Battle Cobra
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2873
Cost: 3,920,000 C-Bills
Battle Value: 620
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
14.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 CT, 3 LT, 3 RT
Engine: Fusion Engine 240 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 1 CT, 3 LT, 3 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 16
Center Torso (rear) 5
L/R Torso 10 14
L/R Torso (rear) 5
L/R Arm 6 11
L/R Leg 10 17
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This is where some really fancy fluff was supposed to go involving a detailed battle involving the Cloud Cobras taking down of a Dark Caste
encampment, but I lost track of time.
The following is a synopsis of the ten configurations.
Fang is based on the original Prime. It replaces the pulsers with ER lasers and a TComp and two more DHS.
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Loadout Name: Fang 1 Cost: 4,772,950
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,724
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 LL, 1 RL
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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Targeting Computer RT - 2 2.00
ER Large Laser RA 12 1 4.00
2 ER Small Lasers RA 4 2 1.00
ER Large Laser LA 12 1 4.00
2 ER Small Lasers LA 4 2 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6 4 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
Fang 2 is original and is dedicated scout and headhunter. The main weapon is an ER PPC and backed up by a pair of twin ER medium lasers.
The key addition is the six jump jets for added tactical mobility
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Loadout Name: Fang 2 Cost: 5,948,600
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,917
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LL, 1 RL
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite RT 0 1 1.00
Active Probe LT 0 1 1.00
ER PPC RA 15 2 6.00
2 ER Medium Lasers LA 10 2 2.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
6j 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
The Fang 3 is also new and features a TComp that works with a Large pulser, small pulser with two ERE medium lasers. Additional weaponry includes a Streak SRM4.
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Loadout Name: Fang 3 Cost: 4,826,850
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,700
Equipment Type Rating Mass
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CASE Locations: LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 2 2.00
Large Pulse Laser RA 10 2 6.00
Small Pulse Laser RA 2 1 1.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-4 LA 3 1 2.00
@Streak SRM-4 (25) LA - 1 1.00
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Fang 4 is a dedicated fire support configuration featuring twin LRM15s with four tons of ammo. Two ER medium lasers serve as backup
weapons. For added battlefield survivability, an ECM suites has been added to keep the enemy from engaging in counter battery fire.
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Loadout Name: Fang 4 Cost: 5,344,500
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,641
Equipment Type Rating Mass
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CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1.00
LRM-15 RA 5 2 3.50
ER Medium Laser RA 5 1 1.00
LRM-15 LA 5 2 3.50
ER Medium Laser LA 5 1 1.00
@LRM-15 (16) RA - 2 2.00
@LRM-15 (16) LA - 2 2.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
6 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
Fang 5 is original and is a dedicated trooper configuration with an ER large laser and Class 5 LB-X autocannon.
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Loadout Name: Fang 5 Cost: 4,843,475
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,260
Equipment Type Rating Mass
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CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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LB 5-X AC RA 1 4 7.00
ER Large Laser LA 12 1 4.00
2 ER Small Lasers LA 4 2 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Fang 6 is a variation of the original A with jump jets and a TComp. It's a brawler and should do well against other medium Mechs
and spheroid vehicles and armored infantry.
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Loadout Name: Fang 6 Cost: 5,051,375
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,837
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 2 2.00
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser RA 2 1 1.00
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
Medium Pulse Laser LA 4 1 2.00
Small Pulse Laser LA 2 1 1.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6j 4 4 0 0 2 2 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
A variation that combines Fang 2 and Fang 3 though without any jump jets. The ERPPC is backed up by a pair of medium pulsers and a
Streak SRM6.
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Loadout Name: Fang 7 Cost: 4,956,000
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,770
Equipment Type Rating Mass
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CASE Locations: LT 0.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
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Streak SRM-6 LT 4 2 3.00
ER PPC RA 15 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6 4 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Fang 8 is another fire support configuration with a single LRM20 and a pair of ER medium lasers, The two advantages it has are a deep
ammo bin and a sextet of jump jets.
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Loadout Name: Fang 8 Cost: 5,243,000
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,612
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LL, 1 RL
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
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2 ER Medium Lasers RA 10 2 2.00
LRM-20 LA 6 4 5.00
@LRM-20 (18) LT - 3 3.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
6j 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
A big gun carrier, Fang 9 comes equipped with Ultra AC10 and a battery of ER lasers as backup. During testing this was the least favorite
among the warriors involved with the program.
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Loadout Name: Fang 9 Cost: 4,750,375
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,268
Equipment Type Rating Mass
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CASE Locations: RA 0.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
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Ultra AC/10 RA 3 4 10.00
ER Medium Laser LA 5 1 1.00
2 ER Small Lasers LA 4 2 1.00
@Ultra AC/10 (20) RA - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
6 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Fang 10 is another jump jet-equipped variation and is used as a brawler and anti-vehicle specialist In a pinch it could be used against
conventional or armored infantry.
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Loadout Name: Fang 10 Cost: 5,287,625
Tech Rating/Era Availability: F/X-E-E-A BV2: 1,907
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Targeting Computer RT - 1 1.00
2 ER Medium Lasers RA 10 2 2.00
ER Small Laser RA 2 1 0.50
Streak SRM-2 RA 2 1 1.00
2 ER Medium Lasers LA 10 2 2.00
ER Small Laser LA 2 1 0.50
2 Machine Guns LA 0 2 0.50
@Streak SRM-2 (50) RA - 1 1.00
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
6j 5 4 0 0 2 1 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
Note: I did eliminate two the configs I came up with as they were very close to some of those listed above. The only config
I did not put together was dedicated SRM carrier.