This trio of Stingers comes courtesy of the design team at the Coventry Metal Works facility on Coventry. A completely new endo-steel frame is used to free up up weight for more modern techno goodies. The next new addition is the 180XL fusion engine acquired from Defiance Industries, which they use on the Hatchetman-5S. This engine gives the Stinger 50% more ground speed while weight a half-ton less than the old GM 120 used in the original STG-3R. This increase will allow the Stinger to keep [ace with many of the Clan machines that it will be facing in the field. All three of the new Stingers have a jump range of 240 meters, with the 4S mode able to reach out to 270 meters. These new models are strictly as scout mechs. Using them for any other purpose would be a foolhardy mistake.
The first new Stinger is the 4S, which has a top speed of over 150 kph and a max jump range of 270 meters. Armament consists of two standard medium laser and a small laser. Armor protection is provided by 3.5 tons of standard arnor, which should be sufficient for a a very fast scout Mech. At the time it rolled off the Coventry assembly line, the STG-4S was the most maneuverable 'Mech available to any army of the Major Houses.
Stinger STG-4S
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,946,540 C-Bills
Battle Value: 591
Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
Jump Capacity: 270 meters
Armor: Riese 100 Standard Armor
Armament:
2 Medium Lasers
1 Small Laser
Manufacturer: Coventry Metal Works
Primary Factory: Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 HD, 3 LT, 2 RT, 3 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 9
Running MP: 14
Jumping MP: 9 Standard
Jump Jet Locations: 1 CT, 4 LT, 4 RT 4.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LA, 2 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 56 3.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 8
Center Torso (rear) 3
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 5
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Equipment Location Heat Critical Mass
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Small Laser CT 1 1 0.50
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
9j 2 1 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The second new Stinger is very similar to the STG-4S. The only difference between the two is the removal of one jump jet so that the small laser could be replaced by a small pulse laser. The small pulser is more efficient against battle armor and standard infantry.
Stinger STG-4S1
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,870,640 C-Bills
Battle Value: 582
Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
Jump Capacity: 240 meters
Armor: Riese 100 Standard Armor
Armament:
2 Medium Lasers
1 Small Pulse Laser
Manufacturer: Coventry Metal Works
Primary Factory: Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 9
Running MP: 14
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 56 3.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 8
Center Torso (rear) 3
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 5
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Equipment Location Heat Critical Mass
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Medium Laser RA 3 1 1.00
Small Pulse Laser RA 2 1 1.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
9/5j 2 1 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The third version of the new Stinger shares the sames engine as the previous two, but lacks the double heat sinks that they have. Armament consists of a medium and a small laser. The most significant addition is the Beagle Active Probe. This model's one and only purpose is to scout out for the enemy. Armed conflict hould be avoided at all cost given its limited offensive capabilities.
Stinger STG-4S2
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Cost: 2,984,940 C-Bills
Battle Value: 463
Chassis: Earthwerks STG Endo-Steel
Power Plant: GM 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Chilton 360
Jump Capacity: 240 meters
Armor: Riese 100 Standard Armor
Armament:
1 Medium Laser
1 Small Laser
1 Beagle Active Probe
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 180 3.50
Walking MP: 9
Running MP: 14
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 HD, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 56 3.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 8
Center Torso (rear) 3
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 4
L/R Leg 4 6
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Beagle Active Probe CT 0 2 1.50
Medium Laser RA 3 1 1.00
Small Laser LA 1 1 0.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
9/5j 1 1 0 0 1 0 Structure: 1
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA
This final version is a complete joke design. It uses an engine salvaged from an UrbanMech which means it can be fitted out with heavier weaponry which includes an ER large laser and a medium laser. A TAG unit has also been added to call in Arrow IV missiles and the new guided LRM munitions that are being developed. Ferro-fibrous armor is maxed and double heat sinks.
Stinger STG-3R-UM
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3054
Cost: 1,448,640 C-Bills
Battle Value: 562
Chassis: Earthwerks STG Standard
Power Plant: GM 60 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 360
Jump Capacity: 90 meters
Armor: Riese 100 Ferro-Fibrous
Armament:
1 ER Large Laser
1 Medium Laser
1 TAG
Manufacturer: Earthwerks Incorporated, Coventry Metal Works
Primary Factory: Calloway VI, Grand Base, Keystone (Earthwerks), Coventry (CMW)
Communications System: Datacom 26
Targeting and Tracking System: Dynatec 990
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 33 points 2.00
Engine: Fusion Engine 60 1.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 69 4.00
Armor Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 6 9
Center Torso (rear) 3
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 8
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
ER Large Laser RA 12 2 5.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
3j 2 2 1 0 1 0 Structure: 2
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA
NOTE: There will be no Marik or Davion variants as I've run the limit of possibilities.