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Author Topic: Quicksilver Upgrades #27: Woodsman (??) 75 tons  (Read 3748 times)

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marauder648

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #15 on: October 04, 2018, 03:35:33 AM »

I think i'm gonna sit this one out, tanks a bit dry and I need to refuel and I've still got my own work to do.
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #16 on: October 04, 2018, 06:32:42 AM »

Sorry to hear that marauder648, hope you get some petrol before next week. You could always work with Bradshaw on this one together as a team. Your work on the Night Gyr especially A and B was right on. Two heads might be better than one...
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Bradshaw

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #17 on: October 04, 2018, 10:07:20 AM »

I question the year of introduction of this Omni. Unless they were assisted more by the Coyotes than just the giving of information that the Falcons had taken the Omni from them in their Trial. Its just two years later this 'Mech comes off the line. Compared the Summoner which is 9 years later. And looking at the Tech discoveries of the Golden Age Wolf seems like the slow kid in the class.

Do you think the Falcons had an Omni before the Summoner that didn't survive til Revival days?
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #18 on: October 06, 2018, 05:56:07 PM »

Do you think the Falcons had an Omni before the Summoner that didn't survive til Revival days?

I geuss that is possble bud, here is my fluff from the opening from the Summoner challenge.

Quote
The Summoner was created in 2872 by Clan Jade Falcon just nine years after winning Omni technology from Clan Coyote. This second generation OmniMech used the Thresher BattleMech (itself created in 2849) as its basis. Perhaps this was a precursor to Quicksilver’s modularization of existing BattleMechs which began with the Falcon’s upgrade of the Locust IIC into the Sparrow.

Now from canon Jade Falcon won the OmniMech from Coyote who communicated that fact to Wolf who then challenged Jade Falcon for it becoming the third or fourth Clan to have it.
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #19 on: October 08, 2018, 09:35:18 AM »

Hmm, I wonder if Ice Hellion will wander in with an entry?
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Ice Hellion

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #20 on: October 08, 2018, 03:56:02 PM »

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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #21 on: October 08, 2018, 04:25:19 PM »

A musical entry!?
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Abele

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #22 on: October 09, 2018, 04:50:36 AM »

I think this would also be appropriate

https://www.youtube.com/watch?v=FshU58nI0Ts
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Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
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Ice Hellion

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #23 on: October 09, 2018, 03:42:17 PM »

A musical entry!?

A wandering one  :P
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #24 on: October 09, 2018, 05:31:27 PM »

Well hopefully Mechwarrior Lee Marvin wanders in before Friday midnight.  ;)
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Bradshaw

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #25 on: October 09, 2018, 06:30:22 PM »

Isnt he gearin up for a fight on sadurni
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Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #26 on: October 09, 2018, 07:08:08 PM »

Lol, your right Bradshaw - you are right!
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Ice Hellion

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #27 on: October 10, 2018, 04:53:19 PM »

Well hopefully Mechwarrior Lee Marvin wanders in before Friday midnight.  ;)

Who knows?  :P


Overview
Following the end of Operation Revival, Clan Diamond Shark looked for new markets and new opportunities. One identified was the supply of new ‘Mechs to Clans without the capacity to produce them and one of the first “targets” of the Merchant Caste was Clan Blood Spirit, that because of both its isolationism and the constant raiding by Clan Burrock was unable to keep up with the increased pace of production that followed the “temporary” halt of Operation Revival.

Managing to launch negotiations with Clan Blood Spirit, the Merchants of Clan Diamond Shark soon found out that they had little to receive from the poor Clan. However willing to end the bargain, their SaKhan that was leading their delegation proposed that in exchange for the schematics and the first production runs of the Doppelgänger, a Heavy ‘Mech, Clan Diamond Shark could call for a vote at the Great Council from Clan Blood Spirit. In order to get the deal, the Diamond Sharks proposed that their request on the Great Council would not put in danger Clan Blood Spirit, the ways of the Clans or the Clans as a whole.
After much thoughts about it but not seeing any trick in this proposal, Clan Blood Spirit finally agreed and waited eagerly for their new Heavy ‘Mech.

Back in their holdings, Clan Diamond Shark tried really hard to find a way around their promise while not breaking it. This didn’t lead to any solution, until a young Scientist decided to take the words of the SaKhan literally and to create a real Doppelgänger ‘Mech, one that would take from others  emulating them and that thanks to the advantage provided by OmniMech technology would be able to do so quickly.
Looking to minimize the development time (and thus the costs) and after reviewing the different chassis available, the team assigned to this project selected one of the most tested and reliable chassis : the Woodsman, one of the first OmniMech.
Its combination of low and high technology made it perfectly suited for both the Blood Spirits and the Diamond Sharks, making it a reliable platform for weapons while keeping its costs and need to make repairs for this upgrade low. The last advantage was that Clan Diamond Shark could deal with several Clans that were letting their Woodsman in Brian Caches not exploiting their potential and thus allowing the Merchant Clan to acquire them at a good price.


Capabilities
In spite of its qualities, the Woodsman still has problem with space as for example, hear management can become quickly problematic because of the low number of Heat Sinks built in the original chassis. In spite of these shortcomings, the Diamond Sharks decided to go further and to follow their original idea of a Doppelgänger.

Configuration Prime is a copycat of the Woodsman and the Timber Wolf. With 17 Double Heat Sinks, it can fire its twin ER Large Lasers and LRM-15 without problem. At closer ranges, it can rely on 4 ER Medium Lasers and a Flamer to deal with anything trying to get through it. Its only weakness is the lack of advanced targeting systems for the LRM-15 or with only 3 tons, the limited ammo for the missile systems.

Configuration A is a kind of Marauder on steroids. Its 15 Double Heat Sinks allows it to fire its 3 Large Pulse Lasers and then to bring into battle its 5 ER Medium Lasers and its Flamer. Even the way the weapons are placed (with the infamous and reinforced connection between the Large Pulse Laser in the right torso and the main chassis) links it to the famous Star League design.

Configuration B with its twin ER PPC, Streak SRM-6, 4 ER Medium Lasers and 3 Small Pulse Lasers  could be mistaken for a Warhammer. Its only weakness is the lack of Heat Sinks, which prevents alpha-striking (for which this ‘Mech is not intended) and makes necessary for each ‘MechWarrior to carefully optimise his selection of weapons. This wasn’t seen as a big problem by Clan Diamond Shark as it was already one of the problems of the original Warhammer.

Configuration is a jack of all trades with its ER PPC and LB 10-X duo, supported by a Streak SRM-6 and a LRM-10. The idea behind this duelling machine (as seems to indicated its heavy reliance on ammo based weapons) is to open breaches in the armour with the ER PPC and to try to reach for critical with the different cluster weapons it has.

Configuration D is a more mobile Marauder. With 4 Jump Jets, it is at ease in all environments, while its right torso mounted Gauss Rifle and its twin ER Large Lasers let it deal with all kind of targets. For some strange reasons, the usual Flamer was left out for an ER Small Laser, unable to deal with infantry or vehicles.

The Awesome was the model for Configuration E. With 3 ER PPC and an ER Small Laser but only 21 Double Heat Sinks, it needs like its model to fire its energy weapons in a 3-2 pattern to avoid running too hot.

Configuration F takes a note from the Woodsman and the Naga, making something of an oddity among Clans: an artillery ‘Mech. Even if only a few Clans are interested, Clan Diamond Shark could not foresee to miss even a niche market. It emulates the Naga but, with only a third of its ammo, it really is a poor man version of it.

Configuration G is designed to end a fight as quickly as possible thanks to a massive battery of one LB 20-X and 4 ER Medium Lasers backed up by two ER Large Lasers. Its 12 Double Heat Sinks barely allow it to fire all its weapons at close ranges but its effects in the hands of good pilots are more than devastating as it is able to destroy whole areas with only one salvo 

Configuration H is made for urban fightings with the precise firepower provided by two Large Pulse Lasers and 6 Medium ones. With only its basic 12 Double Heat Sinks, it can only fire in salvoes but the training of most Blood Spirit Warriors should make everyone of them count. Some have speculated that this configuration was made to appeal to Clan Goliath Scorpion as the pure energy boat perfectly suits them.

Configuration I is another upgraded version of a classical ‘Mech: the Archer. With 4 LRM-20 and enough Heat Sinks to use them without having to worry about overheating. Its 6 tons of ammo allows it to fire for relatively long periods of time. However things are worsening when one takes a look at the secondary weapons as it only has 3 ER Small Lasers.


Battle History
When they first heard of the Doppelgänger, Clan Wolf, the prime holder of Woodsman, decided to make an example of those foolish enough to use their ‘Mechs against them and sent an unit of thier new Timber Wolves to show which ‘Mech and which Clan was the best.
Clan Blood Spirit decided to defend their homeworld of York with everything they had and launched a counterstrike speared by the Red Guards as soon as the Wolves put a foot on the ground.
Surprisingly enough, both forces were more or less a match for each other, be it because of the superior training of Clan Blood Spirit Warriors, of their fanaticism in defending their planet or because both ‘Mech models were a match for each other is until know not decided as the fight never came to its normal conclusion.
When things were heading up with reinforcements from each side coming into battle, the fight moved to urban settings and almost destroyed a city, making both Clans stop and focus on evacuating the civilians out of harm before splitting far away and retreating.


Deployment
Most of the Doppelgänger went to Clan Blood Spirit Touman where they are given a much needed boost, being deployed en masse, freeing more specialised and less flexible machines for newest units.
Clan Diamond Shark has also deployed some in its second-line units while Clan Blood Spirit has shared its newest design with its traditional allies : Clan Snow Raven and Clan Fire Mandrill.
Unsurprisingly, Clan Burrock managed to gain access to the newest Spirit design. However due to its disdain for its traditional enemy, the captured Doppelgänger were assigned to dezgra units.


Notable ‘MechWarriors
Star Captain Ikki is a lone wolf that for some unknown reasons (perhaps linked to his training) is quite aggressive and a lone wolf, leading a Star of similarly minded Warriors, among them his brother Shun. However, he is totally loyal to his Clan and has been known to appear out of nowhere when his unit is needed, right on the spot where they will have the maximum effect. This expertise has kept them in Clan Blood Spirit Touman when their lack of social skills (even for Clan Warriors) would have made them being kicked out. Galaxy Commander Lewis is trying all he can to use Ikki and his Mánagarmr (the name of his Star) to build the tactical expertise of the Upsilon Galaxy and among them has given them the first batch of Woodsmen assigned to his unit. This seems to have had a positive effect as Ikki seems to be more eager to sacrifice himself for his comrades, be it as a bait or in rearguard operations.

Code: [Select]
Woodsman

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 9 284 844 C-Bills
Battle Value: 1 076

Chassis: WOD-1 Endo-Steel
Power Plant: Wolf 300 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor
Armament:
    27.5 tons of pod space.
Manufacturer: Wolf Clan Site #2
    Primary Factory: Strana Mechty
Communications System: WolfCom 3-4
Targeting and Tracking System: CW3

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4,00
    Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             Fusion Engine                300                      19,00
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 216                 13,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           22       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         3         3,00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 11
5          0       0       0       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 11 926 250
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 665

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5,00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0,50
LRM-15                                       RT        5         2         3,50
ER Medium Laser                              RT        5         1         1,00
LRM-15                                       LT        5         2         3,50
ER Medium Laser                              LT        5         1         1,00
MASC                                         LT        -         3         3,00
ER Large Laser                               RA        12        1         4,00
ER Medium Laser                              RA        5         1         1,00
ER Large Laser                               LA        12        1         4,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (16)                                 RT        -         2         2,00
@LRM-15 (8)                                  LT        -         1         1,00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          5       5       3       0      3     1   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: A                                              Cost: 11 393 594
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 687

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4,00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1,00
Flamer                                       CT        3         1         0,50
Large Pulse Laser                            RT        10        2         6,00
2 ER Medium Lasers                           LT        10        2         2,00
MASC                                         LT        -         3         3,00
Large Pulse Laser                            RA        10        2         6,00
ER Medium Laser                              RA        5         1         1,00
Large Pulse Laser                            LA        10        2         6,00
ER Medium Laser                              LA        5         1         1,00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          4       4       2       0      3     3   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 11 843 125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 810

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4,00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0,50
Streak SRM-6                                 RT        4         2         3,00
3 ER Medium Lasers                           RT        15        3         3,00
3 Small Pulse Lasers                         LT        6         3         3,00
ER Medium Laser                              LT        5         1         1,00
MASC                                         LT        -         3         3,00
ER PPC                                       RA        15        2         6,00
ER PPC                                       LA        15        2         6,00
@Streak SRM-6 (15)                           RT        -         1         1,00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
5          5       5       2       0      3     3   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 11 747 969
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 276

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1,00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
LRM-10                                       LT        4         1         2,50
    Artemis IV FCS                           LT        -         1         1,00
MASC                                         LT        -         3         3,00
LB 10-X AC                                   RA        2         5        10,00
ER PPC                                       LA        15        2         6,00
@LB 10-X (Cluster) (20)                      RT        -         2         2,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@LRM-10 (Artemis) (12)                       LT        -         1         1,00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       3       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: D                                              Cost: 11 488 203
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 606

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4,00
Heat Sinks:         Double Heat Sink             13(26)                    1,00
    Heat Sink Locations: 1 LT
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         6        12,00
ER Small Laser                               LT        2         1         0,50
MASC                                         LT        -         3         3,00
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
@Gauss Rifle (16)                            RT        -         2         2,00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5/4j       4       4       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 11 404 531
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 812

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    9,00
    Heat Sink Locations: 1 CT, 2 LT, 4 RT, 2 RA
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
ER PPC                                       LT        15        2         6,00
MASC                                         LT        -         3         3,00
ER PPC                                       RA        15        2         6,00
ER Small Laser                               LA        2         1         0,50
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
5          5       5       5       0      3     0   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 11 546 172
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1 943
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0,50
Arrow IV Missile                             RT/RA     10        3/9      12,00
ER Small Laser                               RT        2         1         0,50
Arrow IV Missile                             LT/LA     10        3/9      12,00
ER Small Laser                               LT        2         1         0,50
MASC                                         LT        -         3         3,00
@Arrow IV (Cluster) (5)                      RT        -         1         1,00
@Arrow IV (Cluster) (5)                      LT        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
5          5       2       0       0      3     0   Structure:  6
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 12 298 125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 503

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0,50
LB 20-X AC                                   RT        6         9        12,00
4 ER Medium Lasers                           LT        20        4         4,00
MASC                                         LT        -         3         3,00
ER Large Laser                               RA        12        1         4,00
ER Large Laser                               LA        12        1         4,00
@LB 20-X (Cluster) (15)                      RT        -         3         3,00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          3       3       1       0      3     3   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: H                                              Cost: 11 166 094
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 688

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 3  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0,50
3 Medium Pulse Lasers                        RT        12        3         6,00
3 Medium Pulse Lasers                        LT        12        3         6,00
MASC                                         LT        -         3         3,00
Large Pulse Laser                            RA        10        2         6,00
Large Pulse Laser                            LA        10        2         6,00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5/2j       4       4       2       0      3     3   Structure:  6
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I                                              Cost: 12 026 328
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 610

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0,50
LRM-20                                       RT        6         4         5,00
LRM-20                                       LT        6         4         5,00
MASC                                         LT        -         3         3,00
LRM-20                                       RA        6         4         5,00
ER Small Laser                               RA        2         1         0,50
LRM-20                                       LA        6         4         5,00
ER Small Laser                               LA        2         1         0,50
@LRM-20 (12)                                 RT        -         2         2,00
@LRM-20 (12)                                 LT        -         2         2,00
@LRM-20 (6)                                  RA        -         1         1,00
@LRM-20 (6)                                  LA        -         1         1,00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       4       0      3     0   Structure:  6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #28 on: October 10, 2018, 08:21:25 PM »

Good to see your entry Ice, tomorrow i will start looking at everyones but anyone interested still has time. 51 and a half hours to go!
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Bradshaw

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Re: Quicksilver Upgrades #27: Woodsman (??) 75 tons
« Reply #29 on: October 11, 2018, 03:41:24 PM »

Did my config fluff, not inspired much by the design so I'm satisfied with what fluff I did come up with for it.
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NEVER trust a man who scratches his chin
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