OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1] 2 3   Go Down

Author Topic: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons  (Read 3264 times)

0 Members and 8 Guests are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« on: October 15, 2018, 12:09:57 AM »

Today we tackle our first Clan Assault OmniMech which is one of the original sixteen Clan war machines found in Technical Readout 3050. Introduced by Clan Wolf in 2945 along with the Timber Wolf and Naga to replace the Woodsman in their Touman. All of these ‘Mechs share one thing in common – their 5/8 speed which regardless of anything else makes them an impressive battlefield asset. The Gargoyle’s imposing size and quickness are its most important features intimidating opponents in both the Clan Homeworlds and in the InnerSphere. This massive shock trooper has its critics however who have begun increasingly to point out its weaknesses. While placing most pod mounted equipment in its arms facilitates weapon swaps to minimal time the fearsome OmniMech can literally be disarmed leaving its warriors defenseless. Also, the huge 400 XL Fusion Engine restricts available mass for weapons and equipment to a meager 21.5 tons. Armor too is limited somewhat providing less than maximum protection by some 1.5 tons of Ferro-Fibrous.

According to Random Assignment Tables (RATs) by the time of the Operation Revival Trials in 3048 over half of all Coyote Assault ‘Mechs (55.5%) were Gargoyles. Ice Hellion who valued this OmniMechs speed above all also had half of its Assault ‘Mechs (50%) as Gargoyles. Steel Viper surprised me with the third largest percentage (41.5%) under arms as its Wolf creators (36%) and Diamond Shark merchants (36%) compiled the next greatest amount. A third of the Cloud Cobra (33%) and Fire Mandrill (33%) Assault assets were Gargoyles as well with the swift Burrocks (30.5%) and combined arms Hell’s Horses (30.5%) following closely behind. Jade Falcon who likely acquired theirs as isorla possessed a decent amount (28%) while Star Adder fell below the one-fifth mark (19.5%). Here is where we start to get thin or uncommon in these Clans with Snow Raven probably salvaging their share (14%). Bitter rivals Nova Cat (11%) and Smoke Jaguar (11%) did not share that many as Ghost Bear (8%) and Goliath Scorpion (8%) had even fewer. Blood Spirit where expense is a major factor fielded no appreciable numbers of this Mech (0%).

As you can clear see be the numbers above the Gargoyle was mostly seen on the Federated Commonwealth front during the Clan Invasion. If I remember correctly it was the Rasalhague Kungsarme who named it the Man O’War during the initial stages of the war. InnerSphere commanders often believed falsely that the Invaders had more of these speedy behemoths than they actually did because of their lightning fast movement. Quicksilver enshrined the Gargoyle as the Clans’ 80-ton Werewolf OmniMech which is exclusively produced by the Wolves. I do not know if this was always the case as I get the feeling that the Clan was not as protective of the Gargoyle as they were of the Timber Wolf. Later on the Hell’s Horses begin producing the Mech when they retake Tokasha and Coyote with such an enormous amount would make sense as a producer. Truthfully so would Ice Hellion and/or Steel Viper but I have no direct canon evidence to make that case just the numbers to show you.

Following the Quicksilver Trials only Wolf, Coyote, Fire Mandrill, Steel Viper, Cloud Cobra, and Hell’s Horses still preferred the Gargoyle (Man O’War). The Nightstalker by Ice Hellion and the Glaive by Diamond Shark provided formidable competition in the Vampire and Zombie types in the 80-ton weight class. However, the Man O’ War was not without its proponents including the ilKhan himself who still pilots a Gargoyle. saKhan Tanya DeLaurel of the Hell’s Horses apparently prefers C configuration herself while saKhan Weiland Cage of the Ice Hellions (NOTE this is a canon character but his Mech is a guess based on available info) favors this faster OmniMech. Lets also not forget Kindraa Leader Garret Sainze of the Fire Mandrills who also prefers Configuration C. Looking at the Wolf Clan Sourcebook I see that many of their commanders prefer the Man O’ War themselves including former Galaxy Commander Conal Ward (now Solahma Star Colonel) and deceased Galaxy Commander Mikel Furey (KIA by Loremaster George Kerensky in Clarion Call).

Six Wolf Star Colonels including Jera Carns, Athen Kederk, Ramon Sender, Darren Fetladral, Abioseh Winson, and Erik Kerensky (presumably Erik was severely wounded on Tukayyid returning years later to full service) all commanded their Clusters from a Gargoyle on Tukayyid. In comparison only, Star Colonel Devin Buhallin of the Jade Falcon who commanded of Gyrfalcon Eyrie Cluster did so for that Clan. In fact, most of the Man O’ Wars deployed by the Falcon Clan were piloted by Mechwarriors. Even more notable Wolves like Star Captain Edwina Carns (the 7th Battle Cluster’s famed Gunslinger), Star Captain Marialle (of the Radick bloodhouse and future saKhan to Vlad) and Star Captain Dalk Carns (who in canon was the Loremaster but not here) both of Obsidian Keshik. These later Crusader Wolves now protect the ilKhan with their commander Star Colonel Vlad. Lastly Mechwarrior Ronald Montizima of the Smoke Jaguar Shroud Keshik is listed as piloting Configuration A in the Twilight of the Clans. Now this could be too early for him to make an appearance but as the Blood kin of the Jags new supremacist saKhan I thought I’d mention him.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Gargoyle (Man O’War) Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 80 tons
Internal Structure: Standard (8 ton)
Engine: 400 XL (26.5 tons)
Movement: 5/8
Heat Sinks: 16 (32)
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (11 tons – 21 armor factor)
Armament: 21.5 tons available for pod space

You have two weeks to complete this challenge so please have your entries in by Friday October 26th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #1 on: October 15, 2018, 12:37:01 AM »

Debuting in 2945, the 80-ton Gargoyle was one of a trio of Clan Wolf OmniMechs designed to replace and supplement the aging 1st-generation Woodsman within their Touman.  However, the decisions Clan Wolf made when designing this OmniMech led many to believe that they had erred in their development.

The first--and perhaps most controversial choice of the time--was to maximize the ground speed and mobility of the design.  Using a 400-rate engine, the Gargoyle was able to match the Star League Charger in speed . . . but even with the use of an Extra-Light Fusion Engine, the sheer mass of this piece of equipment reduced the amount of pod-space available.  Although the design featured far greater amounts of weaponry than the ancient Charger, detractors feared that it would prove a similar "white elephant" for the Clan.

This did not happen.  The good--if not stellar--armor protection exceeded that of all current generation Clan Heavy-weight OmniMechs (excepting only the Timber Wolf) and while the pod-space was more suited to a high-end Medium-weight design than a low-end Assault-weight OmniMech, it provided enough mass for a decent weapons array.

But then the second and third questionable choices of the design emerged.  Clan Wolf chose to utilize standard internal structure instead of Endo-Steel . . . a decision which provided more space within the chassis for weapons, but reduced the potential pod-space by four full tons!  And the design team banked sixteen double-stength heat sinks directly within the engine core.  This further limited the mass available for weapon systems . . . and resulted in an Assault-weight OmniMech with less pod-space than the 70-ton Jade Falcon Summoner!  Without having the fixed jump-jets of that older design to increase mobility.

Despite these flaws, the Gargoyle quickly became one of the more common Clan Assault-weight OmniMechs.  The Ice Hellions, the Steel Vipers, the Hell's Horses, the Cloud Cobras; all of these Clans quickly adopted this OmniMech with many winning production rights.  It became the core of many a Clan Touman.

While Project Quicksilver could not--and did not--correct these issues, many Clan Warriors proposed new Omni-configurations that would instead turn those flaws into benefits.

Code: [Select]
Gargoyle

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3055
Cost: 24,127,500 C-Bills
Battle Value: 1,026

Chassis: Unknown Standard
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    21.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           23       
                                             L/R Leg     17           24
       
Clan Cloud Cobra was the first to propose a new configuration to replace the lightly armed and much disliked Gargoyle Prime.  While the traditional Prime had several proponents, the design ignored the tremendous amount of heat dissipation capacity of the Gargoyle.  And the use of low damage and low heat weaponry only exacerbated that dislike (and even outright hatred!).  With its paired LB-5X autocannons and twin SRM-6 launchers (and only a single ER Small Laser for support!), it was simply impossible for the Gargoyle Prime to overheat!  Indeed, it could not even utilize the cooling system at 50% functionality without being bathed in inferno gel!

The Cobras removed all of the existing weapons and installed five Jump Jets . . . further reducing available pod-space, but now giving their Gargoyle Prime excellent mobility on the tactical battlefield.  Taking their inspiration from the SLDF Grasshopper, the Cobras installed an ER Large Laser in the center torso, supported by an LRM-10 missile launcher with Artemis IV FCS in the right arm.  Two tons of missile ammunition provided a total of 24 missile flights . . . more than enough for a Clan Warrior and ample for most battlefield conditions.  Four ER Medium Lasers were then mounted, one each in the right arm, left arm, right torso, and left torso.  Three additional DHS were installed, giving superb heat dissipation and allowing the Cobras Gargoyle Prime to remain heat-neutral on a running Alpha Strike.  Only firing an Alpha Strike while jumping would strain the cooling system . . . and then only by a minor amount.

Code: [Select]
Loadout Name: Prime                                          Cost: 26,847,300
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,533

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             19(38)                    3.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
LRM-10                                       RA        4         1         2.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Large Laser                               CT        12        1         4.00
@LRM-10 (Artemis) (24)                       RA        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5j         5       5       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Clan Wolf developed the Quicksilver Gargoyle A configuration based upon a theoretical computer model submitted by a Clan Goliath Scorpion Warrior.  Star Captain Roland Sword proposed homogenizing the weapon systems by replacing the existing Large Pulse Laser with a third ER PPC and eliminating the secondary weapon systems other than a single ER Small Laser.  Which would basically turn the much maligned Gargoyle into a fast-moving, father-ranged, and harder hitting Awesome!  After viewing the proposal, Khan Natasha Kerensky ordered that it be placed in production immediately.  With only 19 double-strength heat sinks, the Wolves Gargoyle A is a hot-running OmniMech, but Clan Warriors are well trained to handle the expected excess overheat production.

Code: [Select]
Loadout Name: A                                              Cost: 26,218,313
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,740

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    3.00
    Heat Sink Locations: 2 LT, 1 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
ER Small Laser                               RT        2         1         0.50
ER PPC                                       CT        15        2         6.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5          5       5       4       0      4     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Clan Steel Viper introduced their Gargoyle B around the same time.  Forgoing the use of the Gauss Rifle on the traditional B configuration, they instead concentrated on mounting a battery of Pulse Lasers.  The configuration mounts two Large Pulse Lasers (right arm and left arm), supported by three Medium Pulse Lasers (right torso, center torso, and left torso), and two Small Pulse Lasers (right torso and left torso).  A center torso mounted Flamer adds to the anti-personnel capabilities and allows for incendiary work, should that be required.  Seventeen DHS were fitted, allowing for the configuration to remain heat-neutral with the constant use of the Large and Medium Pulse Lasers while running.  Adding the Small Pulse Lasers and Flamer will result in some excess overheat production, but well within the parameters any Clan Warrior can handle.

Khan Kerensky earned the ire of Clan Steel Vipers leadership after the configuration was introduced to the Grand Council.  Noting the similarities between this Gargoyle configuration and the Vipers favored Battle Cobra, she suggested that perhaps the Khans should name this configuration the Bloated Cobra.  Needless to say, her mocking comment generated a great deal of hostility between Clans Wolf and Steel Viper.

Code: [Select]
Loadout Name: B                                              Cost: 25,422,375
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,282

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    1.00
    Heat Sink Locations: 1 RT
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           RT        4         1         2.00
Small Pulse Laser                            RT        2         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
Small Pulse Laser                            LT        2         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
Flamer                                       CT        3         1         0.50
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Clan Ice Hellion reworked the Gargoyle C.  This configuration is very similar to the traditional configuration, but removes the two A-Pods and one ER Medium Laser to increase the UAC-20 ammunition to three tons (15 single bursts or 7.5 double bursts) and add an extra DHS.  While excess overheat can still be a problem (especially on a double-tap of the UAC-20), this configuration has better endurance on the battlefield.  It has become a staple in the Touman of Clan Ice Hellion and Clan Hell's Horses.

Code: [Select]
Loadout Name: C                                              Cost: 26,394,713
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,418

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: RT, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RA        7         8        12.00
2 ER Medium Lasers                           LA        10        2         2.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
ER Medium Laser                              CT        5         1         1.00
ER Small Laser                               CT        2         1         0.50
@Ultra AC/20 (10)                            RA        -         2         2.00
@Ultra AC/20 (5)                             RT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          7       7       0       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

While they field very few Gargoyles, Clan Goliath Scorpion submitted their own unique configuration for the existing Gargoyle D.  Already possessed of a Targeting Computer, the Scorpions tinkered with the design to produce one for their own unique style of combat.  The Scorpions Gargoyle D removes all secondary weapon systems in favor of a third ER Large Laser.  These weapons are tied into a three-ton Targeting Computer and cooled by 18 DHS which eliminates all but the heat generated by movement.  With the remaining four-and-a-half tons, the Scorpions installed an Anti-Missile System and one ton of ammunition (24 bursts of fire) and then added six ER Small Lasers.  At close range, the Scorpions Gargoyle D can remove one ER Large Laser from the firing circuit and spray a target with laser fire from the six ER Small Lasers instead . . . providing a damage boost of more than 66% at close range.

Code: [Select]
Loadout Name: D                                              Cost: 26,108,175
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,582

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    2.00
    Heat Sink Locations: 2 LT
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
3 ER Small Lasers                            RT        6         3         1.50
Anti-Missile System                          RT        1         1         0.50
Targeting Computer                           RT        -         3         3.00
3 ER Small Lasers                            LT        6         3         1.50
ER Large Laser                               CT        12        1         4.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          6       6       3       0      4     0   Structure:  4
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA

Finally, Clan Hell's Horses submitted their Gargoyle E.  Basically, a variant of the Gargoyle C, this configuration instead mounts a Gauss Rifle in the left arm with three tons of ammunition (for a total of 24 shots).  Five ER Medium Lasers serve as the secondary weapons, mounted one each in the center torso, right torso, and left torso, with the remaining two in the right arm.  Finally, the configuration includes a trio of ER Small Lasers (center torso, right torso, and left torso).  Although this Horse configuration mounts just the sixteen base DHS and includes no fewer than eight Clan laser systems, it only generates movement heat as excess overheat production.  Making it quite cool-running compared to many Clan OmniMechs, while retaining fairly high levels of damage capabilities.

Code: [Select]
Loadout Name: E                                              Cost: 25,914,338
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,496

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
Gauss Rifle                                  LA        1         6        12.00
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
ER Medium Laser                              CT        5         1         1.00
ER Small Laser                               CT        2         1         0.50
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          7       7       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
« Last Edit: October 16, 2018, 11:03:14 AM by masterarminas »
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #2 on: October 15, 2018, 01:58:29 AM »

I shall now overwhelm you all. Part 1 of 2. Additional fluff will follow

Code: [Select]
Gargoyle II

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2945
Cost: 24,127,500 C-Bills
Battle Value: 1,026

Chassis: Unknown Standard
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    21.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview: A compilation of a multitude of reports from various sources.

Configurations

PRIME: Based loosely upon the original PRIME, this version retains the
SRM6 launchers, but upgrades them to the Streak variants each with a ton of
ammunition. The auto-cannons have been stripped away and  are replaced with a
pair of ER large lasers. Secondary weapons include an ER medium laser, a pair
of small pulsers and an anti-misile system. A double heat sink has also been
added.

A: This new version of the A config retins the main battery of ER PPCs
of the original, All other weapons have been removed. The secondary battery now
consists of a pair of medium pulsers, a rear-mounted small pulser and a flamer.
Four additional heat sinks have been mounted to keep the heat down at close
range combat.

B: The Gauss rilfe has been retained, but is now fed by a three ton ammo
bin. The missile battery has been removed and replacements weapons include an
SRM6, a medium pulser and a brace of ER medium lasers.

C: A vast departure from the original C Config, this version downgrades
the Ultra auto-cannon to the Ultra Class 10 (2t ammo) while repalcing all of
the remaining weapons. The auto-cannon is now backed up by an LRM15 (2t ammo)
and trio of ER medium lasers.

D: This version comes courtesy of Goliath Scorpions and retains the twin
ER large lasers,targeting computer and heat sinks of the original, The three
medium pulsers have been replaced by a quartet of ER medium lasers and a brace
of machine-guns. Two A-Pods have been added to deal with the swarms of infantry
that could assault the OmniMech.

E:This is anew configuraion and is a general troper mech that feature
missiles as it primary weapons. An Artemis IV-equipped LRM20 (3t ammo) and a
Streak SRM6 (2t ammo) are the primary weapons. A pair each of medium pulser and
ER medium lasers provide the secondary battery while a small pulser and ER
small laser provide close quarters support.

Note: Loosely based on the canon E config

F:This new application features the LB 10-X auto-cannon (3t ammo) as its
main weapon. It is backed up by twin ER medium lasers and an Artemis
IV-equipped LRM10 (1t ammo). Anti-infantry weapons are concentrated in the left
arm and feature a pair each of flamers and machine-guns (.5t ammo)

Note: Based loosely on the canon G Config

G: The large bore LB 20-X auto-cannon (4t ammo) is the main weapon of
this new configuration. Long-range support is provided by an ER large laser,
while ER medium and small lasers provide support at shorter ranges.

Note: Based loosely on the canon M Config

H:Like the C Config, the Ultra 10 auto-cannon (2t ammo) features as the
main weapon. However the secondary weapons are large pulse palser, two medium
lasers and a flamer.

Based upon the canon H Config

I (Conal): The initial version of this configuration was first used by
Star Colonel Conal Ward during the Battle of Tukayyid wher it crushed several
Comstar  battlemechs in combat. since then it has been refined and has spread
to wider us among  the Cruaser Mechwarriors of Clan Wolf. The chages made to
the original Conal config are minimal and are linited to replacing the A-Pods
with an extra ton of SRM6 ammo. the only other changes made wre the relocation
of weapons to allow for greater efficiency in combat.

Based on the canon Conal Ward configuration

J: The lone jump jet equipped model that actually went through field
testing, this version is fitted with Artemis IV-equipped LRM15 launcher (3t
ammo) and is backed up by a brace of medium pulsers and quartet of ER medium
lasers. An active probe gives this version limited scouting capabiity.

K: This new configuration is a dedicated scout variant complete with all of the advanced electronic warfare gear available to the Clans.
Offensive firepower comes from an ER large laser and aLB5-X auto cannon with two tons of ammunition. An ER flamer provides close-in
support. Five jumps give this Gargoyle the added mobility to carry out the scout mission.

L: Yet another Gargoyle fitted out with energy-based weapons as its combat payload. An ER PCC, large pulser and an ER large laser
provide this variant with all the firepower it needs. Backup weaponry is limited to a pair of machine guns each with its own half-ton
ammo bin.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           23       
                                             L/R Leg     17           24       



================================================================================
Loadout Name: Prime                                          Cost: 26,395,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,354

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
ER Medium Laser                              CT        5         1         1.00
Small Pulse Laser                            RT        2         1         1.00
Small Pulse Laser                            LT        2         1         1.00
ER Large Laser                               RA        12        1         4.00
Streak SRM-6                                 RA        4         2         3.00
ER Large Laser                               LA        12        1         4.00
Streak SRM-6                                 LA        4         2         3.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          6       6       2       0      4     0   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 25,854,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,496

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
(R) Small Pulse Laser                        CT        2         1         1.00
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 25,725,900
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,167

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        CT        4         1         1.50
Medium Pulse Laser                           CT        4         1         2.00
Gauss Rifle                                  RA        1         6        12.00
2 ER Medium Lasers                           LA        10        2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
5          5       5       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: C                                              Cost: 26,178,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,144

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       CT        5         2         3.50
3 ER Medium Lasers                           RA        15        3         3.00
Ultra AC/10                                  LA        3         4        10.00
Small Pulse Laser                            LA        2         1         1.00
@LRM-15 (8)                                  RT        -         1         1.00
@LRM-15 (8)                                  LT        -         1         1.00
@Ultra AC/10 (20)                            LA        -         2         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5          5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: D                                              Cost: 26,057,550
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,633

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    4.00
    Heat Sink Locations: 1 LT, 2 RT, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Machine Guns                               CT        0         2         0.50
Targeting Computer                           LT        -         3         3.00
ER Large Laser                               RA        12        1         4.00
2 ER Medium Lasers                           RA        10        2         2.00
ER Large Laser                               LA        12        1         4.00
2 ER Medium Lasers                           LA        10        2         2.00
A-Pod                                        RL        0         1         0.50
A-Pod                                        LL        0         1         0.50
@MG (200)                                    RT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          6       6       3       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 26,133,713
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,360

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
(R) Small Pulse Laser                        CT        2         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
Streak SRM-6                                 LA        4         2         3.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@LRM-20 (Artemis) (18)                       RA        -         3         3.00
@Streak SRM-6 (30)                           LA        -         2         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          7       7       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: F                                              Cost: 26,254,650
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,832

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           CT        10        2         2.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
LB 10-X AC                                   RA        2         5        10.00
2 Machine Guns                               LA        0         2         0.50
2 Flamers                                    LA        6         2         1.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LRM-10 (Artemis) (12)                       LT        -         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          4       3       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: G                                              Cost: 26,268,713
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,045

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
LB 20-X AC                                   RA        6         9        12.00
ER Medium Laser                              LA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
@LB 20-X (Cluster) (15)                      RT        -         3         3.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
5          4       4       1       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: H                                              Cost: 25,709,025
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,056

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Ultra AC/10                                  RA        3         4        10.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            LA        10        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@Ultra AC/10 (20)                            RA        -         2         2.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5          5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I (Conal)                                      Cost: 26,717,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,641

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
ER Small Laser                               CT        2         1         0.50
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       3       0      4     1   Structure:  4
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: J                                              Cost: 27,245,550
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,681

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 CT        0         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
2 ER Medium Lasers                           RA        10        2         2.00
Medium Pulse Laser                           LA        4         1         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5j         6       6       2       0      4     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1

================================================================================
Loadout Name: K                                             Cost: 27,205,275
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,805

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          CT        0         1         1.00
Active Probe                                 RT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
ER Large Laser                               RA        12        1         4.00
Flamer                                       RA        3         1         0.50
LB 5-X AC                                    LA        1         4         7.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5j         2       2       2       0      4     0   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: L                                             Cost: 25,983,750
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,621

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Machine Gun                              CT        0         1         0.25
Machine Gun                                  CT        0         1         0.25
Targeting Computer                           RT        -         4         4.00
ER PPC                                       RA        15        2         6.00
ER Large Laser                               LA        12        1         4.00
Large Pulse Laser                            LA        10        2         6.00
@MG (1/2) (100)                              RT        -         1         0.50
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          4       4       4       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA



« Last Edit: October 26, 2018, 12:55:46 PM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #3 on: October 15, 2018, 02:08:31 AM »

Twenty-six configurations?  Wow.  I think you are going to give Takiro a migraine! 

MA
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #4 on: October 15, 2018, 05:09:54 AM »

27 including the Prime. However he only has to include the Prime thru J configurations in his judging. Anything after the note in Orange and in Part 2 (Configs K-Z) is NOT to be judged
« Last Edit: October 15, 2018, 05:14:02 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #5 on: October 15, 2018, 06:17:58 AM »

Twenty-six configurations?  Wow.  I think you are going to give Takiro a migraine! 

 :o

LMAO!

Boy wants to win, I got no problem with the tactic everyone just has to remember that fluff is a tie breaker.

And my I remind everyone that teamwork is an option in these contest so perhaps he is seeking a partner?

27 including the Prime. However he only has to include the Prime thru J configurations in his judging. Anything after the note in Orange and in Part 2 (Configs K-Z) is NOT to be judged

Here I have to object. Anything posted here in this contest will be judged. This is a contest. For argument sake say a or multi matching configurations come from another contestant later on without fluff as you would do?
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #6 on: October 15, 2018, 07:57:39 AM »

The final 15 configs have been removed as they have no fluff and likely would not get any. A couple may return due to their unigueness among Gargoyles.
« Last Edit: October 15, 2018, 08:00:14 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #7 on: October 15, 2018, 10:52:13 AM »

Man O' War (Gargoyle)

When the call for challengers to the Gargoyles spot as the 80 ton Werewolf came up many had thought that there would be numerous challenges for competing designs or for secondary production rights. It came as a surprise to the Wolf's that no one in fact issued a challenge to their design. One they themselves used but not in the numbers seen by some of their allies or enemies.

It was quickly realized that the lack of challenge came not because of the want to, but because not long before the 80 ton challenge the Wolf's had made defending the exclusivity of the Timber Wolf less of a priority. So as a result many Clans devoted resources towards winning said challenges instead of competing against or for as many believed an inferior design.

With the new Glaive and Nightstalker Omnimechs being designed and produced by Diamond Sharks and Ice Hellions respectfully, many Clans have begun looking to unload the costly Gargoyles or in the case of the Ghost Bears who have stripped out the few within their touman of their engines for the new Halicarnassus Aerospace fighters and trading the remains to the Sharks for some of the newer Glaives.

In an effort to reestablish the Gargoyles spot in other Clan toumans the Wolfs have internally held many challenges within their own warriors, requesting those whom have long enjoyed piloting the mobile Gargoyle, for input on new configurations to improve its image. As many of the warriors coming out from the training sibkos have become distracted by the newer and shinier toys that have become readily available after the initial Trials.

With the lack of available pod space seen on many designs with less tonnage, many of the Wolf warriors have opted over the years to utilizing its inherent cooling capabilities with an increased reliance on energy based weaponry. The influences of Star Colonel Vlad Dinour can be seen heavily in the new configurations of the Gargoyle as the increased configurations utilizing not only the favored weapons of the  abtakha from the Scorpions but also the numerous configurations utilizing the advanced targeting systems favored by his former Clan.

Deployment
The Gargoyle is often used by the Wolfs for two very different roles primarily within their touman. Often used as a command 'Mech many of their updated configurations have been inspired by the surviving officers of Tukayyid for this role. Its secondary main usage is for Wolf Super Novas as an assault delivery platform for their Elementals. Some designs have been incorporated as to support them in this role.


Prime
Many of the surviving officers of Tukayyid requested departing from the ammo dependent old weaponry of the old Prime configuration. While the LB-5X were effective against the ComStar vehicles and infantry forces. The warriors felt the full potential of the design was unmet. As the design has been heavily favored by Wolf commanders since its inception the requested changes began with this caveat. Dropping all weaponry besides the single ER Small Laser, the design instead has become a potent energy boat config. With a trio of ER Large Lasers assisted with the advanced targeting system the long range sniper capabilities make it one of the most effective 'Mechs at this role now within the Clan. As the design closes on its target it was designed to allow its secondary weaponry to come into play at the expense of just one of its ER Large Lasers for an nearly 25% increase in potential damage output. An ECM added is the last of the changes incorporated primarily as a countermeasure to the increased usage of ECMs both within the Clans as well as the Spheroids.

Code: [Select]
BV: 2,782
Cost: 26,443,313 C-bills

Double Heat Sinks: 19 [38]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
ER Large Laser    LA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            CT  Pod


A
Like the Prime the new A configuration has been adapted for selective secondary firepower for the short to intermediate range category. Removing the single Large Pulse Laser as well the sole ER Medium Laser the design has added three additional Medium Pulse Lasers. While not singularly powerful as an individual ER PPC the warrior may opt to replace firing it with the four Medium Pulse Lasers for increased accuracy as well as increase of damage output.

Code: [Select]
BV: 2,632
Cost: 26,056,313 C-bills

Double Heat Sinks: 17 [34]

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               RA   15   Pod
ER PPC               LA   15   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Small Laser       CT    2   Pod


B
The main drawback to the old configuration was its over reliance on ammunition based weaponry, making it effective only so long as it had sufficient ammunition. Starting from scratch the new design has continued the trend of depending on energy based weaponry for its role. A trio of Large Pulse Lasers provides the bevy of its firepower, providing decent ranges and accurate fire. A trend can be seen now with its ability to drop one of its primary weapons at the expense of increased damage at shorter ranges. As the warrior may opt instead to fire its twin ER Medium Lasers and singular ER Small.

Code: [Select]
BV: 2,448
Cost: 26,167,463 C-bills

Double Heat Sinks: 16 [32]

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
ER Medium Laser     RA    5   Pod
ER Medium Laser     RA    5   Pod
ER Small Laser      CT    2   Pod


C
The first of its configurations to include ammo dependent weaponry the update to the C configuration includes the replacement of its UAC 20 with its LBX brother. Unlike its predecessor configurations this configuration has been designed to alpha strike its enemies as will. With its quad ER Medium Laser Battery and singular ER Small, heat concerns are only a minor matter with this newly updated urban brawler.

Code: [Select]
BV: 2,272
Cost: 27,155,213 C-bills

Double Heat Sinks: 16 [32]

Weapons          Loc  Heat  Omni
--------------------------------
LB 20-X AC        LA    6   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RT    5   Pod
ER Small Laser    CT    2   Pod
ER Medium Laser   LT    5   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 20-X AC Ammo        LT      10  Pod
LB 20-X Cluster Ammo   LT      5  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   CT  Pod


D
The twin to Configuration C this configuration retains the old C's UAC 20 and instead of the Extended Range Lasers opts for the Pulse variety as a means to take advantage of their increase accuracy to target holes made from the UAC's devastating blows. Like the new C configuration this 'Mech is able to Alpha Strike its foes at will.

Code: [Select]
BV: 2,156
Cost: 25,932,113 C-bills

Weapons             Loc  Heat  Omni
-----------------------------------
Ultra AC/20          LT    7   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
ER Small Laser       CT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod
Ultra AC/20 Ammo   RT      5  Pod


E
An interesting mesh of ideas this configuration is the first of its configs to include missile weaponry. Opting to include a targeting system to increase the accuracy of its ER Medium Lasers and the Streak SRMs which withholds fire until it receives a solid lock ensuring all missiles will hit. This design is highly accurate and effective on the battlefield. With its ability to fire nearly all of its weaponry without heat concerns, it is obvious why it has quickly become a favored configuration for the Wolf warriors.

Code: [Select]
BV: 2,548
Cost: 26,709,713 C-bills

Double Heat Sinks: 16 [32]

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
Streak SRM 6      LT    4   Pod
Streak SRM 6      LT    4   Pod
Streak SRM 6      RT    4   Pod
Streak SRM 6      RT    4   Pod
ER Small Laser    CT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     30  Pod
Streak SRM 6 Ammo   LT     30  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   CT  Pod


F
While the new E configuration is designed for the short to intermediate ranges the F is designed for the intermediate to long ranges. Opting for the LRMs over the SRMs. This design in every other way mimics the E. The only differences being its increased heat dispensation as well as the inclusion of an ECM and TAG to the design.

Code: [Select]
BV: 2,552
Cost: 27,520,613 C-bills

Double Heat Sinks: 17 [34]

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            RT    5   Pod
LRM 15            LT    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Small Laser    CT    2   Pod
TAG (Clan)        LT    0   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   RT      16  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      16  Pod

Equipment                  Loc  Omni
------------------------------------
Artemis IV FCS              RT  Pod
Artemis IV FCS              LT  Pod
Targeting Computer [Clan]   CT  Pod
ECM Suite [Clan]            RT  Pod


G
A configuration designed to fight foes at all ranges the G variant utilizes an ER PPC and LB-10X as its primary means of damaging foes at the longer ranges while it adds the ER Mediums as it closes to its target. It is a return to the alternate firing procedures established in its earlier configurations designed for the pilots to choose for single potent output or the firing of multiple weapons for overall increased damage capability.

Code: [Select]
BV: 2,331
Cost: 26,452,313 C-bills

Double Heat Sinks: 16 [32]

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
LB 10-X AC        RA    2   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   CT    5   Pod
ER Small Laser    CT    2   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod


H

Code: [Select]
BV: 2,385
Cost: 26,308,313 C-bills

Double Heat Sinks: 18 [36]

Weapons              Loc  Heat  Omni
------------------------------------
Anti-Missile System   LT    1   Pod
Anti-Missile System   RT    1   Pod
ER Medium Laser       RA    5   Pod
ER Medium Laser       LA    5   Pod
ER Small Laser        CT    2   Pod
Large Pulse Laser     RA   10   Pod
Large Pulse Laser     LA   10   Pod
ER Medium Laser       RA    5   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   LT     24  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod
Anti-Missile System Ammo [Clan]   CT     24  Pod


I
I as in Infantry, Tukayyid taught the Clan to have a healthy respect for the masses of infantry that the Spheroids are able to throw against smaller Clan forces. Designed to counter these forces this design is able to spot its foes with its enhanced sensors bolstered with its active probe system. With its six Medium Pulse Lasers and four machine gun batteries infantry is quickly decimated by this configuration. Twin ER Mediums round out the design for an additional punch at a slightly longer range. The advanced Targeting Control Systems are also added for the potential of devastating 'Mech opponents the design comes across.

Code: [Select]
BV: 2,580
Cost: 26,000,625 C-bills

Double Heat Sinks: 18 [36]

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   CT    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      LA    5   Pod
Machine Gun          RA    0   Pod
Machine Gun          RA    0   Pod
Machine Gun          RA    0   Pod
Machine Gun          RA    0   Pod

Ammo                   Loc  Shots  Omni
---------------------------------------
Half Machine Gun Ammo   RA    100  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Active Probe [Clan]         CT  Pod


J
Configuration aptly is the sole design to incorporate Jump Jets into the design. Making it the most mobile of any Assault OmniMechs, unlike the second line Phoenix Hawk IIC which compares in mobility this design utilizes all energy weapons instead. Able to take advantage of foes that get to close its able to tactically move to the rear opponents and accurately target with its twin quad arm mounted ER Medium Lasers the vulnerable rear armor.

Code: [Select]
BV: 3,042
Cost: 27,102,113 C-bills

Movement: 5/8/5
Double Heat Sinks: 21 [42]

Weapons          Loc  Heat  Omni
--------------------------------
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
ER Small Laser    CT    2   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Active Probe [Clan]         RT  Pod
« Last Edit: October 18, 2018, 01:19:28 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #8 on: October 15, 2018, 11:03:29 AM »

Quicksilver Gargoyle

By the time of Operation REVIVAL the Gargoyle’s design was over a hundred years old, and unlike the Timberwolf, it had not aged so well.  An over-abundance of heatsinks fitted into the engine greatly reduced pod space down to little more than that of a 75 ton Mech whilst the armour, especially round the Mech’s legs was not much to write home about either.  Despite its flaws, and the limited advantages the Mech offered the Gargoyle would remain in production and was often fielded alongside the Timberwolf by Clan Wolf forces to give them an ‘assault Mech’ as support.

Despite its failings the Gargoyle did perform well in the opening stages of REVIVAL where the sheer speed of the Gargoyle caught many Inner Sphere commanders off guard as few expected a Mech its weight to be able to move so quickly and still carry a fairly respectable armament.  And although the Mech was popular in Clan Wolf forces who liked the Mech's speed, the Gargoyle offered few advantages over the Timber Wolf.

Unfortunately the design of the Gargoyle, its weak armour, its oversized and heatsink loaded engine all worked to limit the Mech’s payload and the only real thing it could bring to the table was its speed as its payload was simply not large enough to justify the resources invested in producing the Mech and following the Battle of Tukkayid and Operation Recovery saw the Gargoyle loose its place in production to the Nightstalker.

The Quicksilver Trials provided a shot in the arm to fix many of the Gargoyle’s flawed configurations and the Mech’s popularity with various ‘stars’ of Clan society including the ilKhan himself made it impossible to actually kill off and replace.  Instead the configurations would be looked at to fix the flaws that REVIVAL and the battles of the Invasion had revealed.

Variants

Prime – The standard Gargoyle Prime was, putting it politely almost useless.  Whilst the Horses adored it for its ability to cripple vehicles and provide mobile anti-aircraft protection, the Mech was woefully undergunned and suffered from significant ammunition shortages.  To fix this the Clan Wolf Scientists tasked with working on the Quicksilver Gargoyle stripped out its heavy ballistic weapons and replaced them with a rather polygot mix of weapons to make the Gargoyle a more flexible threat.  For long range firepower the Mech now boasts an ER PPC and ER large laser as well as a torso mounted LRM-10.  For mid-range combat the Prime is armed with a pair of ER medium lasers and a Streak SRM-6 launcher.  Both missile launchers have 1 ton of ammunition each. Finally for self defence against the growing threat of Inner Sphere Battle armour and Infantry forces, the Mech features a pair of flamers.  Seventeen double heatsinks can be overwhelmed by this weapons load but the Mech’s versatility has turned in into a viable machine rather than a walking AA gun.

Code: [Select]
Gargoyle Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,511
Cost: 26,659,650 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER PPC            LA   15   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
LRM 10            RT    4   Pod
Streak SRM 6      LT    4   Pod
Flamer            LA    3   Pod
Flamer            LA    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod
Streak SRM 6 Ammo                    LT     15  Pod


Carrying Capacity
-----------------
One battle armor squad


A – Now a dedicated skirmisher, the A variant seems somewhat under armed with only a trio of large pulse lasers, one in each arm and one in the chest, as well as a Medium pulse laser and an almost superfluous ER Small laser.  The electronics is augmented by an ECM and the sixteen double heatsinks allow the Mech to use its lasers and retain full mobility.  And this, is what makes the A variant so lethal, even when moving at full speed, it is fearsomely accurate, and with the range of the Clan large pulse laser it can use its speed and accuracy to control any engagement against slower Mech’s.  Also of note is the inclusion of hand actuators, with the pulse lasers mounted on the Mech's forearms.

Code: [Select]
Gargoyle A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,389
Cost: 25,965,863 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    RA   10   Pod
Large Pulse Laser    CT   10   Pod
Medium Pulse Laser   LT    4   Pod
ER Small Laser       RT    2   Pod

Equipment         Loc  Omni
---------------------------
ECM Suite [Clan]   LT  Pod

Carrying Capacity
-----------------
One battle armor squad




B – Whilst the B variant was popular with several famous warriors, the Mech itself did have some flaws, its reliance on ballistic weapons and its lack of energy weapons made it horribly oversinked and a liability outside of short battles.  The Quicksilver B worked to fix this by removing the inefficient missile systems and their associated Artemis IV fire control and ammunition.  It was felt that these consumed too much of the Mech’s limited weight.  Instead they were replaced with a trio of ER Medium lasers and a single ER large laser as well as an anti-infantry flamer.  Now with only the Gauss rifle to worry about ammunition on the Mech’s endurance was greatly increased as was its firepower and even firing all weapons and running barely affected the heat scale.  The torso is also kept clear to allow for Elementals to be carried without the risk of them obscuring any weapons ports. 

Code: [Select]
Gargoyle B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,366
Cost: 26,035,275 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   RA    5   Pod
Flamer            CT    3   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod


Carrying Capacity
-----------------
One battle armor squad



C – Intended for close quarters combat and city fighting the C features a deadly ultra 20 pattern autocannon, now fed by 3 tons of ammunition for increased endurance in a firefight.  The remaining weapons are centred around a pair of ER Medium lasers as well as a pair of Small pulse lasers for anti-infantry work, whilst a trio of ER Small lasers can cause significant damage at short ranges where this variant excels.  An Active probe lets it also hunt for targets in built up areas or heavily wooded terrain.

Code: [Select]
Gargoyle C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,162
Cost: 26,548,838 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons            Loc  Heat  Omni
----------------------------------
Ultra AC/20         LA    7   Pod
ER Medium Laser     RA    5   Pod
ER Medium Laser     RA    5   Pod
Small Pulse Laser   RA    2   Pod
Small Pulse Laser   RA    2   Pod
ER Small Laser      RT    2   Pod
ER Small Laser      LT    2   Pod
ER Small Laser      CT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LA      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   RA  Pod

Carrying Capacity
-----------------
One battle armor squad


D – A dedicated sniper, the D’s armament is very limited but is designed for efficiency.  A trio of ER large lasers are all tied into a targeting computer, allowing a good Warrior to take full advantage of the range of these lasers.  An AMS is installed to deal with counter battery fire as the only Spheroid weapon capable of matching the lasers range is LRM’s, whilst an ECM keeps it safe from hostile electronics and targeting systems.  This variant was designed by Clan Ice Hellion who have captured many Gargoyles in their on and off again feuds with the Wolves and the D exemplifies their preference for high speed and long range firepower.  Fitted with 20 double heatsinks the D can maintain full mobility and fire all its weapons without any heat build up.

Code: [Select]
Gargoyle D
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,449
Cost: 26,437,800 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons              Loc  Heat  Omni
------------------------------------
ER Large Laser        LA   12   Pod
ER Large Laser        RA   12   Pod
ER Large Laser        CT   12   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            CT  Pod

Carrying Capacity
-----------------
One battle armor squad



E – The missile heavy E version is armed with an artemis equipped LRM-20 fed by a deep 3-ton ammunition bin and has a large pulse laser for ammunition independent firepower, but it is more dangerous up close.  A trio of SRM-6’s, with 2 tons of ammunition feeding the three launchers and these can quickly flay armour off targets and are a dire threat against tanks as well. 

Code: [Select]
Gargoyle E
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,079
Cost: 26,736,150 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 20              LA    6   Pod
Large Pulse Laser   RA   10   Pod
SRM 6               LT    4   Pod
SRM 6               CT    4   Pod
SRM 6               RT    4   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
SRM 6 Ammo                           LT     15  Pod
SRM 6 Ammo                           RT     15  Pod

Equipment       Loc  Omni
-------------------------
Artemis IV FCS   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



F – The F or ‘Flexible’ is just that, armed with a mix of weapons for any situation even it does not take advantage of the huge cooling system installed on the Mech.  Its main punch comes from an ER PPC, whilst an LB-5 autocannon can engage ground and air targets.  Additional long range firepower comes with an LRM-15 with 2-tons of ammo whilst an ER Medium laser covers short to medium range firepower.  With its high ground speed the F can control the engagement against most Mech’s and its choice of weapons allow it to engage almost any threat.

Code: [Select]
Gargoyle F
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,181
Cost: 26,339,250 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
LB 5-X AC         RA    1   Pod
ER PPC            LA   15   Pod
LRM 15            LT    5   Pod
ER Medium Laser   RT    5   Pod

Ammo            Loc  Shots  Omni
--------------------------------
LB 5-X AC Ammo   RA     20  Pod
LB 5-X AC Ammo   RA     20  Pod
LRM 15 Ammo      LT      8  Pod
LRM 15 Ammo      LT      8  Pod


Carrying Capacity
-----------------
One battle armor squad



G – With the appearance of Inner Sphere Battle armour and its increase in numbers a counter was needed and the G works as another fighter in built up areas and is lethal at short range.  With a flexible LB-10 autocannon for anti-armour and vehicle work as well as an ER large laser for long range firepower the G’s punch against Battle armour comes from a blistering array of 8 ER small lasers.  These lasers can boil through armour with surprising ease and out range most Battlesuit weapons allowing the G to eliminate squads in moments whilst also being a serious threat to Mech’s up close.


Code: [Select]
Gargoyle G
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 1,984
Cost: 26,331,375 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons         Loc  Heat  Omni
-------------------------------
LB 10-X AC       RA    2   Pod
ER Large Laser   LA   12   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
ER Small Laser   RT    2   Pod
Flamer           LA    3   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
LB 10-X AC Ammo        RA     10  Pod
LB 10-X Cluster Ammo   RA     10  Pod

Equipment            Loc  Omni
------------------------------
Active Probe [Clan]   LA  Pod

Carrying Capacity
-----------------
One battle armor squad



H – Somewhat offensive to Clan Jade Falcon, the H is in essence a 10 ton heavier Summoner D.  A full rack of jump jets arranged across the Mech’s back and shoulders allow it to leap up to 180 meters whilst its pair of ER large lasers and quartet of ER Medium lasers are all linked into a targeting computer to make this a very accurate Mech even when jumping.  For anti-infantry defence a flamer is also installed and the Mech can run very hot when firing all its weapons, but with an 80-ton Mech as mobile as an Inner Sphere 55 ton Mech a skilled warrior can easily control the range and tempo of a battle whilst wearing down a target.

Code: [Select]
Gargoyle H
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,985
Cost: 26,792,175 C-bills

Movement: 5/8/5
Engine: 400 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Large Laser    RA   12   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LT    5   Pod
Flamer            CT    3   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


I - Another mix-bag of weapons the I features an ultra-5 pattern cannon with 2-tons of ammunition but its main punch comes from an ER PPC and an ER Large laser, this trio of weapons can fire constantly without heat build up, allowing it to barrage targets.  Short range firepower is covered by ER medium lasers and finally a flamer is installed for anti-personnel defence.  The combination of weapons is similar to the Prime although the Prime features a heavier focus on short range firepower.

Code: [Select]
Gargoyle I
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,438
Cost: 26,232,375 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/5        RA    1   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
ER PPC            LA   15   Pod
ER Large Laser    CT   12   Pod
Flamer            CT    3   Pod

Ammo             Loc  Shots  Omni
---------------------------------
Ultra AC/5 Ammo   RA     20  Pod
Ultra AC/5 Ammo   RA     20  Pod


Carrying Capacity
-----------------
One battle armor squad



J - Built for close to mid range brawls the J's long range punch comes from a pair of Large pulse lasers, but it is most lethal at short ranges.  Here its quartet of SRM-6's all mounted in one arm housing similar to that of a Zeus' LRM launcher can fire 24 missiles whilst 3 tons of ammunition allow for endurance or flexibility.  An anti-infantry flamer is almost forgotten but provides a final layer of defence.  A full alpha can cause a notable heat spike but this is easily controlled with careful weapons selections, and few Mech's want to be hit by a quartet of SRM-6 launchers.


Code: [Select]
Gargoyle J
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 80 tons
BV: 2,108
Cost: 25,993,425 C-bills

Movement: 5/8
Engine: 400 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 122
Armor: 211/247 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     30   
Center Torso (rear)               10   
Right Torso                17     24   
Right Torso (rear)                10   
Left Torso                 17     24   
Left Torso (rear)                 10   
Right Arm                  13     23   
Left Arm                   13     23   
Right Leg                  17     24   
Left Leg                   17     24   

Weapons            Loc  Heat  Omni
----------------------------------
SRM 6               RA    4   Pod
SRM 6               RA    4   Pod
SRM 6               RA    4   Pod
SRM 6               RA    4   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
Flamer              CT    3   Pod

Ammo        Loc  Shots  Omni
----------------------------
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   RA     15  Pod


Carrying Capacity
-----------------
One battle armor squad



Deployment


With the Gargoyle being so widespread amongst the Clans it is obvious that this Mech cannot simply be replaced and dismissed out of hand, and with its famous backers there's little impetus to replace the Mech in production.  The Quicksilver variants have worked to reinvigorate the Gargoyle and make it more effective and threatening in combat.  Although more modern machines have displaced it, the Gargoyle is not ready to be sidelined yet.



Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #9 on: October 15, 2018, 01:59:42 PM »

Ah, Marauder?  Your "E" Configuration . . . are the SRMs missing Artemis IV?  If you mount it on the LRM-20, you have to mount one for each of the Six-packs as well.  If I am remembering the rules correctly.

MA

EDIT:  Fluff is now up!
« Last Edit: October 15, 2018, 02:06:05 PM by masterarminas »
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #10 on: October 15, 2018, 02:26:24 PM »

Fun stats gathered from Wolf Sourcebook

144 Gargoyles fought on Tukayyid
of those configs
64 Prime  44%
32 A  22%
15 B  10%
16 C  11%
17 D  12%

Prime 22% Wounded
A 25%
B 13%
C 38%
D 18%

Prime 34% Killed
A 47%
B 20%
C 19%
D 29%
Logged
NEVER trust a man who scratches his chin

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #11 on: October 15, 2018, 03:15:14 PM »

I suppose on Tukkayid the Prime actually makes sense.  Those LB-5's would be useful against swarms of ComGuard tanks and other bits and bobs, and you load up the SRMs with Inferno's and go infantry/vehicle hunting.

And i'll sort out the mixup tomorrow :) Cheers for pointing it out :)
« Last Edit: October 15, 2018, 03:15:40 PM by marauder648 »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #12 on: October 15, 2018, 04:13:35 PM »

Wow, looks like everyone was waiting for this one!

The final 15 configs have been removed as they have no fluff and likely would not get any. A couple may return due to their unigueness among Gargoyles.

Ok Abele, I hope to see a few of the unique ones and maybe when the contest is over you can post any others. That way they will not be entered.

Nice stuff Bradshaw and marauder648! I was thinking Bradshaw would post his seconds after my midnight post which was slightly delayed. Falling asleep at your computer cost ya first post!  ;D

Great to see your fluffy goodness masterarminas.  ;)

Plenty of time to keep working on this one folks as we are only hours in.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #13 on: October 17, 2018, 11:18:09 PM »

Been kind of quiet here since our first day of entries so let me post a link to the MotW Article for the Gargoyle (Man O' War) to hopefully spark some further inspiration here.

https://bg.battletech.com/forums/index.php/topic,5685.0.html

Sorry if it is a bit choppy.

Fun stats gathered from Wolf Sourcebook

144 Gargoyles fought on Tukayyid
of those configs
64 Prime  44%
32 A  22%
15 B  10%
16 C  11%
17 D  12%

Prime 22% Wounded
A 25%
B 13%
C 38%
D 18%

Prime 34% Killed
A 47%
B 20%
C 19%
D 29%

Neat stuff Bradshaw, did you look at the numbers from the Jade Falcon Sourcebook? Love to see what you find there. I couldn't believe the difference in ranks when I looked at both books. Many Wolves who pilot the Man O' War are commanders while most Falcons were Mechwarriors.
Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Upgrades #28: Gargoyle (Man O’ War) 80 tons
« Reply #14 on: October 18, 2018, 09:51:45 AM »

Jade Falcons 32 Gargoyles

Uninjured
Prime
6 Mechwarriors, 2 Star Commanders, 1 Star Captain, 1 Star Colonel

Injured
Prime
13 Mechwarriors, 1 Star Captain
A
1 Mechwarrior

Killed
Prime
7 Mechwarriors
A
1 Star Colonel


Wolf (Double checked numbers missed a couple 149 total)

Uninjured
Prime
10 Mechwarriors, 7 Star Commanders, 6 Star Captains, 2 Star Colonels, 1 Galaxy Commander
A
6 Mechwarriors, 2 Star Captains, 1 Star Colonel
B
10 Mechwarriors, 2 Star Commanders
C
6 Mechwarriors, 1 Star Captain
D
7 Mechwarriors, 1 Star Commander, 1 Star Captain

Injured
Prime
9 Mechwarriors, 4 Star Commanders, 7 Star Captains, 4 Star Colonels, 1 Galaxy Commander
A
17 Mechwarriors, 1 Star Commander
B
10 Mechwarriors, 2 Star Commanders
C
3 Mechwarriors
D
4 Mechwarriors

Killed
Prime
8 Mechwarriors, 2 Star Commanders, 3 Star Captains
A
8 Mechwarriors, 1 Star Colonel
B
1 Star Captain
C
6 Mechwarriors
D
3 Mechwarriors

Wolf
2 Galaxy Commanders
8 Star Colonels
21 Star Captains
17 Star Commanders
101 Mechwarriors

Logged
NEVER trust a man who scratches his chin
Pages: [1] 2 3   Go Up