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Author Topic: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons  (Read 1045 times)

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Takiro

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Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« on: November 19, 2017, 08:35:33 PM »

Changing it up once again we are not doing one of the twelve original Omnis from TRO3050 this week but the Arctic Cheetah aka the Hankyu. This thirty-ton design was created by the Ice Hellion Clan in 3037 to replace the Mist Lynx (Koshi). Apparently, the Smoke Jaguars began convinced it could and conquered the factory on Foster that produced it shortly after it went online. While only 15 years old the Random Assignment Tables (RATs) from Operation Revival Placement Trials indicate that the Hankyu was spreading among the Clans even before its Luthien appearance during the invasion. Only five Clans (Fire Mandrill, Ghost Bear, Jade Falcon, Snow Raven, & Wolf) failed to field this OmniMech in appreciable numbers at that time.

While there is only a tiny (3%) chance of finding the Arctic Cheetah among the Light forces of Cloud Cobra and Coyote other Clans field more. Blood Spirit (8%) is perhaps the first surprise to me on the list given their insular nature while Goliath Scorpion and Star Adder (11%) have a slightly higher presence of this Mech in their Toumans. Next, we find Burrock, Hell’s Horses, and Smoke Jaguar (14%) as the next most common users. Yes, I was surprised Smoke Jaguar was so low. Ice Hellion (17%) who created it and the mercantile Diamond Sharks (19%) have even greater numbers. However, the most goes to Nova Cat (30.5%) and Steel Viper (33%) which is by far the greatest chance of finding the Arctic Cheetah. Nova Cat I can see engaging in combat with Smoke Jaguar okay but how the hell did the Vipers who even manufacture the Koshi have the most!?!

Anyway, during the Quicksilver Trials the Hankyu was ensconced at the 30-ton Werewolf (Greatest Speed) design of the Clans. Five Clans (Smoke Jaguar, Ice Hellion, Nova Cat, Steel Viper, Diamond Shark) prefer it to the Kit Fox (Uller) while Hell’s Horses is straddling the fence on the subject. Is there a way for these Clans to improve on this already formidable new design? Well its your job to find out!

Please discuss what you like about the existing configurations (would you keep them as is?) and introduce your alternatives. Please explain why yours is best, what role it plays with your modifications, etc. Remember I love fluff. Again, you are not allowed to alter the base design itself but the configurations are opened game. Clan Level 2 is the tech level for this contest just after Tukayyid so no ATMs, AP Gauss, Heavy Lasers, or Light Active Probes! Teamwork is also very welcomed so if you have an idea it is acceptable to collaborate. Since multiple configurations can win whoever gets the most wins, wins! Bonus points for new Quicksilver overview!!

Criteria
Design: Arctic Cheetah (Hankyu) Light OmniMech
Era: 3052, just following the Truce of Tukayyid
Tech: Clan Level 2
Mass: 30 tons
Internal Structure: EndoSteel (1.5 ton)
Engine: 240 XL (6 tons)
Movement: 8/12/6
Heat Sinks: 10 (20)
Gyro: (3 tons)
Cockpit: (3 tons)
Armor: Ferro Fibrous (4 tons)
Armament: 9.5 tons available for pod space

Please have your entries in by Friday November 24th at 11:59 PM Eastern Standard Time, good luck!!
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marauder648

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #1 on: November 20, 2017, 03:34:09 AM »

Hmmmm...this is gonna be a challenge.  The Hankypanky is a TRO3058 Mech and that book didn't give us much in the way of lemons or bad designs. Sure you could make a point for the art (sorry, just don't like Loose's style), but design wise we didn't get too many ones that stank or were basically useless.  Sure we got some that could use work, like the Black Lanner, but we didn't get a drumroll of flaming turds.

And the Hankypanky is definately one of 3058's better ones, and the canon configs (save the LB-2 one) are all pretty darn potent to the point that i'd say that this might even be missed off the Quicksilver programme as this Mech at the time is basically brand new. But here we are.  So i'm going to have to have a long think about this.
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Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #2 on: November 20, 2017, 12:04:48 PM »

Well you should know marauder648 because you wrote the Mech of the Week Article on this Light Omni!

http://bg.battletech.com/forums/index.php/topic,51551.0.html
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marauder648

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #3 on: November 20, 2017, 02:36:48 PM »

Hah! Totally forgot I did that :D
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drakensis

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #4 on: November 21, 2017, 05:41:48 AM »

Arctic Cheetah (Hankyu)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 5,884,125 C-Bills
Battle Value: 436

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    9.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Developed by the Ice Hellions and seized by the Smoke Jaguars shortly after
production began, the Arctic Cheetah (Hankyu according to DCMS recognition
guides) has proliferated well beyond these two Clans. The Nova Cats and Steel
Vipers both make extensive use of the OmniMech, which made the Arctic Cheetah
an increasingly common sight during the Fifth Wave of Operation Revival.


Both Clans have focused on developing new and more deadly configurations for
the Arctic Cheetah, if for differing reasons. Clan Steel Viper's stated reason
is that they seek to replace the aged Mist Lynx with the Hankyu in frontline
service. Meanwhile, forced into proximity with their hated rivals, the Smoke
Jaguars, Nova Cat warriors are eager to move away from configurations developed
by that Clan.


Capabilities:
The Nova Cats' new Primary configuration looks very similar to the original
externally, with the main change being the replacement of a right-torso flamer
with a left-torso small laser. The subtle changes are the removal of the
sophisticated electronics of the original Prime, which the Nova Cats felt were
ill-suited to what they saw as a long-range skirmisher. Instead they fitted two
additional jump-jets and upgraded the missile launchers to use artemis
guidance. The small laser replacing the flamer seems to be less a tactical
decision and more due to the installation of a flamer in every Smoke Jaguar
confuguration.


Clan Steel Viper's Able configuration is very clearly a direct copy of the Mist
Lynx prime, sporting LRMs in the right arm and Streak SRMs, paired with
machineguns, in the right. With additional tonnage to work with, the Vipers
upgraded the LRM rack in size and added a second ton of ammunition.


The Beta configuration is the Nova Cat replacement for the Arctic Cheetah A.
Given the use of short-range armament, this is where they felt the electronics
the Jaguars used for the primary belonged and reducing the SRM racks size made
space for this. They did retain the flamer, although it was moved between the
arms in what some outside analysts ascribed to the "Look, we're not the Smoke
Jaguars" motive. To be fair, given the impact of the Turtle Bay massacre on the
views of Combine civilians on occupied worlds, avoiding the association does
have some value.


The Steel Vipers had some difficulty in adapting the Koshi A into the new
Charlie Configuration as the legs had no space for A-pods. Instead they added
two additional jump-jets and stripped one of the anti-missile systems in order
to add two Medium Lasers to bring firepower up to par against non-infantry
threats, then a small pulse laser and two more machineguns for anti-infantry
work.


Clan Nova Cat's answer to the Arctic Cheetah B, the Delta configuration scraps
the autocannon for an extended range laser. As this rendered the heat-curve
unsustainable, the pulse laser has been replaced with an LRM-10 and a targeting
computer for the remaining lasers.


Echo Configuration is the Steel Viper's option for close work. Unlike the
electronics heavy Beta, this relies on a pair of reliable medium lasers and a
trifecta of SRM launchers in the right arm. AFFC reviews report "It's like a
Commando but with more OUCH."


Due to a communication error, the Nova Cat's next configuration was dubbed
Epsilon, causing some confusion.  A Trial of Grievance has been scheduled to
determine if the Echo or the Epsilon will be redesignated. Starting from the
Arctic Cheetah C, the Nova Cats removed two lasers and replaced them with
jump-jets and additional heatsinks. With the active probe removed and the
flamer replaced by a small laser, the Arctci Cheetah Epsilon has a much more
manageable heat-curve in exchange for less alpha damage and reduced sensor
activity.


As with the Nova Cats, the Steel Vipers decided an autocannon wasn't ideal for
use with such a limited payload so their Foxtrot configuration is a missile
boat with a pair of LRM-15 racks. A single small laser provides the only
back-up firepower and ammunition stores are limited but Viper Mechwarriors find
it an easy transition from their Battle Cobra medium 'Mechs.


The Nova Cat's final configuration, the Gamma, substitutes a single
artemis-guided LRM-15 for the paired LRM-10 launchers of the Arctic Cheetah D
and replaces the pulse laser with a pair of medium lasers. While the Primary
skirmishes, the Cats see the Gamma as more of a line trooper to back up Medium
Stars with its ECM. Given the risks of such a role in a thirty-ton Mech it's
unsurprising that the Gamma is the least common configuration so far.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           9         
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            7         
                                             L/R Leg     7            8         



================================================================================
Loadout Name: Primary                                        Cost: 7,033,081
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,399

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 8  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL                       1.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               LT        2         1         0.50
ER Medium Laser                              RA        5         1         1.00
LRM-5                                        RA        2         1         1.00
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
LRM-5                                        LA        2         1         1.00
    Artemis IV FCS                           LA        -         1         1.00
@LRM-5 (Artemis) (24)                        RT        -         1         1.00
@LRM-5 (Artemis) (24)                        LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 14
8j         3       3       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Able                                           Cost: 6,506,175
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,139

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-4                                 RA        3         1         2.00
2 Machine Guns                               RA        0         2         0.50
LRM-15                                       LA        5         2         3.50
@MG (1/2) (100)                              RA        -         1         0.50
@Streak SRM-4 (25)                           RA        -         1         1.00
@LRM-15 (16)                                 LA        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
8/4j       3       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Beta                                           Cost: 7,095,238
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 962

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 RT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
Streak SRM-4                                 RA        3         1         2.00
Flamer                                       RA        3         1         0.50
Streak SRM-4                                 LA        3         1         2.00
TAG                                          LA        0         1         1.00
@Streak SRM-4 (25)                           RA        -         1         1.00
@Streak SRM-4 (25)                           LA        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
8/4j       2       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                        Cost: 6,906,738
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,180

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 8  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL                       1.00
    CASE Locations: RT, LA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       LT        3         1         0.50
TAG                                          LT        0         1         1.00
4 Machine Guns                               RA        0         4         1.00
ER Medium Laser                              RA        5         1         1.00
Anti-Missile System                          LA        1         1         0.50
ER Medium Laser                              LA        5         1         1.00
Small Pulse Laser                            LA        2         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@Anti-Missile System (48)                    LA        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
8j         3       2       0       0      1     0   Structure:  2
Special Abilities: OMNI, TAG, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Delta                                          Cost: 6,605,463
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,743

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           LT        -         1         1.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-10                                       LA        4         1         2.50
@LRM-10 (12)                                 LA        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 17
8/4j       3       3       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: Echo                                           Cost: 6,628,050
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,389

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 SRM-6s                                     RA        12        3         4.50
2 ER Medium Lasers                           LA        10        2         2.00
@SRM-6 (45)                                  RA        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 14
8/4j       4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0


================================================================================
Loadout Name: Epsilon                                        Cost: 6,662,581
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,585

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 8  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL                       1.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 2 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               LT        2         1         0.50
ER Medium Laser                              RA        5         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
ER Medium Laser                              LA        5         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
8j         4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Foxtrot                                        Cost: 6,646,331
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,359

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
ER Small Laser                               RA        2         1         0.50
LRM-15                                       LA        5         2         3.50
@LRM-15 (8)                                  RA        -         1         1.00
@LRM-15 (8)                                  LA        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 14
8/4j       2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: Gamma                                          Cost: 7,009,925
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,568

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    LT        0         1         1.00
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
2 ER Medium Lasers                           LA        10        2         2.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
8/4j       3       3       2       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
Logged

Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #5 on: November 21, 2017, 06:06:41 AM »

Nice drak!
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marauder648

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #6 on: November 21, 2017, 10:27:06 AM »

Although the Arctic Cheetah was a new design that was starting to see more deployment during Wave 5 of Operation REVIVAL and indeed had fought the Inner Sphere at famous battles like Luthien and Tukkayid, it still came under the perview of the Quicksilver programe.  This decision did admittedly ruffle the feathers of Clan Smoke Jaguar and Clan Ice Hellion but the decision survived their wounded pride.  Plus, Clan Diamond Shark agreed to produce any upgrades for the 'offended' Clans at cost along with the latest updates to the Mech's TTS.  This offer was deemed acceptable and recived both Clans blessings, not that it was really needed as the Scientists were already looking at possible changes to the Arctic Cheetah

Prime V2. - Realising that not every Star needed an EW powerhouse with them, as well as the expense of the electronics outfit and the resources they took up which could be put to use elsewhere these were removed.  The flamer was also removed and replaced with an ER Small laser.  The big change came with the missile systems, these were instead upgraded to a pair of LRM-10s, each with their own 1 ton ammo bin.  Although endurance is somewhat limited, the Prime V2 combines firepower and agility.

Code: [Select]
Hankyu (Arctic Cheetah) Prime
Clan TW
30 tons 
BV: 1,570
Cost: 6,597,581 C-bills

Movement: 8/12/6
Engine: 240 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51 (Endo-Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               10        8
Center Torso (rear)                  5
Right Torso                 7        8
Right Torso (rear)                   4
Left Torso                  7        8
Left Torso (rear)                    4
Right Arm                   5        7
Left Arm                    5        7
Right Leg                   7        8
Left Leg                    7        8

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
ER Medium Laser                 RA     5
LRM 10                          LA     4
LRM 10                          RA     4
ER Small Laser                  RT     2

Ammo                           Loc Shots
----------------------------------------
LRM 10 Ammo                     LT    12
LRM 10 Ammo                     RT    12


!MechView.CarringCapacity!One battle armor squad



A - A very simple weapons swap, the A looses the flamer and small pulse laser and gains an ER Medium and small laser.  The anti-infantry weapons were felt to be of little use at point blank range and the ER medium better supports the Streak launchers and gives the A some 'long ranged' weaponry to use whilst closing the distance.  Pilots also appreciated the extra throw weight and not having to rely on 'pea shooters' if they managed to empty their ammo bins.

Code: [Select]
Hankyu (Arctic Cheetah) A
Clan TW
30 tons 
BV: 1,368
Cost: 6,610,581 C-bills

Movement: 8/12/6
Engine: 240 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51 (Endo-Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               10        8
Center Torso (rear)                  5
Right Torso                 7        8
Right Torso (rear)                   4
Left Torso                  7        8
Left Torso (rear)                    4
Right Arm                   5        7
Left Arm                    5        7
Right Leg                   7        8
Left Leg                    7        8

Weapon                         Loc  Heat
----------------------------------------
Streak SRM 6                    LA     4
Streak SRM 6                    RA     4
ER Small Laser                  RA     2
ER Medium Laser                 LA     5

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               LT    15
Streak SRM 6 Ammo               RT    15


!MechView.CarringCapacity!One battle armor squad




B - The biggest change of the series, this saw the removal of the light autocannon and its associated ammunition as it was felt that whilst useful as an AA weapon, the autocannon's performance against Mech's was too limited to have it consume most of the tonnage available to the Arctic Cheetah.  The obvious choice was an ER PPC, which gave the machine a far greater throw weight at nearly the same range, and would not cut into a Clusters logistics.  The medium pulse laser was downgraded and the cooling system enhanced.  Although in this case the flamer was retained in its mounting under the particle cannon.

Code: [Select]
Hankyu (Arctic Cheetah) B
Clan TW
30 tons 
BV: 1,888
Cost: 6,659,900 C-bills

Movement: 8/12/6
Engine: 240 XL
Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 51 (Endo-Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               10        8
Center Torso (rear)                  5
Right Torso                 7        8
Right Torso (rear)                   4
Left Torso                  7        8
Left Torso (rear)                    4
Right Arm                   5        7
Left Arm                    5        7
Right Leg                   7        8
Left Leg                    7        8

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 LA     5
Flamer                          RA     3
ER PPC                          RA    15
ER Medium Laser                 LA     5


!MechView.CarringCapacity!One battle armor squad



C - I'd say the canon wins out here, its a proto-Hellion with one hell of a bite for a light.  Sure it runs hot but dear lord, beware if it gets behind you.

D - With the V2 acting as the missile support/general purpose unit there was not seen a need for the missile heavy D.  Instead the D emerged as a jack of all trades design. The Mech's primary punch came from a ER Large laser mounted in a triangular mount around its hand assembly.  This assembly also housed an ER medium laser and an ER small and was designed to be easily removed and repaired.  Short to mid-range firepower was bolstered by the addition of a Streak SRM-6 rack and its associated ton of ammo.  The D was also designed with an eye towards the Hellions who approved of the Mech's speed and punch at all ranges. 

Code: [Select]
Hankyu (Arctic Cheetah) D
Clan TW
30 tons 
BV: 1,632
Cost: 6,652,831 C-bills

Movement: 8/12/6
Engine: 240 XL
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 51 (Endo-Steel)
Armor: 76/105 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               10        8
Center Torso (rear)                  5
Right Torso                 7        8
Right Torso (rear)                   4
Left Torso                  7        8
Left Torso (rear)                    4
Right Arm                   5        7
Left Arm                    5        7
Right Leg                   7        8
Left Leg                    7        8

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LA    12
Streak SRM 6                    RA     4
ER Medium Laser                 LA     5
ER Small Laser                  LA     2

Ammo                           Loc Shots
----------------------------------------
Streak SRM 6 Ammo               RA    15


!MechView.CarringCapacity!One battle armor squad




Thoughts.

The Prime V.2 is more a field refit option for the Standard one, if these things were mass produced then you'd simply not need all that EW equipment massed together across Stars as it would be overkill.  The others are more or less weapon changes with the only different one being the D as the Clans with their eye on short, sharp battles would probably think that the V2 with its 1 ton per launcher is perfectly fine for what they need.
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Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #7 on: November 21, 2017, 10:43:34 AM »

Very nice marauder648!
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Abele

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #8 on: November 21, 2017, 02:35:14 PM »

Here we go,

Code: [Select]
Hankyu (Arctic Cheetah)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3037
Cost: 5,884,125 C-Bills
Battle Value: 436

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    9.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           8         
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            7         
                                             L/R Leg     7            8 

Overview:
Prime: In order to improve upon the electronics warfare and scouting
capabilities of the original Prime configuration, the twin LRM-5s have been
removed and two additional jump jets have been mounted in the side torsos. The
flamer has been removed and replaced by an ER small laser. In order to make the
new Prime more combat effective three small pulse lasers have also been added.
Mechwarrior Lauren (Jalal) was the Blood Spirit warrior first to use this
variant in combat when she successfully scouted out a hidden Dark Caste base and
then proceeded to engage the surprised enemy. She took out two ancient
Stinger Battlemechs and killed several infantry before the rest of her
Star destroyed the encampment and small force.


Alpha: Playing upon the original 'A' configuration, the Alpha downsizes
the Streak launchers to four-tubers. The small pulser has been upsized to a
medium, while an ER medium laser has been to improve combat efficiency. While
the missile throw weight has been decreased, the improved laser battery has
more than compensated for that loss. This new configuration was recently used
against to counter a recent raid by DCMS forces and accounted for the loss of a
Wolf Trap.


Beta: This Nova Cat variant features a targeting mated to an all ER
laser battery featuring a large, two medium and one small laser. A dedicated long
range sniper it is capable of engaging the enemy from afar while closing to
bring the lesser lasers into play. One heat sink has been added to deal with
the excess heat. This variant has yet to see combat.


Gamma: This configuration comes courtesy of the Diamond Sharks who took
a completely different by equipping this new model with a large pulse laser.
While it lacks the range of the ER large laser, it makes up for it by being
naturally more accurate. The remainder of the weaponry is much more
short-ranged is adequate for use against battle armor and the conventional
vehicles that are prevalent among spheroid forces.


Delta: Like the original 'D' configuration, this ne Delta features
long-range missiles as its primary weapon. The difference being that it is a
single fifteen-tube launcher fitted with an Artemis IV FCS.  Two tons of
ammunition keep the launcher fed. Backup weaponry sees the flamer replaced by a
pair of ER medium lasers. To improve combat efficiency two more jump jets have
also been added. This new variant has performed satisfactorily in trials, but has
yet to see combat.


Eta: A dedicated hunter-killer, the new Eta configuration features an ER
PPC as its main weapon and is backed up an ER medium laser and a pair of
machineguns. The Ice Hellions believe this variant to be a lighter, but
effective, version of the Ice Ferret Prime.


Theta: The Theta is based on the original 'B' variant. Instead of the LB
2-X, the new Theta carries a LB 5-X with one ton of ammo. In order to mount the
new autocannon, the medium pulser has been removed and the flamer has been moved
to the left arm in its place.

Code: [Select]
       


================================================================================
Loadout Name: QT Prime                                       Cost: 7,257,331
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,321

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 8  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL                       1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 RT        0         1         1.00
ER Small Laser                               RT        2         1         0.50
ECM Suite                                    LT        0         1         1.00
TAG                                          LT        0         1         1.00
Small Pulse Laser                            LT        2         1         1.00
ER Medium Laser                              RA        5         1         1.00
Small Pulse Laser                            RA        2         1         1.00
ER Medium Laser                              LA        5         1         1.00
Small Pulse Laser                            LA        2         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 13
8j         3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
================================================================================
Loadout Name: QT Alpha                                       Cost: 6,591,488
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,363

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-4                                 RT        3         1         2.00
Streak SRM-4                                 LT        3         1         2.00
Medium Pulse Laser                           RA        4         1         2.00
ER Medium Laser                              LA        5         1         1.00
Flamer                                       LA        3         1         0.50
@Streak SRM-4 (25)                           RT        -         1         1.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 14
8/4j       4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Code: [Select]
================================================================================
Loadout Name: QT Beta                                        Cost: 6,542,331
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,815

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           LT        -         2         2.00
ER Large Laser                               RA        12        1         4.00
ER Small Laser                               RA        2         1         0.50
2 ER Medium Lasers                           LA        10        2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 18
8/4j       3       3       1       0      1     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Code: [Select]
================================================================================
Loadout Name: QT Gamma                                       Cost: 6,321,088
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,218

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Small Pulse Laser                            RA        2         1         1.00
Streak SRM-2                                 LA        2         1         1.00
Flamer                                       LA        3         1         0.50
@Streak SRM-2 (50)                           LA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
8/4j       3       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Code: [Select]
================================================================================
Loadout Name: QT Delta                                       Cost: 6,957,925
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,550

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 8  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL                       1.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
8j         3       3       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Code: [Select]
================================================================================
Loadout Name: QT Eta                                         Cost: 6,572,963
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,665

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Machine Gun                                  RT        0         1         0.25
Machine Gun                                  LT        0         1         0.25
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
@MG (200)                                    LT        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 17
8/4j       3       3       2       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Code: [Select]
================================================================================
Loadout Name: QT Theta                                       Cost: 6,520,150
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 940

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: RA                                                     0.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Medium Laser                              LA        5         1         1.00
Flamer                                       LA        3         1         0.50
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
8/4j       2       1       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

« Last Edit: November 21, 2017, 02:46:03 PM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #9 on: November 21, 2017, 03:35:10 PM »

Oh very good, our three usual suspects are all in!
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drakensis

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #10 on: November 21, 2017, 04:40:12 PM »

And all in rapid succession. Let's see if anyone else chips in.
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Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #11 on: November 21, 2017, 06:37:04 PM »

Maybe Thanksgiving might bring a few more designers out? ;)
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Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #12 on: November 25, 2017, 06:14:11 AM »

Just officially closing up this contest folks. I am currently reviewing the proposals put forth and will hopefully have them up tomorrow.
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Takiro

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #13 on: November 26, 2017, 09:35:45 PM »

Well I must say that I half expected to keep two or three canon configurations going in just based on the newness of the Arctic Cheetah. However, I failed to reckon with the twenty-one excellent design entries from a very talented trio which made it tough on existing canon variants. I probably could have chosen a dozen or more configuration but ultimately choose to limit the number of possible variations to just ten. It was a difficult decision but one that revealed the best general concepts for the Arctic Cheetah.

Overview – I thought that drakensis intro fluff was a little better than marauder648 which as you will see gives drak the win in this very tight contest.

Primary Configuration – For the base design I am forced to agree with our entrants here that a long-range combatant and close-range scout don’t mix into one good configuration. I found drakensis Prime to be a little inefficient with an Artemis for each LRM 5 but I did like the additional Jump Jets. I liked Abele Prime which took us in a different direction as he split toward a recon variant with the additional jump jets and high tech electronic package. Ultimately, I think marauder648 Prime with its twin LRM-10s, two ER Mediums, and an ER Small takes the best parts of Prime and D creates a suitable new standard for the Arctic Cheetah. Nice job marauder648, score one!

Alternate Configuration A – While the canon version is pretty solid I really liked all the entries from our design team. While drakensis A provided an interesting mix of long and short-range missiles and Abele A downgraded the Streak SRMs to provide a greater secondary punch the win goes to marauder648 once more. His simple upgrade of the canon design swapping the Small Pulse and Flamer for an ER Medium and an ER Small creates a better variant. Score two for marauder648!!

Alternate Configuration B – The least sexy canon configuration with its pop gun LB-2X AC anchor seemed destined for the scrap heap from the start. We had some good big gun challengers from Abele B’s ER Large linked to a two ton Targeting Computer which I felt was an inefficient use of that high accuracy system to marauder648’s ER Large with a Streak SRM 6. This one was going to be an ER PPC for me which gave me two choices. Abele’s Eta with 2 Machine Guns and a Medium Pulse just couldn’t compete with marauder648’s B that featured the ER PPC, 2 ER Mediums, a Flamer and an additional Double Heat Sink. Score number three for marauder648!!!

Alternate Configuration C – The best canon configuration of the bunch in my opinion was backed by marauder648 and after looking for something better I really couldn’t find it. The closest competitor may have been drakensis C which changed it into a pure anti-infantry killer. C for crowd control or city combat with its four machine guns, flamer, twin ER Mediums, Small Pulse, Anti-Missile System, TAG, and 2 additional Jump Jets. Unfortunately, it just missed the cut, sorry drak. I think canon C is the close in knife fighter of the bunch with good range and power. Point for canon.

Alternate Configuration D – With Prime’s new upgrade to LRM-10s a new D was need that could fill the close in combatant whose recon skills were second to none. There were only two entries that had an Active Probe, an ECM, and while not required a TAG. With two Streak SRM-4s and a Flamer drak B was good but I liked Abele Prime better with its two ER Mediums, three Small Pulses, an ER Small and most impressive two additional Jump Jets. This all energy arsenal gives it the ability to operate for some time without resupply and the maximum maneuverability both served this Long Range Scout well. Point to Abele!

Alternate Configuration E – The first of our supplemental configurations goes to drakensis D who utilized a one ton Targeting Computer well pairing an ER Large and ER Medium. Adding an LRM-10 to support this accurate long-range fire was a very solid move. Point to drakensis!

Alternate Configuration F – The second supplemental configuration was the triple SRM-6 pack fed by three tons of ammo (although I might of gone with just two tons of ammo for some other weaponry) and twin ER Mediums again from drakensis. Seen this from him before but it is an effective use of the old SRM which I like a lot, nice job. Point two for drakensis!

Alternate Configuration G – While eight shots for two LRM-15s isn’t much this heavy fire support variant from drakensis that relies on a single ER Small for back up is solid. I could see the Clans trying to saturate the battlefield with massed fire against on coming InnerSphere opponents and then sending these guys back to reconfigure or load up again. Point three for drakensis!!!

Alternate Configuration H – The Large Pulse Laser of Abele C was considered for the big gun B configuration but couldn’t measure up to the ER PPCs. However, this variant by itself was too good to pass up on altogether with its Large Pulse, Small Pulse, Streak SRM-2, and Flamer. So congrats on securing a spot here Abele, point number two!!

Alternate Configuration T – Finally and we had a lot of good contenders is a design that reaches back to the old canon B. Yes the LB-2X was a pop gun and the LB-5X is just a little better but with an ER Medium and a Flamer I can see it earning the tenth and final spot. Point number three for Abele!!!

Well the configurations came out as a 3-3-3 tie! Congrats to everyone for a great contest but the win goes to drakensis whose overview fluff carried him to a 1-point victory. Nice job everybody. Remember that one point for fluff overview can cement a victory here. Thanks again for doing such a fantastic job. See you soon for the next contest!!
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drakensis

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Re: Quicksilver Upgrades #5: Arctic Cheetah (Hankyu) 30 tons
« Reply #14 on: November 27, 2017, 02:58:59 AM »

Well done everyone.
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