Here is mine. I gave myself a little something to increase the difficulty of the challenge: I had to use a 4 tons Targeting Computer on every Configuration.
Overview
The Smoke Jaguar has pounced like all the other Clans and like the other Clans we failed to achieve what we were made for, what we wanted most and foremost. Why?
Because we weren’t pure enough, because we forgot who we are. We need to remember and know who and what we are.
The answer is obvious and even someone fresh from the Sibkos would know it:
Remember Franklin Osis,
Father of the Clan.
Three strengths he gave us:
The jaguar's spring that brings the enemy down,
The jaguar's claws that rend the enemy's heart,
The jaguar's taste of the enemy's hot blood.
Our path is clear and how we must act too. I just need to remember our Clan of who we are and how we act.
- From the private diary of Khan Lincoln, somewhere in 3052
Following Luthien and Tukkayid, the Smoke Jaguars were in a low point, having been badly mauled both physically and mentally. Some would say almost spiritually. Their reaction was deemed by some extreme but in a way typical of Clan Smoke Jaguar: they had been beaten and they wanted to get back at it with a revenge.
The new team of Khan and saKhan was perfectly in line with that and wanted something more, do it in a Smoke Jaguar way while they had the feeling that corruption of their ways had come from the outside.
One of their first official steps in this direction was to order more retrofits of typical Smoke Jaguar designs, among others the Warhawk OmniMech.
Capabilities
Feeling that they had to do their best to bring back the glory of their Clan, different design teams began to work on several designs trying to improve them and as it often happens, speed and haste were confused, leading to some strange decisions, ones that could be seen as a weakness for other Warriors but that couldn’t be recognised as such by the best Warriors bred by the Clans.
The first step was to look at the performance of this design and the reviews from different Warriors. Among the noted problems was the lack of pod space, due to a more than generous amount of Double Heat Sinks locked on the chassis. The design team managed to remove 7 of them, leaving the base chassis with only 13 ones.
What couldn’t be removed however without a complete rework of the electronics system was the integral Targeting Computer in the Right Torso. This is why it was decided by the Smoke Jaguar design team that rather than waste time to solve this peculiar issue, each Configuration would have to make the best of it and use to the best of it the 4 tons Targeting Computer already in it.
Configuration Prime was a heavy hitter that tried to destroy everything through the use of 4 ER PPC that couldn’t be used safely because of Heat management issues. To deal with this major problem, Clan Smoke Jaguar looked back at one of the most efficient family of ‘Mechs from the Star League: the Marauder and mostly the latest Marauder IIC.
With 3 ER PPC, two of them located in the arms, backed up by 2 ER Medium Lasers, it can deal with almost any targets through the energy beams it can pour on its opponents thanks to the 24 Double Heat Sinks it carries.
To round up the design, it was provided with a Flamer to deal with “treacherous†tactics and 4 Jump Jets to allow it to get through even the most difficult grounds.
Configuration A follows the same road as Configuration Prime but increases both the range and the precision thanks to the use of one paired ER Large Laser/Large Pulse Laser in each arm again with an impressive 24 Double Heat Sinks allowing it to fire and move, even with its 4 Jump Jets, at will. As a last resort weapons, a Flamer was added.
Configuration B was made for short-range fights. With 2 Large Pulse Lasers and 8 ER Medium Lasers split all along the ‘Mech, it is even more dangerous as it closes by its opponent. Its 21 Double Heat Sinks allows it to unleash all its ER Medium Lasers without noticing it.
To round things up, 3 SRM-4 (sometimes loaded with Inferno ammo) and 3 Jump Jets were also added. Like in the Crusader or the Wasp, some of the SRM-4 are located in the legs, which would be a problem for practitioner of Death-from-Above, something totally foreign to the Clans.
Configuration C is meant to deal quickly with any threats in urban settings, with little or no care for the casualties (something common for the Smoke Jaguars like they showed several times during Operation Revival, like on Turtle Bay).
At the centre of its firepower lies a massive UAC/20 provided with 3 tons of ammo, which are seem as enough for most fights. To second this weapon, a single ER Large Laser allows it to harass opponents at longer ranges thanks to the extra precision added by the Targeting Computer. Once the main gun has run out of ammo or before it fires to make any armour able to be breached by the two shots of the UAC/20, 4 ER Medium Lasers are there.
To allow it to detect traps and be targeted by other advanced electronic systems, an Active Probe and an ECM Suite were also added, along 3 Jump Jets and a Flamer to deal with the infantry so common in urban fighting (even if it is not meant to be used against such soft and small target).
The 20 Double Heat Sinks don’t allow it to alpha-strike but this wasn’t seen as a problem as the different weapons are designed to be used in sequence before the main gun begins to fire.
Configuration D is more flexible than Configuration C thanks to the replacement of the UAC/20 by a Gauss Rifle with 4 tons of ammo. With the capacity to snipe from afar, only an ECM Suite was added. Its 19 Double Heat Sinks almost allows it to alpha-strike at all ranges while jumping up to 120 meters.
Configuration E is a fire-support design but because of the need to use the heavy Targeting Computer, it is a curious mix between direct and indirect weapons. An ER Large Laser and 3 Ultra AC/2 provided with 3 tons of ammo are there to begin the harassing. Weapons that are joined by 2 LRM-15 a little later (also provided with 3 tons of ammo). Should anyone close in, an ER Medium Laser and 2 Machines Guns are there as back-up weapons.
Configuration F is another one made of different mixed weapons trying to deal with different kinds of targets. A LB 10-X, an ER Large Laser and a LRM-15 with an Artemis-IV System are there to weaken other ‘Mechs at long range before adding a Large Pulse Laser and a Streak SRM-6 to the weapons being fired. An ECM Suite and an Active Probe are there as a last line of defence.
Battle History
In spite of not being widespread, the few Warhawks deployed in the different unit have already been at the forefront of the defence of their Clan. Be it against other Clans or against House Kurita, both opponents trying to use what they see as a weakness as Clan Smoke Jaguar is rebuilding. However with measures like the retrofitting of existing ‘Mechs and other similar ones, they have for most of them made fools of themselves.
Deployment
The new Warhawks are being given in priority to members of the newly formed Jaguar Knights that pledged to use only Smoke Jaguar designs.
Others are being stockpiled for some kind of new Galaxy that according to rumours being spread out should be soon formed.
Notable ‘MechWarriors
Following his display of skills during Operation Revival and mostly on Tukkayid where he rallied the shattered remains of Alpha Galaxy and saved his Khan, Brendon Corbett was rewarded with one of the first new Warhawk given to him by no other than Khan Lincoln Osis. He already used his Warhawk to good effects in his Trial of Position to Star Colonel and he will probably once more do so if he manages to obtain the reformation of the 6th Jaguar Dragoons.
Warhawk
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 23 021 323 C-Bills
Battle Value: 1 099
Chassis: Huntress WH Standard Standard
Power Plant: General Systems 340 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Forging X85 Ferro-Fibrous Ferro-Fibrous
Armament:
39.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Series 10 CBS MultFreq
Targeting and Tracking System: HawkEye J360
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8,50
Engine: XL Fusion Engine 340 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 259 13,50
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 42
Center Torso (rear) 10
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 35
================================================================================
Loadout Name: Prime Cost: 26 364 042
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 518
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 24(48) 11,00
Heat Sink Locations: 2 LT, 3 RT, 3 LA, 3 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer CT 3 1 0,50
ER PPC RT 15 2 6,00
Targeting Computer LT - 4 4,00
ER PPC RA 15 2 6,00
ER Medium Laser RA 5 1 1,00
ER PPC LA 15 2 6,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 35
4j 6 6 5 0 4 1 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 25 647 167
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 885
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 24(48) 11,00
Heat Sink Locations: 2 LT, 3 RT, 3 LA, 3 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer CT 3 1 0,50
Targeting Computer LT - 4 4,00
ER Large Laser RA 12 1 4,00
Large Pulse Laser RA 10 2 6,00
ER Large Laser LA 12 1 4,00
Large Pulse Laser LA 10 2 6,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4j 5 5 5 0 4 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 26 417 229
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 321
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3,00
Heat Sinks: Double Heat Sink 21(42) 8,00
Heat Sink Locations: 1 LT, 3 RT, 2 LA, 2 RA
CASE Locations: RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 CT 3 1 1,00
2 ER Medium Lasers RT 10 2 2,00
2 ER Medium Lasers LT 10 2 2,00
Targeting Computer LT - 4 4,00
2 ER Medium Lasers RA 10 2 2,00
Large Pulse Laser RA 10 2 6,00
2 ER Medium Lasers LA 10 2 2,00
Large Pulse Laser LA 10 2 6,00
Flamer LA 3 1 0,50
SRM-4 RL 3 1 1,00
SRM-4 LL 3 1 1,00
@SRM-4 (Inferno) (25) RA - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4/2j 7 6 2 0 4 4 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 27 050 854
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 122
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3,00
Heat Sinks: Double Heat Sink 20(40) 7,00
Heat Sink Locations: 1 LT, 2 RT, 4 LA
CASE Locations: RT, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer CT 3 1 0,50
2 ER Medium Lasers RT 10 2 2,00
2 ER Medium Lasers LT 10 2 2,00
Targeting Computer LT - 4 4,00
Ultra AC/20 RA 7 8 12,00
ER Large Laser LA 12 1 4,00
ECM Suite RL 0 1 1,00
Active Probe LL 0 1 1,00
@Ultra AC/20 (10) RT - 2 2,00
@Ultra AC/20 (5) RA - 1 1,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4/2j 7 7 1 0 4 1 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 26 317 792
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 133
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 19(38) 6,00
Heat Sink Locations: 2 LT, 1 RT, 3 LA
CASE Locations: RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1,00
Flamer CT 3 1 0,50
4 ER Medium Lasers RT 20 4 4,00
Targeting Computer LT - 4 4,00
Gauss Rifle RA 1 6 12,00
ER Large Laser LA 12 1 4,00
@Gauss Rifle (8) RT - 1 1,00
@Gauss Rifle (24) RA - 3 3,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4j 6 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 25 902 698
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 335
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 1,00
Heat Sink Locations: 1 RT
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
LRM-15 LT 5 2 3,50
Targeting Computer LT - 4 4,00
2 Ultra AC/2s RA 2 4 10,00
Machine Gun RA 0 1 0,25
Ultra AC/2 LA 1 2 5,00
Machine Gun LA 0 1 0,25
ER Large Laser LA 12 1 4,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (16) RT - 2 2,00
@LRM-15 (8) LT - 1 1,00
@Ultra AC/2 (90) RA - 2 2,00
@MG (1/2) (100) RA - 1 0,50
@Ultra AC/2 (45) LA - 1 1,00
@MG (1/2) (100) LA - 1 0,50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 23
4 5 5 4 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: F Cost: 27 091 323
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 592
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1,00
Active Probe CT 0 1 1,00
LB 10-X AC RT 2 5 10,00
Targeting Computer LT - 4 4,00
Large Pulse Laser RA 10 2 6,00
LRM-15 RA 5 2 3,50
Artemis IV FCS RA - 1 1,00
ER Large Laser LA 12 1 4,00
Streak SRM-6 LA 4 2 3,00
@LB 10-X (Cluster) (30) RT - 3 3,00
@LRM-15 (16) RA - 2 2,00
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
4 5 5 4 0 4 1 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1