Jaguar left over, with just enough of them to create a new Binary, the Ebon Jaguar that had begun appearing in the Clan units before the Battle of Luthien.

Capabilities
Configuration Prime dropped the LB5-X and the SRM-2 for an ER PPC and 5 ER Small Lasers. The free weight allowed for an upgrade of the LRM-10 to a LRM-15 with an Artemis IV Fire-Control System, resulting in an increased firepower at all ranges and endurance.

Configuration A was always a heavy hitter and the Trials only confirmed how difficult it was to improve on it. The choice made was to drop all the anti-infantry weapons and the pair of ER Medium Lasers for a second Small Pulse Laser and 4 ER Small Lasers, focusing on the short range firepower at the expense of improving anything else.

Configuration B or the “best forward observer ever built” to quote a Draconis Combine Warrior saw a heavy rebuild with a symmetrical weapon built with 2 Large Pulse Lasers, 2 Medium Pulse Lasers and 2 Small Pulse ones linked to an Active Probe and an ECM Suite. The main differences with the original Configuration B are in the increased number of Heat Sinks as the OmniMech can now fire and move almost without any problem but also in the slightly increased mobility with a jumping capacity of 60 meters and its Targeting Computer allowing it to be perfectly suited for urban fightings as well as normal ones while staying on the field forever.

Configuration C is a fire-support unit taking direct inspiration from the Archer ARC-2K so common in the KungsArmé. Thanks to its 16 Double Heat Sinks, it can fire its twin LRM-15 and two Large Pulse Lasers, having only to decide which weapons to fire at close range where it can add its twin ER Medium Lasers to its firepower. The choice was made to improve the accuracy of the main weapons adding Artemis IV Fire Control System to supplement the precise Pulse Lasers and enable the best use of its 4 tons of ammo.

When Configuration C was inspired by the Archer, Configuration D is a clone of the Thug. With one ER PPC, one ER Large Laser and 4 Streak SRM-6, it packs quite a heavy punch. With 4 Jump Jets and 15 Double Heat Sinks, it has a good mix of mobility with a jumping capacity of 120 meters and firepower and this at all ranges.

Configuration E is a close-range brawler able to deal with all kind of targets. The core of its firepower lies in its Left Torso with its LB 20-X and 3 tons of ammo. 4 ER Medium Lasers supplement this big gun. 2 Medium Pulse Lasers and 2 Flamers can be used against lighter and smaller targets. Convinced that the best way to deal with any opposition is to do it quickly, Clan Ghost Bear added a Targeting Computer to increase the precision. The final touch was to add 2 Jump Jets for a slight increase in mobility.

Configuration F is a copycat of the Naga with its twin Arrow IV and 3 ER Small Lasers. Since artillery is not really a weapon used by the Clans, it is probably a result of the use of combined-arms and artillery fires in the Inner Sphere and on Tukayyid by ComStar.

Configuration G is an indirect fire design with 7 LRM-10 split all along the ‘Mech and 5 tons of ammo, enabling it to fire a real rain of missiles at the longest ranges. To provide some defensive measures, 2 ER Medium Lasers and an ER Small Laser were used with 4 Jump Jets to allow it to get in the best positions or to quickly withdraw.

Configuration H is a mid-range brawler with an UAC/10 in the Right Torso and an ER PPC in the Left Arm. For closer ranges, the ‘MechWarrior can switch to two Streak SRM-6, 2 ER Medium Lasers and one Medium Pulse Laser. This specific Configuration is quite complex to use but has the capacity to adapt itself to different combat situations and to be unpredictable. Its only weakness lies in the lack of jumping capacity.

Configuration I is another Configuration with a rather personal and eclectic weapon mix, reflecting the personal preferences of its creator. With two UAC/5 and an ER Large Laser, it can take down opponents at longer ranges. When a ‘Mech comes closer, 2 ER Medium Lasers and a Flamer can be added or Jump Jets used to move it 20 meters away from the new thread. All these direct fire weapons are tied to a Targeting Computer for increased precision.

Configuration J is a companion for Configuration G. With the capacity to jump 120 meters, an ECM Suite and an Active Probe, it seems perfectly suited to urban settings where its 6 Streak SRM-4, 2 ER Medium Lasers and 2 Small Pulse Lasers can do wonders in the restricted space so common there.


Battle History
Fighting with their usual direct approach, the 1st Jaguar Guards decided to launch a pre-emptive strike against the testing grounds of the new Configurations of the Ebon Jaguar in the hope of getting them back to their righteous owners.
However, they dropped right in the middle of a test by the new solhamna ‘MechWarriors that faced them with  the total berserk rage of those having nothing to lose and fought them head on right as they landed.
The battle was heavily fought but the final result was a success for the new Configurations and ended with more Ebon Jaguars being added to the Clan Ghost Bear Touman.

Deployment
So far one Binary has been refitted to the new Configurations and some former members of the former 20th Polar Bear Attack Cluster have high hopes that if they perform well enough, their former unit will be brought back into the Clan Touman. So far, they have all been assigned as reinforcements to Delta Galaxy in different units.

Notable ‘MechWarriors
‘MechWarrior Wei is a survivor. A member of The Chilled Death, she was left missing in action during the trap set by ComStar units on the outskirts of the Holth Forest. Having been found badly wounded by a ComStar recovery team, she was later exchanged going directly from an hospital to hospital. Following the rebuilding of our left side and heavy training to get back to our former level, she managed to get both a Ebon Jaguar and a place in the 68th Striker Cluster as part of the reinforcements policy of Clan Ghost Bear towards more mobile and heavier units. Probably because of the sigma assigned to the former members of the 20th Polar Bear Attack Cluster and of her intensive surgery, she is still struggling with her integration in her new unit and focuses on training, hoping to recover her former level.

Code: [Select]
Ebon Jaguar

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 16 033 531 C-Bills
Battle Value: 875

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    30.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3,50
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             325                      12,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9,50
    Armor Locations: 1 HD, 1 CT, 1 LT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           17       
                                             L/R Leg     15           19       



================================================================================
Loadout Name: Prime                                          Cost: 18 325 484
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 611

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
5 ER Small Lasers                            RT        10        5         2,50
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Gauss Rifle                                  RA        1         6        12,00
ER PPC                                       LA        15        2         6,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
@Gauss Rifle (16)                            RA        -         2         2,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5          6       6       4       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: A                                              Cost: 18 502 344
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 454

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
2 Small Pulse Lasers                         RT        4         2         2,00
4 ER Small Lasers                            RT        8         4         2,00
Ultra AC/20                                  LT        7         8        12,00
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
Medium Pulse Laser                           LA        4         1         2,00
@Ultra AC/20 (10)                            RT        -         2         2,00
@Ultra AC/20 (5)                             LA        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          5       5       1       0      3     4   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 18 146 562
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 478

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 2  (Standard)
    Jump Jet Locations: 1 LT, 1 RT                                         2,00
Heat Sinks:         Double Heat Sink             17(34)                    4,00
    Heat Sink Locations: 1 LT, 2 RT, 1 RA
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2,00
ECM Suite                                    RT        0         1         1,00
Medium Pulse Laser                           LT        4         1         2,00
Targeting Computer                           LT        -         4         4,00
Small Pulse Laser                            RA        2         1         1,00
Large Pulse Laser                            RA        10        2         6,00
Active Probe                                 LA        0         1         1,00
Small Pulse Laser                            LA        2         1         1,00
Large Pulse Laser                            LA        10        2         6,00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5/1j       5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 18 498 012
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 551

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    3,00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
Large Pulse Laser                            RA        10        2         6,00
ER Medium Laser                              RA        5         1         1,00
Large Pulse Laser                            LA        10        2         6,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (Artemis) (16)                       RT        -         2         2,00
@LRM-15 (Artemis) (16)                       LT        -         2         2,00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5          6       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: D                                              Cost: 18 714 781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 690

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4,00
Heat Sinks:         Double Heat Sink             15(30)                    2,00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: RT, LA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              RT        8         4         6,00
2 Streak SRM-6s                              LT        8         4         6,00
ER PPC                                       RA        15        2         6,00
ER Large Laser                               LA        12        1         4,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LA        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5/3j       5       5       2       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 18 502 344
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 597

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 2  (Standard)
    Jump Jet Locations: 1 LT, 1 RT                                         2,00
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RT        3         1         0,50
Targeting Computer                           RT        -         4         4,00
LB 20-X AC                                   LT/LA     6         6/3      12,00
Flamer                                       LT        3         1         0,50
Medium Pulse Laser                           RA        4         1         2,00
2 ER Medium Lasers                           RA        10        2         2,00
Medium Pulse Laser                           LA        4         1         2,00
2 ER Medium Lasers                           LA        10        2         2,00
@LB 20-X (Cluster) (10)                      RT        -         2         2,00
@LB 20-X (Slug) (5)                          RT        -         1         1,00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5/1j       5       5       0       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: F                                              Cost: 18 188 844
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 867
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             RT/RA     10        4/8      12,00
2 ER Small Lasers                            RT        4         2         1,00
Arrow IV Missile                             LT/LA     10        4/8      12,00
2 ER Small Lasers                            LT        4         2         1,00
@Arrow IV (Cluster) (10)                     RT        -         2         2,00
@Arrow IV (Cluster) (10)                     LT        -         2         2,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          6       2       0       0      3     0   Structure:  4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 18 616 091
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 539

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4,00
Heat Sinks:         Double Heat Sink             14(28)                    1,00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT, LA                                             0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 LRM-10s                                    RT        12        3         7,50
ER Medium Laser                              LT        5         1         1,00
3 LRM-10s                                    LT        12        3         7,50
ER Medium Laser                              RA        5         1         1,00
ER Small Laser                               RA        2         1         0,50
LRM-10                                       LA        4         1         2,50
@LRM-10 (24)                                 RT        -         2         2,00
@LRM-10 (24)                                 LT        -         2         2,00
@LRM-10 (12)                                 LA        -         1         1,00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5/3j       4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2


================================================================================
Loadout Name: H                                              Cost: 18 570 406
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 537

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RT        3         4        10,00
2 ER Medium Lasers                           LT        10        2         2,00
Streak SRM-6                                 RA        4         2         3,00
Medium Pulse Laser                           RA        4         1         2,00
Streak SRM-6                                 LA        4         2         3,00
ER PPC                                       LA        15        2         6,00
@Ultra AC/10 (20)                            RT        -         2         2,00
@Streak SRM-6 (15)                           RA        -         1         1,00
@Streak SRM-6 (15)                           LA        -         1         1,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          5       5       2       0      3     3   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I                                              Cost: 18 052 100
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 292

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 2  (Standard)
    Jump Jet Locations: 1 LT, 1 RT                                         2,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   RT        1         3         7,00
Targeting Computer                           RT        -         4         4,00
Ultra AC/5                                   LT        1         3         7,00
ER Large Laser                               RA        12        1         4,00
Flamer                                       RA        3         1         0,50
2 ER Medium Lasers                           LA        10        2         2,00
Flamer                                       LA        3         1         0,50
@Ultra AC/5 (20)                             RT        -         1         1,00
@Ultra AC/5 (40)                             LT        -         2         2,00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5/1j       5       4       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: J                                              Cost: 19 100 262
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 239

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4,00
Heat Sinks:         Double Heat Sink             18(36)                    5,00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 RT        0         1         1,00
2 Streak SRM-4s                              RT        6         2         4,00
ECM Suite                                    LT        0         1         1,00
2 Streak SRM-4s                              LT        6         2         4,00
ER Medium Laser                              RA        5         1         1,00
Small Pulse Laser                            RA        2         1         1,00
ER Medium Laser                              LA        5         1         1,00
Small Pulse Laser                            LA        2         1         1,00
2 Streak SRM-4s                              LA        6         2         4,00
@Streak SRM-4 (50)                           RT        -         2         2,00
@Streak SRM-4 (25)                           LT        -         1         1,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5/3j       7       7       0       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #31 on: July 04, 2018, 04:44:07 PM »

Very nice Ice Hellion, welcome to the party!

I have already begun reviewing our little contest here but there is still time for new entries with two days and seven and half hours left.

If you've already entered please make sure you check over your designs for any mistakes or omissions (Bradshaw F I am talking to you) that might cause an entry to be disqualified.

Gonna be tough getting down to the ten best configurations already and maybe more to come!! ;)
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Bradshaw

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #32 on: July 05, 2018, 02:43:50 PM »

Quote

If you've already entered please make sure you check over your designs for any mistakes or omissions (Bradshaw F I am talking to you) that might cause an entry to be disqualified.

No clue what's wrong mechtec says it's fine, I'll check one last time
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NEVER trust a man who scratches his chin

Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #33 on: July 05, 2018, 03:56:28 PM »

I saw no amount of machine gun ammo bud
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Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #34 on: July 06, 2018, 04:06:40 AM »

A little less than twenty hours to go on our final day for entries and corrections folks.

I can honestly say after this Quicksilver contest is I want an Ebon Jaguar (Cauldron-Born) to pilot thanks to your configurations.
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Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #35 on: July 07, 2018, 11:16:57 AM »

Okay folks the competition here has come to an end.

I have to say this one is super tough to judge already. So many different and intriguing concepts to pick from and a certain single concept has at least two or three winners. Difficult to pick just ten.

Since it is a premier Heavy OmniMech though I am probably going to bounce those concepts which could be useful for those I can see most likely used.

Hopefully I'll be done by tomorrow!
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Abele

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #36 on: July 07, 2018, 01:22:15 PM »

I'm sorry for all the work that my 21 designs are going to put you through. I simply went mad at some point.
« Last Edit: July 07, 2018, 01:24:18 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
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May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #37 on: July 07, 2018, 03:23:01 PM »

I'm sorry for all the work that my 21 designs are going to put you through. I simply went mad at some point.

Sanity is sooooooo 1950's my friend.
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drakensis

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #38 on: July 07, 2018, 04:57:44 PM »

Is ten choices a hard upper limit?
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Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #39 on: July 08, 2018, 07:37:19 PM »

Well if there is any hope for a Smoke Jaguar comeback in this setting I think you guys may have gave it some steroids during this contest. I was never the biggest fan of this design since its introduction mainly cause of the malfed up weapon configurations and after the Hellbringer II upgrade I was certainly thinking the Ebon Jaguars days might be numbered. However, after an incredible fifty-nine (59) entries by our five resident designers not only do the five existing canon configurations have a tough time ahead but so may the Hellbringer II! While the amount of submissions was overwhelming it did provide a wide variety of options from which to choose making the end product so much the better. Unfortunately, I can only pick ten winners because of past precedent in these upgrade contests and future designs with greater pod space will likely test this limit. While clearly there are more I would like to endorse these are the ones I chose to be the new most common Cauldron Born configurations stomping around the Clarion Call universe.

We get started with Primary Configuration which may be the very best of them all. Canon leads off with an oddly paired but heat efficient Gauss Rifle, LRM-10, ER Medium, LB 5-X AC, and SRM-2 combo. Abele does a nice job with his initial foray which like all the others retains the Gauss Rifle but drops all else. Unfortunately, his Large Pulse Laser, two Streak SRM-4, and three Small Pulses is just simply beat by our top three. Ice Hellion who was late to the party cloned marauder648’s entry which was good but his was better. In fact it is the first of three winners which are so good I’d love to include all of them but will we have the space? Using my favorite Gauss/ER PCC combo to balance heat while providing powerful long-range damage all three are quite simply awesome. With an LRM-15 linked to an Artemis IV FCS, two ER Mediums, plus an ER Small marauder648 presents an tremendous variant but only good enough for third place here. Bradshaw was first with his Gauss/ER PPC combo supplemented by two ER Mediums all linked to a four-ton Targeting Computer plus a Streak SRM-6! Just a super accurate pretty heat friendly (6 overheat on a running Alpha Strike) entry which was very narrowly upstaged but it is so good you probably will see this one again. The very best though at least in my opinion is drakenis prime with his three-quarters of a Hellstar entry. Two ER PPCs and a Gauss with twenty-four rounds of ammunition can pummel Assault Mechs to death with continuous fire thanks to three additional Double Heat Sink. In other words, you can walk and fire for two dozen turns without fear of overheating which makes this Cauldron Born my new favorite. Point to drakensis!

Even though I do not want to move on from my Gauss/ER PPC combos canon A with its Ultra AC/20 base gives us another theme worthy of the Smoke Jaguars. Canon overheats although as drakensis and Ice Hellion both point out you can bracket fire the Ultra AC/20 or twin ER Larges depending on range. However, I liked Bradshaw A the best which drops an ER Large and mounts twin Streak SRM-6s which makes an excellent complement for the Ultra AC/20. The addition of twin Small Pulse Lasers a lesson learned from Tukayyid for in close support is also a nice little bonus. While this variant has an extra Double Heat Sink it still generates forty heat on a running Double Fire Alpha Strike (12 Overheat). If you don’t fire the ER Large (yeah still bracket fire a little) you can still produce 70 points of damage without overheating. In my opinion this is the best option for Configuration A. Point to Bradshaw!

If you think heat was a problem with A then say hello to canon Configuration B which while an impressive energy boat fails horribly to account for any sort of waste heat. Thankfully all our challengers went in a similar direction with entries that used two Large Pulse Lasers as a basis. The one I liked the best was Abele B which adds four additional Double Heat Sinks to help deal with the weapon heat from two Large Pulses and four Medium Pulses. He keeps the Active Probe and swaps out the canon TAG for an ECM Suite which makes this a pretty solid urban scout. Especially since it also features four Jump Jets that gives the Ebon Jaguar extra mobility and the Clan really needs this model now more than ever. Pacification of the Occupation Zone is likely a fulltime job with a lot of overtime for the Jaguars and this Mobile Heavy Scout variant would help out tremendously. While an Alpha Strike Jump produces forty (40) heat and this configuration has 17 (34) Double Heat Sinks your only over by six (6), not bad. Point to Abele!

Configuration C from canon gives you long range harassment fire and fire support all in one which is interesting. With two LRM-15s and two Ultra AC/2s supported by two SRM-6s you will not overheat certainly as you strike from range. Problem is there is not a great deal of firepower here or added accuracy which would intrigue me. What most of my contestants did was to drop the Ultra ACs for bigger or more LRMs with Artemis IV FCS to improve the number of missile hits. Not only do I agree with this approach but it is appropriate to have a fire support option on this Heavy OmniMech. Again there are many options to choose from but I went with the one that could deliver the most accurately which was drakensis C. With four LRM-15s all linked to Artemis IV FCS and two Streak SRM-4s for backup you can do a staggering amount of damage (76) while going over by movement heat alone (1 or 2 depending on speed) if performing an Alpha Strike. While it featuring only enough ammo for a dozen rounds of long range fire is concerning I judged it to be the best for barrages. Point two to drakensis!!

Canon’s last possibility to save face is Configuration D which is not that shabby. Two Ultra AC/10s paired with an ER Large Laser and two ER Mediums for close in support do a solid job without going over heat all that much. Incredibly there were only two direct challengers marauder648 A and drakensis D which kept the twin Ultra AC/10s that serves as a good configuration base. Dropping the ER Mediums for a SRM-4 as marauder648 did or dropping the ER Large for another two ER Mediums while adding two more tons of Ultra AC ammo as drakensis did really failed to move me. As a result, configuration D holds on here at least for now and retains one for canon!

I looked at the Warhammer IIC variants for Configuration E of which there were at least four if you just look at twin ER PPC carriers. While the winner of this classification was marauder648 E these variants all suffered from heat problems while Bradshaw Prime was just as accurate and more heat friendly. While Bradshaw Prime lacks a Streak SRM 6 which means only 56 possible damage the overheat on a running Alpha Strike is only 6. While marauder648 E can do 68 possible damage a running Alpha Strike is gonna be 14 over. Of course, the Gauss does bring limited ammunition concerns with it but I feel the overall performance is just better here. Sorry marauder648 but point two for Bradshaw!!

Since we just journeyed back to the beginning for the last configuration lets do that again for F by revisiting variations of Configuration A. Instead of an Ultra AC/20 some folk based entries around an LB 20-X AC which is quite useful. I think that the best of these was marauder648 D which paired the massive main gun with a Large Pulse Laser, four ER Medium Lasers, two Flamers, and two Machine Guns. Along with an Active Probe this variant would make an excellent tank killer helping immeasurably against InnerSphere forces something the Jaguars would certainly use. While 42 heat from weapons fire does tax the integral 13 (26) Double Heat Sinks far too much making Alpha Strikes impossible careful select fire would be quite effective especially against conventional forces. Point to marauder648!

Configuration G became my home for all the rest of the concepts as the rest of the contest shook out fine. This was a long list which included long range harassers, mid-range energy boats, short range missile carriers, long range barrage models, numerous classic imitators, some intriguing generalists and even an artillery variant. Ultimately, I thought drakensis G was the most innovative of this massive group as it really stood out with its NARC launcher, six SRM-6s, and two ER Larges. As both weapon groups produce 24 heat a piece which together with movement maxes out the design’s integral heat sinks it is strictly a bracket firer. It is also mobile mounting four Jump Jets which may muddy your heat calculations but adds to the capabilities of the Cauldron Born. While I generally consider the NARC a dishonorable weapon it does help this design which could very conceivably use it in single combat as well as a general melee should any dezgra force attempt that. Point three to drakensis!!!

For Configuration H I wanted to come back to our long-range missile carriers for a variation on our new C. There were several twin LRM-20 boats including Bradshaw C which was perhaps too similar to drakensis C with its Streak SRMs. I really liked marauder648 C which was very solid with two ER Large Lasers but it had a low ammunition loadout which matched drak C with only a dozen reloads. I wanted to improve on that here and Ice Hellion C was close with two Large Pulse supporting two LRM-15s but I wanted to go with LRM-20s here. Abele P which was inspired by the Catapult has an improved ammo supply with eighteen (18) rounds of fire and it is mobile thanks to four Jump Jets. While it lacks larger energy weapons which could supplement its long-range fire further four Medium Pulse Lasers do make for a nice close-range addition. Point two to Abele!

There were four entries that featured two LB 10-X Autocannons as their basis and that will serve as the final core of the new Configuration I. Bradshaw D was a little too much all over the place with its back up weaponry and drakensis E went with an ER PPC which is an interesting choice. I might have gone with a Large Pulse to create a terrifying anti-air variant but the ER PPC does heat up an otherwise ice-cold configuration and add firepower. However, I liked Abele’s entries better which were so nice he essentially submitted them twice. Abele D and Abele V were nearly identical except for the placement of two ER Mediums. I like the inspiration of the ancient Hammerhands as well as the variation on Configuration D which was unchanged. It is perfect on the heat scale and does the most damage at mid-range of any of these designs. Congrats bud, point three to Abele!!!

With a two-way tie going into our fluff phase we could produce a clear winner or create a bigger tie. While I will say I liked Abele’s fluff better than drakensis this time (I do not buy the fact the Jags would inform the Falcons of yet another loss) the ultimate win here goes to marauder648. His was the best story in line with established Quicksilver fluff. So, we have a tie this time between drakensis and Abele with three design points each and a tie for second place with Bradshaw and marauder648 complying two points each. Canon did retain one configuration for a single point and I am sorry to say Ice Hellion came up empty this time around. If it is any consolation bud there was just so many good configurations out there, better luck next time. Thanks again everyone, see you soon for our next contest!
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drakensis

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #40 on: July 09, 2018, 02:44:59 AM »

Well done everyone. Even Canon, I guess, which managed a Trial of Refusal against us on one config.
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #41 on: July 09, 2018, 09:18:32 AM »

Aye well done all!
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Bradshaw

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #42 on: July 09, 2018, 11:30:12 AM »

Even Canon, I guess, which managed a Trial of Refusal against us on one config.

Yea wondering which Canon config survived because you mention someone winning all the primary configs over canon here. Nevermind I reread and see it was D

Congrats all.
« Last Edit: July 09, 2018, 03:51:12 PM by Bradshaw »
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Ice Hellion

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #43 on: July 09, 2018, 03:57:43 PM »

I am sorry to say Ice Hellion came up empty this time around. If it is any consolation bud there was just so many good configurations out there, better luck next time.

I told you I lost my magic touch. :P I only got mentioned 2.  ;D

Congratulations to the winners.
« Last Edit: July 09, 2018, 04:15:21 PM by Ice Hellion »
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #44 on: July 09, 2018, 04:45:16 PM »

I told you I lost my magic touch. :P I only got mentioned 2.  ;D

Don't worry bud it is there somewhere. Maybe take a page from Abele who posted early and often in this contest to tie for the win.

Yea wondering which Canon config survived because you mention someone winning all the primary configs over canon here.

Three configurations were so damn good in primary that they all could have been considered for the win. Sorry not to be precise there with my language. Here is a list of the categories and winners below.

Fluff: marauder648
Primary Configuration: drakensis Prime (Gauss & 2 ER PPCs)
Configuration A: Bradshaw A (Ultra AC/20, 2 Streak SRM-6s, ER Large, 2 Small Pulses)
Configuration B: Abele B (2 Large Pulses, 4 Medium Pulses, Active Probe, ECM Suite, 4 Jump Jets)
Configuration C: drakensis C (4 LRM-15s with Artemis & 2 Streak SRM-4s)
Configuration D: Canon D (2 Ultra AC/10, ER Large, 2 ER Mediums)
Configuration E: Bradshaw Prime (Gauss, ER PPC, 2 ER Mediums, Targeting Computer, Streak SRM-6)
Configuration F: marauder648 D (LB 20-X AC, Large Pulse, 4 ER Mediums, 2 Flamers, 2 Machine Guns, Active Probe)
Configuration G: drakensis G (2 ER Larges, 6 SRM-6s, NARC, 4 Jump Jets)
Configuration H: Abele P (2 LRM-20s with Artemis, 4 Medium Pulses, 4 Jump Jets)
Configuration I: Abele D (2 LB 10-Xs, 4 ER Mediums)
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