Kit Fox
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 4,265,625 C-Bills
Battle Value: 386
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
16.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 2 LT, 3 RT, 1 LA, 1 RA
Engine: XL Fusion Engine 180 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT, 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 9
Center Torso (rear) 4
L/R Torso 7 8
L/R Torso (rear) 4
L/R Arm 5 7
L/R Leg 7 8
This Prime trades the LB 5-X of the original's Prime for an ER large laser and a targeting computer. An ER medium laser and a
pair of double heat sinks have also been added. However, the key addition has been the inclusion six jump jets for added battlefield
mobility (in what will be a recurring theme).
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Loadout Name: Prime Cost: 5,448,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,697
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 2 LT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 2 2.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 17
6j 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
No changes have been made to the original's A config. As they say, 'If it ain't broke, don't fix it."
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Loadout Name: Alpha Cost: 5,100,713
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,310
Equipment Type Rating Mass
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CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Gauss Rifle RA 1 6 12.00
2 ER Medium Lasers LA 10 2 2.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
6 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
This version strips away the Ultra SC and replaces it with an LB 5-X and targeting computer. The autocannon is fed by two tons of
ammunition, one each of cluster and slug. Three ER medium lasers serve as secondary weapons in support of the autocannon.
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Loadout Name: Bravo Cost: 5,328,213
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,406
Equipment Type Rating Mass
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CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 3 3.00
ER Medium Laser LT 5 1 1.00
LB 5-X AC RA 1 4 7.00
ER Medium Laser RA 5 1 1.00
2 ER Medium Lasers LA 10 2 2.00
@LB 5-X (Cluster) (20) RT - 1 1.00
@LB 5-X (Slug) (20) RT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
6 4 4 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The original's C config was already an electric warfare speiclaist, so I've decided to make it combat effective as well. First tsk was to
remove two of the AMS units along with three tons ammo. This allowed for the addition of six lump jets. Additionally, the weapons
layout has also been modified. A large pulse laser replaces the ER large laser. An ER small laser replaces the small pulser. In order to
fit these changes, the A-pods hade to be removed while the two machineguns were retained.
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Loadout Name: Charlie Cost: 6,018,838
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,202
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
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Active Probe RT 0 1 1.00
ECM Suite RT 0 1 1.00
Anti-Missile System RT 1 1 0.50
TAG LT 0 1 1.00
Large Pulse Laser RA 10 2 6.00
ER Small Laser RA 2 1 0.50
2 Machine Guns LA 0 2 0.50
ER Small Laser LA 2 1 0.50
@Anti-Missile System (24) RT - 1 1.00
@MG (200) LA - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
6j 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, AMS, CASE, SRCH, ES, SEAL, SOA
Like the original D config, this new Delta is a long rage missile support platform. Howeve, the throw weight has been decreased as
two LRM-10s replace the two LRM-15s and LRM-5. The Narc launcher is also gone. Two medium pulse lasers are carried as back up weapons
when the enemy gets a bit too close. For additional utility six jump jets have also been added (I did say it was a recurring theme).
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Loadout Name: Delta Cost: 5,311,800
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,335
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
LRM-10 RA 4 1 2.50
LRM-10 LA 4 1 2.50
@LRM-10 (24) RA - 2 2.00
@LRM-10 (24) LA - 2 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
6j 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
A variation on the original S variant which upgrades the Streak SRM-4s to Streak SRM-6s. The large and medium pulsers are now
gone; replaced a pair of ER medium lasers and two more machineguns. The torso-mounted MGs share one ammo bin, while the
two arm-mounted MGs share the other. Given the Spheroid armies use large formations of tanks and infantry, this Echo configuration
is ideally suited to combat them on the battlefield.
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Loadout Name: Echo Cost: 5,581,550
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,394
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Machine Gun RT 0 1 0.25
Machine Gun LT 0 1 0.25
Streak SRM-6 RA 4 2 3.00
ER Medium Laser RA 5 1 1.00
2 Machine Guns RA 0 2 0.50
Streak SRM-6 LA 4 2 3.00
ER Medium Laser LA 5 1 1.00
Small Pulse Laser LA 2 1 1.00
@MG (1/2) (200) RT - 2 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
6j 5 4 0 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The Foxtrot is a nearly direct copy of the Adder Prime as it mounts twin ER PPCs backed up by a single small pulse laser. The only
thing missing is the Adder's targeting computer. To handle some of the extra heat build up three double heat sinks have been added.
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Loadout Name: Foxtrot Cost: 5,295,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,640
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 2 LT, 1 RT, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Small Pulse Laser RT 2 1 1.00
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
6 3 3 3 0 1 1 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
This penultimate configuration is all-new and considered to a generalist trooper version fitted with a wide array of weaponry. It's weapon
loadout is loosely based on the Wyvern IIC, as it features an ER large laser along with an LRM and SRM launcher mated an Artemis IV
guidance system. A variety of smaller lasers serve as backup to the main array of weapons.
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Loadout Name: Golf Cost: 5,492,581
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,305
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Small Laser RT 2 1 0.50
Small Pulse Laser LT 2 1 1.00
LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
Medium Pulse Laser RA 4 1 2.00
SRM-4 LA 3 1 1.00
Artemis IV FCS LA - 1 1.00
ER Large Laser LA 12 1 4.00
@LRM-10 (Artemis) (24) RA - 2 2.00
@SRM-4 (Artemis) (25) LA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
6 4 4 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
The final configuration is air-defense platform featuring twin B 2-X autocannons as it prime weaponry. Each LB-X is fed by a one ton
ammo bin and can loaded with slug or cluster rounds. A quartet of ER medium laser serve as the backup weapons should the ammo
bins ever run dry.
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Loadout Name: Hotel Cost: 5,435,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,193
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
LB 2-X AC RA 1 3 5.00
ER Medium Laser RA 5 1 1.00
LB 2-X AC LA 1 3 5.00
ER Medium Laser LA 5 1 1.00
@LB 2-X (Slug) (45) RA - 1 1.00
@LB 2-X (Cluster) (45) LA - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
6 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA