OBT Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to OurBattleTech.com - A BattleTech Fan Site

Pages: [1] 2 3   Go Down

Author Topic: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons  (Read 4888 times)

0 Members and 3 Guests are viewing this topic.

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« on: January 06, 2019, 10:10:54 PM »

While introduced in 3001 by the Ghost Bear Clan the original design schematics had been acquired from the Burrock Clan some time ago. For a time, the would-be Executioner entered design hell as the Bears failed to make up their minds. A desire to create a totem OmniMech dragged on for years incorporating other projects like the Kodiak. It took Khan Nadia Winson to prioritize production of new equipment for the Crusade in order to get these projects on track. Separating the Executioner from the totem Kodiak got both projects done just after the turn of the millennia. The Executioner spread rapidly over the next forty-seven years and by the time of Operation Revival it had become the standard Clan 95-ton OmniMech appearing in Technical Readout 3050 as one of the original sixteen.

According to the Operation Revival Trials Random Assignment Tables (RATs) it was the Jade Falcons who had the greatest number of Executioner in their Assault OmniMech ranks (41.5%). This raises the intriguing possibility that the Jade Falcons won production rights to this OmniMech and manufactured it in numbers before going to Turkina. This would make a great deal of sense given the Executioner’s rapid proliferation among the Clans. The next greatest amount went to the design’s creators, Ghost Bears (39%), with a couple of lesser Clans following (Cloud Cobra and Goliath Scorpion – 33%). The Hell’s Horses (25%) having a quarter of their Assault force made up of Executioners makes sense given their rivalry with the Bears. Four Clans (Burrock, Nova Cat, Star Adder, and Wolf – 22%) appear to value this fast Assault OmniMech. Snow Raven (19.5%) with their close links to the Bears it makes sense that almost a fifth of their Assault force is composed of the Executioner.

Both the Fire Mandrills and Ice Hellions (16.5%) have obtained a number of these expensive OmniMechs. Two Invading Clans (Diamond Shark and Steel Viper – 11%) don’t appear to have many of these while perhaps the greatest surprise to me is the Smoke Jaguars (5.5%). This number seems pretty low to me especially given their success with the design but I suppose their love of the Warhawk and Dire Wolf would mitigate the overall number of Executioners. While the Coyotes (3%) do like Assault Mechs I could see them having few Executioners for the same reasons. The Gargoyle and Dire Wolf seem to be their preferred Assault OmniMechs at this time. Only Blood Spirit (0%) has no appreciable numbers of Executioners which they probably view as an expensive extravagance and in some way tainted by its Burrock origins. Named the Gladiator by InnerSphere opponents who were terrified by its size and speed.

Recently a Quicksilver review launched by the ilKhan revealed a stunning secret history which is only now coming to light. Apparently, relations between Chief Designer Matu (Gauss) who oversaw the original Executioner project and Khan Nadia Winson were poor. Matu viewed Winson as an outsider who was not part of the Ghost Bear family while the Khan referred to the scientist as a stubborn fool. Khan Nadia Winson frustrated by slow progress and desiring new war designs quickly to fuel her Crusader goals took increasing charge of development. This micromanagement drove the design forward but made for a greater degree of acrimony regarding some key design decisions. When the Executioner debuted to much acclaim both leaders were publicly gracious to each other and the bitterness of the design process appeared to be resolved. Warriors were stunned to discover that Scientists and Technicians had secretly defied their Khan’s orders for years by mounting ‘fixed’ jump jets in a modular way.

This flagrant disobedience of Khan Nadia Winson’s express orders outraged the Burrocks above all who upon discovery called for several punitive Trials against the Bears. The Bears defended their lower castes pointing out they had carefully followed their Khan’s orders and were actually pleased with their innovative decisions. They also responded making light of the Burrock’s constant complaining which began a series of conflicts between the Clans. The Burrocks have managed to win secondary production rights but failed to win back their original intellectual property completely which they continue to agitate for.

Following the Quicksilver Trials the Ghost Bears, Burrocks, Cloud Cobras, Goliath Scorpions, Fire Mandrills, Star Adders, Nova Cats, Hell’s Horses, Ice Hellion, and Snow Raven all still prefer then Executioner as their 95-ton OmniMech. In contrast to these ten Clans both the Jade Falcons and Smoke Jaguars have begun to transition to the Turkina. The Blood Spirits on the other hand have developed the Kinslayer which is largely based on the Executioner. Coyote, Steel Viper, Diamond Shark, and Wolf have begun to transition to this new Zombie but the Executioner continues to be used by every Clan except for Blood Spirit.

Please discuss what you like about the existing configurations (would you keep them as is Quicksilver fluff will give you half a point now) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! A bonus point is available for the best new Quicksilver fluff!

Criteria
Design: Executioner (Gladiator) Assault OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 95 tons
Internal Structure: Standard (9.5 tons)
Engine: 380 XL (20.5 tons)
Movement: 4/6 [8 with 4 ton MASC]
Heat Sinks: 15 (30) [-1 Double Heat Sinks removed]
Gyro: (4 tons)
Cockpit: (3 tons)
Armor: Ferro-Fibrous (13.5 tons – 259 armor factor)
Armament: 35.5 tons of pod space now available [+9 tons without fixed Jump Jets & DHS]

Critical Spaces Now Available (32 total free)
Head = 1 Ferro-Fibrous = 0 Space Free
Center Torso = 2 Ferro-Fibrous = 0 Space Free
Right Torso = 2 XL Engine, 2 Ferro-Fibrous = 8 Spaces Free
Left Torso = 2 XL Engine, 4 MASC = 6 Spaces Free
R/L Arms = 1 Ferro-Fibrous = 7 Spaces Free each (one of the few with low arm and hands)
R/L Legs = nothing fixed = 2 Spaces Free each

You have two weeks to complete this challenge so please have your entries in by Friday January 18th, 2018 at 11:59 PM Eastern Standard Time, good luck!!
Logged

masterarminas

  • General
  • *
  • Offline Offline
  • Posts: 2,515
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #1 on: January 07, 2019, 12:28:36 AM »

Overview:  Clan Ghost Bear always believed that their heaviest native OmniMech design--the Executioner--could be improved upon.  In fact, many of the supposedly "fixed" components within the design were installed in such a manner to facilitate their removal . . . something no other OmniMech in Clan service (to date) could claim!

When the Quicksilver Trials began, the Bear Khan (Bjorn Jorgensson) with the full support of his saKhan (Aletha Kabrinski) made upgrading the Executioner a top priority.  However, with plans already underway for a move to the Inner Sphere, plus new production designs in the works already intended for Project Quicksilver, the Bears found themselves hard pressed to devote the resources necessary to overhaul and upgrade the aging design.

Help came from the most unlikely of sources, however.  Former Khan--now Master of Instruction--Nikolai Djerassi of Clan Goliath Scorpion stepped in and offered the assistance of his Clan in the redesign and overhaul of the Executioner OmniMech.  With nearly a third of his Clan's Assault-weight OmniMechs being the Executioner, Djerassi had a significant interest in seeing this project succeed.

The Bears, however, were leery at the prospect of becoming entangled in the affairs of another Clan . . . and even more so were concerned with the price of what the Scorpion offered.  But Djerassi demanded no price.  He offered the aid of Clan Goliath Scorpion in, to quote the Khan as he met in person with Jorgensson and Kabrinski, ". . . the name of our martial and societal friendship as trothkin among the Clans of Nicolas Kerensky."

This pledge of support--without the demand of any (immediate) payment--swayed the Bear Khans into agreement.  While Khan Ariel Suvorov was furious at Djerassi over his promise to commit Scorpion resources for little to no return, he chided her in an open gathering of the Scorpion Council of the Blood Named.

"Nothing in return, my Khan?  Nothing?  Friendship with the Ghost Bears, a Clan that has never forsaken those they regard as valuable allies is--in your mind--nothing?  A third of our Assault weight OmniMech designs consist of Executioners, as you well know.  Aiding the Bears not only puts them honor bound in our debt, but gives us access--without combat!--to new and more effective configurations for this war-machine.  I--for one--do not call either of these results to be nothing."

And the Scorpion Blood-named agreed.  So despite the wishes of their Khan, the Scorpions upheld their end of the bargain.  Thus it was that Scorpion Scientists and Warriors, in conjunction and cooperation with their Bear counterparts unveiled a new and far deadlier Executioner just six months later.

Capabilities:  In addition to designing new configurations, the Bear and Scorpion Scientists and Warriors worked to develop the most efficient means of removing the once-fixed jump jets and the single double-strength fitted outside of the engine core.

Thanks to the work of Chief Designer Matu (Gauss) a half-century earlier, this effort was quickly accomplished giving the new Executioner fifteen fixed DHS, along with the MASC system that allowed for running speeds of up to 86.4 kilometers per hour.  While the tactical loss of the jump jets was viewed as a liability by many Clan Warriors (including some Bear and Scorpion Warriors!), the design teams insisted that if jump jets were deemed necessary, a configuration could simply mount them in pods. 

As the final reworking of the Executioner boasted a pod-space of 35.5 tons (nine tons more than the original design of 3001!), the detractors began to withdraw their objections.

Code: [Select]
Executioner

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 32,809,156 C-Bills
Battle Value: 1,246

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    35.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           37       
                                 Center Torso (rear)                  9         
                                           L/R Torso     20           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           32       
                                             L/R Leg     20           40

       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         4         4.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
5          0       0       0       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Configurations: The new Prime configuration resembled--somewhat--the original design concept, but would prove far more effective on the modern battlefield.  The left arm Gauss Rifle was retained, but a third ton of ammunition was added (for a total of 24 shots).  In a similar fashion, the twin ER Large Lasers of the right arm were kept, along with the lower arm and hand actuators that had proven useful over the previous half-century.  But the twin Machine-guns (and their ton of ammunition!) was removed.  Four Small Pulse Lasers (two each in the right and left torsos) were fitted instead, providing the same Anti-Personnel capabilities at twice the effective range.  To supplement the weapons package, the majority of the remaining tonnage was used to fit an LRM-15 launcher with Artemis IV Fire Control Systems and three tons of ammunition (for 24 missile salvos) to the right torso.  An additional DHS was added (for a total of sixteen) which made the new Executioner Prime heat neutral at all but point-blank range.  In close, when the quad Small Pulse Lasers are used in conjunction with the remaining weapons, a sizable heat spike is produced, but the design team believed that this was acceptable in the light of the improved damage output and combat endurance.

Code: [Select]
Loadout Name: Prime                                          Cost: 35,630,197
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,999

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            RA        24        2         8.00
Gauss Rifle                                  LA        1         6        12.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
2 Small Pulse Lasers                         RT        4         2         2.00
2 Small Pulse Lasers                         LT        4         2         2.00
MASC                                         LT        -         4         4.00
@Gauss Rifle (24)                            LA        -         3         3.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
5          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Configuration A also kept the same pattern of weaponry as the original design.  The main guns are a trio of Large Pulse Lasers (left arm, right torso, and left torso), supported by four Medium Pulse Lasers (two in the right arm, one each in the right and left torso).  A Flamer (right arm) replaces the twin Machine-Guns and their one-ton ammunition bin.  Nine additional DHS (for a total of 24) have also been added to the design, allowing the new Executioner A to remain heat neutral on a run while using an Alpha Strike of all weapons save the Flamer.  Terrifyingly accurate, this configuration proved to be exceptionally effective in combat.

Code: [Select]
Loadout Name: A                                              Cost: 34,853,853
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,951

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                    9.00
    Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RA        8         2         4.00
Flamer                                       RA        3         1         0.50
Large Pulse Laser                            LA        10        2         6.00
Large Pulse Laser                            RT        10        2         6.00
Medium Pulse Laser                           RT        4         1         2.00
Large Pulse Laser                            LT        10        2         6.00
Medium Pulse Laser                           LT        4         1         2.00
MASC                                         LT        -         4         4.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
5          7       7       4       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Configuration B removes the Class 20 Ultra Autocannon from the design, but retains the ER PPC (left arm), ER Medium Laser (right arm), and Anti-Missile System and one-ton ammunition (right torso).  A second ER Medium Laser (right arm) has been added.  Two Ultra Autocannon-10s have been installed (right torso and left torso), each fed by a two-ton ammunition magazine.  Two additional DHS (for a total of 17) have been fitted to the configuration as well.  This makes the design heat-neutral on a running Alpha Strike with both UAC-10s firing a single burst.  Excess overheat production is moderate when using the Ultra Autocannons in double-tap mode.  Not only has overall damage increased, but the effective range has expanded by nearly a third for the autocannon of this configuration.

Code: [Select]
Loadout Name: B                                              Cost: 36,037,259
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,894

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
ER PPC                                       LA        15        2         6.00
Ultra AC/10                                  RT        3         4        10.00
Anti-Missile System                          RT        1         1         0.50
Ultra AC/10                                  LT        3         4        10.00
MASC                                         LT        -         4         4.00
@Ultra AC/10 (20)                            RT        -         2         2.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA

The Executioner C replaces the old UAC-20 Autocannon with an LB-20X Autocannon (left arm) fed by a four ton ammunition magazine (for 20 shots).  This big gun is supported by an ER PPC (right torso), an LRM-15 launcher with Artemis IV FCS (right arm) fed by three tons of ammunition (for 24 missile salvos), and an ER Medium Laser (right arm).  All energy and ballistic weaponry are tied into a four-ton Targeting Computer in the right torso.  One additional DHS has been fitted (for a total of 16) and the configuration is heat-neutral on a walk, generating a minimal amount of excess overheat on a running Alpha Strike.

Code: [Select]
Loadout Name: C                                              Cost: 36,254,197
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,062

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: LT, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
LB 20-X AC                                   LA        6         9        12.00
ER PPC                                       RT        15        2         6.00
Targeting Computer                           RT        -         4         4.00
MASC                                         LT        -         4         4.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LB 20-X (Cluster) (10)                      LT        -         2         2.00
@LB 20-X (Slug) (10)                         LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
5          6       6       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0

Configuration D adds four Jump Jets (two each right leg and left leg) for a maximum jumping distance of 120 meters.  The only long-ranged weapon is a Large Pulse Laser in the left arm.  This is supported by two Medium Pulse Lasers and a Flamer in the right arm (once again, with lower arm and hand actuators).  Four Streak SRM-6 packs have also been mounted (two each in the right torso and left torso) fed by four tons of ammunition (for a total of 60 missile flights).  With only sixteen DHS fitted to the configuration, the Executioner D does run quite hot . . . if all four Streak packs lock onto a target, the Warrior jumps, and the Flamer is used.  Otherwise, heat management is quite simple on this war-machine.

Code: [Select]
Loadout Name: D                                              Cost: 35,745,978
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,941

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
Heat Sinks:         Double Heat Sink             16(32)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RA        8         2         4.00
Flamer                                       RA        3         1         0.50
Large Pulse Laser                            LA        10        2         6.00
2 Streak SRM-6s                              RT        8         4         6.00
2 Streak SRM-6s                              LT        8         4         6.00
MASC                                         LT        -         4         4.00
@Streak SRM-6 (30)                           RT        -         2         2.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5/4j       7       7       1       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Configuration E is a Goliath Scorpion concept that was tweaked by Ghost Bear Warriors and Scientists.  The basic design called for three ER PPCs (left arm, left torso, and right torso), all tied into a four ton Targeting Computer (right torso).  A Medium Pulse Laser (left arm) provides additional offensive firepower, while an Anti-Missile System with one ton of ammunition (left torso) adds to the defensive protection.  Twenty-five DHS are fitted to the design, eliminating all but movement heat on a running Alpha Strike.

Code: [Select]
Loadout Name: E                                              Cost: 35,788,634
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,623

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             25(50)                   10.00
    Heat Sink Locations: 1 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
ER PPC                                       RT        15        2         6.00
Targeting Computer                           RT        -         4         4.00
ER PPC                                       LT        15        2         6.00
Anti-Missile System                          LT        1         1         0.50
MASC                                         LT        -         4         4.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 36
5          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SEAL, SOA

Configuration F (also known as the Aletha Configuration after saKhan Aletha Kabrinski who insisted on its inclusion) is based largely on the old second-line Grizzly BattleMech used extensively by Clan Ghost Bear.  The main gun is a Gauss Rifle (left arm) fed by three tons of ammunition, supported at long range by an LRM-10 launcher with Artemis IV FCS (right torso) and two tons of ammunition (24 missile flights).  Secondary weapons consist of an ER Large Laser (right arm), an ER Medium Laser (right arm), and a Medium Pulse Laser (left torso). With only the base fixed fifteen DHS fitted to the configuration, the design seems to lack oomph.  Until, that is, one includes the four jump jets that the saKhan pushed heavily for (two each in the right and left leg).  Perfectly heat neutral on a jumping Alpha Strike, the saKhan considers this configuration an excellent homage to a long-suffering and much beloved line trooper of the Ghost Bear Touman.

Code: [Select]
Loadout Name: F                                              Cost: 35,871,509
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,008

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
Gauss Rifle                                  LA        1         6        12.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
MASC                                         LT        -         4         4.00
@Gauss Rifle (24)                            LA        -         3         3.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
5/4j       5       5       4       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Finally, there is Configuration G.  Also mounting Jump Jets, the Executioner G is designed for urban combat operations and forgoes any attempt at long-range combat.  The design mounts eight Medium Pulse Lasers (two each in the right torso, right arm, left torso, and left arm), supported by a Small Pulse Laser (right torso), and an Anti-Missile System (left torso) with one ton of ammunition.  An Active Probe in the right torso helps identify and target hostile units in built-up areas, while a four-ton Targeting Computer in the right torso makes this lethal configuration extraordinarily accurate.  Nineteen DHS alleviates all but a minimal amount of excess overheat.  Both arms are fully outfitted with lower arm and hand actuators.

Code: [Select]
Loadout Name: G                                              Cost: 35,828,488
Tech Rating/Era Availability: F/X-X-E                         BV2: 3,214

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
Heat Sinks:         Double Heat Sink             19(38)                    4.00
    Heat Sink Locations: 1 LT, 1 LA, 2 RA
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        RA        8         2         4.00
2 Medium Pulse Lasers                        LA        8         2         4.00
2 Medium Pulse Lasers                        RT        8         2         4.00
Small Pulse Laser                            RT        2         1         1.00
Active Probe                                 RT        0         1         1.00
Targeting Computer                           RT        -         4         4.00
2 Medium Pulse Lasers                        LT        8         2         4.00
Anti-Missile System                          LT        1         1         0.50
MASC                                         LT        -         4         4.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5/4j       8       8       0       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
« Last Edit: January 13, 2019, 11:50:09 PM by masterarminas »
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #2 on: January 07, 2019, 02:17:28 AM »

It appears I will have to start over from scratch as none of the three variations I made to the base chassis included the changes you made. Frack!!
« Last Edit: January 07, 2019, 02:17:43 AM by Abele »
Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #3 on: January 07, 2019, 06:08:37 AM »

A very nice start masterarminas!

Actually Abele any version will qualify including those with Jump Jets or the 16th Double Heat Sink. Canon for example will still be the baseline as the contest is judged.

Hey does anybody know who did the Mech of the Week Article over on the main boards?  ;)

https://bg.battletech.com/forums/index.php/topic,45462.0.html
« Last Edit: January 07, 2019, 06:29:28 AM by Takiro »
Logged

drakensis

  • Duke of Avalon
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 1,299
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #4 on: January 07, 2019, 07:12:51 AM »

Executioner (Gladiator)

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 32,809,156 C-Bills
Battle Value: 1,246

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    35.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Malavai Fletcher was eager both to involve his clan in the Invasion as much as possible and to score points off their traditional rivals, the Ghost Bears. As such, the Hells Horses seized on the 'disunity' within the Ghost Bears over the development of the Executioner and encouraged their scientists and technicians to exploit the modifications of the OmniMech to make it a newer and more deadly warmachine. While his support for Clan Burrocks complaints ultimately went nowhere, the Hells Horses have been refitting their Executioners as rapidly as possible and (according to the Chatterweb) their merchant caste are involved in negotiations to supply Clan Burrock's production lines with raw materials in exchange for part of the output. Whether this will simply be parts to maintain existing Mechs or entirely new chassis remains unknown.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           37       
                                 Center Torso (rear)                  9         
                                           L/R Torso     20           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         4         4.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
5          0       0       0       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The revised Executioner Prime uses the freed up tonnage to upgrade the original's large lasers to PPCs and replaces the machineguns with an LRM rack, switching from the original anti-infantry payload to suit the OmniMech to fight at long ranges by default.
Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 35,778,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,195

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    3.00
    Heat Sink Locations: 2 LT, 1 RT
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
MASC                                         LT        -         4         4.00
2 ER PPCs                                    RA        30        4        12.00
Gauss Rifle                                  LA        1         6        12.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@Gauss Rifle (24)                            LA        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5          6       6       6       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Perhaps intended to operate against Ghost Bear Kodiaks - with the best of the invading Clan's touman in the Inner Sphere, trials within the Homeworlds have been encountering more battlemechs than usual - the Executioner A trades the original three pulse lasers in the left arm for another four medium lasers, letting it claw away armour. To exploit the holes made, a heavy autocannon is loaded with 2 tons of cluster munitions and restoring the jumpjets gives this configuration back the full mobility of the original.
Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 36,359,984
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,032

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             22(44)                    7.00
    Heat Sink Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RT        2         1         0.50
LB 10-X AC                                   RT        2         5        10.00
MASC                                         LT        -         4         4.00
4 ER Medium Lasers                           RA        20        4         4.00
4 ER Medium Lasers                           LA        20        4         4.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
5/4j       7       7       1       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Retaining the Ultra AC/20 of the original Executioner B, this replacement is a dedicated short range brute with fearsome anti-infantry firepower. Long acknowledged as producing some of the best infantry from the Clans, the Horses arranged full coverage by machineguns while backing up the autocannon with a formidable arrange of short range pulse lasers and missiles.
Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 35,866,634
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,816

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Machine Gun                                  RT        0         1         0.25
Streak SRM-6                                 LT        4         2         3.00
MASC                                         LT        -         4         4.00
Anti-Missile System                          RA        1         1         0.50
3 Medium Pulse Lasers                        RA        12        3         6.00
Machine Gun                                  RA        0         1         0.25
Ultra AC/20                                  LA        7         8        12.00
Machine Gun                                  RL        0         1         0.25
(R) Machine Gun                              RL        0         1         0.25
Machine Gun                                  LL        0         1         0.25
(R) Machine Gun                              LL        0         1         0.25
@Streak SRM-6 (30)                           RT        -         2         2.00
@MG (1/2) (100)                              RT        -         1         0.50
@Ultra AC/20 (10)                            LT        -         2         2.00
@Anti-Missile System (48)                    RA        -         2         2.00
@Ultra AC/20 (5)                             LA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 28
5          9       8       0       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA

In contrast to the B configuration, the Executioner C drops the autocannon in favour of a dedicated LRM battery with ten tons of ammunition. Should this run out, three medium lasers provided the only secondary weapons.
Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 37,111,344
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,251

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
3 ER Medium Lasers                           LT        15        3         3.00
MASC                                         LT        -         4         4.00
2 LRM-15s                                    RA        10        4         7.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-15s                                    LA        10        4         7.00
    Artemis IV FCS                           LA        -         2         2.00
@LRM-15 (Artemis) (32)                       RT        -         4         4.00
@LRM-15 (Artemis) (24)                       RA        -         3         3.00
@LRM-15 (Artemis) (24)                       LA        -         3         3.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 33
5          7       7       5       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 5

The Executioner D's pulse laser armament provides impressively accurate fire and the Hells Horses decided to improve on this with a targeting computer and replacing the SRMs with a second large pulse laser, converting it to a pure energy boat.
Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 34,547,703
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,982

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             22(44)                    7.00
    Heat Sink Locations: 3 LT, 2 LA, 2 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
Medium Pulse Laser                           RT        4         1         2.00
ER Small Laser                               RT        2         1         0.50
Targeting Computer                           RT        -         5         5.00
MASC                                         LT        -         4         4.00
2 Small Pulse Lasers                         RA        4         2         2.00
Medium Pulse Laser                           RA        4         1         2.00
Large Pulse Laser                            RA        10        2         6.00
2 Small Pulse Lasers                         LA        4         2         2.00
Medium Pulse Laser                           LA        4         1         2.00
Large Pulse Laser                            LA        10        2         6.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 30
5          8       8       3       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
« Last Edit: January 07, 2019, 04:24:45 PM by drakensis »
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #5 on: January 07, 2019, 11:59:38 AM »

Very nice drakensis!
Logged

Abele

  • General
  • *
  • Offline Offline
  • Posts: 1,093
  • A Man in a Tin Suit
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #6 on: January 07, 2019, 12:24:14 PM »

Fluff to follow at  later date

Code: [Select]
Executioner Mk II

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 32,809,156 C-Bills
Battle Value: 1,246

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    35.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     20           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         4         4.00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
5          0       0       0       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 35,588,516
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,142

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RT        2         1         0.50
MASC                                         LT        -         4         4.00
Gauss Rifle                                  RA        1         6        12.00
Large Pulse Laser                            LA        10        2         6.00
ER PPC                                       LA        15        2         6.00
@Gauss Rifle (24)                            RT        -         3         3.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
5/4j       5       5       5       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha                                          Cost: 36,537,313
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,257

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             21(42)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
2 Machine Guns                               RT        0         2         0.50
ER Medium Laser                              LT        5         1         1.00
MASC                                         LT        -         4         4.00
2 ER Large Lasers                            RA        24        2         8.00
ER Medium Laser                              RA        5         1         1.00
2 ER Large Lasers                            LA        24        2         8.00
ER Medium Laser                              LA        5         1         1.00
@MG (200)                                    RT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 33
5/4j       5       5       3       0      4     2   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Beta                                           Cost: 35,831,656
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,486

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          RT        1         1         0.50
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
MASC                                         LT        -         4         4.00
LB 10-X AC                                   RA        2         5        10.00
Medium Pulse Laser                           RA        4         1         2.00
LB 10-X AC                                   LA        2         5        10.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@LB 10-X (Cluster) (20)                      LT        -         2         2.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
5          5       5       2       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: Gamma                                          Cost: 36,463,578
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,465

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
Heat Sinks:         Double Heat Sink             19(38)                    4.00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
    CASE Locations: RT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
ER Small Laser                               LT        2         1         0.50
MASC                                         LT        -         4         4.00
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              RA        5         1         1.00
ER PPC                                       LA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 35
5/4j       6       6       4       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Delta                                          Cost: 36,432,134
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,860

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL                             8.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RT        4         1         2.00
2 Machine Guns                               LT        0         2         0.50
MASC                                         LT        -         4         4.00
LB 20-X AC                                   RA        6         9        12.00
2 ER Large Lasers                            LA        24        2         8.00
@LB 20-X (Cluster) (15)                      RT        -         3         3.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
@MG (200)                                    LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5/4j       4       4       2       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: Epsilon                                        Cost: 35,929,400
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,930

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             19(38)                    4.00
    Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
Anti-Missile System                          RT        1         1         0.50
Streak SRM-6                                 RT        4         2         3.00
Small Pulse Laser                            LT        2         1         1.00
Streak SRM-6                                 LT        4         2         3.00
MASC                                         LT        -         4         4.00
Large Pulse Laser                            RA        10        2         6.00
Small Pulse Laser                            RA        2         1         1.00
ER Medium Laser                              RA        5         1         1.00
2 Small Pulse Lasers                         LA        4         2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5/4j       7       7       1       0      4     1   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Eta                                            Cost: 36,545,844
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,193

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         4         5.00
    Artemis IV FCS                           RT        -         1         1.00
Medium Pulse Laser                           LT        4         1         2.00
Anti-Missile System                          LT        1         1         0.50
MASC                                         LT        -         4         4.00
LRM-20                                       RA        6         4         5.00
    Artemis IV FCS                           RA        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
LRM-20                                       LA        6         4         5.00
    Artemis IV FCS                           LA        -         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
A-Pod                                        RL        0         1         0.50
A-Pod                                        LL        0         1         0.50
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@Anti-Missile System (24)                    LT        -         1         1.00
@LRM-20 (Artemis) (18)                       RA        -         3         3.00
@LRM-20 (Artemis) (18)                       LA        -         3         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5          8       8       5       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 5


================================================================================
Loadout Name: Zeta                                           Cost: 36,054,078
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,550

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            RT        2         1         1.00
ER Small Laser                               LT        2         1         0.50
MASC                                         LT        -         4         4.00
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               RA        12        1         4.00
LB 5-X AC                                    LA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 5-X (Slug) (20)                          RT        -         1         1.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
5/4j       4       4       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1


================================================================================
Loadout Name: Theta                                          Cost: 36,172,906
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3,085

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    5.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    RT        0         1         1.00
2 Machine Guns                               LT        0         2         0.50
MASC                                         LT        -         4         4.00
Ultra AC/20                                  RA        7         8        12.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
ER Large Laser                               LA        12        1         4.00
@Ultra AC/20 (20)                            RT        -         4         4.00
@MG (200)                                    LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 31
5          7       6       3       0      4     1   Structure:  5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Iota                                           Cost: 35,620,813
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,901

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2.00
    Heat Sink Locations: 1 LL, 1 RL
    CASE Locations: LT, RT, LA, RA                                         0.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
Machine Gun                                  RT        0         1         0.25
(R) Small Pulse Laser                        RT        2         1         1.00
Medium Pulse Laser                           RT        4         1         2.00
Streak SRM-6                                 LT        4         2         3.00
Machine Gun                                  LT        0         1         0.25
(R) Small Pulse Laser                        LT        2         1         1.00
MASC                                         LT        -         4         4.00
Streak SRM-6                                 RA        4         2         3.00
Large Pulse Laser                            RA        10        2         6.00
Streak SRM-6                                 LA        4         2         3.00
Large Pulse Laser                            LA        10        2         6.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@MG (200)                                    RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@Streak SRM-6 (15)                           RA        -         1         1.00
@Streak SRM-6 (15)                           LA        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5          8       7       2       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Logged
The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #7 on: January 07, 2019, 04:48:08 PM »

Alright Abele, I look forward to your fluffy goodness!
Logged

marauder648

  • Generalmajor
  • *
  • Offline Offline
  • Posts: 775
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #8 on: January 08, 2019, 06:33:37 AM »

Quicksilver Executioner

As the Dire Wolf was rarely available outside of salvage or Isorla the Executioner would become the most common heavyweight assault Mech in Clan service with all but the Blood Spirits using them.  Whilst the recent revallation about the disunity between Khan Nadia Winson and Chief Designer Matu (Gauss) has cast a bit of a shadow on the Mech, this is mostly ruffling political feathers and the Mech is still part of the Quicksilver trials.

Although the Falcons are starting to transition to their new Turkina design, of which it was overheard Khan Malavi Fletcher saying that the Falcons were ‘insufferably proud of their new Mech’, the Falcons still contributed a great deal of research data and BattleROM’s towards the Quicksilver program.

With nine tons freed up there was lots of possibilities and the Scientists threw themselves into the redesign work with teams from the Bears, Falcons, Scorpions and Burrocks contributing the majority of the designs.

Prime – Retaining the weapons fit of the original Executioner with a pair of ER large lasers and a gauss rifle, the jump jets were not retained and instead the Mech’s electronics recived a huge overhaul.  A targeting computer was installed as well as a powerful ECM to increase survivability and lethality as the Mech is even more accurate at long range.  Short range firepower was also added with the installation of a pair of Streak SRM-4 launchers, one in each side torso and finally an AMS was also fitted to add another layer of defence.  Although no longer capable of jumping, the Mech’s MASC still let it hit 86kph for short periods of time and thanks to its targeting computer and enlarged ammunition capacity for its gauss rifle, the Executioner can now engage targets at maximum range with a high probability of scoring a telling hit.

Code: [Select]
Gladiator (Executioner) Prime
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,201
Cost: 36,593,009 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons              Loc  Heat  Omni
------------------------------------
Gauss Rifle           LA    1   Pod
ER Large Laser        RA   12   Pod
ER Large Laser        RA   12   Pod
Streak SRM 4          LT    3   Pod
Streak SRM 4          RT    3   Pod
Anti-Missile System   LT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Gauss Rifle Ammo [Clan]           LA      8  Pod
Streak SRM 4 Ammo                 LT     25  Pod
Streak SRM 4 Ammo                 RT     25  Pod
Anti-Missile System Ammo [Clan]   LT     24  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
ECM Suite [Clan]            RT  Pod 
Targeting Computer [Clan]   RT  Pod 

Carrying Capacity
-----------------
One battle armor squad



A - Tempered by their early experiences in the opening months of REVIVAL where the Warriors of Clan Ghost Bear suffered from an appaling lack of supplies stemming from overconfidence the Bears found their ammuniton stocks running critically low in many early engagements.  The Quicksilver A configuration is built to combat this problem and the Mech is built for long endurance missions.  Retaining the trio of large pulse lasers, the ER Medium laser battery is replaced with a trio of Medium pulse lasers and all six lasers are in turn tied into a targetting computer making the A blisteringly accurate at any range. An ECM is also installed as well as an almost superfluous anti-personnel flamer. Even with 20 heatsinks the Mech can overheat but only experiences a notable heat surge when firing all its weapons, including the flamer.

Code: [Select]
Gladiator (Executioner) A
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,265
Cost: 35,258,478 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    LA   10   Pod
Large Pulse Laser    LA   10   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Flamer               LA    3   Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Targeting Computer [Clan]   RT  Pod 
ECM Suite [Clan]            LT  Pod 

Carrying Capacity
-----------------
One battle armor squad



B - The Falcons were quite happy with the Executioner B but some changes were still made for the mixed range brawler.  Removing the ER medium laser reduced the Mech's heat and allowed for the removal of a pair of heatsinks.  An active probe was installed to let the Mech hunt for targets in built up areas whilst a pair of small pulse lasers were also installed.  Retaining its jumping capacity the Quicksilver B was more dangerous in built up areas and less vulnerable to infantry attacks whilst fighting in such conditions.

Code: [Select]
Gladiator (Executioner) B
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,857
Cost: 36,684,781 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 4/6(8)/4
Engine: 380 XL
Double Heat Sinks: 17 [34]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons              Loc  Heat  Omni
------------------------------------
Ultra AC/20           LA    7   Pod
ER PPC                RA   15   Pod
Anti-Missile System   RT    1   Pod
Small Pulse Laser     RA    2   Pod
Small Pulse Laser     RA    2   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Ultra AC/20 Ammo                  LT      5  Pod
Ultra AC/20 Ammo                  LT      5  Pod
Ultra AC/20 Ammo                  LT      5  Pod
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment            Loc  Omni
-------------------------------
MASC                  LT  Fixed
Active Probe [Clan]   RA  Pod 

Carrying Capacity
-----------------
One battle armor squad



C - Designed by Clan Hells Horses and drawing from that Clans long experience with vehicles and anti-vehicle operations the C lacks the Jump Jets of the B but is far more flexible in its role.  The B is designed to crush opposing Mech's in short order, using its speed and agility to close the range to bring its heavy autocannon to bare.  The C is built to engage a wide range of opponents at all ranges.  For long range firepower an ER PPC gives it a respectable punch whilst at medium ranges a pair of LB-10 autocannons each with 2-tons of ammunition can maul hostile Mech's or cripple tanks with cluster shots as well as claw hostile VTOL's from the air.  A medium pulse laser and two small pulse lasers provide additional saturation firepower and a flamer adds a potent anti-infantry punch whilst an Active probe lets it hunt for targets.

Code: [Select]
Gladiator (Executioner) C
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3001+
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,561
Cost: 36,581,188 C-bills
Source: TRO 3050 - Succession Wars
Role: Missile Boat

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
LB 10-X AC           RA    2   Pod
LB 10-X AC           LA    2   Pod
ER PPC               LA   15   Pod
Medium Pulse Laser   RA    4   Pod
Small Pulse Laser    RA    2   Pod
Small Pulse Laser    RA    2   Pod
Flamer               LA    3   Pod

Ammo             Loc  Shots  Omni
---------------------------------
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   RT     10  Pod
LB 10-X AC Ammo   LT     10  Pod
LB 10-X AC Ammo   LT     10  Pod

Equipment            Loc  Omni
-------------------------------
MASC                  LT  Fixed
Active Probe [Clan]   RA  Pod 

Carrying Capacity
-----------------
One battle armor squad



D - Unlike the energy heavy D of the Pre-Quicksilver Executioner, the Burrocks opted to turn the Delta configuration into a more support oriented platform.  Each arm is equipped with an LRM-20 augmented with Artemis IV FCS and drawing from 3 tons of ammunition for a useful amount of endurance.  An ER Medium laser is also mounted in each arm for direct firepower.  But the main direct punch comes from the Gauss rifle in the right torso, itself fed by a 3 ton ammunition hopper whilst an ER small laser sits almost unnoticed in the opposite torso.  Able to engage at long range and with greater battlefield endurance thanks to its deep ammunition bins, as well as unworried by heat concerns the D offers flexibility and firepower.

Code: [Select]
Gladiator (Executioner) D
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3001-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,072
Cost: 37,053,453 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       RT    1   Pod
ER Medium Laser   LA    5   Pod
ER Medium Laser   RA    5   Pod
LRM 20            LA    6   Pod
LRM 20            RA    6   Pod
ER Small Laser    LT    2   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              RT      8  Pod
Gauss Rifle Ammo [Clan]              LT      8  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   LA      6  Pod
LRM 20 (Clan) Artemis-capable Ammo   RA      6  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   LA  Pod 
Artemis IV FCS   RA  Pod 

Carrying Capacity
-----------------
One battle armor squad



E - Designed with the experiences of Tukkayid in mind where an opponent could engage at short and long range the E is designed for mixed range combat. But instead of having a heavy autocannon
it relies on massed missiles.  A quartet of Streak SRM-6 launchers can cripple an opponent and with each launcher fed by a ton of ammunition and the efficient nature of the Streak launchers, there's little fear of running low on ammunition in an engagement.  A pair of ER Large lasers, also mounted in the arms give considerable long range firepower and thanks to the Mech's eighteen double heatsinks it can fire all its weapons without heat build up whilst running or jumping.  It only generates heat when the ER Small laser buried in the torso is used.


Code: [Select]
Gladiator (Executioner) E
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3001-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,997
Cost: 36,596,909 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 4/6(8)/4
Engine: 380 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons         Loc  Heat  Omni
-------------------------------
Streak SRM 6     RA    4   Pod
Streak SRM 6     LA    4   Pod
Streak SRM 6     RA    4   Pod
Streak SRM 6     LA    4   Pod
ER Large Laser   RA   12   Pod
ER Large Laser   LA   12   Pod
ER Small Laser   LT    2   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   LA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod
Streak SRM 6 Ammo   RA     15  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad


F - A simple but efficient design that draws inspiration from the ancient Emperor battlemech that saw service in the SLDF, the F is armed with a pair of Gauss rifles, each fed by a 3 ton ammunition hopper.  For mid range firepower five ER medium lasers and a single ER small laser can cause significant damage and the Mech only generates heat when firing all its weapons and moving at full speed. 

Code: [Select]
Gladiator (Executioner) F
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3001-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 3,234
Cost: 35,810,328 C-bills
Source: TRO 3050 - Succession Wars
Role: Sniper

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons          Loc  Heat  Omni
--------------------------------
Gauss Rifle       LA    1   Pod
Gauss Rifle       RA    1   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod
ER Small Laser    LT    2   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   RA      8  Pod
Gauss Rifle Ammo [Clan]   LA      8  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed

Carrying Capacity
-----------------
One battle armor squad



G - Designed as a Generalist by the Ghost Bears, the G features a wide mix of weapons for all engagement ranges.  At long range an ER PPC and an Artemis equipped LRM-15 fed by 3 tons of ammunition give it an impressive punch and as the range drops an Ultra-10 autocannon, also fed by a 3 ton ammunition bin as well as two Medium pulse lasers can also engage targets.  For point blank firepower and anti-infantry defence a pair of machine guns can be deployed whilst an ECM can foul hostile electronics.  Despite being a jack of all trades the G is still heat neutral even when firing and moving at full speed.

Code: [Select]
Gladiator (Executioner) G
Base Tech Level: Standard (Clan)
Level            Era   
-----------------------
Experimental      -   
Advanced      3001-3044
Standard        3045+ 
Tech Rating: F/X-X-E-X

Weight: 95 tons
BV: 2,958
Cost: 36,610,438 C-bills
Source: TRO 3050 - Succession Wars
Role: Skirmisher

Movement: 4/6(8)
Engine: 380 XL
Double Heat Sinks: 18 [36]
Gyro: Standard Gyro

Internal: 145
Armor: 259/293 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               30     37   
Center Torso (rear)                9   
Right Torso                20     20   
Right Torso (rear)                10   
Left Torso                 20     20   
Left Torso (rear)                 10   
Right Arm                  16     32   
Left Arm                   16     32   
Right Leg                  20     40   
Left Leg                   20     40   

Weapons             Loc  Heat  Omni
-----------------------------------
ER PPC               LA   15   Pod
Ultra AC/10          RA    3   Pod
LRM 15               RT    5   Pod
Medium Pulse Laser   LA    4   Pod
Medium Pulse Laser   LA    4   Pod
Machine Gun          RA    0   Pod
Machine Gun          RA    0   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Ultra AC/10 Ammo                     RA     10  Pod
Ultra AC/10 Ammo                     RA     10  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
Ultra AC/10 Ammo                     RA     10  Pod
Half Machine Gun Ammo                RT    100  Pod

Equipment         Loc  Omni
----------------------------
MASC               LT  Fixed
Artemis IV FCS     RT  Pod 
ECM Suite [Clan]   LT  Pod 

Carrying Capacity
-----------------
One battle armor squad













Logged

Bradshaw

  • General
  • *
  • Offline Offline
  • Posts: 1,253
  • Expect it most when you expect it least
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #9 on: January 08, 2019, 01:21:40 PM »

With limited success in the Quicksilver Trials, Clan Hell’s Horses Khans commanded their Scientist Caste to explore upgrades to existing designs in use in their Touman. With over a quarter of their Assault ‘Mechs consisting of the Executioner OmniMech, with its over ten tons of fixed equipment it quickly became the logical choice for experimenting with upgrading it to the modern battlefield.

Quickly in their review it was determined the stripping of the integrated MASC system could simply not be done. It was embedded so deeply into its core schematics that it was easier to build an entirely new ‘Mech than stripping it from existing designs. Moving on to the next components it was found that the removal of the Jump Jets in the legs was actually much simpler than expected. Removing the magnetically shielded reaction chambers in each leg was rather simple it was the removal of the supplementary reaction mass carried on-board that could potentially be dangerous or damaging to the leg structure. The last piece to be modified was the internal heat dampening capabilities of the ‘Mech, without replacing the entirety of its engine much of its additional heat reducing capabilities could not be removed it was the single additional coolant system in its torso that was a quick and easy removal.

A 25% increase in available Pod Space has allowed the Hell’s Horses to begin the review and upgrade of many of the existing configurations seen throughout the Clans.


Gladiator (Executioner) Prime

Code: [Select]
BV: 3,145
Cost: 35,475,416 C-bills

Double Heat Sinks: 19 [38]

Weapons             Loc  Heat  Omni
-----------------------------------
Gauss Rifle          LA    1   Pod
ER Large Laser       RA   12   Pod
ER Large Laser       RA   12   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RA    4   Pod
Medium Pulse Laser   RT    4   Pod
Medium Pulse Laser   RT    4   Pod
Flamer               RT    3   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod
Gauss Rifle Ammo [Clan]   LT      8  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Gladiator (Executioner) A

Code: [Select]
BV: 3,131
Cost: 35,092,484 C-bills
Double Heat Sinks: 20 [40]

Weapons              Loc  Heat  Omni
------------------------------------
Large Pulse Laser     LA   10   Pod
Large Pulse Laser     LA   10   Pod
Large Pulse Laser     RA   10   Pod
Large Pulse Laser     RA   10   Pod
Anti-Missile System   RT    1   Pod

Ammo                             Loc  Shots  Omni
-------------------------------------------------
Anti-Missile System Ammo [Clan]   RT     24  Pod

Equipment                  Loc  Omni
-------------------------------------
MASC                        LT  Fixed
Targeting Computer [Clan]   LT  Pod 


Gladiator (Executioner) B

Code: [Select]

BV: 2,938
Cost: 36,824,938 C-bills

Double Heat Sinks: 16 [32]

Weapons          Loc  Heat  Omni
--------------------------------
Ultra AC/20       LA    7   Pod
LB 20-X AC        RA    6   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   RT    5   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   LT    5   Pod
Flamer            RT    3   Pod

Ammo                  Loc  Shots  Omni
--------------------------------------
Ultra AC/20 Ammo       LT      5  Pod
Ultra AC/20 Ammo       LT      5  Pod
Ultra AC/20 Ammo       LT      5  Pod
Ultra AC/20 Ammo       LT      5  Pod
LB 20-X AC Ammo        RT      5  Pod
LB 20-X Cluster Ammo   RT      5  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Gladiator (Executioner) C

Code: [Select]

BV: 2,862
Cost: 37,089,406 C-bills

Double Heat Sinks: 16 [32]

Weapons         Loc  Heat  Omni
-------------------------------
Ultra AC/20      RA    7   Pod
ER Small Laser   RT    2   Pod
LRM 15           LA    5   Pod
LRM 15           LA    5   Pod
Streak SRM 4     LT    3   Pod
Streak SRM 4     LT    3   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Ultra AC/20 Ammo                     RT      5  Pod
Ultra AC/20 Ammo                     RT      5  Pod
Ultra AC/20 Ammo                     RT      5  Pod
Ultra AC/20 Ammo                     RT      5  Pod
Streak SRM 4 Ammo                    LT     25  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LA      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   LT      8  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   LA  Pod 
Artemis IV FCS   LA  Pod 


Gladiator (Executioner) D

Code: [Select]

BV: 2,617
Cost: 36,609,828 C-bills

Double Heat Sinks: 19 [38]

Weapons         Loc  Heat  Omni
-------------------------------
SRM 6            RA    4   Pod
SRM 6            RA    4   Pod
SRM 6            RA    4   Pod
SRM 6            RA    4   Pod
SRM 6            RA    4   Pod
SRM 6            LA    4   Pod
SRM 6            LA    4   Pod
SRM 6            LA    4   Pod
SRM 6            LA    4   Pod
SRM 6            LA    4   Pod
Narc             LT    0   Pod
ER PPC           RT   15   Pod
ER Small Laser   LT    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
Narc Pods    LT      6  Pod
Narc Pods    LT      6  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   RA     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   LA     15  Pod
SRM 6 Ammo   LA     15  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Gladiator (Executioner) E

Code: [Select]

BV: 3,123
Cost: 35,826,172 C-bills

Double Heat Sinks: 17 [34]

Weapons         Loc  Heat  Omni
-------------------------------
ER PPC           LA   15   Pod
ER PPC           LA   15   Pod
Gauss Rifle      RA    1   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
ER Small Laser   LT    2   Pod
LB 2-X AC        RA    1   Pod

Ammo                     Loc  Shots  Omni
-----------------------------------------
Gauss Rifle Ammo [Clan]   RT      8  Pod
Gauss Rifle Ammo [Clan]   RT      8  Pod
LB 2-X AC Ammo            RT     45  Pod

Equipment  Loc  Omni
---------------------
MASC        LT  Fixed


Gladiator (Executioner) F

Code: [Select]

BV: 2,603
Cost: 36,289,906 C-bills

Double Heat Sinks: 15 [30]

Weapons            Loc  Heat  Omni
----------------------------------
LB 5-X AC           RA    1   Pod
LB 5-X AC           LA    1   Pod
Large Pulse Laser   LA   10   Pod
Large Pulse Laser   RA   10   Pod
LRM 15              RT    5   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
LB 5-X AC Ammo                       RA     20  Pod
LB 5-X AC Ammo                       RA     20  Pod
LB 5-X Cluster Ammo                  LA     20  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod
LRM 15 (Clan) Artemis-capable Ammo   RT      8  Pod

Equipment       Loc  Omni
--------------------------
MASC             LT  Fixed
Artemis IV FCS   RT  Pod 


Gladiator (Executioner) G

Code: [Select]

BV: 2,820
Cost: 37,684,156 C-bills

Double Heat Sinks: 15 [30]

Weapons              Loc  Heat  Omni
------------------------------------
Ultra AC/10           RA    3   Pod
Streak SRM 6          LT    4   Pod
LRM 10                RT    4   Pod
LRM 10                RT    4   Pod
Medium Pulse Laser    LA    4   Pod
Medium Pulse Laser    LA    4   Pod
ER Medium Laser       LA    5   Pod
TAG (Clan)            LA    0   Pod
Anti-Missile System   LT    1   Pod

Ammo                                Loc  Shots  Omni
----------------------------------------------------
Anti-Missile System Ammo [Clan]      LT     24  Pod
Ultra AC/10 Ammo                     RA     10  Pod
Ultra AC/10 Ammo                     RA     10  Pod
Streak SRM 6 Ammo                    LT     15  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod
LRM 10 (Clan) Artemis-capable Ammo   RT     12  Pod

Equipment            Loc  Omni
-------------------------------
MASC                  LT  Fixed
Active Probe [Clan]   RT  Pod 
ECM Suite [Clan]      LT  Pod 
Artemis IV FCS        RT  Pod 
Artemis IV FCS        RT  Pod 
« Last Edit: January 09, 2019, 02:03:38 PM by Bradshaw »
Logged
NEVER trust a man who scratches his chin

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #10 on: January 08, 2019, 04:05:56 PM »

Very nice marauder648!

Welcome back Bradshaw, don't forget your fluff this time around.  ;)
Logged

Ice Hellion

  • Protector of the Taurian Concordat
  • KU Player
  • General
  • *
  • Offline Offline
  • Posts: 4,481
  • Beware of the all-seeing eye: Ice Hellion
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #11 on: January 13, 2019, 02:13:26 PM »

And here is my take on the Executioner and well before the deadline  ;)

Overview:
Clan Cloud Cobra strength always was in its aerospace force with its ground forces among the weakest of all Clans. However following Operation Revival and the disaster of Tukkayid, it was clear that the future lied on ground holding or defending and that something had to be done to upgrade the weak Clan Cloud Cobra Touman.
Turning to another “small” Clan, the Goliath Scorpions, Khan Din Steiner made a deal with Khan Ariel Suvorov involving the exchange of Aerospace assets and the upgrade of one OmniMech to new standards, much like had been done during the Quicksilver Contests. Looking at their forces, they saw that they both had a lot of Executioner, a design also shared by Clan Ghost Bear, another traditional Warden Clan and one not hostile to the smaller Clans.
Striking another deal involving more Aerospace assets (of which Clan Cloud Cobra had more than enough) with Khan Bjorn Jorgensson, Khan Din Steiner managed to gather resources from the two other Clans to develop a new version of the trusted Executioner.


Capabilities:
One of the first things rediscovered by the different engineers and that had been lost was the Winson-Matu problem that had made the Executioner somehow less than optimised yet full of surprises with the capacity to remove the Jump Jets and one Double Heat Sink. Thinking that the ground speed of this OmniMech was more than enough thanks to its XL Engine and MASC, it was decided to increase the flexibility and raw firepower potential by dropping what could be dropped, resulting in an impressive 35.5 tons of pod space, more than a third of the total mass.

Focusing for Configuration Prime on saving ammo while retaining the heavy firepower of the original design, the weapons were split in two different ranges with some overlapping and the possibility to optimise the selection of firing weapons depending on the situation.
At long range, an ER PPC and 2 ER Large Lasers are in par with the previous weapons but the firepower at closer ranges was greatly improved with 6 ER Medium Lasers in the Left Torso and two Streak SRM-4 in the Right one. All the direct fire weapons are linked to a Targeting Computer, a concession made to the wishes of Clan Goliath Scorpion.
21 Double Heat Sinks try to cool this beast (but enable it to fire in brackets with the back-up of one of the heavier weapons at short ranges) and a Flamer was added to deal with infantry coming too close to it.

Configuration A follows the same philosophy with 3 ER PPC and 8 ER Medium Lasers. Thanks to its 24 Double Heat Sinks, it can quickly destroy almost all kinds of targets through heavy concentrated energy weapons without even noticing it.
Even with the lack of a Targeting Computer, it perfectly fits the fighting philosophy of Clan Goliath Scorpion.

Configuration B is typical of Clan Ghost Bear approach with an Ultra AC/20 backed up by an ER PPC and a LRM-10 but with the increased precision provided by a Targeting Computer that helps all the weapons including the 2 extra ER Medium Lasers to reach their target.
3 tons of ammo and the Heat Sinks needed to fire all the weapons save the LRM-10 at once make this ‘Mech a formidable opponent that can hammer its prey without mercy.

Configuration C is a typical missile boat, not really the most inspired ‘Mech but one that does its job without problems. One ER Large Laser and 5 Artemis-IV LRM-15 with 6 tons of ammo will allow it to fire almost forever on its target. In spite of its 17 Double Heat Sinks, it cannot alphastrike and will have to fire the ER Large Laser only one of every two salvoes to be totally heat neutral.
Should it run out of ammo, an ER Medium Laser and the ER Large Laser already mentioned would leave it with some measure of defence.

Configuration D is a further proof of the conservatism of Clan Ghost Bear as it is mostly a remake of the original Prime Configuration. Everything is there with a Gauss Rifle, Two ER Large Lasers and two Machine Guns. Thanks to the removal of the Jump Jets, some little things were added to improve it like a Streak SRM-6, an Active Probe to allow it to detect hidden units (as a counterpart of its lower mobility and thus lesser capacity to react), an ECM Suite to shield it and a Targeting Computer to make every shot count.
Thanks to 15 Double Heat Sinks, it can fire almost all its weapons save for the extra Flamer without having to worry about the heat generated.
In spite of its closeness to the original Executioner Prime, the new Executioner D is a superior ‘Mech and is likely to quickly become a favourite of most Ghost Bear Warriors.

Drawing on experience from Operation Revival, Configuration E is an urban/anti infantry specialist. With the usual package for such specialised tasks (Jump Jets, ECM Suite, Active Probe, Anti-Missile System), the choice was made to have a lesser but more previce firepower in order to avoid unneeded destruction in cities. It still caries enough weapons to deal with most opponents with one Large Pulse Laser and 2 Medium ones (all linked to a Targeting Computer, courtesy of requests made by several Goliath Scorpions) with the extra firepower provided by 2 Streak SRM-6 and the combined might of 2 Machine Guns and 2 Flamers to deal with infantry.

Configuration F is something strange for the Clans as it lacks raw firepower but can be seen as either a specialised duelling ‘Mech or a request made by Clan Cloud Cobra.
With 3 LB 2-X, one LRM-15 and a Large Pulse Laser, it can quickly cripple Aerospace Fighters trying to attack it. 3 tons of ammo for the LB autocannons and 2 for the LRM-15 give it some endurance while 2 ER Medium Lasers are there to provide some secondary firepower and 2 Jump Jets some extra mobility to avoid strafing attacks.

Configuration G is in a way a cousin of the Executioner F but one made by Clan Ghost Bear to deal with their enemies of Clan Hell’s Horses.
With one LB 10-X, a LRM-15, a Large Pulse Laser and 3 Small ones, it can quickly decimate infantry, battle armour or vehicle units, all favourite of Clan Hell’s Horses. 2 Jump Jets give it the extra mobility needed for difficult grounds where they could hide while an Active Probe and an ECM Suite give it the minimal electronical package that can be expected to perform this kind of job.

Configuration H is a kind of Warhammer with two ER Large Lasers and two Streak SRM-6 backed up by 2 ER Medium Lasers. Even if it lacks the raw firepower of a Warhammer IIC, it makes for it thanks to a Targeting Computer and 22 Double Heat-Sinks that allow it to fire most of its weapons without any problem. The extra touch comes from 4 Jump Jets that restore the mobility of this Configuration, improving its capacities.

Configuration I is another historical redesign but of the Marauder. One ER PPC, 2 Large Pulse Lasers and 2 ER Medium Lasers are used in the same arrangement as the classical Heavy ‘Mech but this version is far more deadly thanks to the use of Clan weapons (and once more the added value of a Targeting Computer).
24 Double Heat Sinks keep it cool enough to bring all its firepower and move while an ECM Suite and an Anti-Missile System are there to reinforce its protection.

Configuration J is another duellist but this one being targeted towards other ‘Mechs. Thanks to its 3 Ultra AC/10, it can fire rounds after rounds hoping to destroy its targets before running out of ammo (even if 4 tons should be more than enough for most duels). Because of its lack of secondary weapons (one ER Medium Laser and one ER Small one), it is a kind of all-or-nothing Configuration, well suited for the short fights still favoured by the Clans.

Some might say that Configuration K stands for Kodiak but no one will ever know for sure. What can be said is that apart from the addition of an ECM Suite, the loss of 4 ER Medium Lasers and the downgrade of the Streak SRM-6 to Streak SRM-4 (after all the Kodiak is heavier than the Executioner), this Configuration is a copycat of the trusted and proven Second-Line ‘Mech, symbol of Clan Ghost Bear.


Battle History:
Seeing that Clan Smoke Jaguar seemed weakened after its participation in Operation Revival and eager to reinforce their Aerospace arm, Clan Cloud Cobra launched a Trial of Possession for everything that was left at Aerospace Plant CM-T72673 on Atreus. They had no interest in capturing it as it would mean more Trials to defend it, Trials the Clan was not eager to hold.
Intending to reach its target, in spite of the Aerospace-heavy unit protecting it, Zeta Galaxy officers decided that once combat between Aerofighters had started, the only way in was to make a combat drop with their ‘Mechs to quickly reach the Aerospace Plant.
At the forefront of this attack was a Trinary of the new Executioner with a few Configurations designed to jump and take down Fighters. In spite of some casualties due to piloting mistakes, this plan worked and most of the raiders managed to land, also taking down for some of them a few Aerospace Fighters on their way. Once on the ground, the increased ground speed of the Executioner made it possible for the Cloud Cobras to reach their target (hitting everything on their way) before any Smoke Jaguar could react.
The total confusion created by the bold move of Zeta Galaxy had enabled their DropShips to land without any opposition, giving the extra Pilots onboard the opportunity to seize their prize before reuniting in space with their naval escort and leaving the system.


Deployment:
Clan Cloud Cobra bargained for the right of the first production runs of the new Executioners and for the schematics, making it for now almost the only user of the upgraded ‘Mech. With almost 80% of their ‘Mechs upgraded to the new versions, their Touman has experimented an important increase in raw efficiency, which combined to their overall strategy of saving their forces should allow them to reinforce their position.


Notable ‘MechWarriors:
Warrior Stanley of Clan Ghost Bear has just graduated from his Sibkbo and was assigned one of the new Executioner. He is mostly famous for his likeness to his ancestor Gorman Bekker but it seems that he can’t take the pressure from his legacy. Whether or not he will be able to perform as excepted from him remains to be seen.

Warrior Joanne Khatib was part of the Cloud Cobra forces raiding Atreus. She made herself famous for her combat drop at the commands of her Executioner F when she brought down two Jagatai while getting down into the atmosphere.

[code]Executioner

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 32 809 156 C-Bills
Battle Value: 1 246

Chassis: Clan Series Assault SXE Standard
Power Plant: Heavy Force 380 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Arcadia Compound Delta VII Ferro-Fibrous Ferro-Fibrous
Armament:
    35.5 tons of pod space.
Manufacturer: Alshain BattleWorx
    Primary Factory: Alshain
Communications System: Dash-2 Optima
Targeting and Tracking System: Hakkøn-Morris LAP

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9,50
Engine:             XL Fusion Engine             380                      20,50
    Walking MP: 4
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 259                 13,50
    Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           37       
                                 Center Torso (rear)                  9         
                                           L/R Torso     20           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         LT        -         4         4,00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 12
5          0       0       0       0      4     0   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime                                          Cost: 36 479 666
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 667

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             21(42)                    6,00
    Heat Sink Locations: 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0,00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       RT        3         1         0,50
2 Streak SRM-4s                              RT        6         2         4,00
Targeting Computer                           RT        -         4         4,00
6 ER Medium Lasers                           LT        30        6         6,00
MASC                                         LT        -         4         4,00
2 ER Large Lasers                            RA        24        2         8,00
ER PPC                                       LA        15        2         6,00
@Streak SRM-4 (25)                           RT        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 37
5          6       6       3       0      4     4   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A                                              Cost: 36 752 056
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 700

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                    9,00
    Heat Sink Locations: 1 LT, 3 RT, 2 LA, 1 RA, 1 LL, 1 RL
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
4 ER Medium Lasers                           LT        20        4         4,00
MASC                                         LT        -         4         4,00
4 ER Medium Lasers                           RA        20        4         4,00
ER Small Laser                               LA        2         1         0,50
2 ER PPCs                                    LA        30        4        12,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 37
5          6       6       3       0      4     4   Structure:  5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 35 910 509
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 236

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             20(40)                    5,00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RT        4         1         2,50
Targeting Computer                           RT        -         4         4,00
ER PPC                                       LT        15        2         6,00
MASC                                         LT        -         4         4,00
2 ER Medium Lasers                           RA        10        2         2,00
Ultra AC/20                                  LA        7         8        12,00
@LRM-10 (12)                                 RT        -         1         1,00
@Ultra AC/20 (10)                            LT        -         2         2,00
@Ultra AC/20 (5)                             LA        -         1         1,00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5          7       7       3       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: C                                              Cost: 37 383 125
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 254

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    2,00
    Heat Sink Locations: 1 LT, 1 LA
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
ER Large Laser                               RT        12        1         4,00
LRM-15                                       LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
MASC                                         LT        -         4         4,00
2 LRM-15s                                    RA        10        4         7,00
    Artemis IV FCS                           RA        -         2         2,00
LRM-15                                       LA        5         2         3,50
    Artemis IV FCS                           LA        -         1         1,00
ER Medium Laser                              LA        5         1         1,00
@LRM-15 (Artemis) (8)                        RT        -         1         1,00
@LRM-15 (Artemis) (8)                        LT        -         1         1,00
@LRM-15 (Artemis) (16)                       RA        -         2         2,00
@LRM-15 (Artemis) (16)                       LA        -         2         2,00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 33
5          6       6       5       0      4     1   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4


================================================================================
Loadout Name: D                                              Cost: 36 196 916
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 162

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, RA                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
ECM Suite                                    RT        0         1         1,00
2 Machine Guns                               RT        0         2         0,50
Active Probe                                 LT        0         1         1,00
Flamer                                       LT        3         1         0,50
MASC                                         LT        -         4         4,00
Targeting Computer                           LT        -         4         4,00
Gauss Rifle                                  RA        1         6        12,00
2 ER Large Lasers                            LA        24        2         8,00
@Gauss Rifle (8)                             RT        -         1         1,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@MG (1/2) (100)                              RT        -         1         0,50
@Gauss Rifle (24)                            RA        -         3         3,00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5          6       6       4       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E                                              Cost: 36 739 259
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 915

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8,00
Heat Sinks:         Double Heat Sink             16(32)                    1,00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT, LA, RA                                         0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
Flamer                                       RT        3         1         0,50
Targeting Computer                           RT        -         2         2,00
Anti-Missile System                          LT        1         1         0,50
Machine Gun                                  LT        0         1         0,25
MASC                                         LT        -         4         4,00
Large Pulse Laser                            RA        10        2         6,00
Medium Pulse Laser                           RA        4         1         2,00
Active Probe                                 RA        0         1         1,00
2 Machine Guns                               RA        0         2         0,50
Medium Pulse Laser                           LA        4         1         2,00
Streak SRM-6                                 LA        4         2         3,00
ECM Suite                                    LA        0         1         1,00
Machine Gun                                  LA        0         1         0,25
Flamer                                       LA        3         1         0,50
@Streak SRM-6 (15)                           RT        -         1         1,00
@Anti-Missile System (24)                    LT        -         1         1,00
@MG (1/2) (100)                              LT        -         1         0,50
@MG (1/2) (100)                              RA        -         1         0,50
@Streak SRM-6 (15)                           LA        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
5/4j       7       6       2       0      4     0   Structure:  5
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: F                                              Cost: 35 589 734
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 527

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 2  (Standard)
    Jump Jet Locations: 1 LL, 1 RL                                         4,00
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1,00
LRM-15                                       LT        5         2         3,50
MASC                                         LT        -         4         4,00
3 LB 2-X ACs                                 RA        3         9        15,00
ER Medium Laser                              LA        5         1         1,00
Large Pulse Laser                            LA        10        2         6,00
@LB 2-X (Cluster) (90)                       RT        -         2         2,00
@LB 2-X (Slug) (45)                          RT        -         1         1,00
@LRM-15 (16)                                 LT        -         2         2,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
5/1j       4       4       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: G                                              Cost: 36 188 384
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 475

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 2  (Standard)
    Jump Jet Locations: 1 LL, 1 RL                                         4,00
    CASE Locations: RT, RA                                                 0,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3,50
Large Pulse Laser                            LT        10        2         6,00
ECM Suite                                    LT        0         1         1,00
MASC                                         LT        -         4         4,00
LB 10-X AC                                   RA        2         5        10,00
Active Probe                                 RA        0         1         1,00
3 Small Pulse Lasers                         LA        6         3         3,00
@LRM-15 (16)                                 RT        -         2         2,00
@LB 10-X (Cluster) (20)                      RA        -         2         2,00
@LB 10-X (Slug) (10)                         RA        -         1         1,00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
5/1j       4       4       3       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: H                                              Cost: 35 936 469
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 164

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         8,00
Heat Sinks:         Double Heat Sink             22(44)                    7,00
    Heat Sink Locations: 1 LT, 1 RT, 3 LA, 2 RA
    CASE Locations: LT, RT                                                 0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3,00
Targeting Computer                           RT        -         2         2,00
Streak SRM-6                                 LT        4         2         3,00
Flamer                                       LT        3         1         0,50
MASC                                         LT        -         4         4,00
ER Large Laser                               RA        12        1         4,00
ER Medium Laser                              RA        5         1         1,00
ER Large Laser                               LA        12        1         4,00
ER Medium Laser                              LA        5         1         1,00
@Streak SRM-6 (15)                           RT        -         1         1,00
@Streak SRM-6 (15)                           LT        -         1         1,00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
5/4j       7       7       3       0      4     0   Structure:  5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: I                                              Cost: 35 888 938
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 3 378

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             24(48)                    9,00
    Heat Sink Locations: 3 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RT        15        2         6,00
Targeting Computer                           RT        -         4         4,00
MASC                                         LT        -         4         4,00
Large Pulse Laser                            RA        10        2         6,00
ER Medium Laser                              RA        5         1         1,00
ECM Suite                                    RA        0         1         1,00
Large Pulse Laser                            LA        10        2         6,00
ER Medium Laser                              LA        5         1         1,00
Anti-Missile System                          LA        1         1         0,50
@Anti-Missile System (24)                    LA        -         1         1,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 34
5          6       6       5       0      4     0   Structure:  5
Special Abilities: OMNI, ECM, AMS, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: J                                              Cost: 35 737 203
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2 442

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: RT, LA, RA                                             0,00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RT        3         4        10,00
ER Medium Laser         
Logged


"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #12 on: January 13, 2019, 03:48:39 PM »

Very nice Ice, anyone else goin to jump in?
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #13 on: January 14, 2019, 05:36:13 PM »

Well it appears all the usual suspects are in order. Abele just has to work on some fluff and that is about it. I am currently working on the Blood Asp/Black Mamba review which will hopefully be up before the week is out.
Logged

Takiro

  • General
  • *
  • Offline Offline
  • Posts: 10,175
  • For the Last Cameron!
Re: Quicksilver Upgrades #32: Executioner (Gladiator) 95 tons
« Reply #14 on: January 18, 2019, 10:43:23 AM »

Final day for this one folks!
Logged
Pages: [1] 2 3   Go Up