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Author Topic: The New Clans  (Read 8148 times)

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masterarminas

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Re: The New Clans
« Reply #60 on: June 06, 2012, 01:13:48 PM »

Blood Kite

Overview:

The Blood Kite Mk XC Mod BS is perhaps the most common assault-weight
war-machine in service with Clan Blood Spirit.  Very few examples of this
exclusive and hard-hitting BattleMech have appeared in the toumans of other
Clans.  The design emphasizes firepower and armor protection over any pretense
at speed, although three jump jets do provide it with limited mobility in
restricted terrain.  This BattleMech is only rarely encountered outside the
Blood Spirit capital world of York.

Capabilities:

Massing a hefty 90-tons, the Blood Kite uses a 270-rate extra-light fusion
engine that gives this BattleMech a stately speed of 32.4 kilometers per hour
(54 kph running).  To offset the slow pace of this unit, Blood Spirit
scientists fitted the design with three jump jets providing for a maximum jump
capacity of 90 meters.  These jets provide enhancemend mobility and
maneuverability within restricted terrain conditions.

Due to the lack of internal space, and to reduce the overall level of resources
dedicated to the BattleMech, the Spirits installed standard armor (17 tons, for
97.49% of maximum coverage) and internal structure.

Armament consists of an ER PPC in the right arm, with two torso-mounted LRM-15
launchers (one each in the right and left torso) equipped with Artemis IV
fire-control systems supplementing the long-range gun.  Each LRM launcher is
supplied by two tons of ammunition, for a total of sixteen salvoes.  Fourteen
double-strength heat sinks were fitted to the chassis and engine in order to
allow the Blood Kite to jump and fire all three of these weapons without
difficulty.

For closer-ranged targets, the Blood Kite carries a Streak SRM-6 launcher with
15 missile salvoes (right torso), an ER Medium Laser (center torso), and a
massive Ultra AC-20 autocannon in the left arm.  To accomodate the heavy and
bulky cannon, both the lower arm and hand actuators were removed.  Three tons
of ammunition provides 15 total shots for the UAC-20.

At close range, Spirit pilots are able to double-tap the UAC-20, fire the ER
Medium, the Streak (if it locks), and one LRM launcher without generating any
excess overheat.  If the Streak fails to lock, the pilot can fire both LRM
packs and slightly exceed his rated heat capacity (before movement).  Or, the
pilot can fire the UAC-20 on single shot, along with the ER Medium and ER PPC
while walking for zero net excess heat production.

Finally, the Spirit designers included an anti-missile system in the head, with
a ton of AMS flechettes in the right torso allowing the system to engage
twenty-four missile flights.

Deployment:

Only found in Blood Spirit Assault Clusters, the Blood Kite epitomizes the
Spirits obession with protecting their capital of York.  The slow turn of speed
of this BattleMech, combined with the agility of the jump-jets, and the weapons
package effective at point-blank range allows these units to be used to their
fullest extent within an urban environment.

Variants:

As of today, there are no known variants of the Blood Kite.

Code: [Select]
Blood Kite Mk XC Mod BS

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 19,597,930 C-Bills
Battle Value: 2,944

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    1  Ultra AC/20
    2  LRM-15s w/ Artemis IV FCS
    1  Streak SRM-6
    1  ER Medium Laser
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   6.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 272                 17.00
    CASE Locations: LT, RT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           40       
                                 Center Torso (rear)                  11       
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
Ultra AC/20                                  LA        7         8        12.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
Streak SRM-6                                 RT        4         2         3.00
LRM-15                                       LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              CT        5         1         1.00
Anti-Missile System                          HD        1         1         0.50
@Ultra AC/20 (5)                             LA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Anti-Missile System (24)                    RT        -         1         1.00
@Ultra AC/20 (10)                            LT        -         2         2.00
@LRM-15 (Artemis) (16)                       LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 29
3j         6       6       3       0      4     3   Structure:  5
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 2
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masterarminas

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Re: The New Clans
« Reply #61 on: June 06, 2012, 01:20:24 PM »

Ghost Bear

Overview:

The Ghost Bear is the standard Clan Ghost Bear assault-class BattleMech.
Staunch conservatives and traditionalists, when the Bears needed a new
assault-weight machine, they set their sights on the infamous Atlas of the Star
League Defense Forces. Fully modernized with the use of Clan technology, this
new and formidable BattleMech brings an entirely new meaning to the phase 'Lord
of the Battlefield'.

Capabilities:

Based upon the Star League Atlas, the Ghost Bear is a fearsome 'Mech.  Frst,
the Bear scientists installed a powerful 360-rate extra-light fusion engine.
This engine gives the 90-ton Ghost Bear a walking speed of 43.2 kilometers per
hour and a running speed of 64.8 kph. Like the Atlas before it, the Ghost Bear
mounts no jump jets, relying upon its physical toughness to absorb damage
instead of attempting to evade it. Seventeen tons of standard armor plating
provides near maximum coverage for the weight class; although less than the
Atlas, the reduced overall tonnage prohibited mounting any greater amount.
However, the Bears consider the additional speed to be well worth the loss of
two tons of armor protection.

The scientists behind this project included endo-steel internal structure,
needing the additional four and a half tons for the weapon systems. The right
torso carries a massive LB-20X autocannon, which takes up the majority of that
location. Almost as an afterthought, an ER Medium laser posistioned to fire to
the rear was also fitted in this area. Ammunition for the LB-20X (consisting of
15 shots of slug and 5 of cluster) is stored in the left torso and right leg.

The LRM-20 with Artemis IV was installed in the lleft torso, with a second
rear-firing ER Medium Laser.  One ton each of SRM and LRM ammunition are also
stored in the left torso, with two more tons of LRM flights in the left leg. 
The Streak SRM-6 launcher was placed in the center torso.

The designers deliberately kept the hand actuators intact in both the left and
right arms to enable the Ghost Bear to lift objects and (if necessary) defend
itself in physical combat, as dishonorable as that might be.

The original Atlas included two more medium lasers, mounted in the right and
left arms; the Ghost Bear instead mounts one ER Medium in the left arm.
Recognizing that a major flaw of the original Atlas was the lack of any
long-range weapons once the LRM munitions had been expended, the Bears next
added an ER Large Laser to the right arm. A third ER Medium Laser was installed
in the left arm, while two AP Gauss Rifles (20 shots each) were fitted to the
right arm to provide a small degree of anti-personnel weaponry (although it
should be noted that the LB-20X cluster munitions serve admirably in that
capacity as well).

Sixteen double-strength heat sinks were mounted on the Ghost Bear, using the
remaining tonnage in full.  Although not enough to cover all the available
weapons, this serves as sufficient in most circumstances.  Any well-trained
Clan Warrior should be more than able to manage the heat balance on this fine
war-machine.

The two rear-firing weapons are a bit unusual for Clan BattleMechs, which
normally do not carry rear-mounted guns of any kind. However, the Ghost Bears
outfitted this BattleMech for two reasons: first, the Atlas upon which it was
based carried the defensive weapons. And second, when the Clans returned to the
Inner Sphere, it was certain that those opponents would not respect Clan
protocols--at which time, the rear firing lasers would become much more
valuable. And on that point, the Ghost Bears were completely correct.

Deployment:

Many Clans hunger for a chance to pilot a Ghost Bear, but Clan Ghost Bear has
remained the exclusive manufacturer since this BattleMechs introduction. A
handful exist among the toumens of the remaining Clans (captured as isorla in
the main), but few other Clan can match the rumbling might of Clan Ghost Bear
assault Stars.

Variants:

To date, the Ghost Bears (the Clan) have not produced any varients of the Ghost
Bear (the BattleMech).  Exclusive to the ranks of their touman, rumors abound
of possible variant that might replace the LB-20X with a Gauss Rifle.  So far,
this remains just rumors, however.

Code: [Select]
Ghost Bear Mk XC Mod GB (Prime)

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 24,271,360 C-Bills
Battle Value: 2,627

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  LRM-20 w/ Artemis IV FCS
    1  ER Large Laser
    1  LB 20-X AC
    1  Streak SRM-6
    4  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 1 HD, 4 LA, 2 RA
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 272                 17.00
    CASE Locations: LT, RA, LL, RL                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           42       
                                 Center Torso (rear)                  9         
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            RA        2         2         1.00
2 ER Medium Lasers                           LA        10        2         2.00
(R) ER Medium Laser                          RT        5         1         1.00
LB 20-X AC                                   RT        6         9        12.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(R) ER Medium Laser                          LT        5         1         1.00
Streak SRM-6                                 CT        4         2         3.00
@AP Gauss Rifle (40)                         RA        -         1         1.00
@LRM-20 (Artemis) (6)                        LT        -         1         1.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LB 20-X (Slug) (5)                          LT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@LB 20-X (Slug) (10)                         RL        -         2         2.00
@LRM-20 (Artemis) (12)                       LL        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 26
4          6       6       3       0      4     1   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0

Code: [Select]
Ghost Bear Mk XC Mod GB-2

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,701,360 C-Bills
Battle Value: 2,835

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Gauss Rifle
    1  LRM-20 w/ Artemis IV FCS
    1  ER Large Laser
    1  Streak SRM-6
    4  ER Medium Lasers
    2  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 1 HD, 4 LA, 2 RA
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 272                 17.00
    CASE Locations: LT, RT, RA, LL                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           42       
                                 Center Torso (rear)                  9         
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
2 AP Gauss Rifles                            RA        2         2         1.00
2 ER Medium Lasers                           LA        10        2         2.00
(R) ER Medium Laser                          RT        5         1         1.00
Gauss Rifle                                  RT        1         6        12.00
LRM-20                                       LT        6         4         5.00
    Artemis IV FCS                           LT        -         1         1.00
(R) ER Medium Laser                          LT        5         1         1.00
Streak SRM-6                                 CT        4         2         3.00
@AP Gauss Rifle (40)                         RA        -         1         1.00
@Gauss Rifle (24)                            RT        -         3         3.00
@LRM-20 (Artemis) (18)                       LT        -         3         3.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@LRM-20 (Artemis) (6)                        LL        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 28
4          7       8       4       0      4     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
« Last Edit: June 06, 2012, 01:21:25 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #62 on: June 06, 2012, 01:28:45 PM »

Savage Coyote

Overview:

The Coyotes have always relied on missiles as their main weapons, usually in
conjunction with heavier direct-fire systems. But the Savage Coyote forgoes any
attempt to provide substantial energy or ballistic weapons to mount a truely
incredible array of long-range missile launchers. This 95-ton BattleMech can
launch eighty LRMs in a single volley and carries an onboard supply of 1,440
LRMs in its ammunition bins. Considered by many Clans as far too specialized,
it works for the Coyotes who use this Assault class war-machine as the keystone
of their heavy touman.

Capabilities:

The Savage Coyote masses 95-tons, but uses a 380-rate extra-light fusion engine
to acheive speeds of 43.2 kilometers per hour (walking) and 64.8 kph (running).
Endo-steel internal structure was used in the construction process, but there
was no room for ferro-fibrous. Instead, the Savage Coyote carries eighteen tons
of standard armor plating that provides 98.29% of maximum armor coverage.

The primary weapons of this BattleMech are concentrated in the arms, each of
which carries two LRM-20 launchers with Artemis IV Fire Control--for a total of
80 long-range missiles in a single volley. This installation required the
Coyotes to remove both the hand actuators and lower arm actuators from each
arm, but in exchange the design can 'flip' the missile pods to strike at
opponents behind them (and with no minimum range on the Clan LRMs, this is an
incredible amount of response to a dishonorable back attack).

To fed those hungry launchers, the Savage Coyote carries twelve full tons of
LRMs, all stored in the right and left torsos. This gives each launcher 18
salvoes. Since hostile missiles might pose a threat, the Savage Coyote carries
an Anti-Missile System in the head, fed from a one ton bin in the center torso
(24 shots). Thirteen double heat sinks are fitted to the chassis (all within
the engine) and provide enough heat dissipation to fire all four LRM launchers
and the AMS while walking without generating any excess overheat.

However, the launchers and munitions consumed so much tonnage that only four
tons remained. The Savage Coyote used that tonnage to fit four ER Medium Lasers
(two each in the right and left torso) as back-up weapons. A Warrior piloting
a Savage Coyote cannot fire these guns in conjunction with the missiles, but
they do provide a short-range backup in the event the missile launchers are
disabled or their magazines run dry.

Deployment:

Produced exclusively by the Coyotes, they are also one of the few users of this
highly specialized design. A handful are possessed by Clan Steel Viper, a Clan
which allow enjoys  missile heavy designs, but most Clans prefer to trade
Savage Coyotes captured as isorla for BattleMechs more suited to their style of
combat operations.

Variants:

Currently, there are no variants of the Savage Coyote in production. However,
it is vitually certain that if other Clans begin to operate this BattleMech in
quantity that additional variants will be forthcoming.

Code: [Select]
Savage Coyote Mk XCV Mod CC (Prime)

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 27,148,225 C-Bills
Battle Value: 3,178

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    4  LRM-20s w/ Artemis IV FCS
    4  ER Medium Lasers
    1  Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: CT, LT, RT                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  10       
                                           L/R Torso     20           32       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-20s                                    RA        12        8        10.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-20s                                    LA        12        8        10.00
    Artemis IV FCS                           LA        -         2         2.00
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
Anti-Missile System                          HD        1         1         0.50
@LRM-20 (Artemis) (36)                       RT        -         6         6.00
@LRM-20 (Artemis) (36)                       LT        -         6         6.00
@Anti-Missile System (24)                    CT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 32
4          6       6       4       0      4     4   Structure:  5
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 4
« Last Edit: June 06, 2012, 01:29:56 PM by masterarminas »
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masterarminas

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Re: The New Clans
« Reply #63 on: June 06, 2012, 01:34:57 PM »

Blood Drinker

Overview:

The Blood Drinker is an extremely rare BattleMech exclusive to Clan Blood
Spirit. This 100-ton monstrosity is based on the Annihilator chassis that
served the SLDF-in-exile and then the Clans so well. However, the cost in
resources required to build and maintain these BattleMechs, combined with their
slow tactical speed on the battlefield has kept the other Clans (even the Smoke
Jaguars) from contesting the production rights. A handful of Blood Drinkers
taken as isorla are in the possession of other Clans (primarily Smoke Jaguar,
who pays top Kerensky for any they can get their hands on) but no one other
than the Spirits wants to devote the resources to construct a production
facility just for these BattleMechs.

Capabilities:

The Blood Drinker is a 100-ton BattleMech that uses a 300-rate extra-light
fusion engine giving it a walking speed of 32.4 kilometers per hour and a
running speed of 54 kph. The design incorporates endo-steel internal structure,
but insufficient space was available for ferro-fibrous. Instead, 17.5 tons of
standard armor was fitted (91.2% of maximum).

Only five weapon systems were mounted on this BattleMech, consuming a total of
sixty-two tons of mass. The sole energy based weapon is an ER PPC in the center
torso. The remainder consists of four Gauss Rifles (right arm, left arm, right
torso, and left torso), each of which has 16 shots available. Blood Spirit
engineers only fitted the standard ten double strength heat sinks into the
engine, but on the Blood Drinker is sufficient to fire all five weapons and
walk for zero net excess heat production. Running will create a minor amount of
overheat. The hand and lower arm actuators were eliminated from both arms,
allowing the Blood Drinker to rotate two of its weapons to the rear and engage
targets behind it, which alleviates some--but not all--of the need for
secondary weapon systems.

Despite the formidable ranged firepower of this design, many Clan Warriors feel
it is far too slow for modern combat. The long-range engagement envelope of the
Blood Drinker does partially offset that concern, however.

Deployment:

Other than a few, very rare, examples of isorla, all Blood Drinkers are in the
possession of Clan Blood Spirit. This Clan is the exclusive producer of this
BattleMech, and even they can only manufacture a dozen or so each year.

Variants:

The Spirits have made no attempt to replace the hard-hitting weapons on the
Blood Drinker with other types of systems. They appear to be more than happy
with its base configuration.


Code: [Select]
Blood Drinker Mk C Mod BS (Prime)

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 23,470,000 C-Bills
Battle Value: 3,217

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    4  Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 280                 17.50
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           45       
                                 Center Torso (rear)                  16       
                                           L/R Torso     21           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           30       
                                             L/R Leg     21           35       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
Gauss Rifle                                  LA        1         6        12.00
Gauss Rifle                                  RT        1         6        12.00
Gauss Rifle                                  LT        1         6        12.00
ER PPC                                       CT        15        2         6.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (16)                            LA        -         2         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 32
3          7       8       8       0      4     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The New Clans
« Reply #64 on: June 06, 2012, 01:44:17 PM »

Dire Wolf

Overview:

First encountered in 3040, the Dire Wolf was intended to be the most powerful
Clan BattleMech ever fielded. Massing a full 100-tons, this Wolf designed
war-machine would be slow moving but carry an array of weaponry more in line
with that of a naval battlecruiser than a BattleMech. And even though the
design was a complete success, in general Wolf Warriors did not like the
plodding beast--it was simply too slow.

But the Smoke Jaguars desired it, and in 3041--barely seven months after the
Dire Wolf fought its first trial--the Jaguars secured the rights to produce
this brute. Since then, this BattleMech has become the central focus of the
Jaguar touman.

Although the Wolves retain production rights, they only manufacture a handful
each year, and assign those Dire Wolves only to units specifically built to
handle the heaviest defensive fortifications. General field operations are
conducted by lighter, more mobile Assault- and Heavy-weight designs.

A few of the more suspicious minds among the Khans have whispered the question:
did the Wolves deliberately design the Dire Wolf to further slow the already
ponderous Jaguar touman in maneuver warfare? Such questions raise many issues,
but in some respects they are correct--for every Jaguar blood-named feels that
he must have a Dire Wolf if he commands or serves in an Assault Star (or even a
Heavy Star!). And the proliferation of this design has slowed the strategic and
tactical maneuvering ability of the Smoke Jaguars as a whole by roughly 25%.
The debate continues to this day.

The Wolves only grin when they are asked to speculate on the matter.

Capabilities:

Massing 100-ton, the mighty Dire Wolf is perhaps the slowest Clan BattleMech,
along with the Blood Drinker. It uses a 300-rate extra-light fusion engine for
a walking speed of 32.4 kilometers per hour and a running speed of 54 kph,
which is roughly the same as the most sluggish Heavy BattleMechs walking speed.
The design mounts no jump jets, so it cannot avoid rugged terrain that impairs
its strategic mobiity even further.

The Wolf designers opted to forgo any advanced construction materials, but did
fit the chassis with nineteen tons of standard armor plating--as much as the
ancient Atlas of the SLDF. This left a massive 55.5 tons for weapons,
equipment, and heat sinks.

However, the design team had to proceed cautiously at this point, because even
without Endo-Steel internal structure or Ferro-Fibrous armor plating, the
internal volume would too small to accomodate a sizable number of
double-strength heats--only twelve of which could be placed within the 300-rate
engine.

The final weapons layout was a mixture of ballistic, energy, and missile
systems that made the most efficient use of available heat dissipation and
internal volume. To maximize that volume, the design team eliminate both hand
actuators, but retained the lower arm actuators (which continues to point at
the entire project being a means to shackle the Jaguars, as the design cannot
direct any weapons to protect its rear).

The right arm carries a Gauss Rifle with 24 shots, while the left mounts an ER
PPC. Alongside the ER PPC is an LB-10X autocannon with 10 shots of cluster and
10 more of slug. The right torso carries an LRM-15 launcher with Artemis IV and
three tons of ammunition (24 salvoes), while the left carries a Streak SRM-6
launcher with 15 shots. One additional energy weapon (an ER Medium Laser) was
mounted in the center torso, and four AP Gauss Rifles (with 20 shots each) were
mounted in pairs in the right and left torsos.

Sixteen double-strength heat sinks were fitted to the chassis--enough to fire
all weapons except the Streak SRM-6 without generating any excess heat other
than that produced by movement. If the Streak successfully locks on to the
target, the Warrior piloting a Dire Wolf can maintain his heat balance by not
firing the quad APGs. Unlike many Clan heavy and assault-class BattleMechs, the
Dire Wolf does not mount an Anti-Missile System, although with its thick armor
plating it probably does not need to.

However, one flaw with the design (especially since the start of Operation
Revival Reborn) is the lack of any rear-firing weapon systems, of vital
improtance on a BattleMech so slow moving. It is interesting to note that the
Jaguars are planning to upgrade existing Dire Wolves by downgrading the LRM-15
to an LRM-10, reducing the ammunition to two tons, and fitting four rear-facing
ER Small Lasers to the right and left torso (2 each). None of these variant
Dire Wolves have so entered service with the Clan touman, however.

Deployment:

The majority of the Dire Wolf inventory is in the possession of Clan Smoke
Jaguar, who deploy the BattleMech in every Assault Star, and several Heavy
Stars. As one of only two producers of this Assault BattleMech, the Jaguars
consider it to be their pride and joy.

The second producer is Clan Wolf, who only deploys the Dire Wolf in specialized
Stars dedicated to reducing heavily defended fortifications. These Stars are
supported by lighter Clan elements and are comprised of two or three Dire
Wolves, support by Gargoyles or Timber Wolves. However, on a mobile
battlefield, the Dire Wolf has no place in the Wolf touman.

A handful of these BattleMech have reached other Clans, including the Jade
Falcons. Most have been impressed by the firepower, but many are leery of the
low speed. However, the Blood Spirits have indicated they will soon issue a
batchall for production rights--first against the Wolves, and if that fails
against the Jaguars. They are also trading furiously to acquire any isorla Dire
Wolves in the possession of other Clans.

Variants:

Other than the proposed Dire Wolf Mk C Mod SJ detailed above, this Assault
BattleMech retains its original weapons layout and configuration.

Code: [Select]
Dire Wolf Mk C Mod W (Prime)

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,382,000 C-Bills
Battle Value: 2,906

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    1  Gauss Rifle
    1  LRM-15 w/ Artemis IV FCS
    1  LB 10-X AC
    1  Streak SRM-6
    1  ER Medium Laser
    4  AP Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           34       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
LB 10-X AC                                   LA        2         5        10.00
ER PPC                                       LA        15        2         6.00
LRM-15                                       RT        5         2         3.50
    Artemis IV FCS                           RT        -         1         1.00
2 AP Gauss Rifles                            RT        2         2         1.00
2 AP Gauss Rifles                            LT        2         2         1.00
Streak SRM-6                                 LT        4         2         3.00
ER Medium Laser                              CT        5         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LRM-15 (Artemis) (24)                       RT        -         3         3.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@AP Gauss Rifle (40)                         CT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          8       8       5       0      4     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

Code: [Select]
Dire Wolf Mk C Mod SJ

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,322,000 C-Bills
Battle Value: 2,852

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER PPC
    1  Gauss Rifle
    1  LB 10-X AC
    1  LRM-10 w/ Artemis IV FCS
    1  Streak SRM-6
    1  ER Medium Laser
    4  AP Gauss Rifles
    4  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           34       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         6        12.00
LB 10-X AC                                   LA        2         5        10.00
ER PPC                                       LA        15        2         6.00
2 AP Gauss Rifles                            RT        2         2         1.00
LRM-10                                       RT        4         1         2.50
    Artemis IV FCS                           RT        -         1         1.00
2 (R) ER Small Lasers                        RT        4         2         1.00
2 AP Gauss Rifles                            LT        2         2         1.00
Streak SRM-6                                 LT        4         2         3.00
2 (R) ER Small Lasers                        LT        4         2         1.00
ER Medium Laser                              CT        5         1         1.00
@Gauss Rifle (24)                            RA        -         3         3.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LRM-10 (Artemis) (24)                       RT        -         2         2.00
@AP Gauss Rifle (40)                         LT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
@AP Gauss Rifle (40)                         CT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 29
3          8       8       5       0      4     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Logged

masterarminas

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Re: The New Clans
« Reply #65 on: June 06, 2012, 01:49:36 PM »

Behold the mighty Assaults!  The Kings and Queens of Battle!  In this version of the Clans, they are somewhat rarer (unless you are a Smoke Jaguar or Coyote) but they have lost none of their awesome firepower and ferocity.  You will note that there are only THREE BattleMechs that move at 3/5 or 3/5/3; this is deliberate.  My view of the Clans is one of swift-moving units that actually use terrain; for many even a 4/6 or 4/6/4 profile is simply TOO SLOW.  Still, these Assaults should satisfy your cravings for the Clan Big Stick.

And here is the production information:

Blood Spirit:  Warhawk, Blood Kite, Blood Drinker
Cloud Cobra:  Gargoyle
Coyote:  Thunder Stallion, Dune Stalker, Savage Coyote
Diamond Shark:  Gargoyle
Fire Mandrill:  Gargoyle, Dune Stalker
Ghost Bear:  Ghost Bear
Goliath Scorpion:  Gargoyle
Hell's Horses:  Thunder Stallion
Ice Hellion:  NONE
Jade Falcon:  Warhawk
Nova Cat:  Dune Stalker
Smoke Jaguar:  Dune Stalker, Warhawk, Dire Wolf
Snow Raven:  Gargoyle
Star Adder:  Dune Stalker
Steel Viper:  Thunder Stallion
Wolf:  Gargoyle, Dire Wolf

Master Arminas
« Last Edit: June 06, 2012, 05:25:33 PM by masterarminas »
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drakensis

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Re: The New Clans
« Reply #66 on: June 06, 2012, 04:36:06 PM »

Is there a difference between the Dun Stalker and the Dune Stalker?
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masterarminas

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Re: The New Clans
« Reply #67 on: June 06, 2012, 05:22:39 PM »

Oops.  I will fix.

MA
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Gabriel

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  • We the Swift,Quiet and Deadly Bring Forth Death
Re: The New Clans
« Reply #68 on: June 08, 2012, 02:19:53 AM »

Very Very Good
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Fear is our most powerful weapon and a Heavy Regiment of Von Rohrs Battlemech's is a very close second.-attributed to Kozo Von Rohrs
Will of Iron,Nerves of Steel,Heart of Gold,Balls of Brass... No wonder I set off metal detectors.Death or Compliance now that's not to much to ask for,is it?
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