Arctic Cheetah (Hankyu)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 5,884,125 C-Bills
Battle Value: 436
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
9.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Developed by the Ice Hellions and seized by the Smoke Jaguars shortly after
production began, the Arctic Cheetah (Hankyu according to DCMS recognition
guides) has proliferated well beyond these two Clans. The Nova Cats and Steel
Vipers both make extensive use of the OmniMech, which made the Arctic Cheetah
an increasingly common sight during the Fifth Wave of Operation Revival.
Both Clans have focused on developing new and more deadly configurations for
the Arctic Cheetah, if for differing reasons. Clan Steel Viper's stated reason
is that they seek to replace the aged Mist Lynx with the Hankyu in frontline
service. Meanwhile, forced into proximity with their hated rivals, the Smoke
Jaguars, Nova Cat warriors are eager to move away from configurations developed
by that Clan.
Capabilities:
The Nova Cats' new Primary configuration looks very similar to the original
externally, with the main change being the replacement of a right-torso flamer
with a left-torso small laser. The subtle changes are the removal of the
sophisticated electronics of the original Prime, which the Nova Cats felt were
ill-suited to what they saw as a long-range skirmisher. Instead they fitted two
additional jump-jets and upgraded the missile launchers to use artemis
guidance. The small laser replacing the flamer seems to be less a tactical
decision and more due to the installation of a flamer in every Smoke Jaguar
confuguration.
Clan Steel Viper's Able configuration is very clearly a direct copy of the Mist
Lynx prime, sporting LRMs in the right arm and Streak SRMs, paired with
machineguns, in the right. With additional tonnage to work with, the Vipers
upgraded the LRM rack in size and added a second ton of ammunition.
The Beta configuration is the Nova Cat replacement for the Arctic Cheetah A.
Given the use of short-range armament, this is where they felt the electronics
the Jaguars used for the primary belonged and reducing the SRM racks size made
space for this. They did retain the flamer, although it was moved between the
arms in what some outside analysts ascribed to the "Look, we're not the Smoke
Jaguars" motive. To be fair, given the impact of the Turtle Bay massacre on the
views of Combine civilians on occupied worlds, avoiding the association does
have some value.
The Steel Vipers had some difficulty in adapting the Koshi A into the new
Charlie Configuration as the legs had no space for A-pods. Instead they added
two additional jump-jets and stripped one of the anti-missile systems in order
to add two Medium Lasers to bring firepower up to par against non-infantry
threats, then a small pulse laser and two more machineguns for anti-infantry
work.
Clan Nova Cat's answer to the Arctic Cheetah B, the Delta configuration scraps
the autocannon for an extended range laser. As this rendered the heat-curve
unsustainable, the pulse laser has been replaced with an LRM-10 and a targeting
computer for the remaining lasers.
Echo Configuration is the Steel Viper's option for close work. Unlike the
electronics heavy Beta, this relies on a pair of reliable medium lasers and a
trifecta of SRM launchers in the right arm. AFFC reviews report "It's like a
Commando but with more OUCH."
Due to a communication error, the Nova Cat's next configuration was dubbed
Epsilon, causing some confusion. A Trial of Grievance has been scheduled to
determine if the Echo or the Epsilon will be redesignated. Starting from the
Arctic Cheetah C, the Nova Cats removed two lasers and replaced them with
jump-jets and additional heatsinks. With the active probe removed and the
flamer replaced by a small laser, the Arctci Cheetah Epsilon has a much more
manageable heat-curve in exchange for less alpha damage and reduced sensor
activity.
As with the Nova Cats, the Steel Vipers decided an autocannon wasn't ideal for
use with such a limited payload so their Foxtrot configuration is a missile
boat with a pair of LRM-15 racks. A single small laser provides the only
back-up firepower and ammunition stores are limited but Viper Mechwarriors find
it an easy transition from their Battle Cobra medium 'Mechs.
The Nova Cat's final configuration, the Gamma, substitutes a single
artemis-guided LRM-15 for the paired LRM-10 launchers of the Arctic Cheetah D
and replaces the pulse laser with a pair of medium lasers. While the Primary
skirmishes, the Cats see the Gamma as more of a line trooper to back up Medium
Stars with its ECM. Given the risks of such a role in a thirty-ton Mech it's
unsurprising that the Gamma is the least common configuration so far.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 3 LT, 2 RT, 1 LA, 1 RA
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 9
Center Torso (rear) 5
L/R Torso 7 8
L/R Torso (rear) 4
L/R Arm 5 7
L/R Leg 7 8
================================================================================
Loadout Name: Primary Cost: 7,033,081
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,399
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 8 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL 1.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser LT 2 1 0.50
ER Medium Laser RA 5 1 1.00
LRM-5 RA 2 1 1.00
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
LRM-5 LA 2 1 1.00
Artemis IV FCS LA - 1 1.00
@LRM-5 (Artemis) (24) RT - 1 1.00
@LRM-5 (Artemis) (24) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
8j 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Able Cost: 6,506,175
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,139
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-4 RA 3 1 2.00
2 Machine Guns RA 0 2 0.50
LRM-15 LA 5 2 3.50
@MG (1/2) (100) RA - 1 0.50
@Streak SRM-4 (25) RA - 1 1.00
@LRM-15 (16) LA - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
8/4j 3 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Beta Cost: 7,095,238
Tech Rating/Era Availability: F/X-X-E-A BV2: 962
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe RT 0 1 1.00
ECM Suite LT 0 1 1.00
Streak SRM-4 RA 3 1 2.00
Flamer RA 3 1 0.50
Streak SRM-4 LA 3 1 2.00
TAG LA 0 1 1.00
@Streak SRM-4 (25) RA - 1 1.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
8/4j 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 6,906,738
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,180
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 8 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL 1.00
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer LT 3 1 0.50
TAG LT 0 1 1.00
4 Machine Guns RA 0 4 1.00
ER Medium Laser RA 5 1 1.00
Anti-Missile System LA 1 1 0.50
ER Medium Laser LA 5 1 1.00
Small Pulse Laser LA 2 1 1.00
@MG (1/2) (100) RT - 1 0.50
@Anti-Missile System (48) LA - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
8j 3 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, TAG, AMS, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 6,605,463
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,743
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer LT - 1 1.00
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-10 LA 4 1 2.50
@LRM-10 (12) LA - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 17
8/4j 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Echo Cost: 6,628,050
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,389
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 SRM-6s RA 12 3 4.50
2 ER Medium Lasers LA 10 2 2.00
@SRM-6 (45) RA - 3 3.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
8/4j 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
================================================================================
Loadout Name: Epsilon Cost: 6,662,581
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,585
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 8 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 2 LL, 2 RL 1.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser LT 2 1 0.50
ER Medium Laser RA 5 1 1.00
Medium Pulse Laser RA 4 1 2.00
ER Medium Laser LA 5 1 1.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
8j 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Foxtrot Cost: 6,646,331
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,359
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 2 3.50
ER Small Laser RA 2 1 0.50
LRM-15 LA 5 2 3.50
@LRM-15 (8) RA - 1 1.00
@LRM-15 (8) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 14
8/4j 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: Gamma Cost: 7,009,925
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,568
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 2 CT, 2 LL, 2 RL 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite LT 0 1 1.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
2 ER Medium Lasers LA 10 2 2.00
@LRM-15 (Artemis) (16) RA - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
8/4j 3 3 2 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1