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Author Topic: Quicksilver Upgrades #24: Summoner (Thor) 70 tons  (Read 2985 times)

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Abele

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #15 on: August 09, 2018, 08:35:19 PM »

I'vd been working graves for over 18 years. I'll survive this, if only barely
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #16 on: August 09, 2018, 10:18:38 PM »

Jez, last time I call you lazy. Hang in there buddy and get some rest!
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #17 on: August 10, 2018, 04:14:22 PM »

Still nothing from drakensis and Ice Hellion as week one grinds down. I hope you guys aren't too distracted by Shattered Fortress. ;)
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drakensis

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #18 on: August 11, 2018, 01:36:54 AM »

Got sucked into Cities Skylines.


Summoner (Thor)

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 19,078,958 C-Bills
Battle Value: 917

Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    22.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
After two years of conflict with the Inner Sphere, Clan Jade Falcon took a long hard look at their use of the Summoner which served as the backbone of their heavy Stars. With new and more advanced designs rolling into production, the Falcons concluded a re-thinking of the configurations was needed.


Capabilities:
Revising the Summoner Prime, the LB-X autocannon was replaced with an Ultra autocannon and the LRM rack was scaled down to provide more ammunition. This extra punch up close is more suited to the shorter range engagements that the Inner Sphere often try to force on the Clans.

With the A-configuration, the Jade Falcons removed the pulse laser for three extended range lasers. They also swapped a ton of SRM ammunition for more Gauss Rifle rounds, reducing the missiles to a secondary role and the configuration now serves as a long-range complement to the new Summoner Prime.

For fire support the Summoner B was refitted with a third missile launcher, albeit using slightly smaller launchers carrying artemis fire control. For secondary combat four extended range lasers provide limited defense.

Just as the Summoner A is a longer range option compared to the Prime, the C-configuration adjusts the weapon fit for closer ranges with a heavy autocannon and SRMs. A toaken long range firepower is available in the form of an extended range large laser.

For sniping purposes, the Summoner D has four extended range lasers tied into a targeting computer. ECM and an anti-missile system add to the 'Mech's defenses and an active probe helps it to scout out a position.

The new E-configuration uses paired LB-X autocannon for anti-vehicle and anti-air defense. Backing them up is a medium laser and an LRM rack.

The Summoner F depends mostly on a pair of extended range PPCs for combat but at shorter ranges three SRM racks give considerable punch and a pair of pulse lasers allow for anti-infantry work.

In order to face the new challenge of policing their occupation zones, including many cities dwarfing those of the Homeworlds, the Jade Falcons have equipped the G-configuration with five Streak SRM launchers, five pulse lasers and multiple anti-missile systems to cople with insurgents armed with man-portable weapons and lightly armoured vehicles.

To operate entirely without ammunition, the Summoner H replies on eight medium pulse lasers, with three small lasers covering the rear. The accurate and damaging close and medium range firepower is extremely economical against anything the Summoner can get into range of.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           17       
                                             L/R Leg     15           23       



================================================================================
Loadout Name: Prime                                          Cost: 20,821,458
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,344

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         1         2.50
ER PPC                                       RA        15        2         6.00
Ultra AC/10                                  LA        3         4        10.00
@LRM-10 (24)                                 LT        -         2         2.00
@Ultra AC/10 (20)                            LA        -         2         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5j         4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: A                                              Cost: 20,863,958
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,553

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
SRM-6                                        LT        4         1         1.50
ER Large Laser                               RA        12        1         4.00
Gauss Rifle                                  LA        1         6        12.00
@SRM-6 (15)                                  LT        -         1         1.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5j         5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 21,577,321
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,667

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Small Lasers                            RT        4         2         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         6       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: C                                              Cost: 21,267,708
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,066

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        LT        4         1         1.50
    Artemis IV FCS                           LT        -         1         1.00
ER Large Laser                               RA        12        1         4.00
LB 20-X AC                                   LA        6         9        12.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
5j         4       4       1       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: D                                              Cost: 21,556,708
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,661

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             20(40)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
Active Probe                                 RT        0         1         1.00
Targeting Computer                           RT        -         2         2.00
Anti-Missile System                          LT        1         1         0.50
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
@Anti-Missile System (48)                    LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 21,002,083
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,839

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
LRM-15                                       LT        5         2         3.50
LB 5-X AC                                    RA        1         4         7.00
LB 5-X AC                                    LA        1         4         7.00
@LRM-15 (16)                                 LT        -         2         2.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         3       3       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 0/1/1


================================================================================
Loadout Name: F                                              Cost: 21,169,958
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,622

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 2 RT
    CASE Locations: CT, LT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 SRM-6s                                     LT        12        3         4.50
ER PPC                                       RA        15        2         6.00
Small Pulse Laser                            RA        2         1         1.00
ER PPC                                       LA        15        2         6.00
Small Pulse Laser                            LA        2         1         1.00
@SRM-6 (15)                                  CT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5j         5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: G                                              Cost: 21,540,133
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,109

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Anti-Missile System                      CT        1         1         0.50
Active Probe                                 RT        0         1         1.00
Targeting Computer                           RT        -         1         1.00
2 Anti-Missile Systems                       LT        2         2         1.00
Small Pulse Laser                            LT        2         1         1.00
Streak SRM-4                                 LT        3         1         2.00
2 Small Pulse Lasers                         RA        4         2         2.00
2 Streak SRM-4s                              RA        6         2         4.00
2 Small Pulse Lasers                         LA        4         2         2.00
2 Streak SRM-4s                              LA        6         2         4.00
@Streak SRM-4 (50)                           RT        -         2         2.00
@Anti-Missile System (48)                    LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
5j         7       7       0       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: H                                              Cost: 20,685,352
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,723

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             18(36)                    4.00
    Heat Sink Locations: 2 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 (R) ER Small Lasers                        LT        6         3         1.50
ECM Suite                                    LT        0         1         1.00
4 Medium Pulse Lasers                        RA        16        4         8.00
4 Medium Pulse Lasers                        LA        16        4         8.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         7       7       0       0      3     0   Structure:  4
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

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marauder648

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #19 on: August 11, 2018, 05:36:34 AM »

Nice design and yeah I know what its like to work lates :s I use to do a 11 to 7 for a year, i'm still at the company but we no longer do nights and instead have US agents covering us when we go to bed :)  And with Battle For Azeroth coming out super soon, gonna be so darn busy!
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #20 on: August 11, 2018, 09:00:27 AM »

I will say that the Summoner contest we have learned a lot about our designers.

Just looked up Cities: Skylines and it looks pretty interesting. Brings me back to the good old days of SimCity. And to tell you what a BattleTech nerd I am I built a city for a BattleTech setting once.

I didn't know you were working on Battle of Azeroth maruader648. I am still an old school Warcraft 3 fan waiting for Warcraft 4. My patience did eventually pay off with StarCraft 2.
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marauder648

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #21 on: August 11, 2018, 03:11:10 PM »

Not working on it per say, more dealing with the players and folks who buy it, right company though :)
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #22 on: August 11, 2018, 03:21:37 PM »

Well Blizzard does make good stuff, so I approve. :)
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drakensis

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #23 on: August 12, 2018, 01:28:01 AM »

Just looked up Cities: Skylines and it looks pretty interesting. Brings me back to the good old days of SimCity. And to tell you what a BattleTech nerd I am I built a city for a BattleTech setting once.
Yeah, it's the sequel to SimCity 2000 we never got*, fixing most of the little flaws and updating the graphics for the 20 or so years that have gone by.

* Because the actual sequels a mess.
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marauder648

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #24 on: August 12, 2018, 02:06:25 AM »

I've heard the game is very good :) A friend of mine has been singing praise of Fronteer's Theme Park/Rollercoster ride maker game too.
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #25 on: August 12, 2018, 12:35:51 PM »

I still grumble about Master of Orion 3 being a sorry sequel but the recent reboot was alright. Unfortunately haven't gotten much of a chance to play video games lately been too busy even for BattleTech (the video game).

So back to the topic at hand I believe only Ice Hellion remains to be heard from on our list of usual suspects regarding the Summoner. If you finish up before Wednseday I might just be able to fit a review in before my vacation begins. If not no big deal, the review just might have to wait until the end of August.
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Takiro

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #26 on: August 14, 2018, 09:48:02 PM »

Alrighty the ramp up to vacation has begun for me so hopefully Ice Hellion, whose birthday it is today (HAPPY BIRTHDAY!!), will be able to finish by the usual Friday deadline.

I will be unable to judge everything in the usually timely fashion given my holiday situation so everyone will have to wait a little bit to see the reviews. My apologies.
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Ice Hellion

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #27 on: August 15, 2018, 09:44:58 AM »

Alrighty the ramp up to vacation has begun for me so hopefully Ice Hellion, whose birthday it is today (HAPPY BIRTHDAY!!), will be able to finish by the usual Friday deadline.

Thanks and yes.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Ice Hellion

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #28 on: August 15, 2018, 09:48:59 AM »

Overview
Defeat can prompt those defeated to take major steps to improve themselves and  this axiom holds true throughout history in two main fields of humankind, sport and military, both relating to one of the core motivations of human behaviours: competition and the need to be the best to succeed. When you add to this, an injured pride, you are on the way of great improvements and changes.

This is exactly what happened to Clan Jade Falcon after Tukkayyid. They, the Chosen of Kerensky, the Bearer of His Vision had to concede a draw to an untried and green army, one made of Freebirths that shouldn’t have been able to hold against the Warriors of Kerensky. In spite of the satisfaction of having mauled them, inflicting to ComStar units the highest loses of the entire battle, Clan Jade Falcon had also been pretty hurt and unable to reach and hold their two objectives, unlike the hated Clan Wolf. To add further insult to this injury, even Clan Ghost Bear had managed to take one objective. It was of no help to Clan Jade Falcon that none of the other Clans had performed so well and that they were among the best three of the Clans.

In order to regain their lost prominence, orders were given in all the Clan, resulting in a sort of hurry all along the activities like when an ant nest has been kicked by some bigger animal. Some were focusing on improving the production, others on developing new tools or on improving the training regimen of the Warriors while others were trying to turn the existing ‘Mechs into better machines before the release of the next generation of OmniMechs.

Capabilities
After having analysed Tukkayyid, it was obvious for Clan Jade Falcon that one of their problems had been the need to resupply and that part of the success of Clan Wolf had been due to their focus on energy weapons.
Deciding to follow this path, which was not unknown to their Clan as Khan Elizabeth Hazen, their founder, had always piloted a Black Knight, a ‘Mech known for its reliance on energy weapons, the scientists of Clan Jade Falcon decided to mock the Inner Sphere and to first work on the Summoner, also known as the Thor, god of Thunder in an ancient religion.

Configuration Prime lost all ammo based weapons, relying on an ER PPC and a Large Pulse Laser for long range firepower backed up by twin Streak SRM-6  with two tons of ammo giving them a really long endurance and 3 ER Small Lasers. One Double Heat Sink was added to allow the Summoner to fire all energy weapons together without barely noticing it.

Unwilling to drop the big punch of the Gauss Rifle in Configuration A, Clan Jade Falcon kept it but replaced the other weapons by an ER PPC (improving the range and damage capacity) and 3 ER Small Lasers, reducing the range provided by the SRM-6 but increasing the damage potential and endurance. With the free tons still available, the Gauss Rifle was provided with two tons more of ammo to allow it to stay longer on the field. And as a final touch (even if it sparkled a Trial of Refusal), the new weapons were put in a way that made them look like the original Configuration A.

Configuration B was always a dedicated fire-support ‘Mech. Dropping the Narc Missile Beacon since even if they would work well against the Inner Sphere forces, “no Clan could use these weapons in a honourable fight” (as quoted by a Warrior in the design team), the freed tons allowed the use of Artemis-IV for the LRM-20 and the replacement of the SRM-4 by Streak SRM-4, improving the accuracy at all ranges. Disregarding the safety provided by the Anti-Missile System, an ER Small Laser and an ER Medium one were added to give some firepower should the missile weapons be left without ammo.

Configuration C was always a close-range brawler. Keeping it that way since it had the capacity to finish any fight with a few shots (something that spared ammo), the only change was dropping the Streak SRM-6 for 3 ER Medium Lasers while making them look like the missile tubes (like for Configuration A) and putting the ER Small Laser in the back as a last line of defence should anyone gets into its back (something that can happen at close quarters).

As the energy boat, Configuration D still needed some improvements. Keeping the core of its firepower, ie the twin ER Large Lasers but dropping the Machine Guns and one Anti-Missile System, the number of ER Medium Lasers was more than doubled to 5 and two Small Pulse Lasers were added for the twin Machine Guns. Due to the increased number of energy weapons, the focus was moved from alpha-striking to firing in brackets with 17 Double Heat Sinks allowing it to perform this with the increased precision of the Targeting Computer.

Some would say that Configuration E is a variation of Configuration D, one where the weapons were replaced by twin Large Pulse Lasers and ER Medium Lasers. However, this is no entirely true as this Configuration is clearly dedicated to destroy its opponents with a few well placed shots, something akin to how Warriors of Clan Goliath Scorpion sometimes fight.

Configuration F was always geared towards a direct-fire support weapons. Clan Jade Falcon decided to go further in this direction, improving its efficiency in every way (except Heat Management for those unable to decide quickly what is the best option depending on the range). Two Large Pulse Lasers replace the twin Ultra Autocannons and a LRM-15 the LRM-10. A Targeting Computer allows the different energy weapons to improve their efficiency, resulting in a ‘Mech that is more demanding to pilot but that can quickly disable its opponents.

Configuration G is a strange departure of the overall philosophy of the new Summoner. With a LB 10-X in one arm and a Large Pulse Laser in the other, backed up by a LRM-10 (all ammo fed weapons being provided with two tons of ammo), it seems designed to fight either infantry, tanks or Aerospace Fighters, which makes it an oddity among the Clans as the first two are often looked upon..

Configuration H is another oddity among Clan Jade Falcon, an artillery ‘Mech. With one Arrow IV System in the Left Arm and 3 tons of ammo, it can support its Star members from afar. For those trying to get close to it, hoping to get an easier kill, 5 ER Medium Lasers, 2 Machine Guns and an Anti-Missile System will make this ‘Mech a difficult target to take down.

Configuration I is another design trying to destroy its target with a few shots. Using an ER PPC and an ER Large Laser to breach the armour from afar and then the speed of the Summoner to get within range of its 8 SRM-4, it aims at quickly destroying its opponents in a display of raw firepower.


Battle History
Zeta Solahma Cluster is both a testing and training unit and one of the units defending Ironhold, capital of the Jade Falcons.
Following the news of the defeat in the Inner Sphere, the planet was targeted by an improvised coalition of Clan Ice Hellion and Clan Diamond Shark with units from both sides eager to show the Jade Falcons which Clan was the best (and for the Diamond Sharks to show the other Clans that they were not as weak as shown on Tukkayyid).
Benefiting from air superiority, the invading Clans decided to launch patrols upon patrols to catch the defending unit during a move and to defeat it piece by piece. However, the Aerospace Fighters were taken down by the use in specialised units of ‘Mechs designed for this duty like the Summoner G, which managed to cripple the Aerospace Fighters until the fighters of Clan Jade Falcon could hold them long enough at bay for the Zeta Solhama Cluster to move at once placing themselves on the flank of Clan Ice Hellion invading forces. The combination of raw firepower and mobility provided by Stars of the new Summoner allowed the Falcon forces to quickly bring back Clan Ice Hellion to its landing zone and off-planet, a move that was quickly followed by the same move from the forces of Clan Diamond Shark, with those unwilling to lose more forces than necessary; this resulted in the ending the campaign being for Clan Jade Falcon both quick and efficient.


Deployment
The schematics of the new Configurations have been sent to all units in Clan Jade Falcon and have been well received. The mix of “old” and “new” Configurations is turning the Summoner into one of the most unpredictable weapons of the Clan arsenal, much to the demise of its opponents both in Clan space and in the Inner Sphere.


Notable ‘MechWarriors
Warrior Elizabeth is a member of the Zeta Solhama Cluster that managed to get the most kills during the invasion or raid on Ironhold. Ever since she has been seen as a Ristar and should be able to compete for the Hazen Bloodname in the near future, if her harsh and almost berserker like behaviour in combat doesn’t get her killed before.

Code: [Select]
Summoner

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 19 078 958 C-Bills
Battle Value: 917

Chassis: JFS-703 Standard
Power Plant: Redline 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: JF Standard
    Jump Capacity: 150 meters
Armor: J63-3E Ferro Fibrous Ferro-Fibrous
Armament:
    22.5 tons of pod space.
Manufacturer: Eagle Craft Group
    Primary Factory: Ironhold
Communications System: Model J-D 067
Targeting and Tracking System: Haweye 58

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             XL Fusion Engine             350                      15,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5,00
Heat Sinks:         Double Heat Sink             14(28)                    4,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 182                  9,50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           17       
                                             L/R Leg     15           23       



================================================================================
Loadout Name: Prime                                          Cost: 20 895 302
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 685

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
Heat Sinks:         Double Heat Sink             15(30)                    1,00
    Heat Sink Locations: 1 LT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0,50
Streak SRM-6                                 RT        4         2         3,00
ER Small Laser                               RT        2         1         0,50
Streak SRM-6                                 LT        4         2         3,00
ER Small Laser                               LT        2         1         0,50
ER PPC                                       RA        15        2         6,00
Large Pulse Laser                            LA        10        2         6,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         5       5       2       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 20 266 302
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 321

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: LA                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Small Lasers                            LT        6         3         1,50
Large Pulse Laser                            RA        10        2         6,00
Gauss Rifle                                  LA        1         6        12,00
@Gauss Rifle (24)                            LA        -         3         3,00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 23
5j         4       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 21 461 615
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 576

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1,00
Streak SRM-4                                 RT        3         1         2,00
Streak SRM-4                                 LT        3         1         2,00
ER Small Laser                               LT        2         1         0,50
LRM-20                                       RA        6         4         5,00
    Artemis IV FCS                           RA        -         1         1,00
LRM-20                                       LA        6         4         5,00
    Artemis IV FCS                           LA        -         1         1,00
@Streak SRM-4 (25)                           RT        -         1         1,00
@LRM-20 (Artemis) (12)                       RA        -         2         2,00
@LRM-20 (Artemis) (12)                       LA        -         2         2,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5j         6       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: C                                              Cost: 21 164 115
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 558

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           RT        2         1         0,50
3 ER Medium Lasers                           LT        15        3         3,00
ER Large Laser                               RA        12        1         4,00
Ultra AC/20                                  LA        7         8        12,00
@Ultra AC/20 (15)                            LT        -         3         3,00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5j         5       5       1       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 21 267 708
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 081

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
Heat Sinks:         Double Heat Sink             17(34)                    3,00
    Heat Sink Locations: 1 LA, 2 RA
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1,00
ER Medium Laser                              RT        5         1         1,00
Small Pulse Laser                            RT        2         1         1,00
Targeting Computer                           RT        -         3         3,00
Small Pulse Laser                            LT        2         1         1,00
ER Medium Laser                              LT        5         1         1,00
Anti-Missile System                          LT        1         1         0,50
ER Medium Laser                              RA        5         1         1,00
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
ER Medium Laser                              LA        5         1         1,00
@Anti-Missile System (24)                    LT        -         1         1,00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 31
5j         5       5       2       0      3     2   Structure:  4
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 20 617 458
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 681

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
Heat Sinks:         Double Heat Sink             17(34)                    3,00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LA                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
Targeting Computer                           RT        -         3         3,00
ER Medium Laser                              LT        5         1         1,00
Large Pulse Laser                            RA        10        2         6,00
Small Pulse Laser                            RA        2         1         1,00
Large Pulse Laser                            LA        10        2         6,00
Anti-Missile System                          LA        1         1         0,50
@Anti-Missile System (24)                    LA        -         1         1,00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5j         5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 20 874 583
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 883

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: LT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
Targeting Computer                           RT        -         3         3,00
LRM-15                                       LT        5         2         3,50
Large Pulse Laser                            RA        10        2         6,00
ER Medium Laser                              RA        5         1         1,00
Large Pulse Laser                            LA        10        2         6,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (8)                                  LT        -         1         1,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 29
5j         4       4       3       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: G                                              Cost: 20 725 833
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 952

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: LT, RA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         1         2,50
LB 10-X AC                                   RA        2         5        10,00
Large Pulse Laser                            LA        10        2         6,00
@LRM-10 (24)                                 LT        -         2         2,00
@LB 10-X (Cluster) (20)                      RA        -         2         2,00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5j         3       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: H                                              Cost: 21 331 458
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 442
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
    CASE Locations: RT, LA                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             RT/RA     10        3/9      12,00
5 ER Medium Lasers                           LT        25        5         5,00
Anti-Missile System                          LA        1         1         0,50
2 Machine Guns                               LA        0         2         0,50
@Arrow IV (Cluster) (15)                     RT        -         3         3,00
@Anti-Missile System (24)                    LA        -         1         1,00
@MG (1/2) (100)                              LA        -         1         0,50
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
5j         5       3       0       0      3     1   Structure:  4
Special Abilities: OMNI, ARTAC, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I                                              Cost: 21 423 365
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 453

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0,00
Heat Sinks:         Double Heat Sink             16(32)                    2,00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           CT        2         1         0,50
4 SRM-4s                                     RT        12        4         4,00
4 SRM-4s                                     LT        12        4         4,00
ER PPC                                       RA        15        2         6,00
ER Large Laser                               LA        12        1         4,00
@SRM-4 (25)                                  RT        -         1         1,00
@SRM-4 (25)                                  LT        -         1         1,00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5j         4       4       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: Quicksilver Upgrades #24: Summoner (Thor) 70 tons
« Reply #29 on: August 15, 2018, 09:55:16 AM »

Alrighty the ramp up to vacation has begun for me so hopefully Ice Hellion, whose birthday it is today (HAPPY BIRTHDAY!!), will be able to finish by the usual Friday deadline.

Thanks and yes.

Happy Belated Welcome to the 40 and over club.
Logged
NEVER trust a man who scratches his chin
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