Pouncer
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7,633,500 C-Bills
Battle Value: 573
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
15.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Having secured the Pouncer from Clan Wolf, the Smoke Jaguars began putting their own stamp upon the design, testing its configurations against their rival Nova Cats and Wolves as well as against the Draconis Combine. Naturally the two Clans responded with a series of raids of their own, with Pouncer facing Pouncer across the occupation zones. What the Jaguars did not expect was to face a Pouncer in DCMS colours, but one of the OmniMechs was captured by the 2nd Night Stalkers during a raid into the Nova Cat OZ and it came as a nasty surprise to the Smoke Jaguars, when they launched a strike on Matamoras.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 12
Center Torso (rear) 8
L/R Torso 10 11
L/R Torso (rear) 7
L/R Arm 6 12
L/R Leg 10 13
While the Pouncer's primary configuration has superb firepower for its size, the Smoke Jaguars argued that it had poor heat management over an extended battle. Clan Wolf found this an amusing assertion from a Clan fond of sudden overwhelming attacks, but found the new Prime configuration less pleasant as the heterogenous large lasers remain highly effective against light and medium 'Mechs such as their own Pouncers or the Fenris, with the LRM launcher making up for the slightly lighter alpha damage.
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Loadout Name: Prime Cost: 8,587,250
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,018
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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LRM-10 LT 4 1 2.50
Targeting Computer LT - 2 2.00
Large Pulse Laser RA 10 2 6.00
ER Large Laser LA 12 1 4.00
@LRM-10 (12) RT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 20
6/3j 3 3 3 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
The Pouncer Alpha is less compromising than it's Clan Wolf counterpart: scaling back the lasers that serve as a secondary armament to only a pair of small lasers to fit a third LRM rack and another ton of ammunition. This configuration was deployed the Jaguars to engage Tai-i Kaburagi's captured Pouncer Primary, with Warrior Enjou using his mobility to avoid direct hits from the extended range PPCs, able to maintain a full rate of fire back while Kaburagi was forced to mitigate his rate of fire to avoid a shutdown as his captured OmniMech overheated.
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Loadout Name: Alpha Cost: 8,784,825
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,779
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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ER Small Laser RT 2 1 0.50
LRM-15 LT 5 2 3.50
ER Small Laser LT 2 1 0.50
LRM-15 RA 5 2 3.50
LRM-15 LA 5 2 3.50
@LRM-15 (16) RA - 2 2.00
@LRM-15 (16) LA - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6/3j 4 4 3 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 3/3/3, IF 3
Since their Prime fills the paired large laser role of the Pouncer B, the Jaguars instead focused on expanding the SRM racks and the Beta's eighteen Streak SRMs are a formidable anti-vehicle punch, but the true nightmare is eleven small lasers that can tear through the armour of even heavy 'Mechs at close range. Smoke Jaguar warriors enjoy using the terrain to close in and unleash them on the rear of heavier Wolf and Nova Cat 'Mechs to great effect.
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Loadout Name: Beta Cost: 8,585,763
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,886
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Streak SRM-6 RT 4 2 3.00
ER Small Laser RT 2 1 0.50
2 Streak SRM-6s LT 8 4 6.00
5 ER Small Lasers RA 10 5 2.50
5 ER Small Lasers LA 10 5 2.50
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
6/3j 6 6 0 0 2 3 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Looking for an anti-insurgent load, the Jaguars replaced the Pouncer C's autocannon with an LB-X model effective against light vehicles and replaced the laser array with anti-infantry weapons. The Gamma lacks a single heavy punch but it has been very effective in policing the Occupation Zone and in picking up Clan Elementals trying to launch ambushes.
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Loadout Name: Gamma Cost: 8,849,225
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,043
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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LB 10-X AC RA 2 5 10.00
Flamer LA 3 1 0.50
2 Small Pulse Lasers LA 4 2 2.00
Active Probe LA 0 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
6/3j 2 2 1 0 2 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
In Delta-configuration the Pouncer mixes an accurate LRM rack with a quintet of medium lasers tied into a targeting computer. With additional heatsinks so it can jump and use the lasers, the Pouncer is excellent for city fighting and swapping out one laser for the LRMs gives it long-range punch.
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Loadout Name: Delta Cost: 8,969,450
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,300
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Targeting Computer RT - 1 1.00
5 ER Medium Lasers RA 25 5 5.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
@LRM-15 (Artemis) (16) LA - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 23
6/3j 6 6 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
Battle History:
Mechwarrior Enjou and Tai-i Kaburagi's duel ended with a mutual kill, so the DCMS are currently without their only known Pouncer.