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Author Topic: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons  (Read 3095 times)

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Takiro

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Clan Smoke Jaguar began work on a design that would replace the aging Hellbringer sometime in the late 3040s. While retaining the same 325 XL Engine to produce an identical movement rate (5/8) this new concept would make use of advanced lightweight building materials like EndoSteel and Ferro-Fibrous to enhance its overall performance. The only tradeoff would be less available internal space thanks to these bulkier constructs than its simpler predecessor. Thankfully these high-tech upgrades significantly boosted the armor protection of the prototype over the Hellbringer (86% of maximum armor compared to 60%). While this was the designers main goal they also managed to better the mighty Hellbringer already impressive pod space by a ton and a half more. Following the appearance of the Outbound Light and the subsequent go vote on the invasion work was expedited by order of the Khans which may have resulted in some poorly researched weapon configurations.

Dubbed the Ebon Jaguar this fearsome OmniMech made its initial appearance at the Battle of Luthien. In the Kado-Guchi Valley this new design serving with the 1st Jaguar Guards earned another name from its InnerSphere opponents who were impressed at its ability to take damage and keep on coming. Called the Cauldron-Born after the unstoppable zombies of Irish myth it was this moniker which has ironically stuck. This is partly due to its initially discover by InnerSphere and Clan forces at Luthien and the Jaguars failure to win. In spite of more noteworthy individual appearances on Tukayyid and again at the Trial of Restoration its creator’s failure to ultimately triumph seemed to curse this fearsome OmniMech. As the Quicksilver Trials began proponents of the venerable Hellbringer’s gloried service were confident they would again defeat this ‘paper tiger’.

However, it was the Ebon Jaguar (Cauldron-Born) which ultimately defeated the Hellbringer (Loki) in single combat to officially supplant it as the Clans’ 65-ton Vampire (Assailant) OmniMech. Mercantile arrangements to supplement the Cimmeran OmniFigher with the Cloud Cobra Clan were the first to proliferate the design beyond the Jaguars. Bitter altercations with both the Diamond Sharks and Ghost Bears who apparently also prefer this new design over any other 65-tonner also have helped spread the Cauldron-Born as they call it. While a select few Crusader warriors in other Clans (Jade Falcon, Star Adder, Snow Raven, and Steel Viper) have received rare individual gifts none of these Clans have sought production share apparently satisfied with other designs at least for now. 
 
Confronted with challenges from the InnerSphere and the Clans, thanks to the recent reappearance of the Hellbringer, designers now seek to improve on the Ebon Jaguar’s original weapon configurations which may have been rushed through development. The ilKhan and the Quicksilver Institute are seeking to codify these new upgrades from all four Clans who now prefer it (Smoke Jaguar, Cloud Cobra, Diamond Shark, Ghost Bear) as well as those who have a few rare examples (Jade Falcon, Star Adder, Snow Raven, and Steel Viper). There is however a considerable amount of strife between some of these Clans and duels between warriors sporting the new Hellbringer. The Jaguars fiercely retain sole production rights to their premier Heavy OmniMech at Huntress Manufacturing Plant DL-6  and will continue to do so.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Ebon Jaguar (Cauldron-Born) Heavy OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 65 tons
Internal Structure: EndoSteel (3.5 ton)
Engine: Fusion 325 XL (12 tons)
Movement: 5/8
Heat Sinks: 13 (26)
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (9.5 tons – 182 armor factor)
Armament: 30 tons available for pod space

Please have your entries in by Friday July 6th, 2018 at 11:59 PM Eastern Standard Time (2 weeks), good luck!!
« Last Edit: June 25, 2018, 06:06:10 AM by Takiro »
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Abele

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #1 on: June 25, 2018, 01:49:38 AM »

At work right now, but I will have to see what the EJ has for current configs before I decide if I'm gonna run with this one.
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drakensis

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #2 on: June 25, 2018, 02:48:40 AM »

Please have your entries in by Friday July 6th, 2018 at 11:59 PM Eastern Standard Time (5 days starting now), good luck!!
For those not equipped with time machines, 5 days from now is 29 June.

Do we have 1 week or 2 weeks?
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #3 on: June 25, 2018, 03:33:12 AM »

One of the Mech's who's art sucks and the weapon configs always made me tilt my head and go 'bwuh!?' due to its weapon mixes and ammo allocation when you look at the Prime (plus being grossly oversinked), whilst other variants are terrifying heat hogs (B) long range firesupport with 4 tons of SRM ammo (*facepalm*) city fighters with a focus on long range weapons as its primary armament.

Whilst it does not venture into full blown

https://www.youtube.com/watch?v=_GP5_NQ_LEs

Territory, it skirts the edges with some choices and as you said, feels rushed out.  I'm looking forwards to taking a crack at this thing to see if we can't make something a bit more sensible.

And in my head its gonna look more like this



or



rather than Loose's



Because seriously, how does this thing walk?  Where's its knee joint? Does it have one? 


Also as an important question, are we to assume that the three tons of heatsinks built into the engine cannot be altered?  With it using the same engine system as the Hellbringer/Hellbringer II the engine could be modified to remove the additional cooling as needed. 


« Last Edit: June 25, 2018, 03:41:10 AM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #4 on: June 25, 2018, 06:14:36 AM »

For those not equipped with time machines, 5 days from now is 29 June.

Do we have 1 week or 2 weeks?

You have two, that was a remnant copied from last week. Sorry folks. :-[
 
Also as an important question, are we to assume that the three tons of heatsinks built into the engine cannot be altered?  With it using the same engine system as the Hellbringer/Hellbringer II the engine could be modified to remove the additional cooling as needed. 

That is correct. Nothing can be altered other than the weapons loadout but you still have more to work with (1.5 tons more) than the Hellbringer and 13 (26) Heat Sinks.

And before I forget somebody did a Mech of the Week Article on this Mech once upon a time. Link below

https://bg.battletech.com/forums/index.php/topic,44815.0.html

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Bradshaw

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #5 on: June 25, 2018, 08:46:06 AM »

Never liked its Inner Sphere name, they claim its an Irish myth but its not at best it based upon a fantasy novel from the 60's that is loosely based upon the Welsh. Disney made a movie with the Cauldron Born in it back in the 80s based upon it. The Black Cauldron. Also why when first seen by the Draconis Combine on Luthien was it named after an supposed Irish myth? Unless it was seen first by someone sent by Davion.

http://villains.wikia.com/wiki/Cauldron_Born

https://en.wikipedia.org/wiki/The_Chronicles_of_Prydain
« Last Edit: June 25, 2018, 08:49:01 AM by Bradshaw »
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Abele

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #6 on: June 25, 2018, 10:31:03 AM »

Well, here are my new configs for the Ebon Jaguar. Fluff will be up tomorrow morning unless I get called into work again on my remaining day off.

Code: [Select]
Cauldron-Born (Ebon Jaguar)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3047
Cost: 16,033,531 C-Bills
Battle Value: 875

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    30.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 HD, 1 CT, 1 LT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           17       
                                             L/R Leg     15           19       
================================================================================

Master Scientist Kastagir (of the Turiza Bloodhouse), a former Elemental warrior who washed out of his sibko prior to his Trial of
Position, was assigned the task of developing new configurations of the Ebon Jaguar. Following the failures of Clan Smoke Jaguar at
Wolcott, Luthien and finally at Tukayyid, it was believd that the Ebon Jaguar may have been rushed to the field by the Clans in
general and by the Smoke Jaguars, specifically. Many of the configurations had serious failings and this proven in combat against an
inferior enemy. Kastagir, after viewing a large number of Battleroms obtained from the Smoke Jaguars via Quicksilver Institute,
diagnosed a significant number of flaws in includincluding too much ammo dependent weaponry. large amounts of ammo for lesser weaponry
and a lack of moblity

His team attacked each of the configurations that were prevalent amongst the Smoke Jaguar in order of their primacy. First, was the
Prime which was overloaded with ammo-based weaponry. Two choices were made with the Prime. The first was the removal of the rather
ineffectual LB5-X autocannon and its attendant ammunition and replace it with a large pulse laser and a trio of small pulse lasers. The
second choice was to simplify the missile battery by replacing the original launchers with a pair of Streak SRM-4 launchers. The ER medium
laser was removed and replaced with an extra ton of ammunition for the Gauss rifle.

Next came the A configuration which had nearly all of its weaponry stripped away. An LB20-X replces auto-cannon replaces the Class 20
Ultra in the right torso, while all of the lasers were replaced by a pair of ER PPCs mounted in the arms. The twin machine gus were
retained, but have been relocated to the left torso. To help deal with the heat buildup, two additional het sink have been added. This
allows the ER PPCs to be used with relatively impunity as the Mech closes range to use the LB20-X.

The original B configuration was well armed, but failed to live up to its promise as it simply could not handle the heat load of said weaponry.
Kastagir's solution was to strip away the twin ER PPCs which reduced the heat burden significantly. For weapons, a pair of medium pulse
laser replaced the ER PPCs in the arm mounts. The addition of four jump jets increased the Mech mobility while the addition of four double
heat sinks further aided heat dissipation. The only other change made was replacing the TAG unit, a system that had no use within his Clan
and little use amongst the other Clans, with an ECM suite that would confuse the targeting systems of the spheroid enemy.

The new C configuration is meant to be a missile pure long-range fire support platform by stripping away the Ultra auto-cannons and SRM
launchers. In their stead, a quartet of fifteen-tube LRM launchers are mounted with each fed by a three-ton magazine. Close-in weapon
support is provided a pair of R mdiums lasers mounted in the arms and a pair of small pulse lasers mounted in the rear side torsos to
discourage approaching battle armor and Mechs.

Kastagir's continued dislike for the Ultra auto-cannon showed once again when he replaced the D configuration's Ultra 10s with a pair of
LB10-X with three-ton magazines. The R large laser was removed to make way for the extra ammunition and a pair of ER medium lasers.
The heat burden was lessened and the Ultra's propensity to jam was early eliminated with the use of LB-X auto-cannons.

The E configuration is a new variant that is meant to be a close quarters fighter. Four jump jets give this model greater battlefield mobility.
A pair of Streak SRM-6 launchers are mounted in the side torsos and are fed by a pair of two-ton ammunition bins. Each of the arms mounts
an ER large laser paired with an ER medium lasers while a small pulse laser is mounted in the right torso. The addition of five double heatsnks
goes a long way to help mitigate the heat of the lasers.

The final configuration is also jump-capable and is meant to be a generalist trooper variant. The right arm and torso are loaded with the long-
range weapons which consist of an ER large laser and an Artemis IV FCS-equipped LRM20 launcher. The left side of the Omnimech features the
short-ranged weaponry featuring a pair medium pulsers and a pair of Artemis IV-equipped SRM6 launchers.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 17,799,547
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,167

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-4                                 RT        3         1         2.00
Streak SRM-4                                 LT        3         1         2.00
(R) Small Pulse Laser                        LT        2         1         1.00
Gauss Rifle                                  RA        1         6        12.00
Small Pulse Laser                            RA        2         1         1.00
Large Pulse Laser                            LA        10        2         6.00
Small Pulse Laser                            LA        2         1         1.00
@Gauss Rifle (24)                            RT        -         3         3.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5          5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 18,657,031
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,466

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RT        6         9        12.00
2 Machine Guns                               LT        0         2         0.50
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          5       4       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: B                                              Cost: 18,553,906
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,574

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             17(34)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2.00
Active Probe                                 RT        0         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
ECM Suite                                    LT        0         1         1.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5/3j       5       5       3       0      3     1   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 18,285,781
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,431

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
(R) Small Pulse Laser                        RT        2         1         1.00
LRM-15                                       LT        5         2         3.50
(R) Small Pulse Laser                        LT        2         1         1.00
LRM-15                                       RA        5         2         3.50
ER Medium Laser                              RA        5         1         1.00
LRM-15                                       LA        5         2         3.50
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
@LRM-15 (24)                                 RA        -         3         3.00
@LRM-15 (24)                                 LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3


================================================================================
Loadout Name: D                                              Cost: 18,549,781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,028

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
LB 10-X AC                                   RA        2         5        10.00
LB 10-X AC                                   LA        2         5        10.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 18,427,062
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,554

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    5.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Small Pulse Laser                            RT        2         1         1.00
Streak SRM-6                                 LT        4         2         3.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5/3j       6       6       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 18,824,609
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,474

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 RT, 1 LA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
2 SRM-6s                                     LT        8         2         3.00
    Artemis IV FCS                           LT        -         2         2.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@SRM-6 (Artemis) (30)                        LT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5/3j       6       6       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

The following five configurations re personal configurations of individual Mechwarriors representing four different clans. The first comes
from Can Ghost Bear Star Captain Marcus Cole, Marcus is a newly Bloodnamed Mechwarrior, though he did not have the honor of service
in Operation REVIVAL due to his recovery of wounds suffered during the REVIVAL Trials. Following hi recovery he stayed in the Homeworlds
and studied as many of the BattleROMs from the Inner Sphere he could find. He found that many of the Ghost Bear losses came at the
hands of Aerospace fighters conducting forward air support missions. His primary purpose from that point forward was designing a configuration
for the Mech that he had been assigned. His Ebon Jaguar is fitted with a a pair each of ER large lasers mated an LB2-X auto-cannon.
A quarter of ER medium lasers. A total of seventeen double sinks. This variant is meant to knock fighters out of the sky before thy engage
Mechs on the ground. To accomplish this each armis fitted with an RE large laser, an LB2-X auto-cannon and ER medium laser as backup.
Additionally an ER medium laser is mounted in each side torso. Four additional heats sinks have been mounted.
 
Code: [Select]
================================================================================
Loadout Name: G                                              Cost: 18,393,031
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,170

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
LB 2-X AC                                    RA        1         3         5.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               RA        12        1         4.00
LB 2-X AC                                    LA        1         3         5.00
ER Medium Laser                              LA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
@LB 2-X (Cluster) (45)                       RT        -         1         1.00
@LB 2-X (Slug) (45)                          RT        -         1         1.00
@LB 2-X (Cluster) (45)                       LT        -         1         1.00
@LB 2-X (Slug) (45)                          LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5          4       4       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The following configuration was used by Clan Smoke Jaguar Mechwarrior Dagon of Bloodhouse Yoshida during the Battle of Luthien.
He did not leave with the defeated Smoke Jaguar and Nova Cat forces. He was last seen fighting three Battlemechs from one of the Genyosha regiments
It has been optimized for close quarters combat and mounts a dozen medium lasers, six each of extended range and pulse. No other
weapons are carried, though and additional eight double heat sinks have been added to deal with the oppressive heat generated by the
mounted weapons. For greater battefield mobility and manueverability frou jump jets have mounted in the side torsos.

Code: [Select]
================================================================================
Loadout Name: H (Dagon)                                      Cost: 18,294,031
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,858

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             21(42)                    8.00
    Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Medium Pulse Lasers                        RA        12        3         6.00
3 ER Medium Lasers                           RA        15        3         3.00
3 Medium Pulse Lasers                        LA        12        3         6.00
3 ER Medium Lasers                           LA        15        3         3.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 29
5/3j       7       7       0       0      3     2   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Star Captain Stuart Hamm is a renowned practitioner of the auto-cannon and has been known to achieve amazing feats of marks-
manship while using auto-cannon equipped OmniMechs. As his first Mech was a Piranha he's also adopted an affinity for the
machine gun. His configurations of the Ebon Jaguar features eight machine guns as back ups to his twin auto-cannons and
twin ER large lasers. His first foray into equipping his OmniMech featured a class 5 Ultra auto-cannon paired with an LB-5X auto-
cannon. Each auto-cannon is fed by a two-ton magazine. After three occasions in which his Ultra jammed, Stuart switched the
Ultra out with a second LB5-X.

Code: [Select]
================================================================================
Loadout Name: J (Stuart)                                   Cost: 18,281,656
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,980

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
4 Machine Guns                               RT        0         4         1.00
ER Large Laser                               RT        12        1         4.00
4 Machine Guns                               LT        0         4         1.00
ER Large Laser                               LT        12        1         4.00
Ultra AC/5                                   RA        1         3         7.00
LB 5-X AC                                    LA        1         4         7.00
@MG (200)                                    RT        -         1         1.00
@MG (200)                                    LT        -         1         1.00
@Ultra AC/5 (40)                             RA        -         2         2.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          5       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

===============================================================================
Loadout Name: J2 (Stuart 2)                              Cost: 18,384,781
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 1,933

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
4 Machine Guns                               RT        0         4         1.00
ER Large Laser                               LT        12        1         4.00
4 Machine Guns                               LT        0         4         1.00
LB 5-X AC                                    RA        1         4         7.00
LB 5-X AC                                    LA        1         4         7.00
@MG (200)                                    RT        -         1         1.00
@MG (200)                                    LT        -         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          5       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1


The following two configurations come courtesy of two Mechwarriors of Clan Jade Falcon. Star Captain Erica Chistu and her sibkin
Star Commander Elric are veterans of Operation Revival and survivors of the Battle of Tukayyid. They saw the errors of their Clan's
tactics and those of the other clans. Subsequent to the winning of her Bloodname, they jointly called for a Trial of Possession for two
of two of the Can's six Ebon Jaguar OmniMechs. Successful in their respective Trials, they chose to outfit their new rides in the
manner of two Mechs they had come to respect when used by their spheroid enemies. Erica's configuration emulates the Warhammer
andmounts an ER PPC in each arm while each side torso mounts a Streak SRM-6, an ER medium laser, an ER small laser and a
machine gun. Six additional heatsinks have also been added to deal with the heat. Elric's configuration uses the Marauder
as his inspiration though he uses large pulse lasers and medium pulse lasers in place of the PPCs and medium lasers. An LB10-X
auto-cannon with three tons of ammunition is mounted in place of the AC/5. To handle the heat issues an additional heat sink
has been added.

Code: [Select]
================================================================================
Loadout Name: K (Erica)                                        Cost: 18,443,562
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,721

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Machine Gun                                  RT        0         1         0.25
Streak SRM-6                                 RT        4         2         3.00
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Machine Gun                                  LT        0         1         0.25
Streak SRM-6                                 LT        4         2         3.00
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
@MG (1/2) (100)                              RT        -         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5          7       6       3       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: L (Elric)                                      Cost: 17,956,812
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,186

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         5        10.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5          5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Did you say you wanted more Ebon Jaguar configurations? No? Really? Well tough shite here they come.

Here are eight more configurations. Yes, I was bored out of my skull. There will be minimal fluff for the first two. The others will have no fluff.


Star Commander Inigo of the Mercer Bloodhouse is a a young warrior who chooses to place himself in the center of a fight and slug it
out up close with his opponent and his configuration of the Ebon Jaguar proves that. Fitted with six Streak SRM-6 launchers this variant
is designed to inflict the maximum amount of damage possible. Backing up these launchers are two braces of lasers, one brace each ER
medium and small pulse lasers.

Code: [Select]
================================================================================
Loadout Name: M                                              Cost: 18,351,781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,330

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              RT        8         4         6.00
Small Pulse Laser                            RT        2         1         1.00
2 Streak SRM-6s                              LT        8         4         6.00
Small Pulse Laser                            LT        2         1         1.00
Streak SRM-6                                 RA        4         2         3.00
ER Medium Laser                              RA        5         1         1.00
Streak SRM-6                                 LA        4         2         3.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5          8       8       0       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Star Captain Mikaela Carrera is an up and comer with Clan Ghost Bear after taking control of her Bloodhouse shortly after winning her
Bloodname. While she did not fight in Operation Revival, she was a veteran of the Trials and helped her Clan secure a place in the
invasion. Injuries kept her from joining her Clan at the front. She was assigned an Ebon Jaguar after she recovered from her injuries and
won her Bloodname after two members of her Bloodhouse were killed in the Inner Sphere. Preferring long-range combat she fitted her
Ebon Jaguar with a quartet of ER large lasers. These large lasers are kept cool by an additional ten double heat sinks. Secondary weapons
are limited to a Streak SRM-4 and a pair of machine guns.

Code: [Select]
================================================================================
Loadout Name: N                                              Cost: 18,219,781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,370

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                   10.00
    Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               RT        0         2         0.50
Streak SRM-4                                 LT        3         1         2.00
2 ER Large Lasers                            RA        24        2         8.00
2 ER Large Lasers                            LA        24        2         8.00
@MG (1/2) (100)                              RT        -         1         0.50
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

INSPIRED BY THE ORION

Code: [Select]
================================================================================
Loadout Name: O                                              Cost: 17,857,812
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,245

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12.00
(R) Small Pulse Laser                        RT        2         1         1.00
LRM-20                                       LT        6         4         5.00
SRM-4                                        LT        3         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
Small Pulse Laser                            LA        2         1         1.00
@Gauss Rifle (16)                            RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5          6       6       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

INSPIRED BY THE CATAPULT

Code: [Select]
================================================================================
Loadout Name: P                                              Cost: 18,607,531
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,740

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RT        8         2         4.00
2 Medium Pulse Lasers                        LT        8         2         4.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5/3j       6       6       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3

INSPIRED BY THE RIFLEMAN

Code: [Select]
================================================================================
Loadout Name: R                                              Cost: 18,450,781
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,044

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Large Laser                               RA        12        1         4.00
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
LB 5-X AC                                    LA        1         4         7.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 5-X (Slug) (20)                          RT        -         1         1.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1

INSPIRED BY CRUSADER

Code: [Select]
================================================================================
Loadout Name: S                                              Cost: 18,860,187
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,516

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Machine Gun                                  RT        0         1         0.25
ER Medium Laser                              RT        5         1         1.00
(R) Small Pulse Laser                        RT        2         1         1.00
Streak SRM-6                                 LT        4         2         3.00
Machine Gun                                  LT        0         1         0.25
ER Medium Laser                              LT        5         1         1.00
(R) Small Pulse Laser                        LT        2         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@Streak SRM-6 (15)                           LT        -         1         1.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          7       7       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

INSPIRED BY THE ROYAL BLACK KNIGHT

Code: [Select]
================================================================================
Loadout Name: T                                              Cost: 18,550,709
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,625

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    7.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RT        10        2         6.00
ER Medium Laser                              RT        5         1         1.00
Active Probe                                 RT        0         1         1.00
Large Pulse Laser                            LT        10        2         6.00
ER Medium Laser                              LT        5         1         1.00
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5          5       5       3       0      3     2   Structure:  4
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

INSPIRED BY THE HAMMERHANDS

Code: [Select]
================================================================================
Loadout Name: V                                              Cost: 18,549,781
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,028

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
LB 10-X AC                                   RA        2         5        10.00
ER Medium Laser                              RA        5         1         1.00
LB 10-X AC                                   LA        2         5        10.00
ER Medium Laser                              LA        5         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

« Last Edit: July 01, 2018, 12:00:08 PM by Abele »
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Bradshaw

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #7 on: June 25, 2018, 10:50:44 AM »

The Battle of Luthien, long shall our Clan remember the embarrassment we faced in our defeat at the hands of the Spheroids, not soon after again we lost at Tukayyid. Losing many of our blood named warriors along with their ‘Mechs, the Ebon Jaguar was able to wet its claws in the blood of many of the surats blood, yet for all its success on the battlefield in the end it was all for naught.

This new OmniMech was one of the few good things to come out of the past year. In order to gain vengeance and tear the throats of our enemies we have had our warriors evaluate the many different Battle ROMS from the battles which have shown us the good and the bad of the design and as such we have changed many of the standard configurations we will be offering to our warriors.


-------New Fluff--------6/27/18
Introduced in 3049 to address flaws in the venerable Hellbringer, by Operation REVIVAL the Ebon Jaguar had begun to spread through the Jaguar's touman prior to the Battle of Luthien. Seen in small numbers during the engagement the Inner Sphere warriors who fought it designated it the Cauldron-Born after an unstoppable zombie of Terran myth. Paradoxically many other Clans have taken to calling it the Cauldron-Born after first learning detailed information of the design from Clan Watch sources located in the Inner Sphere.

Named after an evolutionary offshoot of the Clan’s Totem animal the Ebon Jaguar. The ‘Mech received its name after one of its initial test runs when the pilot used the ‘Mech to stalk his target ultimately pouncing on him from on high, reminding the Star Colonel observer of his favored hunting companion stalking its prey in its natural environment.

The body of the ‘Mech drew the eyes of its original eyewitnesses with its resemblance to an aerospace fighter. Some of which thought it may have been a new Clan LAM design. When in fact what it is designed for is to allow the ‘Mech to have a shorter silhouette. With the majority of its torso weapons being located in external pods for ease of replacement and repair. Some pilots have also learned through trial and error that in certain situations this also allows the ‘Mech to sit on the horizon and fire its torso mounted weapons at targets while the remainder of the ‘Mech is unable to be targeted.

First facing combat at the Battle of Luthien, and not soon after again at Tukayyid. Smoke Jaguar has in the past two years lost a significant portion of their operational strength. Increasing the number of Ebon Jaguars within their touman as the new OmniMech was one of the few bright spots over the past year or so. Facing numerous Trial of Possession challenges over production runs and in two cases successfully defending themselves from challenges from Clan Ghost Bear and Ice Hellion over design blueprints after Operation Quicksilver for the two clans to have secondary production sites of the OmniMech.

With its success on the battlefield and the need now more than ever for the design to become part of the backbone of the Clan alongside other older Smoke Jaguar designs. The Clan has worked with its warriors and the few other Clans that have received a significant portion of the ‘Mechs either via trade or trial to evaluate the current standard configurations and suggest changes to improve upon it.


Prime
Code: [Select]
Weapons Loc Heat
Gauss Rifle RA 1
ER PPC LA 15
ER Medium Laser LT 5
ER Medium Laser RT 5
Streak SRM 6 LT 4

Ammo Loc Shots
Gauss Ammo RT 16
Streak SRM 6 Ammo LT 15

Equipment Loc
Targeting Computer RT

Replacing the old Prime Configuration, our new Prime drops many of its old weapons only keeping the Gauss Cannon and its ER Medium Laser. Replacing the LBX with an ER PPC adding an additional ER Medium along with a new Streak SRM 6 pack for short to intermediate engagements. Backed by a Targeting Computer that has made our older Warhawk design such a success. This design was used by  Star Commander Ebre in the battle of Dinju Heights on Tukayyid as she was able to destroy 6 Comstar ‘Mechs as well as 2 tanks of the 50th Division before ultimately falling. Ebre is one of our newest Ristars as she was thought lost but later recovered from the battlefield

Config A.
Code: [Select]
Weapons Loc Heat
Ultra AC/20 RT 7
Streak SRM 6 LT 4
Streak SRM 6 LT 4
ER Large Laser RA 12
Small Pulse Laser RA 2
Small Pulse Laser LA 2

Ammo Loc Shots
Streak SRM 6 Ammo LT 30
Ultra AC/20 Ammo RT 5
Ultra AC/20 Ammo LT 10

Equipment Loc
Double Heat Sink RA

Again taking the main weapon of the configuration and altering the weapons surrounding it. Our new A configuration. Has maintained the massive Ultra AC/20 as well as one of its ER Large Lasers dropping the second due to heat concerns that arose in the field. Instead adding twin Streak SRM 6 launchers, whose lock on ability will ease heat concerns with their ability to only fire only when locked on. Backed by twin Small Pulse lasers for any infantry and armor engagements which would have been helpful vs the hovercraft faced in the marshes of the Racice River Delta of Tukayyid. Adding one additional heat sink while helping with its heat concerns it does not stop the ‘Mech from overheating if Alpha Striking its opponent.


Config B
Code: [Select]
Weapons Loc Heat
Large Pulse Laser RA 10
Large Pulse Laser LA 10
Streak SRM 6 LT 4
Streak SRM 6 LT 4
Streak SRM 6 RT 4
Streak SRM 6 RT 4

Ammo Loc Shots
Streak SRM 6 Ammo RT 30
Streak SRM 6 Ammo LT 30

Equipment Loc
ECM Suite RT
Active Probe LT

Continuing the trend of keeping what worked and changing what did not. Configuration B was a great disappointment on the battlefield. Not one single warrior that fought on Tukayyid with this config survived the battle. Poor heat distribution forced many of warriors to overheat rendering their ‘Mechs easy targets to their counterparts. Keeping the accuracy of the Large Pulse Lasers and pairing it up with a quad of Streak SRM 6 launchers, this new configuration will still overheat like its predecessor but not to the point where it will almost automatically shut down during an alpha strike. Maintaining most of its enhanced electronics allowing it to hide or find its enemies wherever it goes it dropped the TAG system that many of our warriors refused to use as its lacks honor.

Config C
Code: [Select]
Weapons Loc Heat
LRM 20 LT 6
LRM 20 RT 6
Streak SRM 6 LA 4
Streak SRM 6 RA 4
Medium Pulse Laser RA 4
Medium Pulse Laser LA 4
ER Medium Laser RA 5
ER Medium Laser LA 5

Ammo Loc Shots
LRM 20 (Clan) Artemis-capable Ammo RT 6
LRM 20 (Clan) Artemis-capable Ammo RT 6
LRM 20 (Clan) Artemis-capable Ammo LT 6
LRM 20 (Clan) Artemis-capable Ammo LT 6
Streak SRM 6 Ammo RT 15
Streak SRM 6 Ammo LT 15

Equipment Loc
Artemis IV FCS RT
Artemis IV FCS LT

Configuration C takes the original config and upgrades its old primary weapons. Upgrading the original twin LRM 15 launchers and upgrading to LRM 20s backed with Artemis IV support. Also upgrading its twin SRM 6 launchers to the Streak versions. Dropping the twin Ultra AC/2 which reduced the total range of this configuration but the tonnage dropping them provided was able to be put to better use upgrading the previous systems and allowed the installation of twin ER Mediums and Medium Pulse Lasers for weaponry in the case other ammo supplies run out.

Config D
Code: [Select]
Weapons Loc Heat
LB 10-X AC RA 2
LB 10-X AC LA 2
Flamer LA 3
Flamer LA 3
Machine Gun RA 0
Machine Gun RA 0
Small Pulse Laser RA 2
Small Pulse Laser LA 2
ER Medium Laser RT 5

Ammo Loc Shots
LB 10-X AC Ammo LT 10
LB 10-X AC Ammo RT 10
LB 10-X Cluster Ammo RT 10
LB 10-X Cluster Ammo LT 10
Half Machine Gun Ammo RT 100

Equipment   Loc
Active Probe LT

The first of our variants that fails to maintain any of its weaponry. With the upsurge in dissident forces on our occupied worlds, a new configuration was required to deal with any infantry irregulars and the occasional DCMS raid. Replacing the twin Ultra AC/10 weapons with the more versatile LBX variants and maintaining the 4 tons of ammunition for the twin cannons. Most warriors piloting this variant opt for a 50/50 split of traditional rounds and cluster ammunition. Equipped with an Active Probe to route out hidden forces allowing its plethora of anti-infantry weapons to come into play. This new variant should assist in maintaining the masses until they learn their place within our Clan.

Config E
Code: [Select]
Weapons Loc Heat
ER Large Laser RA 12
ER Large Laser RA 12
Gauss Rifle LA 1
SRM 6 RT 4
SRM 6 RT 4

Ammo Loc Shots
Gauss Ammo LT 8
Gauss Ammo LT 8
SRM 6 Ammo RT 15

Equipment Loc
Targeting Computer LT

Breaking new ground now we have added new two new configurations based upon requests from other Clans that have utilized the design its its short time in production already. The first one configuration E is designed by Clan Cloud Cobra is our headhunter configuration. Able to engage with precision strikes outside the range of most Spheroid weapon ranges. Armed with the deadly Gauss Cannon as well as twin ER Large Lasers. This is one of our most heat efficient configs able to walk the battlefield firing its 3 primary weapons without the dangers of overheating. If an enemy is able to close the distance. Twin SRM 6 Launchers will assist in destroying any foe it might engage.

Configuration F
Code: [Select]
Weapons Loc Heat
ER PPC RA 15
ER PPC LA 15
Streak SRM 6 LT 4
Machine Gun RT 0
Machine Gun RT 0
Machine Gun RT 0
Machine Gun RT 0
ER Small Laser LA 2
ER Small Laser RA 2

Ammo Loc Shots
Streak SRM 6 Ammo LT 15

Equipment Loc
Targeting Computer LT
Jump Jets 2 LT
Jump Jets 2 RT
Double Heat Sink LA
Double Heat Sink LA
Double Heat Sink RA
Double Heat Sink RA
Double Heat Sink RT

Now this Configuration was almost discarded from consideration but Ghost Bear warriors that used to pilot the Hell’s Horses Hellbringer have been using this configuration. And well since we beat the Hell’s Horses design in the recent Quicksilver Trials what better way to lord it over them than using a design using their specifications against them all while making it better. In this dark time we must show our dominance at every opportunity otherwise the vultures will surely circle.

----------------------Edit Add
Notable Pilot
Star Captain Dominic of Clan Ice Hellion, a freeborn warrior who is under the wing of Khan Asa Taney. Star Captain Dominic issued a Trial of Possession for one of the first Ebon Jaguars to roll off the assembly line. Killing his opponent with a single shot from his prized Nova's ER PPC. Upon gaining possession of the OmniMech he has created a new variant in homage to his two different favorite configurations with his old 'Mech.


Code: [Select]
Weapons Loc Heat
ER PPC LA 15
ER PPC RA 15
ER Medium Laser LT 5
ER Medium Laser LT 5
ER Medium Laser LT 5
ER Medium Laser LT 5
ER Medium Laser RT 5
ER Medium Laser RT 5
ER Medium Laser RT 5
ER Medium Laser RT 5
Clan TAG RT 0

Equipment   Loc
Targeting Computer LT
Active Probe RT
ECM Suite RT
Double Heat Sink LA
Double Heat Sink RT
Double Heat Sink RA


« Last Edit: June 27, 2018, 10:29:57 AM by Bradshaw »
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #8 on: June 25, 2018, 11:02:56 AM »

Ebon Jaguar - Quicksilver

Despite its relative newness the Ebon Jaguar struggled to make a name for itself after the Jaguar’s defeats on Luthien and Tukayyid which didn’t shine the best light on the Clan or its equipment.  Despite this, and feeling the need to redeem their honour as a Clan the Smoke Jaguars entered the Ebon Jaguar into the Quicksilver trials for the ‘Vampire’ role. 
That the Ebon Jaguar defeated the Hellbringer came as a surprise to many and the Mech won its place as the ‘Vampire’ of its weight class and all seemed well and good.  Until the Jaguars then refused to share the design and only offered it as gifts.  It took the Cloud Cobras making trade agreements with the Jaguars in return for a share of a production run of the Ebon Jaguar to see it start to slowly spread.  The Bears and Sharks also favour the Mech and have also started initiating Trials for production shares of the output of the Jaguars HMP DL-6 line. 

The Quicksilver Trials and the brutal fighting on Luthien and Tukkayid did expose some flaws with the Ebon Jaguar’s weapon configurations though, more because the design was rushed into production so it could take part in Operation REVIVAL.  When this was found out the Scientists involved were permanently removed from their positions by the Jaguars whilst the other Clans began researching and testing on how best to use the space and plentiful tonnage available on the Ebon Jaguar chassis.  Despite its rushed nature the chassis is fundamentally sound and scores well in terms of performance and reliability, giving the Quicksilver program a good foundation to build upon.

Design

The Ebon Jaguar whilst sharing the same mobility as the Hellbringer makes full use of weight saving materials and greatly increases the protection to 86% of the frames maximum capability.  Despite this, the Mech still has a ton and a half more carrying capacity, although it has less internal volume due to the use of the endo-steel and ferro-fibrous armour. 

Prime – The original Prime had a very disjointed combination of weapons and was heavily oversinked and whilst a potent threat at long range its mixed weapons produced varying results and after the lessons of Tukkayid even the Jaguars realised they needed to reduce their logistics footprint.  To this end they stripped the Prime of its original weapon systems save its gauss rifle.  The Prime continued its focus on long range combat but now featured an ER PPC in the place of the bulky LB pattern autocannon as well as an Artemis IV enhanced LRM-15.  Both the gauss rifle and LRM had their own 2-ton ammunition bins which was deemed adequate by the Jaguar Scientists involved in the program.  Finally a pair of ER medium lasers and a single ER small laser provide additional firepower at shorter ranges whilst an extra ton of heatsinks was also installed.  Whilst a full alpha strike would severely strain the Mech’s cooling systems, it could fire all three long range weapons and retain full mobility without any heat issues.

Code: [Select]
Cauldron-Born (Ebon Jaguar) Prime
Clan TW
65 tons 
BV: 2,653
Cost: 18,533,797 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
ER PPC                          LA    15
ER Medium Laser                 LT     5
ER Medium Laser                 LT     5
LRM 15                          RT     5
ER Small Laser                  LT     2

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8
LRM 15 (Clan) Artemis-capable Ammo  RT     8

Equipment                      Loc
----------------------------------
Artemis IV FCS                  RT

!MechView.CarringCapacity!One battle armor squad


A – Like the original design the A was built to fight in close quarters, but the Quicksilver A did not come from the Jaguars, it came from the Bears and Warrior Evans who altered his Cauldron-Born (as the Mech was known in Bear service) into a close quarters mugger.  Armed with a pair of ultra-10 autocannons each with their own 2-ton ammunition hoppers the A could produce a great deal of firepower at mid to short ranges.  The sole concession to long range firepower is the torso mounted ER Large laser whilst in the opposite torso a SRM-4 can hopefully find the holes punched by the heavy cannons.  The A can run hot but not unduly so and a careful pilot can easily ride the Mech’s heat curve whilst using the Mech’s speed to close the distance to bring its guns to bear.

Code: [Select]
Cauldron-Born (Ebon Jaguar) A
Clan TW
65 tons 
BV: 1,993
Cost: 18,044,469 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
Ultra AC/10                     LA     3
Ultra AC/10                     RA     3
ER Large Laser                  LT    12
SRM 4                           RT     3

Ammo                           Loc Shots
----------------------------------------
Ultra AC/10 Ammo                RA    10
Ultra AC/10 Ammo                RA    10
Ultra AC/10 Ammo                LA    10
Ultra AC/10 Ammo                LA    10
SRM 4 Ammo                      RT    25


!MechView.CarringCapacity!One battle armor squad


B
– Hailing from Star Captain Hadrian Noruff, the Quicksilver B downgrades its firepower but increases its versatility and mobility.  Removing the paired ER PPCs allowed for the installation of a full rack of jump jets which fitted well with the Cobra’s love of aerospace assets and their refinements of the Hover-drop tactic to deploy forces.  Mid-range firepower was augmented by another pair of medium pulse lasers making Star Captain Noruff’s mech lethally accurate.  The electronics suite was also expanded to include an ECM whilst the almost superfluous TAG was retained due to the realities of REVIVAL making the Clans have to use Arrow missiles to counter Inner Sphere artillery forces.  A full alpha strike will cause a significant heat surge but it can jump its full distance and use its paired large pulse lasers without any difficulty.  Initial testing has shown that the B will make a fearsome raider and scout killer whilst its potent EW suite allow it to act as a heavy scout for its Stars.

Code: [Select]
Cauldron-Born (Ebon Jaguar) B
Clan TW
65 tons 
BV: 2,612
Cost: 18,873,594 C-bills

Movement: 5/8/5
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               LA    10
Large Pulse Laser               RA    10
Medium Pulse Laser              LT     4
Clan TAG                        LT     0
Medium Pulse Laser              RT     4
Medium Pulse Laser              LA     4
Medium Pulse Laser              RA     4

Equipment                      Loc
----------------------------------
Active Probe                    RT
ECM Suite                       RT

!MechView.CarringCapacity!One battle armor squad


C
– From Warrior Max of Clan Diamond Shark, one of the few Shark Warriors who could claim they fought at Tukkayid and fought well and survived the redesigned C retains its original role as a long range support Mech but simplifies the weapons mix and increases firepower.  A pair of Artemis IV equipped LRM-20’s each fed by a 2-ton ammunition supply provides the main bulk of the Mech’s long range firepower whilst a pair of ER Large lasers form the remainder of its armament.  Unlike other variants of the Ebon Jaguar the C can fire its full weapons complement and be fully mobile without any heat problems.  The Sharks offered the design to the Jaguars who viewed the variant as their version of mobile artillery, which also netted the Sharks a decent return in supplying the Jaguars with Artemis receiver equipped LRM rounds.



Code: [Select]
Cauldron-Born (Ebon Jaguar) C
Clan TW
65 tons 
BV: 2,426
Cost: 18,871,531 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 19 [38]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
ER Large Laser                  RA    12
LRM 20                          LT     6
LRM 20                          RT     6

Ammo                           Loc Shots
----------------------------------------
LRM 20 (Clan) Artemis-capable Ammo  LT     6
LRM 20 (Clan) Artemis-capable Ammo  LT     6
LRM 20 (Clan) Artemis-capable Ammo  RT     6
LRM 20 (Clan) Artemis-capable Ammo  RT     6

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LT
Artemis IV FCS                  RT

!MechView.CarringCapacity!One battle armor squad

D - The brutal fighting on Tukkayid rammed home the reality that both conventional vehicles and infantry formations had to be taken as a serious threat, especially when in support of Mech forces.  With the Jaguars unwilling to field conventional infantry forces of their own and desperately increasing the size of their Elemental Sibko’s to try and make up for the losses suffered in their campaigns, they also adapted the Ebon Jaguar and turned it into a Mech designed to kill hostile supporting forces.  The mech’s main punch comes from a fearsome LB-20 pattern autocannon fed by a 3-ton ammo drum.  The heavy cannon can fire cluster and solid shot that can shred vehicles and Mechs in short order.  A large pulse laser adds long range accuracy whilst a quartet of ER medium lasers can deal with lighter tanks or maul a heavier one.  For anti-infantry work a pair of machine guns and flamers can obliterate any infantry force in moments whilst the flamers can get at even the most well dug in troops.  An active probe allows the Mech to hunt for targets but the firepower comes at a cost in a heavy heat load and full alpha strikes are not recommended until a significant amount of ammunition has been expended.

Code: [Select]
Cauldron-Born (Ebon Jaguar) D
Clan TW
65 tons 
BV: 2,316
Cost: 18,905,562 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
LB 20-X AC                     LA/LT     6
Large Pulse Laser               RA    10
Machine Gun                     RA     0
Machine Gun                     RA     0
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Flamer                          RA     3
Flamer                          RA     3

Ammo                           Loc Shots
----------------------------------------
LB 20-X AC Ammo                 LT     5
LB 20-X AC Ammo                 LT     5
LB 20-X AC Ammo                 LT     5
Half Machine Gun Ammo           RA   100

Equipment                      Loc
----------------------------------
Active Probe                    RA

!MechView.CarringCapacity!One battle armor squad


E – Designed as a general purpose fighter but reflecting their experiences on Tukkayid Warrior Henry, a survivor of the 2nd Falcon Regulars from the bloodbath at Robyn’s Crossing coloured his perception of Mech armament.  His Echo variant featured a pair of ER PPCs and a pair of ER Medium lasers for its primary, ammo independent punch and all four guns are made more lethal because they are tied into a targeting computer.  A pair of Streak SRM-6’s, each with their own ton of ammunition round out the Mech’s armament whilst five tons of additional heatsinks help fight the heat of the Mech’s weapons although a full alpha will produce a nasty heat spike.
Despite the high heat load the E’s firepower and endurance make it a potent threat.

Code: [Select]
Cauldron-Born (Ebon Jaguar) E
Clan TW
65 tons 
BV: 2,859
Cost: 18,442,531 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          LA    15
ER PPC                          RA    15
Streak SRM 6                    RT     4
Streak SRM 6                    LT     4
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               RT    15
Streak SRM 6 Ammo               LT    15

Equipment                      Loc
----------------------------------
Targeting Computer              RT

!MechView.CarringCapacity!One battle armor squad


F – Another fire support unit the F was designed by the previously unknown Jade Falcon Warrior Steven Brak who was part of the Falcon Guards and who fought and died defending the Falcons LZ on Tukkayid.  Quickly reconfiguring his Ebon Jaguar to engage combined arms opponents Warrior Steven’s Mech provided anti-air and anti-vehicle protection for Star Colonel Aidan Pryde and its effectiveness in this role brought it to the attention of the Quicksilver scientist teams.
Although under-gunned for a Mech its size it still outguns the Gargoyle Prime (admittedly not a difficult thing to do).  A pair of LB-5 pattern autocannons each with their own 2-ton ammo hopper can let the Mech swat aircraft and damage the motive systems of tanks whilst an ER large laser provides additional direct firepower.  An Artemis IV enhanced LRM-20 and its 2-ton ammunition bin give the Mech another potent long-range bite whilst also being useful at shorter ranges.  The F also runs very cool and does not need any additional cooling systems to be installed.

Code: [Select]
Cauldron-Born (Ebon Jaguar) F
Clan TW
65 tons 
BV: 1,911
Cost: 18,397,156 C-bills

Movement: 5/8
Engine: 325 XL
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
LB 5-X AC                       LA     1
LB 5-X AC                       RA     1
ER Large Laser                  RT    12
LRM 20                          LT     6

Ammo                           Loc Shots
----------------------------------------
LB 5-X AC Ammo                  LA    20
LB 5-X AC Ammo                  LA    20
LB 5-X AC Ammo                  RA    20
LB 5-X AC Ammo                  RA    20
LRM 20 Ammo                     LT     6
LRM 20 Ammo                     LT     6

Equipment                      Loc
----------------------------------
Artemis IV FCS                  LT

!MechView.CarringCapacity!One battle armor squad


G – Designed by Star Captain Victoria Nygren who was one of the few Wolves to obtain a Ebon Jaguar, with hers being taken as salvage following a successful Trial against the Jaguars the Star Captain designed her configuration for maximum flexibility.  A full array of jump jets allow the Mech to leap up to 150 meters, allowing her to bring her weapons into range.  For long range engagements an ER large laser give it sufficient punch and a LB-10 pattern autocannon can engage ground and air targets at medium ranges as well as a pair of Medium pulse lasers and a single Streak SRM-6 rack.  The autocannon draws from a 2-ton ammunition hopper whilst the Streak draws from a single ton but this is more than enough for the efficient launcher.   

Code: [Select]
Cauldron-Born (Ebon Jaguar) G
Clan TW
65 tons 
BV: 2,289
Cost: 18,626,094 C-bills

Movement: 5/8/5
Engine: 325 XL
Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 104 (Endo-Steel)
Armor: 182/211 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               21       32
Center Torso (rear)                  9
Right Torso                15       22
Right Torso (rear)                   8
Left Torso                 15       22
Left Torso (rear)                    8
Right Arm                  10       17
Left Arm                   10       17
Right Leg                  15       19
Left Leg                   15       19

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  RA    12
LB 10-X AC                      LA     2
Streak SRM 6                    RT     4
Medium Pulse Laser              LT     4
Medium Pulse Laser              RA     4

Ammo                           Loc Shots
----------------------------------------
LB 10-X AC Ammo                 LA    10
LB 10-X Cluster Ammo            LA    10
Streak SRM 6 Ammo               RT    15


!MechView.CarringCapacity!One battle armor squad


Deployment

Because the Jaguars hold the only production rights to the design the Ebon Jaguar is naturally most widely deployed in their depleted Tourman and is currently filling many roles (and holes) in their front line Front Line Clusters as the Jaguars rebuild.  The Bears, Sharks and Cobras all make use of the Mech but with the Jaguars refusing to share the plans even at the ilKhan's 'suggestion' the number of Ebon Jaguar's outside of the Jaguars Tourman is greatly limited.  It is unknown how the ilKhan will overcome this problem as the Mech has been selected as the 'Vampire' of its weight class but it can't be fully deployed whilst the Jaguars retain their death grip on the plans for the Ebon Jaguar.







« Last Edit: June 25, 2018, 11:06:45 AM by marauder648 »
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #9 on: June 25, 2018, 12:55:29 PM »

And somewhat amusingly, I did that Mech of the Week :D
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Abele

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #10 on: June 25, 2018, 01:35:52 PM »

Fluff has been uploaded with a total of seven configurations.
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #11 on: June 25, 2018, 03:29:49 PM »

And this one's off to a stonking start :) Great stuff folks :)  And I for one am looking forwards to the political wrangling and bitchyness when we get heavier.

I can imagine the Falcons demanding significant changes to the Timberwolf and when the Falcons show off their shiny new Turkina and Night Gyr (both with that new Mech smell still on them) the Wolves will have a go and cause the Falcons to go REEEE!
« Last Edit: June 25, 2018, 03:57:27 PM by marauder648 »
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Takiro

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #12 on: June 25, 2018, 04:27:19 PM »

Wow, three entries in already and some really good configurations. Very nice Abele, Bradshaw and marauder648!

One of the Mech's who's art sucks and the weapon configs always made me tilt my head and go 'bwuh!?' due to its weapon mixes and ammo allocation when you look at the Prime (plus being grossly oversinked), whilst other variants are terrifying heat hogs (B) long range fire support with 4 tons of SRM ammo (*facepalm*) city fighters with a focus on long range weapons as its primary armament.

I think the canon configurations are flawed certainly and I eluded to why in my introduction. 

Because seriously, how does this thing walk?  Where's its knee joint? Does it have one?

The first version I believe is simply crouching in a powered down mode while the later redraw is in motion. I will have to wip out my minis and showcase them here.  ;)

And this one's off to a stonking start :) Great stuff folks :)  And I for one am looking forwards to the political wrangling and bitchyness when we get heavier.

I can imagine the Falcons demanding significant changes to the Timberwolf and when the Falcons show off their shiny new Turkina and Night Gyr (both with that new Mech smell still on them) the Wolves will have a go and cause the Falcons to go REEEE!

Bradshaw and I went over some of the concepts for Quicksilver (production levels, rules, and working on new RATs) over the weekend. I'd expect conflicts to intensify between the Clans certainly as individual warriors and Clans square off for production shares.
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marauder648

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #13 on: June 25, 2018, 04:37:09 PM »

I can imagine something like this

[Jade Falcon] Behold! The Turkina! 95 tons of pure awesome!  *big proud smile and puffed out chest*
[Wolves] Uhh..why has it got a pair of LB-5's?
[Bears] Indeed..would not a gauss rifle be superior?
[Jags] IT HAS TINY LEGS!
[Hellions] Too damn slow!
[Falcons] FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...
[Scorpions] Uh-uh-uh! E for Everyone!

*ALL CLAMOURING*

And I did see one interesting theory, that somewhere the writers got the names/fluff mixed up. The Cauldron as it stands now was possibly meant to be called the Kingfisher, whilst the Kingfisher was meant to be called the Cauldron Born. It does make sense, the Kingfisher tends to be the unstoppable zombie of a Mech, the Cauldron is no zombie and tends to be packed with explodium.
« Last Edit: June 26, 2018, 01:56:34 AM by marauder648 »
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drakensis

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Re: Quicksilver Upgrades #21: Ebon Jaguar (Cauldron-Born) 65 tons
« Reply #14 on: June 26, 2018, 01:53:22 AM »

Ebon Jaguar (Cauldron-born)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 16,033,531 C-Bills
Battle Value: 875

Chassis: CSJ Type 65.43 Endo-Steel
Power Plant: Consolidated 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Composite A-4 Ferro-Fibrous
Armament:
    30.0 tons of pod space.
Manufacturer: Huntress Manufacturing Plant DL-6
    Primary Factory: Huntress
Communications System: Hector CC-22E
Targeting and Tracking System: Integrated Bravo-7

Overview:
Faced with Clan Smoke Jaguar's intransigence in releasing the technical data on the Ebon Jaguar for wider use, ilKhan Kerensky turned to Clan Ghost Bear for a solution. While the Bears had something of a rivalry with his own Wolf Clan, they also had a long border with the Smoke Jaguar occupation zone and were quite appreciative of the toughness of the new OmniMech.

With the ilKhan's blessing - and more practically, with his advice of on timing - the Ghost Bears set out to uphold the Grand Council's Quicksilver Trials and launched a Trial of Possession for the design. By declaring the Trial shortly after a shipment of Smoke Jaguar frontline warriors departed for the Inner Sphere, the Ghost Bears were able to enjoy a qualiative advantage in warriors and equipment over the defenders, something that narrowly overcame the Jaguar's customary ferocity and some borderline unClanlike tactics.

Only three Mechwarriors and two Elementals survived of the Ghost Bear trinary, but they succeeded in winning the day. The furious Smoke Jaguars saw no recourse through the Grand Council, with the Wolves only too glad to remind them of how the Jaguars had behaved fifty years before with the Dire Wolf. Instead, Khan Osis spitefully shared the Ghost Bear success with their Jade Falcon allies, who caught the returning warriors with a surprise Trial of Possession on their way back to Tokasha. With their equipment unprepared, Clan Ghost Bear opted to fight unaugmented and lost one of their surviving elementals as a bondsman in the process of inadvertantly sharing the design with a third Invading Clan.


Capabilities:
Armed with the design data, Clan Ghost Bear have adopted a simplified configuration as their primary layout. Retaining only the Gauss Rifle from the original, all other armament has been replaced with a pair of Extended Range PPCs, additional ammunition and heatsinks. Taking ruthless advantage of the Clan's advantage in range and firepower, the design is excellent for long range direct fire.

Clan Smoke Jaguar have continued to refine their configuration and the new Ebon Jaguar A retains the bracket firing arrangement of twin ER Lasers for long range fire and an Ultra Autocannon for close range assaults. However, they revised the secondary armament, moving medium lasers to the arms and reinforcing this with quad machineguns as well as a battery of small lasers in the chest. As it's equipped for point blank combat operations, the Smoke Jaguars included an active probe for the urban conflicts they've encountered in the Inner Sphere.

Clan Ghost Bear took a look at the heat curve on the Ebon Jaguar B and then pulled the PPCs (which may be where they got them for their primary configuration). Instead they fitted jump-jets and a targeting computer to make best use of the lasers, switching one of the lasers from pulse to extended range in order to accomodate the limits of the targeting computer. To supplement the large lasers when outside the reach of the mediums, they also added a pair of small LRM launchers with artemis targeting. A single ton of ammunition still provides plenty of salvos.

The first custom loadout provided by Clan Jade Falcon started from the Smoke Jaguar's C configuration. They replaced the two Ultra autocannon with additional LRM launchers and added artemis targeting. Further tweaking switched the SRMs for slightly smaller Streak launchers as a backup. While all the weapons require ammunition, each of the Streak SRM launchers has a full ton of ammunition so they're quite unlikely to be left defenseless.

Moving forward with their designs, the Jaguars elected to switch the armament of the Ebon Jaguar D slightly, dropping the large laser for two more medium lasers and extra autocannon ammunition. This focuses it more on medium range engagements, but as the Jaguars point out, if longer range armament is needed that's what other configurations are for.

Also derived from the Jaguar D, the Ghost Bears developed E configuration to use LB 10-X autocannon instead and upgraded the large laser to an extended range PPC, giving more ability to punch holes for the cluster ammunition to exploit.

Clan Jade Falcon debuted the Ebon Jaguar F as a general combatant and it was quickly obvious that it was little more than a copy of the Summoner Prime with added ammunition and no jump-jets. While somewhat vulnerable to ammo bin hits, this does perform largely as advertised with good heat management and firepower.

Rumour has it that Clan Ghost Bear technicians developed the G Configuration on a bet, not so much for the technical feasibility as on whether they could convince Mechwarriors to adopt a configuration that used a NARC beacon. Obviously developed from the A, they moved the lasers to the chest, reasoning that in long range environments arc of fire wouldn't be an issue for them, and fitted a NARC launcher with one ton of ammunition. Then the arms each received a trio of SRM launchers. Rather than marking targets for others, the concept is that having used the lasers while closing a Mechwarrior then marks their own target to finish them off with guided SRMs. The narc launcher and its ammunition weigh only half as much as artemis targeting systems would, allowing technicians to argue in favour of efficiency. When facing hit and run raids by Inner Sphere troops, the Ghost Bears have found that the beacons also help them to track down retreating enemies, which they seem to find acceptable under zellbrigen.

Looking for a pure zombie configuration, the Ghost Bears developed the Ebon Jaguar H for bracket firing with three extended range large lasers for long range engagements and eight medium lasers for closer ranges. The active probe and ECM suite make the configuration suited to act as a scout for heavy lances in situations where lighter dedicated scouts would be unlikely to survive.

Since artemis guided LRMs aren't always available, the Ghost Bears wanted a fire support configuration using simple standard LRMs. Their solution, the Ebon Jaguar I uses four LRM-10 launchers - each paired with a medium pulse laser - for a balance of close and long range firepower. Ten tons of ammunition provides relatively deep ammunition bins for longer engagements.

The Smoke Jaguars' Ebon Jaguar J returns to the roots of the design as a long range direct fire platform. Mounted in the arms for maximum field of fire, the four autocannon are effective in an anti-air and anti-vehicle role, even the relatively small ammunition bins give good endurance. Backing this up are a pair of extended range large lasers to give the configuration more bite.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 HD, 1 CT, 1 LT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           17       
                                             L/R Leg     15           19       



================================================================================
Loadout Name: Prime                                          Cost: 18,030,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,607

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    3.00
    Heat Sink Locations: 2 LT, 1 RT
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       LT        15        2         6.00
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
@Gauss Rifle (24)                            RT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5          5       5       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 18,846,266
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,469

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RT        7         8        12.00
Active Probe                                 RT        0         1         1.00
3 ER Small Lasers                            LT        6         3         1.50
ER Large Laser                               RA        12        1         4.00
4 Machine Guns                               RA        0         4         1.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
4 Machine Guns                               LA        0         4         1.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/20 (15)                            LT        -         3         3.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          5       4       1       0      3     4   Structure:  4
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 18,440,469
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,735

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 3 LT, 2 RT                                         5.00
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                        RT        2         1         1.00
    Artemis IV FCS                           RT        -         1         1.00
Targeting Computer                           RT        -         3         3.00
LRM-5                                        LT        2         1         1.00
    Artemis IV FCS                           LT        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
@LRM-5 (Artemis) (24)                        LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: C                                              Cost: 19,120,887
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,370

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
Streak SRM-4                                 RA        3         1         2.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
Streak SRM-4                                 LA        3         1         2.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
5          7       7       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5


================================================================================
Loadout Name: D                                              Cost: 18,219,781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,256

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
Ultra AC/10                                  RA        3         4        10.00
Ultra AC/10                                  LA        3         4        10.00
@Ultra AC/10 (30)                            RA        -         3         3.00
@Ultra AC/10 (30)                            LA        -         3         3.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5          6       6       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 18,508,531
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,949

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       LT        15        2         6.00
LB 10-X AC                                   RA        2         5        10.00
LB 10-X AC                                   LA        2         5        10.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          3       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: F                                              Cost: 18,582,781
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,341

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
ER PPC                                       RA        15        2         6.00
LB 10-X AC                                   LA        2         5        10.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
@LB 10-X (Cluster) (20)                      LA        -         2         2.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2, FLK 1/1/1


================================================================================
Loadout Name: G                                              Cost: 18,828,012
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,154

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Narc Launcher                                RT        0         1         2.00
ER Large Laser                               RT        12        1         4.00
ER Large Laser                               LT        12        1         4.00
3 SRM-6s                                     RA        12        3         4.50
3 SRM-6s                                     LA        12        3         4.50
@Narc (Homing) (6)                           RT        -         1         1.00
@SRM-6 (Narc) (45)                           RA        -         3         3.00
@SRM-6 (Narc) (45)                           LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 22
5/3j       4       4       2       0      3     0   Structure:  4
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 3/3/0


================================================================================
Loadout Name: H                                              Cost: 19,549,887
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,729

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    8.00
    Heat Sink Locations: 1 LT, 3 RT, 2 LA, 2 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            RT        24        2         8.00
Active Probe                                 RT        0         1         1.00
ER Large Laser                               LT        12        1         4.00
4 ER Medium Lasers                           LT        20        4         4.00
ECM Suite                                    LT        0         1         1.00
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5          5       5       2       0      3     4   Structure:  4
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I                                              Cost: 17,825,637
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,272

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2.00
LRM-10                                       RT        4         1         2.50
Medium Pulse Laser                           LT        4         1         2.00
LRM-10                                       LT        4         1         2.50
Medium Pulse Laser                           RA        4         1         2.00
LRM-10                                       RA        4         1         2.50
Medium Pulse Laser                           LA        4         1         2.00
LRM-10                                       LA        4         1         2.50
@LRM-10 (36)                                 RT        -         3         3.00
@LRM-10 (36)                                 LT        -         3         3.00
@LRM-10 (24)                                 RA        -         2         2.00
@LRM-10 (24)                                 LA        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5          6       6       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2


================================================================================
Loadout Name: J                                              Cost: 18,302,281
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,828

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        1         4.00
ER Large Laser                               LT        12        1         4.00
2 LB 2-X ACs                                 RA        2         6        10.00
2 LB 2-X ACs                                 LA        2         6        10.00
@LB 2-X (Cluster) (45)                       RA        -         1         1.00
@LB 2-X (Cluster) (45)                       LA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5          3       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Logged
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