Crossbow
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 6,977,094 C-Bills
Battle Value: 958
Chassis: Anaconda OmniHeavy Standard
Power Plant: New Kent Type 325 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Compound V6 Standard Armor
Armament:
16.0 tons of pod space.
Manufacturer: Novy Minsky Armaments Plant
Primary Factory: New Kent
Communications System: Bishop 211 Meridian
Targeting and Tracking System: Spanke
Overview:
Clan Steel Viper were late to adopt omnitechnology and the Crossbow, their first venture, is a simplistic design that has endured the centuries. Because it was effectively uncontested for the 65 ton zombie slot in the Quicksilver trials, the Steel Vipers devoted little resources to it. In hindsight this may have been an error as a modified chassis with advanced structure and armour would have increased the weapon payload by thirty percent. Unfortunately development has stalled due to the diversion of resources to unsuccessful prototypes and it's not clear if the Crossbow II will ever be completed.
In the meantime the Steel Vipers have tried to hone their customary configurations to maximise the value of their veteran OmniMech. Encounters between the AFFC and the Steel Vipers have allowed the former to see parallels between the Crossbow and its ancient Lyran forebear of the same name. To avoid confusion they have assigned the 'Mech the codename Arbalest.
Capabilities:
The Crossbow Prime is a standard but effective fire support configuration with two large and accurate LRM racks. With the need for better endurance, the revision to the configuration slightly reduces the size of the launchers to stretch the number of salvos that can be fired from the same ammunition bins. The extra tonnage is used to fit a pair of lasers to each arm, giving secondary firepower for once the LRMs are expended.
The Crossbow A lacked focus with lasers, LRMs and Streak SRMs. The Vipers have scaled back the size of the Streak SRM launchers, further extending their endurance but doubled down on the LRMs, giving the configuration a short but more powerful long range punch that is best used to soften up an enemy while closing in rather than encouraging mechwarriors to stand off.
The dedicated short range brawler configuration had used Streak SRMs previously. As with the Primary configuration, energy weapons were desired for back up. The Steel Vipers have freed up tonnage by replacing the missile launchers with standard SRMs, arguing that the ammunition is readily available even in the Inner Sphere. The alternate weapon load of four medium lasers can't realistically be fired alongside the missiles without severe overheating but the lasers provide adequate punch outside of SRM range.
The Crossbow C is a new and simple configuration, with a pair of ER PPCs backed up by additional heatsinks. While impressive for concentrating damage, the configuration has no more firepower than some designs thirty tons lighter.
One of the first Crossbow configurations to use the torso bays, the Crossbow D pairs large pulse lasers with a targeting computer for lethal accuracy. Mechwarriors adopting the design are sometimes felt to be showboating their ability to make precise strikes over battlefield utility.
The Crossbow E also uses the torso bays in order to fit jump jets and a sophisticated electronics suite. The configuration is intended for patrolling and anti-insurgency work in urban areas, an indication of the brutal measures the Vipers expect to require in their Occupation Zone. The Crossbow E isn't really expected to handle anything heavier than Elementals or light combat vehicles, but is considered quite sufficient for a single Mechwarrior to disperse a riot or a local guerilla group if they can be pinpointed.
The simple but effective extended range medium laser is the heart of the Crossbow F with four mounted in each arm. Half the OmniMech's small payload is devoted to heatsinks and it remains unable to sustain an alpha strike but the damage curve remains respectable.
A long range weapons platform, the Crossbow G uses twin extended range long lasers paired with LRM launchers. From a fixed firing position the design is heat neutral and it carries enough ammunition for an extended engagement.
The Crossbow H serves as an anti-air platform with two LB 2-X autocannon for long range engagement of helicopters and conventional aircraft. For more direct engagements four medium lasers are acceptable punch.
A sop to traditionalist Mechwarriors while also experimenting with asymmetric payloads for the Crossbow, the I configuration uses one arm pod from the previous Crossbow Prime and one pod from the original Crossbow B. It serves as a jack of all trades, offering long range and short range firepower, but excels at neither.
An even more radicial departure from the Crossbow's usual symmetry, the Crossbow J moves the armament into the torsos with a LB 10-X and extended range large laser.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 325 23.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 192 12.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 26
Center Torso (rear) 13
L/R Torso 15 19
L/R Torso (rear) 9
L/R Arm 10 18
L/R Leg 15 26
================================================================================
Loadout Name: Prime Cost: 8,707,531
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,993
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
@LRM-15 (Artemis) (16) RA - 2 2.00
@LRM-15 (Artemis) (16) LA - 2 2.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
5 5 5 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: A Cost: 8,063,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,827
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Streak SRM-4 RA 3 1 2.00
2 LRM-5s RA 4 2 2.00
2 LRM-5s LA 4 2 2.00
Medium Pulse Laser LA 4 1 2.00
Streak SRM-4 LA 3 1 2.00
@LRM-5 (24) RA - 1 1.00
@Streak SRM-4 (25) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 37
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 5 5 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: B Cost: 8,516,750
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,799
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 SRM-4s RA 9 3 3.00
ER Medium Laser RA 5 1 1.00
Medium Pulse Laser RA 4 1 2.00
3 SRM-4s LA 9 3 3.00
ER Medium Laser LA 5 1 1.00
Medium Pulse Laser LA 4 1 2.00
@SRM-4 (50) RA - 2 2.00
@SRM-4 (50) LA - 2 2.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 4 4 0 0 3 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: C Cost: 8,264,094
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,087
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LA, 2 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 7,773,219
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,866
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer RT - 3 3.00
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
Free Critical Slots: 42
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 9,661,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,833
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
Active Probe RT 0 1 1.00
TAG LT 0 1 1.00
Anti-Missile System RA 1 1 0.50
Flamer RA 3 1 0.50
2 ER Small Lasers RA 4 2 1.00
ER Medium Laser RA 5 1 1.00
Anti-Missile System LA 1 1 0.50
2 ER Small Lasers LA 4 2 1.00
Flamer LA 3 1 0.50
ER Medium Laser LA 5 1 1.00
@Anti-Missile System (24) RA - 1 1.00
@Anti-Missile System (24) LA - 1 1.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5j 4 3 0 0 3 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, AMS, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 8,409,500
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,142
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 ER Medium Lasers RA 20 4 4.00
4 ER Medium Lasers LA 20 4 4.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5 6 6 0 0 3 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 8,181,594
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,808
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LA, 2 RA
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
LRM-5 RA 2 1 1.00
ER Large Laser LA 12 1 4.00
LRM-5 LA 2 1 1.00
@LRM-5 (24) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
Free Critical Slots: 37
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 3 3 3 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: H Cost: 8,462,094
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,695
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 2-X AC RA 1 3 5.00
2 ER Medium Lasers RA 10 2 2.00
LB 2-X AC LA 1 3 5.00
2 ER Medium Lasers LA 10 2 2.00
@LB 2-X (Cluster) (45) RA - 1 1.00
@LB 2-X (Cluster) (45) LA - 1 1.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 3 3 1 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: I Cost: 8,413,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,758
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
2 Streak SRM-6s LA 8 4 6.00
@LRM-20 (Artemis) (12) RA - 2 2.00
@Streak SRM-6 (30) LA - 2 2.00
Free Critical Slots: 36
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
5 4 4 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: J Cost: 8,352,575
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,553
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser HD 12 1 4.00
LB 10-X AC RT 2 5 10.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 2 2 2 0 3 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1