Linebacker
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 18,390,281 C-Bills
Battle Value: 916
Chassis: Unknown Endo-Steel
Power Plant: Unknown 390 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
17.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Clan Coyote were more than happy to have another OmniMech design shared with them, accepting Clan Wolf's largesse with regard to the Linebacker without hesitation. The hesitation came later when they wondered what sort of formations the new Wolf Khans had their Timber Wolves in that they were getting left behind.
Nonetheless, a heavy 'Mech that could keep up with at least secondline mediums has had some promise so they've paired it with the Stormcrow in their touman, the two designs sharing speeds and similar armour protection, although the smaller OmniMech can carry noticeably more weapons.
Inner Sphere appreciation of the Linebacker has been less than whole-hearted. The design has been unofficially designated the Little Charger by ComGuards Mecharriors.
Capabilities:
Since the original prime configuration already had issues in sustained firing of PPCs at long range, the Coyotes decided the LRM 5 didn't add significantly to its effectiveness and replaced the weapon with a second Streak SRM launcher which would be more useful for exploiting breached armour in short-range engagements.
Similarly the A-configuration needed minor tweaks in the view of the Coyotes, pairing the lasers in the arms like the Timber Wolf Prime and removing the secondary LRM launcher in favour of artemis targeting and an extra ton of ammunition.
The Coyotes found the Linebacker B somewhat baffling: the large number of heatsinks in the chassis was highly heat efficient so the use of a cool-running gauss rifle as an alternative to a PPC seemed unnecessary. As a more effective use of the ballistic mounting they fitted a Ultra AC/20 dismounting one laser to add extra ammunition.
The C-configuration was the cause of more head-scratching for the Coyotes and they finally decided it was intended for urban combat, such as that the Wolves had faced in their invasion. While the notion seemed barbaric, the Clan's designers set out to provide a dedicated configuration suitable for such operations. Mounting jumpjets required removal of the autocannon and large laser but four medium lasers and an SRM launcher remains an adequate short and medium range punch with four machineguns fitted to handle infantry. An active probe to detect ambushes and ECM to coutner enemy probes round out the payload.
For fire support purposes the Coyotes developed an entirely new configuration. The Linebacker D sports three LRM launchers with five tons of ammunition, for a total of two minutes of sustained fire. As something to fall back upon, a pair of extended medium range lasers in the left arm.
Based loosely on the Linebacker A, the E-configuration uses the same paired large and medium extended range lasers but ties them into a targeting computer. To supplement this a single LRM launcher is mounted in the chest and an extra heatsink means the Linebacker can run flatout while firing the long range armament quite easily.
The Linebacker F is intended for air defense with a pair of large pulse lasers in the arms, backed up by a pair of missile launchers. While the LRMs can support the lasers against aerial targets, the SRMs are mostly a supplement if engaged on the ground.
A new option for short range combat, the Coyotes adopted a SRM heavy G-configuration that is forced to engage practically point-blank but can deliver more than forty SRMs that home in on a target marked by the Narc beacons it carries. The configuration has had some utility as an area denial mode - once opposing forces are aware of it they will rarely wish to stray within 300m of it - although with the Linebacker's speed they may have little choice.
In order to provide a more diverse armament, the Linebacker H is based on the classic Shadow Hawk with a shoulder-mounted autocannon, two missile launchers and a laser in the arm. The laser provides the main punch at all ranges with the autocannon delivering persistent harassment and the LRMs for indirect fire situations. Up close the Streak SRMs provide a needed boost to firepower.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 390 23.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 192 10.00
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 24
================================================================================
Loadout Name: Prime Cost: 20,125,359
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,415
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) ER Small Laser RT 2 1 0.50
Streak SRM-4 RT 3 1 2.00
Streak SRM-4 LT 3 1 2.00
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6 4 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 20,215,594
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,293
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
6 4 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: B Cost: 19,871,466
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,978
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser CT 2 1 0.50
Ultra AC/20 RT 7 8 12.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
@Ultra AC/20 (15) LT - 3 3.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
6 5 5 0 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 21,370,388
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,143
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 6.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Machine Guns RT 0 2 0.50
Active Probe LT 0 1 1.00
ECM Suite LT 0 1 1.00
2 Machine Guns RA 0 2 0.50
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-6 LA 4 2 3.00
@MG (1/2) (100) RA - 1 0.50
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6j 5 4 0 0 3 0 Structure: 4
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 20,147,325
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,135
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3.50
LRM-15 LT 5 2 3.50
LRM-15 RA 5 2 3.50
2 ER Medium Lasers LA 10 2 2.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (16) LT - 2 2.00
@LRM-15 (8) RA - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6 5 5 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3
================================================================================
Loadout Name: E Cost: 19,908,281
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,375
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 1 2.50
Targeting Computer LT - 2 2.00
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6 4 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: F Cost: 19,607,156
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,985
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
2 LRM-5s RA 4 2 2.00
Large Pulse Laser LA 10 2 6.00
SRM-6 LA 4 1 1.50
@LRM-5 (24) RA - 1 1.00
@SRM-6 (15) LA - 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 20
6 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: G Cost: 20,188,163
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,622
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 CT 4 1 1.50
2 SRM-6s RT 8 2 3.00
2 SRM-6s LT 8 2 3.00
Narc Launcher RA 0 1 2.00
2 SRM-6s LA 8 2 3.00
@SRM-6 (Narc) (30) RT - 2 2.00
@SRM-6 (Narc) (15) LT - 1 1.00
@Narc (Homing) (6) RA - 1 1.00
@SRM-6 (Narc) (15) LA - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
6 5 5 0 0 3 0 Structure: 4
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 4/4/0
================================================================================
Loadout Name: H Cost: 19,789,584
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,751
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 CT 4 1 2.50
Streak SRM-6 RT 4 2 3.00
LB 2-X AC LT 1 3 5.00
ER Large Laser RA 12 1 4.00
@LRM-10 (12) RT - 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@LB 2-X (Cluster) (45) LT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
6 3 3 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1