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Author Topic: Optimizing the Cyclops  (Read 19546 times)

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Takiro

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Re: Optimizing the Cyclops
« Reply #30 on: November 19, 2021, 03:05:49 PM »

That should be fluffed!!

I am trying to think how the arms could reflect 8 out of 20 critical space being occupied by those two Sniper Artillery Pieces??

link to his facebook page with some pretty neat stuff below
https://www.facebook.com/BishopSteinerStudios

Seven hours to go folks!
« Last Edit: November 19, 2021, 04:55:36 PM by Takiro »
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Takiro

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Re: Optimizing the Cyclops
« Reply #31 on: November 19, 2021, 05:36:07 PM »

How's this to begin with;

Quote
One of the few tactical advantages that House Liao possessed over the other Great Houses was that it fielded an Artillery BattleMech in 3050. The CPLT-C3 Catapult gave the CCAF a highly mobile fire support asset that no military in the InnerSphere could match. Terrain restrictions that could not be overcome by vehicle mounted artillery pieces gave the Capellans a noticeable edge in several raids. Then the Clans came with their own Artillery OmniMech called the Naga proving the concept more than sound. As the other Successor States began crash programs to develop their own ‘Mech based Artillery designs the Confederation sought new innovative ways to maintain their edge. As Liao engineers were making refinements to their Cyclops BattleMechs they hit upon an idea to combine this command unit which would naturally maintain its distance from the frontlines with artillery weapons.

For deployment section I was thinking of Capellan commands with ties to the SLDF like the Tau Ceti Rangers receiving the first refit. This could expand sales to the mercenary market beyond the Confederation like McCarron's Armored Cavalry and Isis units fighting in the Third Marik Civil War.
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fabulousorcboy

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Re: Optimizing the Cyclops
« Reply #32 on: November 19, 2021, 09:52:03 PM »

That's a cool design!

I was saving my double-Sniper for the Banshee, because it has more weight and space available, but that's a great image by bishopsteiner.  Gimme a minute, I'll post the fluff below:
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Takiro

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Re: Optimizing the Cyclops
« Reply #33 on: November 19, 2021, 10:41:26 PM »

Bout an hour left fabulousorcboy!
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fabulousorcboy

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Re: Optimizing the Cyclops
« Reply #34 on: November 19, 2021, 11:01:46 PM »

Based off of Bradshaw's proposal, but with the armor load tweaked a little to better protect the torsos.  Although theoretically possible in Liao space, it's much easier to source the components (especially the fusion engine) in the Free Worlds League, so that's where my fluff took me.

Type: CP-11-SAP Cyclops
Production: Free Worlds League (Earthwerks Incorporated refit, Keystone)
Combat Value: 1354 BV
Total Cost: 7,849,660 C-Bills + 24k ammo (including x1.9 tonnage premium)

Internal Struc (Std): 9t
Engine: GM 270: 14.5t
  Walking: 3
  Running: 5
Heat Sinks: 10(20)
Gyro/Cockpit (std): 6t
Armor Factor (std): 14.5t (232 pips)

Head 3/9 (7 front, 10 sides/back)
Center Torso 29/34/11
R/L Torso 19/28/9
R/L Arm 15/24
R/L Leg 19/28   

Quirks: Command Computer, Cowl, Difficult Ejection, Weak Head Armor (2)
   
2x Sniper AP (40cr, 40t) 8RA/12RT/12LT/8LA
4x Ammo (Sniper) 40 (4cr, 4t) RL/LL
1x Medium Laser (1cr, 1t) CT
1x Small Pulse Laser (1cr, 1t) CT

One of the few tactical advantages that House Liao possessed over the other Great Houses was that it fielded an Artillery BattleMech in 3050. The CPLT-C3 Catapult gave the CCAF a highly mobile fire support asset that no military in the InnerSphere could match. Terrain restrictions that could not be overcome by vehicle mounted artillery pieces gave the Capellans a noticeable edge in several raids. Then the Clans came with their own Artillery OmniMech called the Naga proving the concept more than sound. Other Successor States began crash programs to develop their own ‘Mech based Artillery designs, including the Free Worlds League as the Third Marik Civil War began to heat up.  Engineers at the Keystone facility of Earthwerks Incorporated put together a prototype Cyclops refit that took advantage of the assault ‘Mech’s massive tonnage and spacious boxy frame to mount a pair of artillery piece, creating a natural command unit which could maintain distance from the frontlines but still contribute from up to 9 kilometers away.

The proposed CP-11-SAP design retained (and in many cases partially rebuilt) the Stormvanger HV-7 chassis, but replaces the original’s rather marginal ten tons of Starshield “Special” with a more respectable fourteen and a half tons of Durallex “Heavy”, closer to 5/6 maximal effective protection for the Command ‘Mech.  Although Earthwerks lacks the ability to manufacture replacement electronics for the Cyclops’ famed B-2000 Tacticon Battle Computer, it does manufacture the HartfordCo COM 4000 for their Battlemaster lines, a quality command system on its own, and the refit assumes a new HartfordCo system in place of older jury-rigged electronics.  A full set of lostech double-strength heat-distributing baffles are integrated into the GM 270 fusion engine – taken from Earthwerks’ inventory surplus, from their former Phoenix Hawk lines – is installed in place of the original Cyclops’ Hermes 360 fusion engine, which provides both the tonnage and the torso space for a pair of massive A2 (Austen-Armstrong) Sniper Artillery Pieces, one fitted to each shoulder and upper torso.  The heavy-weight myomer-and-pneumatic aiming mechanisms fill out most of the remaining bulk in each side torso, and the ammunition feeds actually pull from two sets of two-ton ammunition bins fitted in the upper hips of the ‘Mech.  Interesting, the weapons counterweight and recoil-reduction elements also fit neatly into the cavernous torsos, allowing the 11-SAP to retain the full use of its arm and hand actuators, giving this artillery ‘Mech design tremendous versatility in comparison to the Catapult and Naga designs that inspired it.

The 11-SAP carries only a modest set of backup weapons, a single Diverse Optics Type 18 medium laser, and an anti-infantry weapon – a Diverse Optics Type 10P small pulse laser was part of the initial design proposal, but Keystone cannot manufacture them – relying on imports from Irian, which are proving to be unreliable.  The alternative proposal is an Olympian-brand Flamer, which can be sourced by Earthwerks-Asuncion, but is also sufficiently low-tech enough to be manufactured on Keystone if necessary.  However, given that the aiming mechanisms of the A2 Snipers are capable of rapidly tracking line-of-sight targets and depressing to below zero degrees, the expectation is that in a pinch, 11-SAP pilots will be able to use their artillery weapons as direct-fire ballistic threats, capable of hitting as hard as an AC-20 at ranges of up to 500 meters, nearly double the effective range of an AC-20 cannon.

Although the 11-SAP is still technically in development, the spreading League conflict has already drawn one model into combat, and Marik ‘loyalist’ forces in the Civil War have already requisitioned all three prototype 11-SAP designs, and pressured Earthwerks-Keystone into beginning refits of the several dozen heavily jury-rigged and/or mothballed Cyclops chassis that have been stockpiled by the FWLM. 
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Hominid Mk II

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Re: Optimizing the Cyclops
« Reply #35 on: November 20, 2021, 03:19:09 AM »

Dude, you came up with stats and - I presume - rewrote all that fluff on the fly? Consider me officially seriously impressed! :)
« Last Edit: November 20, 2021, 03:21:21 AM by Hominid Mk II »
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Takiro

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Re: Optimizing the Cyclops
« Reply #36 on: November 20, 2021, 03:52:11 AM »

Very nice fabulousorcboy!

And with that another contest has come to a conclusion folks. No further entries please.
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Hominid Mk II

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Re: Optimizing the Cyclops
« Reply #37 on: November 20, 2021, 09:24:43 AM »

I'm dog-tired as I type this and my brain is functioning at low capacity, so I'm not up to perusing the site looking for the answer to this question, but...

... how is the winning entry in one of these challenge competitions actually chosen?
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Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://www.ourbattletech.com/forum/parallel-universes/victor-victorious-redux

.

 - - - - - -

[R]ebellion is the foulest of all crimes; and what [is] to begin in wickedness must end in ruin.

--Lieutenant James Moody

Takiro

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Re: Optimizing the Cyclops
« Reply #38 on: November 20, 2021, 09:46:18 AM »

I choose the ones I consider best is the most basic explanation. Been backlogged recently with the reviews. Love to get your opinions on who you think might win!
« Last Edit: November 20, 2021, 10:41:52 AM by Takiro »
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fabulousorcboy

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Re: Optimizing the Cyclops
« Reply #39 on: November 21, 2021, 02:12:28 PM »

Was playing with some Banshee ideas today and realized that the Cyclops melee design I proposed is illegal -- I used 1t jumpjets instead of 2t jumpjets.

Oh well, it was more a concept than anything else.  Pretty lackluster at 4/6 speed (even with TSM), and absolutely substandard as a melee threat without something like jumpjets to up the mobility.
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