BNC-3E-CB Banshee
When ComStar first learned of the existence of the Clans (and their superior military technology), several crash programs were initiated to overhaul and upgrade existing ComGuard BattleMechs for potential future conflict with these invaders from the Periphery. While much of this program (designated as Project Clanbuster) centered around advanced Star League Defense Force BattleMechs that ComStar had stockpiled, it also included upgrades for more (relatively) common BattleMechs.
One of which was the much maligned BNC-3E Banshee.
With more than five thousand of these 95-ton BattleMechs produced by the Terran Hegemony, it is not surprising that ComStar retained almost two hundred in their warehouses on Terra. Viewed by many as a "White Elephant", the Banshee was exceptionally swift for an assault-weight BattleMech (especially one massing 95 tons!) and possessed good armor protection . . . but had a weapons array more appropriate for a medium-weight 'Mech!
Consigned to storage (as the ComGuard did not view the Banshee in any better light than the rest of the inner Sphere), these 'Mechs were not initially intended for the Clanbuster Program.
But, in 3049, archivists on Terra discovered several files that included a proposed "Royal" upgrade of the ancient Banshee. This proposal never took shape due to the actions of Stefan Amaris and the subsequent civil war. However, now ComStar needed new and improved assault-weight war machines, and the files contained full schematics of what promised to be a very effective BattleMech.
The centerpiece of the upgrade was the replacement of the very heavy and bulky GM 380 fusion engine with an extra-light GM 380 fusion engine. This replacement freed up a massive amount of weight allowing for a complete overhaul of the weapon systems. In addition, the BNC-3E-CB would replace the existing 16 standard heat sinks with 17 double-strength freezers. Furthermore, the already impressive heavy armor was increased by 3.5 tons, giving the BNC-3E-CB even greater endurance on the battlefield.
The original armament of a Magna Hellstar PPC, an Imperator-A AC-5, and a Magna Mark I Small Laser was removed.
In their place was mounted a Magna Firestar Extended Range PPC, an Imperator Code Red LB-10X Autocannon (with three tons of ammunition!), and a Magna Mark II Medium Laser. With still more space and tonnage available, the Star League era research team also added four more Magna Mark II Medium Lasers (right arm, left arm, and two in the center torso), as well as a Holly SRM-6 Short Range Missile launcher (with a ton of ammunition, both in the right torso). Finally, a Guardian ECM Suite was fitted (also in the right torso).
Although the armament has been increased, detractors note that it is still well short of what most assault weight BattleMechs mount. But while the critics heaped scorn on the new variant, the MechWarriors of the ComGuards were highly impressed by the armament and armor increases . . . all while retaining the same relatively high speed of the original.
Twenty of the two hundred available Banshees were selected for the overhaul and entered service with the ComGuards for field testing in early 3052.
Combat action against the Clans on Tukkayid only proved proponents of the design right. Believing that they were facing standard BNC-3E BattleMechs, many Clan Warriors ignored this Clanbuster design until it got into range to open fire with a devastating first strike. And for the Banshees that managed to close to physical attack range, the BNC-3E-CB proved again and again that few other BattleMechs (or OmniMechs) could stand for long against the punches and kicks of a 95-ton Assault 'Mech!
Proven in battle, the ComGuards authorized a full upgrade of all remaining Banshees stockpiled on Terra. And the Great Houses who do not have access to the BNC-3S and -5S of the Federated Commonwealth have also expressed a great deal of interest in acquiring the design for themselves.
Banshee BNC-3E-CB
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3051
Dry Cost: 25,685,140 C-Bills
Total Cost: 25,783,140 C-Bills
Battle Value: 2,005
Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 LB 10-X AC
1 SRM-6 w/ Artemis IV FCS
5 Medium Lasers
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 145 points 9.50
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 293 18.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
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Equipment Location Heat Critical Mass
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Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
ER PPC RT 15 3 7.00
SRM-6 RT 4 2 3.00
Artemis IV FCS RT - 1 1.00
Guardian ECM Suite RT 0 2 1.50
LB 10-X AC LT 2 6 11.00
2 Medium Lasers CT 6 2 2.00
Medium Laser HD 3 1 1.00
@SRM-6 (Artemis) (15) RT - 1 1.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (20) LT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
4 6 6 2 0 4 0 Structure: 4
Special Abilities: ECM, SRCH, ES, SEAL, SOA, FLK 1/1/1