OBT Forum

General BattleTech => General Discussion => MechFactory => Topic started by: Takiro on January 25, 2020, 08:16:00 AM

Title: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 25, 2020, 08:16:00 AM
During the last Salient Horizon design contest I began wondering is there any other niche which Ostmann Industries could have filled with one of their uniquely named BattleMech products and how? Getting them to reappear in this timeline might be possible as the ComGuards are looking to rebuild following Tukayyid and perhaps a legacy member of that corporation could revitalize their fortunes on Terra. A Shattered Dawn homage is also possible I suppose with survivors struggling to help rebuild along with the New Republic. Or perhaps you staying canon could work with shelved Star League prototypes or Amaris terror weapons being developed by a captive corporation. What ever your hook I'd love to hear it in this very special design competition which is pretty wide open. Your fluff has to justify the equipment you choose though and that is very important.

Design wise it could be any weight of Mech joining the Ostscout, Ostol, Ostroc, and Ostwar in this expansion of Ostmann products. Name will also be very important as you have to stick with the Ost theme. Filling a niche while nice like the Ostscout is fun but not necessarily required in this competition which can have multiple winners. As this is a special contest I will leave it opened till the end of February for entries. Of course you guys can work together on entries and I encourage teamwork.

Have some Ostfun with this Ostest!! :D
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Ice Hellion on January 25, 2020, 10:20:46 AM
Have some Ostfun with this Ostest!! :D

I didn't see it coming.  8)
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: marauder648 on January 25, 2020, 12:40:44 PM
OstDoom their assault mech :D
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on January 25, 2020, 12:42:09 PM
Interesting....


With the Truce of Tukayyid in place ComStar is now in rebuild mode. With time of the essence Primus Sharilar Mori under advisement from Precentor Martial Focht have begun a rapid military industrial development in the remaining worlds of the Free Rasalhague Republic. Choosing Orestes as one of the primary worlds, home to Odin Manufacturing, a company that is older than the Terran Hegemony. Odin already a giant in the construction world has worked out an agreement where in exchange for their assistance in the ComStar rebuilding effort have acquired the rights to the Ost Series of BattleMechs that have been partially under ComStars control since the end of the Ostmann family line.

Instead of simply rebuilding one of the venerable designs in the Ost line, Odin has instead decided to move in a new direction. Enlarging the basic frame of the Ostroc and improving upon its already impressive weapons load-out. Increasing the new tonnage to the top of the heavy category the new 75 ton Ostmark, named in honor of the Ostmanns ancestral home, is an impressive mix of old and new technologies. Maintaining the same 300 type engine. Odin instead has opted for increased weaponry at the expense of vulnerability with the XL type of engine. They have maintained the types of weaponry of the Ostroc and instead increased the amounts. With 4 Magna Mark III Large Lasers as its primary armament it able provide a nearly consistent and unending barrage of laser fire at intermediate ranges, modest heat concerns being the only issue. Backed by twin Holly SRM-4 launchers each with one ton of dedicated ammo protected by CASE. Like Ostroc 3L, the Ostmark is outfitted with HildCo Model 13 Jump Jets allowing the design to jump up to 120 meters.

Though the design is new its based almost entirely upon a design with hundreds of years of experience. The prototypes that have already been tested have shown no signs of issues and it is believed production will kick off in full in the upcoming new year.

Ostmark OST-MK1

Code: [Select]
Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 SRM 4
     4 Large Laser
Introduction Year: 3052
Cost: 17,417,750 C-bills
Battle Value: 1,989

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 XL                9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor                  200                  12.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        30   
     Center Torso (rear)               9     
     R/L Torso               16        23   
     R/L Torso (rear)                  6     
     R/L Arm                 12        20   
     R/L Leg                 16        27   


Weapons                 Location  Critical   Heat
Hatchet                     RA        5        -       5.0   
2 Large Lasers              RT        4        8       10.0 
2 Large Lasers              LT        4        8       10.0 
SRM 4                       RT        1        3       2.0   
SRM 4 Ammo (25)             RT        1        -       Harri Kallio   
CASE                        RT        1        -       0.5   
SRM 4                       LT        1        3       2.0   
SRM 4 Ammo (25)             LT        1        -       1.0   
CASE                        LT        1        -       0.5   
ECM Suite                   CT        2        -       1.5   
Jump Jet                    LT        1        -       1.0   
Jump Jet                    RT        1        -       1.0   
Jump Jet                    RL        1        -       1.0   
Jump Jet                    LL        1        -       1.0   
Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/1/1/1/1    -       0.0   

Image from Facebook Battletech International Harri Kallio
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on January 25, 2020, 01:14:05 PM
The second new production variant from Odin comes the Ostvir (ost -  host, army / vir - ahead, at the front, at the fore). Again modifying one of the original Ostmann series BattleMechs in this case the Ostscout. Dropping 5 tons from the original frame allowed the designers to use the same 300 XL series engine for both of their new designs. This change gives the new scout class even more speed than its predecessor. Outfitting the design with an unparalleled 300 meter jump radius further enhances the mobility of the design.  While not as sophisticated of a design in regards to its sensor capabilities the design is serviceable in its role. Bolstered with the Guardian ECM system the design is able to skirt enemy designs while performing its primary duty as a scout. Armed with twin Magna Medium Lasers to harass enemy designs if needed.


Ostvir OST-VR1

Code: [Select]
Mass: 30 tons
Chassis: Endo Steel Biped
Power Plant: 300 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: Standard
     Jump Capacity: 300 meters
Armor: Ferro-Fibrous
Armament:
     2 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3052
Tech Rating/Availability: E/X-X-E-D
Cost: 6,214,520 C-bills

Type: Ostvir
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 837

Equipment                                          Mass
Internal Structure            Endo Steel            1.5
Engine                        300 XL                9.5
Walking MP: 10
Running MP: 15
Jumping MP: 10
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor (Ferro)          80                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        12   
     Center Torso (rear)               3     
     R/L Torso               7         9     
     R/L Torso (rear)                  2     
     R/L Arm                 5         7     
     R/L Leg                 7         10   

Weapons              Location  Critical   Heat    Tonnage
Medium Laser             RT        1        3       1.0   
Medium Laser             LT        1        3       1.0   
3 Jump Jets              RT        3        -       1.5   
3 Jump Jets              LT        3        -       1.5   
2 Jump Jets              RL        2        -       1.0   
2 Jump Jets              LL        2        -       1.0   
ECM Suite                CT        2        -       1.5   
   
Same artist
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 25, 2020, 04:02:49 PM
Nice designs Bradshaw! I see you got the art from Facebook Battletech International and Harri Kallio - are these his Ost designs? Or a merging of ideas??

I like the sound of the Ostdoom there marauder648!

I always try to keep you guessing Ice Hellion!!

Isn't Ost mean East in German? Is there another meaning I am missing??

How about other details about Ostmann Industries, link below from sarna.net, or their products which could be useful?

https://www.sarna.net/wiki/Ostmann_Industries
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on January 25, 2020, 04:22:21 PM
They were commissioned work for someone's alternate universe they are ostrocs

Ost can be a prefix for bone as well host/army in my research vir is a suffix for fast so that one can be fast army translation
Title: OSTLORD!!!
Post by: Abele on January 26, 2020, 10:13:47 AM
An assault class design from Ostmann Industries, the OstLord offers what it's brethren cannot. Tons of firepower and armor to back it up. this 85-ton machine is armed with a pair of standard PPCs backed up by a brace of SRM6 launchers and a trio of medium lasers. There's is significant built up if one jumps and performs an'alpha strike', but a smart pilot will carefully bracket his weapons fire and keep heat build up to minimum. Designed and implemented in the early 26th century, the OstLord is one of the deadliest of its era. With the advent of advacned weapons and technology it fell out of favor by the end of the 27th century. A few short years before Stefan Amaris seized the throne of the Camerons, Ostmann put forth an upgrade to the OstLord and the OSD-4B was born. It featured ER PPCs, medium pulse alsers and double heat simks


Code: [Select]
OstLord OSD-3A

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-D
Production Year: 2750
Dry Cost: 7,539,860 C-Bills
Total Cost: 7,593,860 C-Bills
Battle Value: 1,736

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    2  PPCs
    2  SRM-6s
    3  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Single Heat Sink             25                       15.00
    Heat Sink Locations: 1 HD, 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 232                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           33       
                                 Center Torso (rear)                  12       
                                           L/R Torso     18           25       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     14           23       
                                             L/R Leg     18           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
PPC                                          RT        10        3         7.00
SRM-6                                        RT        4         2         3.00
PPC                                          LT        10        3         7.00
SRM-6                                        LT        4         2         3.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3j         4       4       2       0      4     1   Structure:  7
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0


Upgraded OstLord

Code: [Select]
OstLord OSD-4B

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-D
Production Year: 2750
Dry Cost: 8,764,560 C-Bills
Total Cost: 8,872,560 C-Bills
Battle Value: 2,037

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  ER PPCs
    2  SRM-6s w/ Artemis IV FCS
    3  Medium Pulse Lasers
    1  Small Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 263                 16.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           41       
                                 Center Torso (rear)                  13       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
SRM-6                                        RT        4         2         3.00
    Artemis IV FCS                           RT        -         1         1.00
ER PPC                                       RT        15        3         7.00
SRM-6                                        LT        4         2         3.00
    Artemis IV FCS                           LT        -         1         1.00
ER PPC                                       LT        15        3         7.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 20
3j         4       4       2       0      4     2   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Title: Behold, the King of Ost, the OstKing
Post by: Abele on January 26, 2020, 12:25:32 PM
Using the same engine found in the OstSol and OstRoc, the OstKing is an experiment that found no approval from the purchasing agents of the SLDF, but found its way, though in limited numbers, within the forces of the FWLM. Armed with a devastating AC/20 and the long-range kille PPC, the OstKing is a threat to every 'Mech fielded by all the militaries in the Star League. As a 100-ton Mech, it has the rare ability to jump giving it added mobility on the modern 28th century battlefield.


Code: [Select]
OstKing OSK-1

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2750
Dry Cost: 9,501,000 C-Bills
Total Cost: 9,558,000 C-Bills
Battle Value: 1,950

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/20
    1  PPC
    2  Medium Lasers
    1  SRM-4
    2  Small Lasers
Manufacturer: Kong Interstellar
    Primary Factory: Connaught
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Single Heat Sink             21                       11.00
    Heat Sink Locations: 2 LT, 2 LA, 2 RA, 2 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           44       
                                 Center Torso (rear)                  17       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           30       
                                             L/R Leg     21           37       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                CT/RT     7         1/9      14.00
SRM-4                                        RT        3         1         2.00
PPC                                          LT        10        3         7.00
Medium Laser                                 RA        3         1         1.00
Small Laser                                  RA        1         1         0.50
Medium Laser                                 LA        3         1         1.00
Small Laser                                  LA        1         1         0.50
@SRM-4 (25)                                  RT        -         1         1.00
@AC/20 (15)                                  LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3j         4       4       1       0      4     0   Structure:  8
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 26, 2020, 09:57:44 PM
Very nice Abele, some nice Ost-love you have come up with here! ;)
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on January 27, 2020, 09:56:25 AM
Ostborg OST-BG1 (Borg as in Castle/Fortress) Not the Cyborgs


With the Ostwar and Ostroc already serving for over 200 years in the SLDF, Ostmann attempted to expand upon their operations in the late 27th century with the Ostsol.  Ostmann either to reasons of not having necessary capital or other unknown reasons opted to sell the license to the design to Kong Interstellar.  With the design having quick and massive success and later in 2752 being allowed to be sold to individual nation states both Kong and Ostmann were ecstatic about their deal.  Ostmann now flush with capital was able to push forward with another new design the Ostborg.  Dedicating the old Ostwar production lines to this new behemoth of the battlefield.  Unfortunately their timing was poor as another new behemoth was just being unveiled this a design backed by the Commanding General of the SLDF Kerensky himself.  Rushing to production before even having sellers lined up caused the company to loose billions in revenue.  This along with roughly 10 years later the Amaris Coup breaking out forced the company into bankruptcy into which they were never able to recover.

A solid design the Ostborg was never able to claim its spot in the limelight and never really saw much battlefield action.  A few individual units were sold to mercenaries and nobles before the lines were shut down but most of the designs constructed were mothballed and either found later by ComStar or taken by the SLDF on the exodus.  Armed with a variety of different weapons for multiple ranges if only for the sake of timing the design may have had a completely different fate in the Inner Sphere.

Code: [Select]
Mass: 100 tons
Chassis: Endo Steel Biped
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 ER PPC
     1 LRM 15
     1 LB 10-X AC
     1 SRM 6
     2 Large Laser

Cost: 11,212,000 C-bills
Battle Value: 2,219

Equipment                                          Mass
Internal Structure            Endo Steel              5
Engine                        300 Fusion             19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Double Heat Sink              15 [30]                 5
Gyro                                                  3
Cockpit                                               3
Armor Factor                  304                    19

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            31        50   
     Center Torso (rear)               11   
     R/L Torso               21        32   
     R/L Torso (rear)                  10   
     R/L Arm                 17        33   
     R/L Leg                 21        42   

Weapons                           Location  Critical   Heat    Tonnage
ER PPC                                LA        3        15      7.0   
LB 10-X AC                            RA        6        2       11.0 
LB 10-X AC Ammo (20)                  RT        2        -       2.0   
CASE                                  RT        1        -       0.5   
Large Laser                           RA        2        8       5.0   
Large Laser                           LA        2        8       5.0   
SRM 6                                 CT        2        4       3.0   
SRM 6 Ammo (15)                       RT        1        -       1.0   
LRM 15                                LT        3        5       7.0   
Artemis IV FCS                        LT        1        -       1.0   
LRM 15 Artemis-capable Ammo (16)      LT        2        -       2.0   
CASE                                  LT        1        -       0.5   
Cargo                                 HD        1        -       1.0   
2 Double Heat Sinks                   RT        6        -       2.0   
Double Heat Sink                      LT        3        -       1.0
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 27, 2020, 10:48:45 AM
Why go the wick?
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Abele on January 27, 2020, 10:51:12 AM
Wick as in John Wick, Killer Extraordinaire
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 27, 2020, 11:09:08 AM
LOL, I was thinking that too. Just don't kill his dog.
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on January 27, 2020, 11:18:28 AM
Why go the wick?

Though I do like Abele's rationale

But it actually was a mistake on my part and I just changed the name
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on January 27, 2020, 04:29:29 PM
Resistance is futile! ;)
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on February 02, 2020, 02:15:32 PM
One of my Ost ideas will build off the Ostscout for a larger command model used by both the ComGuards and the Explorer Corps. Known as either the OstWave (homage to Soundwave) or the OstMaster this 70 ton (double the size?) will feature more electronics (communications) gear to coordinate exploration and recon  operations. This might be followed by an even larger 100 ton model which would allow a company of these Ost-plorers to surveyor or surveil an entire planet. Basically playing up the C3 Computer on a meta-scale. Probably very expensive but logical conclusion to extensive recon ops granting commanders ultra fine and up to date detailed information on a world wide level. Perhaps I have the scale too large and think in terms of continents but I could envision a Union class and this company along with two aerospace spotters (OstFighters?!) all coordinating on these operations. Thoughts??
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on February 05, 2020, 10:31:10 AM
Fluffed out the the Vir and Borg
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on February 05, 2020, 12:14:53 PM
Nice, still have to work on my Ostwave
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on February 09, 2020, 09:08:56 PM
Not exactly what I was going for Bradshaw - I was thinking an Ostscout would be equipped with 3 tons of communications gear and this larger 'Ostmander' have the full range of gear for full planetary surveys.

Remember folks we are still opened for business here until the end of this month!
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Bradshaw on February 10, 2020, 01:16:33 PM
A King and his soldiers. Prototyped in 3051 during the heaviest fighting in the Inner Sphere with the Clans. With the loss of veteran mechwarriors piling up a new theory on combat was being batted around on Terra. Pulling out the blueprints of drone tech that was utilized in the heyday of the Star League a plan was developed where a single mechwarrior would supervise and control a Level II of  supporting drone BattleMechs. With the combined data of hundred of individualized combatants delivered via Beagle Active Probes to a limited AI which was fed the data into its servers. With the end results that the 'Mechs were able to operate at Veteran level ability in regards to their gunnery and piloting ability. All tactical decisions though would have to be fed into their system via the Drone Control System by the Adept in charge. Plans are on hold for the moment after the Battle of Tukayyid as the need for this is no longer felt to be such necessity.

Ostacrat

Code: [Select]

Mass: 80 tons
Chassis: Standard Biped
Power Plant: 320 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 ER PPC
     2 Medium Laser
     2 Anti-Missile System
     2 C3 Computer [Master]
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Introduction Year: 3053
Cost: 24,401,640 C-bills
Battle Value: 1,589

Equipment                                          Mass
Internal Structure                                    8
Engine                        320 XL               11.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              15 [30]                 5
Gyro                                                  4
Command Console                                       6
Armor Factor                  247                  15.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        38   
     Center Torso (rear)               12   
     R/L Torso               17        26   
     R/L Torso (rear)                  8     
     R/L Arm                 13        26   
     R/L Leg                 17        34   

Weapons                        Location  Critical   Heat    Tonnage
ER PPC    RA      3      15       7.0
2 Anti-Missile Systems             CT        2        1       1.0   
Anti-Missile System Ammo (24)      LT        2        -       2.0   
CASE                               LT        1        -       0.5   
C3 Computer                        RT        5        0       5.0   
C3 Computer                        LT        5        0       5.0   
Drone Carrier Control System       RT        2        -       2.0   
ECM Suite                          RT        2        -       1.5   
2 Jump Jets                        RL        2        -       2.0   
2 Jump Jets                        LL        2        -       2.0   
2 Double Heat Sinks                LA        6        -       2.0   
Double Heat Sink                   RA        3        -       1.0   
   
Ostaslav

Code: [Select]

Mass: 40 tons
Chassis: Endo Steel Biped
Power Plant: 320 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     2 Medium Laser
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown

Introduction Year: 3053
Cost: 8,517,227 C-bills
Battle Value: 939

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        320 XL               11.5
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  4
Cockpit                                               3
Armor Factor (Ferro)          98                    5.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        13   
     Center Torso (rear)               4     
     R/L Torso               10        12   
     R/L Torso (rear)                  3     
     R/L Arm                 6         8     
     R/L Leg                 10        13   

Weapons                 Location  Critical   Heat    Tonnage
ER Large Laser              LT        2        12      5.0   
Medium Laser                LA        1        3       1.0   
Medium Laser                RA        1        3       1.0   
Drone Operating System      CT        1        -       4.5   
ECM Suite                   RT        2        -       1.5   
C3 Computer                 HD        1        -       1.0
Title: Re: Random Design Competition: The Great Ost-pansion!
Post by: Takiro on February 29, 2020, 08:13:09 AM
Don't forget the Great Ost-pansion either, it comes to an end soon!