OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: JPArbiter on October 31, 2013, 11:28:19 AM
-
Some of my choices are as such.
1) I chose 55 tons so I could put AES in all four limbs enhancing punching accuracy and the ability to stay on it's feet
2) Impact Resistant armor was chosen because it can absorb the kind of damage it is meant to dish out and is still comparitavly strong against ranged attacks
3) a Heavy Duty Gyro also keeps this guy from being easily knocked down.
4) Harjel was really kind of a throwaway, as I had 6 tons and figured regenerating armor would be better served for this mech then a ranged weapon in the tight confines of solaris.
this Mech is built for a close combat master, Gunner Skill of 5, but a Piloting skill of no greater then 2 and would take as many Hand to Hand Combat special abilities as he can, from AToW
Sunwukong
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 16,525,790 C-Bills
Battle Value: 863
Chassis: Unknown Endo-Composite
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Impact-Res. Armor
Armament:
None
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 91 points 4.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Heavy-Duty 8.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Impact-Res. Armor AV - 182 13.00
Armor Locations: 5 LT, 5 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
A.E.S. RA - 2 2.00
A.E.S. LA - 2 2.00
HarJel II RT 0 1 2.00
HarJel II LT 0 1 2.00
HarJel II CT 0 1 2.00
A.E.S. RL - 2 2.00
A.E.S. LL - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 9
6 0 0 0 0 2 0 Structure: 1
Special Abilities: , ENE, SRCH, ES, SEAL, SOA
-
I like the concept of a purely melee 'Mech. There are a few points I'd like to address:
1. For Solaris VII combat, I prefer jump capable designs. And for something that can do only physical damage, that might be worthwhile.
2. I'm not sure if Harjel II can be used with most specialty armors. If that is the case then you have 6 tons to play around with. Also, I thought Harjel was Clan tech base but I don't know how Dark Ages keeps score :)
3. I prefer a compact gyro that is armored than just a heavy duty gyro.
-
Mixed Tech Designs are Tourney Legal in the 3145 era, and Harjel II and III are made by the Foxes who sell it to whoever has the Creds.
BUT it turns out you are right , Harjel II and III are not compatable with Impact armor. an oversight by SSW... if I wanted to Dragonball this a Snubbie for the Kamehameha would work if I wanted to Dragonball this thing.
I went without jumpjets, instead relying on land speed for normally compact and slow solaris fights, especially since this is meant to tackle opponents well above it's weight class, preferably in bouts that emphasize Melee Combat.