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wolfcannon

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Defiler
« on: September 23, 2018, 12:17:44 PM »

Not my Design!

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BattleMech Technical Readout

Type/Model:    Defiler (Base)
Tech:    Clan / 3070
Config:    Biped OmniMech
Rules:    Level 2, Standard design
     
Mass:    100 tons
Chassis:    York AT Endo Steel
Power Plant:    300 Ylar Fusion
Walking Speed:    32.4 km/h
Maximum Speed:    54.0 km/h
Jump Jets:    None
   Jump Capacity:    0 meters
Armor Type:    Beta 6 Alloy Ferro-Fibrous
Armament:
    None
Manufacturer:    York Y3 Facility
   Location:    York
Communications System:    York Y3-Com
Targeting & Tracking System: York T&T 55E


Overview:

Clan Blood Spirit was left tottering by the vicious fighting on York, their long held isolation broken by the Star Adder assault.
In a bid to overcome their enemies, Khan Schmitt ordered her techs to design an assault omnimech that can compete with any in clan space.
They came up with a stunning design, the Defiler. Costing only 50% of a Dire Wolf, the Defiler can pack almost as much weaponry, and is also much more durable. Strategically speaking, its appearance enabled the Blood Spirits to gain the upper hand.
Capabilities:

Unwilling to use the expensive and hideously vulnerable XL engine on their new omnimech, the Blood Spirits had to resort to other means to make the mech competitive.
By using endo steel and ferro fibrous armor, they actually managed to get close to the Dire Wolf's pod space of 50 tons. By keeping the number of heat sinks in the chassis to what was internally contained in the engine itself, the Defiler actually has a larger pod space than the Dire Wolf!
The primary configuration is a deadly long range slugger, with gauss rifles and large pulse lasers, along with a ATM rack to provide firepower at all ranges.
The alpha variant uses jump jets, a targeting computer, and pulse lasers to create a frightening behemoth that has destroyed many a Star Adder mech, even with green pilots at the controls. This is the singularly most feared assault mech in the Blood Spirit touman.
Beta configuration employs ATMS and pulse lasers in a devastating array to savage all enemies, while gamma mounts a super heavy autocannon for close up work.
Delta uses 6 LRM 15 racks for incedible long range punch, backed up by two ER PPCs when the missiles run out, or when enemies get close. Epsilon uses a mix of large lasers to pummel its enemies at selected ranges.
Deployment

Defilers have been spotted in all Blood Spirit units, and they have also started offering the mech to some selected clans, most notably the Cloud Cobras, known to be Star Adder allies. The Fire Mandrills and the Goliath Scorpions have also received a few in exchange for mineral resources, as well as promises to exert more pressure on the Star Adders via continued Trials of Possession for Star Adder territory while its attention is fixed on the Blood Spirits.
Type/Model:    Defiler (Base)
Mass:    100 tons
Equipment:         Crits    Mass
Internal Structure:    152 pts Endo Steel    7    5.00
   (Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 CT, 1 LL)
Engine:    300    6    19.00
   Walking MP:    3         
   Running MP:    5         
   Jumping MP:    0         
Heat Sinks:    12 Double [24]    0    2.00
Gyro:         4    3.00
Cockpit, Life Support, Sensors:    5    3.00
Actuators:    L: Sh+UA+LA+H, R: Sh+UA+LA+H    16    .00
Armor Factor:    307 pts Ferro-Fibrous    7    16.00
   (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 2 RL)
          Internal    Armor
          Structure    Value
     Head:    3    9
     Center Torso:    31    46
     Center Torso (Rear):         16
     L/R Side Torso:    21    32/32
     L/R Side Torso (Rear):         10/10
     L/R Arm:    17    34/34
     L/R Leg:    21    42/42
Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
TOTALS:         0         45    48.00
Crits & Tons Left:                   33    52.00
Calculated Factors:
Total Cost:    10,545,000 C-Bills
Battle Value:    1,130
Cost per BV:    9,331.86
Weapon Value:    0 / 0 (Ratio = .00 / .00)
Damage Factors:       SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 2/-/-,   Overheat: 0
       Class: MA,   Point Value: 11
       Specials: omni



Primary Configuration

Equipment:         Crits    Mass
Heat Sinks:    14 Double [28]    4    4.00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 Gauss Rifle    RA    1    32    10    16.00
   (Ammo Loc: 4 LT)
1 Gauss Rifle    LA    1         6    12.00
1 Large Pulse Laser    RT    10         2    6.00
1 Adv. Tact. Msl. 12    RT    8    15    8    10.00
   (Ammo Loc: 3 LT)
1 Large Pulse Laser    LT    10         2    6.00
TOTALS:         30         73    100.00
Crits & Tons Left:                   5    .00
Calculated Factors:
Total Cost:    14,897,500 C-Bills
Battle Value:    2,680
Cost per BV:    5,558.77
Weapon Value:    5,343 / 5,343 (Ratio = 1.99 / 1.99)
Damage Factors:       SRDmg = 45; MRDmg = 46; LRDmg = 27
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 9/7/6,   Overheat: 0
       Class: MA,   Point Value: 27
       Specials: omni



Configuration A

Equipment:         Crits    Mass
Heat Sinks:    20 Double [40]    16    10.00
   (Heat Sink Loc: 2 LA, 2 RA, 1 LT, 3 RT)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
2 Large Pulse Lasers    RA    20         4    12.00
1 Streak SRM 2    RA    2    50    2    2.00
   (Ammo Loc: 1 LA)
2 Large Pulse Lasers    LA    20         4    12.00
1 Large Pulse Laser    RT    10         2    6.00
1 Targeting Computer    LT              6    6.00
3 Standard Jump Jets:                 3    6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:         52         78    100.00
Crits & Tons Left:                   0    .00
Calculated Factors:
Total Cost:    13,685,000 C-Bills
Battle Value:    2,996
Cost per BV:    4,567.76
Weapon Value:    6,234 / 6,186 (Ratio = 2.08 / 2.06)
Damage Factors:       SRDmg = 43; MRDmg = 39; LRDmg = 29
BattleForce2:    MP: 3J,   Armor/Structure: 8/8
       Damage PB/M/L: 7/5/5,   Overheat: 1
       Class: MA,   Point Value: 30
       Specials: omni



Configuration B

Equipment:         Crits    Mass
Heat Sinks:    14 Double [28]    4    4.00
   (Heat Sink Loc: 2 RT)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 Adv. Tact. Msl. 12    RA    8    50    15    17.00
   (Ammo Loc: 9 LT, 1 CT)
2 Large Pulse Lasers    RA    20         4    12.00
1 Adv. Tact. Msl. 12    LA    8         5    7.00
1 Large Pulse Laser    LA    10         2    6.00
1 ER Medium Laser    LA    5         1    1.00
1 Adv. Tact. Msl. 12    RT    8         5    7.00
TOTALS:         59         77    100.00
Crits & Tons Left:                   1    .00
Calculated Factors:
Total Cost:    16,772,500 C-Bills
Battle Value:    2,425
Cost per BV:    6,916.49
Weapon Value:    3,558 / 3,558 (Ratio = 1.47 / 1.47)
Damage Factors:       SRDmg = 29; MRDmg = 28; LRDmg = 17
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 7/5/3,   Overheat: 4
       Class: MA,   Point Value: 24
       Specials: omni



Configuration C

Equipment:         Crits    Mass
Heat Sinks:    20 Double [40]    16    10.00
   (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 1 RT)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 ER PPC    RA    15         2    6.00
1 Large Pulse Laser    RA    10         2    6.00
1 Ultra AC/20    RA    7    15    11    15.00
   (Ammo Loc: 3 LT)
1 ER PPC    LA    15         2    6.00
1 Large Pulse Laser    LA    10         2    6.00
1 ER Medium Laser    LA    5         1    1.00
1 ER Large Laser    CT    12         1    4.00
TOTALS:         81         78    100.00
Crits & Tons Left:                   0    .00
Calculated Factors:
Total Cost:    15,150,000 C-Bills
Battle Value:    2,468
Cost per BV:    6,138.57
Weapon Value:    4,334 / 4,334 (Ratio = 1.76 / 1.76)
Damage Factors:       SRDmg = 49; MRDmg = 32; LRDmg = 20
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 6/5/3,   Overheat: 4
       Class: MA,   Point Value: 25
       Specials: omni



Configuration D

Equipment:         Crits    Mass
Heat Sinks:    16 Double [32]    8    6.00
   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 ER PPC    RA    15         2    6.00
1 LRM 15    RA    5    72    11    12.50
   (Ammo Loc: 2 LA, 2 RA, 2 LT, 2 RT, 1 CT)
1 Medium Pulse Laser    RA    4         1    2.00
1 ER PPC    LA    15         2    6.00
1 LRM 15    LA    5         2    3.50
1 Medium Pulse Laser    LA    4         1    2.00
2 LRM 15s    RT    10         4    7.00
1 ER Medium Laser    RT    5         1    1.00
2 LRM 15s    LT    10         4    7.00
1 ER Medium Laser    LT    5         1    1.00
TOTALS:         78         78    100.00
Crits & Tons Left:                   0    .00
Calculated Factors:
Total Cost:    16,665,000 C-Bills
Battle Value:    2,523
Cost per BV:    6,605.23
Weapon Value:    4,504 / 4,504 (Ratio = 1.79 / 1.79)
Damage Factors:       SRDmg = 52; MRDmg = 33; LRDmg = 19
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 6/5/4,   Overheat: 4
       Class: MA,   Point Value: 25
       Specials: omni, if



Configuration E

Equipment:         Crits    Mass
Heat Sinks:    24 Double [48]    24    14.00
   (Heat Sink Loc: 3 LA, 3 RA, 3 LT, 3 RT)
Actuators:    L: Sh+UA, R: Sh+UA    12    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 ER Large Laser    RA    12         1    4.00
1 Large Pulse Laser    RA    10         2    6.00
1 ER Large Laser    LA    12         1    4.00
1 Large Pulse Laser    LA    10         2    6.00
1 ER Large Laser    RT    12         1    4.00
1 Large Pulse Laser    RT    10         2    6.00
1 ER Large Laser    LT    12         1    4.00
1 Large Pulse Laser    LT    10         2    6.00
TOTALS:         88         77    100.00
Crits & Tons Left:                   1    .00
Calculated Factors:
Total Cost:    14,410,000 C-Bills
Battle Value:    2,455
Cost per BV:    5,869.65
Weapon Value:    5,469 / 5,469 (Ratio = 2.23 / 2.23)
Damage Factors:       SRDmg = 47; MRDmg = 36; LRDmg = 25
BattleForce2:    MP: 3,   Armor/Structure: 8/8
       Damage PB/M/L: 6/5/5,   Overheat: 4
       Class: MA,   Point Value: 25
       Specials: omni



Configuration F

Equipment:         Crits    Mass
Heat Sinks:    20 Double [40]    16    10.00
   (Heat Sink Loc: 2 LA, 1 RA, 3 LT, 2 RT)
Actuators:    L: Sh+UA+LA, R: Sh+UA    13    .00

Weapons & Equipment:    Loc    Heat    Ammo    Crits    Mass
1 Gauss Rifle    RA    1    24    9    15.00
   (Ammo Loc: 3 RT)
1 Medium Pulse Laser    RA    4         1    2.00
2 ER Large Lasers    LA    24         2    8.00
1 Large Pulse Laser    LA    10         2    6.00
1 ECM Suite    RT    0         1    1.00
1 Large Pulse Laser    LT    10         2    6.00
3 Standard Jump Jets:                 3    6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:         49         78    100.00
Crits & Tons Left:                   0    .00
Calculated Factors:
Total Cost:    14,612,500 C-Bills
Battle Value:    3,021
Cost per BV:    4,836.97
Weapon Value:    5,416 / 5,416 (Ratio = 1.79 / 1.79)
Damage Factors:       SRDmg = 47; MRDmg = 40; LRDmg = 26
BattleForce2:    MP: 3J,   Armor/Structure: 8/8
       Damage PB/M/L: 7/5/5,   Overheat: 1
       Class: MA,   Point Value: 30
       Specials: omni, ecm
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Clan Coyote
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Takiro

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Re: Defiler
« Reply #1 on: September 23, 2018, 05:05:03 PM »

Interesting design wolfcannon, same designer as the Ebon Boa? The name seems to be more appropriate for a pirate or bandit Mech.
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marauder648

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Re: Defiler
« Reply #2 on: September 24, 2018, 02:42:05 AM »

Very nice but does not say desperate blood spirits to me.  Far too much high technology on it.  At this point it was more a case of "slaps Mech* "You can fit so many ER large lasers and LRM-15's in this bad boy!"
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wolfcannon

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Re: Defiler
« Reply #3 on: September 24, 2018, 08:50:24 AM »

i could see a case of the Blood Spirits in a minor clash of some resources that the Vipers have, salvaging a badly damaged Boa and reverse engineering.
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Clan Coyote
Galaxy Commander Jim Skyes
Omicron Galaxy

Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword

Daniels Avengers
General Jennifer Daniels
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