Turkina (Wotan/Draka)
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 22,645,594 C-Bills
Battle Value: 1,235
Chassis: Unknown Standard
Power Plant: Unknown 285 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
46.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: XL Fusion Engine 285 8.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 288 18.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 10
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
Overview:
The team in Weapons Lab Z were working on a project that used the same chassis
as Weapons Lab A Turkina project. Their project removed the extraneous fixed
double heat sinks adding additional four tons to the available pod space. As they worked
on new configurations, several of the concepts added those heat sinks back onto the
chassis. It still allowed for several new configurations.
When the specifications for the Turkina changed under the IlKhan's Quicksilver
Initiative, Senior Scientist Beryl submitted the refreshed designs to her Clan's leadership
and began testing her team's on a reworked version of one of the early prototypes. Initial
tests were successful and lead to full combat trials against forces in the Homeworlds.
Addendum: When first spotted by Lyran forces during a raid Hot Springs, Hauptmann
Piet van der Meulen commanding a Lightning Company from the 25th Arcturan Guard
dubbed this newly the 'Draka' sourced from a series of novels based on his ancestral
homeland of South Africa. He would later be overruled by Lyran Military Intelligence
whu dubbed it the Wotan.
Variants:
Prime: A true assault Mech suited for long-range engagements, the Prime is
armed with matching pairs of ER PPCs, Large Pulse Lasers and fifteen-tube LRM
launchers. A small pulser was added for anti-infantry work. A total of
twenty-one double heat sinks help mitigate the heat build-up.
================================================================================
Loadout Name: Prime Cost: 26,243,344
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,236
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 21(42) 10.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser CT 2 1 1.00
LRM-15 RT 5 2 3.50
LRM-15 LT 5 2 3.50
ER PPC RA 15 2 6.00
Large Pulse Laser RA 10 2 6.00
ER PPC LA 15 2 6.00
Large Pulse Laser LA 10 2 6.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3j 6 6 5 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
A: Like the Prime, the A configuration feature matched pairs of all the weapons
mounted. The most important are the twin gauss rifles whcch are backed by
pairs of Streak SRM6 launchers, medium pulsers, and extended range medium and
small lasers. An ECM suite has been added to keep ny missiles from striking the
Omni.
================================================================================
Loadout Name: A Cost: 26,405,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,330
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
Streak SRM-6 RT 4 2 3.00
Medium Pulse Laser RT 4 1 2.00
ER Small Laser RT 2 1 0.50
Streak SRM-6 LT 4 2 3.00
Medium Pulse Laser LT 4 1 2.00
ER Small Laser LT 2 1 0.50
Gauss Rifle RA 1 6 12.00
ER Medium Laser RA 5 1 1.00
Gauss Rifle LA 1 6 12.00
ER Medium Laser LA 5 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@Gauss Rifle (24) LA - 3 3.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3j 7 7 3 0 4 3 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
B: This variant is fitted with a targeting computer that is mated to n ll
energy-based battery of weapons. A quartet each of ER large and medium pulse
lasers. A Streak SRM4 launcher provides added support. a total of twenty-five
attempt to maintain the heat levels. Good heat discipline is required when
ranges shorten.
================================================================================
Loadout Name: B Cost: 25,848,469
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,350
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 25(50) 14.00
Heat Sink Locations: 3 LT, 1 RT, 4 LA, 4 RA, 1 LL, 1 RL
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser HD 4 1 2.00
Medium Pulse Laser CT 4 1 2.00
Medium Pulse Laser RT 4 1 2.00
Targeting Computer RT - 5 5.00
Medium Pulse Laser LT 4 1 2.00
Streak SRM-4 LT 3 1 2.00
2 ER Large Lasers RA 24 2 8.00
2 ER Large Lasers LA 24 2 8.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 34
3j 7 7 4 0 4 2 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
C: The C configuration is a well balnced Mech and excels in all range brackets,
though het build-up becomes a conncern at close ranges. This variant is
overwhelming in single combat and could lead a warrior to the winning of
Bloodname.
================================================================================
Loadout Name: C Cost: 27,783,844
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,161
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 19(38) 8.00
Heat Sink Locations: 2 LT, 1 RT, 3 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe HD 0 1 1.00
ECM Suite CT 0 1 1.00
LRM-20 RT 6 4 5.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
ER Large Laser RA 12 1 4.00
ER PPC RA 15 2 6.00
LB 20-X AC LA 6 9 12.00
@LRM-20 (12) RT - 2 2.00
@LB 20-X (Cluster) (10) LT - 2 2.00
@LB 20-X (Slug) (10) LT - 2 2.00
@LB 20-X (Cluster) (5) LA - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3j 5 5 3 0 4 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/0
D: A missile bombardment specialist. A quartet of Artemis IV-equipped LRM20
launchers with each fed by three tons of ammunition provides the primary
firepower. An ER large laser and pair of ER medium laser provide back for when
the ammo bins run dry.
================================================================================
Loadout Name: D Cost: 27,237,844
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,387
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 1 4.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
2 LRM-20s RA 12 8 10.00
Artemis IV FCS RA - 2 2.00
2 LRM-20s LA 12 8 10.00
Artemis IV FCS LA - 2 2.00
@LRM-20 (Artemis) (36) RT - 6 6.00
@LRM-20 (Artemis) (36) LT - 6 6.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 34
3j 6 6 5 0 4 3 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4
E: Known as the 'Shredder' by the Mechwarrior that tested, The E configuration
features a matched pair of LB10-X auto-cannons backed up by a quartet of Streak
SRM6 launchers. For additionlback a pair of medium pulsers are mounted in the
side torsos.
================================================================================
Loadout Name: E Cost: 26,545,594
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,678
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-6s RT 8 4 6.00
Medium Pulse Laser RT 4 1 2.00
2 Streak SRM-6s LT 8 4 6.00
Medium Pulse Laser LT 4 1 2.00
LB 10-X AC RA 2 5 10.00
LB 10-X AC LA 2 5 10.00
@Streak SRM-6 (30) RT - 2 2.00
@Streak SRM-6 (30) LT - 2 2.00
@LB 10-X (Cluster) (20) RA - 2 2.00
@LB 10-X (Slug) (10) RA - 1 1.00
@LB 10-X (Cluster) (20) LA - 2 2.00
@LB 10-X (Slug) (10) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27
3j 7 7 1 0 4 1 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
F: The brawler of the nine of the configurations present, the F configuration
features a Class 20 Ultra auto-cannon paired with a LB 20-X cannon. Each has
three tons of ammunition. A large pulse laser and a brace of ER medium lasers
are mounted as secondary weapons. For additional support in its mission an active
probe and ECM have also been installed.
================================================================================
Loadout Name: F Cost: 27,401,156
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,896
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 17(34) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe HD 0 1 1.00
ECM Suite CT 0 1 1.00
ER Medium Laser RT 5 1 1.00
Large Pulse Laser LT 10 2 6.00
LB 20-X AC RA 6 9 12.00
ER Medium Laser LA 5 1 1.00
Ultra AC/20 LA 7 8 12.00
@LB 20-X (Cluster) (10) RT - 2 2.00
@LB 20-X (Slug) (5) RT - 1 1.00
@Ultra AC/20 (15) LT - 3 3.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3j 6 6 1 0 4 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
G: According to one of the technicians working on this configuration, they
threw everything on this variant except the kitchen sink. The hodgepodge of
weapons re logistical nightmare, but they provide a fairly balanced attck
platform. An LB 10-X autocannon provides the main firepower, but is bcked up an
array of weapons that cover all ranges. Two missile launcher and an extensive
range of energy weapons provide all of the support tht the auto-cannon will
ever need.
================================================================================
Loadout Name: G Cost: 26,559,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,765
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 18(36) 7.00
Heat Sink Locations: 1 LT, 1 RT, 3 LA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
ER Large Laser CT 12 1 4.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Small Pulse Laser RT 2 1 1.00
SRM-6 LT 4 1 1.50
Artemis IV FCS LT - 1 1.00
Flamer LT 3 1 0.50
LB 10-X AC RA 2 5 10.00
Medium Pulse Laser LA 4 1 2.00
Large Pulse Laser LA 10 2 6.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@SRM-6 (Artemis) (30) LT - 2 2.00
@Anti-Missile System (24) LT - 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
3j 6 6 4 0 4 0 Structure: 5
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
H: Like the B variant the final configuration features targeting computer that
mates with a pair of Ultra auto-cannons and a quintet of ER medium lasers. A
total of 15 heatsinks do their best to mitigate the heat. An ACM suite was added
to help keep the enemy sensors scrambled in large engagements.
================================================================================
Loadout Name: H Cost: 26,409,094
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,166
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
ECM Suite CT 0 1 1.00
ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 6 6.00
3 ER Medium Lasers LT 15 3 3.00
Medium Pulse Laser RA 4 1 2.00
Ultra AC/10 RA 3 4 10.00
Medium Pulse Laser LA 4 1 2.00
Ultra AC/10 LA 3 4 10.00
@Ultra AC/10 (30) RA - 3 3.00
@Ultra AC/10 (30) LA - 3 3.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3j 7 7 3 0 4 2 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA