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Author Topic: The New Clans  (Read 8146 times)

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masterarminas

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Re: The New Clans
« Reply #30 on: June 03, 2012, 05:51:44 PM »

Nova

Overview:
The Nova Mk L Mod JF is a Jade Falcon design that is slow moving for a Clan
medium-weight BattleMech, but that carries exceptionally heavy firepower for
its weight class. A favorite among many Warriors for its responsive controls
and easy to master systems, the Nova is nonetheless an older design that is
only relunctly giving way to cutting edge BattleMechs. It will certainly remain
in service for decades yet to come.

Capabilities:

Massing 50 tons, the Nova uses a 250-rate extra-light fusion engine to move at
speeds of 54 kilometers per hour (walking) and 86.4 kph (running). It is
equipped with five jump jets allowing for the BattleMech to jump distances of
up to 150 meters in a single bound. Endo-steel internal structures were used in
the design, but the lack of internal space forced Clan scientists to use
standard armor instead of ferro-fibrous. On the bright side, the 10.5 tons of
standard armor protection offer the Nova more than 99% of the maximum armor
coverage available to a 50-ton BattleMech chassis.

The cockpit of the Nova was a marvel of ergonomics when first introduced--and
it has since been heavily copied on many Clan designs. The high bubble-type
canopy that provides exceptional visibility is a clear departure from other
'thematic' cockpits favored by the Star League, such as the Death's Head of the
Atlas. With the Nova, however, the Clans acknowledge that the vulnerability of
a cockpit was a simple fact of life, and they exploited that vulnerable to give
the Warrior assigned to the BattleMech the best possible field of view for his
own eyes--after all, sensors can be jammed and electronics can fail, but it is
much harder to spoof the naked eye.

The Nova cockpit also marked the turning point between SLDF designs that
included jump-seats and storage lockers--rather the new cockpit designs were
much more austre and fighter-like than traditional BattleMech cockpits. Only a
few emergency survival supplies were stored within the ejection seat itself,
and other than a small (2-3 gallon) water supply, that was the extent of
storage space within the BattleMech. The Clans also completely removed space
for the traditional jump seat, making the Nova a one-man BattleMech in truth.

The Nova carries its main armament in the arms, with each arm mounting three ER
Medium Lasers and two AP Gauss Rifles (20 shots each). The original design
called for FIVE ER Medium Lasers per arm, but the high levels of heat produced
made using the BattleMech extremely difficult. The final production model
reduced the armament to the current levels and added the anti-personnel
weapons. Eighteen double-strength heat sinks are mounted to deal with the heat
build-up of these weapons: a fact that they can now accomplish nicely. The Nova
can fire all of its arm-mounted weapons and run without generating any excess
overheat. It can also jump while firing the six ER Mediums and one AP Gauss for
zero net heat buildup.

One major concern of the original prototype was the complete lack of any
ability to engage targets at ranges exceeding that of the ER Medium. Once the
decision had been made to reduce the arm-mounted weapons to the current levels,
enough spare mass was freed up to deal with the lack of long-range guns. A
single ER Large Laser was installed on the center-line directly beneath the
cockpit. Although the heat burden prevents it from being used simultaneously
with all of the remaining weapons, there is ample heat dissipation for the Nova
to fire the ER Large and jump. At closer ranges, the Warrior can select the ER
Large, four ER Mediums, two AP Gauss, and still have enough reserve cooling
capacity to run. Or the ER Large, three ER Mediums, all four AP Gauss, and jump
for zero net heat buildup.

With its extensive battery of seven lasers, the Nova is also an exceptional
BattleMech in the area of needing resupply. Only the four AP Gauss require
ammunition, and while useful, they are definately third-tier weapons on the
Nova. Their loss in no way impeds the battlefield effectiveness of this
BattleMech, making the Nova a superior choice when logistical support is 'iffy'.

Deployment:

In the Jade Falcons, it has been said that nearly every Star contains a Nova.
It serves that Clan in many roles, from a training BattleMech to a
medium-weight slugger that terrorizes smaller designs with its firepower to a
flanker for heavier formations, relying on its jump-jets and guns to assist
Hellbringers and Summoners.

The sheer length of time that the Nova has been in service has assured that its
spread to other Clans would happen. Today, the Nova is produced by Clans
Diamond Shark, Ghost Bear, Hell's Horses, Jade Falcon, Nova Cat, Smoke Jaguar,
and Wolf. Additional examples are common in every Clan.

Variants:

Rather surprisingly, despite its age and the number of Clans that manufacture
the Nova, there have not been any variants created on the basic Jade Falcon
design.


Code: [Select]
Nova Mk L Mod JF (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,156,500 C-Bills
Battle Value: 2,354

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
    6  ER Medium Lasers
    4  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 1 LA, 1 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 4 LT, 4 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 ER Medium Lasers                           RA        15        3         3.00
2 AP Gauss Rifles                            RA        2         2         1.00
3 ER Medium Lasers                           LA        15        3         3.00
2 AP Gauss Rifles                            LA        2         2         1.00
ER Large Laser                               HD        12        1         4.00
@AP Gauss Rifle (40)                         RA        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
5j         5       5       1       0      2     2   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The New Clans
« Reply #31 on: June 03, 2012, 05:59:50 PM »

Rabid Coyote

Overview:
The new Rabid Coyote BattleMech was introduced by Clan Coyote just two years
ago. A fast medium-weight design, the Rabid Coyote features the heavy missile
battery favored by that Clan. Based upon the SLDF Trebuchet, the Rabid Coyote
is not the most heavily armored or heat balanced design, but packs a
substantial punch and moves quickly across the battlefield. Designers allocated
a substantial amount of missile reloads and three ER Medium Lasers ensure that
the Rabid Coyote will always have a weapon with which to return fire.

Capabilities:
The 50-ton Rabid Coyote uses a 350-rate extra-light fusion engine for a walking
speed of 75.6 kilometers per hour and a running speed of 118.8 kph. No jump
jets are mounted on the chassis, which makes difficult terrain slightly more
disruptive upon this fast moving medium. To ensure the heaviest possible
weapons load, Coyote scientists uses endo-steel internal structure and seven
and a half tons of ferro-fibrous armor plating.

Two LRM-15 launchers, each with Artemis IV, and fed from a total of six tons of
ammunition (for 24 salvoes each) are the primary weapons. One of each missile
system has been installed in the right and left torsos. Three ER Medium Lasers
provide mid-range backup to the missile systems: one in the right arm, the
second in the left arm and the third in the center torso. Unlike the original
SLDF Trebuchet, the Rabid Coyote retains two fully functional hand actuators.

With just ten double-strength heat sinks fitted as standard, the Rabid Coyote
is prone to heat problems if all weapons are fired; however, a skilled Warrior
should be able to alternate fire between different weapon systems to maintain a
constant barrage of missiles and laser bolts until they fire their magazines
dry. Once the missile launchers are empty, the triple ER Mediums still allow
the Rabid Coyote to contribute to the battle--and at greatly reduced heat
production.

Deployment:
Available only to Clans Coyote and Wolf, only a handful of these BattleMechs
have made their way as isorla into the toumens of other Clans. Within the
Coyotes, however, the Rabid Coyote has a place in virtually every star. In
Light Stars, this BattleMech often serves as a command/support unit, while in
Heavy and Assault Stars it is the advance scout and flanker. Some mid-weight
units consist of nothing more than five Rabid Coyotes, which makes for an
impressive bombardment unit, particulary against fixed posistions and
structures.

The Wolves make more sparing use of the 'Mech, often providing heavy missile
fire support for medium weight stars.

Variants:
Clan Wolf fields the Mod W which removes the center torso ER Medium Laser in
order to fit a one-ton Targeting Computer module.  Armor, speed, and missile
firepower remain the same as the basic Coyote Mod C.


Code: [Select]
Rabid Coyote Mk L Mod C (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,332,000 C-Bills
Battle Value: 2,242

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  LRM-15s w/ Artemis IV FCS
    3  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 144                  7.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            15       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              CT        5         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
7          4       4       3       0      2     1   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2

Code: [Select]
Rabid Coyote Mk L Mod W

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,227,000 C-Bills
Battle Value: 2,147

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  LRM-15s w/ Artemis IV FCS
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
.


Capabilities:
.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 144                  7.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            15       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
Targeting Computer                           CT        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
7          5       5       3       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 3
Logged

masterarminas

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Re: The New Clans
« Reply #32 on: June 03, 2012, 06:06:01 PM »

Sable Raptor

Overview:

Inspired by the SLDF Crab, the Sable Raptor is a true homage to its namesake,
the Sphinx Raptor. Aggressive and lethal, this BattleMech allows Clan Warriors
to overwhelm far larger prey with its combination of speed, firepower, and
pin-point accuracy. The original design was developed by Clan Sea Fox, but has
received several upgrades over the past decades to incorporate the latest Clan
technological advances. In honor of their Clans past, the Diamond Sharks have
retained the Mod SF designation given to the Sable Raptor.

Capabilities:

A 50-ton Medium-class BattleMech, the Sable Raptor uses a 350-rate extra-light
fusion engine that allows this BattleMech to walk at speeds of 75.6 kilometers
per hour and running at 118.8 kph. No jump jets are mounted on the design, but
eight and a half tons of ferro-fibrous armor provides excellent armor
protection to mitigate the lack of mobility. The design also incorporates
endo-steel internal structure and is fitted with fifteen double-strength heat
sinks to deal with the high levels of heat production.

Armament was kept simple and to the point: two ER Large Lasers, one each in the
right arm and left arm, are the primary weapons. The Sable Raptor keeps both
lower arm and hand actuators, which prevents this BattleMech from flipping arms
to cover its rear arc, but the utility of a pair of working hand actuators
outweighs this disadvantage, especially when combined with the high turn of
speed. A third ER Laser (in this case an ER Medium) is mounted in the head as
the sole secondary weapon system. The three lasers are tied into a center torso
mounted targeting computer that partially negates range and movement penalties
and also allows the Warrior assigned to this war-machine place precision fire
against specific locations on their targeted opponents. Finally, for an
additional defensive system, the Sable Raptor carries an ECM Suite in the left
torso.

Heat overproduction is only minor, despite the all-energy weapon configuration;
although some Clan Warriors believe the design to be undergunned. When used
correctly, however, the Sable Raptor is a truely lethal foe.

Deployment:

As with all Diamond Shark designs, the Sable Raptor has been made available to
the other Clans in quantity. Resources are traded for completed BattleMechs,
giving this BattleMech a place in every toumen of the Clans. The Shark Khans
make certain that no one Clan has amassed a stockpile of these BattleMechs
larger than own toumen, adjusting annual production to keep their own Clans use
of the Sable Raptor as largest of any Clan.

Variants:

The Sable Raptor is so finely tuned that any alternation results in a radically
different BattleMech.  Between the difficulty in modifying the design and the
lack of desire by the Sharks to modify this BattleMech, there have so far been
only one variant has been produced, by specific request of Clan Ice Hellion.
This model (Mod IH) exchanges the targeting computer for a MASC system
allowing for sprint speeds of 151.2 kilometers per hour.

Code: [Select]
Sable Raptor Mk L Mod SF (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,122,000 C-Bills
Battle Value: 2,238

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    1  ER Medium Laser
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Inspired by the SLDF Crab, the Sable Raptor is a true homage to its namesake,
the Sphinx Raptor. Aggressive and lethal, this BattleMech allows Clan Warriors
to overwhelm far larger prey with its combination of speed, firepower, and
pin-point accuracy. The original design was developed by Clan Sea Fox, but has
received several upgrades over the past decades to incorporate the latest Clan
technological advances. In honor of their Clans past, the Diamond Sharks have
retained the Mod SF designation given to the Sable Raptor.


Capabilities:
A 50-ton Medium-class BattleMech, the Sable Raptor uses a 350-rate extra-light
fusion engine that allows this BattleMech to walk at speeds of 75.6 kilometers
per hour and running at 118.8 kph. No jump jets are mounted on the design, but
eight and a half tons of ferro-fibrous armor provides excellent armor
protection to mitigate the lack of mobility. The design also incorporates
endo-steel internal structure and is fitted with fifteen double-strength heat
sinks to deal with the high levels of heat production.

Armament was kept simple and to the point: two ER Large Lasers, one each in the
right arm and left arm, are the primary weapons. The Sable Raptor keeps both
lower arm and hand actuators, which prevents this BattleMech from flipping arms
to cover its rear arc, but the utility of a pair of working hand actuators
outweighs this disadvantage, especially when combined with the high turn of
speed. A third ER Laser (in this case an ER Medium) is mounted in the head as
the sole secondary weapon system. The three lasers are tied into a center torso
mounted targeting computer that partially negates range and movement penalties
and also allows the Warrior assigned to this war-machine place precision fire
against specific locations on their targeted opponents. Finally, for an
additional defensive system, the Sable Raptor carries an ECM Suite in the left
torso.

Heat overproduction is only minor, despite the all-energy weapon configuration;
although some Clan Warriors believe the design to be undergunned. When used
correctly, however, the Sable Raptor is a truely lethal foe.


Deployment:
As with all Diamond Shark designs, the Sable Raptor has been made available to
the other Clans in quantity. Resources are traded for completed BattleMechs,
giving this BattleMech a place in every toumen of the Clans. The Shark Khans
make certain that no one Clan has amassed a stockpile of these BattleMechs
larger than own toumen, adjusting annual production to keep their own Clans use
of the Sable Raptor as largest of any Clan.


Variants:
The Sable Raptor is so finely tuned that any alternation results in a radically
different BattleMech.  Between the difficulty in modifying the design and the
recent introduction date, there have so far been only one variant has been
produced, by specific request of Clan Ice Hellion.  This model (Mod IH) removes
the targeting computer and installs a MASC system allowing for sprint speeds of
151.2 kilometers per hour.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
ECM Suite                                    LT        0         1         1.00
Targeting Computer                           CT        -         2         2.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 21
BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
7          3       3       3       0      2     0   Structure:  3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

Code: [Select]
Sable Raptor Mk L Mod IH

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,142,000 C-Bills
Battle Value: 2,234

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    1  ER Medium Laser
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 7
    Running MP: 11 (14)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
ECM Suite                                    LT        0         1         1.00
MASC                                         CT        -         2         2.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 22
9          3       3       2       0      2     0   Structure:  3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
« Last Edit: June 03, 2012, 06:08:36 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #33 on: June 03, 2012, 06:15:46 PM »

Shadow Cat

Overview:

Developed by Clan Ghost Bear scientists in the early 3040s, the Shadow Cat owes
much of its design to the SLDF Enfield--a close cousin of House Davion's
Enforcer BattleMech. Used extensively to supplement the older Golden Lion, the
Shadow Cat uses jump jets to increase overall mobility at the cost of some
firepower. Both designs are heavily armored for their weight-class, however.
Shortly after this BattleMech was introduced, Clan Hell's Horses and Nova Cats
won a batchall that secured production rights for their Clans as well.

Capabilities:

Massing 50 tons, the Shadow Cat uses a 300-rate extra-light fusion engine which
gives it a speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets allow the design to jump for distances of 180 meter meters. Ghost
Bear scientists used endo-steel internal structure to save mass and fitted the
new BattleMech with eight and a half tons of ferro-fibrous armor protection for
near maximum coverage.

The main weapon is a right arm mounted Gauss Rifle with three tons of
ammunition. The hand actuator had to be removed in order to fit this weapon and
its ammo bins completely within the arm structure. Augmenting the Gauss is a
left arm ER Large Laser which has a similar brackets, but is capable of
reaching slightly farther down-range. Additional defensive capability is
provided by a head-mounted Anti-Missile System, supplied by one ton of
ammunition in the left torso.

Heat balance on the Shadow Cat is perfectly neutral, even when firing all
weapons and jumping. The design is able to engage targets at any range, but is
most often used as a long-range sniper to augment its Star mates as they close
with the enemy. With its speed and jump capability, the Shadow Cat can normally
hold the range open and rely on its armor and AMS to prevent hostile long-range
missiles from having much effect, but is vulnerable to direct energy and
ballistic counter-fire.

Deployment:

Primarily seen in the toumens of Ghost Bear, Hell's Horses, and Nova Cats, a
limited number of Shadow Cats have spread throughout the Clans.

Variants:

Clan Nova Cat produces their own Mod NC Shadowcat.  This version removes all
six jump jets and the AMS system in order to mount a four-ton targeting
computer module in the right torso.  The Cat designers working on the Shadow
Cat then added an ER Small Laser to the head.  This Mod NC Shadowcat is capable
of extremely accurate fire, even at the farthest ranges.


Code: [Select]
Shadow Cat Mk L Mod GB (Prime)

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,161,000 C-Bills
Battle Value: 2,149

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Gauss Rifle
    1  ER Large Laser
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: LT, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Large Laser                               LA        12        1         4.00
Anti-Missile System                          HD        1         1         0.50
@Gauss Rifle (24)                            RA        -         3         3.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
6j         3       3       3       0      2     0   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Shadow Cat Mk L Mod NC

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,472,875 C-Bills
Battle Value: 2,062

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Gauss Rifle
    1  ER Large Laser
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Developed by Clan Ghost Bear scientists in the early 3040s, the Shadow Cat owes
much of its design to the SLDF Enfield--a close cousin of House Davion's
Enforcer BattleMech. Used extensively to supplement the older Golden Lion, the
Shadow Cat uses jump jets to increase overall mobility at the cost of some
firepower. Both designs are heavily armored for their weight-class, however.
Shortly after this BattleMech was introduced, Clan Hell's Horses and Nova Cats
won a batchall that secured production rights for their Clans as well.


Capabilities:
Massing 50 tons, the Shadow Cat uses a 300-rate extra-light fusion engine which
gives it a speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets allow the design to jump for distances of 180 meter meters. Ghost
Bear scientists used endo-steel internal structure to save mass and fitted the
new BattleMech with eight and a half tons of ferro-fibrous armor protection for
near maximum coverage.

The main weapon is a right arm mounted Gauss Rifle with three tons of
ammunition. The hand actuator had to be removed in order to fit this weapon and
its ammo bins completely within the arm structure. Augmenting the Gauss is a
left arm ER Large Laser which has a similar brackets, but is capable of
reaching slightly farther down-range. Additional defensive capability is
provided by a head-mounted Anti-Missile System, supplied by one ton of
ammunition in the left torso.

Heat balance on the Shadow Cat is perfectly neutral, even when firing all
weapons and jumping. The design is able to engage targets at any range, but is
most often used as a long-range sniper to augment its Star mates as they close
with the enemy. With its speed and jump capability, the Shadow Cat can normally
hold the range open and rely on its armor and AMS to prevent hostile long-range
missiles from having much effect, but is vulnerable to direct energy and
ballistic counter-fire.


Deployment:
Primarily seen in the toumens of Ghost Bear, Hell's Horses, and Nova Cats, a
limited number of Shadow Cats have spread throughout the Clans.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER Large Laser                               LA        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Small Laser                               HD        2         1         0.50
@Gauss Rifle (24)                            RA        -         3         3.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 21
6          4       4       3       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The New Clans
« Reply #34 on: June 03, 2012, 06:21:35 PM »

Boreal Wildcat

Overview:

Based upon the SLDF Scorpion design, the Boreal Wildcat is a 55-ton medium
BattleMech that uses a quad--rather than biped--motive system. Originally
designed and developed by the Hell's Horses, who wanted to perfect the stable
four-legged platform to complement their tanks, the Boreal Wildcat proved to be
wildly unpopular among that Clan. However, when the Hellions first discovered
its speed and firepower, they quickly issued a batchall and secured exclusive
production rights. They modified the design by adding MASC, increasing the
speed still further. One area where the Horses and Hellions did manage to
succeed was in the run-by-wire computer system that controlled the leg
movement--in comparison the original Scorpion, the design was smooth handling
and agile. Clan control computers also allow Warriors assigned to this beast to
use the characteristic side-to-side crawl of the original Scorpion.

Capabilities:

As a quad, the Boreal Wildcat is nearly unique among the Clans. A capable
design, it is often criticized at emphasizing speed over firepower--but the
lack of internal space may have been one factor in the decision to boost engine
power. A 385-rate extra-light fusion engine gives this Mech a speed of 75.6
kilometers per hour (walking) and 118.8 kph (running), while the MASC system
boosts speeds to 151.2 kph for limited periods of time. Despite the confining
nature of a quads design on internal volume, the Horses (and the Hellions)
utilize endo-steel internal structure in the skeletal construction and provided
the Boreal Wildcat with ten and a half tons of ferro-fibrous armor--more than
many Heavy weight BattleMechs!

Armament consists of an ER PPC in the center torso, supported at close range by
a Streak SRM-6 launcher (15 shots) in the right torso. With a spare ton
available, the Hellions then added an ER Small Laser to the head. Ten
double-strength heat sinks come standard, but are not quite enough to deal with
the generated heat if all weapons are fired and the Wildcat conducts a full
run. The excess overheat is minimal, however, and easily within the range that
a Warrior is expected to deal with.

Deployment:

Although several Clans possess one or two examples of the Boreal Wildcat, the
vast majority belong to the Ice Hellion toumen. Existing Horse units were sold
off, mainly due to the Warriors of that Clan disliking that the BattleMech was
unable to twist its torso. Among the Hellions, the Boreal Wildcat is
extensively used as a fire support unit, providing heavy PPC fire at long
range, while using its side-ways crawl to keep the target centered in its
sights.

The only other Clan to use the Boreal Wildcat in any numbers is Clan Goliath
Scorpion, who acquired the rights to produce this BattleMech in 3043.  Since
the design is based on the SLDF namesake of their totem, the Clan's Warriors
consider it a great honor to be assigned to one.

Variants:

The Boreal Wildcat Mk LX Mod GS used by the Goliath Scorpions removes the MASC
to install a two-ton targeting computer in the left torso.  The Streak SRM-6
has also been removed to add two more double heat-sinks (12 in total) and four
more ER Small Lasers (two each in the right and left torso).


Code: [Select]
Boreal Wildcat Mk LV Mod IH (Prime)

Mass: 55 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 13,877,021 C-Bills
Battle Value: 2,240

Chassis: Unknown Endo-Steel
Power Plant: Unknown 385 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  Streak SRM-6
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             385                      22.00
    Walking MP: 7
    Running MP: 11 (14)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     13           26       
                                        L/R Rear Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Streak SRM-6                                 RT        4         2         3.00
MASC                                         LT        -         2         2.00
ER PPC                                       CT        15        2         6.00
ER Small Laser                               HD        2         1         0.50
@Streak SRM-6 (15)                           RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
9          4       4       2       0      2     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA


Code: [Select]
Boreal Wildcat Mk LV Mod GS

Mass: 55 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,616,871 C-Bills
Battle Value: 2,242

Chassis: Unknown Endo-Steel
Power Plant: Unknown 385 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    5  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             385                      22.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     13           26       
                                        L/R Rear Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RT        4         2         1.00
2 ER Small Lasers                            LT        4         2         1.00
Targeting Computer                           LT        -         2         2.00
ER PPC                                       CT        15        2         6.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
7          5       5       2       0      2     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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  • Posts: 2,515
Re: The New Clans
« Reply #35 on: June 03, 2012, 06:27:53 PM »

Stormcrow

Overview:
The Stormcrow is the linear descendant of the SLDF Griffin. Designed as a
moderately fast, heavily armed and armored BattleMech able to support both
lighter and heavier units, the Stormcrow excels at warfare. The simple design
has been adopted and today this BattleMech is in production by not only the
Snow Ravens, but the Diamond Sharks, Jade Falcons, and Nova Cats.

Capabilities:
Massing 55 tons, the Stormcrow uses a 330-rate extra-light fusion engine to
move at a walking speed of 64.8 kilometers per hour and a running speed of 97.2
kph. Six jump jets allow for jump distances of up to 180 meters, while
endo-steel internal structure and nine and a half tons of ferro-fibrous provide
plenty of spare tonnage for the weapon systems.

The main gun is an ER PPC mounted in the right arm, which is also equipped with
a fully functional hand actuator. Fifty percent more powerful than the SLDF
model installed on the original Griffin, the Clan ER PPC also has a longer
range. In place of the LRM-10 launcher the Griffin carried, the Stormcrow
instead mounts an LRM-20 launcher with Artemis IV. Three tons of ammunition
gives this BattleMech a total of eighteen salvoes. Although the Clan weapons do
not possess a minimum range, the Raven designers wanted to include a light
antipersonnel battery and added two AP Gauss Rifles to the left arm (20 shots
each).

Thirteen double heat sinks are fitted to the design, which is sufficient to run
and gun with all weapons without generating any excess overheat. In fact, the
Stormcrow can jump up to 150 meters and fire the ER PPC and LRMs while
remaining heat neutral. Only if all weapons are fired and the jumps in use is
any excess overheat generated.

Deployment:

One of the most commonly encountered Clan medium-weight BattleMechs currently
in service (contending with the Golden Lion for that title), the Stormcrow
remains in production with four Clans to this very day. Produced by the Sharks,
Falcons, Adders, and Ravens, it is seen in every Clan toumen.

Variants:

Despite the abundance of Stormcrows across Clan space, the basic design has
remained unaltered for decades. Only the Star Adders manufacture a variant. 
The Mod SA (also used by the Wolves and Scorpions) removes the two AP Gauss and
ammunition in order to fit a two-ton targeting computer.  In addition, two
double-heat sinks are removed to add a head-mounted Active Probe and an ECM
Suite in the right torso.


Code: [Select]
Stormcrow Mk LV Mod SR (Prime)

Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,548,490 C-Bills
Battle Value: 2,380

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-20 w/ Artemis IV FCS
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           25       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
6j         4       4       4       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2

Code: [Select]
Stormcrow Mk LV Mod SA

Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 13,072,390 C-Bills
Battle Value: 2,585

Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-20 w/ Artemis IV FCS
    1  Active Probe
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             330                      12.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           25       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ECM Suite                                    RT        0         1         1.00
Targeting Computer                           RT        -         2         2.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
Active Probe                                 HD        0         1         1.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
6j         4       4       4       0      2     0   Structure:  3
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2
Logged

masterarminas

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Re: The New Clans
« Reply #36 on: June 03, 2012, 06:33:48 PM »

Solahma Beta

Overview:

The Solahma Beta is the medium-weight Solahma unit used by the Clans to equip
these last-chance warriors. Once again, the design emphasizes low-cost in
resources and provides just a basic fighting platform to give the warrior his
final chance to earn honor.

Capabilities:

Massing 50-tons, the Beta is a capable machine, that (although outclassed by
front-line and second-line units) remains well able to deal with most Inner
Sphere or bandit units. A 250-rate standard engine provides an adequete (but
not stellar) movement profile, despite the lack of jump jets. Eight and a half
tons of ferro-fibrous armor plating provide good protection, allowing the
Solahma Warrior to survive just long enough to give him a chance to defeat his
foe.

Armament consists of an ER Large Laser in the right arm and three ER Medium
Lasers in the left torso. Two AP Gauss Rifles in the left arm (40 shots)
provide solid anti-personnel capability. Two missile racks are also fitted to
the design: a LRM-15 launcher in the right torso (24 shots) and a Streak SRM-2
in the center torso (50 shots). Thirteen double-strength heat sinks alleviate some,
but not all, of the fearsome heat build-up. However, many desperate Solahma
Warriors ignore the heat gauge and simply fire away hoping to overwhelm their
opponent before their own demise. Warriors who take this course of action are
sometimes successful, but generally, the Clan genetic pool is better off
without their contributions.

Deployment:

Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.

Variants:

None of the Solahma series of BattleMechs have varients--the Clans do believe
in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.


Code: [Select]
Solahma Mk L Beta

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,054,000 C-Bills
Battle Value: 1,935

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-15
    3  ER Medium Lasers
    1  Streak SRM-2
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, RT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-15                                       RT        5         2         3.50
3 ER Medium Lasers                           LT        15        3         3.00
Streak SRM-2                                 CT        2         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-15 (24)                                 RT        -         3         3.00
@Streak SRM-2 (50)                           CT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5          4       4       2       0      2     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 03, 2012, 06:40:35 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #37 on: June 03, 2012, 06:35:48 PM »

Oh boy.  Now that is a collection of BattleMechs!  That finishes off my New Clan Medium-weight designs.  And here are the manufacturers of each of the listed BattleMechs.

Blood Spirit:  Blood Legacy
Cloud Cobra:  Cloud Cobra, Golden Lion
Coyote:  Sand Devil, Rabid Coyote
Diamond Shark:  Dark Hunter, Golden Lion, Nova, Sable Raptor, Stormcrow
Fire Mandrill:  Steel Viper, Desert Tiger, Golden Lion
Ghost Bear:  Black Adder, Nova, Shadow Cat
Goliath Scorpion:  Black Adder, Death Weaver, Desert Tiger, Boreal Wildcat
Hell's Horses:  Sand Devil, Nova, Shadow Cat
Ice Hellion:  Ice Ferret, Steel Viper, Boreal Wildcat
Jade Falcon:  Nova, Stormcrow
Nova Cat:  Sand Devil, Golden Lion, Nova, Shadow Cat
Smoke Jaguar:  Steel Viper, Blood Legacy, Nova
Snow Raven:  Steel Viper, Blook Legacy, Desert Tiger, Stormcrow
Star Adder:  Black Adder, Dark Hunter, Stormcrow
Steel Viper:  Steel Viper
Wolf:  Black Adder, Ice Ferret, Dark Hunter, Golden Lion, Nova, Rabid Coyote

Master Arminas
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Gabriel

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  • We the Swift,Quiet and Deadly Bring Forth Death
Re: The New Clans
« Reply #38 on: June 05, 2012, 12:44:14 AM »

My My my nice very nice. I do like the Boreal Wildcat and the Stormcrow very much.
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?

masterarminas

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Re: The New Clans
« Reply #39 on: June 05, 2012, 06:10:20 PM »

Blood Tick

Overview:

The Blood Tick is a rare Blood Spirit design based upon the SLDF Exterminator.
This unit does not mount the Stealth systems of the Star League head-hunter,
but is instead optimized for urban combat operations. Its high mobility and
heavy armor, not to mention ECM suite, allows it to choose the place and time
of when it engages the enemy--usually by jumping into his rear and unleashing a
full alpha strike upon the weaker armor. Ironically, despite being one of the
heavier Spirit BattleMechs, the Blood Tick is the fastest of all native Blood
Spirit designs.

Capabilities:

This heavy BattleMech masses 60 tons and utilizes a 360-rate extra-light fusion
engine that allows it to walk at speeds of 64.8 kilometers per hour and run at
97.2 kph. Six jump jets allow this BattleMech to leap 180 meters at a time, and
provide an excellent means of breaking contact in an urban environment.

The Spirit scientists wanted to maximize the available tonnage left over from
using the large engine, and were forced to incorporate endo-steel internal
structure and nine tons of ferro-fibrous armor plating. Although just 85.57% of
the maximum protective coverage, the Spirits believe that with the mobility and
tactics of the Blood Tick more armor was unnecessary.

The ECM suite is mounted in the right torso with an Active Probe in the left. 
Four ER Medium Lasers are the primary in-close weapons, mounted two in the
right arm and two more in the center torso. For anti-personnel work in urban
areas, two AP Gauss Rifles are carried in the left arm, along with a ton of
ammunition.  These weapons are tied into a one-ton targeting computer situated
in the head. 

The left torso carries the only long-range weapons on the Blood Tick: an LRM-10
launcher with Artemis IV. Two tons of ammunition provide an ample twenty-four
salvoes. The addition of fourteen double-strength heat sinks allows the Blood
Tick to jump and fire almost without heat worries. With the usual tactics
employed by its pilots, it is almost certain to dissipate any excess overheat
between firing passes.

Deployment:

The Blood Tick is almost exclusive to the Blood Spirits, with only a few
examples taken as isorla over the past decade. Despite its incredible
maneuverability for a BattleMech of its size, other Clans consider it too fast
for its weight class. Only the Ice Hellions have expressed an interest, but
even they are disdainful of the six tons wasted on jump jets.

Variants:

A specialist design, the Blood Tick has had no variants developed and produced.


Code: [Select]
Blood Tick Mk LX Mod BS (Prime)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 14,978,560 C-Bills
Battle Value: 2,377

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  ER Medium Lasers
    1  LRM-10 w/ Artemis IV FCS
    2  AP Gauss Rifles
    1  ECM Suite
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking system: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         6.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 172                  9.00
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           24       
                                 Center Torso (rear)                  5         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     10           20       
                                             L/R Leg     14           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           RA        10        2         2.00
2 AP Gauss Rifles                            LA        2         2         1.00
ECM Suite                                    RT        0         1         1.00
Active Probe                                 LT        0         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
2 ER Medium Lasers                           CT        10        2         2.00
Targeting Computer                           HD        -         1         1.00
@AP Gauss Rifle (40)                         LA        -         1         1.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 24
6j         5       5       1       0      3     0   Structure:  3
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 05, 2012, 06:11:58 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #40 on: June 05, 2012, 06:18:31 PM »

Frost Wyrm

Overview:

The Frost Wyrm is the largest and heaviest BattleMech normally fielded by Clan
Ice Hellion. At 60-tons, this does limit the Hellion toumen to predominately
lights and mediums, but with their preference for very fast BattleMechs, the
typical Hellion Warrior does not care much for the slower Heavy and Assault
class machines. Introduced after the release of the Blood Tick in 3038, members
of Clan Blood Spirit accused the Hellions of stealing their design without the
proper batchell. But when the Grand Council of Khans considered the issue, the
numerous differences between the two designs quickly became evident. To this
day, the Spirits ire can be raised simply by mentioning this BattleMech.

Capabilities:

Much like the Blood Tick, the Frost Wyrm uses a 360-rate extra-light fusion
engine that allows fast overland movement: 64.8 kilometers per hour walking and
97.2 kph running. In sprint mode with MASC activated, the Frost Wyrm can
acheive a maximum speed of 129.6 kph, albeit for limited periods of time.
Endo-steel and ten and a half tons of ferro-fibrous armor plating (the maximum
possible on a 60-ton chassis) allowed the Hellions to pack on a powerful
arrangement of weapon systems.

The primary gun is a right-arm mounted ER PPC, backed up by an ER Medium Laser
in the head. At shorter range, three Streak SRM-6 launchers join into the
carnage. Mounted in the left arm, left torso, and right torso, the Streaks are
fed from two tons of ammounition (30 salvoes) in the left torso and presents a
fearsome swarm of missiles when all three launchers successfully lock onto a
target.

The design does lack adequete heat sinks, however. Under normal conditions, at
range, the thirteen double heat sinks are adequete to handle the ER PPC, ER
Medium, one Streak SRM-6, and movement heat. But at short range, the heat
increases greatly, especially if all three Streaks lock onto the target
successfully. Hellion Warriors assigned to the Frost Wyrm are skilled at
balancing this heat load, however, and it appears to work well for them.

Deployment:

As with the Blood Tick, most Clans consider the Frost Wyrm simply too fast for
its tonnage. Only the Jade Falcons have won rights for the design, winning the
their bid easily.

Variants:

The Jade Falcons Mod JF removed the MASC system and all of the short-range
missile launchers from the design.  The kept the right arm ER PPC and moved the
head-mounted ER Medium Laser to the center torso.  Three more ER Mediums were
added to the design (left arm, left torso, and right torso), along with an
Active Probe (right torso), ECM Suite (left torso), and TAG (left arm).  A
two-ton targeting computer module was added to the left torso as well.

Eighteen double strength heat sinks were fitted to the Mod JF to deal with the
intense heat generated by the design; this is sufficient to walk and fire all
five weapons for zero net heat buildup.

Code: [Select]
Frost Wyrm Mk LX Mod IH (Prime)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 15,054,080 C-Bills
Battle Value: 2,723

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    3  Streak SRM-6s
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           22       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
Streak SRM-6                                 LA        4         2         3.00
Streak SRM-6                                 RT        4         2         3.00
Streak SRM-6                                 LT        4         2         3.00
MASC                                         CT        -         2         2.00
ER Medium Laser                              HD        5         1         1.00
@Streak SRM-6 (30)                           LT        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 27
8          6       6       2       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Frost Wyrm Mk LX Mod JF

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 14,430,080 C-Bills
Battle Value: 2,604

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    4  ER Medium Lasers
    1  Active Probe
    1  ECM Suite
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           22       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
TAG                                          LA        0         1         1.00
ER Medium Laser                              LA        5         1         1.00
Active Probe                                 RT        0         1         1.00
ER Medium Laser                              RT        5         1         1.00
ECM Suite                                    LT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
Targeting Computer                           CT        -         2         2.00
ER Medium Laser                              HD        5         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
6          5       5       2       0      3     0   Structure:  3
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: June 05, 2012, 06:22:53 PM by masterarminas »
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masterarminas

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  • Posts: 2,515
Re: The New Clans
« Reply #41 on: June 05, 2012, 06:33:03 PM »

Mad Dog

Overview:

One of the most common Ghost Bear heavy BattleMechs, the Mad Dog is also
reasonably common in the toumens of other Clans. Produced by the Coyotes,
Diamond Sharks, Fire Mandrills, Ghost Bears, and Goliath Scorpions, this
BattleMech combines ample firepower, good armor protection, good heat
dissipation, and an interesting selection of weapon systems that give good
performance at all ranges and against all types of targets.

Capabilities:

The Mad Dog is a 60 ton heavy BattleMech that uses a 300-rate extra-light
fusion engine to acheive ground speeds of 54 kilometers per hour (walking) and
86.4 kph (running). The design does not include jump jets, somewhat limiting
its overall mobility, but does feature endo-steel internal structure and ten
and a half tons of ferro-fibrous armor plating (100% of the maximum allowed on
a 60-ton chassis).

Armament is highly symetrical, allowing the Warrior assigned to war-machine to
easily become accustomed to the layout. Two LRM-10 launchers with Artemis IV
are fitted (right torso, left torso), each with 24 shots. The arms forgo hand
actuators to mount a pair of Extended-range Lasers, one Large and one Medium.
To provide additional close-in firepower and anti-personnel capability, two AP
Gauss Rifles are mounted in a chin turret located in the center torso, with 40
shots of the non-explosive ammunition stored in the head.

Eighteen double heat sinks provide good cooling, and are able to handle the
demands of the LRMs and ER Larges without problems. However, at closer ranges,
the Warrior assigned a Mad Dog must either use his ER Larges and LRMs or all
four lasers in order to avoid generating excess overheat. The two AP Gauss
added to all four lasers will cause movement heat to be generated as excess,
but this is deemed as sufficient.

Deployment:

Found throughout the Clans of Kerensky, the majority are nonetheless
concentrated in the Ghost Bear toumen, where it seems that every heavy and
assault star (and many mediums) have a Mad Dog in their ranks.

Variants:

The Coyotes Mad Dog Mk LX Mod C removes the two ER medium lasers to upgrade the
LRM launchers to 15 racks; this version is also produced by the Diamond Sharks.

Clan Fire Mandrill removes the AP Gauss, both LRM launchers, and their
associated ammunition bins.  Instead, this design mounted two Streak SRM-6
launchers in both the right and left torsos, with two tons of ammunition stored
in the center torso.  One double-heat has also been removed to accomodate the
new systems.

The Goliath Scorpions remove both AP Gauss Rifles and their ammunition bin in
order to outfit the Mad Dog Mk LX Mod GS with a two-ton targeting computer.

Code: [Select]
Mad Dog Mk LX Mod GB (Prime)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,470,400 C-Bills
Battle Value: 2,360

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  LRM-10s w/ Artemis IV FCS
    2  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
2 AP Gauss Rifles                            CT        2         2         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
@AP Gauss Rifle (40)                         HD        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
5          5       5       4       0      3     1   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Code: [Select]
Mad Dog Mk LX Mod C

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,454,400 C-Bills
Battle Value: 2,312

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  LRM-15s w/ Artemis IV FCS
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: CT, LT, RT                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Large Laser                               LA        12        1         4.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
2 AP Gauss Rifles                            CT        2         2         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
@AP Gauss Rifle (40)                         HD        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 23
5          5       5       5       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2

Code: [Select]
Mad Dog Mk LX Mod FM

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,396,800 C-Bills
Battle Value: 2,543

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    4  Streak SRM-6s
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
2 Streak SRM-6s                              RT        8         4         6.00
2 Streak SRM-6s                              LT        8         4         6.00
@Streak SRM-6 (30)                           CT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 25
5          6       6       2       0      3     3   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Code: [Select]
Mad Dog Mk LX Mod GS

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,390,400 C-Bills
Battle Value: 2,574

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  ER Medium Lasers
    2  LRM-10s w/ Artemis IV FCS
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
LRM-10                                       LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
Targeting Computer                           CT        -         2         2.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@LRM-10 (Artemis) (24)                       LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       5       4       0      3     1   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
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masterarminas

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Re: The New Clans
« Reply #42 on: June 05, 2012, 06:39:08 PM »

Tomb Scarab

Overview:

The Tomb Scarab is a low-end Heavy BattleMech manufactured by the Star Adders,
the Steel Vipers, and the Wolves. Based upon the SLDF Rifleman chassis, this
venerable BattleMech serves as an effective air-defense unit and is heavily
armored. Secondary weapon systems allow the Tomb Scarab to retain effectiveness
against ground units as well as aerospace fighters, small craft, conventional
fighters, and VTOLs. This BattleMech can be found in all toumens.

Capabilities:

The Tomb Scarab masses 60 tons and uses a 300-rate extra-light fusion engine to
walk at speeds of 54 kilometers per hour and run at 86.4 kph. Adder scientists
built this BattleMech with endo-steel internal structure and ten tons of
ferro-fibrous armor plating. This heavy armor sheath (95.52% of maximum
coverage) gives the Tomb Scarab a much different feel than its distant
ancestor. Clan Warriors assigned to this unit are not afraid of getting in
close and mixing it up with their opponents, although the BattleMech is at its
best at range.

Both arms use the traditional layout seen on the Rifleman, with matched pairs
of medium-weight autocannon and large lasers. Lacking any lower arm or hand
actuators, the Tomb Scarab can rotate its arms to fire directly above or behind
itself, which, when combined with the torso twist, permits this air-defense
unit to keep fast-moving flyers in its gunsights. Each arm features an LB-5X
autocannon (with 20 shots of cluster and 20 shots of slugs per gun) and an ER
Large Laser. The old secondary battery of medium lasers found on the Rifleman
was discarded; instead, the Tomb Scarab carries a head-mounted Anti-Missile
System (24 shots in the center torso) and a total of fourteen double-strength
heat sinks.

This concentration of heat sinks allows the Tomb Scarab to maintain a constant
barrage of laser fire and autocannon bursts against a target, with only running
movement generating any excess overheat. Adder designers took serious the
complaints that their second-line Warriors had expressed on the Rifleman when
they designed this machine and strived hard to correct the flaws.

Deployment:

A relatively common BattleMech, the Tomb Scarab is produced by the Adders,
Vipers, and Wolves, but can be found in any toumen.

Variants:

Designed for one job, the Tomb Scarab excells at that task, and makes a fairly
decent general combat unit as well. Because of the effectiveness of this design
at its intended role, no variant models have been developed.

Code: [Select]
Tomb Scarab Mk LX Mod SA (Prime)

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,438,400 C-Bills
Battle Value: 1,941

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  LB 5-X ACs
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 192                 10.00
    Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT, LA, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               RA        12        1         4.00
LB 5-X AC                                    LA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
Anti-Missile System                          HD        1         1         0.50
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          3       3       3       0      3     0   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1
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masterarminas

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Re: The New Clans
« Reply #43 on: June 05, 2012, 08:00:49 PM »

Ebon Jaguar

Overview:

One of the newest Clan BattleMechs is the 65-ton Ebon Jaguar designed and built
by the Smoke Jaguars. Focusing on long-range combat, the design is not as
capable at short-range as the older Hellbringer, but projects a third greater
firepower at long-range. This heavy BattleMech was originally intended to be a
secret that would be unveiled when needed, but a defecting Jaguar scientist
revealed the project to the Steel Vipers, who demanded a Trial of Possession
for the production rights. Although only one Steel Viper Warrior remained alive
from the Trinary who began the engagement, he managed to defeat his final two
opponents and win the Trial.

Capabilities:

Massing 65 tons, the Ebon Jaguar uses a 325-rate extra-light fusion engine to
acheive speeds of 54 kilometers per hour (walking) and 86.4 kph (running). No
jump jets are mounted, but the design features eleven tons of ferro-fibrous
armor plating and endo-steel internal structure.

Armament consists of a Gauss Rifle (right arm, with 16 shots), an ER PPC (left
arm), an LRM-15 launcher with Artemis IV (left torso with 16 salvoes), and a
Streak SRM-6 launcher (right torso with 15 salvoes). Eleven double-strength
heat sinks provide decent cooling; enough to walk and fire all weapons for zero
net heat overproduction when the Streak doesn't achieve a lock.

Deployment:

Both the Smoke Jaguars and Steel Vipers produce the Ebon Jaguar, although the
Jaguars remain in a furor over having lost the exclusive rights to their new
design. A handful of examples have reached the other Clans, but the largest
user (besides the Jaguars and Vipers) are the Falcons, who received fifteen
from the Smoke Jaguars in 3047 as part of their unofficial alliance.  The Jaguars
(who used to produce the Hellbringer and Mad Dog) have converted ALL of
their heavy BattleMech production facilities to the new design and are turning
out dozens of this unit every year.

Variants:

The Ebon Jaguar is too new a design to have developed any production variants.

Code: [Select]
Ebon Jaguar Mk LXV Mod SJ (Prime)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 14,756,500 C-Bills
Battle Value: 2,591

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  Gauss Rifle
    1  LRM-15 w/ Artemis IV FCS
    1  Streak SRM-6
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 HD, 1 CT, 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
ER PPC                                       LA        15        2         6.00
Streak SRM-6                                 RT        4         2         3.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 26
5          5       6       5       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 05, 2012, 08:07:00 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #44 on: June 05, 2012, 08:14:56 PM »

Hellbringer

Overview:
Originally designed by Clan Jade Falcon, today the Hellbringer is the single
most common Clan Heavy-class BattleMech, serving in every toumen and
manufactured by no fewer than nine seperate Clans. This fearsome opponent
carries a blistering array of weaponry, heavy armor, advanced electronics, and
an above average speed for its weight class. Many Clan Warriors consider this
BattleMech to be the ultimate expression of Clan technological might.

Capabilities:
On a 65-ton chassis, the Falcon engineers installed a 325-rate extra-light
fusion engine inside an endo-steel internal skeletal structure. This powerful
engine moves the Hellbringer at walking speeds of 54 kilometers per hour and
running speeds of 86.4 kph. The design lacks jump jets, so mobility is only
fair. However, it does carry ten and a half tons of ferro-fibrous armor
plating--nearly the maximum allowed for a 65-ton BattleMech.

Armament-wise, the Hellbringer seems to have been the result of a
'bring-it-all' philosophy that would later cause the Inner Sphere to assign the
code-name of Loki to this unit. For energy weapons, the Hellbringer carriers an
ER PPC on the right arm and three ER Medium Lasers in the left torso.
Anti-personnel capability is provided by two AP Gauss Rifles in the left arm
(each with 20 shots). All six of these guns are tied into a two-ton targeting
computer in the left torso. Missile weapons include a LRM-15 launcher with
Artemis IV in the right torso, along with three tons of missiles (24 shots) and
a Streak SRM-4 launcher in the center torso (25 salvoes, stored in the right
torso).

Defensively, the Hellbringer mounts an Anti-Missile System in the head with 24
shots stored in the right torso. The design also carries an Active Probe and
ECM Suite (both in the left torso) and a TAG system in the left arm.  However,
the fourteen double-strength heat sinks are sorely taxed if the Warrior
piloting this mighty BattleMech alpha strikes (53.57% over the rated
dissipation capacity).

However, when properly used in range brackets, the heat load balances nicely.
Long-range features the LRM-15, ER PPC, and AMS, adding in a single ER Medium
as the range closes to remain heat neutral while running. Short-range, the
Warrior has the AP Gauss Rifles, ER Medium Lasers, Streak SRM-4,  AMS, and
LRM-15 rack which allow him to remain heat neutral while running.

Deployment:
Although designed by Clan Jade Falcon, the Hellbringer is perhaps the design
that has been most accepted across the Clans.  It is in production by no less
than nine Clans: Blood Spirit, Cloud Cobra, Coyote, Diamond Shark, Fire
Mandrill, Goliath Scorpion, Hell's Horses, Jade Falcon, and Star Adder.  Until a
short time ago, the Smoke Jaguars also produced this BattleMech, but they
recently converted their Hellbringer lines to manufacture the Ebon Jaguar
instead.  Thanks to the abundance of isorla and the Sharks proclivites in
selling these BattleMechs, the Hellbringer is common in every Clan toumen.

Variants:
Intended as a general-purpose line-of-battle BattleMech, the Hellbringer has
not been altered since its introduction.

Code: [Select]
Hellbringer Mk LXV Mod JF (Prime)

Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 15,529,360 C-Bills
Battle Value: 2,826

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-15 w/ Artemis IV FCS
    3  ER Medium Lasers
    1  Streak SRM-4
    2  AP Gauss Rifles
    1  Anti-Missile System
    1  Active Probe
    1  ECM Suite
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking Systems:  Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 2 LT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             325                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 CT, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
TAG                                          LA        0         1         1.00
2 AP Gauss Rifles                            LA        2         2         1.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
3 ER Medium Lasers                           LT        15        3         3.00
Targeting Computer                           LT        -         2         2.00
Streak SRM-4                                 CT        3         1         2.00
Anti-Missile System                          HD        1         1         0.50
@AP Gauss Rifle (40)                         LA        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@Streak SRM-4 (25)                           RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 28
5          6       6       3       0      3     1   Structure:  4
Special Abilities: AMS, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: June 05, 2012, 08:17:21 PM by masterarminas »
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