Nice take on the Rising Star,
Here's 2 versions I did years ago. I 'used' the Standus 20 tracking system from TRO3025 Victor fluff (the faulty version).
First mounts DHS's & a ECM (I had 1.5 tons spare & I had to do some thing with it, after I dropped the endosteel.
2rd version is pure level 1, 0.5 ton less armor 3 extra shs.
I hope these are of use.
Dave.
BattleMech Technical Readout
Type/Model: Rising Star RST-1
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Skobel Template 8 Standard
Power Plant: 240 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 CurtissJet 80 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Aldis Plate with CASE Standard
Armament:
2 Magna Medium Lasers
1 Magna Small Laser
2 Blankenburg Heavy Autocannon/10s
1 Holly SRM 4
1 Apple Churchill Guardian Guardian ECM
Manufacturer: Skobel MechWorks
Location: Russia, Terra
Communications System: Skobel Wave VII Comm
Targeting & Tracking System: Standus 20
--------------------------------------------------------
Type/Model: Rising Star RST-1
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 240 Fusion 6 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (Rear): 10
L/R Side Torso: 17 27/27
L/R Side Torso (Rear): 7/7
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
1 Small Laser LA 1 1 .50
1 Autocannon/10 RT 3 40 11 16.00
(Ammo Locations: 2 LT, 2 RT)
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Autocannon/10 LT 3 7 12.00
1 Guardian ECM LT 0 2 1.50
CASE Equipment: LT RT 2 1.00
3 Standard Jump Jets: 3 3.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 16 64 80.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 7,444,890 C-Bills
Battle Value 2: 1,740 (old BV = 1,599)
Cost per BV2: 4,278.67
Weapon Value: 1,632 / 1,632 (Ratio = .94 / .94)
Damage Factors: SRDmg = 30; MRDmg = 13; LRDmg = 1
BattleForce2: MP: 3J, Armor/Structure: 6/6
Damage PB/M/L: 6/4/-, Overheat: 0
Class: MA; Point Value: 17
Specials: ecm
BattleMech Technical Readout
Type/Model: Rising Star RST-1a
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 80 tons
Chassis: Skobel Template 8 Standard
Power Plant: 240 240 Pitban Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 CurtissJet 80 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Aldis Plate with CASE Standard
Armament:
2 Magna Medium Lasers
1 Magna Small Laser
2 Blankenburg Heavy Autocannon/10s
1 Holly SRM 4
Manufacturer: Skobel MechWorks
Location: Russia, Terra
Communications System: Skobel Wave VII Comm
Targeting & Tracking System: Standus 20
--------------------------------------------------------
Type/Model: Rising Star RST-1a
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 240 Fusion 6 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 13 Single 4 3.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 CT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 240 pts Standard 0 15.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 37
Center Torso (Rear): 12
L/R Side Torso: 17 25/25
L/R Side Torso (Rear): 8/8
L/R Arm: 13 25/25
L/R Leg: 17 33/33
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
1 Small Laser LA 1 1 .50
1 Autocannon/10 RT 3 40 11 16.00
(Ammo Locations: 2 LT, 2 RT)
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Autocannon/10 LT 3 7 12.00
3 Standard Jump Jets: 3 3.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 16 61 80.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 6,798,690 C-Bills
Battle Value 2: 1,556 (old BV = 1,256)
Cost per BV2: 4,369.34
Weapon Value: 1,343 / 1,343 (Ratio = .86 / .86)
Damage Factors: SRDmg = 26; MRDmg = 12; LRDmg = 1
BattleForce2: MP: 3J, Armor/Structure: 6/6
Damage PB/M/L: 5/3/-, Overheat: 1
Class: MA; Point Value: 16