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Author Topic: Summoner II by Master Arminas  (Read 1029 times)

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masterarminas

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Summoner II by Master Arminas
« on: August 24, 2018, 11:04:14 AM »

Some claim that only 'Mechs with flaws have "character".  I am not one of those.  I believe--fervantly believe--that even an optimized BattleMech or OmniMech can possess that elusive quality referred to as "character".

The Summoner is a perfect example.  There are some who believe that the lack of endo-steel on the design (and the resulting shallow pod-space of just 22.5 tons and moderate armor protection) are what gives that OmniMech it's character.

It's distinctive feel in play.

I do not agree.  It is the five fixed Jets and the four fixed DHS combined with some really creative ideas for configurations (albeit with a bit of madness and a good deal of WTF?? thrown in!) that makes a Summoner a Summoner.

So, today, I decided to see what might just happen if we had a second-generation Summoner that used Endo-Steel for internal structure, thus saving 3.5 tons we can use for greater armor or more pod-space (or pod-space used a bit more wisely!).

Both, actually.  1.5 tons added to armor puts us at an AV of 211 (out of a possible 217) for a 97.23% protective coverage.  That gives 22 points of armor on the side torsos and each arm, 30 on the center torso and legs, 9 on the head, 7 each on the rear side torsos, and 10 on the center torso rear.

Not quite as much as the Timber Wolf, but pretty solid armor protection regardless. 

We keep the five fixed JJs (still in the legs and center torso!), and divided up the ES and FF putting 2 ES and 2 FF in each side torso, 1 of each in the both arms, and the last ES in the head, and finally the remaining FF in the center torso.

This leaves us with 24.5 tons for pod-space and 28 free critical spaces (8 in each arm, 6 in each side torso). 

Not a lot of room, no.  But enough.  If we use that 24.5 tons wisely.

I've tried to keep the configurations roughly the same as canon ones, but they have been re-lettered so we aren't jumping all over the alphabet!  And I think they make sense . . . but I'm all for getting your take on it.  Now.  There are fourteen of them (14!!!) ranging from 3048 tech all the way up to the dawn of the Jihad/Reaving.

And I've tried to spend the tonnage not merely in homage to the original configs, but to wisely use that tonnage to keep this Summoner II recognizable as a Jade Falcon Summoner in spirit.

The Prime carries an ER PPC in the right arm, an LB-10X Autocannon in the left arm, two tons of LB-10X ammunition (also in the left arm), and an LRM-15 launcher with Artemis IV and two tons of ammunition in the left torso.  Max heat is 27 on a jumping alpha-strike and we can sink 28 through our fixed 14 DHS.  Maximum damage (from ranges 1 to 18) is a solid 40 points, dropping to 30 at 19-21 and 15 at 22-23 hexes.  BV is a 2484, which ain't too bad for a high-end Clan Heavy-weight OmniMech and just 186 higher than the canon Prime!

Configuration A features a Gauss Rifle (left arm) with three tons of ammo (24 shots!; 16 in the left arm and 8 in the left torso), a Large Pulse Laser in the right arm, and an SRM-6 with Artemis IV and one ton of ammo (15 salvoes) in the left torso.  Maximum heat is 20 with 28 sinked.  Maximum damage is rather low . . . a paltry 37 at ranges 9 and below, 25 from 10 to 20, and just 15 at 21 and 22.  BV is 2309.

Config B is a missile lovers dream!  Or some folks nightmare!  Armament consists of three LRM-15 launchers, each with Artemis IV fire-control and two tons of ammunition (for sixteen triple salvoes!!) arranged in the right arm, left arm, and left torso.  Secondary weapons consist of two Medium Pulse Lasers (right arm and left arm) and a Small Pulse Laser (left torso).  Max heat is 30 with only 28 sinked, so this one can overheat (slightly) without being bathed in infernos or plasma!  But not by much. Max damage is 45 from 13 hexes out to 21, jumping to 59 (!!) at ranges 7-12 and edging up to 62 at 6 and under!  And the high BV reflects that:  2705. 

Config C packs an Ultra AC-20 in the left arm, with three tons of ammo stored in the left torso (15 bursts or 7.5 double taps).  An ER Large Laser in the right arm and a Streak SRM-6 in the left torso (with one ton of ammo) are the secondary weapons.  An AMS with one ton of ammo (both in the right torso) adds extra defensive fire.  Heat is 29 with 28 dissipated for single tap if the AMS and Streaks engage and 36 in double tap mode.  Damage is a paltry 10 points at range 13-25, but at 12 and under?  Oh, boy, does it jump! 62 on double tap if the Streak locks.  BV is 2563.

Configuration D has a two ton Targeting Computer in the right torso.  Main weapons are two ER Large Lasers (right arm and left arm), two ER Medium Lasers (right arm and left arm), and an LRM-10 launcher with Artemis IV and two tons of ammo (24 salvoes).  Max heat is 43 . . . but the design also adds another 7 DHS, so we dissipate 42!  Max damage is pretty solid as well.  44 at ranges 15 and below, dropping to 30 at 16-21 hexes, and just 20 at 22-25 hexes.  BV is a whopping 2857!

Configuration E is my first unique configuration.  Based on the old SLDF Rifleman, this one has a pair of LB-5X Autocannon (right arm and left arm) fed by two tons of ammo (for 20 double bursts), two ER Large Lasers (right arm and left arm), and an ER Small Laser (left torso).  Max heat is 33 and we dissipate 28.  Good enough.  Maximum damage is rather low, doing 30 points from range 7 to 24, dropping to 20 at 25 hexes, and rising slight to 35 at ranges 6 and under.  But our BV is a mere 2308.

The second of my concepts is Configuration F.  The Summoner always lacked a dedicated command configuration.  So I made one.  This one features an Active Probe (for increased sensor resolution since a CO needs to have an accurate picture of the battlefield!) and an ECM Suite (to help protect the entire Star) in the right torso.  Alongside this equipment is an AMS with a ton of ammo (allowing it to engage 24 flights of missiles).  The main guns are an ER Large Laser in the right arm and an LB-10X autocannon (with two tons of ammo) in the left arm, supported by two SRM-6 launchers (with two tons of ammo) in the left torso.  Max heat is 28 and we can tank 28 . . . so this one is perfectly heat neutral even on a jumping alpha strike!  Max damage is 44 from ranges 1-9, but this drops to 20 at 10-18 and just 10 at 19-25.  However, BV is incredibly low at just 2172!

Configuration G forgoes any ballistic weapon to concentrate on pulse lasers and missiles.  The main guns are two Large Pulse Lasers (right arm and left arm), supported by an LRM-15 with Artemis IV in the left torso (3 tons of ammo for 24 missile salvoes) and a Streak SRM-6 in the right torso with a ton of ammo (for 15 flights).  An additional DHS has been added, giving 30 points of heat dissipation on a design that has a max heat of 34.  Max damage is 47 out to 12 hexes, dropping to 35 from 13-20 and 15 at range 21.  BV is 2635.

Configuration H features the new Heavy Lasers.  Well, one Heavy Large Laser in the right arm.  This is paired with a Gauss Rifle in the left arm (with three tons of ammo--two in the left arm and one in the left torso--for 24 shots), plus an LRM-10 with Artemis IV in the left torso with two tons of ammo (for 24 missile flights).  Max heat is 28 and we are heat neutral once again!  Max damage is 41 out to 15 hexes, then 25 from 16-21, dropping to 15 at range 22.  BV is 2494.

Configuration I is the Advanced Tactical Missile configuration.  Two ATM-9 launchers are mounted (right arm and left arm) each with three tons of ammo for 21 double missile salvoes.  Seven each of standard, HE, and ER.  Two ER Medium Lasers back up the main guns (right arm and left arm), while a third conventional missile launcher (a LRM-10 with Artemis IV) is mounted in the left torso with two more tons of ammo (24 missile flights).  We generate 31 max heat, and have added one additional heat sink for a total dissipation of 30.  Max damage is 78 at ranges 1-9 with ATM-HE, 60 from 10-15 with standard ATMS, 28 from 16-21 with ATM-ER, and 18 from 22-27 with ATM-ER.  BV is 2568.

Configuration J showcases the new Hyper Assault Gauss.  A HAG-20 in the left arm (with three tons of ammo--two in the left arm and one in the left torso--for 18 shots) is paired with an ER PPC in the right arm.  The missile weapon is an LRM-10 with Artemis IV in the left torso with two tons of ammo (24 salvoes).  Max heat is 28 for 28.  Max damage is 45 from 1 hex all the way out to 21 hexes (!!!), dropping to 35 at ranges 22-23, and 20 at range 24.  BV is 2660.

Configuration K is an infighter with a bite at longer ranges.  The main guns are a pair of ER Large Lasers (one each in the right and left arms), supported by three SRM-6 launchers (two in the left torso and one in the right torso) and an SRM-4 launcher (right torso).  Each launcher has their own one ton ammo bin (for 15 salvoes apiece for the 6-packs and 25 for the 4-pack).  Max heat is 44 and we added seven more DHS to dissipate 42.  Max damage is 64 from ranges 1-9, dropping to 20 from 10 hexes out to 25.  BV is 2310.

Configuration L is an antipersonnel/city combat design.  The main guns are an ER PPC (right arm) and an LB-10X autocannon (left arm) with two tons of ammo.  An Active Probe (right torso) allows this Omni to spot hidden infantry and FIVE AP Gauss Rifles (left torso) supplied by three tons of ammo (two in the right torso and one in the left torso, for a total of 24 quintuple bursts!) allow this design to simply massacre conventional infantry!  Max heat is 27 and we can tank 28.  Max damage is 40 from 1-9 hexes, dropping to 25 out to 18 hexes.  And just 15 from 19 to 23 hexes.  But BV is only 2280.

And last, but not least, is Configuration M.  Once again, an ER PPC is the main gun (right arm) with an LB-10X autocannon in the left arm with two tons of ammo.  These are supported by two Streak SRM-4 launchers in the left torso (with a single shared ton of ammo for 25 flights) and three ER Small Lasers in the right torso.  Max heat is 34 and we dissipate 28.  Max damage is 56 at ranges 1-6, 41 at 7-12, 25 at 13-18, and 15 at rangees 19-23.  BV is 2523.

And this Omni still has character . . . in spades.  Anyway, hope ya'll like my take on this design.  And thanks for listening to my rambling thoughts on the subject.

MA

Code: [Select]
Summoner II

Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3038
Cost: 19,321,208 C-Bills
Battle Value: 1,011

Chassis: Coriolis Class VII BiFrame Endo-Steel
Power Plant: Skorpion Type I 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 150 meters
Armor: Compound GS Ferro-Fibrous
Armament:
    24.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: JNE Integrated
Targeting and Tracking System: TRTTS Mark II with Targeting Computer

Overview:


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       



================================================================================
Loadout Name: Prime                                          Cost: 21,605,583
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,484

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
LB 10-X AC                                   LA        2         5        10.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5j         4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: A                                              Cost: 20,925,583
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,389

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Gauss Rifle                                  LA        1         6        12.00
SRM-6                                        LT        4         1         1.50
    Artemis IV FCS                           LT        -         1         1.00
@Gauss Rifle (16)                            LA        -         2         2.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
@Gauss Rifle (8)                             LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5j         4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B                                              Cost: 21,682,083
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,705

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
LRM-15                                       LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Small Pulse Laser                            LT        2         1         1.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5j         6       6       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 4


================================================================================
Loadout Name: C                                              Cost: 21,446,208
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,563

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
Ultra AC/20                                  LA        7         8        12.00
Anti-Missile System                          RT        1         1         0.50
Streak SRM-6                                 LT        4         2         3.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/20 (15)                            LT        -         3         3.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5j         5       5       1       0      3     1   Structure:  4
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D                                              Cost: 21,174,208
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,857

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             21(42)                    7.00
    Heat Sink Locations: 1 LT, 2 RT, 2 LA, 2 RA
    CASE Locations: LT                                                     0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
Targeting Computer                           RT        -         2         2.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5j         5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: E                                              Cost: 21,470,115
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,308

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LA, RA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               RA        12        1         4.00
LB 5-X AC                                    LA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
ER Small Laser                               LT        2         1         0.50
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5j         3       3       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


================================================================================
Loadout Name: F                                              Cost: 22,317,458
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,172

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, RT, LA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
LB 10-X AC                                   LA        2         5        10.00
Anti-Missile System                          RT        1         1         0.50
Active Probe                                 RT        0         1         1.00
ECM Suite                                    RT        0         1         1.00
2 SRM-6s                                     LT        8         2         3.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@SRM-6 (30)                                  LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
5j         2       2       2       0      3     0   Structure:  4
Special Abilities: OMNI, AMS, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, FLK 1/1/1


================================================================================
Loadout Name: G                                              Cost: 21,129,583
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,635

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
Large Pulse Laser                            LA        10        2         6.00
Streak SRM-6                                 RT        4         2         3.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5j         5       5       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: H                                              Cost: 21,127,458
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,494

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Large Laser                            RA        18        3         4.00
Gauss Rifle                                  LA        1         6        12.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
@Gauss Rifle (16)                            LA        -         2         2.00
@Gauss Rifle (8)                             LT        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5j         4       4       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: I                                              Cost: 21,373,958
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,568

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: LT, LA, RA                                             0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ATM-9                                        RA        6         4         5.00
ER Medium Laser                              RA        5         1         1.00
ATM-9                                        LA        6         4         5.00
ER Medium Laser                              LA        5         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
@ATM-9 (7)                                   RA        -         1         1.00
@ATM-9 (ER) (7)                              RA        -         1         1.00
@ATM-9 (HE) (7)                              RA        -         1         1.00
@ATM-9 (7)                                   LA        -         1         1.00
@ATM-9 (ER) (7)                              LA        -         1         1.00
@ATM-9 (HE) (7)                              LA        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5j         7       5       3       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: J                                              Cost: 21,446,208
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,660

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: LT, LA                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
HAG-20                                       LA        4         6        10.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
@HAG-20 (12)                                 LA        -         2         2.00
@HAG-20 (6)                                  LT        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
5j         4       4       4       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1


================================================================================
Loadout Name: K                                              Cost: 21,110,458
Tech Rating/Era Availability: F/X-X-E                         BV2: 2,310

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             21(42)                    7.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 3 RA
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
SRM-6                                        RT        4         1         1.50
SRM-4                                        RT        3         1         1.00
2 SRM-6s                                     LT        8         2         3.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-6 (30)                                  LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5j         2       2       2       0      3     0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SO
« Last Edit: August 24, 2018, 11:10:41 AM by masterarminas »
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lucho

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Re: Summoner II by Master Arminas
« Reply #1 on: August 24, 2018, 11:31:21 AM »

Similar to the Thor II but still suitably different. While I prefer my my Magnum, that is because I'm not a clan fan. As clan omnimechs go, this is a good one. The only tweak I would make is to make the jumpjets podmounted so that I could make a configuration with Improved jumpjets.
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Bradshaw

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Re: Summoner II by Master Arminas
« Reply #2 on: August 24, 2018, 11:32:39 AM »

I always thought the simplest solution to the Summoner would be to swap the Ferro Fibrous with Endo Steel Just doing that simple swap you can get armor up to 208 with 13 tons standard armor. It was always great looking mech but didn't fit a roll not even a glass canon because its damage output isn't that high.
« Last Edit: August 24, 2018, 11:33:41 AM by Bradshaw »
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Takiro

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Re: Summoner II by Master Arminas
« Reply #3 on: August 24, 2018, 04:23:19 PM »

Love listening to your ramblings masterarminas! Hopefully see more of them soon!!
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masterarminas

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Re: Summoner II by Master Arminas
« Reply #4 on: August 26, 2018, 12:51:34 AM »



Always a proud Clan of Kerensky, the Jade Falcons have also been notoriously conservative and wary of change.  But when change is required, the Falcons are often in the forefront.  However, exactly when "required" is required . . . well, the Falcons can sometimes be difficult to convince.

Hewing to tradition and conformity, it is difficult for the Clan to accept the fact that change is required.  But when it does accept that truth, the Falcons embrace it with a zealous fervor.

Take for example the introduction of the Clan's signature heavy-weight OmniMech:  the 70-ton Summoner.  First appearing in 2872, this OmniMech had less pure pod-space than the 65-ton Hellbringer (already a favorite of many Falcon Warriors), but was more mobile and possessed greater armor protection.  Further, the design ran cooler than most Hellbringer configurations, although it lacked the raw firepower of that lighter OmniMech.

Still, for 73 years, the Summoner held the title of the most coveted Clan heavy-weight OmniMech.

Until Clan Wolf unveiled their 75-ton Timber Wolf.  Although the design lacked the integral jump jets of the Summoner, it possessed five more tons of pod-space, greater integral cooling capabilities, and had more than 26% heavier armor protection.  Although not quite as great as the gap between the Summoner and the Hellbringer, that difference in the protective armor of the two designs changed the balance of power in the Homeworlds.

For decades, many Falcons stubbornly refused to believe that their Summoner was now a second-class OmniMech . . . especially to a Wolf design!  But the truth was simple.  The Summoner was no longer king of the heavies. 

The straw that broke the back of the Clan's resistance was an otherwise unspectacular battle that took place on Ironhold in 2960, when Clan Wolf fought--and won--a Trial of Possession against the Falcons for a paltry few thousand tons of unrefined ore.

In a show of disdain for the Falcons and their Summoners, Star Colonel Edwin Vickers of Clan Wolf ordered each of his Timber Wolves to be outfitted with five tons of podded jump-jets . . . and then used Summoner Configurations to fight the Falcons with!

Although the Trial was only a minor one, the shock and audacity of the Wolf commander struck a resounding blow to Falcon morale.  No more could they deny that the Summoner was out-matched and that a new king reigned.

Khan Tiberius Buhallin ordered the Falcon Scientists to do somethingImmediately!  But even in the ranks of the Falcons, immediately often does not take place overnight.  In fact, it took twelve years.

In 2972, the Scientists unveiled their answer to the Khan:  the Summoner II.  This new OmniMech, heavily based on the original Summoner design, incorporated Endo-Steel Internal Structure and near maximum armor, along with the integral jump jets and mobility of the Summoner and the standard 14 fixed double strength heat sinks of the older war machine.  And enough tonnage remained to boost the available pod-space from 22.5 to 24.5 tons.

The Scientists pointed out that while the design might still be lighter in weight than the Timber Wolf and not quite as well armored, it was more mobile and when factoring in the fixed DHS of both designs and the integral jump jets of the Summoner II, the new Falcon design had one more ton of space than did the Clan Wolf OmniMech.

Khan Buhallin never acted upon this report, dying just days after receiving it.  And while a handful of prototypes had been produced, his saKhan (Isiah Helmer) believed that the existing Summoner and Hellbringer designs were more than good enough.  At least when piloted by true Falcon Warriors.

Consigned to the archives, there the plans for the Summoner II remained until the year 3000.  When Khan Yvonne Hazen discovered them . . . and the five prototypes stored in a Brian Cache on Dagda.

Still furious at having been unable to stop the Wolves from installing free-births as the leadership (and majority of the Warriors!) of Wolf's Dragoon reconnaissance force, she saw in the files and prototype OmniMechs a chance to regain some manner of revenge.

The design was dusted off, the prototypes tested, and when they showed just how effective and efficient they were, she authorized an immediate halt to production of the Summoner, a retooling of the factories, and began production of the Summoner II.

The first new production models arrived in 3002, being assigned to the elite Falcon Guards.  Over the next 46 years, Summoner IIs would slowly replace existing Summoners in the Falcon's front-line Touman, with the older first-generation Summoners being reassigned to Falcon second-line units.
« Last Edit: August 26, 2018, 01:04:05 AM by masterarminas »
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masterarminas

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Re: Summoner II by Master Arminas
« Reply #5 on: August 26, 2018, 12:58:58 AM »

Just some numbers.  A comparison, if you will.

canon Summoner:  70 tons; 2872; 5/8/5; 14 DHS; 22.5 tons pod-space; AV=182;
Average Cost=21,028,155 C-Bills; Average BV=2440

canon Timber Wolf:  75 tons; 2945; 5/8/0; 15 DHS; 27.5 tons pod-space; AV=230;
Average Cost=24,053,783 C-Bills; Average BV=2638

Summoner II:  70 tons; 2972/3002; 5/8/5; 14 DHS; 24.5 tons pod-space; AV=211;
Average Cost=21,416,842 C-Bills; Average BV=2496

I got average cost by taking each configuration (all of them!), adding them together, and dividing by the total number of configurations (canon configs for the Summoner and Timber Wolf).  Same with the BV.  Bear in mind, these are just the average numbers for all configurations.  Still . . . they kind of stand out, don't they?  On average, my Summoner II has just 56 more BV than the canon Summoner.  And costs less than 400,000 C-bills more. 

And still manages to be cheaper--both in cost and BV--than the Timber Wolf.  Which now has only a 9% greater amount of armor, rather than 26% greater.  And the increase in pod-space means that the Timber Wolf cannot duplicate a Summoner II . . . not if you include the jump-jets. 

Anyway, more rambling, I know.  It's been a long day.  Good night.

MA
« Last Edit: August 26, 2018, 01:06:42 AM by masterarminas »
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Takiro

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Re: Summoner II by Master Arminas
« Reply #6 on: August 26, 2018, 01:13:55 AM »

Love them ramblings.

You still working on your revamped Clan setting bud? I along with others am anxious to see how things will shake out.
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masterarminas

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Re: Summoner II by Master Arminas
« Reply #7 on: August 26, 2018, 01:17:30 AM »

Love them ramblings.

You still working on your revamped Clan setting bud? I along with others am anxious to see how things will shake out.

I am.  Slowly.  Very slowly due to real life issues (primarily work!).  But gotta pay the bills first, right?  ;)  But it is coming along and I hope--HOPE--to have a first draft up and posted (in PDF form) no later than Christmas.

MA
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Takiro

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Re: Summoner II by Master Arminas
« Reply #8 on: August 26, 2018, 02:58:28 AM »

Very cool bud, let us know if u need any help!
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marauder648

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Re: Summoner II by Master Arminas
« Reply #9 on: August 26, 2018, 06:58:03 AM »

Damn nice re-working and great background data too!
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Bradshaw

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Re: Summoner II by Master Arminas
« Reply #10 on: August 29, 2018, 11:13:03 AM »

So I take it these designs I've seen are a take on your own universe where Clans actually are smart with their wartech and are constantly upgrading and fiddling with designs. I could never understand why the Clans let designs sit for in some cases over 100 years with little to no changes. Let alone that all the upgrades they came out with according the dates I saw in Golden Age book where within something like 25 years or so. Stagnation really was a huge issue with the Clans now that so much more is known about their backstory.

Can't wait to see your final product your fluff is as always top notch.
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NEVER trust a man who scratches his chin

Ice Hellion

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Re: Summoner II by Master Arminas
« Reply #11 on: August 29, 2018, 02:55:19 PM »

So I take it these designs I've seen are a take on your own universe where Clans actually are smart with their wartech and are constantly upgrading and fiddling with designs. I could never understand why the Clans let designs sit for in some cases over 100 years with little to no changes.

Because they don't like to break things that work? And because they have no outside pressure to do so?
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

Bradshaw

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Re: Summoner II by Master Arminas
« Reply #12 on: August 29, 2018, 03:45:18 PM »

Yes and no the competition amongst themselves you would think they'd be changing consistently as foes either adapt or are defeated. One thing about Burrock I like in their fluff is their constant change in organizational structure.
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Ice Hellion

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Re: Summoner II by Master Arminas
« Reply #13 on: August 30, 2018, 03:17:16 PM »

Yes and no the competition amongst themselves you would think they'd be changing consistently as foes either adapt or are defeated. One thing about Burrock I like in their fluff is their constant change in organizational structure.

I think they do because each Warrior can adapt the OmniMech it has to fit his/her preferences. We only see the most common ones.

And the internal competition remains on a really limited level with a ritualised way of doing warfare, which limits the need/pressure to evolve.
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"In turn they tested each Clan namesake
in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
All failed to match the predator's speed and grace.
Khan Cage smiled and said, "And that is how we shall be."

The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5
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