Summoner
Overview:
Although widely thought be a Clan only interested in WarShips, the Snow Ravens
field a powerful--albeit small--BattleMech force in their toumen. And leading
that toumen is their home-grown Summoner Heavy BattleMech.
Drawing inspiration from the SLDF Warhammer, the Ravens added their touches,
increasing the speed, mobility, and firepower while retaining enhancing the
already formidable firepower even more. In 3037, the Fire Mandrills won
production rights, and they in turn were forced to share the design with Blood
Spirits in 3041. Both the Jade Falcons and the Nova Cats gained manufacturing
rights in 3044, as well, followed by the Goliath Scorpions in 3046. Over the
past ten years, the design has spread throughout Clan space and can be found in
nearly every toumen.
Capabilities:
The 70-ton Summoner is highly mobile for its weight class. A 350-rate
extra-light fusion engine is used to provide a speed of 54 kilometers per hour
walking and 86.4 kph running, while five jump jets gives the design a 150-meter
jump capability. The Raven scientists fitted the chassis with endo-steel
internal structure and ten and a half tons of ferro-fibrous armor plating.
Although not the heaviest possible armor protection, the plating was deemed to
be sufficient (with 92.62% maximum coverage).
Duplicating the weapons layout the ancient Warhammer, the Summoner carries two
ER PPCs (one each in the right arm and left arm). These weapons provide a
fearsome long-range bite for the heavy BattleMech. In close, a Streak SRM-6 box
launcher on the right torso closely matches the profile of its ancestor,
equipped with 15 salvoes. The secondary battery consists of two ER Medium
Lasers, two ER Small Lasers, and two AP Gauss Rifles (each with 20 shots).
At long range, the Summoner can fire both ER PPCs and jump for zero net heat
build-up. In close, the four ER lasers, two AP Gauss, Streak SRM-6, and one ER
PPC can be fired while walking for zero net heat build-up, or while jumping for
4 points of excess overheat.
Deployment:
Fairly common throughout the Clans of Kerensky, the Summoner is still most
common in the Cat, Falcon, Mandrill, Raven, Scorpion, and Spirit toumens where
it is remains in full production.
Variants:
Clan Goliath Scorpion fields the Mod GS. This version removes the Streak SRM-6
launcher and ammunition to fit a four-ton targeting computer in the right
torso. All other weapons and equipment remains the same.
The Nova Cat's Mod NC Summoner down-grades the ER PPCs to ER Large Lasers,
allowing for the addition of two additional double-strength heat sinks. The
Streak SRM-6 and ammunition bin have been removed and replaced with two Streak
SRM-4 units and a single ton of ammunition. Finally, the design adds an ECM
Suite in the left torso.
Summoner Mk LXX Mod SR (Prime)
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,230,917 C-Bills
Battle Value: 3,045
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
1 Streak SRM-6
2 ER Medium Lasers
2 ER Small Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
Streak SRM-6 LT 4 2 3.00
ER Medium Laser LT 5 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 30
5j 6 6 3 0 3 2 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Summoner Mk LXX Mod GS
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,094,917 C-Bills
Battle Value: 3,386
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
2 ER Medium Lasers
2 ER Small Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
ER Medium Laser LT 5 1 1.00
Targeting Computer LT - 4 4.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 34
5j 6 6 3 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Summoner Mk LXX Mod NC
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,353,317 C-Bills
Battle Value: 2,758
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 ER Medium Lasers
2 Streak SRM-4s
2 ER Small Lasers
2 AP Gauss Rifles
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Although widely thought be a Clan only interested in WarShips, the Snow Ravens
field a powerful--albeit small--BattleMech force in their toumen. And leading
that toumen is their home-grown Summoner Heavy BattleMech.
Drawing inspiration from the SLDF Warhammer, the Ravens added their touches,
increasing the speed, mobility, and firepower while retaining enhancing the
already formidable firepower even more. In 3037, the Fire Mandrills won
production rights, and they in turn were forced to share the design with Blood
Spirits in 3041. Both the Jade Falcons and the Nova Cats gained manufacturing
rights in 3044, as well, followed by the Goliath Scorpions in 3046. Over the
past ten years, the design has spread throughout Clan space and can be found in
nearly every toumen.
Capabilities:
The 70-ton Summoner is highly mobile for its weight class. A 350-rate
extra-light fusion engine is used to provide a speed of 54 kilometers per hour
walking and 86.4 kph running, while five jump jets gives the design a 150-meter
jump capability. The Raven scientists fitted the chassis with endo-steel
internal structure and ten and a half tons of ferro-fibrous armor plating.
Although not the heaviest possible armor protection, the plating was deemed to
be sufficient (with 92.62% maximum coverage).
Duplicating the weapons layout the ancient Warhammer, the Summoner carries two
ER PPCs (one each in the right arm and left arm). These weapons provide a
fearsome long-range bite for the heavy BattleMech. In close, a Streak SRM-6 box
launcher on the right torso closely matches the profile of its ancestor,
equipped with 15 salvoes. The secondary battery consists of two ER Medium
Lasers, two ER Small Lasers, and two AP Gauss Rifles (each with 20 shots).
At long range, the Summoner can fire both ER PPCs and jump for zero net heat
build-up. In close, the four ER lasers, two AP Gauss, Streak SRM-6, and one ER
PPC can be fired while walking for zero net heat build-up, or while jumping for
4 points of excess overheat.
Deployment:
Fairly common throughout the Clans of Kerensky, the Summoner is still most
common in the Cat, Falcon, Mandrill, Raven, and Spirit toumens where it is
still in full production.
Variants:
The Nova Cat's Mod NC Summoner removes the two ER Small Lasers and downgrades
the ER PPCs to ER Large Lasers in order to add a third ER Medium and a
three-ton targeting computer. One additional double-strength heat sinks allows
the Mod NC to fire its short-range battery and one ER Large Laser while jumping
without generating any excess overheat.
Clan Goliath Scorpion fields the Mod GS. This version removes the Streak SRM-6
launcher and ammunition to fit a four-ton targeting computer in the right
torso. All other weapons and equipment remains the same.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 2 RT, 2 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
ER Medium Laser LT 5 1 1.00
2 Streak SRM-4s LT 6 2 4.00
ECM Suite LT 0 1 1.00
@Streak SRM-4 (25) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
5j 6 6 2 0 3 1 Structure: 4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA