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Author Topic: Quicksilver Upgrades #27: Woodsman (??) 75 tons  (Read 3737 times)

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Takiro

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Quicksilver Upgrades #27: Woodsman (??) 75 tons
« on: September 30, 2018, 11:59:50 PM »

You may have struck out like Bradshaw did on curveball number three (appropriate for the end of the MLB season) for the Quicksilver contest and be expecting us to forge ahead into Assaults but we have one final Heavy. The Woodsman was first Heavy OmniMech produced by Clan Wolf in 2865 and was tested extensively. It is spelled out that prior to manufacturing all details were addressed and concerns dealt with, so it is a solid design. In fact the Woodsman performed so well in Wolf Clan frontline forces for a century that even after its retirement that it inspired other OmniMechs like the Timber Wolf, Gargoyle, and Naga.

Unfortunately designs like Jade Falcon’s faster Summoner which debuted in 2872 taxed the slower Woodsman’s mobility often forcing its Mechwarriors to overuse its MASC. Even Assault ‘Mechs could match the Woodsman’s speed and presumably featured more pod space. I write this as the Warhawk with its highly integral Targeting Computer is pointed to but it wasn’t debuted till 2999. In any event these reasons caused the Wolves to seek a replacement which was the Timber Wolf first deployed in 2945. As newer designs surpassed it the Woodsman was first relegated to second-line units but eventually was phased out of service completely.

Canon indicates that only a few remaining in the service of the Dark Caste but was otherwise the design was extinct by the time of Operation Revival. Although as a proven design the Woodsman could also be used as a test platform for new technologies by the Scientist Caste. Citing marauder648’s recent ChatterMail to the ilKhan concerning Aerospace Fighters stored in Brian Caches I think that the Woodsman would also be present in large numbers here. This all changed in regards to the Quicksilver Trials when Clan Coyote bought back this and other ancient OmniMechs back into production in late 3052 touting its ‘Total Modularity” doctrine.

While Coyote has obviously claimed rights to the Woodsman it is perhaps Wolf who might have the greatest number in reserve. The Wolf’s Epsilon and Sigma Galaxies which now lie somewhere between frontline and second line units would be ideal landing spots for these modular designs. Coyote is likely to have a similar arrangement as is Diamond Shark with its Spina Galaxies and don’t put it past the merchants to purchase some of these bargains to restore its strength after the debacle on Tukayyid. Or maybe they could sell them to potential frontline users like Goliath Scorpion and Blood Spirit who are rapidly modularizing those forces thanks to Quicksilver with other Zombie OmniMechs like the Woodsman?

Perhaps there are other Clans I am not thinking of which would activate their stockpiles or otherwise be interested in fielding it? I leave it up to you along with a possible InnerSphere designation for this old OmniMech which like involves the Wolf Clan. Will it be like the Lupus which was tagged as the Baldur or a simple mistake like the Coyotl being dubbed the Coyote? Maybe it likes like another design like the Timber Wolf which got hit with the epic Mad Cat moniker thanks to its Marauder-Catapult appearance.

Please discuss what you like about the existing configurations (would you keep them as is?) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus points for new Quicksilver overview and an InnerSphere designation!!

Criteria
Design: Woodsman (??) Heavy OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 75 tons
Internal Structure: EndoSteel (4 ton)
Engine: 300 Fusion (19 tons)
Movement: 4/6 (8 with MASC)
Heat Sinks: 12 (24)
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Standard (13.5 tons – 216 armor factor)
Armament: 27.5 tons available for pod space

Please have your entries in by Friday October 12th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
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Abele

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #1 on: October 01, 2018, 12:34:08 AM »

Not liking this one as the pod space is identical to the Timber Wolf. This means similar, if not exact, new load outs as the TWolf contest.
« Last Edit: October 01, 2018, 12:36:36 AM by Abele »
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #2 on: October 01, 2018, 12:44:23 AM »

The integral Heat Sinks and available internal space make it a little different. I think you'll have to watch the energy and perhaps go more ballistic or missile in order to stay heat friendly.   
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Abele

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #3 on: October 01, 2018, 08:38:20 AM »

Well, here I go. Here are my ten 'new' configurations for the Woodsman (Susano-o).

Code: [Select]
Woodsman (Susano-o)

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2900
Cost: 9,284,844 C-Bills
Battle Value: 1,076

Chassis: WOD-1 Endo-Steel
Power Plant: Wolf 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
    27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
    Primary Factory: Strana Mechty
Communications System: WolfCom 3-4
Targeting and Tracking System: CW3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           22       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         3         3.00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
5          0       0       0       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================

OVERVIEW: There will be no fluff here. My initial concept was shot down by information in this post. I am not going waste
my time writing fluff that fills those guidelines when it has already been done by those who write better than myself. And, yes, I know I
have more than a week to finish, but I just don't have the motivation to even make the attempt.


CONFIGURATIONS:

PRIME:

Based on the original Prime configuration, this version replaces the LRM15s with LRM20s with two tons of ammunition for each
launcher. Both large lasers have been retained along with the small laser and two of the medium lasers. Two of the double heat
sinks were removed to make room for the larger launchers.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 11,902,734
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,675

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
ER Small Laser                               RT        2         1         0.50
LRM-20                                       LT        6         4         5.00
MASC                                         LT        -         3         3.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
@LRM-20 (12)                                 RT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          5       5       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2

CONFIG A:

Based on the original Alpha configuration, it trades one of the ER PPCs for an additional large pulse laser. The two medium pulse
lasers wer removed and replaced with a pair of ER medium lasers, small pulse laser and an additional heat sink. The ER PPC is
now mounted in the right torso while the large pulse lasers  take up the spaces vacated by the ER PPCs in the arms along with the
ER medium lasers.

Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 11,203,281
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,601

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 3 LT, 1 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Small Pulse Laser                        CT        2         1         1.00
Flamer                                       CT        3         1         0.50
ER PPC                                       RT        15        2         6.00
MASC                                         LT        -         3         3.00
Large Pulse Laser                            RA        10        2         6.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       4       3       0      3     2   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

CONFIG B:

One of several new trooper-style models of the Woodsman, the B features an Ultra AC/20 and an ER PPC as a partnering pair of weapons.
An LRM10 and an ER medium laser are the primary backup weapons.

Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 11,651,719
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,523

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 LA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       CT        4         1         2.50
(R) Small Pulse Laser                        CT        2         1         1.00
MASC                                         LT        -         3         3.00
Ultra AC/20                                  RA        7         8        12.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/20 (15)                            RT        -         3         3.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       2       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

CONFIG C:

Twin ER PPCs and ER medium lasers are the primary weapons of the new C config. These are backed up by an LRM10 and SRM6 launchers
along with an ER small laser. Nineteen double heat sinks are carried to handle the heat.

Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 11,676,328
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,730

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    7.00
    Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         1         1.50
(R) ER Small Laser                           CT        2         1         0.50
LRM-10                                       RT        4         1         2.50
MASC                                         LT        -         3         3.00
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@LRM-10 (12)                                 RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          5       5       3       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

CONFIG D:

Intended for long-range direct fire support, this variant is a true pocket assault mech with a Gauss rifle and twinned ER large lasers. Killing
the enemy at long-range is nearly effortless with this configuration. Secondary weapons are minimal and are limited to two pulse lasers
and an ER small laser. The Gauss rifle has a fairly deep ammunition bin with three tons of Gauss slugs.

Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 11,137,656
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,561

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 LA
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
(R) Small Pulse Laser                        CT        2         1         1.00
Medium Pulse Laser                           RT        4         1         2.00
MASC                                         LT        -         3         3.00
Gauss Rifle                                  RA        1         6        12.00
2 ER Large Lasers                            LA        24        2         8.00
@Gauss Rifle (24)                            RT        -         3         3.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

CONFIG E:

Like the Prime, this is a dedicated long-range missie platform featuring three Artemis IV-equipped LRM15s. Six tons of ammunition keep
the launchers decently fed. An ER large laser and a brace of ER medium lasers provide adequate secondary firepower when the ammo bins
run dry.

Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 12,247,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,619

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    2.00
    Heat Sink Locations: 1 CT, 1 RT
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
MASC                                         LT        -         3         3.00
2 ER Medium Lasers                           RA        10        2         2.00
ER Large Laser                               RA        12        1         4.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       4       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3

CONFIG F:

A variation of the new Config A, the Config F replace the Ultra AC/20 with an Ultra AC10 and the ER PPC with large pulse laser. The LRM10
has been retained along with two ER medium lasers. AN AMS has been added to swat down any incoming enemy missiles while this Omni
moves towards the enemy. One additional heat sink has been added.

Code: [Select]
================================================================================
Loadout Name: F                                              Cost: 11,419,844
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,389

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
ER Small Laser                               CT        2         1         0.50
LRM-10                                       LT        4         1         2.50
MASC                                         LT        -         3         3.00
ER Medium Laser                              RA        5         1         1.00
Ultra AC/10                                  RA        3         4        10.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/10 (30)                            RT        -         3         3.00
@Anti-Missile System (24)                    LT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          5       5       3       0      3     1   Structure:  6
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 1

CONFIG G:

This new configuration is loosely based on the Gargoyle Prime with twin Ultra AC/5s instead of the LB-5Xs, each with two tons off
ammunition, and two SRM6 launchers though in this case these are Streaks. Secondary weapons are minimal and are limited to a trio
of ER small lasers.

Code: [Select]
================================================================================
Loadout Name: G                                              Cost: 11,238,828
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,963

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) ER Small Laser                           CT        2         1         0.50
Ultra AC/5                                   RT        1         3         7.00
Ultra AC/5                                   LT        1         3         7.00
MASC                                         LT        -         3         3.00
Streak SRM-6                                 RA        4         2         3.00
ER Small Laser                               RA        2         1         0.50
Streak SRM-6                                 LA        4         2         3.00
ER Small Laser                               LA        2         1         0.50
@Ultra AC/5 (40)                             RT        -         2         2.00
@Ultra AC/5 (40)                             LT        -         2         2.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
5          5       5       2       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

CONFIG H:

Config H is a dedicated brawler that features a quartet each of ER medium lasers and Streak SRM4s. These weapons are backed up
by an ER large laser and an ER small laser. A total of nineteen double heat sinks help mitigate the hat built up by the laser battery.

Code: [Select]
================================================================================
Loadout Name: H                                              Cost: 11,806,484
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,516

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    7.00
    Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
(R) ER Small Laser                           CT        2         1         0.50
Streak SRM-4                                 RT        3         1         2.00
Streak SRM-4                                 LT        3         1         2.00
MASC                                         LT        -         3         3.00
2 ER Medium Lasers                           RA        10        2         2.00
Streak SRM-4                                 RA        3         1         2.00
2 ER Medium Lasers                           LA        10        2         2.00
Streak SRM-4                                 LA        3         1         2.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          7       7       1       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

CONFIG J:

A variation on the Config D above, the Config J replaces on of the ER large lasers with a large pulse. All of the Config D's secondary
weapons and a double heat sink have been removed and  replaced by an ER medium laser and a pair of machineguns to make room
for the large pulse laser.

Code: [Select]
================================================================================
Loadout Name: Balthazar                                      Cost: 11,177,031
Tech Rating/Era Availability: F/X-E-E-A                       BV2: 2,544

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               CT        0         2         0.50
ER Medium Laser                              LT        5         1         1.00
MASC                                         LT        -         3         3.00
Gauss Rifle                                  RA        1         6        12.00
ER Large Laser                               LA        12        1         4.00
Large Pulse Laser                            LA        10        2         6.00
@Gauss Rifle (24)                            RT        -         3         3.00
@MG (200)                                    RT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       4       4       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Author's Notes: Susano-o is a Japanese god of Storms. Configs B-F are based on the Iron Golem II submitted in the earlier 'Beat the Woodsman'
Quicksilver contest (Contest #11 or #12)
« Last Edit: October 04, 2018, 07:53:41 AM by Abele »
Logged
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Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #4 on: October 01, 2018, 09:27:29 AM »

Woodsman (Hündin)
With the Coyotes dismal showing in the recent Quicksilver Trials and the failure to win a place in Operation revival, Khan Robin Steele has made the decision to step down from her Khan position. With the recent win in their Trial of Position Khan ##### has gotten off to boisterous beginning with the move of having a number of Clusters issue Trials of Possession for many Brian Caches of other Clans specifically those with older Mark I OmniMechs, all in an effort to bolster their Touman. ##### has stressed to the Clan they will fully Omnify their forces within the coming years.  Laying claim to Lupus and Coyotl OmniMechs as well as others designed from other Clans such as the Woodsman from Clan Wolf. Receiving the plans for the Woodsman itself from the Wolf's in exchange for several sibkos of Coyote Warriors of the Andery Kerensky line including one of the Kufahl-Kerenksy gene mix. Beginning production immediately Khan ##### hopes to have the first new Woodsmen off the production lines in early 3054.

In Clan Wolf space a single Woodsman was spotted by a ComStar MechWarrior, confused he tagged it as a new MadCat configuration but was heard cursing on an open line by the Wolf warriors who now believe this is the official designation of the design but in reality was tagged as an unknown MadCat configuration.


Woodsman Prime
Upgrading the original Prime Configuration of the old Woodsman, the Coyotes have removed one of its original ER Medium Lasers and its anti-infantry MG's as the the advent of Elementals a few years proceeding its original unveiling has limited their usefulness on the Clan battlefield. Instead upgrading its targeting and tracking systems with a Targeting Computer that had not been in common usage has it was just invented 5 years prior by the absorbed Mongoose Clan. In a first for Clan OmniMechs it is outfitted with a remote sensor dispenser for increasing its surveillance capabilities in its garrison roles.

Code: [Select]

Weight: 75 tons
BV: 2,767
Cost: 11,980,938 C-bills

Double Heat Sinks: 16 [32]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Medium Laser   LA    5   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   RA    5   Pod
LRM 15            LT    5   Pod
LRM 15            RT    5   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   RT      16  Pod
LRM 15 Ammo   LT      16  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Targeting Computer [Clan]   CT  Pod 
Remote Sensors/Dispenser    RT  Pod 


Woodsman A
Straying from the weaponry of the old A configuration, the Coyotes have gone with an energy boat with supplemental missile pods. Three ER Large Lasers are able to snipe enemies from afar and if the enemy is able to survive this and close the distance twin Streak SRM-6s can be then utilized to seek out weaknesses in the enemies armor. A single ER-Medium and Small Laser are able to assist at shorter ranges as well.

Code: [Select]
BV: 2,555
Cost: 11,872,109 C-bills

Double Heat Sinks: 18 [36]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
ER Large Laser    CT   12   Pod
ER Medium Laser   CT    5   Pod
Streak SRM 6      RT    4   Pod
Streak SRM 6      LT    4   Pod
ER Small Laser    RA    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Woodsman B
Configuration B is true energy boat configuration. With its ER PPCs able to pummel foes from a distance and when or if the target is able to close with this configuration the pilot can opt to switch to its secondary energy weapons an impressive 6 ER Medium Lasers. Adding jump jets to this configuration allows the 'Mech to jump up to 120 meters in a single bound for increased tactical flexibility. Unseen on the original Woodsman configurations.

Code: [Select]
BV: 3,147
Cost: 12,270,781 C-bills

Movement: 4/6(8)/4
Double Heat Sinks: 17 [34]


Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            RT   15   Pod
ER PPC            LT   15   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            CT    3   Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed



Woodsman C
Pure killing capability is the inspiration behind the new C configuration. With the ability to kill an enemy with a single shot of any of its primary weapons. The only issue with the design is the lack of its ability to continuously fire of all of its weaponry at its opponent, but test pilots found no issue with staggering their weapons fire.

Code: [Select]
BV: 2,555
Cost: 11,488,203 C-bills

Double Heat Sinks: 13 [26]

Weapons         Loc  Heat  Omni
-------------------------------
Gauss Rifle      RT    1   Pod
ER Small Laser   CT    2   Pod
ER PPC           RA   15   Pod
ER PPC           LA   15   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT     16  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Woodsman D
A new supplemental Missile boat configuration. Excelling over the primary configurations ability to lay indirect fire, its supported with a satisfactory four ER Medium Lasers in the cases where it runs out of its ammunition.

Code: [Select]
BV: 2,670
Cost: 12,297,578 C-bills

Double Heat Sinks: 13 [26]

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            RT    5   Pod
LRM 15            RT    5   Pod
LRM 15            LT    5   Pod
LRM 15            LT    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    RA    2   Pod

Ammo         Loc  Shots  Omni
-----------------------------
LRM 15 Ammo   RT      32  Pod
LRM 15 Ammo   LT      32  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Woodsman E
A jack of all trades configuration, the E config is able to engage enemies at all ranges with its assortment of weapons, mimicking the majority of the weaponry of the Prime it simply replaces one of its LRM's for a twin pack of Streak SRMs.

Code: [Select]

BV: 2,731
Cost: 12,493,906 C-bills

Double Heat Sinks: 15 [30]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
LRM 15            RT    5   Pod
Streak SRM 4      LT    3   Pod
Streak SRM 4      LT    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
LRM 15 Ammo         RT      8  Pod
LRM 15 Ammo         RT      8  Pod
Streak SRM 4 Ammo   LT     25  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Artemis IV FCS              RT  Pod 
ECM Suite [Clan]            LT  Pod 
Targeting Computer [Clan]   CT  Pod 


Woodsman F
A dedicated close combat configuration, and one of the original configurations of the old Woodsman the F configuration laid the groundwork for its successor Gargoyles C configuration. With its devastating UAC 20 and supported by four ER Medium Lasers, most targets are unable to survive its initial barrages.
Code: [Select]

BV: 2,484
Cost: 11,488,203 C-bills

Double Heat Sinks: 18 [36]

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       RT    7   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
ER Small Laser    RA    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      20  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Woodsman G
Its Harasser configuration the G configuration is able to target opponents at extreme ranges with its twin ER Large Lasers and LB-2X's. Bolstered again by the Targeting Computer commonly added to the new Coyote configurations. It like the prime has added a remote sensor dispenser but its intended role is different on this configuration. Intended by the pilot to lay an arrangement of sensors at its extreme range and than sitting at distance waiting for bugs to climb into its web.

Code: [Select]
BV: 2,209
Cost: 11,323,813 C-bills

Double Heat Sinks: 14 [28]

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
LB 2-X AC        RA    1   Pod
LB 2-X AC        LA    1   Pod
ER Small Laser   CT    2   Pod
ER Small Laser   CT    2   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 2-X Cluster Ammo   RA     45  Pod
LB 2-X Cluster Ammo   LA     45  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Targeting Computer [Clan]   RT  Pod 
Remote Sensors/Dispenser    LT  Pod 

Woodsman H

The precursor to the Naga the H configuration is seldom seen within the Coyote Touman, but has been seen in other Clans that have acquired some of the newly produced OmniMechs. While not as efficient in its role as the Naga it does fit an interesting role partnered with its successor. With only the single Arrow system the design is able to still carry an impressive amount of supporting weapons. Negating some of the scorn commonly seen by Naga pilots.

Code: [Select]
BV: 2,418
Cost: 11,841,484 C-bills
Role: Brawler

Movement: 4/6(8)
Engine: 300
Double Heat Sinks: 12 [24]

Weapons          Loc  Heat  Omni
--------------------------------
Arrow IV          RT   10   Pod
ER Large Laser    LA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    CT    2   Pod
ER Large Laser    RA   12   Pod
TAG (Clan)        CT    0   Pod

Ammo           Loc  Shots  Omni
-------------------------------
Arrow IV Ammo   LT      20  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed
« Last Edit: October 11, 2018, 03:40:16 PM by Bradshaw »
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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #5 on: October 01, 2018, 01:18:48 PM »

Very nice Abele and Bradshaw!!

Can't wait to see your fluff.
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #6 on: October 02, 2018, 12:18:09 AM »

For those seeking further inspiration on the Woodsman please take a look at the Mech of the Week Article on the main CBT forums.

https://bg.battletech.com/forums/index.php/topic,6824.0.html
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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #7 on: October 02, 2018, 09:03:03 PM »

BattleMech Technical Readout

Woodsman

Mass: 75 tons
Chassis: Endo Steel
Power Plant: Wolf 300
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
   27.5 tons of pod space available
Manufacturer(s): 2
   Wolf Clan Site #2
   Primary Factory: Strana Mechty
Communications System: WolfCom 3-4
Targeting & Tracking System: CW3

Overview:
Clan Wolf knew that the Mad Cat would not be able to maintain
they're dominance on the  modern battlefield, began looking for
a suitable Zombie 'Mech.  Techs brought forth from a older storage
unit, that held forgotten R&D test 'Mechs, a old Woodsman.   Techs began
tearing apart the old Mech and began to replace the old internal electronics
and components with newer parts.   It was decided to keep the fusion engine
instead of upgrading to an XL to keep cost down.

Capabilities
The chassis has plenty of space to mount any configuration
of weapons and equipment that the twenty-seven and a
half tons of pod space can allow.
With all the pod space, the Woodsman could vary greatly
depending on mission.

A durable design, capable of speeds of over sixty
kilometers per hour with its MASC,  the ’Mech
could exceed eighty kph. Almost as heavily armored as
an Orion, it could withstand plenty of enemy fire.

Mainly seen in their Second Line Galaxies that see heavy
action against Clan Jade Falcon, Lyran and sometimes
FRR forces.

Quote
Type: Woodsman
Technology Base: Clan
Tonnage: 75

Equipment                                                Mass
Internal Structure: ES                                    4.0
Engine:               300                                19.0
   Walking MP:          4
   Running MP:          6 [8]
   Jumping MP:          0
Heat Sinks:            12 [24]                            2
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         216                                13.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            23               33
   Center Torso (Rear):                      10
   R/L Torso:               16               23
   R/L Torso (Rear):                          7
   R/L Arm:                 12               22
   R/L Leg:                 16               30

Fixed Configuration
  BV : 881   Cost : 9,301,250
Weapons and Ammo          Location   Critical   Heat     Mass
3 MASC                        LT         3        0       3.0
*** ACTUATORS RA LA
*** ES H1 RA1 LA1 RL1 RL1 LL1 LL1
 
Primary Configuration
  BV : 2035   Cost : 11,886,329
Weapons and Ammo          Location   Critical   Heat     Mass
ER Large Laser                RA         1       12       4.0
ER Medium Laser               RA         1        5       1.0
Dbl Heat Sink(s)              RA         2        0       1.0
LRM-15                        RT         2        5       3.5
ER Small Laser                RT         1        2       0.5
@LRM-15 (24)                  RT         3        0       3.0
@Machine Gun (100)            RT         1        0       0.5
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
ER Large Laser                LA         1       12       4.0
ER Medium Laser               LA         1        5       1.0
Dbl Heat Sink(s)              LA         2        0       1.0
LRM-15                        LT         2        5       3.5
ER Medium Laser               LT         1        5       1.0
Dbl Heat Sink(s)              LT         2        0       1.0
Machine Gun                   CT         1        0       0.3
Machine Gun                   CT         1        0       0.3
*** ACTUATORS RA LA
 
Alternate Configuration A
  BV : 2140   Cost : 11,332,892
Weapons and Ammo          Location   Critical   Heat     Mass
ER PPC                        RA         2       15       6.0
Large Pulse Laser             RT         2       10       6.0
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
ER PPC                        LA         2       15       6.0
Medium Pulse Laser            LT         1        4       2.0
Dbl Heat Sink(s)              LT         2        0       1.0
Dbl Heat Sink(s)              LT         2        0       1.0
Medium Pulse Laser            CT         1        4       2.0
ER Small Laser                CT         1        2       0.5
 
Alternate Configuration B
  BV : 1985   Cost : 11,881,954
Weapons and Ammo          Location   Critical   Heat     Mass
Large Pulse Laser             RA         2       10       6.0
Large Pulse Laser             LA         2       10       6.0
LRM-20                        RT         4        6       5.0
@LRM-20 (6)                   RT         1        0       1.0
LRM-20                        LT         4        6       5.0
@LRM-20 (6)                   LT         1        0       1.0
ER Medium Laser               RA         1        5       1.0
ER Medium Laser               LA         1        5       1.0
Dbl Heat Sink(s)              LT         2        0       1.0
ER Small Laser                CT         1        2       0.5
 
Alternate Configuration C
  BV : 1498   Cost : 11,798,829
Weapons and Ammo          Location   Critical   Heat     Mass
LB 10-X AC                    RA         5        2      10.0
SRM-6                         RA         1        4       1.5
LB 10-X AC                    LA         5        2      10.0
SRM-6                         LA         1        4       1.5
@LB 10-X AC (10)              RT         1        0       1.0
@LB 10-X AC (10)              LT         1        0       1.0
@SRM-6 (15)                   LT         1        0       1.0
@SRM-6 (15)                   RT         1        0       1.0
ER Small Laser                CT         1        2       0.5
 
Alternate Configuration D
  BV : 2165   Cost : 11,397,969
Weapons and Ammo          Location   Critical   Heat     Mass
ER PPC                        RA         2       15       6.0
ER PPC                        RA         2       15       6.0
Large Pulse Laser             LA         2       10       6.0
Medium Pulse Laser            LA         1        4       2.0
ER Medium Laser               LA         1        5       1.0
ER Small Laser                LA         1        2       0.5
Dbl Heat Sink(s)              LT         2        0       1.0
Dbl Heat Sink(s)              LT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              RT         2        0       1.0
Dbl Heat Sink(s)              LT         2        0       1.0
*** ACTUATORS LA
 
*** END
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #8 on: October 02, 2018, 11:15:12 PM »

Welcome to the Quicksilver party wolfcannon!

Glad to have you onboard, anyone else gonna put their toe in the water?
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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #9 on: October 02, 2018, 11:46:19 PM »

ty.  ive toyed with the woodsman off an on for awhile now.
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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #10 on: October 03, 2018, 01:52:27 AM »

Clan Coyote led the Clans in their attempt to revive older and obsolescent OmniMech designs during the Quicksilver Trials.  Many of these first generation OmniMechs might have had production and/or maintenance difficulties, but this was not the case with the reliable and rugged Woodsman Heavy-weight OmniMech first fielded by Clan Wolf.

Although many considered the design to be dated and outclassed by modern (especially post-Quicksilver) OmniMech designs, the Coyotes (and a handful of other Clans!) felt that the design possessed advantages not often seen in newer OmniMech designs.

Although still only rarely seen in the Touman of the Invading Clans, many more have made an appearance in the Homeworlds in the wake of Project Quicksilver.  The low-cost and ease of maintenance have made this design quite popular in the Touman of some third-tier Clans and the Coyotes have heavily included the design in their own second-line Clusters.

Code: [Select]
Woodsman

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3053
Cost: 9,284,844 C-Bills
Battle Value: 1,076

Chassis: WOD-1 Endo-Steel
Power Plant: Wolf 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
    27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
    Primary Factory: Strana Mechty
Communications System: WolfCom 3-4
Targeting and Tracking System: CW3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           22       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         3         3.00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
5          0       0       0       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Prime configuration offered by the Coyotes was heavily based on the original Woodsman Prime.  Six additional double-strength heat sinks were mounted, allowing for the design to remain heat-neutral at all but the shortest of ranges.  Two Extended Range Large Lasers (right arm and left arm) are the weapons with the greatest reach on this configuration, supported by a pair of LRM-15 launchers (right torso and left torso), each outfitted with Artemis IV Fire Control Systems and fed by two tons of ammunition (for 16 twin salvos).  Finally, a center torso mounted ER Small Laser rounds out the firepower.

Code: [Select]
Loadout Name: Prime                                          Cost: 11,685,078
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,452

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
MASC                                         LT        -         3         3.00
ER Small Laser                               CT        2         1         0.50
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       5       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2

Configuration A is also heavily based on the original design.  The main guns are a pair of ER PPCs (right arm and left arm), supported by four Medium Pulse Lasers (two in the center torso and one each in the right and left torsos), as well as an SRM-6 launcher with Artemis IV FCS (right torso) and a ton of ammunition for 15 salvos.  A total of 16 DHS are mounted which are nowhere near enough to compensate for the heat buildup of this configuration.  However, the design does run cool at range with just the ER PPCs and in close, the Warrior can use all four MPLs and one ER PPC while remaining heat neutral on a walk.  If the missile launcher is added as well excess overheat is generated, but this is a minor amount easily handled by any well-trained Clan Warrior.

Code: [Select]
Loadout Name: A                                              Cost: 11,677,969
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,719

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           RT        4         1         2.00
SRM-6                                        RT        4         1         1.50
    Artemis IV FCS                           RT        -         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
MASC                                         LT        -         3         3.00
2 Medium Pulse Lasers                        CT        8         2         4.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          5       5       2       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration B includes a variety of weapon systems that allow for the design to engage in combat at all ranges and against virtually all types of targets.  The left arm mounts an ER Large Laser, while an LRM-15 launcher (with Artemis IV FCS) has been installed in the right torso with two tons of ammunition (16 salvos).  At closer ranges, the right arm mounted LB-10X Autocannon can be brought to bear (two tons of ammunition for 20 bursts), along with a Streak SRM-6 launcher in the left torso (with a ton of ammunition for 15 salvos).  Finally, the configuration includes a pair of ER Small Lasers in the center torso.  Only the fixed 12 DHS are mounted, so the design is capable of generating excess overheat . . . but if the Woodsman B walks and the Streak does not lock, it remains heat neutral.

Code: [Select]
Loadout Name: B                                              Cost: 11,838,750
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,265

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
ER Large Laser                               LA        12        1         4.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-6                                 LT        4         2         3.00
MASC                                         LT        -         3         3.00
2 ER Small Lasers                            CT        4         2         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

Configuration C runs even cooler.  This configuration includes a Gauss Rifle (right arm with three tons of ammo for 24 shots) paired with a left arm mounted ER PPC.  Supporting these big guns are an LRM-10 launcher with Artemis IV FCS in the right torso (two tons of ammo for 24 salvos) and a pair of ER Small Lasers in the center torso.  Only the 12 fixed DHS are included, but a full running alpha strike only generates two points of excess overheat!

Code: [Select]
Loadout Name: C                                              Cost: 11,302,813
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,546

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
MASC                                         LT        -         3         3.00
2 ER Small Lasers                            CT        4         2         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration D is rapidly becoming a favorite of Coyote Warriors who tend to rely heavily on missile systems.  The main weapons are three LRM-15 launchers (right torso, left torso, and left arm) each with Artemis IV FCS and two tons of ammo (for 16 triple salvos) supported by a right arm mounted Large Pulse Laser.  Two Small Pulse Lasers are mounted in the center torso for tertiary weapon systems as well as anti-personnel capabilities.  With only the 12 fixed DHS this configuration does run slightly hot (+7 on a running Alpha Strike), but this heat load is easily within the ability of Clan Warriors to handle.

Code: [Select]
Loadout Name: D                                              Cost: 11,870,469
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,486

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
MASC                                         LT        -         3         3.00
2 Small Pulse Lasers                         CT        4         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       5       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3

Configuration E is yet another missile heavy configuration, this one focused on the short-range battlefield.  Two Large Pulse Lasers are mounted (right arm and left arm), but they are supported by a trio of Streak SRM-6 launchers (right torso, left torso, and center torso) fed by two tons of ammunition (30 total salvos). A right torso mounted Anti-Missile System with one ton of ammunition (24 bursts) rounds out the weapon systems of this configuration.  Fifteen DHS provides good--if not full--heat dissipation capabilities.  But provided that only two of the three Streak systems lock excess heat production is minor at best.

Code: [Select]
Loadout Name: E                                              Cost: 11,314,844
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,398

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
Streak SRM-6                                 RT        4         2         3.00
Anti-Missile System                          RT        1         1         0.50
Streak SRM-6                                 LT        4         2         3.00
MASC                                         LT        -         3         3.00
Streak SRM-6                                 CT        4         2         3.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          6       6       3       0      3     0   Structure:  6
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA

Finally, there is Configuration F.  As with the Woodsman E, the main guns are two Large Pulse Lasers (right arm and left arm), supported this time by a single LRM-15 launcher with Artemis IV FCS and two tons of ammunition.  A pair of ER Medium Lasers are mounted in the center torso, providing additional firepower at medium range.   18 DHS makes the configuration heat-neutral on a walking Alpha Strike.  Running generates only a minor amount of excess overheat.

Code: [Select]
Loadout Name: F                                              Cost: 11,190,156
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,454

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 3 LT, 3 RT
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
MASC                                         LT        -         3         3.00
2 ER Medium Lasers                           CT        10        2         2.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: October 03, 2018, 10:49:44 AM by masterarminas »
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drakensis

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #11 on: October 03, 2018, 03:35:28 AM »

Woodsman

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 9,284,844 C-Bills
Battle Value: 1,076

Chassis: WOD-1 Endo-Steel
Power Plant: Wolf 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
    27.5 tons of pod space.
Manufacturer: Ashton 'Mech Production Complex
    Primary Factory: Tamaron
Communications System: WolfCom 3-4
Targeting and Tracking System: CW3

Overview:
The Woodsman was originally a Clan Wolf design and most examples are from their Caches but current production is in the hands of Clan Coyote who are phasing it into their touman as a replacement for the aging Guillotine IIC in their secondline clusters. The fighting against Clan Snow Raven in 3047 had depleted the Coyotes' forces and Robin Steele authorised the expansion of OmniMech designs, even apparently obsolete chassis, in an attempt to cling to power.

As Khan Steele's health waned, Sullivan Koga played an important part in arranging the re-introduction of the Woodsman, piloting a cached unit in trials to demonstrate that it remained a viable combat machine.

The Woodsman's first Inner Sphere exposure was with Clan Wolf's garrison forces. On learning it was the Wolves' first OmniMech, the Rasalhague resistance fighters nicknamed it Ymir, perhaps unaware that one of the first Lyran battlemech designs had used the same name.


Capabilities:
In order to ease the adoption by Mechwarriors and Technicians in the secondline clusters that first received the Woodsman, the Primary configuration used by the Coyotes matches the older 'Mech with two large lasers in one arm and a PPC in the other. Switching to extended range large lasers pushed the heat curve which isn't entirely solved by adding an extra heatsink.

The Woodsman A mirrors the Orion, although the Coyotes were careful not to copy the Wolves' exclusive Orion IIC. Armed with a Gauss Rifle, two medium lasers and three missile launchers, the A configuration is a balanced and heat efficient design that the Coyotes claim is a tribute to the Great Father.

As a long range option, the Woodsman B sports three artemis guided LRM launchers, backed up with an extended range large laser and two pulse lasers. While it's not entirely heat efficient, the configuration carries enough ammunition for battles far more extended than the normal Clan trials.

Another long range option and jumping option is the Woodsman C with three large lasers tied into a targeting computer. A small laser provides a little extra close range firepower but the primary employment is as a sniper.

The Woodsman had originally been phased out when it couldn't compete with newer designs like the Summoner. The Woodsman D mirrors the basic configuration of the Summoner Prime but with more ammunition. Catering to garrison uses in the occupation zones, designers fitted six machineguns for what they describe as 'crowd control'.

The Woodsman E is a close assault configuration with a heavy autocannon and three tons of ammunition. Three SRM launchers provide for point-blank firepower but the main secondary armament are a trio of medium lasers. While it can over-heat massively, Clan warriors are expected to be expert in heat management.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           22       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         3         3.00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
5          0       0       0       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 12,041,094
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,791

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: CT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         1         1.50
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
MASC                                         LT        -         3         3.00
2 ER Large Lasers                            RA        24        2         8.00
ER PPC                                       LA        15        2         6.00
@SRM-6 (15)                                  CT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
5/4j       4       4       3       0      3     2   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 11,547,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,477

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
MASC                                         LT        -         3         3.00
ER Medium Laser                              RA        5         1         1.00
Streak SRM-4                                 RA        3         1         2.00
ER Medium Laser                              LA        5         1         1.00
Streak SRM-4                                 LA        3         1         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Streak SRM-4 (25)                           LT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          6       6       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: B                                              Cost: 12,186,563
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,644

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
2 Medium Pulse Lasers                        LT        8         2         4.00
MASC                                         LT        -         3         3.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (8)                        RA        -         1         1.00
@LRM-15 (Artemis) (8)                        LA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          6       6       4       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: C                                              Cost: 11,236,641
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,709

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 3 LA, 3 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RT        2         1         0.50
Targeting Computer                           RT        -         3         3.00
Large Pulse Laser                            LT        10        2         6.00
MASC                                         LT        -         3         3.00
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5/4j       4       4       4       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 12,467,656
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,314

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 CT        0         1         1.00
ECM Suite                                    CT        0         1         1.00
LRM-15                                       RT        5         2         3.50
3 Machine Guns                               RT        0         3         0.75
3 Machine Guns                               LT        0         3         0.75
MASC                                         LT        -         3         3.00
LB 10-X AC                                   RA        2         5        10.00
ER PPC                                       LA        15        2         6.00
@LRM-15 (16)                                 RT        -         2         2.00
@MG (1/2) (100)                              LT        -         1         0.50
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       3       3       0      3     0   Structure:  6
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 11,685,625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,373

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RT        7         8        12.00
SRM-6                                        LT        4         1         1.50
ER Medium Laser                              LT        5         1         1.00
MASC                                         LT        -         3         3.00
SRM-6                                        RA        4         1         1.50
ER Medium Laser                              RA        5         1         1.00
SRM-6                                        LA        4         1         1.50
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/20 (15)                            RT        -         3         3.00
@SRM-6 (30)                                  LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          6       6       0       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #12 on: October 03, 2018, 08:11:21 AM »

Very nice entries from masterarminas and drakensis!!
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wolfcannon

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #13 on: October 03, 2018, 03:28:54 PM »

i suck at fluff lol,  all hail the masters  :)
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Clan Coyote
Galaxy Commander Jim Skyes
Omicron Galaxy

Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Bravo Trinary
Alpha Star
Star Captain James Sword

Daniels Avengers
General Jennifer Daniels

Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #14 on: October 03, 2018, 07:44:01 PM »

Fluff is at its core all about working a hook or story idea and expanding on it my friend. I had some thoughts on the Woodsman today I'd like to share with you including one particular hook you may or may not approve of. This idea came to me from the names of the OmniMechs involved.

‘The Woodsman created by Clan Wolf was a symbol for the early Warden cause in Clan space. While the design was jealously guarded by the Wolves they did make mercantile arrangements with several friendly Clans including the Coyotes. With the design most often seen in the ranks of the Wolves and their Coyote allies frequently defeating the young Crusader movement it developed something of a reputation. The rise of the Summoner (summoning the invasion?) designed by Jade Falcon became the Woodsman chief opposition after its debut and eventually it became the Crusader’s champion. The eventually decommissioning of the Woodsman marked the decline of the Warden. Its restoration has led some to speak of a Warden resurgence.’

The Clans and the Woodsman (Quicksilver Trials)
Blood Spirit – Upgrading thanks to Quicksilver, traditional Crusaders not interested in the Woodsman, although they’d be more open to it then Burrock
Burrock - Upgrading thanks to Quicksilver, traditional Crusaders not interested in the Woodsman
Cloud Cobra – Activating their reserve units for Restoration required equipment and the Woodsman could serve this traditional Warden Clan
Coyote – The prime movers in the Woodsman restoration, rebuilding their touman after years of constant attrition
Diamond Shark – Need to rebuild after Tukayyid, could find a home in Spina Galaxies
Fire Mandrill – certain Kindraa like Payne and perhaps Faraday-Tanaga would make use of this design while other hardcore Crusaders like Sainze and Mattila-Carrol will not
Ghost Bear –Blessed with material abundance this Clan likely has little use for an ancient Wolf design
Goliath Scorpion – Upgrading their touman thanks to Quicksilver, the Woodsman would certainly be a welcomed addition, plus the history behind the ‘Mech is likely a plus for them
Hell’s Horses – Once close friends of the Wolves and the Coyotes before their Crusader shift this Clan which just lost its Crusader Khan may activate their reserves
Ice Hellion – While needing to rebuild after the Hellion Reckoning the thought of an aged Wolf design in their touman which is slower then Clan standard is not likely a plus for these Crusaders
Jade Falcon – The largest Touman under arms currently with several cutting edge designs just appearing would have few places for these haggard old Wolf museum pieces
Nova Cat – Certainly in need of equipment for rebuilding their devastated touman this Clan might indeed make use of the Woodsman
Smoke Jaguar – While certainly rebuilding and in need they probably won’t use this Warden relic
Snow Raven – Scavengers rebuilding since their conflict with Coyote and traditional Wardens, this fits them well
Star Adder – Traditional Crusaders who are shifting their Touman around currently, unlikely to use the Woodsman
Steel Viper – Insular and political flexible, unlikely to have a stockpile of these
Wolf – Creators and owners of the largest stockpile of retired Woodsman, my plans have them activating these older OmniMechs for service in Epislon and Sigma Galaxies
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