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Author Topic: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons  (Read 2570 times)

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Takiro

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  • For the Last Cameron!
Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« on: November 11, 2018, 11:33:00 PM »

[Before I begin a couple of in-universe concerns I have. One in that making this design too good it might transform the Smoke Jaguar touman into one of the most effective in the Clans. Upgrades to the Ebon Jaguar (Cauldron Born) made it go from one of my least desirable OmniMechs to one of my favorites. Should the same happen here, yikes. Two, the Warhawk goes from a flawed design to one that may not require replacement at least in the near future. Look at Ice Ferret (Fenris) and Mist Lynx (Koshi) which have these flaws creating an ample opportunity for replacement fun. All that said I have decided to allow some flexibility in this one case. Details below]

The Warhawk was one of the original sixteen OmniMechs to appear in Technical Readout 3050 for the Clan invasion. Introduced in 2999 by the Smoke Jaguar Clan to assist in the much-anticipated Crusade this Assault OmniMech was initially unleashed with devastating effect on those who opposed the invasion. Wardens had great difficulty in overcoming this powerful war machine but its frequent use and impressive performance won it a place in every Clan by the time of the Outbound Light’s appearance above Huntress in 3048. The most ubiquitous Clan Assault OmniMech according to Random Assignment Tables (RATs) in Operation Revival Trials.

Clan Fire Mandrill (50%) had the largest concentration of Warhawks in their Assault Touman just ahead of its creators, Smoke Jaguar (44.5%). Interestingly enough Diamond Shark (41.5%) the mercantile Clan has the third most in its possession leading me to wonder if they had a key role to play in its proliferation throughout the Clans. Nova Cat (36%) the archenemy of the Jaguars makes sense as frequent combatant of this Mech’s creators as does Goliath Scorpion (36%), a Warden Clan. Ice Hellion (28%) is a little surprising but the Warhawk has good speed for its size. Cloud Cobra (25%) would have faced the Jaguars frequently enough to have a few as may the Hell’s Horses (22%). Steel Vipers (22%) seems to be too isolationist but if this Mech was impressive enough they may have trialed for it. Snow Raven (19.5%) is largely a Warden Clan while Crusaders like Blood Spirit (16.5%) and Burrock (16.5%) have less. Coyote (14%), Ghost Bear (14%), and Star Adder (14%) have among the least but there are two Clans with even fewer. Jade Falcon (5.5%) and Wolf (5.5%) are sort of surprising to me as the first could obtain it from their Crusader ally if they wished. And the Wolves well they were the Jags primary enemy so did they sell their isorla to others?

Appearing alongside the Dire Wolf (Diashi) in the Draconis Invasion Corridor the Warhawk rose to even higher prominence earning a new nickname. Dubbed the Masakari by Kurtia samurai for the medieval Japanese battleaxe of legend it became a feared sight renowned for its superior accuracy. Its popularity and speed locked down a place as the 85-ton Werewolf (Speedster) during the initial Quicksilver Trials. While the new Savage Coyote (Coyote, Wolf, Ghost Bear & Snow Raven) and the omnified Stone Lion (Goliath Scorpion, Blood Spirit, & Steel Viper) have their proponents every Clan still makes use of the Warhawk. Ten Clans (Smoke Jaguar, Fire Mandrill, Diamond Shark, Nova Cat, Hell’s Horses, Cloud Cobra, Burrock, Ice Hellion, Star Adder, & Jade Falcon) still prefer this OmniMech to all other 85-ton OmniMechs.

The design did however did have its critics among the Clans and some obvious flaws which they sought to correct. Upon review Scientists and Technicians discovered that 4 Double Heat Sinks mounted in the Left Torso along with the singular ones found in the Right Torso and each Leg were easily removed. Without these formerly fixed pieces of equipment seven tons of pod space opened up allowing a greater diversity of choices for this 85-ton OmniMech. Unfortunately, the integral Targeting Computer that made the Warhawk so special to begin with could not be removed without extensive electronic replacement far beyond the scope of the Quicksilver Upgrades. Therefore at least a 1-ton Targeting Computer was required for any new configuration but this didn’t account for existing models already available for loadouts. The existing four [canon] Configurations (Primary, A, B, & C) are basically the same size, 4 or 5 tons. In fact, there is an even split with two configurations each occupying those masses. So, designers have to beware of these materiel advantages (bonus consideration goes to 4 and 5 ton Targeting Computer configurations).

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point to the best new Quicksilver fluff!

Criteria
Design: Warhawk (Masakari) Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 85 tons
Internal Structure: Standard (8.5 ton)
Engine: 340 XL (13.5 tons)
Movement: 4/6
Heat Sinks: 13 (26)
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (13.5 tons – 259 armor factor)
Armament: 38.5 tons of pod space now available (+7 tons)

Critical Spaces Now Available (37 total free)
Head = 1 Ferro-Fibrous = 0 Space Free
Center Torso = nothing fixed = 2 Spaces Free
Right Torso = 2 XL Engine, 2 Ferro-Fibrous, 1(+) ton Target Computer = 7 Spaces Free
Left Torso = 2 XL Engine, 2 Ferro-Fibrous = 8 Spaces Free
R/L Arms = No Hand Actuators, 1 Ferro-Fibrous = 8 Spaces Free each
R/L Legs = nothing fixed = 2 Spaces Free each

You have two weeks to complete this challenge so please have your entries in by Friday November 23rd, 2018 at 11:59 PM Eastern Standard Time, good luck!!
« Last Edit: November 12, 2018, 10:21:13 AM by Takiro »
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marauder648

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #1 on: November 12, 2018, 01:21:46 AM »

Thank you for listening to our concerns ilKhan! 
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masterarminas

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #2 on: November 12, 2018, 02:37:08 AM »

With the Warhawk comprising more than a third of the Assault-weight OmniMechs in the Clan Goliath Scorpion Touman, Khan Suvorov made certain that her Scientists and Warriors were ready when the ilKhan called for new Omni-configuration proposals.

As the Trials of Project Quicksilver began, the Khan instructed the Clan's Master of Instruction (former Khan Nikolai Djerassi) to begin a feasability study on developing improved Warhawk Omni-configurations.  By the time that ilKhan Kerensky announced the competition, the Scorpions were ready.

Code: [Select]
Warhawk

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 23,021,323 C-Bills
Battle Value: 1,099

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    39.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           42       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           35

Djerassi's new Prime resembled (somewhat) the original.  Both were based around ER PPCs and Long-range missle launchers.  But rather than the four Extended-Range PPCs of the original Warhawk, Djerassi and his team instead mounted three--one each in the right and left arms, with the third in the left torso.  These weapons were tied into a four-ton Targeting Computer located in the right torso.  Also housed in the right torso was the same LRM-10 launcher as the original Warhawk Prime.  This version, however, included Artemis IV Fire-Control Systems and a second ton of ammunition for a total of 24 missile salvos.  Finally, Djerassi and his team recommended the installation of an additional dozen double-strength heat sinks--five more than the original Warhawk Prime.  This impressive collection of heat dissipation equipment alleviated virtually all heat built-up by the OmniMech, allowing for it to remain heat-neutral on a walking Alpha Strike.  Critics focused on the lower potential damage profile, but Djerassi insisted that his Warhawk Prime was far better at sustained damage output, without the spikes in the heat curve that the original design was so infamous for.   

Code: [Select]
Loadout Name: Prime                                          Cost: 25,939,698
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,007

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   12.00
    Heat Sink Locations: 1 CT, 3 LT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER PPC                                       LA        15        2         6.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
Targeting Computer                           RT        -         4         4.00
ER PPC                                       LT        15        2         6.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration A was virtually identical to the original variant, mounting an LB-10X autocannon (but placed in the left torso with two tons of ammunition for 20 bursts of fire), a brace of ER Large Lasers (left arm), a Streak SRM-6 launcher (moved to the center torso with a ton of ammunition (15 salvos) in the left torso), and an LRM-15 launcher in the right arm.  However, Djerassi and his team added Artemis IV FCS to the LRM-15 and mounted two additional tons of ammunition--for a total of three for twenty-four missile salvos.  Onboard heat sinks were reduced to just 17 . . . lower than the original Warhawk A, but sufficient for the new configuration to remain heat neutral on a walking Alpha Strike when the Streak launcher fails to lock. The lasers and LB-10X were tied into a four-ton Targeting Computer in the right torso as well.

Code: [Select]
Loadout Name: A                                              Cost: 26,164,010
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,483

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    4.00
    Heat Sink Locations: 2 RT, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
2 ER Large Lasers                            LA        24        2         8.00
Targeting Computer                           RT        -         4         4.00
LB 10-X AC                                   LT        2         5        10.00
Streak SRM-6                                 CT        4         2         3.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
4          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

Configuration B was one that had the former Scorpion Khan scratching his head.  A NARC launcher with just six beacons?  Two SRM-6 launchers with a total of 75 missile salvos?  Djerassi tore up the blueprints for this version and started anew with the central (in his mind) weapon:  the mighty Gauss Rifle.  Two of them actually.  These weapons were mounted one each in the right and left arms and fed by five tons of ammunition (for a total of 40 units of fire, or 20 shots apiece).  A six-ton Targeting Computer in the right torso enhances accuracy, while secondary weapon systems are provided by four ER Medium Lasers (two in the right torso and two in the left torso) as well as a center torso mounted ER Small Laser.  With just the base 13 DHS, the design is heat-neutral on a running Alpha Strike.

Code: [Select]
Loadout Name: B                                              Cost: 25,544,839
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,867

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
2 ER Medium Lasers                           RT        10        2         2.00
Targeting Computer                           RT        -         6         6.00
2 ER Medium Lasers                           LT        10        2         2.00
ER Small Laser                               CT        2         1         0.50
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (16)                            LA        -         2         2.00
@Gauss Rifle (8)                             CT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          7       7       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration C was not one of Djerassi's favorites, by any means.  The use of Large Pulse Lasers in conjunction with a Targeting Computer made the configuration frighteningly accurate . . . but rendered pinpoint targeting of specific components on an opponent impossible.  Still, he recognized that the other Clans would want this Warhawk configuration . . . so he gave it to them in spades!  Rather than the mixed battery of ER PPCs and Large Pulse Lasers that was so prone to overheating, Djerassi instead opted for four Large Pulse Lasers tied into a five ton Targeting Computer.  The lasers were mounted in the right arm, left arm, right torso, and left torso, while the Targeting Computer was housed in the right torso.  For defensive options, a Small Pulse Laser was mounted in the center torso, along with an Anti-Missile System (one ton of ammo in the right torso for 24 bursts of fire).  Twenty-one double-strength heat sinks were mounted, allowing for a heat-neutral walking Alpha Strike at ranges of 181 to 600 meters, provided the AMS doesn't engage an incoming missile flight.  Excess overheat is produced when using the Small Pulse Laser at close range or while running, but considering the accuracy of this configuration, Djerassi believed that this minor flaw would be overlooked.

Code: [Select]
Loadout Name: C                                              Cost: 25,250,573
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,681

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    8.00
    Heat Sink Locations: 2 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
Large Pulse Laser                            RT        10        2         6.00
Targeting Computer                           RT        -         5         5.00
Large Pulse Laser                            LT        10        2         6.00
Anti-Missile System                          CT        1         1         0.50
Small Pulse Laser                            CT        2         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA

Configuration D matched a pair of ER Large Lasers (right arm) with a massive Ultra AC-20 (left arm) fed by four tons of ammunition (left arm and left torso).  These three guns were tied into a four-ton Targeting Computer (right torso) for maximum accuracy.  Supporting weapons consist of a right torso mounted Streak SRM-6 launcher with a ton of ammo (15 missile flights) and a center torso mounted Flamer.  Twenty DHS are provided which provides for this Warhawk D to remain heat neutral on a run when the UAC-20 is used in single shot mode.  Provided the the Flamer is not used and the Streak 6-pack fails to lock, the configuration remains heat-neutral on a double-tap as well.

Code: [Select]
Loadout Name: D                                              Cost: 25,887,667
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,606

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    7.00
    Heat Sink Locations: 2 LT, 3 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            RA        24        2         8.00
Ultra AC/20                                  LA        7         8        12.00
Streak SRM-6                                 RT        4         2         3.00
Targeting Computer                           RT        -         4         4.00
Flamer                                       CT        3         1         0.50
@Ultra AC/20 (5)                             LA        -         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Ultra AC/20 (15)                            LT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          7       7       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Finally, Configuration E mounts a pair of ER PPCs (right arm and left arm), supported by five Medium Pulse Lasers (right arm, right torso, center torso, left torso, and left arm) and a rear-firing center-torso mounted ER Small Laser.  These weapons are tied into a five-ton Targeting Computer (right torso) for maximum accuracy.  Twenty-five DHS handles the heat load of all forward firing weapon systems; only the heat generated by movement is produced as excess overheat.

Code: [Select]
Loadout Name: E                                              Cost: 25,410,714
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,051

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   12.00
    Heat Sink Locations: 3 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         5         5.00
Medium Pulse Laser                           LT        4         1         2.00
Medium Pulse Laser                           CT        4         1         2.00
(R) ER Small Laser                           CT        2         1         0.50
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
4          8       8       4       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #3 on: November 12, 2018, 03:00:16 AM »

Although the Falcons (and Wolves) field the least number (percentage wise) of Warhawks in their Toumans, saKhan Chistu was not about to let this OmniMech escape from his talons.  Acting on his own, he submitted his Warhawk F (for Falcon!) to the ilKhan.  Doing so brought him the ire of his Khan, however, who had no intention of submitting a proposal for this Jaguar OmniMech!  But the Falcon Warriors quickly rallied behind the saKhan, so Khan Critchell is (for the moment) letting the matter go.  In public, at least.  In private, the Watch reports that the Falcon Khan is livid with his saKhan for this "waste" of Falcon resources.

The design for the Warhawk F was quickly dubbed the "Super Summoner" by the Warriors of the ilKhan's Keshik due to its similarities to that famed Falcon OmniMech.  Chistu added four Jump Jets (right torso, left torso, right leg, and left leg) to the OmniMech, giving it superior mobility.  Armament consists of an ER PPC (left arm), a Gauss Rifle (right arm, with three tons of ammunition for 24 shots), an LRM-15 launcher with Artemis IV (left torso, with three tons of ammunition for 24 missile flights), and an ER Medium Laser (center torso).  To help commanders coordinate their forces on the field of battle, the design also incorporates a center torso mounted Active Probe.  The lasers and Gauss Rifle are tied into a four-ton Targeting Computer (right torso) for maximum accuracy across all ranges.  Finally, the design includes 14 double-strength heat sinks; this is sufficient to remain heat neutral on a running Alpha Strike.  Jumping will generate a small amount of excess overheat.

Code: [Select]
Loadout Name: F                                              Cost: 26,658,885
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,093

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             4.00
Heat Sinks:         Double Heat Sink             14(28)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
Targeting Computer                           RT        -         4         4.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              CT        5         1         1.00
Active Probe                                 CT        0         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
4j         6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1

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Abele

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #4 on: November 12, 2018, 03:29:58 AM »

I'm glad I made this two weeks ago, but I will have to check if I made mine with 12 or 13 DHS when I get home from work.
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Takiro

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #5 on: November 12, 2018, 10:16:53 AM »

I forgot to post the OmniMech Preferences after Quicksilver when I posted the original challenge last night. Corrected this morning and the addition is below.

Quote
While the new Savage Coyote (Coyote, Wolf, Ghost Bear & Snow Raven) and the omnified Stone Lion (Goliath Scorpion, Blood Spirit, & Steel Viper) have their proponents every Clan still makes use of the Warhawk. Ten Clans (Smoke Jaguar, Fire Mandrill, Diamond Shark, Nova Cat, Hell’s Horses, Cloud Cobra, Burrock, Ice Hellion, Star Adder, & Jade Falcon) still prefer this OmniMech to all other 85-ton OmniMechs.


I always listen to everyone's concerns marauder648, I just can't make everyone happy all the time.

Very nice masterarminas!

I look forward to seeing what you got Abele!

For those who need a little inspiration on this design here is the Mech of the Week Article from the CBT Forums, link below.

https://bg.battletech.com/forums/index.php/topic,35951.0.html
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marauder648

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #6 on: November 12, 2018, 10:47:23 AM »

Warhawk

Although once the crown jewel in the Jaguars Tourman by the time of REVIVAL the fearsome Warhawk was quite widespread amongst the Clans of the Homeworlds but long standing grudges against the Wolves and with the Falcons being rivals in the Crusader Camp saw the Warhawk in very limited numbers inside the Falcon and Wolf Tourmans.  So, with it being so heavily concentrated in the Smoke Jaguars Tourman of the Invading Clans, it’s no surprise it was given a Japanese name by Spheroid forces who faced the Jaguars who used the Mech in large numbers for their brutal assaults.

Following the Battle of Tukkayid the Warhawk fell under the aegis of the Quicksilver program and the Mech was given over to the Scientists for examination along with thousands of hours of BattleROM’s along with live fire testing and interviews with Warriors of all rank.

Most pleasingly it was found that the seven additional heatsinks built into the Warhawk could be easily removed without affecting the Mech’s stability, this freed up a considerable amount of space and tonnage for the various teams to work on the Mech.

Variants

Prime – Although a quartet of ER PPCs gave the standard Warhawk Prime a horrific punch, this came at the cost in a staggeringly high heat load that could threaten the onboard ammunition for the LRM-10 as well as affecting the Mech’s speed and stability.  The Smoke Jaguars who had survived the bloodbath at Tukkayid had significant success when they had retrofitted their Mech’s into the C configuration.  This replaced two ER PPC’s with a pair of large pulse lasers.  It also eliminated the LRM-10 and its ammunition and allowed for the installation of three more heatsinks.  The flamer fitted for anti-personnel work was almost an afterthought.  And although the Mech still ran hot, it could use its weapons more readily without crippling itself or risking an ammunition explosion. 

The only major 'change' was to mix the weapons, so each arm fitted a PPC and pulse laser rather than each arm being a home for a single type of weapon.

(And yes, this is just the Canon C variant)

Code: [Select]
Masakari (Warhawk) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2999+
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,998
Cost: 25,489,917 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 23 [46]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons            Loc  Heat  Omni
----------------------------------
ER PPC              LA   15   Pod
ER PPC              RA   15   Pod
Flamer              CT    3   Pod
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



A - Again influenced by the fighting on Tukkayid, this time from the Falcons (who 'boast' having nearly as few Warhawks as the Wolves), the A was influenced by the fighting around Olalla City and the valiant actions of the Falcon Guards.  Built for mobility and mid range firepower the A features paired medium caliber autocannons, one LB-10 and one Ultra-10 both with 2-tons of ammuniton.  An ER large laser for long range jousting and a SRM-6 for terminal defence make this variant seem undergunned, but this is offset by the agility given by a quartet of jump jets allowing for leaps of up to 120 meters.  The two autocannons can punch holes in targets and then fill them with cluster bursts from the LB or SRM's at short range and the B's surprising agility allows it to control a fight in built up terrain.


Code: [Select]
Masakari (Warhawk) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2999+
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,371
Cost: 26,598,760 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
LB 10-X AC       LA    2   Pod
Ultra AC/10      RA    3   Pod
ER Large Laser   LT   12   Pod
SRM 6            LT    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
LB 10-X AC Ammo    LA     10  Pod
LB 10-X AC Ammo    LA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod
SRM 6 Ammo         LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



B - Based in part on the standard A, the Quicksilver B retained the combination of paired ER Large lasers but replaced the LB-10 cannon with a harder hitting Gauss rifle, fed by 3 tons of ammunition.  Shorter range firepower was provided by a Streak SRM-6 launcher but the electronics suite was augmented with the addition of a powerful ECM whilst self defence was augmented with the installation of an AMS in the upper left torso.  But, like the A, the jump jets were retained, allowing for a full 120 meter jumping capacity.  Lethally accurate even when on the move the B is a dangerous sniper that takes full advantage of the range advantage offered by Clan weapons.  The enhanced defensive suite also make it a suitable Command Mech for an assault Star.

Code: [Select]
Masakari (Warhawk) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2999+
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 3,002
Cost: 26,975,698 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           LA    1   Pod
ER Large Laser        RA   12   Pod
ER Large Laser        RA   12   Pod
Streak SRM 6          RT    4   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod
Streak SRM 6 Ammo                 RT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
ECM Suite [Clan]            LT  Pod

Carrying Capacity
-----------------
One battle armor squad


C - Clearly coming from Smoke Jaguar experience and favouring their close in fighting style the C features a massive ultra pattern autocannon fed by a 3-ton ammo hopper.  Additional firepower is provided by a quartet of Medium pulse lasers whilst an ER large laser provides token long range firepower.  A SRM-6 is buried in the chest and gives the Mech its final punch making it dangerous at all ranges but with all the energy weapons linked to a targetting computer the C is utterly lethal at short ranges.

Code: [Select]
Masakari (Warhawk) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      2999+
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,701
Cost: 26,066,885 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons             Loc  Heat  Omni
-----------------------------------
Ultra AC/20          LA    7   Pod
ER Large Laser       LT   12   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
SRM 6                CT    4   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LT      5  Pod
Ultra AC/20 Ammo   LA      5  Pod
SRM 6 Ammo         CT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


D - Designed as a support unit and coming from Clan Nova Cat the D makes use of the Cat's ER large lasers to provide direct long range firepower whilst a pair of Artemis IV enhanced LRM-15's each with 2 tons of ammunition provide considerable barrage firepower.  The main drawback of this design is heat, and even with 24 double heatsinks installed the D can overheat but only if they move and fire the point defence ER small laser as well.
Because of the weapons mix, some Scientists quietly joked that it was designed by the Spirits, but the D was wholly designed by the Nova Cats.

Code: [Select]
Masakari (Warhawk) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,627
Cost: 26,714,964 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 24 [48]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
ER Large Laser   LA   12   Pod
LRM 15           RA    5   Pod
LRM 15           RA    5   Pod
ER Small Laser   CT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   CT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Artemis IV FCS              RA  Pod
Artemis IV FCS              RA  Pod

Carrying Capacity
-----------------
One battle armor squad




E - The 'Endurance' model that was put forwards by Scientists from Clan Wolf was very much a generalist and had a heavy focus on medium range firepower but working to make the weapons as effective as possible.  For long range firepower a pair of ER PPC's give the Mech more than enough punch and inspired by the classic Timberwolf A pairs these with a quartet of medium pulse lasers.  Two Streak-6 launchers provide considerable firepower whilst maximising every shot.  The downside of this battery was a ferocious heat surge but a skilled Warrior can use their weapons wisely without running the risk of overheating and the E's weapon mix rewards bracket firing.

Code: [Select]
Masakari (Warhawk) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 3,043
Cost: 26,091,167 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
ER PPC               RA   15   Pod
Streak SRM 6         LT    4   Pod
Streak SRM 6         LT    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Flamer               CT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LT     15  Pod
Streak SRM 6 Ammo   LT     15  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad




F - Designed by Scientists from Clan Ghost Bear and with the influence of Warrior Viktor, the F is built to take targets apart at long range and its paired ER PPCs and single gauss rifle (with a 3-ton ammunition bin) give the F variant a tremendous punch at long range.  For point defence SRM-4s and ER small laser provide additional firepower and the Mech only suffers from heat related issues if it fires all its weapons and runs. 

Code: [Select]
Masakari (Warhawk) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,927
Cost: 25,884,776 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           LA   15   Pod
ER PPC           LA   15   Pod
Gauss Rifle      RA    1   Pod
SRM 4            LT    3   Pod
ER Small Laser   RT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
SRM 4 Ammo                LT     25  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad



G - Designed as a support unit the G is armed for long range battles with a quartet of Artemis enhanced LRM-15's, with all four launchers fed by a grand total of 12 tons of ammunition.  For self defence the G boasts a large pulse laser buried in the chest as well as an ER small laser but using these energy weapons can cause a notable heat spike.  Still the barrage capabilities of the G are formidable allowing it to barrage a target and cripple it in short order.


Code: [Select]
Masakari (Warhawk) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,677
Cost: 28,183,401 C-bills
Source: TRO 3050 - Succession Wars

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons            Loc  Heat  Omni
----------------------------------
LRM 15              LA    5   Pod
LRM 15              RA    5   Pod
LRM 15              LA    5   Pod
LRM 15              RA    5   Pod
Large Pulse Laser   CT   10   Pod
ER Small Laser      LT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod
Artemis IV FCS              LA  Pod
Artemis IV FCS              LA  Pod
Artemis IV FCS              RA  Pod
Artemis IV FCS              RA  Pod

Carrying Capacity
-----------------
One battle armor squad



H - Designed by Clan Fire Mandril the H is built to rip targets apart at mid range and with as little expenditure of resources as possible.  A trio of large pulse lasers in a triangular mount on the left arm give it unlimited and brutally accurate firepower whilst an Ultra-10 pattern autocannon fed by a 2-ton ammunition bin can add to the barrage.  An ER small laser sits almost unnoticed in the chest and sixteen heatsinks allow the Mech full mobility whilst firing its pulse lasers. 

Code: [Select]
Masakari (Warhawk) H
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      2999-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 85 tons
BV: 2,586
Cost: 25,352,901 C-bills
Source: TRO 3050 - Succession Wars
Role: Brawler

Movement: 4/6
Engine: 340 XL
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 130
Armor: 259/263 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     42   
Center Torso (rear)               10   
Right Torso                18     26   
Right Torso (rear)                10   
Left Torso                 18     26   
Left Torso (rear)                 10   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     35   
Left Leg                   18     35   

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   LA   10   Pod
Ultra AC/10         RA    3   Pod
ER Small Laser      CT    2   Pod

Ammo              Loc  Shots  Omni
----------------------------------
Ultra AC/10 Ammo   RA     10  Pod
Ultra AC/10 Ammo   RA     10  Pod

Equipment                  Loc  Omni
------------------------------------
Targeting Computer [Clan]   RT  Pod

Carrying Capacity
-----------------
One battle armor squad


Deployment

Thanks to the tonnage freed up by the removal of the previously 'fixed' heatsinks the Warhawk's new configurations gave the Mech a new lease of life and made it even more of a threat.  Although no longer the big bargaining chip they had hoped for, the sorely depleted Jaguars did agree to loosen their restrictions on who could build the Mech and allow more into the Wolf and Falcon Tourmans in the name of defeating the 'Spheroid barbarians'. 










Logged

Takiro

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  • For the Last Cameron!
Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #7 on: November 12, 2018, 11:00:46 AM »

Very nice marauder648!

For those who need info on the Smoke Jaguars from my setting there is this link which delves into their new saKhan.

https://www.ourbattletech.com/forum/index.php?topic=3257.0

If anyone needs any other info on the Clans in this setting please ask. ;)
Logged

Abele

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  • A Man in a Tin Suit
Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #8 on: November 12, 2018, 01:47:41 PM »

Here are 11 configurations with TComps ranging in size from three to six tons and two with jump jets . Fluff to follow.

Code: [Select]
Warhawk II

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 23,021,323 C-Bills
Battle Value: 1,099

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    39.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           42       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           35       



================================================================================
Loadout Name: Sainze                                         Cost: 26,397,573
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,639

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Targeting Computer                           RT        -         5         5.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
2 ER PPCs                                    RA        30        4        12.00
LB 10-X AC                                   LA        2         5        10.00
ER Medium Laser                              LA        5         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          4       4       3       0      4     3   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 0/0/0


================================================================================
Loadout Name: Payne                                          Cost: 25,785,917
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,892

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
(R) ER Small Laser                           CT        2         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         5         5.00
Medium Pulse Laser                           LT        4         1         2.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
Gauss Rifle                                  LA        1         6        12.00
Medium Pulse Laser                           LA        4         1         2.00
@Gauss Rifle (24)                            LT        -         3         3.00
@LRM-20 (Artemis) (18)                       RA        -         3         3.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          7       7       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: Faraday-Tanaga                                 Cost: 25,269,073
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,735

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             19(38)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       CT        3         1         0.50
Targeting Computer                           RT        -         5         5.00
Streak SRM-6                                 LT        4         2         3.00
2 Large Pulse Lasers                         RA        20        4        12.00
2 Large Pulse Lasers                         LA        20        4        12.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          6       6       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Mattila-Carroll                                Cost: 26,180,198
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,640

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    5.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
(R) Small Pulse Laser                        CT        2         1         1.00
Targeting Computer                           RT        -         5         5.00
ER Large Laser                               LT        12        1         4.00
ER PPC                                       RA        15        2         6.00
2 Machine Guns                               RA        0         2         0.50
LB 20-X AC                                   LA        6         9        12.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
@MG (200)                                    RA        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          6       5       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: Beyl-Grant                                     Cost: 26,233,385
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,665

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    2.00
    Heat Sink Locations: 2 RT
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            CT        2         1         1.00
Targeting Computer                           RT        -         3         3.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
Large Pulse Laser                            RA        10        2         6.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
Large Pulse Laser                            LA        10        2         6.00
2 A-Pods                                     RL        0         2         1.00
2 A-Pods                                     LL        0         2         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          6       6       6       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: Kline                                          Cost: 25,692,839
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,999

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             26(52)                   13.00
    Heat Sink Locations: 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
(R) Small Pulse Laser                        CT        2         1         1.00
Targeting Computer                           RT        -         5         5.00
ER Large Laser                               RA        12        1         4.00
ER PPC                                       RA        15        2         6.00
ER Large Laser                               LA        12        1         4.00
ER PPC                                       LA        15        2         6.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          6       6       6       0      4     1   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Mick-Kreese                                    Cost: 26,420,698
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,240

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             4.00
Heat Sinks:         Double Heat Sink             20(40)                    7.00
    Heat Sink Locations: 1 LT, 3 LA, 3 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          CT        1         1         0.50
(R) Small Pulse Laser                        CT        2         1         1.00
Streak SRM-4                                 RT        3         1         2.00
Targeting Computer                           RT        -         4         4.00
Streak SRM-4                                 LT        3         1         2.00
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
4j         7       7       3       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Steel Viper                                    Cost: 26,011,964
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,615

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    3.00
    Heat Sink Locations: 1 RT, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    CT        0         1         1.00
Targeting Computer                           RT        -         5         5.00
SRM-6                                        LT        4         1         1.50
    Artemis IV FCS                           LT        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            RA        10        2         6.00
Small Pulse Laser                            RA        2         1         1.00
Ultra AC/20                                  LA        7         8        12.00
Medium Pulse Laser                           LA        4         1         2.00
@Ultra AC/20 (20)                            LT        -         4         4.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          7       7       2       0      4     1   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Burrock                                        Cost: 25,158,073
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,783

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                    9.00
    Heat Sink Locations: 3 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Machine Gun                              CT        0         1         0.25
Machine Gun                                  CT        0         1         0.25
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         5         5.00
Medium Pulse Laser                           LT        4         1         2.00
2 Medium Pulse Lasers                        RA        8         2         4.00
Large Pulse Laser                            RA        10        2         6.00
2 Medium Pulse Lasers                        LA        8         2         4.00
Large Pulse Laser                            LA        10        2         6.00
@MG (1/2) (100)                              RT        -         1         0.50
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 28
4          8       8       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Diamond Shark                                  Cost: 26,484,870
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,915

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             4.00
Heat Sinks:         Double Heat Sink             19(38)                    6.00
    Heat Sink Locations: 2 LT, 2 LA, 2 RA
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
(R) ER Small Laser                           CT        2         1         0.50
Streak SRM-6                                 RT        4         2         3.00
Targeting Computer                           RT        -         3         3.00
Streak SRM-6                                 LT        4         2         3.00
Streak SRM-6                                 RA        4         2         3.00
ER Large Laser                               RA        12        1         4.00
Streak SRM-6                                 LA        4         2         3.00
ER Large Laser                               LA        12        1         4.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4j         8       8       2       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Misjak                                         Cost: 25,433,839
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,738

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               CT        2         1         0.50
ER Medium Laser                              CT        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
Targeting Computer                           RT        -         6         6.00
ER Medium Laser                              LT        5         1         1.00
Gauss Rifle                                  RA        1         6        12.00
Small Pulse Laser                            RA        2         1         1.00
Gauss Rifle                                  LA        1         6        12.00
Small Pulse Laser                            LA        2         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          7       7       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
« Last Edit: November 12, 2018, 02:02:28 PM by Abele »
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Takiro

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #9 on: November 12, 2018, 05:21:37 PM »

Very nice Abele!

Still waiting on some of the usual suspects. Where are Bradshaw, drakensis, and Ice Hellion?!
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Bradshaw

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #10 on: November 12, 2018, 07:20:09 PM »

My designs were all done with the 20 ton fixed versions and are on my work computer i'll post tomorrow when back in the office.
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Takiro

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #11 on: November 12, 2018, 10:24:44 PM »

You mean 20 fixed Double Heat Sinks, right? No worries bud, I am just playing the hype man role right now. ;)
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Takiro

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #12 on: November 14, 2018, 05:54:11 PM »

How's it going folks? Just checking in with our designers as time rolls on by.

I might try to accumulate a list of Clan Mechwarriors who utilize the Warhawk if I have time.
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Bradshaw

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #13 on: November 15, 2018, 08:34:24 AM »

The Warhawk has long been one of the Assault 'Mechs of choice for the Crusader leaning Clans so it came as no surprise that it was a Crusader Clan that has augmented the feared design of the Jaguars. What came as a surprise though was the Clan that caused the rebirth of the new Warhawk II.

Jade Falcon whom prior to the Revival Trials produced no Assault OmniMechs of their own have burst onto the scene in the last few years with their new Night Gyr and Turkina Heavy & Assault 'Mechs and with the large holes left in their Touman following Tukayyid have been rushing them out to their clusters as fast as they are coming off their production lines. With still not enough production to meet their demands, especially as other Clans have begun trialing for production runs at a steadily increasing pace. They have reached out to the Jaguars and through Trials and negotiations have forced the Jaguars to divert half of their production lines to a version that fits the Jade Falcon's needs and wants.

The Warhawk II has gained popularity quickly as both the Ice Hellions & Star Adders upon hearing of the upgraded design have reached out to the Jaguars about this new more versatile and mobile version with a hope to secure future production runs themselves. While the Jaguars were originally disgruntled with their loss vs their rivaled Jade Falcon the popularity of the new design has opened new markets for what little Smoke Jaguar merchants there are.

While not fixed the Falcons have asked for all the configurations to be produced with jump jets allocated. Seeing as their Turkina and Night Gyrs have them as a fixed component on their own designs showcases the Falcons feel for tactical flexibility to be a key feature in their strategy and tactics going forwards. While stripping out many of the fixed Double Heat Sinks nearly all of the Falcon configurations requires at least the ten tons of Heat Sinks it used to hold. The flexibility though of moving them around based upon weapons load has allowed for more flexibility such as the Jump Jets seen on all configurations.

Masakari (Warhawk) Prime
Code: [Select]
BV: 3,318
Cost: 26,572,167 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 24 [48]

Weapons     Loc  Heat  Omni
---------------------------
ER PPC       RA   15   Pod
ER PPC       LA   15   Pod
ER PPC       LA   15   Pod
Flamer       RA    3   Pod
TAG (Clan)   RT    0   Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) A
Code: [Select]
Weight: 85 tons
BV: 3,227
Cost: 26,647,323 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 24 [48]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    RA   12   Pod
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
ER Large Laser    LA   12   Pod
ER Small Laser    LA    2   Pod
ER Small Laser    RA    2   Pod
ER Medium Laser   CT    5   Pod
ER Medium Laser   CT    5   Pod
Flamer            RT    3   Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) B

Code: [Select]
BV: 2,951
Cost: 27,797,792 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 14 [28]

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           RA    1   Pod
Streak SRM 6          LT    4   Pod
Streak SRM 6          LT    4   Pod
ER Medium Laser       LA    5   Pod
ER Medium Laser       LA    5   Pod
ER Medium Laser       LA    5   Pod
TAG (Clan)            CT    0   Pod
Anti-Missile System   RT    1   Pod
Anti-Missile System   RT    1   Pod
Flamer                LA    3   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Gauss Rifle Ammo [Clan]           RA      8  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Streak SRM 6 Ammo                 LT     15  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed
Active Probe [Clan]         CT  Pod 


Masakari (Warhawk) C

Code: [Select]
Weight: 85 tons
BV: 2,958
Cost: 26,095,792 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 23 [46]

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   RA   10   Pod
Large Pulse Laser   LA   10   Pod
ER Large Laser      CT   12   Pod
ER Large Laser      CT   12   Pod
Flamer              RA    3   Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) D

Code: [Select]
BV: 2,720
Cost: 26,857,298 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 18 [36]

Weapons          Loc  Heat  Omni
--------------------------------
ER Large Laser    LA   12   Pod
ER Large Laser    LA   12   Pod
LB 2-X AC         RA    1   Pod
LB 2-X AC         RA    1   Pod
Flamer            CT    3   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   LA    5   Pod
Streak SRM 4      CT    3   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 2-X AC Ammo        RA     45  Pod
LB 2-X Cluster Ammo   RA     45  Pod
Streak SRM 4 Ammo     LT     25  Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) E

Code: [Select]
BV: 3,238
Cost: 27,210,417 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 18 [36]

Weapons             Loc  Heat  Omni
-----------------------------------
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
ER Medium Laser      RA    5   Pod
ER Medium Laser      RA    5   Pod
Medium Pulse Laser   CT    4   Pod
ER Medium Laser      CT    5   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
ER Medium Laser      LA    5   Pod
ER Medium Laser      LA    5   Pod
Streak SRM 4         LT    3   Pod
Streak SRM 4         LT    3   Pod
Streak SRM 4         LT    3   Pod
Streak SRM 4         LT    3   Pod
Flamer               LT    3   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 4 Ammo   LT     25  Pod
Streak SRM 4 Ammo   LT     25  Pod
Streak SRM 4 Ammo   LT     25  Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) F

Code: [Select]
Weight: 85 tons
BV: 2,666
Cost: 27,080,917 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 14 [28]

Weapons            Loc  Heat  Omni
----------------------------------
Large Pulse Laser   LT   10   Pod
Large Pulse Laser   LT   10   Pod
Streak SRM 6        LA    4   Pod
Streak SRM 6        LA    4   Pod
LB 5-X AC           RA    1   Pod
Flamer              CT    3   Pod

Ammo                 Loc  Shots  Omni
-------------------------------------
LB 5-X AC Ammo        RA     20  Pod
LB 5-X Cluster Ammo   RA     20  Pod
Streak SRM 6 Ammo     LA     15  Pod
Streak SRM 6 Ammo     LA     15  Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed


Masakari (Warhawk) G

Code: [Select]
Weight: 85 tons
BV: 3,240
Cost: 29,179,510 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 14 [28]

Weapons          Loc  Heat  Omni
--------------------------------
LRM 15            RA    5   Pod
LRM 15            RA    5   Pod
LRM 15            LA    5   Pod
LRM 15            LA    5   Pod
LRM 15            LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RA      8  Pod

Equipment                  Loc  Omni
-------------------------------------
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            RT  Fixed
Artemis IV FCS              RA  Pod 
Artemis IV FCS              LA  Pod 
Artemis IV FCS              RA  Pod 
Artemis IV FCS              LA  Pod 
Artemis IV FCS              LT  Pod 


Masakari (Warhawk) H

Code: [Select]
BV: 3,089
Cost: 28,579,417 C-bills

Movement: 4/6/4
Engine: 340 XL
Double Heat Sinks: 14 [28]

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 6      RA    4   Pod
Streak SRM 6      LA    4   Pod
LRM 15            LT    5   Pod
LRM 15            RT    5   Pod
ER Large Laser    RA   12   Pod
ER Large Laser    LA   12   Pod
Flamer            CT    3   Pod
ER Medium Laser   RA    5   Pod
ER Medium Laser   LA    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Streak SRM 6 Ammo                    RA     15  Pod
Streak SRM 6 Ammo                    LA     15  Pod

Equipment                  Loc  Omni
-------------------------------------
ECM Suite [Clan]            RT  Fixed
Targeting Computer [Clan]   RT  Pod 
Artemis IV FCS              LT  Pod 
Artemis IV FCS              RT  Pod 
« Last Edit: November 19, 2018, 03:06:10 PM by Bradshaw »
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drakensis

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Re: Quicksilver Upgrades #30: Warhawk (Masakari) 85 tons
« Reply #14 on: November 17, 2018, 05:54:56 PM »

Warhawk 2

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 23,021,323 C-Bills
Battle Value: 1,099

Chassis: Huntress WH Standard Standard
Power Plant: General Systems 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Forging X85 Ferro-Fibrous
Armament:
    39.5 tons of pod space.
Manufacturer: Phan Industrialplex, Abysmal Manufacturing Complex
    Primary Factory: Huntress
Communications System: Series 10 CBS MultiFreq
Targeting and Tracking System: HawkEye J360

Overview:
While the Smoke Jaguars remained extremely happy with their Warhawk assault omnimechs, Clan Nova Cat's experiences on Luthien and Tukkayid convinced them that the fixed equipment limited the design's flexibility. While they weren't ready to entirely dispense with the targeting systems, the heatsinks could be better tailored to the situations a mechwarrior could face.

The reaction of Clan Smoke Jaguar was predictable - having fought viciously for half a century to maintain sole manufacturing rights they were livid at the prospect of their rival modifying the chassis and claiming it was an improvement. IlKhan Kerensky listened to their protests before the Grand Council and challenged the Nova Cat Khan Sevren Leroux: "You say these modifications make the Warhawk more deadly?"

"I do."

"Prove it."

As he was not a mechwarrior himself, the Nova Cat bargained that both Clan Nova Cat and Clan Smoke Jaguar would commit a star of newly tested warriors in Warhawks to the trial. While two Nova Cats perished in the trial, the results
of 3-2 were held to uphold their right to modify their Warhawks as they saw fit.

The ilKhan confirmed that this right was limited to the Nova Cats and any other Clan would have to win the right to modify the Smoke Jaguars individually - ensuring a slew of such challenges were delivered within the next month as
Clans sought to take advantage of the apparently weakened Jaguars.


Capabilities:
The Nova Cat's new Warhawk Prime switches entirely away from the original quad PPCs to a mix of pulse lasers that takes maximum advantage of the targeting computer. Additional heatinks make the burden entirely manageable except at point blank ranges where a small laser can be managed. While the Jaguars scorned this configuration as suitable only for incompetents, pinpoint strikes by massed pulse lasers ripped two of their warriors' Warhawks apart in the trial.

Operating as a long range bombardment specialist the Warhawk Alpha can bring a potentially devastating 75 artemis-guided LRMs to bear on a target and carries immense ammunition stocks for extended conflicts. For close range engagements, ten small lasers are tied into a minimalist targeting computer providing limited back-up.

For point-blank battles in urban environments or fixed fortifications, the Nova Cats field the Warhawk Beta with a pair of assault-grade autocannon. While they can carry little ammunition and have limited back up this provides a salvo that can shatter 'Mechs almost immediately and the use of jumpjets makes the Beta lethally agile.

On the face of it, the Warhawk Gamma seems very similar to classic Warhawk configurations with a pair of PPCs and a gauss rifle, but one of the extended range PPCs is now centre mounted and with heatsinks carefully calculated there was enough room for a back-up LRM launcher that can be used to judiciously support the direct fire weapons.

Somewhat prone to overheating, the Warhawk Delta is an excellent sniper with its four large lasers mounted in the arm. Once it has opened up an enemy 'Mech it can then close in and the massive battery of SRMs in the left chest delivers a punishing final blow of 30 missiles per salvo.

The Warhawk Epsilon pairs a single ER PPC with an LB 10-X for a dangerous one-two combination. This would seem underwhelming for such a large 'Mech but the addition of five medium lasers in the right arm more than doubles the firepower of the configuration and an additional small laser and pulse laser can be added if needed.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           42       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           35       



================================================================================
Loadout Name: Prime                                          Cost: 24,943,589
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,817

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             23(46)                   10.00
    Heat Sink Locations: 3 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         5         5.00
ER Small Laser                               LT        2         1         0.50
Large Pulse Laser                            RA        10        2         6.00
3 Medium Pulse Lasers                        RA        12        3         6.00
Large Pulse Laser                            LA        10        2         6.00
3 Medium Pulse Lasers                        LA        12        3         6.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 28
4          9       9       3       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha                                          Cost: 27,082,073
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,652

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: CT, LT, RT, LL, RL                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Targeting Computer                           RT        -         1         1.00
2 LRM-15s                                    LT        10        4         7.00
    Artemis IV FCS                           LT        -         2         2.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
5 ER Small Lasers                            RA        10        5         2.50
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
5 ER Small Lasers                            LA        10        5         2.50
@LRM-15 (Artemis) (8)                        CT        -         1         1.00
@LRM-15 (Artemis) (32)                       RT        -         4         4.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@LRM-15 (Artemis) (16)                       RL        -         2         2.00
@LRM-15 (Artemis) (16)                       LL        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          8       8       4       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4


================================================================================
Loadout Name: Beta                                           Cost: 26,697,042
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,547

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         5         5.00
Flamer                                       LT        3         1         0.50
ER Medium Laser                              LT        5         1         1.00
LB 20-X AC                                   RA        6         9        12.00
Ultra AC/20                                  LA        7         8        12.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@LB 20-X (Cluster) (5)                       RT        -         1         1.00
@Ultra AC/20 (15)                            LT        -         3         3.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
4j         6       6       0       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: Gamma                                          Cost: 25,722,323
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,017

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    3.00
    Heat Sink Locations: 3 RA
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       CT        15        2         6.00
Targeting Computer                           RT        -         5         5.00
LRM-10                                       LT        4         1         2.50
ER PPC                                       RA        15        2         6.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (8)                             LT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
4          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Delta                                          Cost: 25,958,198
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,724

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    5.00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         4         4.00
5 SRM-6s                                     LT        20        5         7.50
ER Large Laser                               RA        12        1         4.00
Large Pulse Laser                            RA        10        2         6.00
ER Large Laser                               LA        12        1         4.00
Large Pulse Laser                            LA        10        2         6.00
@SRM-6 (45)                                  LT        -         3         3.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4          5       5       3       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: Epsilon                                        Cost: 26,085,964
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,880

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                    9.00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         5         5.00
ER PPC                                       LT        15        2         6.00
ER Small Laser                               LT        2         1         0.50
Medium Pulse Laser                           LT        4         1         2.00
5 ER Medium Lasers                           RA        25        5         5.00
LB 10-X AC                                   LA        2         5        10.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
4          8       8       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Logged
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