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Author Topic: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons  (Read 3621 times)

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Takiro

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Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« on: September 02, 2018, 11:08:24 PM »

Now we come to one of the most iconic (if not the most iconic Clan) Mech known to exist and its lengthy Quicksilver tale for you all to build upon. Introduced by Clan Wolf in 2945 replacing the older Woodsman OmniMech with a faster heavy that would serve as the cornerstone of its forces. This concept could be the genesis of the Werewolf Design Philosophy which would be enshrined as part of the Quicksilver Program’s so-called Monster Doctrine. With the Timber Wolf in hand the Wolves lightning war tactics and quick strike trials really took hold and would serve them well throughout the invasion. Since its victorious debut with the 4th Wolf Guards on Priori against the Sea Foxes (now Diamond Shark) 13th Cruiser Cluster the OmniMech has been a closely guarded possession of the Wolves.
 
This exclusivity meant that no other Clan could produce the Timber Wolf and had to acquire it via battlefield salvage (isorla) or commerce (no doubt with friendly Clans like Coyote for example). It comes as no surprise that Wolf (55.5%) had the greatest amount of Timber Wolves in their Heavy Touman according to the Operation Revival Trials RAT by 3048. Now Coyote (44.5%) makes a lot of sense given their close relationship with Wolf but Nova Cat (44.5%) matching their second-place status is certainly intriguing. Deals must have been made in order for them to acquire such a large share of the Timber Wolf. Snow Raven (30.5%) I can certainly see wheeling and dealing for their large share of this OmniMech which is quite impressive.

Smoke Jaguar (28%) would be the first of the Wolves enemies to take what they wanted rather than trade for it especially from those Wardens. Hell’s Horses (25%) and Goliath Scorpion (19.5%) did have a good relationship with the Wolves and I can see some trading. Star Adder (22%) and Cloud Cobra (19.5%) I am not so sure especially with the Crusader Clan. Traditional Wolf enemies like Ice Hellion (14%) and Jade Falcon (14%) likely acquired theirs through combat almost exclusively unless they trade salvage via another party which is possible. Blood Spirit (11%), Burrock (11%), Ghost Bear (11%), and Steel Viper (11%) field nearly the fewest which makes a certain amount of sense given their lack of contact or competitiveness. Surprising me in the other direction is Diamond Shark (5.5%) who perhaps due to its unique nature trade this valuable commodity away rather than horde it for their own. Only Fire Mandrill (0%) possessed a negligible amount of Timber Wolves in their Touman prior to Revival.

The invasion of the InnerSphere only added to the Mechs prestige as it was one of the first unknown hostiles spotted by ComStar. Its Marauder/Catapult appearance lead to it being called the Mad Cat by the InnerSphere a name which so aptly described it that it spread throughout Clan space as well. The Quicksilver Program quickly solidified its status among the Clans as the undisputed 75-ton Werewolf (Speedster) OmniMech. Discontent from other Clans budding from some of the controversial decisions made by the ilKhan and the Wolves made the design a focal point during subsequent trials. Khan Natasha Kerensky and saKhan Phelan Ward who both sought to make their units even faster post-Tukayyid made defending the exclusivity of the Timber Wolf less of a priority.

As a result, Nova Cat was the first Clan to win the right to produce the Mad Cat outside the Wolves. Righteously motivated to avenge the naming slight of their new premier 70-ton Hell Cat OmniMech they easily bested ‘lesser’ Wolf forces stretched thin at this time. This helped ease tensions between the Wolves and the Nova Cats spreading the proliferation of the Timber Wolf even further. Star Adder was next and given the growing strategic alliance among them and the Wolves the same result occurred. Coyote immediately challenged the Adders rights becoming the third Clan shortly thereafter to procure secondary production rights which the Wolves have again not challenged. Diamond Shark procured rights from the Nova Cats via mercantile dealings becoming the fourth Clan to now produce the formidable Mad Cat. All other Clans including Smoke Jaguar have thus far been rebuffed by an apparent united front by these four producers. It remains the Jaguars favored 75 ton OmniMech design as it does the Hell’s Horses and Snow Raven. Ghost Bear and Ice Hellion have done little to improve their share of Timber Wolf ownership but still prefer it to all others.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Timber Wolf (Mad Cat) Heavy OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 75 tons
Internal Structure: EndoSteel (4 ton)
Engine: 375 XL (19.55 tons)
Movement: 5/8
Heat Sinks: 15 (30)
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (12 tons – 230 armor factor)
Armament: 27.5 tons available for pod space

You have two weeks to complete this challenge so please have your entries in by Friday September 14th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
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Abele

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #1 on: September 03, 2018, 01:40:05 AM »

[sarcasm]The Mad Cat. Yeah![/sarcasm] I've got no idea what to do with this until I review all of the standard configs.
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Takiro

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #2 on: September 03, 2018, 01:48:16 AM »

See what you can do bud to try and improve on this icon. Here is a Mech of the Week Article from CBT forum which may spur you on.

https://bg.battletech.com/forums/index.php/topic,21937.0.html

Unfortunately I already received a PM from Ice Hellion which stated he may not be able to participate.
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marauder648

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #3 on: September 03, 2018, 07:17:44 AM »

Timber Wolf

Coveted by the Clans but jealously guarded by the Wolves for years the Timber Wolf is still fairly rare outside of the Wolves Tourman or those the Wolves see as friends, with the vast majority being salvaged.  Although the Timber Wolf struck fear into the Inner Sphere and was seen by many as a perfect mix of speed, mobility and firepower the configurations were felt to have some flaws that could be corrected and thus the Mech was not 'spared' the Quicksilver treatment.

The Crusader Falcons and Jaguars took delight in pointing out the flaws of the Wolves favoured Mech and were keen to score political points but other Clans, not seeking to score any 'advantage' off any failings of decades old configurations that were built for the Clans type of warfare rather than the battles they now faced were also looking at the potent Timber Wolf in ways to beef up the firepower of their units in the field.  There was also ongoing discussions as to the designs being shared out, but the Wolf terms that the Falcons and Jaguars, the two demanding the design schematics be shared was matched by a design from both other Clans to be shared equally was the major 'stumbling' block and a challenge for the ilKhan to overcome.

Despite the politics of the arguments, the Quicksilver teams went to work whilst the Khans bickered, studying BattleROM's and recordings of interrogations of Spheroid 'warriors' who had faced the 'Mad Cat' as the Timber Wolf was known in the Inner Sphere.  Simulations and live fire testing was well underway of various configurations, often joined by saKhan Natasha Kerensky who threw herself into the testing program rather than 'waste f**king time bickering' as she bluntly put it.

Variants

Prime - The Timber Wolf Prime was seen by all as an ideal Mech, with a lethal mix of long and short range firepower, capable of dealing with Mechs and infantry alike whilst being able to run fairly cool unless heavily pushed.  But its limited endurance was seen as a flaw and in scores of battles, Timber Wolves ran their LRM's dry very early on and this considerably lessened the Mechs firepower.  A simple solution put forwards by Scientist Grom reduced the Mech's firepower at mid to short range by removing the Medium pulse laser, but this allowed for an additional two tons of much needed ammunition to be carried.  Other than this the Mech remained unchanged and was as lethal as it had been when first seen in 3049 on The Rock.

Code: [Select]
Timber Wolf Quicksilver Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,733
Cost: 24,233,125 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Medium Laser   LA    5   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   RA    5   Pod
LRM 20            LT    6   Pod
Machine Gun       RT    0   Pod
LRM 20            RT    6   Pod
Machine Gun       CT    0   Pod

Ammo              Loc  Shots  Omni
----------------------------------
LRM 20 Ammo        LT      6  Pod
Machine Gun Ammo   RT    200  Pod
LRM 20 Ammo        RT      6  Pod
LRM 20 Ammo        LT      6  Pod
LRM 20 Ammo        RT      6  Pod


Carrying Capacity
-----------------
One battle armor squad


A - Hard hitting and not so much of a logistics strain as the Prime the A featured a pair of ER PPCs, a trio of medium pulse lasers and Streak SRM-6 with an ER small laser sitting almost unnoticed in the chest.  Even with twenty heatsinks the Mech can run hot but not overly so and a full alpha strike will only cause a moderate heat spike.  This combination of hard hitting long range firepower and accurate, efficient short to medium range weapons ensured that the standard A was retained as it was valued for its firepower as well as the ease of repair and resupply.

Canon A

B - The standard B was seen by many Warriors as a skirmisher, able to engage opponents at all ranges, less politely it was called a jack-of-all trades and was very much a master of none.  The design was found to be oversinked and far too reliant on ammunition based weapons whilst its main weapon, the gauss rifle had a mere ton of ammunition and additional tonnage was wasted fitting Artemis IV fire control to the SRM-4.  To address these problems the supporting weapons were all removed, whilst the large pulse laser and gauss rifle, now with a far more impressive 3 tons of ammunition were retained.  Two ER Medium lasers were installed as were a pair of SRM-6s although the two launchers only share 1 ton of ammunition between them.  Finally an ER small laser was also installed under the cockpit.  Now with greater firepower, better endurance and a less disjointed weapons mix the B was still a 'skirmisher' but one far more capable in its role and harder hitting

Code: [Select]
Quicksilver Timber Wolf B
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,541
Cost: 23,547,344 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Gauss Rifle         RA    1   Pod
ER Medium Laser     LT    5   Pod
ER Medium Laser     RT    5   Pod
SRM 6               LT    4   Pod
SRM 6               RT    4   Pod
ER Small Laser      CT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
SRM 6 Ammo                RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad




C - The standard C offered considerable firepower but was heavily lacking in endurance with only a ton of ammunition for its missiles and autocannons which in the longer engagements the Clans faced in the Inner Sphere were often depleted far too quickly, leaving the 75-ton Mech with firepower more akin to a 35-ton Adder.  Opting to retain the Mech's direct fire capabilities whilst making it more flexible one of the LRM launchers was removed as was the AMS and ER medium laser.  The Ultra pattern autocannon was replaced with an LB-5 series weapon fed by a 2-ton ammunition hopper, whilst the pair of ER Large lasers were retained.  All three were then linked into a targeting computer, making the Mech fearsomely accurate at long range.  The remaining LRM-15 was given an extra ton of ammunition and was augmented with Artemis IV fire control.  Whilst firepower decreased, the C would stay in the fight longer and was more flexible with the LB-5 being a fearsome threat against aircraft or vehicles.

Code: [Select]
Quicksilver Timber Wolf C
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2945-3044
Standard        3045+ 
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,514
Cost: 24,303,672 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
LB 5-X AC        RA    1   Pod
LRM 15           LT    5   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 5-X Cluster Ammo   RA     20  Pod
LB 5-X AC Ammo        RA     20  Pod
LRM 15 Ammo           LT      8  Pod
LRM 15 Ammo           LT      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            RT  Pod
Artemis IV FCS              LT  Pod

Carrying Capacity
-----------------
One battle armor squad


D - Built as an infighter the D configuration changes the long/short range mix of weapons for an enhanced punch at shorter ranges.  The paired ER PPCs are removed and replaced with a less hard hitting but more heat friendly pair of large pulse lasers which are still longer ranged than most Inner Sphere equivalents and lethally accurate.  All four Streak launchers now fire forwards, their 3-tons of ammunition more than enough for most engagements whilst the final bit of space is taken up by an ER small laser.  The result is a Mech that can use all its weapons and only suffer any heat heat purely though movement.  The brutal efficiency of the reworked D is rumored to have even gotten a laugh and smile from Natasha Kerensky.

Code: [Select]
Quicksilver Timber Wolf D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,543
Cost: 23,779,766 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
Streak SRM 6        LT    4   Pod
Streak SRM 6        LT    4   Pod
Streak SRM 6        RT    4   Pod
Streak SRM 6        RT    4   Pod
ER Small Laser      CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod


Carrying Capacity
-----------------
One battle armor squad



E - Built to deal with opponents who use combined arms tactics against them, the E can engage Mech's and heavily armoured targets with its LB-10 autocannon and large pulse laser as well as a pair of ER medium lasers and a single medium pulse laser.  Whilst infantry forces are quickly cut down by a pair of small pulse lasers and flamers whilst an active probe lets the E hunt for targets.  Attempts were made by Wolf Scientists to install jump jets but stability problems relating to the Mech's centre of gravity being off balance when the jets were installed caused the attempts to be cancelled.  Firing a full alpha strike will result in a notable heat spike but this would only happen at the shortest of ranges and the E is still more than capable of overwhelming a Mech or tank.  The E was built with the experiences of Tukkayid fully in mind where the Clans repeatedly clashed with ComStar forces who used Combined Arms formations to great effect.

Code: [Select]
Quicksilver Timber Wolf E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,300
Cost: 24,157,656 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons              Loc  Heat  Omni
------------------------------------
LB 10-X AC            RA    2   Pod
Large Pulse Laser     LA   10   Pod
Anti-Missile System   LT    1   Pod
Small Pulse Laser     LT    2   Pod
Small Pulse Laser     RT    2   Pod
Flamer                LT    3   Pod
Flamer                RT    3   Pod
ER Medium Laser       LT    5   Pod
ER Medium Laser       RT    5   Pod
Medium Pulse Laser    LA    4   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
LB 10-X AC Ammo                   RA     10  Pod
LB 10-X Cluster Ammo              RA     10  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad


 
F - Efforts by Clan Cloud Cobra and Coyote to make a Timber Wolf that could jump lead to the F designation entering testing.  Putting a vast majority of the weapons in the arms whilst fitting a 'jet pack' arrangement of thrusters not too dissimilar to a Phoenix Hawk IIC's jump jet arragement solved the stability issues that other Scientists had encountered and the Cobra and Coyote Scientists produced a hard hitting close quarters design although the installation of the 'jet pack' did 'ruin' the Timber Wolf's aggressive profile  according to some Warriors.  The mixed armament and brutal heat curve also made it something of a difficult to use jack of all trades.  But as jumping Timber Wolves are unknown, the mobility and firepower of a fast and now very agile 75-ton Mech could allow pilots to outmanouver opponents or make greater use of difficult terrain to bog down an opponent.

Code: [Select]
Quicksilver Timber Wolf F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,618
Cost: 24,673,906 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8/5
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
SRM 6             LT    4   Pod
Ultra AC/20       RA    7   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod

Ammo              Loc  Shots  Omni
----------------------------------
SRM 6 Ammo         LT     15  Pod
Ultra AC/20 Ammo   RA      5  Pod
Ultra AC/20 Ammo   RT      5  Pod


Carrying Capacity
-----------------
One battle armor squad



G - Designed by Clan Ghost Bear the G was seen as a Commanders ride and combined heavy firepower with suitable defences to ward off head hunting tactics often employed by Inner Sphere forces against Clan commanders.  Able to engage at the longest of ranges with a Gauss rifle and ER PPC, with a quartet of ER medium lasers at medium to short range the G packs as much firepower as many designs 20 tons heavier and it outguns most Inner Sphere assault Mechs.  To protect the Warrior, the G also features an ECM and AMS.  Although somewhat hot running, only a full alpha strike will cause a notable heat spike and careful use of the Mech's weapons should ensure there are no untoward heat surges.

Code: [Select]
Quicksilver Timber Wolf G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2945+
Tech Rating: F/X-X-E-D

Weight: 75 tons
BV: 2,974
Cost: 24,389,531 C-bills
Source: TRO 3050 - Succession Wars

Movement: 5/8
Engine: 375 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114 (Endo-Steel)
Armor: 230/231 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               23     36   
Center Torso (rear)                9   
Right Torso                16     25   
Right Torso (rear)                 7   
Left Torso                 16     25   
Left Torso (rear)                  7   
Right Arm                  12     24   
Left Arm                   12     24   
Right Leg                  16     32   
Left Leg                   16     32   

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           RA    1   Pod
ER PPC                LA   15   Pod
ER Medium Laser       LT    5   Pod
ER Medium Laser       RT    5   Pod
ER Medium Laser       LT    5   Pod
ER Medium Laser       RT    5   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment         Loc  Omni
---------------------------
ECM Suite [Clan]   CT  Pod

Carrying Capacity
-----------------
One battle armor squad




Deployment

Although still only manufactured at one factory on Strana Mechty the Timber Wolfs popularity will ensure it remains in high demand either through trade, Trial or salvage the Quicksilver program and various concessions from the new ilKhan may well see the Timber Wolf finally start to spread across Clan space if the Wolves allow its production plans to be less tightly held to their chests.




.








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Takiro

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #4 on: September 03, 2018, 09:43:34 AM »

Our first submission has arrived, very nice marauder648!

I have a few configurations lying around for Notable Mechwarriors I've done over time such as saKhan Brandon Howell of the Smoke Jaguars in the Trial of Restoration which I'll compile for viewing. Should add to the fun.
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Abele

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #5 on: September 03, 2018, 11:26:44 AM »

These new configurations took less than an hour to cook up. The associated fluff will take longer:

Code: [Select]
Timber Wolf

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2945
Cost: 21,366,406 C-Bills
Battle Value: 1,066

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    27.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 230                 12.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       


================================================================================

Loosely based on the original Prime configuration, this new Prime adds another ten LRM tubes to each torso, which now features
three LRM10s each with a ton of ammunition. This increases the missile throw weight by 50% at the expense of long-ranged laser
supports as the two large lasers had to be removed to make room the extra launchers and ammunition. Twinned ER medium lasers
are now mounted in the arms with a flamer mounted in the center torso. A total of seventeen double heat sinks help mitigate the
heat buildup. However, heat management will still be key when the medium lasers come to bear.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 23,656,719
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,599

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
3 LRM-10s                                    RT        12        3         7.50
3 LRM-10s                                    LT        12        3         7.50
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-10 (36)                                 RT        -         3         3.00
@LRM-10 (36)                                 LT        -         3         3.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3

This new A config comes from Clan Goliath Scorpion replaces the old model's ER PPCs with large pulsers and adds another medium
pulser. The key addition is the targeting that ties all six of the pulsers together to strike the consistenly and in a concentrate burst.
To make room for the computer the Streak launcher, small laser and three heat sinks were stripped away. A brace of machineguns
were added as an afterthought to complete the weapons load out.


Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 22,902,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,729

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 2 LA
    CASE Locations: CT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RT        0         1         0.25
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         4         4.00
Machine Gun                                  LT        0         1         0.25
Medium Pulse Laser                           LT        4         1         2.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
@MG (200)                                    CT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          7       6       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

First seen among the Hell's Horses' Eleventh Mechanized Cavalry in a recent Trial agains Clan Fire Mandrill. It appears to be based on the
original B configuration and replaces the large pulse laser with an ER PPC and a LB 10-X appears to replace the Gauss rifle. The LRM10 and
small pulser appear to have been retained while the SRM4 has been replaced a Streak SRM6. Analysis of the Battleroms provided to Loremaster
of the Clans Pershaw's office on Strana Mechty indicate that the new autocannon is fed by a two-ton ammo bin made up of cluster ammunition.
Better to exploit the holes punched in to the enemy's armor by the PPC.

Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 23,851,406
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,298

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
LB 10-X AC                                   RA        2         5        10.00
Small Pulse Laser                            LA        2         1         1.00
ER PPC                                       LA        15        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LRM-10 (Artemis) (12)                       LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
5          5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

Dubbed the Lightbringer by the Warriors of Clan Star Adder who have had the pleasure of piloting it, this new new C configuration retains
the two ER large lasers mounted in the left arm and strips away everything else. Two more ER large lasers replace the Ultra autocannon
in the right arm while an ER small laser is mounted in the center torso. The ramining tonnage is taken up by the addition of eleven double
heat sinks for a total of twenty-six. At a full run, an alpha strike generates no excess. This is a phenomenal striker variant and should bring
fear to the enemies of Clan Star Adder

Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 23,285,391
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,467

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             26(52)                   11.00
    Heat Sink Locations: 3 LT, 2 RT, 3 LA, 3 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
2 ER Large Lasers                            RA        24        2         8.00
2 ER Large Lasers                            LA        24        2         8.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

From Clan Wolf comes this revised configuration of the original D configuration. Gone are the ER PPCs, which are replaced by a pair of ER
large lasers and two additional heat sinks. The two rear-firing Streak launchers have been moved to the forward torso with another ton of
ammunition also added. This gives each launcher its own dedicated ammo bin. Two ER small lasers now take up the rear firing arc.

Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 23,626,641
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,559

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
2 Streak SRM-6s                              RT        8         4         6.00
(R) ER Small Laser                           RT        2         1         0.50
2 Streak SRM-6s                              LT        8         4         6.00
(R) ER Small Laser                           LT        2         1         0.50
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          7       7       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Turning their eyes to a more of general trooper configuration, the E configure a predominantly missile based battery with two Artemis IV
equipped LRM15s backed up by a pair of Strek SRM4s. Ammunition for all launchers is adequate for prolonged confrontations. Secondary
weaponry is provided by a larger and a medium pulser. Aflamer rounds out the firepower of this configuration.

This based on the original E model that had ATMs

Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 23,838,281
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,487

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
2 Streak SRM-4s                              LA        6         2         4.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@Streak SRM-4 (50)                           LA        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
5          6       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Spotted amongst the forces of Clan Cloud Cobra this all new configuration features weapons reminiscent of the Star League era Marauder
with ER PPCs and ER medium lasers mounted in each arm. Meant to be a heavy scout, this new Timber Wolf features an array of
electronic battle aids including a TAG unit. Though of what use this weapon has within their touman is yet unclear to casual observers.
A total of nineteen double heat sinks are mounted to keep the heat of the weapons and the five jumpjets at manageable levels.

Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 25,017,344
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,040

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             19(38)                    4.00
    Heat Sink Locations: 2 LA, 2 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    RT        0         1         1.00
Machine Gun                                  RT        0         1         0.25
TAG                                          LT        0         1         1.00
Active Probe                                 LT        0         1         1.00
Machine Gun                                  LT        0         1         0.25
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@MG (200)                                    RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 30
5j         5       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, TAG, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA

Another configuration based on the original, this new Jade Falcon configuration strips away nearly all of the lesser weaponry away with
only the ER small laser (of doom). In place of all that was lost four more tons of LRM20 ammunition has been allocated as ell as an
additional double heat sink.

Code: [Select]
================================================================================
Loadout Name: G                                              Cost: 23,634,297
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,612

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    3.00
    Heat Sink Locations: 1 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
LRM-20                                       RT        6         4         5.00
LRM-20                                       LT        6         4         5.00
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
@LRM-20 (18)                                 RT        -         3         3.00
@LRM-20 (18)                                 LT        -         3         3.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          5       5       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2

This creation of Clan Smoke Jaguar is based on the S config that was first fielded by Clan Wolf in the early phases of the invasion. Created
to counter the uprisings in several of the forward possessions in their Occupation Zona as well as an answer to the continued raids by
the DCMS. The first changes made was replacing the SRM6 launchers with Streak SRM4 launchers. Two tons of ammunition keep the
Streaks adequately fed. An ER PPC replaces the large pulse laser, while ER medium lasers replace the medium pulsers. Each of the
machineguns is now fed by a full ton of ammunition.

Code: [Select]
================================================================================
Loadout Name: H                                              Cost: 24,474,297
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,813

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-4s                              RT        6         2         4.00
2 Streak SRM-4s                              LT        6         2         4.00
Machine Gun                                  RA        0         1         0.25
2 ER Medium Lasers                           RA        10        2         2.00
Machine Gun                                  LA        0         1         0.25
ER PPC                                       LA        15        2         6.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
@MG (200)                                    RA        -         1         1.00
@MG (200)                                    LA        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5j         6       6       2       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Star Colonel Dashiell Hammond is one of the few Mechwarriors from the Diamond Sharks' Thirty-Ninth Striker Cluster that was nearly
destroyed by the ComGuards Fifth Army on Tukayyid. As the highest ranking officer to survive that nightmare he assumed command of
the survivors of his cluster and those of the Nineteenth Heavy Cluster. As the Thirty-Ninth continues to rebuild to its former glory, he has
personalized the Timber Wolf that managed to carry him away from that battle.

With both arms missing and his LRM ammo depleted, little more than a shell when he boarded the retreating dropships, his former Prime
has had all of its remaining weapons removed with the exception of the medium pulser. The twin LRM20s have been replaced with twin
LRM15s each with deep three-ton ammo bins (a lesson he well-learned at Tukayyid). Each arm now features a brace of ER medium lasers
backed up a medium pulse laser. A single ER small laser is mounted in the center torso. Another departure from the original Prime is the
addition of four jump jets for better tactical mobility (another lessoned he learned at Tukayyid). To control the heat buildup of the lasers
and jump jets, two heat sinks have been added.

Author's Note: This config is actually on the Aidan Pryde config and not the Prime

Code: [Select]
================================================================================
Loadout Name: (Hammond)                                      Cost: 23,889,141
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,917

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
LRM-15                                       RT        5         2         3.50
LRM-15                                       LT        5         2         3.50
2 ER Medium Lasers                           RA        10        2         2.00
Medium Pulse Laser                           RA        4         1         2.00
2 ER Medium Lasers                           LA        10        2         2.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 29
5/3j       6       6       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2

Star Captain Angela McCaig is a supernova binary commander in the Jaguar Grenadiers and is a survivor of Tukayyid like many in the Sixth.
She is a devout supporter of Star Colonel Brandon Howell, but stayed behind with the Grenadiers when he went on to become SaKhan of
the battered and beleaguered Clan. Her binary is still in the midst of rebuilding as she awaits the final three points of battle armor to complete
the rebuild. Her new Timber Wolf is based on the original C configuration as it is armed with a Gauss rifle, which has been moved into the
right torso and is now fed by a three tons ammunition which was an issue at Tukayyid. Unlike the original C, her new config does not have any
missile launchers, In their place are a matching pair of ER large and medium lasers mounted split between the two arms. A flamer is mounted
in the center torso to discourage infantry attacks. Two double heat sinks have been added to quell the heat built up by the lasers.

Code: [Select]
================================================================================
Loadout Name: (McCaig)                                       Cost: 23,416,094
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,652

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Gauss Rifle                                  RT        1         6        12.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
@Gauss Rifle (24)                            LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

While the Londerholm Revolt happened decades before the Timber Wolf ever saw a field of battle, this variant was created by the
Smoke Jaguars should a similar crisis ever come to be among their vast holdings. Fitted with eighteen machine guns for the suppression
of rabid protesters and dissidents. A brace each of large and small pulse lasers give this mark added offensive capability. A full quintet of
jump jets give this Omni greater mobility in confined terrain.

Code: [Select]
================================================================================
Loadout Name: LR                                             Cost: 23,437,969
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,278

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
Large Pulse Laser                            RT        10        2         6.00
Small Pulse Laser                            LT        2         1         1.00
Large Pulse Laser                            LT        10        2         6.00
9 Machine Guns                               RA        0         9         2.25
9 Machine Guns                               LA        0         9         2.25
@MG (400)                                    RT        -         2         2.00
@MG (400)                                    LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
5j         7       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Spotted on a TriDee video that made into the hands of Diamond Shark merchant, this Timber Wolf was involved in a duel on the Lyran
world of Solaris 7. Piloted by a former Steel Viper warrior by the name of Taunus, who was believed to be dead on Tukayyid, it was victorious
against a much larger opponent, a heavily modified Atlas. Armed with ten medium pulse lasers of Clan manufacture and believed to
be mated to a targeting computer according to the analysis of the battle. How Taunus or his new masters came to possess a Timber Wolf
fitted out with full clan weaponry and technology is still a mystery to the Diamond Shark Watch.

Code: [Select]
================================================================================
Loadout Name: Taunus                                         Cost: 22,864,844
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,971

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    3.00
    Heat Sink Locations: 3 LT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Targeting Computer                           RT        -         4         4.00
5 Medium Pulse Lasers                        RA        20        5        10.00
5 Medium Pulse Lasers                        LA        20        5        10.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 30
5          8       8       0       0      3     1   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


« Last Edit: September 09, 2018, 12:31:07 PM by Abele »
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Takiro

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #6 on: September 03, 2018, 11:39:33 AM »

Awesome Abele, I found a few threads over on CBT forum in addition to the MotW Article I posted a link to. Just search Timber Wolf and you will see tweaks to Primary and a bunch of other thoughts. I ask that you give credit if anyone chooses on using these ideas.  ;)
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Bradshaw

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #7 on: September 03, 2018, 12:12:46 PM »

I had A feeling this one was next i got mine all done already its just on my work computer
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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #8 on: September 03, 2018, 01:52:16 PM »

And I'm done and spent.
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May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #9 on: September 03, 2018, 04:53:28 PM »

Looking forward to it Bradshaw!

Nice job Abele, looking wordy on the fluff.
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Abele

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #10 on: September 03, 2018, 05:39:15 PM »



Nice job Abele, looking wordy on the fluff.
Only on the two unique individual configs. The rest are mere explanations.
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #11 on: September 03, 2018, 05:47:28 PM »

There are no mere explanations my friend.  ;)

I spoke to Ice Hellion again and it looks like he is out for this one. Just a scheduling conflict but he will return I am sure. Hopefully we will get another designer to jump onboard in his absence.

Now to see if drakensis or Bradshaw will post there entry first!!! :o
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drakensis

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #12 on: September 04, 2018, 04:41:18 AM »

Timber Wolf (Mad Cat)

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 21,366,406 C-Bills
Battle Value: 1,066

Chassis: Type W3 Endo-Steel
Power Plant: Starfire 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Composite A-2 Ferro-Fibrous
Armament:
    27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
    Primary Factory: Strana Mechty
Communications System: Khan Series (Type 2c)
Targeting and Tracking System: Series III OPT

Overview:
Despite its age, the Timber Wolf handily retained its place in the Clan touman during the Quicksilver Trials. While the Clans were very pleased with the chassis, the configurations were considered to have some scope for adjustment to the new foes, which was after all one of the major advantages of the OmniMech.

Clan Nova Cat, who field a large number of Timber Wolves, adopted the inner sphere designation eagerly and anticipate that a combination of the fast moving Mad Cat and their slower Hellcat would provide both firepower and flexibility upon the battlefield. When they approached Clan Wolf on this premise a deal has been hammered out where the Wolves trade a portion of their Timber Wolves for the same number of Hellcats.

This arrangement has led to a great deal of suspicion among the more extreme Crusaders that the Nova Cat khans may be forming a political alliance with ilKhan Kerensky. Even if the later isn't true, the deal benefits both Clans in rebuilding their forces after the losses in Operation Revival and infuriates the Smoke Jaguars, which is a bonus in the eyes of both Clans.

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Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 230                 12.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32
       


The Mad Cat Prime was the Nova Cat's first step in refining the configurations. By scaling back the size of the missile launchers they made firing them alongside the large lasers heat neutral and the addition of artemis guidance meant there was little impact on the level of damage done. Ammunition supply doubled, increasing endurance from six salvos to sixteen. After seeing some of their Mad Cat's badly damaged on Luthien and Tukkayid when shots hit the machinegun ammunition (destroying the left torso) the Nova Cats decided to replace the machineguns and pulse laser with a pair of smaller pulse lasers for anti-infantry work and an extended range small laser covering the rear due to the greater need to allow for fighting in dense terrain.
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Loadout Name: Prime                                          Cost: 24,134,141
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,665

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           CT        2         1         0.50
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Small Pulse Laser                            RT        2         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Small Pulse Laser                            LT        2         1         1.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       5       4       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Retaining the small lasers for the Prime, the Nova Cats discarded most of the Timber Wolf A in favour of their Mad Cat A, seeing the D as filling the PPC/Streak SRM payload. Instead they switched back to extended range lasers used in bracket-firing with the alternate option of six medium pulse lasers. Acting as an energy zombie the Mad Cat A is easy on logistics and fits jump jets to maximise mobility.
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Loadout Name: A                                              Cost: 23,943,828
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,805

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RT        8         2         4.00
Small Pulse Laser                            RT        2         1         1.00
(R) ER Small Laser                           RT        2         1         0.50
2 Medium Pulse Lasers                        LT        8         2         4.00
Small Pulse Laser                            LT        2         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
ER Large Laser                               LA        12        1         4.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5j         5       5       2       0      3     3   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Nova Cats re-envisaged the Mad Cat B as less of a generalist and more as a sniper, fitting jump jets so it can reach good firing positions and replacing the gauss rifle with a second large pulse laser. Secondary firepower is provided by three medium lasers and the original LRM launcher.
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Loadout Name: B                                              Cost: 24,089,844
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,114

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
Targeting Computer                           RT        -         3         3.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
@LRM-10 (Artemis) (12)                       LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 31
5j         5       5       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Wanting another design that had a limited logistical footprint, the Nova Cats discarded the LRMs and anti-missile system from the C-configuration and scaled the remaining weapons up. A Gauss Rifle in the right arm, fed by two tons of ammunition, is balanced by a pair of PPCs in the left arm. In the event infantry get close the Mad Cat C has a flamer mounted in the chest.
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Loadout Name: C                                              Cost: 23,474,063
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,751

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Gauss Rifle                                  RA        1         6        12.00
2 ER PPCs                                    LA        30        4        12.00
@Gauss Rifle (16)                            RT        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5          5       5       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The same consideration of fighting unarmoured infantry and defending the rear as the Prime led to the use of a small pulse laser firing forwards and an extended range laser firing forwards in the chest of the new Mad Cat D. The D-configuration can manageably punch holes in a target's armour with its PPCs and then switch one for the Streak launchers to exploit the damaged armour when the range closes. This came at the expense of one ton of Streak ammunition.
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Loadout Name: D                                              Cost: 24,007,266
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,748

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-6s                              RT        8         4         6.00
Small Pulse Laser                            RT        2         1         1.00
2 Streak SRM-6s                              LT        8         4         6.00
(R) ER Small Laser                           LT        2         1         0.50
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       5       2       0      3     2   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

In the event that the Mad Cat has to be pressed into a fire support role, the Nova Cats opted for an E-configuration with four missile launchers fed by 8 tons of ammunition, similar to a number of other artemis-loaded OmniMechs to emerge from the new configurations.
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Loadout Name: E                                              Cost: 24,269,766
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,433

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
(R) ER Small Laser                           LT        2         1         0.50
2 LRM-15s                                    RA        10        4         7.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-15s                                    LA        10        4         7.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-15 (Artemis) (8)                        RT        -         1         1.00
@LRM-15 (Artemis) (8)                        LT        -         1         1.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LA        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 24
5          6       6       5       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5

The F-configuration is extremely unusual for the Clans. The Nova Cats 'inherited' a large number of Thumper artillery pieces and their ammunition as isorla from their Invasion Corridor but had very little use for them. However, as the DCMS is likely to use artillery against the Clans in the future, a capacity to match them in 'artillery duels' was desirable. The Mad Cat F sacrifices most of its right side for a Thumper, much like the ancient Helepolis of the SLDF, but has two large lasers and a flamer so it can fight conventionally if necessary.
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Loadout Name: F                                              Cost: 22,832,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,849
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Thumper                                      RT/RA     6         6/9      15.00
ER Large Laser                               LT        12        1         4.00
Large Pulse Laser                            LA        10        2         6.00
@Thumper (20)                                RT        -         1         1.00
@Thumper (20)                                LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
5          4       3       3       0      3     0   Structure:  4
Special Abilities: OMNI, ARTT, CASE, SRCH, ES, SEAL, SOA

The only Mad Cat configuration to fit a hand actuator, the Mad Cat G is a dedicated in-fighter with a heavy autocannon and a battery of medium lasers for urban combat. Advanced electronics and missile defense make it quite survivable but it lacks dedicated anti-infantry weapons. The Nova Cats feel that if they commit forces to fight inside a city then an escort of elementals or one of the many other Mad Cats with anti-infantry equipment can be assumed.
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Loadout Name: G                                              Cost: 24,345,234
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,467

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 2 RT
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
3 Medium Pulse Lasers                        LT        12        3         6.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Ultra AC/20                                  RA        7         8        12.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/20 (10)                            RT        -         2         2.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/20 (5)                             RA        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
5          7       7       0       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA

Another specialised payload, the Mad Cat H is intended for air defense and was proposed by Nova Cats of the Delaportas and Devalis bloodhouses who sometimes find mechwarriors competing against aerospace pilots in bloodname trials. Arguing that it would be effective against helicopters and to a lesser extent enemy fighters, they proposed a configuration with quad autocanno, backed up by a large laser. Acceding to the demand, the Nova Cats technicians also added their usual pair of small lasers for defensive purposes.
Code: [Select]
================================================================================
Loadout Name: H                                              Cost: 23,394,766
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,734

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           CT        2         1         0.50
ER Large Laser                               RT        12        1         4.00
Small Pulse Laser                            LT        2         1         1.00
2 LB 2-X ACs                                 RA        2         6        10.00
2 LB 2-X ACs                                 LA        2         6        10.00
@LB 2-X (Cluster) (45)                       RA        -         1         1.00
@LB 2-X (Cluster) (45)                       LA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
5          2       2       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA





The Mad Cat I is the preferred configuration of Galaxy Commander Karl Devalis, whose Delta Galaxy is so closely associated with the Timber Wolf that their insignia shows one trampling an Elemental. Four large lasers provide excellent long range firepower and sufficient heatsinks are mounted to use them all. The usual pair of mis-matched small lasers provide coverage of the rear and against infantry.

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================================================================================
Loadout Name: I                                              Cost: 23,307,266
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,484

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   10.00
    Heat Sink Locations: 2 LT, 2 RT, 3 LA, 3 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
(R) ER Small Laser                           LT        2         1         0.50
2 ER Large Lasers                            RA        24        2         8.00
2 ER Large Lasers                            LA        24        2         8.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

In order to address insurgencies in their Occupation Zone, the Nova Cats use the Mad Cat J, equipped with jump-jets to deal with dense terrain. Both arms mount a pair of small pulse lasers, a flamer and a Streak SRM launcher, useful against exposed infantry, entrenched infantry and light vehicles respectively. Even if all are needed at once, the Mad Cat's integral heatsinks are completely sufficient. An anti-missile system is aimed backwards in case manportable missiles are used against the rear armour and NARC beacons are carried to tag escape vehicles so that the Nova Cats can hunt them down (unless the insurgents manage to remove the beacon or abandon the vehicle).
Code: [Select]
================================================================================
Loadout Name: J                                              Cost: 24,677,188
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,037

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 RT        0         1         1.00
Narc Launcher                                RT        0         1         2.00
(R) Anti-Missile System                      LT        1         1         0.50
ECM Suite                                    LT        0         1         1.00
2 Small Pulse Lasers                         RA        4         2         2.00
Flamer                                       RA        3         1         0.50
Streak SRM-6                                 RA        4         2         3.00
2 Small Pulse Lasers                         LA        4         2         2.00
Flamer                                       LA        3         1         0.50
Streak SRM-6                                 LA        4         2         3.00
@Narc (Homing) (6)                           RT        -         1         1.00
@Anti-Missile System (48)                    LT        -         2         2.00
@Streak SRM-6 (30)                           RA        -         2         2.00
@Streak SRM-6 (30)                           LA        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
5j         5       4       0       0      3     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, AMS, ECM, SNARC, CASE, SRCH, ES, SEAL, SOA

« Last Edit: September 11, 2018, 03:49:00 AM by drakensis »
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Takiro

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  • For the Last Cameron!
Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #13 on: September 04, 2018, 06:08:57 AM »

Very nice work drakensis!

I am sure that Bradshaw will be hard at work today just trying to catch up to our first three submissions.

And who knows perhaps a fifth designer is out there who thinks they can improve on the old Mad Cat.
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masterarminas

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Re: Quicksilver Upgrades #25: Timber Wolf (Mad Cat) 75 tons
« Reply #14 on: September 04, 2018, 11:46:07 AM »

One of the most renowned and famous Clan OmniMechs is the 75-ton Timber Wolf.  As Project Quicksilver came to a close and new designs were flooding into the Clan Touman, ilKhan Kerensky issued a call for this famous OmniMech to have its combat configurations updated for the modern era.  Although some believed that there was little room for improvement, many Warriors rejoiced at this clarion call that sounded throughout the Homeworlds.  Determined to reinvent the Timber Wolf better, stronger, faster, the Warriors of Kerensky responded with their best efforts.  In the end, the ilKhan approved eight of the submitted configurations for production.

Code: [Select]
Timber Wolf

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3055
Cost: 21,366,406 C-Bills
Battle Value: 1,066

Chassis: Type W3 Endo-Steel
Power Plant: Starfire 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Composite A-2 Ferro-Fibrous
Armament:
    27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
    Primary Factory: Strana Mechty
Communications System: Khan Series (Type 2c)
Targeting and Tracking System: Series III OPT

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 230                 12.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32

The new Prime Configuration bore more than a passing resemblance to the original version.  The arm mounted ER Large Lasers and ER Medium Lasers were retained, along with 17 double-strength heat sinks.  But all secondary weapons were removed.  Two LRM-15 launchers--each with Artemis IV fire-control systems--were fitted in place of the original LRM-20s.  Not only did the smaller launchers deal virtually the same average damage, but endurance was greatly increased with four tons of magazine space (32 individual salvoes versus the 12 of the original design).  To deal with hostile infantry, two Small Pulse Lasers were mounted (one each in the right and left torso), while an ER Small Laser (center torso) was installed to consume the final amount of space.

Code: [Select]
Loadout Name: Prime                                          Cost: 24,134,141
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,676

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Small Pulse Laser                            RT        2         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Small Pulse Laser                            LT        2         1         1.00
ER Small Laser                               CT        2         1         0.50
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       5       4       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Configuration A was submitted by a Star Adder Warrior and is intended for close-combat operations.  The arms mount a pair of Pulse Lasers (one Large and one Medium), with twin Streak SRM-6 launchers (right and left torso, each with a ton of ammunition) as back up weaponry.  Once again, a center torso mounted ER Small Laser adds to the damage at point-blank range, while 18 DHS provides decent heat dissipation.

Code: [Select]
Loadout Name: A                                              Cost: 23,202,266
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,503

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    3.00
    Heat Sink Locations: 2 LT, 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
ER Small Laser                               CT        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 25
5          7       7       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Clan Coyote submitted their take on Configuration B.  Heat management on this design is excellent with 32 generated versus 30 dissipated and the weapons array remains formidable.  The main gun is a Gauss Rifle in the right arm with two tons of ammo (16 shots), supported by an ER PPC in the left arm.  An LRM-10 launcher with Artemis IV FCS and two tons of ammo (24 salvoes) provides additional long-range firepower.  At medium range and below, two ER Medium Lasers (left torso) add to the carnage.

Code: [Select]
Loadout Name: B                                              Cost: 23,685,156
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,692

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
2 ER Medium Lasers                           LT        10        2         2.00
@Gauss Rifle (16)                            RA        -         2         2.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Clan Snow Raven--which includes many Timber Wolf OmniMechs in their Touman--submitted the design for Configuration C.  Hearkening back to the original SLDF Marauder, this version of the Timber Wolf carries two ER Large Lasers (right arm and left arm) supported by a pair of LRM-10 launchers with Artemis IV FCS and four tons of ammunition (right torso and left torso, 24 twin missile salvoes).  However, the design also features an LB-5X autocannon in the left torso fed by a single ton of ammunition--forcing the Warrior to choose between slug and cluster munitions.  Finally, an ER Small Laser is mounted in the center torso.

Code: [Select]
Loadout Name: C                                              Cost: 23,906,641
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,367

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
LB 5-X AC                                    LT        1         4         7.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
ER Small Laser                               CT        2         1         0.50
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LRM-10 (Artemis) (36)                       RT        -         3         3.00
@LRM-10 (Artemis) (12)                       LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 24
5          4       4       4       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Clan Hell's Horses offered the Timber Wolf D as their contribution.  This version returns to the original's twin LRM-20s . . . but adds Artemis IV FCS and doubles the onboard ammunition load (for 12 twin salvoes).  It retains (and enhances) the anti-personnel capability of the original and Quicksilver Primes with a pair of Small Pulse Lasers (right and left torso) and a center torso mounted Flamer.  Secondary weapons consist of just four Medium Pulse Lasers mounted two each in the arms, however.  16 DHS provides good--if not exceptional--cooling ability.

Code: [Select]
Loadout Name: D                                              Cost: 23,740,938
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,619

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    1.00
    Heat Sink Locations: 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RA        8         2         4.00
Small Pulse Laser                            RA        2         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
Small Pulse Laser                            LA        2         1         1.00
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
Flamer                                       CT        3         1         0.50
@LRM-20 (Artemis) (12)                       RT        -         2         2.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          7       7       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3

Configuration E is a Nova Cat submission that is brutal in its simplicity.  The main guns are a pair of Large Pulse Lasers in the right and left arms, supported by an Ultra AC-10 (two tons of ammo for 20 single bursts) in the left torso.  An SRM-6 launcher with Artemis IV FCS and a ton of ammunition (15 missile flights) round out the weaponry. 

Code: [Select]
Loadout Name: E                                              Cost: 23,444,531
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,257

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
SRM-6                                        RT        4         1         1.50
    Artemis IV FCS                           RT        -         1         1.00
Ultra AC/10                                  LT        3         4        10.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
5          5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

The Cloud Cobras insisted on at least one configuration that mounted jump jets--which resulted in the Timber Wolf F.  Five jets are mounted for maximum mobility.  Armament is two Large Pulse Lasers (right arm and left arm), supported by an LRM-15 launcher with Artemis IV and two tons of ammunition (right torso) and a Streak SRM-6 launcher with a single ton of ammo (left torso).  Heat management is excellent, with the design being heat neutral on a jumping alpha strike . . . IF the Streaks fail to lock.  Otherwise, heat buildup is minimal and well within the capacity of any veteran Warrior to handle.

Code: [Select]
Loadout Name: F                                              Cost: 24,035,156
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,682

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-6                                 LT        4         2         3.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5j         5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

The final new Timber Wolf Configuration offered for Project Quicksilver was Configuration G.  This one, offered by the Warriors of Clan Goliath Scorpion, is considered by many within the Clans as utterly insane . . . but it has proven exceptionally deadly in one-on-one duels of honor! 

The Scorpion Warriors removed all of the weapon systems of the Timber Wolf and installed a four-ton Targeting Computer in the right torso.  Nineteen DHS are also fitted . . . allowing the Timber Wolf G to run and gun with the main battery of three ER Large Lasers (right arm, left arm, and center torso) and remain heat neutral!

But it is the secondary weapon systems that make this design . . . unique.  Forgoing any missile or ballistic weapons--or range!!--the Scorpions installed a total of FIFTEEN ER Small Lasers!  This massive battery of short-range weapons is capable of stripping more than four-and-a-half tons of standard armor in one shot.

All eighteen guns are tied into the Targeting Computer for maximum accuracy as well.  Warriors piloting the Timber Wolf simply cannot fire their long-range and short-range batteries simultaneously as doing so will almost certainly result in a shut-down OmniMech on the battlefield.  However, a Warrior can add one (1) ER Large Laser to the fifteen ER Smalls at close quarters for minimum heat build-up (+4 on the heat scale, before movement).

Rarely seen outside of the Scorpion Touman, the G Configuration still finds a few Warriors from the other Clans who appreciate the quirky nature of this beast.  And in the hands of an exceptional MechWarrior, this version of the Timber Wolf is extremely lethal.  Especially in Duels of Honor.

Code: [Select]
Loadout Name: G                                              Cost: 23,188,047
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,818

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    4.00
    Heat Sink Locations: 2 LA, 2 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
3 ER Small Lasers                            RA        6         3         1.50
ER Large Laser                               LA        12        1         4.00
3 ER Small Lasers                            LA        6         3         1.50
3 ER Small Lasers                            RT        6         3         1.50
Targeting Computer                           RT        -         4         4.00
6 ER Small Lasers                            LT        12        6         3.00
ER Large Laser                               CT        12        1         4.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5          7       7       2       0      3     2   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: September 04, 2018, 11:52:11 AM by masterarminas »
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