And here is my take on the Executioner and well before the deadline
Overview:Clan Cloud Cobra strength always was in its aerospace force with its ground forces among the weakest of all Clans. However following Operation Revival and the disaster of Tukkayid, it was clear that the future lied on ground holding or defending and that something had to be done to upgrade the weak Clan Cloud Cobra Touman.
Turning to another “small†Clan, the Goliath Scorpions, Khan Din Steiner made a deal with Khan Ariel Suvorov involving the exchange of Aerospace assets and the upgrade of one OmniMech to new standards, much like had been done during the Quicksilver Contests. Looking at their forces, they saw that they both had a lot of Executioner, a design also shared by Clan Ghost Bear, another traditional Warden Clan and one not hostile to the smaller Clans.
Striking another deal involving more Aerospace assets (of which Clan Cloud Cobra had more than enough) with Khan Bjorn Jorgensson, Khan Din Steiner managed to gather resources from the two other Clans to develop a new version of the trusted Executioner.
Capabilities:One of the first things rediscovered by the different engineers and that had been lost was the Winson-Matu problem that had made the Executioner somehow less than optimised yet full of surprises with the capacity to remove the Jump Jets and one Double Heat Sink. Thinking that the ground speed of this OmniMech was more than enough thanks to its XL Engine and MASC, it was decided to increase the flexibility and raw firepower potential by dropping what could be dropped, resulting in an impressive 35.5 tons of pod space, more than a third of the total mass.
Focusing for Configuration Prime on saving ammo while retaining the heavy firepower of the original design, the weapons were split in two different ranges with some overlapping and the possibility to optimise the selection of firing weapons depending on the situation.
At long range, an ER PPC and 2 ER Large Lasers are in par with the previous weapons but the firepower at closer ranges was greatly improved with 6 ER Medium Lasers in the Left Torso and two Streak SRM-4 in the Right one. All the direct fire weapons are linked to a Targeting Computer, a concession made to the wishes of Clan Goliath Scorpion.
21 Double Heat Sinks try to cool this beast (but enable it to fire in brackets with the back-up of one of the heavier weapons at short ranges) and a Flamer was added to deal with infantry coming too close to it.
Configuration A follows the same philosophy with 3 ER PPC and 8 ER Medium Lasers. Thanks to its 24 Double Heat Sinks, it can quickly destroy almost all kinds of targets through heavy concentrated energy weapons without even noticing it.
Even with the lack of a Targeting Computer, it perfectly fits the fighting philosophy of Clan Goliath Scorpion.
Configuration B is typical of Clan Ghost Bear approach with an Ultra AC/20 backed up by an ER PPC and a LRM-10 but with the increased precision provided by a Targeting Computer that helps all the weapons including the 2 extra ER Medium Lasers to reach their target.
3 tons of ammo and the Heat Sinks needed to fire all the weapons save the LRM-10 at once make this ‘Mech a formidable opponent that can hammer its prey without mercy.
Configuration C is a typical missile boat, not really the most inspired ‘Mech but one that does its job without problems. One ER Large Laser and 5 Artemis-IV LRM-15 with 6 tons of ammo will allow it to fire almost forever on its target. In spite of its 17 Double Heat Sinks, it cannot alphastrike and will have to fire the ER Large Laser only one of every two salvoes to be totally heat neutral.
Should it run out of ammo, an ER Medium Laser and the ER Large Laser already mentioned would leave it with some measure of defence.
Configuration D is a further proof of the conservatism of Clan Ghost Bear as it is mostly a remake of the original Prime Configuration. Everything is there with a Gauss Rifle, Two ER Large Lasers and two Machine Guns. Thanks to the removal of the Jump Jets, some little things were added to improve it like a Streak SRM-6, an Active Probe to allow it to detect hidden units (as a counterpart of its lower mobility and thus lesser capacity to react), an ECM Suite to shield it and a Targeting Computer to make every shot count.
Thanks to 15 Double Heat Sinks, it can fire almost all its weapons save for the extra Flamer without having to worry about the heat generated.
In spite of its closeness to the original Executioner Prime, the new Executioner D is a superior ‘Mech and is likely to quickly become a favourite of most Ghost Bear Warriors.
Drawing on experience from Operation Revival, Configuration E is an urban/anti infantry specialist. With the usual package for such specialised tasks (Jump Jets, ECM Suite, Active Probe, Anti-Missile System), the choice was made to have a lesser but more previce firepower in order to avoid unneeded destruction in cities. It still caries enough weapons to deal with most opponents with one Large Pulse Laser and 2 Medium ones (all linked to a Targeting Computer, courtesy of requests made by several Goliath Scorpions) with the extra firepower provided by 2 Streak SRM-6 and the combined might of 2 Machine Guns and 2 Flamers to deal with infantry.
Configuration F is something strange for the Clans as it lacks raw firepower but can be seen as either a specialised duelling ‘Mech or a request made by Clan Cloud Cobra.
With 3 LB 2-X, one LRM-15 and a Large Pulse Laser, it can quickly cripple Aerospace Fighters trying to attack it. 3 tons of ammo for the LB autocannons and 2 for the LRM-15 give it some endurance while 2 ER Medium Lasers are there to provide some secondary firepower and 2 Jump Jets some extra mobility to avoid strafing attacks.
Configuration G is in a way a cousin of the Executioner F but one made by Clan Ghost Bear to deal with their enemies of Clan Hell’s Horses.
With one LB 10-X, a LRM-15, a Large Pulse Laser and 3 Small ones, it can quickly decimate infantry, battle armour or vehicle units, all favourite of Clan Hell’s Horses. 2 Jump Jets give it the extra mobility needed for difficult grounds where they could hide while an Active Probe and an ECM Suite give it the minimal electronical package that can be expected to perform this kind of job.
Configuration H is a kind of Warhammer with two ER Large Lasers and two Streak SRM-6 backed up by 2 ER Medium Lasers. Even if it lacks the raw firepower of a Warhammer IIC, it makes for it thanks to a Targeting Computer and 22 Double Heat-Sinks that allow it to fire most of its weapons without any problem. The extra touch comes from 4 Jump Jets that restore the mobility of this Configuration, improving its capacities.
Configuration I is another historical redesign but of the Marauder. One ER PPC, 2 Large Pulse Lasers and 2 ER Medium Lasers are used in the same arrangement as the classical Heavy ‘Mech but this version is far more deadly thanks to the use of Clan weapons (and once more the added value of a Targeting Computer).
24 Double Heat Sinks keep it cool enough to bring all its firepower and move while an ECM Suite and an Anti-Missile System are there to reinforce its protection.
Configuration J is another duellist but this one being targeted towards other ‘Mechs. Thanks to its 3 Ultra AC/10, it can fire rounds after rounds hoping to destroy its targets before running out of ammo (even if 4 tons should be more than enough for most duels). Because of its lack of secondary weapons (one ER Medium Laser and one ER Small one), it is a kind of all-or-nothing Configuration, well suited for the short fights still favoured by the Clans.
Some might say that Configuration K stands for Kodiak but no one will ever know for sure. What can be said is that apart from the addition of an ECM Suite, the loss of 4 ER Medium Lasers and the downgrade of the Streak SRM-6 to Streak SRM-4 (after all the Kodiak is heavier than the Executioner), this Configuration is a copycat of the trusted and proven Second-Line ‘Mech, symbol of Clan Ghost Bear.
Battle History:Seeing that Clan Smoke Jaguar seemed weakened after its participation in Operation Revival and eager to reinforce their Aerospace arm, Clan Cloud Cobra launched a Trial of Possession for everything that was left at Aerospace Plant CM-T72673 on Atreus. They had no interest in capturing it as it would mean more Trials to defend it, Trials the Clan was not eager to hold.
Intending to reach its target, in spite of the Aerospace-heavy unit protecting it, Zeta Galaxy officers decided that once combat between Aerofighters had started, the only way in was to make a combat drop with their ‘Mechs to quickly reach the Aerospace Plant.
At the forefront of this attack was a Trinary of the new Executioner with a few Configurations designed to jump and take down Fighters. In spite of some casualties due to piloting mistakes, this plan worked and most of the raiders managed to land, also taking down for some of them a few Aerospace Fighters on their way. Once on the ground, the increased ground speed of the Executioner made it possible for the Cloud Cobras to reach their target (hitting everything on their way) before any Smoke Jaguar could react.
The total confusion created by the bold move of Zeta Galaxy had enabled their DropShips to land without any opposition, giving the extra Pilots onboard the opportunity to seize their prize before reuniting in space with their naval escort and leaving the system.
Deployment:Clan Cloud Cobra bargained for the right of the first production runs of the new Executioners and for the schematics, making it for now almost the only user of the upgraded ‘Mech. With almost 80% of their ‘Mechs upgraded to the new versions, their Touman has experimented an important increase in raw efficiency, which combined to their overall strategy of saving their forces should allow them to reinforce their position.
Notable ‘MechWarriors:Warrior Stanley of Clan Ghost Bear has just graduated from his Sibkbo and was assigned one of the new Executioner. He is mostly famous for his likeness to his ancestor Gorman Bekker but it seems that he can’t take the pressure from his legacy. Whether or not he will be able to perform as excepted from him remains to be seen.
Warrior Joanne Khatib was part of the Cloud Cobra forces raiding Atreus. She made herself famous for her combat drop at the commands of her Executioner F when she brought down two Jagatai while getting down into the atmosphere.
[code]Executioner
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 32 809 156 C-Bills
Battle Value: 1 246
Chassis: Clan Series Assault SXE Standard
Power Plant: Heavy Force 380 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Arcadia Compound Delta VII Ferro-Fibrous Ferro-Fibrous
Armament:
35.5 tons of pod space.
Manufacturer: Alshain BattleWorx
Primary Factory: Alshain
Communications System: Dash-2 Optima
Targeting and Tracking System: Hakkøn-Morris LAP
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9,50
Engine: XL Fusion Engine 380 20,50
Walking MP: 4
Running MP: 6 (
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 259 13,50
Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 37
Center Torso (rear) 9
L/R Torso 20 20
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC LT - 4 4,00
Free Critical Slots: 36
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 12
5 0 0 0 0 4 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 36 479 666
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 667
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 21(42) 6,00
Heat Sink Locations: 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: RT 0,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer RT 3 1 0,50
2 Streak SRM-4s RT 6 2 4,00
Targeting Computer RT - 4 4,00
6 ER Medium Lasers LT 30 6 6,00
MASC LT - 4 4,00
2 ER Large Lasers RA 24 2 8,00
ER PPC LA 15 2 6,00
@Streak SRM-4 (25) RT - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 37
5 6 6 3 0 4 4 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 36 752 056
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 700
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 24(48) 9,00
Heat Sink Locations: 1 LT, 3 RT, 2 LA, 1 RA, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6,00
4 ER Medium Lasers LT 20 4 4,00
MASC LT - 4 4,00
4 ER Medium Lasers RA 20 4 4,00
ER Small Laser LA 2 1 0,50
2 ER PPCs LA 30 4 12,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 37
5 6 6 3 0 4 4 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 35 910 509
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 236
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5,00
Heat Sink Locations: 1 LT, 1 RT, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 1 2,50
Targeting Computer RT - 4 4,00
ER PPC LT 15 2 6,00
MASC LT - 4 4,00
2 ER Medium Lasers RA 10 2 2,00
Ultra AC/20 LA 7 8 12,00
@LRM-10 (12) RT - 1 1,00
@Ultra AC/20 (10) LT - 2 2,00
@Ultra AC/20 (5) LA - 1 1,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
5 7 7 3 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: C Cost: 37 383 125
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 254
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 2,00
Heat Sink Locations: 1 LT, 1 LA
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
Artemis IV FCS RT - 1 1,00
ER Large Laser RT 12 1 4,00
LRM-15 LT 5 2 3,50
Artemis IV FCS LT - 1 1,00
MASC LT - 4 4,00
2 LRM-15s RA 10 4 7,00
Artemis IV FCS RA - 2 2,00
LRM-15 LA 5 2 3,50
Artemis IV FCS LA - 1 1,00
ER Medium Laser LA 5 1 1,00
@LRM-15 (Artemis) (
RT - 1 1,00
@LRM-15 (Artemis) (
LT - 1 1,00
@LRM-15 (Artemis) (16) RA - 2 2,00
@LRM-15 (Artemis) (16) LA - 2 2,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
5 6 6 5 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4
================================================================================
Loadout Name: D Cost: 36 196 916
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 162
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3,00
ECM Suite RT 0 1 1,00
2 Machine Guns RT 0 2 0,50
Active Probe LT 0 1 1,00
Flamer LT 3 1 0,50
MASC LT - 4 4,00
Targeting Computer LT - 4 4,00
Gauss Rifle RA 1 6 12,00
2 ER Large Lasers LA 24 2 8,00
@Gauss Rifle (
RT - 1 1,00
@Streak SRM-6 (15) RT - 1 1,00
@MG (1/2) (100) RT - 1 0,50
@Gauss Rifle (24) RA - 3 3,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
5 6 6 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 36 739 259
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 915
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 8,00
Heat Sinks: Double Heat Sink 16(32) 1,00
Heat Sink Locations: 1 RT
CASE Locations: LT, RT, LA, RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3,00
Flamer RT 3 1 0,50
Targeting Computer RT - 2 2,00
Anti-Missile System LT 1 1 0,50
Machine Gun LT 0 1 0,25
MASC LT - 4 4,00
Large Pulse Laser RA 10 2 6,00
Medium Pulse Laser RA 4 1 2,00
Active Probe RA 0 1 1,00
2 Machine Guns RA 0 2 0,50
Medium Pulse Laser LA 4 1 2,00
Streak SRM-6 LA 4 2 3,00
ECM Suite LA 0 1 1,00
Machine Gun LA 0 1 0,25
Flamer LA 3 1 0,50
@Streak SRM-6 (15) RT - 1 1,00
@Anti-Missile System (24) LT - 1 1,00
@MG (1/2) (100) LT - 1 0,50
@MG (1/2) (100) RA - 1 0,50
@Streak SRM-6 (15) LA - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
5/4j 7 6 2 0 4 0 Structure: 5
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F Cost: 35 589 734
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 527
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 1 LL, 1 RL 4,00
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1,00
LRM-15 LT 5 2 3,50
MASC LT - 4 4,00
3 LB 2-X ACs RA 3 9 15,00
ER Medium Laser LA 5 1 1,00
Large Pulse Laser LA 10 2 6,00
@LB 2-X (Cluster) (90) RT - 2 2,00
@LB 2-X (Slug) (45) RT - 1 1,00
@LRM-15 (16) LT - 2 2,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 25
5/1j 4 4 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: G Cost: 36 188 384
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 475
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 1 LL, 1 RL 4,00
CASE Locations: RT, RA 0,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 2 3,50
Large Pulse Laser LT 10 2 6,00
ECM Suite LT 0 1 1,00
MASC LT - 4 4,00
LB 10-X AC RA 2 5 10,00
Active Probe RA 0 1 1,00
3 Small Pulse Lasers LA 6 3 3,00
@LRM-15 (16) RT - 2 2,00
@LB 10-X (Cluster) (20) RA - 2 2,00
@LB 10-X (Slug) (10) RA - 1 1,00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 25
5/1j 4 4 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: H Cost: 35 936 469
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 164
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 8,00
Heat Sinks: Double Heat Sink 22(44) 7,00
Heat Sink Locations: 1 LT, 1 RT, 3 LA, 2 RA
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3,00
Targeting Computer RT - 2 2,00
Streak SRM-6 LT 4 2 3,00
Flamer LT 3 1 0,50
MASC LT - 4 4,00
ER Large Laser RA 12 1 4,00
ER Medium Laser RA 5 1 1,00
ER Large Laser LA 12 1 4,00
ER Medium Laser LA 5 1 1,00
@Streak SRM-6 (15) RT - 1 1,00
@Streak SRM-6 (15) LT - 1 1,00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
5/4j 7 7 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: I Cost: 35 888 938
Tech Rating/Era Availability: F/X-X-E-A BV2: 3 378
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 24(48) 9,00
Heat Sink Locations: 3 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LA 0,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RT 15 2 6,00
Targeting Computer RT - 4 4,00
MASC LT - 4 4,00
Large Pulse Laser RA 10 2 6,00
ER Medium Laser RA 5 1 1,00
ECM Suite RA 0 1 1,00
Large Pulse Laser LA 10 2 6,00
ER Medium Laser LA 5 1 1,00
Anti-Missile System LA 1 1 0,50
@Anti-Missile System (24) LA - 1 1,00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 34
5 6 6 5 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, AMS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: J Cost: 35 737 203
Tech Rating/Era Availability: F/X-X-E-A BV2: 2 442
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA, RA 0,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RT 3 4 10,00
ER Medium Laser