Sorry if there are any errors, currently nursing a cold.
Fire Falcon "Skadi"
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 3,884,115 C-Bills
Battle Value: 398
Chassis: JF 3 Light Endo-Steel
Power Plant: JF 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Compound JF Ferro-Fibrous
Armament:
10.0 tons of pod space.
Manufacturer: Ironhold Alpha Complex
Primary Factory: Ironhold
Communications System: JF Integrated
Targeting and Tracking System: Series JFVIII KITT
Overview:
Built by Clan Jade Falcon for the invasion, the Fire Falcon wasn't completed in time for the initial waves and it was first encountered during the one year lull in attacks, as AFFS units attempted to replicate the success of Victor Steiner-Davion's Twycross raid.
Codenamed the Skadi by the AFFS for the Norse goddess of the hunt, the OmniMechs were used by freeborn and unblooded Clan Warriors with great effect against Inner Sphere Mechwarriors who had anticipated that the Falcons would rely mostly upon the slower Kit Fox in their lighter units.
The Jade Falcons have continued to work to refine the design based upon these encounters and the Battle of Tukkayid. As a result, the Fire Falcons has drawn the attention of other Clans, in particular the Ghost Bears and Nova Cats, both of whom sought new OmniMechs to replenish their touman after battlefield losses.
Capabilities:
The new primary configuration of the Fire Falcon mimicks the immensely successful Timber Wolf.In the initial stages of battle, the 'Mech can soften up a target with LRMs mounted above and behind the cockpit. Closing in, the four arm-mounted lasers provide for a decisive strike and in extreme need the Fire Falcon Prime can close to point-blank range and add two torso mounted lasers in a concentrated alpha strike.
While no longer as common as it once was, the payload of the original primary configuration survives as the most common alternative with a mix of lasers and Streak SRMs optimising it for medium and close range duels. The Falcons have switched from concentrating the extended range lasers in one arm to a more balanced arrangement that omits arm actuators so that the lasers can also be fired into the rear arc. Similarly the pulse laser and missile launchers now have a more symmetrical arrangement.
While it has heat management issues, the B configuration is essentially unmodified for the Fire Falcon Beta. Twin extended range lasers with a targeting computer makes it a deadly sniper some Jade Falcons found it effective to engage aerospace fighters with, breaking up strafing runs by ComGuard fighters on Tukkayid.
Developed from the C configuration to act as a reconnaissence 'Mech, the Jade Falcons elected not to fit TAG as part of the electronics suite, considering the equipment dishonourable. In order to conserve ammunition the Charlie carries a small pulse laser instead of a machinegun for anti-infantry work and the pair of missile launchers was scaled back to a single unit with advanced targeting. Encounters with man-portable SRMs used by the AFFS, particularly inferno loads, led to the addition of an arm-mounted missile launcher.
The Nova Cats, in contrast to the Falcons, developed the Delta into a ruthlessly pragmatic design based upon the Star League's Kintaro. Having traded several Fire Falcons with the Hell's Horses, the Nova Cats can now pair the Delta with Huitzilopochtli tanks, using the light 'Mechs to mark out enemy units with beacons and then harry them while the tank supports them with TAG-homing Arrow IV missiles. This horrendous breech of zellbrigen led to several threats from the more traditional clans of dire retribution should these tactics ever be employed against them. This hasn't stopped Clan Coyote trying to obtain Fire Falcons to pair with their Naga omnimech in a similar fashion.
Clan Ghost Bear have been able to negotiate limited access to the Fire Falcon, something that leaves Clan Wolf potentially facing the design on both sides of their invasion corridor. The Ghost Bear's preference is to mount jump-jets and a PPC, letting the Fire Falcon negotiate difficult terrain and strike with a concentrated punch that few 'Mechs in its weight bracket can survive. The flamers mounted in each arm have sparked mixed feelings in the Bears' occupation zones: while they're a fearsome threat to insurgents, the Clan sagaciously accepted a petition to fill the Kungsarme's role in responding to forest fires on Kempfen. Holovids showing the 'Mechs setting counter-fires to contain the seasonal blazes have been of significant propaganda value for the Ghost Bears in showing them as more than merely conquerors.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 4 LT, 3 LA
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 4 RT, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 10
Center Torso (rear) 3
L/R Torso 6 9
L/R Torso (rear) 2
L/R Arm 4 6
L/R Leg 6 10
================================================================================
Loadout Name: Primary Cost: 4,663,802
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,744
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: CT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer HD - 1 1.00
LRM-5 CT 2 1 1.00
LRM-5 RT 2 1 1.00
ER Small Laser RT 2 1 0.50
LRM-5 LT 2 1 1.00
ER Small Laser LT 2 1 0.50
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
@LRM-5 (24) CT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 17
8 4 4 1 0 1 1 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Alpha Cost: 4,622,396
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,430
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: CT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser CT 4 1 2.00
Streak SRM-4 RT 3 1 2.00
Streak SRM-4 LT 3 1 2.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
8 5 5 0 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 4,550,521
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,570
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer LT - 2 2.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
8 2 2 2 0 1 1 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 5,388,021
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,177
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe HD 0 1 1.00
ECM Suite RT 0 1 1.00
SRM-6 LT 4 1 1.50
Artemis IV FCS LT - 1 1.00
Anti-Missile System RA 1 1 0.50
Small Pulse Laser RA 2 1 1.00
2 ER Medium Lasers LA 10 2 2.00
@SRM-6 (Artemis) (15) LT - 1 1.00
@Anti-Missile System (24) RA - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
8 3 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 4,597,396
Tech Rating/Era Availability: F/X-X-E-A BV2: 708
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: CT, LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
LRM-5 CT 2 1 1.00
2 SRM-4s RT 6 2 2.00
Narc Launcher LT 0 1 2.00
@LRM-5 (Narc) (24) CT - 1 1.00
@SRM-4 (Narc) (25) RT - 1 1.00
@Narc (Homing) (12) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
8 2 2 1 0 1 0 Structure: 1
Special Abilities: OMNI, TAG, SNARC, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
================================================================================
Loadout Name: Echo Cost: 4,667,708
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,384
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC CT 15 2 6.00
Flamer RA 3 1 0.50
Flamer LA 3 1 0.50
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
8/4j 2 2 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA