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Author Topic: Quicksilver Upgrades #29: [TOP SECRET] Repurpose the Naga! – 80 tons  (Read 2640 times)

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Takiro

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The disappointment or surprise of seeing the Naga here may shock the Quicksilver Design Teams but perhaps they can’t see the bigger picture. Designed by Clan Wolf it was the third OmniMech inspired by the Woodsman and like its cousins, the Timber Wolf and the Gargoyle, the Naga first took the field in 2945. Unlike those two frontline combatants the Naga while strategically useful had little tactical application on the battlefields of the Kerensky Cluster. Often bid out or engaging the most dishonorable foes in lopsided engagements it provided Mechwarriors little opportunity for personal glory. As a result, Trueborns shunned the Artillery OmniMech leaving aged Solahma or Freeborns to pilot it even in the Wolf Clan.

First appearing in the Wolf Clan Sourcebook a total of 28 Nagas were deployed in total for Tukayyid. Two Alpha Galaxy Clusters utilized them directly in combat although this may be in part due to Golden Keshik being detached from service to serve as the ilKhan’s bodyguard unit. Binary Artillery in the 328th Assault Cluster was entirely made up of Nagas with 2 of its pilots KIA and 5 WIA at Tukayyid. Meanwhile Trinary Command of the 4th Wolf Guards had two stars of these Mechs (10) with 2 KIA and 5 WIA. In a much more reasonable fashion IMO the rest were all attached to Galaxy Command assets. Beta’s Silver Keshik had 9 Nagas in its Trinary Support [2 KIA, 4 WIA], while Gamma’s Bronze Keshik features 9 Nagas in its Trinary Support [7 WIA], and Epsilon Galaxy Command also possessed 9 Nagas in its Trinary Support [5 WIA, 1 KIA]. Only Delta’s Red Keshik eschewed these Artillery OmniMechs for additional OmniFighter support.

Technical Readout 3055 indicates that this war machine saw limited deployment in the mid-2900s which I can certainly believe. Spreading slowly from its Wolf Clan creators is again believable to me as zellbrigen and ritualized combat doctrine forbids or at least discourages such weaponry. While it also points to the Wolves exceptional use of these assets during the Battle of Tukayyid especially in the aftermath of taking Skupo the text then errors in part. Stating Hell’s Horses, Snow Raven, and Star Adder only began using them afterwards contradicts Operation Revival Trials Random Access Tables (RATs). According to Operation Revival Trials Random Access Tables (RATs) the Naga made up 11% of the Hell’s Horses, Snow Raven, and Star Adder Assault forces in 3048. Even Ice Hellion had 5.5% of its Assault forces composed of Nagas while Steel Viper and Wolf each had 3%.

I tend to believe the later source regrading deployment because the Naga works well in all those cases except maybe Steel Viper. Hell’s Horses and Snow Raven both have an air of desperation to them which lends credence to their use of the Naga. Plus, the teamwork aspect of TAG delivered Arrow IVs works well in the Horse Clan in particular. Likewise, the Star Adder Clan would see the obvious military applications of the design and being somewhat pragmatic in their approach to war would no doubt use the Naga. Ice Hellion also has the need to use Artillery given the light weight nature of their Touman which is frequently overextended in addition to their ‘PackZell’ tendencies. The cunning Wolves who created it and, in my view, use their legacy as Kerensky’s heirs to justify their liberal ways would certainly be fine with the Naga. Steel Viper is all over the place in general and with such a low percentage of their Assault force being composed of the Naga I really don’t have a problem with it.

Eleven Clans (Blood Spirit, Burrock, Cloud Cobra, Coyote, Diamond Shark, Fire Mandrill, Ghost Bear, Goliath Scorpion, Jade Falcon, Nova Cat, Smoke Jaguar) did not deploy the Naga whatsoever. Either they were far too conservative in their battlefield practices to even consider fielding such an Artillery OmniMech or lacked the resources to invest in the concept. TRO 3055 has both the Cloud Cobras and even the Jade Falcons utilizing the Naga in ‘extremely limited numbers’ following Tukayyid which I could see. Especially given the Cobras holdings on Tanis which maybe under assault by dishonorable bandits and the Falcons defending themselves from dezgra troops of the Federated Commonwealth.

The Quicksilver Trials however left this unique Artillery OmniMech without any Clan willing to place it into full scale production or challenge for such a place. Comparing it to the Gargoyle really was not even fair for the 80-ton Werewolf manufacturing slot not to mention technological improvements allowed for modular mounting of Arrow IV Systems on OmniMechs like the Mad Dog. Development of Zombie OmniMechs powered by cheaper and more compact Fusion Engines allowed several new Quicksilver Heavy and Assault designs to modularly mount Arrow IVs in their cavernous side torsos. These ‘Zombie’ war machines were also held in lower esteem by many Clans and given their poor status were better fits for front line Artillery service. This left the Naga a design already viewed with a great deal of skepticism in the Clans in limited production by the Wolves and Star Adders. These secondary assembly lines would create two dozen or so new models a year but how long that continues was unknown. The Naga’s days could well be numbered.

Khan Cassius N’Buta and Adder’s Adjutant Virgilia Truscott have other plans however. Given the fact that the Naga composes a significant portion of the Star Adder Touman and that every war machine will be necessary to achieve victory in the upcoming Trials they have ordered you to repurpose existing Nagas. Stripping them of their fixed Arrow IV Artillery Systems at Forward Refit Facilities on Absalom should be possible. As should an upgrade that could potentially create a better Werewolf OmniMech then the Gargoyle (Man O’War) thanks to the Naga’s EndoSteel internal structure. Likewise, a useful Zombie OmniMech could be created using a 320 Fusion Engine which could modularize the Arrow IVs. Either way you are ordered to explore these possibilities while maintaining the strictest security given Operation Symphony. A new design name will also be required to differentiate your creation from others. We suggest one of the Naga Kings of ancient Terran mythology of which there are several to choose.

To be fair the possibilities could also come from Hell’s Horses, Snow Raven, or Wolf but I wanted to give you all a tantalizing glimpse of what Star Adder is up to and the chance to participate. What I can tell you though is the Adder’s Deep Periphery Base World called Absalom makes a huge difference as it lies outside the bounds of the unified manufacturing program that is Quicksilver. If Hell’s Horses, Snow Raven, or Wolf take a whack at this you’ll need to think of how they are getting around the shared resource initiative to make this Mech. Not impossible granted as it is a refit not currently in production but tough. Please show where you are getting components from to make this refit as well!

This contest will be a little different though as you will be judged on best overall design and perhaps runner up given there could be two very different entries (Werewolf or a Zombie). Why no Vampire - because it would be too similar to the Glaive and replacing the 4 ton gyro with a 3 ton gyro might take a little too long. So yes I am looking for the best design but judging will also focus on time and effort which means the more changes you make the less likely you are to win. Please explain why your design is the best, what role it plays with your modifications, etc. Remember I love fluff. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, Light Active Probes, Remote Sensor/Dispenser or B-Pods!!! Teamwork is also very welcomed so if you have an idea (say somebody loves a concept designed by someone else and wants to jump on board with a few configurations) please collaborate. Best design concept wins!

Criteria
Design: (??) [formerly the Naga] Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 80 tons
Internal Structure: EndoSteel (4 ton)
Engine: 400 XL or 320 Fusion
Movement: 5/8 or 4/6
Heat Sinks: 12 (24) or more?
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Standard or Ferro-Fibrous
Armament: ?? tons available for pod space

Please have your entries in by Friday November 9th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: October 31, 2018, 04:43:27 PM by Takiro »
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marauder648

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With regards to the armour, are we allowed to choose how much to fit?
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Abele

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I just posted this last weekend, so I will use it as base and make it a bit larger and re-fluff it.
« Last Edit: October 29, 2018, 04:26:22 AM by Abele »
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Takiro

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With regards to the armour, are we allowed to choose how much to fit?

You are allowed to put anykind and any amount on you like.
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Bradshaw

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While a somewhat supporter of the removal of the ARROW as fixed equipment I think thats what makes the Naga the Naga.

As I'm not a fan of keeping it as an omni though, I'll submit my reborn Lamia version as the submission from the Adders as they will not waste their efforts in refitting the existing designs in the field and instead change their production center to the new BattleMech variant.

Two of these for every Naga is a lot more Arrow Missiles raining down upon their opponents.

https://www.ourbattletech.com/forum/index.php?topic=3692.msg46346#msg46346
« Last Edit: October 29, 2018, 11:12:19 AM by Bradshaw »
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Abele

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The fluff comes to you courtesy of the music of Andres Segovia and Ottmar Liebert.

Code: [Select]
Naga II

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3070
Cost: 9,138,750 C-Bills
Battle Value: 1,030

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    33.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:

Following the Hellion's Fury campaign, the Ice Hellions had recovered much
isorlafrom its vanquished foes. Additionally, they had suffered severe losses
to some clusters and their resources were stretched thin as they consolidated
their territorial gains. with the desire to bring their damaged Gargoyles back online
they scavenged the fusion engines from the small number of Nagas in their
touman, as well as isorla. Not wanting to was the stripped Nagas the Clan's Merchants
 to acquired a half dozen standard 320 fusion engine from the Jade Falcons (using
the Diamond Shark merchants as an intermediary) to augment the three engines salvaged
from a trio of damaged Warhammer IICs.


These six engines were to sent to the Beta Green Repair and Refit facility
co-located with the the Mechworks Beta Facility on Hector. There the technical
staff, upon reviewing footage from the Hellions Fury campaign and the Battle of
Tukayyid, deemed that the Naga, a solid strategic weapons platform, needed
greater tactical flexibility. From this new tactical direction, a total of
nine new configurations were developed, including four that still used
artillery weapons as the primary weapon. The remaining four used standard
tactical weapons to each achieve greater tactical utility on the battlefield.


The initial changes following the installation pf the new engines were the
removal of the Arow IV systems as fixed weaponry. Additional changes included
the application of an additional 3.5 tons of standard armor and the inclusion
of an ECM suite as a fixed piece of equipment.

Configurations:

The Prime and B configurations feature the Arrow IV missile system as their
primary weapon. Each configuration has a single Arrow IV mounted in the left
arm. The Prime is backed up by a Gauss rifle and a pair of lasers. The B is
backed by an Artemis IV-equipped LRM-20and a varied quartet of medium lasers.


The A configuration is based on all energy based array of weapons that
features a pair each of ER PPCs and ER medium lasers mounted in the arms. Four
ER small lasers provide short-ranged backup. A total of 23 heat sinks help
mitigate the heat built up by this arsenal.


The C configuration is the first of three jump-capable Naga IIs. Its main
weapon is the powerful Ultra AC/20 auto-cannon with three tons of ammunition.
It is back up by an ER large a laser, an Er medium laser and a medium pulser.
Six additional heat sinks have been fitted.


The D confiugration is jump-capable and features a variety of medium-range
weapons to fill the role of brawler. A small pulser and a pair of Streak SRM6
launchers with a total of four tons of ammunition back up the quartet of medium
pulsers and a pair of ER medium lasers. The eighteen heat sinks go a log way
towards mitigating all of the heat that his configuration generates


The E and F configuration are Artillery platforms featuring the Thumper and
Sniper artillery pieces respectively. the E's Thumper is fed by a two-ton ammo
bin while the f's Sniper is fed by a three-ton ammo bin. The E has an ER large
laser and a LB 10-X auto cannon as secondary weaponry. The F features an large
pulser and a pair of ER medium lasers as backup weapons.


The G configuration is the final jump-capable that like the C configuration,
features a large bore auto-cannon as its primary. In this case it's the LB 20-X
cluster gun. Secondary firepower is provided by an LRM15 and a pair of medium
pulsers. A pair of small laser provide the last line of defense.


The final configuration, the H, is an exercise in air defense and features a
pair of LB 5-X and LB-2X auto-cannons as the primary weapons. Each weapon has
an adequate supply of ammunition for long engagements. A trio of ER medium
lasers provide cover at shorter ranges than two pairs of guns.

Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             Fusion Engine                320                      22.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           18       
                                             L/R Leg     17           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
                                            Free Critical Slots: 43

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 10
4          0       0       0       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 11,447,250
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,162
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ECM Suite                                    CT        0         1         1.00
Small Pulse Laser                            RT        2         1         1.00
Arrow IV Missile                             LT/LA     10        2/10     12.00
ER Medium Laser                              LT        5         1         1.00
Gauss Rifle                                  RA        1         6        12.00
@Gauss Rifle (24)                            RT        -         3         3.00
@Arrow IV (Homing) (5)                       LT        -         1         1.00
@Arrow IV (Non-Home) (10)                    LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4          5       4       2       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, ARTAC, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 11,508,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,466

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                   13.00
    Heat Sink Locations: 5 LT, 2 RT, 3 LA, 3 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
ECM Suite                                    CT        0         1         1.00
Streak SRM-6                                 RT        4         2         3.00
ER Small Laser                               RT        2         1         0.50
(R) ER Small Laser                           RT        2         1         0.50
ER Small Laser                               LT        2         1         0.50
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
4          7       7       3       0      4     1   Structure:  6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 11,916,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,213
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
ECM Suite                                    CT        0         1         1.00
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
Arrow IV Missile                             LT/LA     10        2/10     12.00
(R) ER Medium Laser                          LT        5         1         1.00
2 ER Medium Lasers                           RA        10        2         2.00
@LRM-20 (18)                                 RT        -         3         3.00
@Arrow IV (Homing) (10)                      LT        -         2         2.00
@Arrow IV (Non-Home) (5)                     LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4          6       4       2       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, ARTAC, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: C                                              Cost: 11,812,650
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,338

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 4 LT, 2 RT
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
ECM Suite                                    CT        0         1         1.00
Ultra AC/20                                  RA        7         8        12.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
@Ultra AC/20 (15)                            RT        -         3         3.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
4j         6       6       1       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 11,570,550
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,393

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
ECM Suite                                    CT        0         1         1.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
2 Medium Pulse Lasers                        RA        8         2         4.00
ER Medium Laser                              RA        5         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
ER Medium Laser                              LA        5         1         1.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         8       8       0       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 11,135,625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,576
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
Thumper                                      LT/LA     6         5/10     15.00
LB 10-X AC                                   RA        2         5        10.00
ER Large Laser                               RA        12        1         4.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Thumper (40)                                LT        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          4       2       2       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, ARTT, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: F                                              Cost: 10,716,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,701
Rules Level: Advanced Rules

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
ER Medium Laser                              RT        5         1         1.00
Sniper                                       LT/LA     10        10/10    20.00
ER Medium Laser                              RA        5         1         1.00
Large Pulse Laser                            RA        10        2         6.00
@Sniper (30)                                 RT        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          4       3       1       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, ARTS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G                                              Cost: 12,245,213
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,283

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
ECM Suite                                    CT        0         1         1.00
(R) Small Pulse Laser                        RT        2         1         1.00
LRM-15                                       LT        5         2         3.50
LB 20-X AC                                   RA        6         9        12.00
ER Medium Laser                              RA        5         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@LB 20-X (Cluster) (10)                      RT        -         2         2.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
4j         5       5       1       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0


================================================================================
Loadout Name: H                                              Cost: 11,703,750
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,774

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ECM Suite                                    CT        0         1         1.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
LB 5-X AC                                    RA        1         4         7.00
LB 2-X AC                                    RA        1         3         5.00
LB 5-X AC                                    LA        1         4         7.00
LB 2-X AC                                    LA        1         3         5.00
@LB 2-X (Cluster) (45)                       RT        -         1         1.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 5-X (Slug) (20)                          RT        -         1         1.00
@LB 2-X (Cluster) (45)                       LT        -         1         1.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          3       3       1       0      4     0   Structure:  6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1



« Last Edit: November 05, 2018, 12:36:56 PM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Bradshaw

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  • Expect it most when you expect it least

Either way you are ordered to explore these possibilities while maintaining the strictest security given Operation Symphony. A new design name will also be required to differentiate your creation from others. We suggest one of the Naga Kings of ancient Terran mythology of which there are several to choose.

To be fair the possibilities could also come from Hell’s Horses, Snow Raven, or Wolf but I wanted to give you all a tantalizing glimpse of what Star Adder is up to and the chance to participate. What I can tell you though is the Adder’s Deep Periphery Base World called Absalom makes a huge difference as it lies outside the bounds of the unified manufacturing program that is Quicksilver.

Isn't this a very unclan like behavior for them to take part in? One would think if this was discovered it would be called before the Clan Council as its against the ilKhans unified manufacturing program that I thought all Clans had to follow now?

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NEVER trust a man who scratches his chin

Ice Hellion

  • Protector of the Taurian Concordat
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  • Beware of the all-seeing eye: Ice Hellion

Werewolf or a Zombie. Why no Vampirens!

I don't remember what were the qualities of these different types of 'Mechs  :-[
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Werewolf or a Zombie. Why no Vampirens!

I don't remember what were the qualities of these different types of 'Mechs  :-[

Zombie no XL max or almost max armor

Vampire as much pod space as possible

Werewolf as much speed or maneuverability as possible
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NEVER trust a man who scratches his chin

Takiro

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  • For the Last Cameron!

Isn't this a very unclan like behavior for them to take part in? One would think if this was discovered it would be called before the Clan Council as its against the ilKhans unified manufacturing program that I thought all Clans had to follow now?

The Unified Industrial Program for the War Effort includes the Clan Homeworlds where a great majority of their industry lays. The Occupation Zone has assets certainly but they are currently technologically inferior and quite unstable while the Deep Periphery is a barren waste land mostly.

However in drakensis' Star Adder Symphony he had the Clan establish a secret base world long ago to facilitate the invasion. Preparing for the Crusade is something the Adders would no doubt have been doing for a long while and Absalom was established to do just that. Part supply depot and part fortification this hidden planet would now start to become more and more relevant.

The scope of Quicksilver has been mentioned before during the Trials but no doubt someone would try to be a rules lawyer after they found themselves at a disadvantage. The Clans do keep secrets from each other just not when directly challenged. There are numerous examples of deals struck between Clans, new designs kept hidden till an offensive, and even military strengths both positive and negative masked.

I don't remember what were the qualities of these different types of 'Mechs  :-[

Bradshaw has gotten the differences right. Right now the design is set up to be a Werewolf (largest XL Engine for fastest possible) but it would be fine to try a Zombie (standard fusion engine which is heavier but less bulky thus harder to stop). A Vampire (smaller XL Engine would be slow but plenty of room for weapons) would even be possible. This is everyone's chance to make a better Gargoyle at 5/8, a 4/6 Zombie, and even 3/5 Vampire or Zombie if you like. One important thing to remember with your entry is the more changes you make the less likely you will win. I leave the design choices up to you. Good luck!
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drakensis

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Longnu

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 24,172,500 C-Bills
Battle Value: 899

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    33.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Longnu, named for a Naga that obtained enlightenment, is a relatively simple chassis refit with two heatsinks removed from the engine space and the armour replaced with more effective ferro-fibrous plating that has been reshaped to mask the design's origin.

Limitations of the gyro restrict the Longnu's configurations to those with balanced arm mounts, and it has been known to become unstable with more or less than 12 tons of equipment in each arm.


Capabilities:
The primary Longnu configuration is a fairly conventional combatant with a gauss rifle in each arm, backed up by a torso mounted LRM rack and two medium lasers.

Maintaining its heritage, the A configuration provides artillery support with twin Arrow IV launchers backed up by a small cluster of energy weapons.

To use its speed in frontal assaults on close terrain the Longnu B goes for paired autocannon and a small cluster of secondary lasers.

A more classic fire support option, the Longnu C carries four LRM launchers, each fed by two tons of artemis guided LRMs. It lacks secondary armament in order to mount an anti-missile system.

The D-configuration pairs LB-X autocannon and pulse lasers in the arms with a torso mounted SRM rack and jump jets for medium range engagements. Ammunition supply is fairly limited but it's quite effective against infantry.

The Longnu E attempted to fit enough heatsinks to cope with twin ER PPCs and a Gauss Rifle but limited torso space couldn't accommodate the heatsinks and fitting them in the arms caused gyro issues so Mechwarriors have to manage their heat carefully - particularly with an LRM rack mounted to fill out the tonnage.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 172                  9.00
    Armor Locations: 1 CT, 3 LT, 3 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           25       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           22       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     13           16       
                                             L/R Leg     17           17       



================================================================================
Loadout Name: Prime                                          Cost: 26,445,000
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,459

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RT        10        2         2.00
LRM-10                                       LT        4         1         2.50
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
5          5       5       4       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: A                                              Cost: 26,754,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,033

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       HD        3         1         0.50
Arrow IV Missile                             RT/RA     10        2/10     12.00
Medium Pulse Laser                           RT        4         1         2.00
Arrow IV Missile                             LT/LA     10        2/10     12.00
ER Medium Laser                              LT        5         1         1.00
@Arrow IV (Cluster) (15)                     RT        -         3         3.00
@Arrow IV (Cluster) (15)                     LT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          4       1       0       0      4     1   Structure:  4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 27,168,938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,065

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
2 ER Small Lasers                            RT        4         2         1.00
Ultra AC/20                                  RA        7         8        12.00
LB 20-X AC                                   LA        6         9        12.00
@Ultra AC/20 (5)                             RT        -         1         1.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
@Ultra AC/20 (10)                            RA        -         2         2.00
@LB 20-X (Cluster) (5)                       LA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 21
5          6       6       0       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: C                                              Cost: 27,772,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,712

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
2 LRM-20s                                    RA        12        8        10.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-20s                                    LA        12        8        10.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-20 (Artemis) (24)                       RT        -         4         4.00
@LRM-20 (Artemis) (24)                       LT        -         4         4.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5          6       6       6       0      4     1   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 6


================================================================================
Loadout Name: D                                              Cost: 27,223,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,965

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         1         1.50
Medium Pulse Laser                           RA        4         1         2.00
LB 10-X AC                                   RA        2         5        10.00
Medium Pulse Laser                           LA        4         1         2.00
LB 10-X AC                                   LA        2         5        10.00
@SRM-6 (15)                                  RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5/3j       4       4       2       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: E                                              Cost: 26,701,500
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,744

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         1         2.50
Gauss Rifle                                  RA        1         6        12.00
2 ER PPCs                                    LA        30        4        12.00
@Gauss Rifle (16)                            RT        -         2         2.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 27
5          5       5       5       0      4     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

« Last Edit: November 13, 2018, 02:58:28 AM by drakensis »
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Takiro

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  • For the Last Cameron!

Very nice drak!

I was wondering could you comment on Absalom when you get a moment?
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Bradshaw

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  • Expect it most when you expect it least

Designer Note: In designing the new Naga II I decided to keep the chassis of the original and drop the engine to the 320 SFE. To pay homage to the original I kept the one of the Arrow IV launchers with three foxed tons of ammo An ECM suite is fixed as well and leaves the Naga II with 18 tons of pod space after adding 12.5 tons of standard armor. The first three configurations are based on the Culverin I posted a week ago while the other seven are new. In character fluffery will soon follow

I like this as a happy medium its what I sort of did with the Woodsman artillery config that won me a point in the last contest.
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NEVER trust a man who scratches his chin

masterarminas

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No fluff, but here is a concept if someone wants to take it and run with it.  Keep the 400XL and Endo-Steel and beef up the armor to 12.5 tons of ferro-fibrous . . . giving it more protection than a Timber Wolf.  Remove all of the fixed DHS, leaving just 10 (20) in the engine.  Which gives the concept 30.0 tons of pod-space.

Code: [Select]
Naga II

Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E
Production Year: 3053
Cost: 24,330,000 C-Bills
Battle Value: 1,120

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    30.0 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Additional:


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 240                 12.50
    Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           35       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           32

First configuration is Artillery.  Two Arrow IV launchers, each with 3 tons of ammo.  No secondary weapons, but what do you want on an Artillery OmniMech that can salvo a pair of Arrow IVs each turn?

Code: [Select]
Loadout Name: Artillery                                      Cost: 26,580,000
Tech Rating/Era Availability: E/X-E-E                         BV2: 2,024

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Arrow IV Missile                             RT/RA     10        4/8      12.00
Arrow IV Missile                             LT/LA     10        4/8      12.00
@Arrow IV (Cluster) (5)                      RT        -         1         1.00
@Arrow IV (Homing) (5)                       RT        -         1         1.00
@Arrow IV (Non-Home) (5)                     RT        -         1         1.00
@Arrow IV (Homing) (5)                       LT        -         1         1.00
@Arrow IV (Cluster) (5)                      LT        -         1         1.00
@Arrow IV (Non-Home) (5)                     LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
5          4       0       0       0      4     0   Structure:  4
Special Abilities: OMNI, ARTAC, CASE, SRCH, ES, SEAL, SOA

The Prime has a Gauss Rifle (3 tons of ammo for 24 shots), an LRM-15 with Artemis IV FCS (3 tons of ammo for 24 salvos), and an ER PPC.  Plus an ER Small Laser for backup.  11 DHS are mounted and we generate 25 maximum on a run.  +3 at ranges 6 and below on a running Alpha Strike.  Heat neutral at 7+ when walking.

Code: [Select]
Loadout Name: Prime                                          Cost: 26,562,563
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,686

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Small Laser                               CT        2         1         0.50
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (8)                             RT        -         1         1.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5          5       5       5       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration A borrows from the SLDF Victor.  Five jump jets are installed, along with an Ultra AC-20 (with a massive FOUR tons of ammunition for 20 single shots or 10 double-taps!).  Secondary weapons are a Streak SRM-6 and a pair of Medium Pulse Lasers.  11 DHS aren't quite enough, but it is only +2 on a jumping Alpha Strike (single shot on the Ultra).  Using the double tap adds another +7 . . . but I'd recommend firing the Streak first . . . and only double tapping if the Streak fails to lock!  Still, you gotta watch your heat on this one.

Code: [Select]
Loadout Name: A                                              Cost: 27,111,900
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,661

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RA        7         8        12.00
2 Medium Pulse Lasers                        LA        8         2         4.00
Streak SRM-6                                 LT        4         2         3.00
@Ultra AC/20 (20)                            RT        -         4         4.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
5j         5       5       0       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration B is based on the Warhammer.  It uses every last critical slot available on the OmniMech in order to mount everything.  The main guns are pair of ER Large Lasers.  These are backed up at closer ranges by a Streak SRM-6 launcher, two Medium Pulse Lasers, two ER Small Lasers, and a pair of Machine Guns (with a half-ton of ammo for 100 shots).  To make it even deadlier, all of the lasers are tied into a three-ton Targeting Computer!  (OUCH!)  And for the cherry on top, it has 19 DHS, allowing it to deal with 38 points of heat while generating a max of 42 on a running Alpha Strike!

BOOM, baby!  BOOM!!

Code: [Select]
Loadout Name: B                                              Cost: 26,257,125
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,633

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 3 LT, 3 LA, 3 RA
    CASE Locations: CT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
Medium Pulse Laser                           RA        4         1         2.00
ER Large Laser                               LA        12        1         4.00
Medium Pulse Laser                           LA        4         1         2.00
Streak SRM-6                                 RT        4         2         3.00
Machine Gun                                  RT        0         1         0.25
ER Small Laser                               RT        2         1         0.50
Targeting Computer                           RT        -         3         3.00
Machine Gun                                  LT        0         1         0.25
ER Small Laser                               LT        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          7       7       3       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration C is a Missile Boat.  Four LRM-15 with Artemis IV FCS, each fed by two tons of ammunition (for sixteen quadruple salvos!) generate 20 heat . . . 22 when running.  And we have 12 DHS allowing us to dissipate 24.  And two tons left that we use for a . . . Medium Pulse Laser!  Now max heat is 26 versus 24 sinked.  And that is good enough for a design that sends sixty LRMs down-range for sixteen straight turns!

Code: [Select]
Loadout Name: C                                              Cost: 27,463,800
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,581

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 26
5          6       6       5       0      4     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5

Finally, we have Configuration D.  Takiro liked the concept of my Triple ER PPC OmniMech in the last contest, but it did run hot.  Not so this one.  Three ER PPCs, no secondary weapons, and 22 DHS.  Means we sink 44 heat and generate 45 standing still, 46 on a walk, or 47 or a run.  Max overheat is just +3.  With three 15-point head-cappers we can keep on firing almost all day long!  I'd buy that for a dollar!

Code: [Select]
Loadout Name: D                                              Cost: 26,540,400
Tech Rating/Era Availability: F/X-E-E                         BV2: 2,813

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                   12.00
    Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       RT        15        2         6.00
ER PPC                                       LT        15        2         6.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 28
5          5       5       5       0      4     0   Structure:  4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: October 30, 2018, 04:00:25 PM by masterarminas »
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drakensis

  • Duke of Avalon
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Very nice drak!

I was wondering could you comment on Absalom when you get a moment?
Sounds like a good idea. I believe the Clans did have some waypoints in the Periphery so there's no reason something like that couldn't be done - after all, it's in the Periphery so it's not intruding into the Inner Sphere.

Starting later would make it less developed than Sinclair from Star Adder Symphony but since literally anything made there doesn't have to be shipped a thousand light years and anything being repaired there doesn't have to be shipped 2000 light years as a round trip, the logistical benefit is huge.
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