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Author Topic: The New Clans  (Read 8147 times)

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masterarminas

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The New Clans
« on: June 02, 2012, 03:09:59 PM »

For my own games, I have completely changed certain aspects of the Clans and their equipment.  Today, I thought I would share with you some thoughts, ideas, and (above all else) new BattleMechs!  See, to me, the Powers That Be, fell into a trap of their own making.  They promised wonderful things with OmniMechs, but then had to backtrack.  Sure, being built as an Omni cost most, but it consumed no tonnage or critical slots (which, in my opinion it SHOULD have).  Then, we get canon configurations that are (for the most part) head-scratchers.  Any of use can make BETTER configurations than 90% of those out there.  And why?  Because the Omnis are showcases for the 'New Toy Syndrome'.  Where we have to put new things on a chassis, even if they make no logical sense.

OmniMechs are cool and all, but come on guys!  That fixed chassis just removes so many options.  REGULAR BattleMechs can be adopted for more armor, you can adjust the jump jets, you can change out the weapons, and the engine, and the gyro, add MASC.  Sure, it takes a field repair gantry and a tech team, but you can do it.  OmniMechs?  No.  You alter the chassis at all and it is no longer an OmniMech.

In return, you get the ability to change your weapons to another canon configuration at the drop of the hat.  Which doesn't help if you need to repair armor, or actuator damage, or a life support hit, or an engine hit, or . . . well, you get the picture.  Now, if you are allowed to use custom configs, then things get interesting.  But canon itself supports that only the most elite of Clan warriors can pick their configurations.

So, I have decided to do away with OmniTechnology completely.

Okay, okay, quit plucking those chickens feathers over there . . . and you take that pot of tar off the fire!  Sheesh!  You'd think I just robbed your grandmothers!

No OmniMechs.  How does this really change things?  Well, for starters, it means that you have to use what you have, just like we have always done since we started playing BattleTech.  Your BattleMech might not be optimized, but so what?  Use what you are given and go with it.  It also opens the door to having several variant chassis' between the seperate Clans.  Perhaps Coyote likes long-range missile launchers; but the same BattleMech produced by the Ice Hellions instead features Streak SRMs and MASC!  Really, the only thing that is lost is the quick ability to change out pods; and since repairs to armor and internal components take time regardless, you really aren't losing that much.

Okay.  That's better, you fellows have calmed down a mite.  Now we can get to the rest of the changes.  Sigh.  I knew the grumbling would start at that.  Let's list these.

1.  No Pulse Lasers.  You!  In the back!  Put down the pitchfork!  Put it on the ground and back away!  No Pulse Lasers.  I feel a grave disturbance in the Force, as if a billion fan-boys suddenly screamed in terror and then were silent.  I've never liked Pulse Lasers.  The Star League and IS version aren't THAT bad, but they were limited by their extremely short range.  That -2 to hit should have been a -1, to match cluster munitions and targeting computers.  But then we get to the Clan Pulse Lasers:  and they not only hit harder, but have TWICE the range.  I reckon the Clans made extended-range Pulse Lasers instead of normal ones, without the added heat of ER Lasers.  No, for my games, Pulse Lasers do not exist.

2.  MGs are obsolete.  The Clans no longer use machine-guns.  Instead, the AP Gauss Rifle is invented in the 3030s and it has completely replaced all older MGs.  Three times the range, 50% greater damage vs. 'Mechs and vehicles, and still does 1d6 vs. infantry.  Plus, the ammo doesn't explode.  I say again, the ammo doesn't explode.  The weapon itself can blow up, but it only does 3 points of damage if it does.  Much better than that 400-point torso bomb that is a ton of MG ammo.  That also means, the Clans will not have Heavy Machine-guns, Light Machine-guns, or Machine-Gun Arrays.  Deal with it.

3.  The Clans do not use incendiary weapons.  Listen to them--children of the flame.  What music they make.  Or are they howling in anguish.  Really, guys, did it make any sense at all, that the CLANS, who are so big on honorable combat and preservation of infrastructure would use flamers, or plasma cannons, or inferno missile warheads?  Any sense?  The Clans don't practice a style of war that rewards burning down the countryside--they, by canon, seek to limit collateral damage.

4.  SRMs are obsolete.  Sure, they weigh almost nothing for the Clans.  But they keep their original 9-hex range.  Instead my Clans use only Streaks--and since we don't have infernos anymore, it is well.  With my soul.  Reach out to 12-hexes and guarentee that if one missile hits, they all hit.

5.  NARC beacons were discarded as useless technology.  With all SRMs being streaks, the short-range of NARCs made them utterly unacceptable weapons given the Clan perdilection for one-on-one fighting.  Artemis IV is far more likely, since you don't have to hit first, before you get the bonuses.

6.  A-Pods and B-Pods do not exist.  Really?  Clan Warriors were so afraid of conventional infantry they designed these pieces of equipment (one-shot equipment) just to counter them.  Here's a hint:  keep a point of elementals on hand and they will eat the lunch of any conventional infantry coming at you.

7.  Elementals can ride BattleMechs.  Welded on handholds and foot decks, with a power/comm link, can only be used on OmniMechs?  Really, TPTB?  Not in my game.  Any BattleMech can be outfitted to allow up to five Elementals to ride it as mechanized Battle Armor.  All Clan BattleMechs are so equipped from the moment they leave the factory floor.

8.  ATMs, Heavy Lasers, Improved Heavy Lasers, HAGs, Improved ATMs, Laser AMS, Clan RACs, and NOVA CEWS have not yet and probably will not be invented.  There are no Partial Wings, and Claws, and Talons, and extra-extra-light engines.  There will not be Ferro-Lamellar Armor.  There is a purpose in improvement and adding new things to game.  And there is a point where it starts getting ridiculous.  Right now, I think the canon game is approaching Plaid.

Well, that is the basic of what I am going by.  With no OmniMechs, the main difference between front-line and second-line Clan forces is simply the skill of the Warriors assigned.  Which is as it should be.  Solahma have their own BattleMechs, which aren't as advanced or costly (since they are EXPENDABLE assets, after all).  But otherwise, front-line and second-line forces have the same equipment.  PGCs, by and large, either don't have BattleMechs, or make do with Solahma BattleMechs.  They mostly have vehicles and conventional infantry.

Now, having sent some of you into a state of panic, let's take a look at these new BattleMechs.  Some of the names are familar, and I have tried to keep some feel for what they were in their new forms.  Some are completely new.  Many are based on SLDF 'Mechs of old, because the New Clans revere their forefathers.

I hope that you enjoy what I will be posting here.

Master Arminas

 
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masterarminas

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Re: The New Clans
« Reply #1 on: June 02, 2012, 03:15:14 PM »

Fire Moth

Overview:
The Fire Moth is one of the faster BattleMechs fielded by the Clans of
Kerensky. Based in large part upon the SLDF Locust, Mercury, and Mongoose
designs, this biped Mech has two fully functioning sets of arms and hands, plus
the characteristic rear-bending legs seen on the old Mongoose. The design was
originally developed by Clan Ghost Bear to serve as a fast elemental carrier,
but the Coyotes, the Hell's Horses and the Ice Hellions have managed to obtain
the design schematics and field their own versions of this excellent light
BattleMech.

Capabilities:
Massing 25-tons in overall weight, the Fire Moth uses endo-steel internal
structure and ferro-fibrous armor plating to provide the maximum available
tonnage for weapon systems, a necessity given its high turn of speed. Wanting a
BattleMech that could rapidly deliver its point of Elemental battle-armor
riders to any point on the battlefield, the Ghost Bear scientists who designed
this Mech incorporated a 250-rate extra-light fusion engine, giving the Fire
Moth a walk speed of 108 kilometers per hour and a running speed of 162 kph. No
jump jets were fitted to the design.

Armor protection is decent, with 4 tons of FF-armor plating giving the Fire
Moth 85.39% of theoretical maximum armor protection for its weight class. Both
arms, the head, and the right and left torsos can sustain a Clan ER Medium
Laser hit without suffering penetration, while the center torso and legs can
similarily take a single shot from a Class 10 autocannon. The rear armor is
notably weak, however, and can only resist the very lightest of weapons--even a
Clan ER Small Laser will cause internal damage on a single hit.

Determined to give their new elemental carrier significant support, the Ghost
Bears fitted the new Fire Moth with a head-mounted Active Probe (to locate
ambushing forces and coordinate Mech/Elemental actions better), supported by a
pair of extended-range Medium Lasers mounted in the center torso. For direct
support against hostile infantry (conventional or battle-armor equipped), the
Fire Moth included four AP Gauss Rifles, mounted two each in the right and left
arms. Each arm also carries a ton of ammunition, giving each APG twenty shots
before running dry.

The end result was a BattleMech that moved lightning fast while carrying a
point of Elementals, with the mid- and short-range weapons to support them
fully, and the electronics needed to prevent ambushes.

Deployment:
Although the Fire Moth can be found in nearly every Clan, the lion's share of
these BattleMechs are part of the toumens of the Coyotes, Ghost Bears, Hell's
Horses, and Ice Hellions.

Variants:
In addition to the original Fire Moth Mk XXV Mod GB fielded by the  Bears, the
Coyotes, Horses, and Hellions have obtained the rights to produce their own
variants of this BattleMech.

The Coyote model is the Fire Moth Mk XXV Mod C.  This unit removes all standard
weaponry and equipment except for one center torso ER Medium Laser in order to
carry four LRM-5 launchers (two each in the right and left arm) and two tons of
LRM ammunition (one each in the right and left arm).  This version is an
exceptional fast fire support unit, as long as its ammunition lasts.

The Fire Moth Mk XXV Mod HH is the Hell's Horses variant. This model removes
all equipment. Each arm is fitted with two ER Lasers (one Medium and one Small)
with two more ER Medium Lasers fitted to the center torso.  An eleventh double-
strength heat has been installed in the center torso to deal with the high heat
production of this BattleMech.  With the final ton, the Horse's installed a one-ton
targeting computer module in the head. The Fire Moth HH is a superb raider and
 light Elemental carrier and is widely seen in Horse Clusters and among the Goliath
Scorpions.

The Ice Hellion variant (Mk XXV Mod IH) also reconfigures the weapons and
equipment package. This version includes Myomer Acceleration Signal Circuitry
(MASC) in the center torso allowing a burst speed capability of 216 kph. Much
like the Horse's model, four ER Lasers are carried in the arms (with each arm
mounting an ER Medium and an ER Small). To support the lasers, the design
mounts a Streak SRM-4 with one ton of ammunition in the right torso. Just the
base ten double-heat sinks are mounted on this version, but this is sufficient
to deal with all heat produced by weapons and movement.

Code: [Select]
Fire Moth Mk XXV Mod GB (Prime)

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,532,083 C-Bills
Battle Value: 1,129

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    4  AP Gauss Rifles
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 AP Gauss Rifles                            RA        2         2         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
2 ER Medium Lasers                           CT        10        2         2.00
Active Probe                                 HD        0         1         1.00
@AP Gauss Rifle (40)                         RA        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
10         3       3       0       0      1     0   Structure:  1
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Fire Moth Mk XXV Mod C

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,282,083 C-Bills
Battle Value: 1,195

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    4  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     RA        4         2         2.00
2 LRM-5s                                     LA        4         2         2.00
ER Medium Laser                              CT        5         1         1.00
@LRM-5 (24)                                  RA        -         1         1.00
@LRM-5 (24)                                  LA        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
10         1       1       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Code: [Select]
Fire Moth Mk XXV Mod HH

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,355,208 C-Bills
Battle Value: 1,829

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  ER Medium Lasers
    2  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
2 ER Medium Lasers                           CT        10        2         2.00
Targeting Computer                           HD        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 18
10         5       5       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Fire Moth Mk XXV Mod IH

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,622,708 C-Bills
Battle Value: 1,552

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    1  Streak SRM-4
    2  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 10
    Running MP: 15 (20)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
Streak SRM-4                                 RT        3         1         2.00
MASC                                         CT        -         1         1.00
@Streak SRM-4 (25)                           RT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
13         4       4       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:30:42 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #2 on: June 02, 2012, 03:36:36 PM »

Hellwasp

Overview:
The Hellwasp was designed by Clan Nova Cat to provide a fast, jump-capable,
light BattleMech capable of scouting for the remainder of its star. Basing the
design upon an amalgamation of the SLDF Stinger and Wasp BattleMechs, the Cats
incorporated elements of both designs, giving this Mech a balanced combination
of speed, armor, and firepower (both anti-Mech and anti-personnel). In use
today by every Clan, the Hellwasp is produced at three factories; one still
possessed by the Cats, the second claimed by the Cloud Cobras and the third by
the Goliath Scorpions.

Capabilities:
The Hellwasp masses 25-tons in overall weight, having gained five tons over its
ancient predecessors. It uses that additional mass to carry a combination of
engine, jump jets, armor, and weapons that would send most Inner Sphere
military officers in a state of shock, however. The Hellwasp uses endo-steel
internal structure to reduce the mass of the internal skeleton, and is armored
with four tons of ferro-fibrous armor plating. This gives the Hellwasp a
respectable 85.39% of the theoretical maximum protection for a 25-ton
BattleMech.

The engine used by this beast is a 200-rate extra-light fusion that gives the
Hellwasp a walking speed of 86.4 kilometers per hour and a running speed of
129.6 kph. In addition, the design has been fitted with eight jump jets for a
maximum jump distance of 240 meters. Much like the ancient Spider, the Cats
incorporated vectored thrust nozzles on the jets, allowing the Warrior piloting
a Hellwasp to radically alter his flight trajectory in mid-jump, playing havoc
with an opponent attempting to target this BattleMech.

The main medium-range weapon is an ER Medium Laser mounted in the right arm.
Similar in layout to the Stinger, this weapon is set along the upper surface of
the arm and possesses a firing grip and trigger grasped by the BattleMechs
right hand. Although this prevents the Hellwasp from using that actuator to
pick up objects, it facilitates removing and replacing a damaged laser.

For anti-personnel work, the Hellwasp is fitted with a pair of AP Gauss Rifles
in the left arm, along with a ton of ammunition (for 20 shots per APG). The
final weapon system is a Streak SRM-4 launcher set in the center torso, along
with a one-ton missile bin that holds 25 missile salvoes.

Just the base ten double-heat sinks are mounted, but in the Hellwasp these are
more than sufficient to handle the head load generated by a full jumping alpha
strike.

Deployment:
Encountered in the toumen of every Clan, the Hellwasp is what many Clansmen
consider the base-line standard of what a Light BattleMech should be. It may
lack sophisticated electronics and long-ranged weapon systems, but it is fast,
extremely maneuverable, reasonable well-armored, and capable of engaging a
variety of targets. More Trials of Possession and Grievance are fought out
between Warriors piloting a Hellwasp than not.

Variants:
Clan Cloud Cobra uses the standard Mod NC Hellwasp design detailed above.  But
the Scorpions have modified the chassis in order to fit a one-ton targeting
computer module into the 'Mechs head.  To accomodate the additional tonnage,
the Hellwasp Mk XXV Mod GS replaces the Streak SRM-4 and ammunition with a
smaller Streak SRM-2 system.


Code: [Select]
Hellwasp Mk XXV Mod NC (Prime)

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 3,877,917 C-Bills
Battle Value: 982

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    1  Streak SRM-4
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Streak SRM-4                                 CT        3         1         2.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-4 (25)                           CT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
8j         3       3       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Hellwasp Mk XXV Mod GS

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 3,796,667 C-Bills
Battle Value: 966

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    1  Streak SRM-2
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            7         
                                             L/R Leg     6            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Streak SRM-2                                 CT        2         1         1.00
Targeting Computer                           HD        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-2 (50)                           CT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
8j         2       2       0       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:30:01 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #3 on: June 02, 2012, 03:44:37 PM »

Shadow Asp

Overview:
The Shadow Asp is a fast moving BattleMech designed to provide heavy missile
missile support to Light Stars. The design originated among the scientists of
Clan Star Adder, and they remain one of the major users to this day. The Jade
Falcons obtained production rights over a decade ago, and have their own
factory churning out Shadow Asps for their own toumen. While other Clans
generally like this BattleMech (with the noted exception of the Goliath
Scorpions, who disdain the heavy missile load) few have been able to obtain
examples from the powerful Adders or Falcons.

Capabilities:
Based in large part upon the SLDF Thorn and the stolen schematics of the Lyran
Commonwealth Commando, the Shadow Asp combines long-range and short-range
missiles on a 25-ton platform able to move at high rates of speed. Adder
scientists incorporated endo-steel internal structure in order to save weight,
which also led to the use of four and a half tons of ferro-fibrous armor
plating for protection.

Power is provided by a 200-rate extra-light fusion engine, giving the Shadow
Asp a walking speed of 86.4 kilometers per hour and a running speed of 129.6
kph. The design lacks jump jets, so its mobility is not as great as the
Hellwasp, but the Shadow Asp carries a heavier weapons loadout in exchange.
Still, there are few enough BattleMechs (in either the Clan Homeworlds or the
Inner Sphere) that can equal or exceed the Shadow Asp on a full run--and even
fewer that can outfight it once they catch it.

A Clan ER Medium Laser is carried in the left arm providing the only
non-ammunition dependent weapon of this design. Possessing a good range and
damage capacity, the ER Medium supplements the main damage caused by the
Shadow Asps two missile systems. The long-range system is carried in the right arm,
which lacks a hand actuator. This missile launcher is an LRM-10 rack, outfitted with
Artemis IV fire control, and fed from a missile bin that contains twenty-four
salvoes. For short-range work, the Asp carries a Streak SRM-4 launcher in the
center torso with a ton of ammunition (25 salvoes) in the left torso.

Although only the ten integral double-heat sinks are mounted, the Shadow Asp is
a very cool-running BattleMech. Indeed, even when firing all weapons and
running at maximum speed, this design can suffer hits from several flamers or
inferno rounds without signficant overheat production.

Deployment:
Other than a few examples captured as isorla, only the Star Adders and Jade
Falcons field the Shadow Asp. Both of these powerful Crusader Clans have this
light BattleMech in full production--the Adders on Sheriden and the Falcons on
Ironhold.

Variants:
No variants of the Shadow Asp have yet been reported among the Clans.


Code: [Select]
Shadow Asp Mk XXV Mod SA (Prime)

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,715,417 C-Bills
Battle Value: 1,106

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LRM-10 w/ Artemis IV FCS
    1  ER Medium Laser
    1  Streak SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  86                  4.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     4            8         
                                             L/R Leg     6            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       RA        4         1         2.50
    Artemis IV FCS                           RA        -         1         1.00
ER Medium Laser                              LA        5         1         1.00
Streak SRM-4                                 CT        3         1         2.00
@LRM-10 (Artemis) (24)                       RA        -         2         2.00
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
8          3       3       1       0      1     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 02, 2012, 04:29:36 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #4 on: June 02, 2012, 04:00:14 PM »

Argent Mongoose

Overview:
Orginally developed by Clan Mongoose, the Argent Mongoose was based on the SLDF
Hussar. Intended to be the fastest strike BattleMech in known space, it was
fairly successful in that regard. Other than incorporating new Clan technology
for XL engines, ferro-fibrous, endo-steel, and weapons, the current production
model is basically the same as the original Mod M, only using lighter weapons,
and less bulky internal components.  This decrease in the weight of the
equipment has allowed the two producers of the Argent Mongoose to add an
additional piece of equipment that the original Mod M lacked, either a
targeting computer or MASC.  When the Smoke Jaguars absorbed Clan Mongoose,
they gained the factory that manufactured these BattleMechs, but promptly
mothballed it. The leaders of the Clan declared that the Jaguars would never
use such a dezgra machine of a dead Clan. The Goliath Scorpions and Ice
Hellions each issued a batchall for the rights to produce the BattleMech, and
in a show of their disdain, the Jaguars only bid one unaugmented Solahma
Warrior to defend their rights. Needless to say, the Hellions and Scorpions won
the trials. The original factory on Marshall was later dismantled by the
Jaguars.

Capabilities:
Built on a 30-ton frame, the Argent Mongoose uses a powerful 330-rate
extra-light fusion engine to acheive a walking speed of 118.8 kilometers per
hour and a running speed of 183.6 kph. The sheer mass of this engine--even the
XL engine--forced Mongoose designers to use both endo-steel internal structure
and ferro-fibrous armor plating (four tons--although the original had just
three) to have an acceptable payload of weaponry. Hewing to the intent of the
original design, Clan Mongoose installed an ER Large Laser in the center torso
and a prototype targeting computer to assist in long-range combat. The design
included double-strength heat sinks, making the Argent Mongoose a cool-running
machine that literally cannot overheat unless it suffers multiple damaging hits
to the engine.

Advancements in Clan baseline technology freed up internal volume and also
reduced the tonnage of the weapon, allowing Scoprion and Hellion users of this
BattleMech to increase the armor tonnage, alleviating one of the few flaws of
this old war machine.

Deployment:
Rarely seen in any Clan but Ice Hellion, the Argent Mongoose in nonetheless
prized for its speed and ability to engage targets accurately at extreme range.
The only Clan that does not field at least one Argent Mongoose is Clan Smoke
Jaguar--which refuses to accept this Mech even as isorla, destroying it
instead. While the Hellions do not trade this BattleMech with the other Clans,
the Scorpions do, and are the primary source of the Argent Mongoose among the
remaining Clans of Kerensky.

Variants:
The Hellions Argent Mongoose Mk XXX Mod IH removes the targeting computer and
instead installs MASC. This system makes the Argent Mongoose even faster for
limited periods of time, increasing maximum ground speed to 237.6 kilometers
per hour.

While the Wolves do not produce the Argent Mongoose, the Scorpions do make a
handful of Mod W variants for their allied Clan each year.  These units remove
the ER Large Laser and targeting computer to instead mount four ER Medium
Lasers (2 x center torso; right arm; and left arm) and an ECM suite (head).


Code: [Select]
Argent Mongoose Mk XXX Mod GS (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,035,640 C-Bills
Battle Value: 1,245

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 11
    Running MP: 17
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            7         
                                             L/R Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
Targeting Computer                           HD        -         1         1.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
11         2       2       2       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Argent Mongoose Mk XXX Mod IH

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,451,640 C-Bills
Battle Value: 1,308

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h (237.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 11
    Running MP: 17 (22)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            7         
                                             L/R Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        1         4.00
MASC                                         CT        -         1         1.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 13
14         1       1       1       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Argent Mongoose Mk XXX Mod W

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,438,640 C-Bills
Battle Value: 1,645

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  ER Medium Lasers
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 11
    Running MP: 17
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  76                  4.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           10       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            7         
                                             L/R Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
ECM Suite                                    CT        0         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
11         3       3       0       0      1     0   Structure:  2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:29:16 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #5 on: June 02, 2012, 04:11:31 PM »

Death Rattle

Overview:
The Death Rattle is a Steel Viper BattleMech that owes its heritage to the
ancient SLDF Spider. This Mech has honor of being the only known BattleMech (in
Clan space or the Inner Sphere) that can jump 270 meters in a single bounce.
Firepower is light, but the mobility and maneuverability of this unit is
extremely high.

Capabilities:
The Death Rattle is a 30-ton BattleMech that uses a 270-rate extra-light fusion
engine for a walking speed of 97.2 kilometers per hour and a running speed of
151.2 kph. Nine jump jets are mounted on the design, for a total jump distance
of 270 meters--a truely outstanding range. As with all Clan jump-capable
BattleMechs, the Vipers installed the vectored thrust jump-jet nozzles first
pioneered on the original SLDF Spider, that allow the Warrior piloting this
BattleMech to alter his trajectory in mid-flight. This ability complicates
hostile weapons targeting as their is no predictable, ballistic flight-path.

Endo-steel internal structure and five tons of ferro-fibrous armor was used in
the construction, and the Viper design team opted for only the base ten
double-strength heat sinks. Due to the weight of the engine and jump-jets,
armament is limited to two ER Medium Lasers (one each in the right and left
arms) and three ER Small Lasers (right arm, left arm, and center torso).
However, to partially offset the targeting penalty presented by jumping and
firing, the Vipers tied both of these weapons into a one-ton targeting computer
mounted in the head.

Deployment:
As the only Light class BattleMech produced by the Vipers, the Death Rattle is
often traded with other Clans to obtain a balanced force. This has--over the
past century--gradually distributed the design among every other Clan. However,
the Vipers ferociously defend their rights to sole production of this
BattleMech, having defeated attempts by the Diamond Sharks, Goliath Scorpions,
Hell's Horses, Ice Hellions, Nova Cats, Star Adders, and Wolves to obtain the
design for themselves.

Variants:
A finely tuned design, the Death Rattle is extremely hard to modify.  As such,
nearly all models are the standard Mod SV, although there is always the
possibility of encountering a unique non-standard model.


Code: [Select]
Death Rattle Mk XXX Mod SV (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 5,679,115 C-Bills
Battle Value: 1,628

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 270 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    3  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 9 Standard
    Jump Jet Locations: 1 CT, 4 LT, 4 RT                                   4.50
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
ER Small Laser                               CT        2         1         0.50
Targeting Computer                           HD        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
9j         4       4       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:28:40 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #6 on: June 02, 2012, 04:16:20 PM »

Frost Falcon

Overview:
Based in large part on the SLDF Falcon, the Jade Falcons developed the Frost
Falcon to provide ECM support and long-ranged firepower to their light
BattleMech Stars. Although the design is much sought after by other Clans, only
limited numbers of isorla have made their way into their ranks.  Recently, the
Wolves acquired production rights to the design, but they and the Falcons
remain the only producers of this excellent scout and light striker.

Capabilities:
The Frost Falcon is a 30-ton BattleMech that incorporates a 240-rate
extra-light fusion engine at its core. This engine gives the Light unit a
walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph.
Eight jump jets are fitted to the design, allowing the Frost Falcon to jump up
to 240 meters in a single bounce.

The internal skeleton consists of endo-steel, and the design incorporates a
total of five and half tons of ferro-fibrous armor plating, providing the Frost
Falcon with the absolute maximum amount of armor available on a 30-ton chassis.
Armament consists of a right-arm mounted ER Large Laser to deal with
BattleMechs, Aerospace Fighters, and Vehicles at range, with two AP Gauss
Rifles in the left arm (40 shots total) for anti-personnel work and to provide
a light battery of secondaries. The Frost Falcon also includes an ECM suite in
the head, providing electronic-warfare coverage for its Star.

Although just the standard ten double-strength heat sinks were mounted on the
design, this allows for the use of all weapons and movement modes with only
minimal excess overheat production on the full jumping alpha strike. Clan
Warriors should be more than able to compensate for the slight heat burden
created. At ranges above short, no excess heat is produced, even when the ER
Large and full jump capability are in constant use.

Deployment:
Among the Falcons, the Frost Falcon is found in nearly every Light BattleMech
Star, and many Medium Stars as well. It is a favored BattleMech among the
Warriors of that Clan who prize its mobility, armor protection, and heat
efficiency. While firepower may be below what these Crusaders normally desire,
none can deny the effectiveness of this light unit in its assigned role.

The Wolves have so far deployed only a handful of these light 'Mechs, mainly as
a jumping counterpart to their own Ice Ferret design.  Nearly half of the
annual Wolf production goes to the Scorpions, however, who have their own
variant that the Wolves produce.

Variants:
The Clan Wolf Mod W is a simple modification that replaces the ECM Suite with
an Active Probe.  This version provides the eyes and ears for many Wolf Striker
Clusters.

Although they do not have the rights to manufacture the Frost Falcon, the
Scorpions have managed to negotiate with the Wolves to have several units
custom built for them each year.  This model (Mod GS) removes the ECM Suite and
replaces it with a one-ton targeting computer module.


Code: [Select]
Frost Falcon Mk XXX Mod JF (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,585,840 C-Bills
Battle Value: 1,342

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  AP Gauss Rifles
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
ECM Suite                                    HD        0         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
8j         2       2       1       0      1     0   Structure:  2
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Frost Falcon Mk XXX Mod GS

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,338,840 C-Bills
Battle Value: 1,434

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           HD        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
8j         2       2       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Frost Falcon Mk XXX Mod W

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,585,840 C-Bills
Battle Value: 1,274

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  AP Gauss Rifles
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
Active Probe                                 HD        0         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
8j         2       2       1       0      1     0   Structure:  2
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:28:19 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #7 on: June 02, 2012, 04:20:49 PM »

Hooded Eagle

Overview:
A late comer to the Clan test grounds was the Goliath Scorpions Hooded Eagle.
Intended to serve as the primary Scorpion light-weight recon BattleMech, it is
able to perform all of the traditional Scout duties and is well-protected and
fast, plus it carries limited medium- and short-range firepower. Introduced in
the mid 3040s, a handful of these BattleMechs have made their way into other
Clans, including the Cobras and Wolves.

Capabilities:
The Hooded Eagle masses 30-tons and utilizes a 270-rate extra-light fusion
engine that gives it a walking speed of 97.2 kilometers per hour and a running
speed of 151.2 kph. The lack of jump jets limits the all-terrain mobility of
the design slightly, but the Warriors who have so far been granted permission
to pilot this BattleMech are impressed with the wide array of electronics and
light weapons, as well as the heat balance, speed, and armor protection.

Endo-steel internal structure forms the Hooded Eagle skeleton in order to save
as much mass as possible in the design; savings that were in turn dedicated to
armor plating. Five and a half tons of ferro-fibrous armor composite gives the
Hooded Eagle the maximum armor coverage available on a 30-ton BattleMech.
Additional defensive fire is provided by the head-mounted Anti-Missile System
(and its 24 bursts located in the right torso).

Main armament consists of three ER Medium Lasers (right arm, right torso, and
left torso) and two AP Gauss Rifles (both in the left arm, each of which has 20
shots). All five of these guns are tied into a one-ton targeting computer in the
center torso. Additionally, the Hooded Eagle includes an Active Probe in the right
torso and an ECM Suite in the left torso, giving this Light BattleMech the electronics
needed to support its Star on the modern Clan battlefield.

On disadvantage of the design in that two of its three long-ranged weapons are
located in the torso, greatly reducing firepower when closing towards an enemy
formation while carrying mechanized Battle Armor. However, the designers placed
the weapons here to prevent one or two lucky (or precisely targeted) hits from
denuding this BattleMech of all offensive firepower.

Deployment:
Nearly every Goliath Scorpion Light BattleMech Star contains at least one
Hooded Eagle--many feature two points of these formidable light units. In
addition to Clans that gain the Hooded Eagle as isorla, both Cloud Cobra and
Wolf have received several dozen as part of a trade agreement that brought
needed resources to the Scorpion enclaves.

Variants:
Although the Cloud Cobras have not won production rights to this BattleMech,
they requested a modification of the units they received from the Scorpions.
This Hooded Eagle Mk XXX Mod CC removes the targeting computer to add a TAG
module in the center torso. With the large number of aerospace fighters that
the Cobras have on hand to deliver this ordance, the need for a fast,
well-protected TAG carrier simply outweighed the advantages that the targeting
computer can provide. In addition to directing Arrow IV air-to-surface
artillery rockets, the Cobras also use TAG to mark targets for laser-guided
bombs--and they are one of the few Clans that employ such weapons in quantity.


Code: [Select]
Hooded Eagle Mk XXX Mod GS (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,918,640 C-Bills
Battle Value: 1,685

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    3  ER Medium Lasers
    2  AP Gauss Rifles
    1  Active Probe
    1  ECM Suite
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
ER Medium Laser                              RT        5         1         1.00
Active Probe                                 RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
ECM Suite                                    LT        0         1         1.00
Targeting Computer                           CT        -         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
9          3       3       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Hooded Eagle Mk XXX Mod CC

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,970,640 C-Bills
Battle Value: 1,487

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    3  ER Medium Lasers
    2  AP Gauss Rifles
    1  Active Probe
    1  ECM Suite
    1  Anti-Missile System
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
ER Medium Laser                              RT        5         1         1.00
Active Probe                                 RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
ECM Suite                                    LT        0         1         1.00
TAG                                          CT        0         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
9          3       3       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, AMS, TAG, CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:27:39 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #8 on: June 02, 2012, 04:33:55 PM »

Kit Fox

Overview:
The Kit Fox Mk XXX Mod SF was a light 'Mech originally designed by Clan Sea
Fox.  Today, the Diamond Sharks honor their original Clan by keeping the Mod SF
designation for their premier light BattleMech.  Although not as swift or as
maneuverable as many other Light-class BattleMechs, the Kit Fox makes up for
that with heavy, long-ranged, accurate firepower.  Although produced ony by the
Diamond Sharks, the Kit Fox has been sold or traded to every surviving Clan of
Kerensky and can be found in each Clan's toumen.

Capabilities:
Mass 30 tons in overall tonnage, the Kit Fox has been fitted with a 210-rate
extra-light fusion engine that provides this BattleMech with a sustained ground
speed of 75.6 kilometers per hour and a sprint speed of 118.8 kph.  Although
expensive, the Sharks have fitted these powerful units with endo-steel internal
structure and five full tons of ferro-fibrous armor plating (91.42% of maximum
coverage).  The Sharks made a conscious decision not to mount jump jets on the
Kit Fox, preferring to spend the available mass on weapon systems.

The Kit Fox carries only two weapons:  a pair of Extended-Range Large Lasers,
one each in the right arm and left arm.  The compact nature of these weapons
allowed the Sharks to retain the hand actuators in both arms.  To deal with
heat production of these two powerful cannons, thirteen double strength heat
sinks were fitted to the chassis.  Finally, in a bid to insure accuracy (and
future sales to Clan Goliath Scorpion), the Sharks added a two-ton targeting
computer module in the center torso.

The final design proved to have but average speed for a Clan Light BattleMech,
average mobility, but an unparalleled amount of long-range firepower, along
with the heat sinks to run and gun until the fusion engine runs out of fuel
reserves.  This design is prized among all of the Clans of Kerensky.

Deployment:
Kit Foxes are normally assigned as a support unit in Light and Medium Stars,
relying on its speed and long-range firepower to provide accurate heavy fire
for its Star mates.  Only rarely are moer than two Kit Foxes found in a single
star, although there are exceptions.

Today, Clan Jade Falcon fields more Kit Foxes than any other Clan, often
deploying them as a scout attached to Heavy Stars, in addition to their more
traditional Light and Medium role.

Only Clan Diamond Shark produces this highly effective and sought after light
BattleMech, having successfully defended its right in sixteen seperate
batchalls over the past century.  The Shark factories cannot keep up with the
demand for this Light BattleMech in the wake of the decision to invade the
Inner Sphere.

Variants:
There are no official variants, but the Sharks have proven willing to customize
a Kit Fox at the request of certain Clans; albeit for a stiff price.  Because
of the willingness of the Sharks to provide this service, there is a good
chance that any encounter with a Kit Fox might feature a non-standard armament
and equipment package.


Code: [Select]
Kit Fox Mk XXX Mod SF

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,720,040 C-Bills
Battle Value: 1,581

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 2 RT, 1 LA, 1 RA
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 3 LT, 2 RT, 1 LA, 1 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
Targeting Computer                           CT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 16
7          3       3       3       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:34:52 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #9 on: June 02, 2012, 04:39:40 PM »

Mist Lynx

Overview:
Although the Smoke Jaguars generally disdain lighter-weight BattleMechs, they
do field the excellent Mist Lynx. With their high proportion of heavy and
assault class BattleMechs, they made no attempt at fitting this BattleMech with
with long-range weapons; rather, they maximized mobility and short-range
firepower to support the slower, heavier, less maneuverable BattleMechs.
Although examples of the Mist Lynx have spread throughout Clan space from those
machines captured as isorla, nearly all production remains concentrated on
Huntress--where all Smoke Jaguar BattleMechs are produced and fiercely defended
by two full Galaxies of Jaguar Warriors.

Just two years ago, however, the Jaguars lost their exclusive rights to produce
this design in a batchall against the Snow Ravens.  Humiliated by their loss to
the 'naval' Clan, the Jaguars have begun making aggressive moves against Raven
holdings.

Capabilities:
The Mist Lynx masses 30-tons and features endo-steel internal structure and
five and a half tons of ferro-fibrous armor protection in order to save tonnage
for weapon systems. A smaller 210-rate extra-light fusion provides sufficient
power to allow walking speeds of 75.6 kilometers per hour and running speeds of
118.8 kph, while seven jump jets give this Light BattleMech a 210-meter jump
capacity.

Although slower than the majority of Clan Light BattleMechs, the Mist Lynx is
heavily armed with mid- and short-range weaponry. Two ER Medium Lasers (right
arm and head) are the longest-range weapons on this BattleMech, backed up by
twin Streak SRM-4 racks (right torso and left torso). The Jaguars allocated
only a single ton of SRM ammo in the center torso, but with the no lock-no fire
feature of the Streaks this is usually sufficient for any trial. At even closer
ranges, a pair of AP Gauss Rifles provides light anti-Mech/anti-Vehicle
support, and well as fearsome anti-infantry capacity.

Provided that both Streak packs lock on to a target, the Mist Lynx can overheat
by quite a bit, but normally just one will lock and the excess heat produced is
then quite managable. Still, this is a machine that can quickly become heavily
overheated, and it lacks to speed to open the range while cooling down
afterwards.

Deployment:
The Jaguars are the only major users of the Mist Lynx, however, several other
Clans have won possession of individual BattleMechs of this class in various
trials.  The recent acquisition of the design by the Snow Ravens has deeply
embarassed the Jaguars, especially since the Ravens are negotiating with the
Sharks to offer the 'Mech to them.  Should this occur, the once Jaguar
exclusive design will be marketed to all of the Clans of Kerensky, and the
Jaguar humiliation will become complete.

Variants:
The Ravens have replaced the twin Streak SRM-4 packs on their Mod SR Mist Lynx
with a single Streak SRM-6 pack in the right torso, with a ton of ammunition in
the left torso.  The weight savings allows for the installation of a one-ton
targeting computer module.


Code: [Select]
Mist Lynx Mk XXX Mod SJ (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,143,840 C-Bills
Battle Value: 1,504

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    2  Streak SRM-4s
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Streak SRM-4                                 RT        3         1         2.00
Streak SRM-4                                 LT        3         1         2.00
ER Medium Laser                              HD        5         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-4 (25)                           CT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
7j         4       4       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Mist Lynx Mk XXX Mod SR

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,078,840 C-Bills
Battle Value: 1,592

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    1  Streak SRM-6
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
Streak SRM-6                                 RT        4         2         3.00
Targeting Computer                           CT        -         1         1.00
ER Medium Laser                              HD        5         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
7j         4       4       0       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: June 02, 2012, 04:41:05 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #10 on: June 02, 2012, 04:47:09 PM »

Snapping Turtle

Overview:
The Snapping Turtle is one of the lightest BattleMech designs fielded by Clan
Blood Spirit, and their one of the few produced by their factories. Based in
large part upon the UrbanMech, the Snapping Turtle is very slow for a Clan
light BattleMech, but is jump-capable and carries a decent amount of firepower
and fairly heavy armor protection. Entire Spirit second-line Trinary formations
use this BattleMech almost exclusively in their defense of their capital world
(indeed, only world) of York.

Capabilities:
Massing 30-tons, the Snapping Turtle uses endo-steel internal structure to gain
additional tonnage for its weapon systems. In a similar vein, the five tons of
armor plating are all ferro-fibrous in order to maximum protection while saving
as much mass for weapons as possible. This design uses a low-mass and low-cost
150-rate extra-light fusion engine which gives it a walking speed of 54
kilometer per hour and a running speed of 86.4 kph. These speeds are more often
than not seen on Heavy and Assault class BattleMechs--not on 30-ton Lights!
Even with five jump jets givng the Snapping Turtle (Blood Spirits never refer
to this design as the Snapper, by the way), mobility is still quite low.

However, with the designers saving as much mass as possible, they were able to
mount a Class 10 Ultra Autocannon in the right arm, along with two tons of
ammunition (for a total of 20 shots). As a secondary weapon, an ER Medium Laser
has been installed in the left arm. Both arms lack any hand or lower arm
actuators, allowing the Snapping Turtle to 'flip' their weapons to fire at
targets directly behind them. This ability further increases the value of the
Snapping Turtle in urban warfare or similar tight environments.

Deployment:
Even when taken as isorla, it is a rare Clan Warrior who claims a Snapping
Turtle as his own. Outside of Clan Blood Spirit, this BattleMech is virtually
unknown--indeed, only one non-Spirit Warrior in the Clans currently pilots
a Snapping Turtle.

Variants:
The Blood Spirits have produced just one variant of the Snapping Turtle, and
this variant is extremely simple; the Clan scientists replaced the UAC-10 and
ammo with an LB-10X and ammo to increase endurance and flexibility on the Mod
BS-2.  The Clan is concentrating on cranking out as many of these BattleMechs
(both the BS-1 and BS-2 models) as their limited resources will allow.
Conservative estimates by the Watch indicate that currently the Spirits have
enough Snapping Turtles in storage to equip five Clusters--and more are
produced each and every month.


Code: [Select]
Snapping Turtle Mk XXX Mod BS (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,906,500 C-Bills
Battle Value: 1,110

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/10
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             150                       3.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RA        3         4        10.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/10 (20)                            RA        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
5j         3       3       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Snapping Turtle Mk XXX Mod BS-2

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,010,500 C-Bills
Battle Value: 976

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 10-X AC
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             150                       3.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
ER Medium Laser                              LA        5         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
5j         2       2       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
« Last Edit: June 02, 2012, 04:48:48 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #11 on: June 02, 2012, 04:52:46 PM »

Thunder Hound

Overview:
Although the Coyotes are best know for their use of heavy and assault class
BattleMechs, even their fellow Clans seem to forget that they do posses a
number of Striker Clusters comprised of lighter BattleMechs. When the Golden
Century began to draw to a close, the Khans of Clan Coyote saw the need for a
new Light BattleMech, one suited to their style of warfare. Turning to the
archives of the Goliath Scorpions, they found what they were looking for in the
BattleMech commissioned just before the start of the Amaris Civil War, but one
that never reached the SLDF before the Exodus: the Valkyrie. They also
discovered the schematics for the PNT-8Z Panther, and in a moment of
inspiration decided to combine the two designs into one. Thus was born the
Thunder Hound.

Capabilities:
The Thunder Hound is a 30-ton BattleMech that uses a 210-rate fusion engine to
cruise at speeds of 75.6 kilometers per hour and run at up to 118.8 kph. Coyote
scientist-engineers fitted the Thunder Hound with endo-steel internal structure
and four and a half tons of ferro-fibrous armor plating (81.9% of maximum armor
coverage). Unlike its two distant ancestors, the Thunder Hound does not
incorporate jump jets, somewhat limiting its use on the battlefield in the eyes
of many detractors.

Until the weapons are unveiled. The Coyotes fitted an ER PPC to this BattleMech
in the right arm and an LRM-10 rack with Artemis IV and twenty-four shots in
the left torso. Both weapons can be fired for no heat buildup, but movement
will generate a small amount of excess overheat. However, Coyote Warriors are
well-used to dealing with that minor difficulty.  In order to deal with
elementals or other infantry troops, the design also features a pair of AP
Gauss Rifles in the left arm (with 20 shots per APG).

A relatively new design, other Clans have tried hard to obtain rights to
produce the Thunder Hound--or at least manage to capture a few samples as
isorla--but so far none of them have succeeded at the first. Clan Ghost Bear
acquired three Thunder Hounds during a trial on Tokasha, and Clan Wolf traded
two Timber Wolves for a star of Thunder Hounds, but few other Clans have so far
acquired any of these powerful light BattleMechs.

Deployment:
Thunder Hounds are slowly making their way throughout the Coyote toumen, with
some even appearing in Heavy or Assault Stars where they serve as forward
observers or scouts for the main body of the Star. In Striker Clusters, it is
not uncommon to encounter an entire Star consisting of nothing but Thunder
Hounds.

Variants:
The Coyotes do manufacture a limited number of alternate models for the
Scorpions in appreciation for the access to their archives and assistance in
designing their latest 'Mech.  These Mod GS Thunder Hounds down-grade the right
arm ER PPC to an ER Large Laser, which allows for the installation of a one-ton
targeting computer module in the head and the armor plating to be thickened to
5.5 tons of ferro-fibrous (100% of maximum armor protection).


Code: [Select]
Thunder Hound Mk XXX Mod C (Prime)

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,940,520 C-Bills
Battle Value: 1,539

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-10 w/ Artemis IV FCS
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV -  86                  4.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           10       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            7         
                                             L/R Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 15
7          3       3       3       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Thunder Hound Mk XXX Mod GS

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,849,520 C-Bills
Battle Value: 1,444

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-10 w/ Artemis IV FCS
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
Targeting Computer                           HD        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
7          3       3       2       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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masterarminas

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Re: The New Clans
« Reply #12 on: June 02, 2012, 05:23:50 PM »

Crimson Barracuda

Overview:
The Crimson Barracuda is a Diamond Shark BattleMech developed by that Clan, but
sold or traded to any Clan that wants one. Inspired by the Firestarter, Clan
scientists, engineers, and Warriors worked together to bring this BattleMech to
life. Although of only moderate use against hostile BattleMechs, the Crimson
Barracuda is a horrid nightmare to conventional infantry or even battle armor
it faces.

Capabilities:
At 35 tons, and a movement rate of 86.4 kilometers per hour walking (129.6 kph
running), one would expect that the Crimson Barracuda would be a fearsome
opponent. And it is, just not in the way that would normally meet those
expectations. The Shark designers incorporated endo-steel internal structure as
well as five and a half tons of ferro-fibrous armor plating for protection.
Additional defense is provided by the head-mounted Anti-Missile System (24
bursts of ammo in the center torso). An Active Probe in the center torso allows
the Crimson Barracuda to locate camoflagued or otherwise concealed infantry
troopers and generally provides a 'sharper' sensor resolution capability. The
only conventional weapon system is a single ER Medium Laser in the right arm.
But the secondary weapons consist of no fewer than six AP Gauss Rifles (two in
the left arm, two in the right torso, and two in the left torso; each with 20
shots)!

This is enough firepower that the average damage delivered from a single salvo
is enough to obliterate a point of conventional infantry (or an Inner Sphere
squad)--or more if caught in the open. Although it is very much a specialty
BattleMech, with Operation Revival have finally been authorized and the return
to the Inner Sphere iminent, Diamond Shark merchants expect to receive many
additional orders for the Crimson Barracuda--especially with the high numbers
of conventional infantry used by the Successor Lords.

Deployment:
The Crimson Barracuda is either hated or loved by those assigned to pilot one;
none can deny that is deadly to hostile infantry, however. Produced solely by
the Diamond Sharks, the Crimson Barracuda is one of their units designed,
constructed, and marketed for export to the remaining Clans. As such, it sees
use in nearly toumen--at least in limited numbers.

Variants:
Originally intended for sale to the Scorpions, the Sharks built one variant
model of the Crimson Barracuda.  However, this version has also been
encountered with several other Clans.  The Mod GS variant removes the right
torso AP Gauss Rifles and their ammunition and replaces them with a second ER
Medium Laser (right arm) and a one-ton targeting computer module.  Slightly
less effective against infantry, the Crimson Barracuda Mod GS has greater
effectivenss against hostile 'Mechs and vehicles and is exceptionally accurate.


Code: [Select]
Crimson Barracuda Mk XXXV Mod DS (Prime)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 7,098,210 C-Bills
Battle Value: 1,233

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    6  AP Gauss Rifles
    1  Active Probe
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT, LA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
2 AP Gauss Rifles                            RT        2         2         1.00
2 AP Gauss Rifles                            LT        2         2         1.00
Active Probe                                 CT        0         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
8j         3       3       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Crimson Barracuda Mk XXXV Mod GS

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 7,125,210 C-Bills
Battle Value: 1,570

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    4  AP Gauss Rifles
    1  Active Probe
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 4 LT, 4 RT                                         4.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10       
                                             L/R Leg     8            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
2 AP Gauss Rifles                            LA        2         2         1.00
Targeting Computer                           RT        -         1         1.00
2 AP Gauss Rifles                            LT        2         2         1.00
Active Probe                                 CT        0         1         1.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
8j         3       3       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The New Clans
« Reply #13 on: June 02, 2012, 05:29:46 PM »

Dark Omen

Overview:
One of Clan Snow Raven's few BattleMech designs, the Dark Omen is a fairly fast
moving and hard-hitting BattleMech that serves as that Clan's standard light
unit. With a good array of weaponry, decent speed, and extensive electronics,
the Raven's rely on the Dark Omen to fill all of the needed roles of a light
Battlemech on the field of battle.

Capabilities:
At 35 tons, the Dark Omen is at the upper end of the Light-class BattleMech
weight-classifications. This unit uses a 245-rate extra-light fusion engine
allowing a walking speed of 75.6 kilometers per hour and a running speed of
118.8 kph; no jump jets are mounted on the design, which does limit its
mobility and maneuverability, especially in restricted terrain.

The use of endo-steel internal structure and five tons of ferro-fibrous armor
protection saved several tons of mass; all which was placed into weaponry and
equipment. To help meet its scouting role needs, the Dark Omen carries an
Active Probe in the right torso and an ECM Suite in the left torso. The right
arm carries the long-ranged weapon system: an ER Large Laser. To augment this
weapon at shorter-ranges, two Streak SRM-6 packs are fitted, one each in the
right and left torsos. The missile launchers are fed from a single ton of
ammunition located in the center torso. Although this provides just 15 total
salvoes of missiles, the Streak nature of this launcher means that none will be
wasted and should prove adequete.

Two AP Gauss Rifles are fitted to the left arm for anti-personnel work and to
provide close-in protection against hostile infantry and battle armor troopers,
fed from a common ton of ammunition (for 20 shots per APG).

All of these weapons are tied into a one-ton targeting computer module located
in the head.  With just ten double-strength heat sinks, the Dark Omen is prone
to overheating if all weapons are fired on a full-run, but the burden is one
that any well-trained Clan Warrior should be able to handle easily.

Deployment:
Commonly encountered in the Raven toumen, the Dark Omen has been criticized by
other Clans as being 'too general-purpose' in nature. It is a
jack-of-all-trades Light BattleMech that can do everything, but excells at
nothing. Consequently, other than examples captured as isorla, only a handful
of Dark Omens are seen in the toumens of Clans other than the Snow Ravens.

Variants:
The general purpose nature of this 'Mech, along with its fairly slow speed for
a Clan light BattleMech has resulted in no great rush to modify the design. 
Consequently, at the time of this TRO publication only the original Mod SR is
in production.


Code: [Select]
Dark Omen Mk XXXV Mod SR (Prime)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 6,484,410 C-Bills
Battle Value: 1,676

Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    2  Streak SRM-6s
    2  AP Gauss Rifles
    1  Active Probe
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             245                       6.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  95                  5.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           11       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10       
                                             L/R Leg     8            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
Active Probe                                 RT        0         1         1.00
Streak SRM-6                                 RT        4         2         3.00
ECM Suite                                    LT        0         1         1.00
Streak SRM-6                                 LT        4         2         3.00
Targeting Computer                           HD        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Streak SRM-6 (15)                           CT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 17
7          5       5       2       0      1     0   Structure:  2
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The New Clans
« Reply #14 on: June 02, 2012, 05:35:21 PM »

Fire Falcon

Overview:
The Fire Falcon is a popular Jade Falcon design that has spread throughout the
Clans, much to the shame of the Falcon Warriors who defended the exclusive
production rights to this BattleMech--and lost. Based upon the Jenner of the
late Star League era, this battlemech is fast, well-armed, and a fearsome foe
at short range. Although not quite as maneuverable as its ancestor, the Fire
Falcon carries even more firepower, much heavier armor, and is faster on the
ground.

Capabilities:
Massing 35 tons, the Fire Falcon uses a 315-rate extra-light fusion engine that
gives it a walking speed of 97.2 kilometers per hour and a running speed of
151.2 kph. This design uses endo-steel internal structure and has been provided
with six tons of ferro-fibrous armor protection, giving 96.63% of maximum armor
coverage on a 35-ton frame.

No jump jets were fitted to the design; while this may limit the BattleMech in
some cases, test pilots and design engineers believed that the additional
armor, ground speed, and weapons would more than outweigh the slight loss in
mobility.

To aid in its recon role, the Fire Falcon mounts an Active Probe in the
head--this unit is capable of detecting ambushes before they sprung and
provides an increase in sensor range. Primary amament consists of four ER
Medium Lasers, with two placed in each of the right and left arms. Much like
the ancient Jenner, the Fire Falcon forgoes lower arm and hand actuators and
can rotate its arms to fire into its own rear--giving this Light BattleMech an
outstanding ability to punish backstabbing dezgra warriors!

The final weapon is a Streak SRM-4 launcher fitted to the center torso, with a
ton of missiles for 25 shots. Eleven double strength heat sinks are fitted to
the design, which provides enough dissipation to handle all four ER Mediums and
heat generated from a full-on run, although if the Streak successfully locks-on
target excess overheat will be generated. The amount, however, is minor and
should be easily handled by any competent Clan Warrior.

Deployment:
Orignally, the Fire Falcon was exclusive to Clan Jade Falcon. However, in 3041,
the Fire Mandrills fought the Falcons in a Trial of Possession for the right to
produce this BattleMech. Believing that their own warriors were superior to the
Mandrills, the Falcons who took part in the Trial were shocked when their
opponents handily defeated them and secured the rights to the Fire Falcon. In
disgrace--all fifteen Falcon Warriors were reassigned to a Solahma unit and
sent to chase bandits on the outskirts of Clan space.

The Falcons immediately launched a second Trial to regain their exclusive
rights to the design--but that Trial turned into a grand melee when every
Mandrill Kindraa sent reinforcements to Kindraa Payne--the one which had
secured the schematics in the first place. In exchange, Payne gave the design
(and production rights) to every other Mandrill Kindraa.
Even as the Falcons were fighting a chaotic battle to regain the production
rights from Kindraa Payne, other Kindraas were busy trading with the Diamond
Sharks, Bears, and Wolves, each of whom received production rights in exchange
for vital resources and military supplies.

Halfway through the battle, the Falcon Khan realized the futility of the fight,
as the design was no longer exclusive--and never again would be thanks to the
fools who allowed Kindraa Payne to defeat them in the first place. He ordered
his forces to request Heigara and withdrew back to Ironhold.

Currently, the Fire Falcon is produced in eight factories across Clan space and
by no fewer than six Clans: Diamond Shark, Fire Mandrill (3), Ghost Bear,
Hell's Horses, Jade Falcon, and Wolf.

Variants:
Most manufacturers of the Fire Falcon produce the standard Fire Falcon Mod JF,
but the Horses and Wolves have developed their own variants.

The Hell's Horse's Mod HH Fire Falcon removed the Streak SRM-4 launcher and
ammo to add a fifth extended-range medium laser (center torso), a one-ton
targeting computer module (head), and two additional double-strength heat sinks
(for a total of 13).  This fast-moving and hard-hitting BattleMech is an
exemplary example of Horse doctrine.

The Wolves also remove the Streak SRM-4 from their Mod W variant.  This unit
also removes one double-strength heat sink and downgrades two ER Medium Lasers
(one each in the right and left arms) to ER Smalls.  A third ER Small is
mounted in the head.  The final tonnage was used to install an LRM-10 launcher
with Artemis IV to the center torso, and two tons of ammunition (one each in
the right and left torso).


Code: [Select]
Fire Falcon Mk XXXV Mod JF (Prime)

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,375,725 C-Bills
Battle Value: 1,715

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  ER Medium Lasers
    1  Streak SRM-4
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
Streak SRM-4                                 CT        3         1         2.00
Active Probe                                 HD        0         1         1.00
@Streak SRM-4 (25)                           CT        -         1         1.00
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 17
9          4       4       0       0      1     0   Structure:  2
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Fire Falcon Mk XXXV Mod HH

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,054,425 C-Bills
Battle Value: 2,052

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    5  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
ER Medium Laser                              CT        5         1         1.00
Targeting Computer                           HD        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 21
9          4       4       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Fire Falcon Mk XXXV Mod W

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,143,188 C-Bills
Battle Value: 1,604

Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LRM-10 w/ Artemis IV FCS
    2  ER Medium Lasers
    3  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
LRM-10                                       CT        4         1         2.50
    Artemis IV FCS                           CT        -         1         1.00
ER Small Laser                               HD        2         1         0.50
@LRM-10 (12)                                 RT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
9          4       4       1       0      1     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Logged
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