Clan Coyote led the Clans in their attempt to revive older and obsolescent OmniMech designs during the Quicksilver Trials. Many of these first generation OmniMechs might have had production and/or maintenance difficulties, but this was not the case with the reliable and rugged Woodsman Heavy-weight OmniMech first fielded by Clan Wolf.
Although many considered the design to be dated and outclassed by modern (especially post-Quicksilver) OmniMech designs, the Coyotes (and a handful of other Clans!) felt that the design possessed advantages not often seen in newer OmniMech designs.
Although still only rarely seen in the Touman of the Invading Clans, many more have made an appearance in the Homeworlds in the wake of Project Quicksilver. The low-cost and ease of maintenance have made this design quite popular in the Touman of some third-tier Clans and the Coyotes have heavily included the design in their own second-line Clusters.
Woodsman
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3053
Cost: 9,284,844 C-Bills
Battle Value: 1,076
Chassis: WOD-1 Endo-Steel
Power Plant: Wolf 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
Primary Factory: Strana Mechty
Communications System: WolfCom 3-4
Targeting and Tracking System: CW3
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 23
L/R Torso (rear) 7
L/R Arm 12 22
L/R Leg 16 30
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Equipment Location Heat Critical Mass
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MASC LT - 3 3.00
Free Critical Slots: 41
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 11
5 0 0 0 0 3 0 Structure: 6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
The Prime configuration offered by the Coyotes was heavily based on the original Woodsman Prime. Six additional double-strength heat sinks were mounted, allowing for the design to remain heat-neutral at all but the shortest of ranges. Two Extended Range Large Lasers (right arm and left arm) are the weapons with the greatest reach on this configuration, supported by a pair of LRM-15 launchers (right torso and left torso), each outfitted with Artemis IV Fire Control Systems and fed by two tons of ammunition (for 16 twin salvos). Finally, a center torso mounted ER Small Laser rounds out the firepower.
Loadout Name: Prime Cost: 11,685,078
Tech Rating/Era Availability: F/X-X-E BV2: 2,452
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
MASC LT - 3 3.00
ER Small Laser CT 2 1 0.50
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 5 5 5 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
Configuration A is also heavily based on the original design. The main guns are a pair of ER PPCs (right arm and left arm), supported by four Medium Pulse Lasers (two in the center torso and one each in the right and left torsos), as well as an SRM-6 launcher with Artemis IV FCS (right torso) and a ton of ammunition for 15 salvos. A total of 16 DHS are mounted which are nowhere near enough to compensate for the heat buildup of this configuration. However, the design does run cool at range with just the ER PPCs and in close, the Warrior can use all four MPLs and one ER PPC while remaining heat neutral on a walk. If the missile launcher is added as well excess overheat is generated, but this is a minor amount easily handled by any well-trained Clan Warrior.
Loadout Name: A Cost: 11,677,969
Tech Rating/Era Availability: F/X-X-E BV2: 2,719
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 2 LT, 2 RT
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Medium Pulse Laser RT 4 1 2.00
SRM-6 RT 4 1 1.50
Artemis IV FCS RT - 1 1.00
Medium Pulse Laser LT 4 1 2.00
MASC LT - 3 3.00
2 Medium Pulse Lasers CT 8 2 4.00
@SRM-6 (Artemis) (15) RT - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 5 5 2 0 3 1 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Configuration B includes a variety of weapon systems that allow for the design to engage in combat at all ranges and against virtually all types of targets. The left arm mounts an ER Large Laser, while an LRM-15 launcher (with Artemis IV FCS) has been installed in the right torso with two tons of ammunition (16 salvos). At closer ranges, the right arm mounted LB-10X Autocannon can be brought to bear (two tons of ammunition for 20 bursts), along with a Streak SRM-6 launcher in the left torso (with a ton of ammunition for 15 salvos). Finally, the configuration includes a pair of ER Small Lasers in the center torso. Only the fixed 12 DHS are mounted, so the design is capable of generating excess overheat . . . but if the Woodsman B walks and the Streak does not lock, it remains heat neutral.
Loadout Name: B Cost: 11,838,750
Tech Rating/Era Availability: F/X-X-E BV2: 2,265
Equipment Type Rating Mass
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CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LB 10-X AC RA 2 5 10.00
ER Large Laser LA 12 1 4.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Streak SRM-6 LT 4 2 3.00
MASC LT - 3 3.00
2 ER Small Lasers CT 4 2 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 5 5 3 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Configuration C runs even cooler. This configuration includes a Gauss Rifle (right arm with three tons of ammo for 24 shots) paired with a left arm mounted ER PPC. Supporting these big guns are an LRM-10 launcher with Artemis IV FCS in the right torso (two tons of ammo for 24 salvos) and a pair of ER Small Lasers in the center torso. Only the 12 fixed DHS are included, but a full running alpha strike only generates two points of excess overheat!
Loadout Name: C Cost: 11,302,813
Tech Rating/Era Availability: F/X-X-E BV2: 2,546
Equipment Type Rating Mass
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CASE Locations: RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
ER PPC LA 15 2 6.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
MASC LT - 3 3.00
2 ER Small Lasers CT 4 2 1.00
@Gauss Rifle (24) RA - 3 3.00
@LRM-10 (Artemis) (24) RT - 2 2.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 5 5 4 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Configuration D is rapidly becoming a favorite of Coyote Warriors who tend to rely heavily on missile systems. The main weapons are three LRM-15 launchers (right torso, left torso, and left arm) each with Artemis IV FCS and two tons of ammo (for 16 triple salvos) supported by a right arm mounted Large Pulse Laser. Two Small Pulse Lasers are mounted in the center torso for tertiary weapon systems as well as anti-personnel capabilities. With only the 12 fixed DHS this configuration does run slightly hot (+7 on a running Alpha Strike), but this heat load is easily within the ability of Clan Warriors to handle.
Loadout Name: D Cost: 11,870,469
Tech Rating/Era Availability: F/X-X-E BV2: 2,486
Equipment Type Rating Mass
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CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
MASC LT - 3 3.00
2 Small Pulse Lasers CT 4 2 2.00
@LRM-15 (Artemis) (16) LA - 2 2.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 5 5 5 0 3 1 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3
Configuration E is yet another missile heavy configuration, this one focused on the short-range battlefield. Two Large Pulse Lasers are mounted (right arm and left arm), but they are supported by a trio of Streak SRM-6 launchers (right torso, left torso, and center torso) fed by two tons of ammunition (30 total salvos). A right torso mounted Anti-Missile System with one ton of ammunition (24 bursts) rounds out the weapon systems of this configuration. Fifteen DHS provides good--if not full--heat dissipation capabilities. But provided that only two of the three Streak systems lock excess heat production is minor at best.
Loadout Name: E Cost: 11,314,844
Tech Rating/Era Availability: F/X-X-E BV2: 2,398
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 2 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
Streak SRM-6 RT 4 2 3.00
Anti-Missile System RT 1 1 0.50
Streak SRM-6 LT 4 2 3.00
MASC LT - 3 3.00
Streak SRM-6 CT 4 2 3.00
@Streak SRM-6 (15) RT - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
5 6 6 3 0 3 0 Structure: 6
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA
Finally, there is Configuration F. As with the Woodsman E, the main guns are two Large Pulse Lasers (right arm and left arm), supported this time by a single LRM-15 launcher with Artemis IV FCS and two tons of ammunition. A pair of ER Medium Lasers are mounted in the center torso, providing additional firepower at medium range. 18 DHS makes the configuration heat-neutral on a walking Alpha Strike. Running generates only a minor amount of excess overheat.
Loadout Name: F Cost: 11,190,156
Tech Rating/Era Availability: F/X-X-E BV2: 2,454
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 3 LT, 3 RT
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
MASC LT - 3 3.00
2 ER Medium Lasers CT 10 2 2.00
@LRM-15 (Artemis) (24) RT - 3 3.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 5 5 4 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1