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Author Topic: Random Design Competition: The Great Ost-pansion!  (Read 6098 times)

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Takiro

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Random Design Competition: The Great Ost-pansion!
« on: January 25, 2020, 08:16:00 AM »

During the last Salient Horizon design contest I began wondering is there any other niche which Ostmann Industries could have filled with one of their uniquely named BattleMech products and how? Getting them to reappear in this timeline might be possible as the ComGuards are looking to rebuild following Tukayyid and perhaps a legacy member of that corporation could revitalize their fortunes on Terra. A Shattered Dawn homage is also possible I suppose with survivors struggling to help rebuild along with the New Republic. Or perhaps you staying canon could work with shelved Star League prototypes or Amaris terror weapons being developed by a captive corporation. What ever your hook I'd love to hear it in this very special design competition which is pretty wide open. Your fluff has to justify the equipment you choose though and that is very important.

Design wise it could be any weight of Mech joining the Ostscout, Ostol, Ostroc, and Ostwar in this expansion of Ostmann products. Name will also be very important as you have to stick with the Ost theme. Filling a niche while nice like the Ostscout is fun but not necessarily required in this competition which can have multiple winners. As this is a special contest I will leave it opened till the end of February for entries. Of course you guys can work together on entries and I encourage teamwork.

Have some Ostfun with this Ostest!! :D
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Ice Hellion

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #1 on: January 25, 2020, 10:20:46 AM »

Have some Ostfun with this Ostest!! :D

I didn't see it coming.  8)
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

marauder648

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #2 on: January 25, 2020, 12:40:44 PM »

OstDoom their assault mech :D
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Bradshaw

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #3 on: January 25, 2020, 12:42:09 PM »

Interesting....


With the Truce of Tukayyid in place ComStar is now in rebuild mode. With time of the essence Primus Sharilar Mori under advisement from Precentor Martial Focht have begun a rapid military industrial development in the remaining worlds of the Free Rasalhague Republic. Choosing Orestes as one of the primary worlds, home to Odin Manufacturing, a company that is older than the Terran Hegemony. Odin already a giant in the construction world has worked out an agreement where in exchange for their assistance in the ComStar rebuilding effort have acquired the rights to the Ost Series of BattleMechs that have been partially under ComStars control since the end of the Ostmann family line.

Instead of simply rebuilding one of the venerable designs in the Ost line, Odin has instead decided to move in a new direction. Enlarging the basic frame of the Ostroc and improving upon its already impressive weapons load-out. Increasing the new tonnage to the top of the heavy category the new 75 ton Ostmark, named in honor of the Ostmanns ancestral home, is an impressive mix of old and new technologies. Maintaining the same 300 type engine. Odin instead has opted for increased weaponry at the expense of vulnerability with the XL type of engine. They have maintained the types of weaponry of the Ostroc and instead increased the amounts. With 4 Magna Mark III Large Lasers as its primary armament it able provide a nearly consistent and unending barrage of laser fire at intermediate ranges, modest heat concerns being the only issue. Backed by twin Holly SRM-4 launchers each with one ton of dedicated ammo protected by CASE. Like Ostroc 3L, the Ostmark is outfitted with HildCo Model 13 Jump Jets allowing the design to jump up to 120 meters.

Though the design is new its based almost entirely upon a design with hundreds of years of experience. The prototypes that have already been tested have shown no signs of issues and it is believed production will kick off in full in the upcoming new year.

Ostmark OST-MK1

Code: [Select]
Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 SRM 4
     4 Large Laser
Introduction Year: 3052
Cost: 17,417,750 C-bills
Battle Value: 1,989

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor                  200                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        30   
     Center Torso (rear)               9     
     R/L Torso               16        23   
     R/L Torso (rear)                  6     
     R/L Arm                 12        20   
     R/L Leg                 16        27   


Weapons                 Location  Critical   Heat
Hatchet                     RA        5        -       5.0   
2 Large Lasers              RT        4        8       10.0 
2 Large Lasers              LT        4        8       10.0 
SRM 4                       RT        1        3       2.0   
SRM 4 Ammo (25)             RT        1        -       Harri Kallio   
CASE                        RT        1        -       0.5   
SRM 4                       LT        1        3       2.0   
SRM 4 Ammo (25)             LT        1        -       1.0   
CASE                        LT        1        -       0.5   
ECM Suite                   CT        2        -       1.5   
Jump Jet                    LT        1        -       1.0   
Jump Jet                    RT        1        -       1.0   
Jump Jet                    RL        1        -       1.0   
Jump Jet                    LL        1        -       1.0   
Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/1/1/1/1    -       0.0   

Image from Facebook Battletech International Harri Kallio
« Last Edit: January 25, 2020, 01:01:51 PM by Bradshaw »
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Bradshaw

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #4 on: January 25, 2020, 01:14:05 PM »

The second new production variant from Odin comes the Ostvir (ost -  host, army / vir - ahead, at the front, at the fore). Again modifying one of the original Ostmann series BattleMechs in this case the Ostscout. Dropping 5 tons from the original frame allowed the designers to use the same 300 XL series engine for both of their new designs. This change gives the new scout class even more speed than its predecessor. Outfitting the design with an unparalleled 300 meter jump radius further enhances the mobility of the design.  While not as sophisticated of a design in regards to its sensor capabilities the design is serviceable in its role. Bolstered with the Guardian ECM system the design is able to skirt enemy designs while performing its primary duty as a scout. Armed with twin Magna Medium Lasers to harass enemy designs if needed.


Ostvir OST-VR1

Code: [Select]
Mass: 30 tons
Chassis: Endo Steel Biped
Power Plant: 300 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: Standard
     Jump Capacity: 300 meters
Armor: Ferro-Fibrous
Armament:
     2 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 6,214,520 C-bills

Type: Ostvir
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 837

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        300 XL                9.5
Walking MP: 10
Running MP: 15
Jumping MP: 10
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          80                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        12   
     Center Torso (rear)               3     
     R/L Torso               7         9     
     R/L Torso (rear)                  2     
     R/L Arm                 5         7     
     R/L Leg                 7         10   

Weapons              Location  Critical   Heat    Tonnage
Medium Laser             RT        1        3       1.0   
Medium Laser             LT        1        3       1.0   
3 Jump Jets              RT        3        -       1.5   
3 Jump Jets              LT        3        -       1.5   
2 Jump Jets              RL        2        -       1.0   
2 Jump Jets              LL        2        -       1.0   
ECM Suite                CT        2        -       1.5   
   
Same artist
« Last Edit: February 05, 2020, 06:10:13 PM by Bradshaw »
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Takiro

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #5 on: January 25, 2020, 04:02:49 PM »

Nice designs Bradshaw! I see you got the art from Facebook Battletech International and Harri Kallio - are these his Ost designs? Or a merging of ideas??

I like the sound of the Ostdoom there marauder648!

I always try to keep you guessing Ice Hellion!!

Isn't Ost mean East in German? Is there another meaning I am missing??

How about other details about Ostmann Industries, link below from sarna.net, or their products which could be useful?

https://www.sarna.net/wiki/Ostmann_Industries
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Bradshaw

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #6 on: January 25, 2020, 04:22:21 PM »

They were commissioned work for someone's alternate universe they are ostrocs

Ost can be a prefix for bone as well host/army in my research vir is a suffix for fast so that one can be fast army translation
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Abele

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OSTLORD!!!
« Reply #7 on: January 26, 2020, 10:13:47 AM »

An assault class design from Ostmann Industries, the OstLord offers what it's brethren cannot. Tons of firepower and armor to back it up. this 85-ton machine is armed with a pair of standard PPCs backed up by a brace of SRM6 launchers and a trio of medium lasers. There's is significant built up if one jumps and performs an'alpha strike', but a smart pilot will carefully bracket his weapons fire and keep heat build up to minimum. Designed and implemented in the early 26th century, the OstLord is one of the deadliest of its era. With the advent of advacned weapons and technology it fell out of favor by the end of the 27th century. A few short years before Stefan Amaris seized the throne of the Camerons, Ostmann put forth an upgrade to the OstLord and the OSD-4B was born. It featured ER PPCs, medium pulse alsers and double heat simks


Code: [Select]
OstLord OSD-3A

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-D
Production Year: 2750
Dry Cost: 7,539,860 C-Bills
Total Cost: 7,593,860 C-Bills
Battle Value: 1,736

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    2  PPCs
    2  SRM-6s
    3  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Single Heat Sink             25                       15.00
    Heat Sink Locations: 1 HD, 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 232                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           33       
                                 Center Torso (rear)                  12       
                                           L/R Torso     18           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           23       
                                             L/R Leg     18           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
PPC                                          RT        10        3         7.00
SRM-6                                        RT        4         2         3.00
PPC                                          LT        10        3         7.00
SRM-6                                        LT        4         2         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3j         4       4       2       0      4     1   Structure:  7
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0


Upgraded OstLord

Code: [Select]
OstLord OSD-4B

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 8,764,560 C-Bills
Total Cost: 8,872,560 C-Bills
Battle Value: 2,037

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER PPCs
    2  SRM-6s w/ Artemis IV FCS
    3  Medium Pulse Lasers
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 263                 16.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           41       
                                 Center Torso (rear)                  13       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
SRM-6                                        RT        4         2         3.00
    Artemis IV FCS                           RT        -         1         1.00
ER PPC                                       RT        15        3         7.00
SRM-6                                        LT        4         2         3.00
    Artemis IV FCS                           LT        -         1         1.00
ER PPC                                       LT        15        3         7.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 20
3j         4       4       2       0      4     2   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA

« Last Edit: January 26, 2020, 10:21:06 AM by Abele »
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Abele

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Behold, the King of Ost, the OstKing
« Reply #8 on: January 26, 2020, 12:25:32 PM »

Using the same engine found in the OstSol and OstRoc, the OstKing is an experiment that found no approval from the purchasing agents of the SLDF, but found its way, though in limited numbers, within the forces of the FWLM. Armed with a devastating AC/20 and the long-range kille PPC, the OstKing is a threat to every 'Mech fielded by all the militaries in the Star League. As a 100-ton Mech, it has the rare ability to jump giving it added mobility on the modern 28th century battlefield.


Code: [Select]
OstKing OSK-1

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2750
Dry Cost: 9,501,000 C-Bills
Total Cost: 9,558,000 C-Bills
Battle Value: 1,950

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/20
    1  PPC
    2  Medium Lasers
    1  SRM-4
    2  Small Lasers
Manufacturer: Kong Interstellar
    Primary Factory: Connaught
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Single Heat Sink             21                       11.00
    Heat Sink Locations: 2 LT, 2 LA, 2 RA, 2 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           44       
                                 Center Torso (rear)                  17       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           30       
                                             L/R Leg     21           37       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                CT/RT     7         1/9      14.00
SRM-4                                        RT        3         1         2.00
PPC                                          LT        10        3         7.00
Medium Laser                                 RA        3         1         1.00
Small Laser                                  RA        1         1         0.50
Medium Laser                                 LA        3         1         1.00
Small Laser                                  LA        1         1         0.50
@SRM-4 (25)                                  RT        -         1         1.00
@AC/20 (15)                                  LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3j         4       4       1       0      4     0   Structure:  8
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
« Last Edit: January 26, 2020, 12:28:14 PM by Abele »
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Takiro

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #9 on: January 26, 2020, 09:57:44 PM »

Very nice Abele, some nice Ost-love you have come up with here! ;)
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Bradshaw

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #10 on: January 27, 2020, 09:56:25 AM »

Ostborg OST-BG1 (Borg as in Castle/Fortress) Not the Cyborgs


With the Ostwar and Ostroc already serving for over 200 years in the SLDF, Ostmann attempted to expand upon their operations in the late 27th century with the Ostsol.  Ostmann either to reasons of not having necessary capital or other unknown reasons opted to sell the license to the design to Kong Interstellar.  With the design having quick and massive success and later in 2752 being allowed to be sold to individual nation states both Kong and Ostmann were ecstatic about their deal.  Ostmann now flush with capital was able to push forward with another new design the Ostborg.  Dedicating the old Ostwar production lines to this new behemoth of the battlefield.  Unfortunately their timing was poor as another new behemoth was just being unveiled this a design backed by the Commanding General of the SLDF Kerensky himself.  Rushing to production before even having sellers lined up caused the company to loose billions in revenue.  This along with roughly 10 years later the Amaris Coup breaking out forced the company into bankruptcy into which they were never able to recover.

A solid design the Ostborg was never able to claim its spot in the limelight and never really saw much battlefield action.  A few individual units were sold to mercenaries and nobles before the lines were shut down but most of the designs constructed were mothballed and either found later by ComStar or taken by the SLDF on the exodus.  Armed with a variety of different weapons for multiple ranges if only for the sake of timing the design may have had a completely different fate in the Inner Sphere.

Code: [Select]
Mass: 100 tons
Chassis: Endo Steel Biped
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 ER PPC
     1 LRM 15
     1 LB 10-X AC
     1 SRM 6
     2 Large Laser

Cost: 11,212,000 C-bills
Battle Value: 2,219

Equipment                                          Mass
Internal Structure            Endo Steel              5
Engine                        300 Fusion             19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Double Heat Sink              15 [30]                 5
Gyro                                                  3
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        50   
     Center Torso (rear)               11   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        33   
     R/L Leg                 21        42   

Weapons                           Location  Critical   Heat    Tonnage
ER PPC                                LA        3        15      7.0   
LB 10-X AC                            RA        6        2       11.0 
LB 10-X AC Ammo (20)                  RT        2        -       2.0   
CASE                                  RT        1        -       0.5   
Large Laser                           RA        2        8       5.0   
Large Laser                           LA        2        8       5.0   
SRM 6                                 CT        2        4       3.0   
SRM 6 Ammo (15)                       RT        1        -       1.0   
LRM 15                                LT        3        5       7.0   
Artemis IV FCS                        LT        1        -       1.0   
LRM 15 Artemis-capable Ammo (16)      LT        2        -       2.0   
CASE                                  LT        1        -       0.5   
Cargo                                 HD        1        -       1.0   
2 Double Heat Sinks                   RT        6        -       2.0   
Double Heat Sink                      LT        3        -       1.0
« Last Edit: February 05, 2020, 12:33:20 PM by Bradshaw »
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Takiro

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #11 on: January 27, 2020, 10:48:45 AM »

Why go the wick?
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Abele

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #12 on: January 27, 2020, 10:51:12 AM »

Wick as in John Wick, Killer Extraordinaire
« Last Edit: January 27, 2020, 10:52:14 AM by Abele »
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The Honor of Men cannot be bound by the words of Fools- Marco Hietala
I hear and I forget. I see and I remember. I do and I understand. - Confucius
May God defend me from my friends; I can defend myself from my enemies. - Voltaire
Chaos doesn't need a recipe, just a list of ingredients. - Drakensis
Kachi ni Fushigi no Kachi Ari. Make ni Fushigi no Make Nashi
Wielder of the Ferro-Carbide Bat of Doom™®©

Takiro

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #13 on: January 27, 2020, 11:09:08 AM »

LOL, I was thinking that too. Just don't kill his dog.
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Bradshaw

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Re: Random Design Competition: The Great Ost-pansion!
« Reply #14 on: January 27, 2020, 11:18:28 AM »

Why go the wick?

Though I do like Abele's rationale

But it actually was a mistake on my part and I just changed the name
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