OBT Forum
General BattleTech => General Discussion => MechFactory => Topic started by: masterarminas on June 02, 2012, 03:09:59 PM
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For my own games, I have completely changed certain aspects of the Clans and their equipment. Today, I thought I would share with you some thoughts, ideas, and (above all else) new BattleMechs! See, to me, the Powers That Be, fell into a trap of their own making. They promised wonderful things with OmniMechs, but then had to backtrack. Sure, being built as an Omni cost most, but it consumed no tonnage or critical slots (which, in my opinion it SHOULD have). Then, we get canon configurations that are (for the most part) head-scratchers. Any of use can make BETTER configurations than 90% of those out there. And why? Because the Omnis are showcases for the 'New Toy Syndrome'. Where we have to put new things on a chassis, even if they make no logical sense.
OmniMechs are cool and all, but come on guys! That fixed chassis just removes so many options. REGULAR BattleMechs can be adopted for more armor, you can adjust the jump jets, you can change out the weapons, and the engine, and the gyro, add MASC. Sure, it takes a field repair gantry and a tech team, but you can do it. OmniMechs? No. You alter the chassis at all and it is no longer an OmniMech.
In return, you get the ability to change your weapons to another canon configuration at the drop of the hat. Which doesn't help if you need to repair armor, or actuator damage, or a life support hit, or an engine hit, or . . . well, you get the picture. Now, if you are allowed to use custom configs, then things get interesting. But canon itself supports that only the most elite of Clan warriors can pick their configurations.
So, I have decided to do away with OmniTechnology completely.
Okay, okay, quit plucking those chickens feathers over there . . . and you take that pot of tar off the fire! Sheesh! You'd think I just robbed your grandmothers!
No OmniMechs. How does this really change things? Well, for starters, it means that you have to use what you have, just like we have always done since we started playing BattleTech. Your BattleMech might not be optimized, but so what? Use what you are given and go with it. It also opens the door to having several variant chassis' between the seperate Clans. Perhaps Coyote likes long-range missile launchers; but the same BattleMech produced by the Ice Hellions instead features Streak SRMs and MASC! Really, the only thing that is lost is the quick ability to change out pods; and since repairs to armor and internal components take time regardless, you really aren't losing that much.
Okay. That's better, you fellows have calmed down a mite. Now we can get to the rest of the changes. Sigh. I knew the grumbling would start at that. Let's list these.
1. No Pulse Lasers. You! In the back! Put down the pitchfork! Put it on the ground and back away! No Pulse Lasers. I feel a grave disturbance in the Force, as if a billion fan-boys suddenly screamed in terror and then were silent. I've never liked Pulse Lasers. The Star League and IS version aren't THAT bad, but they were limited by their extremely short range. That -2 to hit should have been a -1, to match cluster munitions and targeting computers. But then we get to the Clan Pulse Lasers: and they not only hit harder, but have TWICE the range. I reckon the Clans made extended-range Pulse Lasers instead of normal ones, without the added heat of ER Lasers. No, for my games, Pulse Lasers do not exist.
2. MGs are obsolete. The Clans no longer use machine-guns. Instead, the AP Gauss Rifle is invented in the 3030s and it has completely replaced all older MGs. Three times the range, 50% greater damage vs. 'Mechs and vehicles, and still does 1d6 vs. infantry. Plus, the ammo doesn't explode. I say again, the ammo doesn't explode. The weapon itself can blow up, but it only does 3 points of damage if it does. Much better than that 400-point torso bomb that is a ton of MG ammo. That also means, the Clans will not have Heavy Machine-guns, Light Machine-guns, or Machine-Gun Arrays. Deal with it.
3. The Clans do not use incendiary weapons. Listen to them--children of the flame. What music they make. Or are they howling in anguish. Really, guys, did it make any sense at all, that the CLANS, who are so big on honorable combat and preservation of infrastructure would use flamers, or plasma cannons, or inferno missile warheads? Any sense? The Clans don't practice a style of war that rewards burning down the countryside--they, by canon, seek to limit collateral damage.
4. SRMs are obsolete. Sure, they weigh almost nothing for the Clans. But they keep their original 9-hex range. Instead my Clans use only Streaks--and since we don't have infernos anymore, it is well. With my soul. Reach out to 12-hexes and guarentee that if one missile hits, they all hit.
5. NARC beacons were discarded as useless technology. With all SRMs being streaks, the short-range of NARCs made them utterly unacceptable weapons given the Clan perdilection for one-on-one fighting. Artemis IV is far more likely, since you don't have to hit first, before you get the bonuses.
6. A-Pods and B-Pods do not exist. Really? Clan Warriors were so afraid of conventional infantry they designed these pieces of equipment (one-shot equipment) just to counter them. Here's a hint: keep a point of elementals on hand and they will eat the lunch of any conventional infantry coming at you.
7. Elementals can ride BattleMechs. Welded on handholds and foot decks, with a power/comm link, can only be used on OmniMechs? Really, TPTB? Not in my game. Any BattleMech can be outfitted to allow up to five Elementals to ride it as mechanized Battle Armor. All Clan BattleMechs are so equipped from the moment they leave the factory floor.
8. ATMs, Heavy Lasers, Improved Heavy Lasers, HAGs, Improved ATMs, Laser AMS, Clan RACs, and NOVA CEWS have not yet and probably will not be invented. There are no Partial Wings, and Claws, and Talons, and extra-extra-light engines. There will not be Ferro-Lamellar Armor. There is a purpose in improvement and adding new things to game. And there is a point where it starts getting ridiculous. Right now, I think the canon game is approaching Plaid.
Well, that is the basic of what I am going by. With no OmniMechs, the main difference between front-line and second-line Clan forces is simply the skill of the Warriors assigned. Which is as it should be. Solahma have their own BattleMechs, which aren't as advanced or costly (since they are EXPENDABLE assets, after all). But otherwise, front-line and second-line forces have the same equipment. PGCs, by and large, either don't have BattleMechs, or make do with Solahma BattleMechs. They mostly have vehicles and conventional infantry.
Now, having sent some of you into a state of panic, let's take a look at these new BattleMechs. Some of the names are familar, and I have tried to keep some feel for what they were in their new forms. Some are completely new. Many are based on SLDF 'Mechs of old, because the New Clans revere their forefathers.
I hope that you enjoy what I will be posting here.
Master Arminas
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Fire Moth
Overview:
The Fire Moth is one of the faster BattleMechs fielded by the Clans of
Kerensky. Based in large part upon the SLDF Locust, Mercury, and Mongoose
designs, this biped Mech has two fully functioning sets of arms and hands, plus
the characteristic rear-bending legs seen on the old Mongoose. The design was
originally developed by Clan Ghost Bear to serve as a fast elemental carrier,
but the Coyotes, the Hell's Horses and the Ice Hellions have managed to obtain
the design schematics and field their own versions of this excellent light
BattleMech.
Capabilities:
Massing 25-tons in overall weight, the Fire Moth uses endo-steel internal
structure and ferro-fibrous armor plating to provide the maximum available
tonnage for weapon systems, a necessity given its high turn of speed. Wanting a
BattleMech that could rapidly deliver its point of Elemental battle-armor
riders to any point on the battlefield, the Ghost Bear scientists who designed
this Mech incorporated a 250-rate extra-light fusion engine, giving the Fire
Moth a walk speed of 108 kilometers per hour and a running speed of 162 kph. No
jump jets were fitted to the design.
Armor protection is decent, with 4 tons of FF-armor plating giving the Fire
Moth 85.39% of theoretical maximum armor protection for its weight class. Both
arms, the head, and the right and left torsos can sustain a Clan ER Medium
Laser hit without suffering penetration, while the center torso and legs can
similarily take a single shot from a Class 10 autocannon. The rear armor is
notably weak, however, and can only resist the very lightest of weapons--even a
Clan ER Small Laser will cause internal damage on a single hit.
Determined to give their new elemental carrier significant support, the Ghost
Bears fitted the new Fire Moth with a head-mounted Active Probe (to locate
ambushing forces and coordinate Mech/Elemental actions better), supported by a
pair of extended-range Medium Lasers mounted in the center torso. For direct
support against hostile infantry (conventional or battle-armor equipped), the
Fire Moth included four AP Gauss Rifles, mounted two each in the right and left
arms. Each arm also carries a ton of ammunition, giving each APG twenty shots
before running dry.
The end result was a BattleMech that moved lightning fast while carrying a
point of Elementals, with the mid- and short-range weapons to support them
fully, and the electronics needed to prevent ambushes.
Deployment:
Although the Fire Moth can be found in nearly every Clan, the lion's share of
these BattleMechs are part of the toumens of the Coyotes, Ghost Bears, Hell's
Horses, and Ice Hellions.
Variants:
In addition to the original Fire Moth Mk XXV Mod GB fielded by the Bears, the
Coyotes, Horses, and Hellions have obtained the rights to produce their own
variants of this BattleMech.
The Coyote model is the Fire Moth Mk XXV Mod C. This unit removes all standard
weaponry and equipment except for one center torso ER Medium Laser in order to
carry four LRM-5 launchers (two each in the right and left arm) and two tons of
LRM ammunition (one each in the right and left arm). This version is an
exceptional fast fire support unit, as long as its ammunition lasts.
The Fire Moth Mk XXV Mod HH is the Hell's Horses variant. This model removes
all equipment. Each arm is fitted with two ER Lasers (one Medium and one Small)
with two more ER Medium Lasers fitted to the center torso. An eleventh double-
strength heat has been installed in the center torso to deal with the high heat
production of this BattleMech. With the final ton, the Horse's installed a one-ton
targeting computer module in the head. The Fire Moth HH is a superb raider and
light Elemental carrier and is widely seen in Horse Clusters and among the Goliath
Scorpions.
The Ice Hellion variant (Mk XXV Mod IH) also reconfigures the weapons and
equipment package. This version includes Myomer Acceleration Signal Circuitry
(MASC) in the center torso allowing a burst speed capability of 216 kph. Much
like the Horse's model, four ER Lasers are carried in the arms (with each arm
mounting an ER Medium and an ER Small). To support the lasers, the design
mounts a Streak SRM-4 with one ton of ammunition in the right torso. Just the
base ten double-heat sinks are mounted on this version, but this is sufficient
to deal with all heat produced by weapons and movement.
Fire Moth Mk XXV Mod GB (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,532,083 C-Bills
Battle Value: 1,129
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 AP Gauss Rifles
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 AP Gauss Rifles RA 2 2 1.00
2 AP Gauss Rifles LA 2 2 1.00
2 ER Medium Lasers CT 10 2 2.00
Active Probe HD 0 1 1.00
@AP Gauss Rifle (40) RA - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
10 3 3 0 0 1 0 Structure: 1
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA
Fire Moth Mk XXV Mod C
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,282,083 C-Bills
Battle Value: 1,195
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
4 LRM-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-5s RA 4 2 2.00
2 LRM-5s LA 4 2 2.00
ER Medium Laser CT 5 1 1.00
@LRM-5 (24) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
10 1 1 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Fire Moth Mk XXV Mod HH
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,355,208 C-Bills
Battle Value: 1,829
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
2 ER Medium Lasers CT 10 2 2.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 18
10 5 5 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Fire Moth Mk XXV Mod IH
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,622,708 C-Bills
Battle Value: 1,552
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 Streak SRM-4
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
Streak SRM-4 RT 3 1 2.00
MASC CT - 1 1.00
@Streak SRM-4 (25) RT - 1 1.00
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
13 4 4 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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Hellwasp
Overview:
The Hellwasp was designed by Clan Nova Cat to provide a fast, jump-capable,
light BattleMech capable of scouting for the remainder of its star. Basing the
design upon an amalgamation of the SLDF Stinger and Wasp BattleMechs, the Cats
incorporated elements of both designs, giving this Mech a balanced combination
of speed, armor, and firepower (both anti-Mech and anti-personnel). In use
today by every Clan, the Hellwasp is produced at three factories; one still
possessed by the Cats, the second claimed by the Cloud Cobras and the third by
the Goliath Scorpions.
Capabilities:
The Hellwasp masses 25-tons in overall weight, having gained five tons over its
ancient predecessors. It uses that additional mass to carry a combination of
engine, jump jets, armor, and weapons that would send most Inner Sphere
military officers in a state of shock, however. The Hellwasp uses endo-steel
internal structure to reduce the mass of the internal skeleton, and is armored
with four tons of ferro-fibrous armor plating. This gives the Hellwasp a
respectable 85.39% of the theoretical maximum protection for a 25-ton
BattleMech.
The engine used by this beast is a 200-rate extra-light fusion that gives the
Hellwasp a walking speed of 86.4 kilometers per hour and a running speed of
129.6 kph. In addition, the design has been fitted with eight jump jets for a
maximum jump distance of 240 meters. Much like the ancient Spider, the Cats
incorporated vectored thrust nozzles on the jets, allowing the Warrior piloting
a Hellwasp to radically alter his flight trajectory in mid-jump, playing havoc
with an opponent attempting to target this BattleMech.
The main medium-range weapon is an ER Medium Laser mounted in the right arm.
Similar in layout to the Stinger, this weapon is set along the upper surface of
the arm and possesses a firing grip and trigger grasped by the BattleMechs
right hand. Although this prevents the Hellwasp from using that actuator to
pick up objects, it facilitates removing and replacing a damaged laser.
For anti-personnel work, the Hellwasp is fitted with a pair of AP Gauss Rifles
in the left arm, along with a ton of ammunition (for 20 shots per APG). The
final weapon system is a Streak SRM-4 launcher set in the center torso, along
with a one-ton missile bin that holds 25 missile salvoes.
Just the base ten double-heat sinks are mounted, but in the Hellwasp these are
more than sufficient to handle the head load generated by a full jumping alpha
strike.
Deployment:
Encountered in the toumen of every Clan, the Hellwasp is what many Clansmen
consider the base-line standard of what a Light BattleMech should be. It may
lack sophisticated electronics and long-ranged weapon systems, but it is fast,
extremely maneuverable, reasonable well-armored, and capable of engaging a
variety of targets. More Trials of Possession and Grievance are fought out
between Warriors piloting a Hellwasp than not.
Variants:
Clan Cloud Cobra uses the standard Mod NC Hellwasp design detailed above. But
the Scorpions have modified the chassis in order to fit a one-ton targeting
computer module into the 'Mechs head. To accomodate the additional tonnage,
the Hellwasp Mk XXV Mod GS replaces the Streak SRM-4 and ammunition with a
smaller Streak SRM-2 system.
Hellwasp Mk XXV Mod NC (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 3,877,917 C-Bills
Battle Value: 982
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
1 Streak SRM-4
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-4 CT 3 1 2.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
8j 3 3 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Hellwasp Mk XXV Mod GS
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 3,796,667 C-Bills
Battle Value: 966
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
1 Streak SRM-2
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 4
L/R Torso 6 7
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-2 CT 2 1 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-2 (50) CT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
8j 2 2 0 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Shadow Asp
Overview:
The Shadow Asp is a fast moving BattleMech designed to provide heavy missile
missile support to Light Stars. The design originated among the scientists of
Clan Star Adder, and they remain one of the major users to this day. The Jade
Falcons obtained production rights over a decade ago, and have their own
factory churning out Shadow Asps for their own toumen. While other Clans
generally like this BattleMech (with the noted exception of the Goliath
Scorpions, who disdain the heavy missile load) few have been able to obtain
examples from the powerful Adders or Falcons.
Capabilities:
Based in large part upon the SLDF Thorn and the stolen schematics of the Lyran
Commonwealth Commando, the Shadow Asp combines long-range and short-range
missiles on a 25-ton platform able to move at high rates of speed. Adder
scientists incorporated endo-steel internal structure in order to save weight,
which also led to the use of four and a half tons of ferro-fibrous armor
plating for protection.
Power is provided by a 200-rate extra-light fusion engine, giving the Shadow
Asp a walking speed of 86.4 kilometers per hour and a running speed of 129.6
kph. The design lacks jump jets, so its mobility is not as great as the
Hellwasp, but the Shadow Asp carries a heavier weapons loadout in exchange.
Still, there are few enough BattleMechs (in either the Clan Homeworlds or the
Inner Sphere) that can equal or exceed the Shadow Asp on a full run--and even
fewer that can outfight it once they catch it.
A Clan ER Medium Laser is carried in the left arm providing the only
non-ammunition dependent weapon of this design. Possessing a good range and
damage capacity, the ER Medium supplements the main damage caused by the
Shadow Asps two missile systems. The long-range system is carried in the right arm,
which lacks a hand actuator. This missile launcher is an LRM-10 rack, outfitted with
Artemis IV fire control, and fed from a missile bin that contains twenty-four
salvoes. For short-range work, the Asp carries a Streak SRM-4 launcher in the
center torso with a ton of ammunition (25 salvoes) in the left torso.
Although only the ten integral double-heat sinks are mounted, the Shadow Asp is
a very cool-running BattleMech. Indeed, even when firing all weapons and
running at maximum speed, this design can suffer hits from several flamers or
inferno rounds without signficant overheat production.
Deployment:
Other than a few examples captured as isorla, only the Star Adders and Jade
Falcons field the Shadow Asp. Both of these powerful Crusader Clans have this
light BattleMech in full production--the Adders on Sheriden and the Falcons on
Ironhold.
Variants:
No variants of the Shadow Asp have yet been reported among the Clans.
Shadow Asp Mk XXV Mod SA (Prime)
Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,715,417 C-Bills
Battle Value: 1,106
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-10 w/ Artemis IV FCS
1 ER Medium Laser
1 Streak SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 86 4.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 8 11
Center Torso (rear) 4
L/R Torso 6 8
L/R Torso (rear) 4
L/R Arm 4 8
L/R Leg 6 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 1 2.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser LA 5 1 1.00
Streak SRM-4 CT 3 1 2.00
@LRM-10 (Artemis) (24) RA - 2 2.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
8 3 3 1 0 1 0 Structure: 1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Argent Mongoose
Overview:
Orginally developed by Clan Mongoose, the Argent Mongoose was based on the SLDF
Hussar. Intended to be the fastest strike BattleMech in known space, it was
fairly successful in that regard. Other than incorporating new Clan technology
for XL engines, ferro-fibrous, endo-steel, and weapons, the current production
model is basically the same as the original Mod M, only using lighter weapons,
and less bulky internal components. This decrease in the weight of the
equipment has allowed the two producers of the Argent Mongoose to add an
additional piece of equipment that the original Mod M lacked, either a
targeting computer or MASC. When the Smoke Jaguars absorbed Clan Mongoose,
they gained the factory that manufactured these BattleMechs, but promptly
mothballed it. The leaders of the Clan declared that the Jaguars would never
use such a dezgra machine of a dead Clan. The Goliath Scorpions and Ice
Hellions each issued a batchall for the rights to produce the BattleMech, and
in a show of their disdain, the Jaguars only bid one unaugmented Solahma
Warrior to defend their rights. Needless to say, the Hellions and Scorpions won
the trials. The original factory on Marshall was later dismantled by the
Jaguars.
Capabilities:
Built on a 30-ton frame, the Argent Mongoose uses a powerful 330-rate
extra-light fusion engine to acheive a walking speed of 118.8 kilometers per
hour and a running speed of 183.6 kph. The sheer mass of this engine--even the
XL engine--forced Mongoose designers to use both endo-steel internal structure
and ferro-fibrous armor plating (four tons--although the original had just
three) to have an acceptable payload of weaponry. Hewing to the intent of the
original design, Clan Mongoose installed an ER Large Laser in the center torso
and a prototype targeting computer to assist in long-range combat. The design
included double-strength heat sinks, making the Argent Mongoose a cool-running
machine that literally cannot overheat unless it suffers multiple damaging hits
to the engine.
Advancements in Clan baseline technology freed up internal volume and also
reduced the tonnage of the weapon, allowing Scoprion and Hellion users of this
BattleMech to increase the armor tonnage, alleviating one of the few flaws of
this old war machine.
Deployment:
Rarely seen in any Clan but Ice Hellion, the Argent Mongoose in nonetheless
prized for its speed and ability to engage targets accurately at extreme range.
The only Clan that does not field at least one Argent Mongoose is Clan Smoke
Jaguar--which refuses to accept this Mech even as isorla, destroying it
instead. While the Hellions do not trade this BattleMech with the other Clans,
the Scorpions do, and are the primary source of the Argent Mongoose among the
remaining Clans of Kerensky.
Variants:
The Hellions Argent Mongoose Mk XXX Mod IH removes the targeting computer and
instead installs MASC. This system makes the Argent Mongoose even faster for
limited periods of time, increasing maximum ground speed to 237.6 kilometers
per hour.
While the Wolves do not produce the Argent Mongoose, the Scorpions do make a
handful of Mod W variants for their allied Clan each year. These units remove
the ER Large Laser and targeting computer to instead mount four ER Medium
Lasers (2 x center torso; right arm; and left arm) and an ECM suite (head).
Argent Mongoose Mk XXX Mod GS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,035,640 C-Bills
Battle Value: 1,245
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 1 4.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
11 2 2 2 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Argent Mongoose Mk XXX Mod IH
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,451,640 C-Bills
Battle Value: 1,308
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h (237.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17 (22)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 1 4.00
MASC CT - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13
14 1 1 1 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Argent Mongoose Mk XXX Mod W
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,438,640 C-Bills
Battle Value: 1,645
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 11
Running MP: 17
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 76 4.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 10
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
ECM Suite CT 0 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
11 3 3 0 0 1 0 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
-
Death Rattle
Overview:
The Death Rattle is a Steel Viper BattleMech that owes its heritage to the
ancient SLDF Spider. This Mech has honor of being the only known BattleMech (in
Clan space or the Inner Sphere) that can jump 270 meters in a single bounce.
Firepower is light, but the mobility and maneuverability of this unit is
extremely high.
Capabilities:
The Death Rattle is a 30-ton BattleMech that uses a 270-rate extra-light fusion
engine for a walking speed of 97.2 kilometers per hour and a running speed of
151.2 kph. Nine jump jets are mounted on the design, for a total jump distance
of 270 meters--a truely outstanding range. As with all Clan jump-capable
BattleMechs, the Vipers installed the vectored thrust jump-jet nozzles first
pioneered on the original SLDF Spider, that allow the Warrior piloting this
BattleMech to alter his trajectory in mid-flight. This ability complicates
hostile weapons targeting as their is no predictable, ballistic flight-path.
Endo-steel internal structure and five tons of ferro-fibrous armor was used in
the construction, and the Viper design team opted for only the base ten
double-strength heat sinks. Due to the weight of the engine and jump-jets,
armament is limited to two ER Medium Lasers (one each in the right and left
arms) and three ER Small Lasers (right arm, left arm, and center torso).
However, to partially offset the targeting penalty presented by jumping and
firing, the Vipers tied both of these weapons into a one-ton targeting computer
mounted in the head.
Deployment:
As the only Light class BattleMech produced by the Vipers, the Death Rattle is
often traded with other Clans to obtain a balanced force. This has--over the
past century--gradually distributed the design among every other Clan. However,
the Vipers ferociously defend their rights to sole production of this
BattleMech, having defeated attempts by the Diamond Sharks, Goliath Scorpions,
Hell's Horses, Ice Hellions, Nova Cats, Star Adders, and Wolves to obtain the
design for themselves.
Variants:
A finely tuned design, the Death Rattle is extremely hard to modify. As such,
nearly all models are the standard Mod SV, although there is always the
possibility of encountering a unique non-standard model.
Death Rattle Mk XXX Mod SV (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 5,679,115 C-Bills
Battle Value: 1,628
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
Jump Capacity: 270 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
3 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 9 Standard
Jump Jet Locations: 1 CT, 4 LT, 4 RT 4.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
ER Small Laser CT 2 1 0.50
Targeting Computer HD - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
9j 4 4 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
Frost Falcon
Overview:
Based in large part on the SLDF Falcon, the Jade Falcons developed the Frost
Falcon to provide ECM support and long-ranged firepower to their light
BattleMech Stars. Although the design is much sought after by other Clans, only
limited numbers of isorla have made their way into their ranks. Recently, the
Wolves acquired production rights to the design, but they and the Falcons
remain the only producers of this excellent scout and light striker.
Capabilities:
The Frost Falcon is a 30-ton BattleMech that incorporates a 240-rate
extra-light fusion engine at its core. This engine gives the Light unit a
walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph.
Eight jump jets are fitted to the design, allowing the Frost Falcon to jump up
to 240 meters in a single bounce.
The internal skeleton consists of endo-steel, and the design incorporates a
total of five and half tons of ferro-fibrous armor plating, providing the Frost
Falcon with the absolute maximum amount of armor available on a 30-ton chassis.
Armament consists of a right-arm mounted ER Large Laser to deal with
BattleMechs, Aerospace Fighters, and Vehicles at range, with two AP Gauss
Rifles in the left arm (40 shots total) for anti-personnel work and to provide
a light battery of secondaries. The Frost Falcon also includes an ECM suite in
the head, providing electronic-warfare coverage for its Star.
Although just the standard ten double-strength heat sinks were mounted on the
design, this allows for the use of all weapons and movement modes with only
minimal excess overheat production on the full jumping alpha strike. Clan
Warriors should be more than able to compensate for the slight heat burden
created. At ranges above short, no excess heat is produced, even when the ER
Large and full jump capability are in constant use.
Deployment:
Among the Falcons, the Frost Falcon is found in nearly every Light BattleMech
Star, and many Medium Stars as well. It is a favored BattleMech among the
Warriors of that Clan who prize its mobility, armor protection, and heat
efficiency. While firepower may be below what these Crusaders normally desire,
none can deny the effectiveness of this light unit in its assigned role.
The Wolves have so far deployed only a handful of these light 'Mechs, mainly as
a jumping counterpart to their own Ice Ferret design. Nearly half of the
annual Wolf production goes to the Scorpions, however, who have their own
variant that the Wolves produce.
Variants:
The Clan Wolf Mod W is a simple modification that replaces the ECM Suite with
an Active Probe. This version provides the eyes and ears for many Wolf Striker
Clusters.
Although they do not have the rights to manufacture the Frost Falcon, the
Scorpions have managed to negotiate with the Wolves to have several units
custom built for them each year. This model (Mod GS) removes the ECM Suite and
replaces it with a one-ton targeting computer module.
Frost Falcon Mk XXX Mod JF (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,585,840 C-Bills
Battle Value: 1,342
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
ECM Suite HD 0 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
8j 2 2 1 0 1 0 Structure: 2
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
Frost Falcon Mk XXX Mod GS
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,338,840 C-Bills
Battle Value: 1,434
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
8j 2 2 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Frost Falcon Mk XXX Mod W
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,585,840 C-Bills
Battle Value: 1,274
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 AP Gauss Rifles
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Active Probe HD 0 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
8j 2 2 1 0 1 0 Structure: 2
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA
-
Hooded Eagle
Overview:
A late comer to the Clan test grounds was the Goliath Scorpions Hooded Eagle.
Intended to serve as the primary Scorpion light-weight recon BattleMech, it is
able to perform all of the traditional Scout duties and is well-protected and
fast, plus it carries limited medium- and short-range firepower. Introduced in
the mid 3040s, a handful of these BattleMechs have made their way into other
Clans, including the Cobras and Wolves.
Capabilities:
The Hooded Eagle masses 30-tons and utilizes a 270-rate extra-light fusion
engine that gives it a walking speed of 97.2 kilometers per hour and a running
speed of 151.2 kph. The lack of jump jets limits the all-terrain mobility of
the design slightly, but the Warriors who have so far been granted permission
to pilot this BattleMech are impressed with the wide array of electronics and
light weapons, as well as the heat balance, speed, and armor protection.
Endo-steel internal structure forms the Hooded Eagle skeleton in order to save
as much mass as possible in the design; savings that were in turn dedicated to
armor plating. Five and a half tons of ferro-fibrous armor composite gives the
Hooded Eagle the maximum armor coverage available on a 30-ton BattleMech.
Additional defensive fire is provided by the head-mounted Anti-Missile System
(and its 24 bursts located in the right torso).
Main armament consists of three ER Medium Lasers (right arm, right torso, and
left torso) and two AP Gauss Rifles (both in the left arm, each of which has 20
shots). All five of these guns are tied into a one-ton targeting computer in the
center torso. Additionally, the Hooded Eagle includes an Active Probe in the right
torso and an ECM Suite in the left torso, giving this Light BattleMech the electronics
needed to support its Star on the modern Clan battlefield.
On disadvantage of the design in that two of its three long-ranged weapons are
located in the torso, greatly reducing firepower when closing towards an enemy
formation while carrying mechanized Battle Armor. However, the designers placed
the weapons here to prevent one or two lucky (or precisely targeted) hits from
denuding this BattleMech of all offensive firepower.
Deployment:
Nearly every Goliath Scorpion Light BattleMech Star contains at least one
Hooded Eagle--many feature two points of these formidable light units. In
addition to Clans that gain the Hooded Eagle as isorla, both Cloud Cobra and
Wolf have received several dozen as part of a trade agreement that brought
needed resources to the Scorpion enclaves.
Variants:
Although the Cloud Cobras have not won production rights to this BattleMech,
they requested a modification of the units they received from the Scorpions.
This Hooded Eagle Mk XXX Mod CC removes the targeting computer to add a TAG
module in the center torso. With the large number of aerospace fighters that
the Cobras have on hand to deliver this ordance, the need for a fast,
well-protected TAG carrier simply outweighed the advantages that the targeting
computer can provide. In addition to directing Arrow IV air-to-surface
artillery rockets, the Cobras also use TAG to mark targets for laser-guided
bombs--and they are one of the few Clans that employ such weapons in quantity.
Hooded Eagle Mk XXX Mod GS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,918,640 C-Bills
Battle Value: 1,685
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
3 ER Medium Lasers
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
ER Medium Laser RT 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser LT 5 1 1.00
ECM Suite LT 0 1 1.00
Targeting Computer CT - 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
9 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA
Hooded Eagle Mk XXX Mod CC
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,970,640 C-Bills
Battle Value: 1,487
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
3 ER Medium Lasers
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
1 Anti-Missile System
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
ER Medium Laser RT 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser LT 5 1 1.00
ECM Suite LT 0 1 1.00
TAG CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
9 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, AMS, TAG, CASE, SRCH, ES, SEAL, SOA
-
Kit Fox
Overview:
The Kit Fox Mk XXX Mod SF was a light 'Mech originally designed by Clan Sea
Fox. Today, the Diamond Sharks honor their original Clan by keeping the Mod SF
designation for their premier light BattleMech. Although not as swift or as
maneuverable as many other Light-class BattleMechs, the Kit Fox makes up for
that with heavy, long-ranged, accurate firepower. Although produced ony by the
Diamond Sharks, the Kit Fox has been sold or traded to every surviving Clan of
Kerensky and can be found in each Clan's toumen.
Capabilities:
Mass 30 tons in overall tonnage, the Kit Fox has been fitted with a 210-rate
extra-light fusion engine that provides this BattleMech with a sustained ground
speed of 75.6 kilometers per hour and a sprint speed of 118.8 kph. Although
expensive, the Sharks have fitted these powerful units with endo-steel internal
structure and five full tons of ferro-fibrous armor plating (91.42% of maximum
coverage). The Sharks made a conscious decision not to mount jump jets on the
Kit Fox, preferring to spend the available mass on weapon systems.
The Kit Fox carries only two weapons: a pair of Extended-Range Large Lasers,
one each in the right arm and left arm. The compact nature of these weapons
allowed the Sharks to retain the hand actuators in both arms. To deal with
heat production of these two powerful cannons, thirteen double strength heat
sinks were fitted to the chassis. Finally, in a bid to insure accuracy (and
future sales to Clan Goliath Scorpion), the Sharks added a two-ton targeting
computer module in the center torso.
The final design proved to have but average speed for a Clan Light BattleMech,
average mobility, but an unparalleled amount of long-range firepower, along
with the heat sinks to run and gun until the fusion engine runs out of fuel
reserves. This design is prized among all of the Clans of Kerensky.
Deployment:
Kit Foxes are normally assigned as a support unit in Light and Medium Stars,
relying on its speed and long-range firepower to provide accurate heavy fire
for its Star mates. Only rarely are moer than two Kit Foxes found in a single
star, although there are exceptions.
Today, Clan Jade Falcon fields more Kit Foxes than any other Clan, often
deploying them as a scout attached to Heavy Stars, in addition to their more
traditional Light and Medium role.
Only Clan Diamond Shark produces this highly effective and sought after light
BattleMech, having successfully defended its right in sixteen seperate
batchalls over the past century. The Shark factories cannot keep up with the
demand for this Light BattleMech in the wake of the decision to invade the
Inner Sphere.
Variants:
There are no official variants, but the Sharks have proven willing to customize
a Kit Fox at the request of certain Clans; albeit for a stiff price. Because
of the willingness of the Sharks to provide this service, there is a good
chance that any encounter with a Kit Fox might feature a non-standard armament
and equipment package.
Kit Fox Mk XXX Mod SF
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,720,040 C-Bills
Battle Value: 1,581
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 3 LT, 2 RT, 1 LA, 1 RA
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 3 LT, 2 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Targeting Computer CT - 2 2.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
7 3 3 3 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
Mist Lynx
Overview:
Although the Smoke Jaguars generally disdain lighter-weight BattleMechs, they
do field the excellent Mist Lynx. With their high proportion of heavy and
assault class BattleMechs, they made no attempt at fitting this BattleMech with
with long-range weapons; rather, they maximized mobility and short-range
firepower to support the slower, heavier, less maneuverable BattleMechs.
Although examples of the Mist Lynx have spread throughout Clan space from those
machines captured as isorla, nearly all production remains concentrated on
Huntress--where all Smoke Jaguar BattleMechs are produced and fiercely defended
by two full Galaxies of Jaguar Warriors.
Just two years ago, however, the Jaguars lost their exclusive rights to produce
this design in a batchall against the Snow Ravens. Humiliated by their loss to
the 'naval' Clan, the Jaguars have begun making aggressive moves against Raven
holdings.
Capabilities:
The Mist Lynx masses 30-tons and features endo-steel internal structure and
five and a half tons of ferro-fibrous armor protection in order to save tonnage
for weapon systems. A smaller 210-rate extra-light fusion provides sufficient
power to allow walking speeds of 75.6 kilometers per hour and running speeds of
118.8 kph, while seven jump jets give this Light BattleMech a 210-meter jump
capacity.
Although slower than the majority of Clan Light BattleMechs, the Mist Lynx is
heavily armed with mid- and short-range weaponry. Two ER Medium Lasers (right
arm and head) are the longest-range weapons on this BattleMech, backed up by
twin Streak SRM-4 racks (right torso and left torso). The Jaguars allocated
only a single ton of SRM ammo in the center torso, but with the no lock-no fire
feature of the Streaks this is usually sufficient for any trial. At even closer
ranges, a pair of AP Gauss Rifles provides light anti-Mech/anti-Vehicle
support, and well as fearsome anti-infantry capacity.
Provided that both Streak packs lock on to a target, the Mist Lynx can overheat
by quite a bit, but normally just one will lock and the excess heat produced is
then quite managable. Still, this is a machine that can quickly become heavily
overheated, and it lacks to speed to open the range while cooling down
afterwards.
Deployment:
The Jaguars are the only major users of the Mist Lynx, however, several other
Clans have won possession of individual BattleMechs of this class in various
trials. The recent acquisition of the design by the Snow Ravens has deeply
embarassed the Jaguars, especially since the Ravens are negotiating with the
Sharks to offer the 'Mech to them. Should this occur, the once Jaguar
exclusive design will be marketed to all of the Clans of Kerensky, and the
Jaguar humiliation will become complete.
Variants:
The Ravens have replaced the twin Streak SRM-4 packs on their Mod SR Mist Lynx
with a single Streak SRM-6 pack in the right torso, with a ton of ammunition in
the left torso. The weight savings allows for the installation of a one-ton
targeting computer module.
Mist Lynx Mk XXX Mod SJ (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,143,840 C-Bills
Battle Value: 1,504
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 Streak SRM-4s
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-4 RT 3 1 2.00
Streak SRM-4 LT 3 1 2.00
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
7j 4 4 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Mist Lynx Mk XXX Mod SR
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,078,840 C-Bills
Battle Value: 1,592
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 Streak SRM-6
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-6 RT 4 2 3.00
Targeting Computer CT - 1 1.00
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
7j 4 4 0 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Snapping Turtle
Overview:
The Snapping Turtle is one of the lightest BattleMech designs fielded by Clan
Blood Spirit, and their one of the few produced by their factories. Based in
large part upon the UrbanMech, the Snapping Turtle is very slow for a Clan
light BattleMech, but is jump-capable and carries a decent amount of firepower
and fairly heavy armor protection. Entire Spirit second-line Trinary formations
use this BattleMech almost exclusively in their defense of their capital world
(indeed, only world) of York.
Capabilities:
Massing 30-tons, the Snapping Turtle uses endo-steel internal structure to gain
additional tonnage for its weapon systems. In a similar vein, the five tons of
armor plating are all ferro-fibrous in order to maximum protection while saving
as much mass for weapons as possible. This design uses a low-mass and low-cost
150-rate extra-light fusion engine which gives it a walking speed of 54
kilometer per hour and a running speed of 86.4 kph. These speeds are more often
than not seen on Heavy and Assault class BattleMechs--not on 30-ton Lights!
Even with five jump jets givng the Snapping Turtle (Blood Spirits never refer
to this design as the Snapper, by the way), mobility is still quite low.
However, with the designers saving as much mass as possible, they were able to
mount a Class 10 Ultra Autocannon in the right arm, along with two tons of
ammunition (for a total of 20 shots). As a secondary weapon, an ER Medium Laser
has been installed in the left arm. Both arms lack any hand or lower arm
actuators, allowing the Snapping Turtle to 'flip' their weapons to fire at
targets directly behind them. This ability further increases the value of the
Snapping Turtle in urban warfare or similar tight environments.
Deployment:
Even when taken as isorla, it is a rare Clan Warrior who claims a Snapping
Turtle as his own. Outside of Clan Blood Spirit, this BattleMech is virtually
unknown--indeed, only one non-Spirit Warrior in the Clans currently pilots
a Snapping Turtle.
Variants:
The Blood Spirits have produced just one variant of the Snapping Turtle, and
this variant is extremely simple; the Clan scientists replaced the UAC-10 and
ammo with an LB-10X and ammo to increase endurance and flexibility on the Mod
BS-2. The Clan is concentrating on cranking out as many of these BattleMechs
(both the BS-1 and BS-2 models) as their limited resources will allow.
Conservative estimates by the Watch indicate that currently the Spirits have
enough Snapping Turtles in storage to equip five Clusters--and more are
produced each and every month.
Snapping Turtle Mk XXX Mod BS (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,906,500 C-Bills
Battle Value: 1,110
Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Ultra AC/10
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RA 3 4 10.00
ER Medium Laser LA 5 1 1.00
@Ultra AC/10 (20) RA - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5j 3 3 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Snapping Turtle Mk XXX Mod BS-2
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,010,500 C-Bills
Battle Value: 976
Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 10-X AC
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 150 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
ER Medium Laser LA 5 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 10
5j 2 2 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
-
Thunder Hound
Overview:
Although the Coyotes are best know for their use of heavy and assault class
BattleMechs, even their fellow Clans seem to forget that they do posses a
number of Striker Clusters comprised of lighter BattleMechs. When the Golden
Century began to draw to a close, the Khans of Clan Coyote saw the need for a
new Light BattleMech, one suited to their style of warfare. Turning to the
archives of the Goliath Scorpions, they found what they were looking for in the
BattleMech commissioned just before the start of the Amaris Civil War, but one
that never reached the SLDF before the Exodus: the Valkyrie. They also
discovered the schematics for the PNT-8Z Panther, and in a moment of
inspiration decided to combine the two designs into one. Thus was born the
Thunder Hound.
Capabilities:
The Thunder Hound is a 30-ton BattleMech that uses a 210-rate fusion engine to
cruise at speeds of 75.6 kilometers per hour and run at up to 118.8 kph. Coyote
scientist-engineers fitted the Thunder Hound with endo-steel internal structure
and four and a half tons of ferro-fibrous armor plating (81.9% of maximum armor
coverage). Unlike its two distant ancestors, the Thunder Hound does not
incorporate jump jets, somewhat limiting its use on the battlefield in the eyes
of many detractors.
Until the weapons are unveiled. The Coyotes fitted an ER PPC to this BattleMech
in the right arm and an LRM-10 rack with Artemis IV and twenty-four shots in
the left torso. Both weapons can be fired for no heat buildup, but movement
will generate a small amount of excess overheat. However, Coyote Warriors are
well-used to dealing with that minor difficulty. In order to deal with
elementals or other infantry troops, the design also features a pair of AP
Gauss Rifles in the left arm (with 20 shots per APG).
A relatively new design, other Clans have tried hard to obtain rights to
produce the Thunder Hound--or at least manage to capture a few samples as
isorla--but so far none of them have succeeded at the first. Clan Ghost Bear
acquired three Thunder Hounds during a trial on Tokasha, and Clan Wolf traded
two Timber Wolves for a star of Thunder Hounds, but few other Clans have so far
acquired any of these powerful light BattleMechs.
Deployment:
Thunder Hounds are slowly making their way throughout the Coyote toumen, with
some even appearing in Heavy or Assault Stars where they serve as forward
observers or scouts for the main body of the Star. In Striker Clusters, it is
not uncommon to encounter an entire Star consisting of nothing but Thunder
Hounds.
Variants:
The Coyotes do manufacture a limited number of alternate models for the
Scorpions in appreciation for the access to their archives and assistance in
designing their latest 'Mech. These Mod GS Thunder Hounds down-grade the right
arm ER PPC to an ER Large Laser, which allows for the installation of a one-ton
targeting computer module in the head and the armor plating to be thickened to
5.5 tons of ferro-fibrous (100% of maximum armor protection).
Thunder Hound Mk XXX Mod C (Prime)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,940,520 C-Bills
Battle Value: 1,539
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-10 w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 86 4.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 10
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 7
L/R Leg 7 10
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 15
7 3 3 3 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Thunder Hound Mk XXX Mod GS
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 4,849,520 C-Bills
Battle Value: 1,444
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-10 w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
7 3 3 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Crimson Barracuda
Overview:
The Crimson Barracuda is a Diamond Shark BattleMech developed by that Clan, but
sold or traded to any Clan that wants one. Inspired by the Firestarter, Clan
scientists, engineers, and Warriors worked together to bring this BattleMech to
life. Although of only moderate use against hostile BattleMechs, the Crimson
Barracuda is a horrid nightmare to conventional infantry or even battle armor
it faces.
Capabilities:
At 35 tons, and a movement rate of 86.4 kilometers per hour walking (129.6 kph
running), one would expect that the Crimson Barracuda would be a fearsome
opponent. And it is, just not in the way that would normally meet those
expectations. The Shark designers incorporated endo-steel internal structure as
well as five and a half tons of ferro-fibrous armor plating for protection.
Additional defense is provided by the head-mounted Anti-Missile System (24
bursts of ammo in the center torso). An Active Probe in the center torso allows
the Crimson Barracuda to locate camoflagued or otherwise concealed infantry
troopers and generally provides a 'sharper' sensor resolution capability. The
only conventional weapon system is a single ER Medium Laser in the right arm.
But the secondary weapons consist of no fewer than six AP Gauss Rifles (two in
the left arm, two in the right torso, and two in the left torso; each with 20
shots)!
This is enough firepower that the average damage delivered from a single salvo
is enough to obliterate a point of conventional infantry (or an Inner Sphere
squad)--or more if caught in the open. Although it is very much a specialty
BattleMech, with Operation Revival have finally been authorized and the return
to the Inner Sphere iminent, Diamond Shark merchants expect to receive many
additional orders for the Crimson Barracuda--especially with the high numbers
of conventional infantry used by the Successor Lords.
Deployment:
The Crimson Barracuda is either hated or loved by those assigned to pilot one;
none can deny that is deadly to hostile infantry, however. Produced solely by
the Diamond Sharks, the Crimson Barracuda is one of their units designed,
constructed, and marketed for export to the remaining Clans. As such, it sees
use in nearly toumen--at least in limited numbers.
Variants:
Originally intended for sale to the Scorpions, the Sharks built one variant
model of the Crimson Barracuda. However, this version has also been
encountered with several other Clans. The Mod GS variant removes the right
torso AP Gauss Rifles and their ammunition and replaces them with a second ER
Medium Laser (right arm) and a one-ton targeting computer module. Slightly
less effective against infantry, the Crimson Barracuda Mod GS has greater
effectivenss against hostile 'Mechs and vehicles and is exceptionally accurate.
Crimson Barracuda Mk XXXV Mod DS (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 7,098,210 C-Bills
Battle Value: 1,233
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Medium Laser
6 AP Gauss Rifles
1 Active Probe
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
2 AP Gauss Rifles RT 2 2 1.00
2 AP Gauss Rifles LT 2 2 1.00
Active Probe CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@AP Gauss Rifle (40) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
8j 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA
Crimson Barracuda Mk XXXV Mod GS
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 7,125,210 C-Bills
Battle Value: 1,570
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
4 AP Gauss Rifles
1 Active Probe
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 Standard
Jump Jet Locations: 4 LT, 4 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 1 1.00
2 AP Gauss Rifles LT 2 2 1.00
Active Probe CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
8j 3 3 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, AMS, CASE, SRCH, ES, SEAL, SOA
-
Dark Omen
Overview:
One of Clan Snow Raven's few BattleMech designs, the Dark Omen is a fairly fast
moving and hard-hitting BattleMech that serves as that Clan's standard light
unit. With a good array of weaponry, decent speed, and extensive electronics,
the Raven's rely on the Dark Omen to fill all of the needed roles of a light
Battlemech on the field of battle.
Capabilities:
At 35 tons, the Dark Omen is at the upper end of the Light-class BattleMech
weight-classifications. This unit uses a 245-rate extra-light fusion engine
allowing a walking speed of 75.6 kilometers per hour and a running speed of
118.8 kph; no jump jets are mounted on the design, which does limit its
mobility and maneuverability, especially in restricted terrain.
The use of endo-steel internal structure and five tons of ferro-fibrous armor
protection saved several tons of mass; all which was placed into weaponry and
equipment. To help meet its scouting role needs, the Dark Omen carries an
Active Probe in the right torso and an ECM Suite in the left torso. The right
arm carries the long-ranged weapon system: an ER Large Laser. To augment this
weapon at shorter-ranges, two Streak SRM-6 packs are fitted, one each in the
right and left torsos. The missile launchers are fed from a single ton of
ammunition located in the center torso. Although this provides just 15 total
salvoes of missiles, the Streak nature of this launcher means that none will be
wasted and should prove adequete.
Two AP Gauss Rifles are fitted to the left arm for anti-personnel work and to
provide close-in protection against hostile infantry and battle armor troopers,
fed from a common ton of ammunition (for 20 shots per APG).
All of these weapons are tied into a one-ton targeting computer module located
in the head. With just ten double-strength heat sinks, the Dark Omen is prone
to overheating if all weapons are fired on a full-run, but the burden is one
that any well-trained Clan Warrior should be able to handle easily.
Deployment:
Commonly encountered in the Raven toumen, the Dark Omen has been criticized by
other Clans as being 'too general-purpose' in nature. It is a
jack-of-all-trades Light BattleMech that can do everything, but excells at
nothing. Consequently, other than examples captured as isorla, only a handful
of Dark Omens are seen in the toumens of Clans other than the Snow Ravens.
Variants:
The general purpose nature of this 'Mech, along with its fairly slow speed for
a Clan light BattleMech has resulted in no great rush to modify the design.
Consequently, at the time of this TRO publication only the original Mod SR is
in production.
Dark Omen Mk XXXV Mod SR (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 6,484,410 C-Bills
Battle Value: 1,676
Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 Streak SRM-6s
2 AP Gauss Rifles
1 Active Probe
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 245 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 95 5.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 11
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 3
L/R Arm 6 10
L/R Leg 8 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
Active Probe RT 0 1 1.00
Streak SRM-6 RT 4 2 3.00
ECM Suite LT 0 1 1.00
Streak SRM-6 LT 4 2 3.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-6 (15) CT - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 17
7 5 5 2 0 1 0 Structure: 2
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
-
Fire Falcon
Overview:
The Fire Falcon is a popular Jade Falcon design that has spread throughout the
Clans, much to the shame of the Falcon Warriors who defended the exclusive
production rights to this BattleMech--and lost. Based upon the Jenner of the
late Star League era, this battlemech is fast, well-armed, and a fearsome foe
at short range. Although not quite as maneuverable as its ancestor, the Fire
Falcon carries even more firepower, much heavier armor, and is faster on the
ground.
Capabilities:
Massing 35 tons, the Fire Falcon uses a 315-rate extra-light fusion engine that
gives it a walking speed of 97.2 kilometers per hour and a running speed of
151.2 kph. This design uses endo-steel internal structure and has been provided
with six tons of ferro-fibrous armor protection, giving 96.63% of maximum armor
coverage on a 35-ton frame.
No jump jets were fitted to the design; while this may limit the BattleMech in
some cases, test pilots and design engineers believed that the additional
armor, ground speed, and weapons would more than outweigh the slight loss in
mobility.
To aid in its recon role, the Fire Falcon mounts an Active Probe in the
head--this unit is capable of detecting ambushes before they sprung and
provides an increase in sensor range. Primary amament consists of four ER
Medium Lasers, with two placed in each of the right and left arms. Much like
the ancient Jenner, the Fire Falcon forgoes lower arm and hand actuators and
can rotate its arms to fire into its own rear--giving this Light BattleMech an
outstanding ability to punish backstabbing dezgra warriors!
The final weapon is a Streak SRM-4 launcher fitted to the center torso, with a
ton of missiles for 25 shots. Eleven double strength heat sinks are fitted to
the design, which provides enough dissipation to handle all four ER Mediums and
heat generated from a full-on run, although if the Streak successfully locks-on
target excess overheat will be generated. The amount, however, is minor and
should be easily handled by any competent Clan Warrior.
Deployment:
Orignally, the Fire Falcon was exclusive to Clan Jade Falcon. However, in 3041,
the Fire Mandrills fought the Falcons in a Trial of Possession for the right to
produce this BattleMech. Believing that their own warriors were superior to the
Mandrills, the Falcons who took part in the Trial were shocked when their
opponents handily defeated them and secured the rights to the Fire Falcon. In
disgrace--all fifteen Falcon Warriors were reassigned to a Solahma unit and
sent to chase bandits on the outskirts of Clan space.
The Falcons immediately launched a second Trial to regain their exclusive
rights to the design--but that Trial turned into a grand melee when every
Mandrill Kindraa sent reinforcements to Kindraa Payne--the one which had
secured the schematics in the first place. In exchange, Payne gave the design
(and production rights) to every other Mandrill Kindraa.
Even as the Falcons were fighting a chaotic battle to regain the production
rights from Kindraa Payne, other Kindraas were busy trading with the Diamond
Sharks, Bears, and Wolves, each of whom received production rights in exchange
for vital resources and military supplies.
Halfway through the battle, the Falcon Khan realized the futility of the fight,
as the design was no longer exclusive--and never again would be thanks to the
fools who allowed Kindraa Payne to defeat them in the first place. He ordered
his forces to request Heigara and withdrew back to Ironhold.
Currently, the Fire Falcon is produced in eight factories across Clan space and
by no fewer than six Clans: Diamond Shark, Fire Mandrill (3), Ghost Bear,
Hell's Horses, Jade Falcon, and Wolf.
Variants:
Most manufacturers of the Fire Falcon produce the standard Fire Falcon Mod JF,
but the Horses and Wolves have developed their own variants.
The Hell's Horse's Mod HH Fire Falcon removed the Streak SRM-4 launcher and
ammo to add a fifth extended-range medium laser (center torso), a one-ton
targeting computer module (head), and two additional double-strength heat sinks
(for a total of 13). This fast-moving and hard-hitting BattleMech is an
exemplary example of Horse doctrine.
The Wolves also remove the Streak SRM-4 from their Mod W variant. This unit
also removes one double-strength heat sink and downgrades two ER Medium Lasers
(one each in the right and left arms) to ER Smalls. A third ER Small is
mounted in the head. The final tonnage was used to install an LRM-10 launcher
with Artemis IV to the center torso, and two tons of ammunition (one each in
the right and left torso).
Fire Falcon Mk XXXV Mod JF (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,375,725 C-Bills
Battle Value: 1,715
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 Streak SRM-4
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Streak SRM-4 CT 3 1 2.00
Active Probe HD 0 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
9 4 4 0 0 1 0 Structure: 2
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA
Fire Falcon Mk XXXV Mod HH
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,054,425 C-Bills
Battle Value: 2,052
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
5 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
ER Medium Laser CT 5 1 1.00
Targeting Computer HD - 1 1.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 21
9 4 4 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Fire Falcon Mk XXXV Mod W
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,143,188 C-Bills
Battle Value: 1,604
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-10 w/ Artemis IV FCS
2 ER Medium Lasers
3 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Small Laser RA 2 1 0.50
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
LRM-10 CT 4 1 2.50
Artemis IV FCS CT - 1 1.00
ER Small Laser HD 2 1 0.50
@LRM-10 (12) RT - 1 1.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9 4 4 1 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Howler
Overview:
One of the very rare BattleMechs designed by the Fire Mandrills, the Howler is
based upon the prototype Star League Panther. Fifty percent faster, with fifty
percent more jump capability, and fifty percent heavier firepower, greater
range, more armor, and additional anti-personnel weapons, the Howler forms a
vital part of many Kindraas toumens.
Capabilities:
This 35-ton BattleMech is relatively slow--with only the Blood Spirit Snapping
Turtle having less ground speed. The use of a 210-rate extra-light engine gives
the Howler a walking speed of 64.8 kilometers per hour and a running speed of
97.2 kph. Six jump jets give this fearsome BattleMech a jump distance of 180
meters.
Mandrill scientists incorporated endo-steel internal structure and five and
half tons of ferro-fibrous armor plating (88.23% of the maximum possible
protective coverage). The primary weapon is a right arm mounted ER PPC; despite
the use of such a heavy gun, the designers managed to keep full use of the hand
actuator. A Streak SRM-6 pack in the center torso backs up the ER PPC at
short-range, with 15 salvoes stored in the right torso. For anti-personnel
work, the Mandrills included a pair of AP Gauss Rifles in the left arm (20
shots each).
Twelve double-strength heat sinks alleviate some--but not all--of the heat
generated by this BattleMech, but excess overheat remains relatively low and is
only a factor if the Streak launcher successfully locks-on and fires.
Deployment:
To date, only the Cloud Cobras have won production rights--and the success that
a minor Warden Clan had over the Mandrills shocked all of the Crusader
Kindraas. Since then, when one Clan issues a batchall for the rights, a force
from each Kindraa meets it at the chosen Trial grounds. If the first Mandrill
Kindraa is defeated, a second immediately challenges the victor to a Trial of
Refusal--if the victor wins that Trial, a third Kindraa immediately issues a
Trial of Possession for the rights that the victor just won. And so on until
either the victor loses or neither side can continue to battle. This tactics
have aggravated some of the larger and more powerful Clans, but the Fire
Mandrills have since retained near exclusive rights to their own home-built
Howler.
Variants:
The Cloud Cobras field the Howler Mod CC, which reduces the Streak SRM launcher
to a four-pack and drops one double-strength heat sink to fit a two-ton
targeting computer module in the right torso. They have also shared some of
their production of this model with their Adder and Scorpion allies.
Howler Mk XXXV Mod FM (Prime)
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,829,030 C-Bills
Battle Value: 1,630
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 Streak SRM-6
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 3
L/R Arm 6 10
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
Streak SRM-6 CT 4 2 3.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
6j 4 4 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Howler Mk XXXV Mod CC
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,807,430 C-Bills
Battle Value: 1,742
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 Streak SRM-4
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 3
L/R Arm 6 10
L/R Leg 8 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 2 2.00
Streak SRM-4 CT 3 1 2.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-4 (25) CT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6j 4 4 2 0 1 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Solahma Gamma
Overview:
Solahma Gamma is a 30-ton light BattleMech designed and developed by the Clans
as a low-cost/low-resource unit intended for Solahma Warriors. Although
outclassed by front-line modern BattleMechs, the Gamma remains more effective
than many Inner Sphere designs, despite its use of a standard engine. A single
factory complex on Strana Mechty manufactures the Gamma (as well as the Beta
and Alpha) for the Clans on an as needed basis. Jointly owned by all the Clans,
this complex will produce Solahma BattleMechs provided the invidual Clans
supply the necessary resources and weapon systems.
Capabilities:
Massing 30-tons, the Solahma Gamma is used exclusively by Solahma units to
fufill traditional light roles. It uses a low-power, low-weight, and low-cost
180-rate standard fusion engine, endo-steel internal structural members, and
5.0 tons of ferro-fibrous armor plating (providing 91% of max coverage). Six
jump jets are carried by the Gamma, and ten double-strength heat sinks are
fitted to chassis, allowing this 'Mech to jump distances of up to 180 meters.
Armament consists of two ER Medium Lasers (head and right arm), with an LRM-10
launcher in the right torso (24 shots). This configuration allows the Delta to
engage targets at long-range, yet remains suprisingly effective in close-combat
as well. For anti-personnel work, two AP Gauss Rifles (40 shots) are fitted to
the left arm.
Deployment:
Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.
Although only seldom committed to combat against other Clans, the Solahma are
used extensively in hunting down bandits of the Dark Caste. Here, these
warriors serve the Clans in a vital role that many warriors see as beneath
them. As most bandits are equipped with older SLDF 'Mechs, the lack of
advanced technology and the slower nature of the Solahma series do not normally
adversely affect their combat effectiveness.
Variants:
None of the Solahma series of BattleMechs have variants--the Clans do believe
in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.
Solahma Mk XXX Gamma
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 2,819,440 C-Bills
Battle Value: 1,240
Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-10
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 96 5.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 RT 4 1 2.50
ER Medium Laser HD 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
6j 3 3 1 0 1 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Whew! :D That is my light BattleMechs for the New Clans, gentlemen. We still have the Mediums, Heavies, and Assaults yet to go! One thing I think I should address now in this interlude between 'Mechs (and it will be tomorrow before I start posting the Mediums 8)), is the balance of Clans forces.
Not the balance, as in the aerospace fighters, elementals, and combat vehicles (although we will get to all of them), but balance as in weight composition. Canon commonly states that the Clans average BattleMech is a heavy. Whereas the IS and the SLDF before it had the average weight as mediums. This has made little sense to me for the longest time. The Clans, with their concern over efficiency and minimal force needed to win, not to mention their paraonia about expending too many resources at a time, make their average BattleMech a heavy? Really?
I see the Clans as recogonizing the advantage they have in the lighter weight classes. Advantages in speed, mobility, maneuverability, and firepower that no one else can match. For my Clans, these Warriors of Kerensky hew (almost) to the tradtional proportions in their forces: Light BattleMechs comprise 20% of the total Clan force, Medium BattleMechs comprise 45%; Heavy BattleMechs comprise 25%, and Assault BattleMechs comprise 10%. A few less lights than traditional calls for (with a 30/40/20/10 split), and more mediums and heavies, with the assaults being about the same.
Now, individual Clans may well differ; some, like the Adders, Coyotes, and Jaguars might have a 15/40/30/15 split. Some, like the Hellions, might instead have a 25/50/20/5 split. But regardless, for the Clans as whole, it is the medium weight BattleMechs that form the core of their fighting toumens. Why?
Well, because Medium Clan BattleMechs manage to obtain a balance of firepower, armor, mobility, and speed, while being cheaper to produce and consuming less resources than a Heavy or an Assault. The Core of the Clan Toumens is built on medium-weight designs. I know, that is far different from canon, but we will be taking a look at those mediums tomorrow--and I believe that you will be pleased with them.
One final thought.
Here is the Lights, divided amongst the Clans that produce them (in my New Clans, Burrock has already been absorbed; sorry Burrock fans!):
Blood Spirit: Snapping Turtle
Cloud Cobra: Hellwasp; Howler
Coyote: Fire Moth; Thunder Hound
Diamond Shark: Kit Fox; Crimson Barracuda; Fire Falcon
Fire Mandrill: Fire Falcon; Howler
Ghost Bear: Fire Moth; Fire Falcon
Goliath Scorpion: Hellwasp; Argent Mongoose; Hooded Eagle
Hell's Horses: Fire Moth; Fire Falcon
Ice Hellion: Fire Moth; Argent Mongoose
Jade Falcon: Shadow Asp; Frost Falcon; Fire Falcon
Nova Cat: Hellwasp
Smoke Jaguar: Mist Lynx
Snow Raven: Mist Lynx; Dark Omen
Star Adder: Shadow Asp
Steel Viper: Death Rattle
Wolf: Frost Falcon; Fire Falcon
-
Neat. I enjoyed reading this, and look forward to seeing the remainder as they're posted.
-
These are great. Clan Fennec has a proclivity for light and medium battle and omnimechs. We also use quick heavy when need. Assault is rarely used except for very important trials.
-
Black Adder
Overview:
The Black Adder was designed, in part, based upon the old SLDF Clint. The Adder
scientist caste increased the speed and armor protection dramatically, opting
to include an LB-10X autocannon in place of a higher damage Ultra model. This
gives the Black Adder the same reach of the old Clint, and two tons of
ammunition provides plenty of options between slug (for general combat) and
cluster (for anti-aerospace/VTOL operations). While some Clans regard the
design as weak in overall firepower, the Ghost Bears, Goliath Scorpions, and
Wolves have also adopted this BattleMech with only minor changes from the Adder
model. Like the Adders, these three Clans believe the utility of this fairly
inexpensive BattleMech provides Light and Medium Stars against air threats
makes up for the lack of heavy firepower.
Capabilities:
Massing 40 tons, the Black Adder uses a 280-rate extra-light fusion engine
allowing it to acheive a walking speed of 75.6 kilometers per hour and a
running speed of 118.8 kph. Seven jump jets are mounted, for a maximum jump
capacity of 210 meters and the design carries 6.5 tons of ferro-fibrous armor
plating (90.51% of the maximum possible on a 40-ton chassis) and endo-steel
internal structure.
The primary armament is an LB-10X autocannon in the right arm, replacing the
hand actuator in that limb. Two tons of ammunition are provided, normally with
10 shots of slug and 10 of cluster. Secondary weapons consist of two ER Medium
Lasers, one in the left arm and the second in the head.
Just the standard ten double-strength heat sinks are mounted on the Black
Adder, but these are sufficient to deal with all weapon and movement heat
generated, giving this machine a zero-net buildup of excess overhat.
Deployment:
The Adders, Bears, Scorpions, and Wolves all tend to use this BattleMech in
vaguely similar fashions. First and foremost, all three Clans use it to provide
air defense for lighter-weight Stars and Trinary formations. In this role, its
high speed and armor serve it well, as many Clan fighter pilots attempt to
disable air-defense units first. But other than this common role, the four
manufacturers vary in their use.
The Adders rely on the heavy laser firepower and armor protection to supplement
their light BattleMechs in the striker role, with a Black Adder often serving
as a command Mech for light Stars, while Black Adders belonging to the Ghost
Bears are often used in a recon role, with two or three of these medium-weight
BattleMechs asigned to the same Star, backed-up by two or three lighter,
jump-capable designs that featured active probes and ECM suites.
The Scorpions see the 'Mech as a far-ranging and high speed supporter of Light
Stars and their use of the targeting computer aleviates much of the concern
with taking maximum range shots.
The Wolves generally employ this BattleMech as the lighter unit in a Star of
Heavy or Assault class BattleMechs, using its mobility to serve as the
point-man and flanker of the Star, flushing opponents for the heavier
BattleMechs to engage.
Although these four Clans are the primary users of the Black Adder, it is by no
means an uncommon encounter in the toumens of other Clans. Over the years, it
has been widely traded between the Clans of Kerensky and may be seen in any
toumen organization.
Variants:
Clan Ghost Bear fields a very unusual model of the Black Adder, the Mod GB.
Forgoing any attempt to mount a heavy weapon system, this model features paired
LB-2X autocannon in the right arm in place of the standard Mod SA's LB-10X.
These light guns have the single longest range of any weapon in the Clan
inventory, allowing the Mod GB to provide fire support and air defense coverage
from truely exceptional ranges.
The Goliath Scorpion's Mod GS replaces the LB-10X with a lighter, longer-ranged
LB-5X with two tons of ammunition and uses the tonnage saved to mount a
targeting computer in the left torso and a third ER Medium Laser mounted in the
center torso. Although this model does not have the range of the Ghost Bear
variant or the punch of the Star Adder model, it is far more accurate at
delivering it's long-range firepower.
The Mod W is produced by Clan Wolf. It is very similar to the Goliath Scorpion
model in that the right arm LB-10X has been replaced with an LB-5X. However,
instead of adding another ER Medium Laser, the Mod W replaces the left arm ER
Medium with an ER Large Laser, while keeping the head mounted ER Medium Laser
as a secondary weapon. This version runs hotter than the three previously
listed, but still well within the acceptable limits.
Black Adder Mk XL Mod SA (Prime)
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,834,213 C-Bills
Battle Value: 1,584
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 10-X AC
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
==============================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
7j 2 2 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Black Adder Mk XL Mod GB
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,694,213 C-Bills
Battle Value: 1,400
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
2 LB 2-X ACs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LB 2-X ACs RA 2 6 10.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 2-X (Cluster) (45) RA - 1 1.00
@LB 2-X (Slug) (45) RA - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
7j 2 2 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Black Adder Mk XL Mod GS
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,764,213 C-Bills
Battle Value: 1,914
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
3 ER Medium Lasers
1 LB 5-X AC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Medium Laser LA 5 1 1.00
Targeting Computer LT - 2 2.00
ER Medium Laser CT 5 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
7j 3 3 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Black Adder Mk XL Mod W
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,792,213 C-Bills
Battle Value: 1,747
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 ER Medium Laser
1 LB 5-X AC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Large Laser LA 12 1 4.00
ER Medium Laser HD 5 1 1.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
7j 2 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Cloud Cobra
Overview:
Originally designed by Clan of the same name, the Cloud Cobra is a fairly slow
40-ton BattleMech that mounts considerable missile firepower for such a
light-weight unit. Based in large part upon the SLDF Whitworth, the Cobras
increased the speed and jump capability, as well as the number of missiles in
each launcher, making for a hard-hitting BattleMech at both both long- and
short-range.
Capabilities:
The Cloud Cobra is a 40-ton BattleMech that uses a 240-rate extra-light fusion
engine; this gives this Mech a walking speed of 64.8 kilometers per hour and a
running speed of 97.2 kph. Six jump jets allow the Cloud Cobra to jump
distances of up to 180 meters in a single bounce. Cloud Cobra MechWarriors make
extensive use of the vectored thrust capabilities of these jets to make evasive
maneuvers in flight, in part compensating for the low speed.
Designers used endo-steel and six tons of ferro-fibrous armor plating in the
design. This provided enough weight savings to mount two LRM-15 launchers as
the primary armament. Placed in the right and left torsos, these launchers are
equipped with Artemis IV Fire Control and are supplied from two seperate
two-ton magazines, for a total of thirty-two missile salvoes (sixteen double
salvoes). Secondary armament consists of three ER Medium Lasers (right arm,
left arm, and head), just as with the ancient Whitworth--but in this case the
scientists also installed hand actuators on the right and left arms. All three
lasers are tied into a one-ton targeting set in the center torso.
Heat production from all of these weapons and heat sinks can rapidly overwhelm
the ten double-strength heat sinks fitted to the design, but when used properly
(LRMs at long-range and ER Mediums in close), the heat buildup is managable.
Deployment:
Although most commonly encountered in Clan Cloud Cobra formations, this
BattleMech has meandered throughout the toumens of the remaining Clans as well.
Over the past two decades, the Cobras have traded these BattleMechs for
resources, although they have managed to retain exclusive production
rights--which means that it is likely to encounter one of these medium missile
boats in the forces of virtually any of the Clans.
Variants:
At the present time, there are no known production variants of the Cloud Cobra
in service with any Clan.
Cloud Cobra Mk XL Mod CC (Prime)
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 7,487,760 C-Bills
Battle Value: 2,114
Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 LRM-15s w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 5
L/R Torso 10 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
Targeting Computer CT - 1 1.00
ER Medium Laser HD 5 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 21
6j 4 4 2 0 2 1 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
-
Death Weaver
Overview:
The Death Weaver Mk XL Mod GS was built by Clan Goliath Scorpion to provide a
fast-moving support BattleMech for its lighter units. Concentrating on speed
and protection, the design has been criticized by other Clans as being
underarmed for its weight class, although the integral targeting computer helps
to offset its fairly low damage output.
Capabilities:
Massing 40 tons, the Death Weaver uses a 320-rate extra-light fusion engine to
acheive speeds of 86.4 kilometers per hour (walking) and 129.6 kph (running).
The design does not feature jump jets, but has endo-steel internal structure
and seven tons of ferro-fibrous armor plating (for 97.81% of maximum armor
coverage). An anti-missile system (head) with 24 shots (center torso) provides
additional protection from hostile missile attacks.
The primary weapon system is an ER PPC in the right arm, with two AP Gauss
Rifles as the secondary weapons in the left arm (40 shots total). An active
probe in the center torso allows this unit to serve as a heavy scout/recon unit
and a two-ton targeting computer is fixed to the right torso.
The distinct lack of secondary weapons has made this BattleMech unpopular with
the other Clans, but the Scorpions prize it for its speed, ability to take
damage, and accurate, hard-hitting ranged firepower.
Deployment:
Exclusive to Clan Goliath Scorpion, the Death Weaver has found a role in nearly
every Trinary organization, serving as a fire-support unit for lighter elements
and a scout for heavier Stars.
Variants:
Roughly half of the Death Weavers produced to date replace the Active Probe
with an ECM Suite. This Mod GS-2 is often teamed with the standard model to
provide a full-spectrum of electronic warfare coverage to heavier trinary
formations.
Death Weaver Mk XL Mod GS (Prime)
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 8,498,747 C-Bills
Battle Value: 1,828
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 AP Gauss Rifles
1 Anti-Missile System
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 320 11.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 134 7.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 19
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 2 2.00
Active Probe CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
8 3 3 2 0 2 0 Structure: 2
Special Abilities: AMS, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
Death Weaver Mk XL Mod GS-2
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 8,498,747 C-Bills
Battle Value: 1,896
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 AP Gauss Rifles
1 Anti-Missile System
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 320 11.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 134 7.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA 0.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 19
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 2 2.00
ECM Suite CT 0 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 20
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
8 3 3 2 0 2 0 Structure: 2
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA
-
Ice Ferret
Overview:
Originally designed by the Wolves, the Ice Ferret is a 40-ton BattleMech that
owes much of its configuration to the SLDF Cicada. Although this BattleMech did
not receive as much of a speed boost as many of the light and medium designs
converted during the Golden Century, it still wound up faster than the Cicada,
with more armor and far greater firepower. Impressed by the Wolf design, the
Ice Hellions obtained production rights in 3039, and have since introduced
their own model that uses MASC to acheive an even greater turn of speed. An
exceptionally lethal Clan BattleMech, the Ice Ferret is well balanced in terms
of armor, speed, and firepower--provided that the MechWarrior assigned to pilot
this machine uses it correctly.
Capabilities:
Clan Wolf scientists used endo-steel internal structure and six tons of
ferro-fibrous armor to begin this conversion, since they knew that the massive
360-rate extra-light fusion engine would consume a tremendous amount of the
BattleMechs core. This powerful engine allows the Ice Ferret to walk at speeds
of 97.2 kilometers per hour and run at 151.2 kph--the Ice Hellion variant is
even faster over limited distances thanks to its MASC.
Seeking to maximize firepower (and to keep with the basic energy only Cicada
design), the Wolf design team installed a pair of ER Medium Lasers (one each in
the right and left arms) to serve as mid-range weapons. But, the true firepower
of this design rests in the battery of nine ER Small Lasers (two each in the
right arm, left arm, right torso, and left torso, plus one in the head). All
eleven lasers are tied into a two-ton targeting computer set in the center
torso, which makes this BattleMech even more lethal.
With just the standard ten double-strength heat sinks, the Ice Ferret is prone
to badly straining its cooling system, but Wolf Warriors note that when using
the ER Mediums at mid-range, there is no heat buildup. And at short-range,
using all nine ER Smalls and running generates zero net heat buildup. Provided
that a Warrior is cautious, he can augment his short-range battery with an
occassional shot from an ER Medium (or use five, six, or seven ER Smalls to
augment both his ERMLs if he prefers), but in normal bracket fire, this
BattleMech is perfectly heat neutral.
Deployment:
Considered by many Clans as insane for its concentration on short-range
firepower in the presence of guns that reach five times as far, the Ice Ferret
is dominate in only a handful of Clans. The majority are fielded by Clan Ice
Hellion and Clan Wolf, although the Goliath Scorpions, Nova Cats, and Steel
Vipers each have a signficant number. Among other Clans, this BattleMech is
virtually non-existent.
Among the Wolves, the Ice Ferret has earned a place in nearly every Star
configuration, providing short-range support to its Star mates and having the
speed to get to where it is needed on the battlefield rapidly. The Hellions, on
the other hand, tend to use the Ice Ferret as a command Mech for Light Stars
that swarm heavier units, picking them to death with their multiple light,
short-range weapons.
Variants:
Clan Ice Hellion manufactures the Ice Ferret Mk XL Mod IH which replaces the
targeting computer with a two-ton MASC installation. This gives the Ice Hellion
variant the ability to acheive a running speed of 194.4 kph for limited periods
of time.
Clan Wolf has introduced the W-2 model which removes all nine ER Small Lasers
to add a single right arm-mounted ER Large Laser and an additional half ton of
armor. The right arm medium laser has been moved to the head as well. The Mod
W-2 serves as a long-range support unit for the standard Mod W Ice Ferrets, and
comprise roughly 40% of the Ice Ferrets in the Wolf inventory.
Ice Ferret Mk XL Mod W (Prime)
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,430,310 C-Bills
Battle Value: 1,875
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
9 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 5
L/R Torso 10 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Small Lasers RA 4 2 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
2 ER Small Lasers LA 4 2 1.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Targeting Computer CT - 2 2.00
ER Small Laser HD 2 1 0.50
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
9 5 5 0 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Ice Ferret Mk XL Mod IH
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,410,310 C-Bills
Battle Value: 1,945
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h (194.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Medium Lasers
9 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Deployment:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 9
Running MP: 14 (18)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 115 6.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 15
Center Torso (rear) 5
L/R Torso 10 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Small Lasers RA 4 2 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
2 ER Small Lasers LA 4 2 1.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
MASC CT - 2 2.00
ER Small Laser HD 2 1 0.50
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
11 5 5 0 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Ice Ferret Mk XL Mod W-2
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,582,560 C-Bills
Battle Value: 1,907
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Deployment:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 124 6.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 4
L/R Torso 10 14
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 10 17
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
Targeting Computer CT - 2 2.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 19
9 3 3 2 0 2 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
Sand Devil
Overview:
The Sand Devil is a Hell's Horses design that sees use in a number of Clans.
Based upon the SLDF Wyvern design, the Sand Devil combines fair speed,
excellent armor, good mobility, and a varied selection of firepower to provide
a general-purpose BattleMech in a compact 45-ton chassis. Manufactured by the
Horses, Coyotes, and Nova Cats, this design has spread throughout Clan space.
Even the Scorpions--who normally disdain missile heavy BattleMechs--use a small
number of Sand Devils to supplement their own Medium-weight Stars.
Capabilities:
Massing 45 tons, the Sand Devil uses a 270-rate extra-light fusion engine to
acheive speeds of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets are fitted to the design, allowing the Sand Devil to jump
distances of 180 meters. The Horses used endo-steel internal structure as well
as seven and a half tons of ferro-fibrous armor plating (for a hefty 94.11% of
maximum armor coverage).
The primary weapon is an ER Large Laser in the right arm, backed up by an ER
Medium Laser in the right arm. Both of these weapons are tied into a one-ton
targeting computer located in the head. For additional long-range firepower, a
LRM-10 missile launcher has been fitted to the right torso. This missile rack
includes Artemis IV Fire Control and is supplied by two tons of ammunition (for
a total of twenty-four missile salvoes). A Streak SRM-6 launcher in the right
torso only adds to the available firepower at closer ranges. Thirteen double
strength heat sinks are mounted on the design--enough to allow the Sand Devil to
fire all weapons (including the Streak SRM-6) and walk without generating any
excess overheat. However, the design is prone to overheating when jumping, so
Warriors assigned to this machine must use caution.
Deployment:
With its varied array of firepower, speed, armor, and jump capability, the Sand
Devil forms an important part of the mid-weight Stars of the Clans. The design
sees use in every Clan, although the Cats, Coyotes, and Horses are still the
most numerous users of this BattleMech.
Variants:
The Coyote variant (Sand Devil Mk XLV Mod C) reduces the Streak launcher to a
four-tube system in exchange for upgrading the LRM-10 launcher to an LRM-15.
All other systems remain the same.
Sand Devil Mk XLV Mod HH (Prime)
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,636,490 C-Bills
Battle Value: 2,085
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 ER Medium Laser
1 LRM-10 w/ Artemis IV FCS
1 Streak SRM-6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 144 7.50
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 15
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
Streak SRM-6 LT 4 2 3.00
Targeting Computer HD - 1 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 4 4 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Sand Devil Mk XLV Mod C
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 8,701,740 C-Bills
Battle Value: 2,153
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-15 w/ Artemis IV FCS
1 ER Medium Laser
1 Streak SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 144 7.50
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 15
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Streak SRM-4 LT 3 1 2.00
Targeting Computer HD - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
6j 4 4 3 0 2 1 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Steel Viper
Overview:
The Steel Viper is one of the favorite BattleMechs of the Clans. Designed in
homage to the SLDF Phoenix Hawk, the Steel Viper is a fast and capable design
that packs a heavy punch and relies on a battery of energy weapons for the
majority of its firepower. Viper scientists increased the speed and jump range
vs. the Phoenix Hawk. Armor protection is excellent on this BattleMech and its
high turn of speed allows Viper Warriors to move quickly across the battlefield
to where they are needed the most.
Five Clans manufacture this BattleMech: Fire Mandrill, Ice Hellion, Smoke
Jaguar, Snow Raven, and Steel Viper, and examples can be found in the toumen of
every Clan. For years, the Goliath Scorpions have attempted to gain production
rights, but have been denied at each Trial.
Capabilities:
Massing 45-tons, the Steel Viper uses a very powerful 360-rate extra-light
fusion engine that gives this BattleMech speeds of 75.6 kilometers per hour
(walking) and 118.8 kph (running). Seven jump jets are fitted, providing
outstanding mobility. In order to maintain as much tonnage for armor and
weapons, the designers incorporated endo-steel internal structure and eight
full tons of ferro-fibrous armor plating--the absolute maximum available for a
45-ton chassis.
Armament consists of three ER Lasers: a Large in the right arm, and two Mediums
(one in the right arm, the second in the head). For anti-personnel work, a pair
of AP Gauss Rifles have been fixed to the left arm, along with a munitions bin
that provides 20 shots for each. All five weapons are tied into a two-ton
targeting computer located in the center torso. Thirteen double heat sinks
dissipate some, but not all, of the heat generated by this BattleMech. Like the
original Phoenix Hawk, the Steel Viper requires a Warrior that is deliberate
and cautious in his use of weapon systems. However, with proper care and
respect for range brackets, the heat burder is manageable.
Deployment:
Steel Vipers are found in every surviving Clan of Kerensky--a fact that still
makes Steel Viper (the Clan) Warriors sputter to this day. They had intended to
keep the design as exclusive, but during the very first Trial against the Smoke
Jaguars, three Viper pilots died in the first minute of the engagement to lucky
hits on their cockpits. With the odds suddenly skewed in the Jaguars favor, the
remainder of the Trial quickly concluded--and the new BattleMech was no longer
an exclusive design. From there, it spread across Clan space, being produced
today by no less than five seperate Clans and on active duty in the toumen of
every Clan.
Variants:
Most Steel Vipers produced by the Clans are the original Mod SV debuted by Clan
Steel Viper. The Ice Hellions, however, modified their production to the Mod
IH. This version replaces the targeting computer with a MASC system that
allows for a sprint speed of 151.2 kilometers per hour.
Steel Viper Mk XLV Mod SV (Prime)
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,661,640 C-Bills
Battle Value: 2,250
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 153 8.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 2 2.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
7j 4 4 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Steel Viper Mk XLV Mod IH
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,661,640 C-Bills
Battle Value: 2,250
Chassis: Unknown Endo-Steel
Power Plant: Unknown 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 315 11.00
Walking MP: 7
Running MP: 11
Jumping MP: 7 Standard
Jump Jet Locations: 1 CT, 3 LT, 3 RT 3.50
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 153 8.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 22
Center Torso (rear) 6
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
Targeting Computer RT - 2 2.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
7j 4 4 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Blood Legacy
Overview:
The Blood Legacy is the standard Clan Blood Spirit medium-weight BattleMech.
Unlike the Snapping Turtle, the Spirits lost trials against class Smoke Jaguar
and Snow Raven, allowing this 'Mech to spread throughout Clan space. Based
upon the SLDF Hunchback, the Blood Legacy is a terrific infighter that is
absolutely devastating in close-range combat--however, it lacks any ability to
engage targets at long-range.
Capabilities:
Like many Clan 50-ton designs, the Blood Legacy uses a 300-rate extra-light
fusion engine for a speed of 64.8 kilometers per hour (walking) and 97.2 kph
(running). This design includes six jump jets for a maximum jump distance of
180 meters and incorporates endo-steel internal structure and eight and a half
tons of ferro-fibrous armor plating (for 96.44% of maximum coverage).
The primary armament is a right torso mounted Ultra AC-20 autocannon. Four tons
of ammunition provides a total of 20 shots for this monster, but many the
Warriors assigned to a Blood Legacy note that this seemingly large supply can
be quickly expended. Secondary weapons consist of two ER Medium Lasers (right
arm and left arm) and an ER Small Laser (head).
Twelve double-strength heat sinks are mounted, which means that the Blood
Legacy will overheat if it fires both ER Mediums and double-taps the UAC-20 and
either walks or runs. However, on single fire mode, the design can jump and
fire every weapon system and generate just one point of excess overheat.
Warriors must take caution when piloting a Blood Legacy to avoid generating too
much overheat, as an ammunition explosion will deprive this BattleMech of the
majority of its weapon systems.
Deployment:
Once exclusively a Blood Spirit BattleMech, the Smoke Jaguars gained production
rights in 3034, followed by the Snow Ravens in 3036. Since then, examples taken
as isorla have spread throughout the Clan toumens, although the Jaguars,
Ravens, and Spirits remain the three most common users of the design.
Variants:
The Snow Raven Warriors who examined the first examples of the Blood Legacy
were concered with the possibility of the Ultra autocannon jamming in the midst
of combat. This concern led to the design and production of the Mod SR which
replaces the Ultra AC-20 with a LB-20X autocannon. Ammunition reserves have
shrunk to three tons (typically two of slug and one of cluster) but endurance
has actually increased over the original model.
Two double-strength heat sinks were also removed from the Mod SR, allowing the
Raven engineers to fit a three-ton targeting computer in the left torso.
However, the design still retains enough cooling capacity to fire all three
lasers and the LB-20X while running for zero net heat buildup. The end result
of the Mod SR program for the Blood Legacy met the standards of the Raven
Warrior caste and remains in full-scale production to this day.
Blood Legacy Mk L Mod BS (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,186,875 C-Bills
Battle Value: 2,166
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Ultra AC/20
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 1 RT, 1 LA, 2 RA, 1 LL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 3 LT, 2 LA, 1 RA, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Ultra AC/20 RT 7 8 12.00
ER Small Laser HD 2 1 0.50
@Ultra AC/20 (20) LT - 4 4.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
6j 5 5 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Blood Legacy Mk L Mod SR
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,393,875 C-Bills
Battle Value: 2,092
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 20-X AC
2 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 3 LA, 2 RA, 1 LL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 2 LA, 2 RA, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LB 20-X AC RT 6 9 12.00
Targeting Computer LT - 3 3.00
ER Small Laser HD 2 1 0.50
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (10) LT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 4 4 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
-
Dark Hunter
Overview:
Originally developed by Clan Star Adder, the Dark Hunter has become the
standard Medium Artillery Support BattleMech of the Clans of Kerensky.
Although the design masses just 50 tons, it manages to do its job of carrying
an Arrow IV launch system (and 20 artillery rockets) and providing fire-support
as needed by its Cluster. However, differing from the assault-weight
artillery BattleMechs previously used by the SLDF and the Clans, the Dark
Hunter also carries enough standard weaponry to allow it to participate on the
battlefield--even if its artillery is not used.
Capabilities:
Massing 50-tons, the Dark Hunter uses a 300-rate extra-light fusion engine for
a ground speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).
This Adder design uses both endo-steel internal structure and eight and a half
tons of ferro-fibrous armor plating for protection (a full 96.4% of the maximum
allowed on a 50-ton chassis).
The reason for the existence of this medium unit is the massive Arrow IV
launcher that consumes all available space in the right and center torsos.
Supplied by four tons (20 shots) of artillery rockets, the Dark Hunter is
usually able to provide needed fire support, regardless of the length of the
Trial or Campaign.
Secondary weapons are mounted in the left arm (an ER Large Laser), right arm
(Streak SRM-4 launcher with 25 shots), and head (ER Small Laser). Although
such a weapon spread is far more appropriate of a light BattleMech than a
medium, it must be remembered these are only the secondary weapons--and that
the Dark Hunter carries a full-bore Arrow IV artillery system as well.
Ten double-strength heat sinks are included in the design, allowing for the
Warrior assigned to this unit to fire his artillery rockets or secondary
defensive/offensive systems--but not both simultaneously.
Deployment:
The Adders were the original designers of the Dark Hunter, but they are no
longer the exclusive manufacturers. Both Clan Diamond Shark and Clan Wolf have
gained production rights; in addition, the Sharks have sold or traded a number
of Dark Hunters to any Clan with an interest in the system.
Variants:
With the disdain that most Clans have for artillery systems, the Dark Hunter
has seen little--if any--modifications. The more traditional Clans that have
little use for artillery recognize that redesigning the 'Mech for conventional
warfare would be almost as difficult as designing a new 'Mech from scratch.
And the handful of Clans that realize the necessity of 'Mech-borne,
self-propelled artillery support for when the Clans return to the Inner Sphere
have resisted the temptation to make alterations, not wanting to lose the
design's effectiveness as an artillery unit.
Only the Goliath Scorpions have modified their Dark Hunters. Their version
(the Mod GS) removes the Streak SRM-4 and ammunition to mount an ER Medium
Laser in the right arm and a two-ton targeting computer in the left torso.
Dark Hunter Mk L Mod SA (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,853,875 C-Bills
Battle Value: 1,851
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 Arrow IV Missile
1 Streak SRM-4
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-4 RA 3 1 2.00
ER Large Laser LA 12 1 4.00
Arrow IV Missile CT/RT 10 2/10 12.00
ER Small Laser HD 2 1 0.50
@Streak SRM-4 (25) RA - 1 1.00
@Arrow IV (Cluster) (5) LT - 1 1.00
@Arrow IV (FASCAM) (5) LT - 1 1.00
@Arrow IV (Homing) (5) LT - 1 1.00
@Arrow IV (Non-Home) (5) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
6 4 2 1 0 2 1 Structure: 3
Special Abilities: ARTAC, CASE, SRCH, ES, SEAL, SOA
Dark Hunter Mk L Mod GS
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,793,875 C-Bills
Battle Value: 1,995
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 Arrow IV Missile
1 ER Medium Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
Targeting Computer LT - 2 2.00
Arrow IV Missile CT/RT 10 2/10 12.00
ER Small Laser HD 2 1 0.50
@Arrow IV (Cluster) (5) LT - 1 1.00
@Arrow IV (FASCAM) (5) LT - 1 1.00
@Arrow IV (Homing) (5) LT - 1 1.00
@Arrow IV (Non-Home) (5) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
6 4 2 1 0 2 0 Structure: 3
Special Abilities: ARTAC, CASE, SRCH, ES, SEAL, SOA
-
Desert Tiger
Overview:
The Desert Tiger is one of the finest examples of late generation Clan
BattleMech design. Based in large part upon the old SLDF Thunderbolt, Clan
Goliath Scorpion scientists managed to shed fifteen tons, while retaining the
same array of weaponry--and increasing the speed by 50%. This hard-hitting
medium BattleMech has become the most common in that reclusive Clan. Found
primarily in Scorpion formations, the Desert Tiger is a harbinger of future
designs soon to emerge.
Capabilities:
The Desert Tiger masses 50 tons and uses a 300-rate extra-light fusion engine
for a speed of 64.8 kilometers per hour (walking) and 97.2 kps (running). In
order to fit the necessary equipment and weapons, the Scorpion designers used
endo-steel internal structure and eight and a half tons of ferro-fibrous armor
(96.2% of maximum). Although this is near the maximum amount of armor
plating available for a 50-ton chassis, it does not nearly match the armor of the
old SLDF Thunderbolt, which some consider to be a disadvantage.
Weaponry, on the other hand, compares excellently to the Star League heavy.
Laser weapons consist of an ER Large Laser in the right arm and three ER Medium
Lasers in the left torso. For anti-personnel work, two AP Gauss Rifles are
mounted in the left arm, with 20 shots each. All five guns are tied into a two
ton targeting computer placed in the left torso.
Despite the traditional Scorpion disdain for missile weapons, the Desert Tiger
continues to follow its predecessor with two distinct missile systems. For
long-range combat, an LRM-15 launcher is placed in the right torso and equipped
with Artemis IV FCS. Twenty-four missile salvoes (three tons of ammunition) are
standard. A Streak SRM-2 launcher has been placed in the center torso, with a
ton of ammunition (50 shots) in the right torso.
For additional defensive systems, this BattleMech carries a head-mounted
Anti-Missile System with 24 shots in the center torso. Finally, an addtional ER
Small Laser is mounted in the right torso positioned to fire to the rear.
One major criticism of the design it that is heavily overgunned, with only
eleven double-strength heat sinks. But the Scorpions consider the design heat
neutral--whenthe weapons are used in proper brackets. At long-range, the ER
Large, LRM rack, and AMS can be used with no heat buildup. At short-range,
the triple ER Mediums, AP Gauss, Streak SRM-2, and AMS can be fired while
running for zero net heat generation.
Deployment:
Among Clan Goliath Scorpion, the Desert Tiger is the single most common
BattleMech available to that Clan. Its combination of firepower, armor, and
speed makes it incredibly useful in a variety of roles, from heavy scout to
direct assault. No longer the exclusive manufacturers of this medium-weight
design, the Scorpions continue to field more than any other Clan.
Variants:
Clan Snow Raven recently acquired production rights for the Desert Tiger and
then introduced their Mod SR variant. This configuration reduces the LRM-15
launcher to a 10-tube missile system, drops one ton of LRM ammunition, and
removes the Streak SRM-2 system and ammunition in toto. In exchange, the Mod
SR adds six jump jets (for a total jump capacity of 180 meters) and one
additional double-strength heat sink.
The more recent Mod FM fielded by the Fire Mandrills keeps the same speed and
mobility as the original GS, but seeks to increase ranged firepower. The ER
Small, AP Gauss, Streak SRM-2, and the ammunition for these systems has been
removed to make room to upgrade the right arm ER Large Laser to an ER PPC and
the right torso LRM-15 to an LRM-20 with three tons of Artemis-equipped
ammunition (18 salvoes). One additional double heat sink has also been added
to the design.
Desert Tiger Mk L Mod GS (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 10,207,875 C-Bills
Battle Value: 2,266
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-15 w/ Artemis IV FCS
3 ER Medium Lasers
1 Streak SRM-2
2 AP Gauss Rifles
1 ER Small Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
(R) ER Small Laser RT 2 1 0.50
3 ER Medium Lasers LT 15 3 3.00
Targeting Computer LT - 2 2.00
Streak SRM-2 CT 2 1 1.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@Streak SRM-2 (50) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 23
6 4 4 2 0 2 2 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
Desert Tiger Mk L Mod FM
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,335,000 C-Bills
Battle Value: 2,606
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-20 w/ Artemis IV FCS
3 ER Medium Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
3 ER Medium Lasers LT 15 3 3.00
Targeting Computer LT - 2 2.00
Anti-Missile System HD 1 1 0.50
@LRM-20 (Artemis) (12) RT - 2 2.00
@LRM-20 (Artemis) (6) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 26
6 5 5 3 0 2 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
Desert Tiger Mk L Mod SR
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 10,546,875 C-Bills
Battle Value: 2,449
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
3 ER Medium Lasers
1 LRM-10 w/ Artemis IV FCS
1 ER Small Laser
2 AP Gauss Rifles
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
ER Small Laser RT 2 1 0.50
3 ER Medium Lasers LT 15 3 3.00
Targeting Computer LT - 2 2.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 24
6j 4 4 2 0 2 2 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
-
Golden Lion
Overview:
The Golden Lion is a medium-weight, mid-speed trooper BattleMech fielded
originally by Clan Cloud Cobra. Based upon the SLDF Centurion, the Golden Lion
is a robust and capable opponent that carries a heavy array of firepower, but
is fairly cool-running and possesses an average speed. One of the oldest
BattleMechs remaining on the Clan roster, the Golden Lion has three variant
models, one produced by the Fire Mandrills the second by the Nova Cats, and the
third by Clan Wolf--all of which of which adjust the type of ballistic weapon
and the size of the missile launcher fitted to the design. In addition, the
Diamond Sharks produce all four models for sale to the Clans. Over the years,
this BattleMech has become a staple of all the Clans and can be encountered in
nearly every Clan formation.
Capabilities:
Massing 50-tons, the Golden Lion uses a 300-rate extra-light fusion engine
allowing it to acheive speeds of 64.8 kilometers per hour (walking) and 97.2
kph (running). Like many of the heavier Clan BattleMechs, the design lacks jump
jets, but the heavy firepower carried somewhat alleviates this flaw. The design
incorporates endo-steel internal structure and eight and a half tons of
ferro-fibrous armor plating (96.44% of maximum coverage) to ensure a hefty
weapons package as well as survivability upon the battlefield.
The basic Golden Lion owes its lineage to the SLDF Centurion, and for the most
parts its weapons mirror that ancient BattleMech. In the right arm is a Class
10 Ultra auto-cannon, with three tons of ammunition allowing for sustained
fire. As with the Centurion, the inclusion of the autocannon forced the
designers to remove the right hand actuator from the BattleMech. The secondary
weapon is an LRM-15 launcher in the left torso, which has been fitted with
Artemis IV. Three tons of ammunition are provided for this weapon system as
well, ensuring that the Golden Lion only seldom has to worry about depleting
its ammo supply.
Two ER Medium Lasers supplement the missiles and ballistic weaponry, one in the
left arm and the second in the head. A third ER Medium is also mounted, this
one located in the right torso, but is posistioned to fire into the rear arc of
the design. Although there are many critics who consider the rear-firing weapon
to be a waste of valuable tonnage, it has proven highly useful in combat,
especially against Warriors who do not expect a Clan BattleMech to feature rear
firing weapons.
All models of the Golden Lion are cool-running and handle well with just the
basic ten double-strength heat sinks loaded into the engine core.
Deployment:
Although the Cats, Cobras, Mandrills, Sharks, and Wolves remain the primary
users, the Golden Lion can be encountered in any toumen and is one of the
more common BattleMechs of the Clan forces.
Variants:
Three major variant models exist, produced by the Fire Mandrills, the Nova
Cats, and the Wolves.
The Fire Mandrill's Golden Lion Mk L Mod FM downgrades the LRM rack to a
10-missle unit, with two tons of ammunition, which keeps the same total number
of salvoes. The Ultra AC-10 has been replaced with a LB-20X autocannon equipped
with three tons of ammunition, typically two of slug and one of cluster. All
other systems and armor remain the same.
Similar to the Mod FM is the Nova Cats Mod NC. This model keeps the same armor,
heat sinks, and secondary weapons as the Mod FM, but replaces the LB-20X with a
high-powered Gauss Rifle equipped with three tons of ammunition.
Finally, the Wolf Mod W replaces the Ultra AC-10 with an LB-10X model and two
tons of ammunition, downgrades the LRM-15 rack to a 10-tube system, and loses
one ton of LRM ammunition in order to add a three-ton targeting computer module
to the right torso.
Golden Lion Mk L Mod CC (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,973,500 C-Bills
Battle Value: 1,985
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Ultra AC/10
1 LRM-15 w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/10 RA 3 4 10.00
ER Medium Laser LA 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser HD 5 1 1.00
@Ultra AC/10 (30) RA - 3 3.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 20
6 5 5 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Golden Lion Mk L Mod FM
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,281,000 C-Bills
Battle Value: 1,892
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 20-X AC
1 LRM-10 w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 2 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RA 6 9 12.00
ER Medium Laser LA 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (10) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
6 4 4 1 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
Golden Lion Mk L Mod NC
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,831,000 C-Bills
Battle Value: 2,062
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
1 LRM-10 w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 2 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
ER Medium Laser LA 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser HD 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6 4 4 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Golden Lion Mk L Mod W
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,026,000 C-Bills
Battle Value: 1,838
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 10-X AC
3 ER Medium Lasers
1 LRM-10 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 5 10.00
ER Medium Laser LA 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 3 3.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser HD 5 1 1.00
@LB 10-X (Cluster) (10) RA - 1 1.00
@LB 10-X (Slug) (10) RA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 18
6 4 4 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
-
Nova
Overview:
The Nova Mk L Mod JF is a Jade Falcon design that is slow moving for a Clan
medium-weight BattleMech, but that carries exceptionally heavy firepower for
its weight class. A favorite among many Warriors for its responsive controls
and easy to master systems, the Nova is nonetheless an older design that is
only relunctly giving way to cutting edge BattleMechs. It will certainly remain
in service for decades yet to come.
Capabilities:
Massing 50 tons, the Nova uses a 250-rate extra-light fusion engine to move at
speeds of 54 kilometers per hour (walking) and 86.4 kph (running). It is
equipped with five jump jets allowing for the BattleMech to jump distances of
up to 150 meters in a single bound. Endo-steel internal structures were used in
the design, but the lack of internal space forced Clan scientists to use
standard armor instead of ferro-fibrous. On the bright side, the 10.5 tons of
standard armor protection offer the Nova more than 99% of the maximum armor
coverage available to a 50-ton BattleMech chassis.
The cockpit of the Nova was a marvel of ergonomics when first introduced--and
it has since been heavily copied on many Clan designs. The high bubble-type
canopy that provides exceptional visibility is a clear departure from other
'thematic' cockpits favored by the Star League, such as the Death's Head of the
Atlas. With the Nova, however, the Clans acknowledge that the vulnerability of
a cockpit was a simple fact of life, and they exploited that vulnerable to give
the Warrior assigned to the BattleMech the best possible field of view for his
own eyes--after all, sensors can be jammed and electronics can fail, but it is
much harder to spoof the naked eye.
The Nova cockpit also marked the turning point between SLDF designs that
included jump-seats and storage lockers--rather the new cockpit designs were
much more austre and fighter-like than traditional BattleMech cockpits. Only a
few emergency survival supplies were stored within the ejection seat itself,
and other than a small (2-3 gallon) water supply, that was the extent of
storage space within the BattleMech. The Clans also completely removed space
for the traditional jump seat, making the Nova a one-man BattleMech in truth.
The Nova carries its main armament in the arms, with each arm mounting three ER
Medium Lasers and two AP Gauss Rifles (20 shots each). The original design
called for FIVE ER Medium Lasers per arm, but the high levels of heat produced
made using the BattleMech extremely difficult. The final production model
reduced the armament to the current levels and added the anti-personnel
weapons. Eighteen double-strength heat sinks are mounted to deal with the heat
build-up of these weapons: a fact that they can now accomplish nicely. The Nova
can fire all of its arm-mounted weapons and run without generating any excess
overheat. It can also jump while firing the six ER Mediums and one AP Gauss for
zero net heat buildup.
One major concern of the original prototype was the complete lack of any
ability to engage targets at ranges exceeding that of the ER Medium. Once the
decision had been made to reduce the arm-mounted weapons to the current levels,
enough spare mass was freed up to deal with the lack of long-range guns. A
single ER Large Laser was installed on the center-line directly beneath the
cockpit. Although the heat burden prevents it from being used simultaneously
with all of the remaining weapons, there is ample heat dissipation for the Nova
to fire the ER Large and jump. At closer ranges, the Warrior can select the ER
Large, four ER Mediums, two AP Gauss, and still have enough reserve cooling
capacity to run. Or the ER Large, three ER Mediums, all four AP Gauss, and jump
for zero net heat buildup.
With its extensive battery of seven lasers, the Nova is also an exceptional
BattleMech in the area of needing resupply. Only the four AP Gauss require
ammunition, and while useful, they are definately third-tier weapons on the
Nova. Their loss in no way impeds the battlefield effectiveness of this
BattleMech, making the Nova a superior choice when logistical support is 'iffy'.
Deployment:
In the Jade Falcons, it has been said that nearly every Star contains a Nova.
It serves that Clan in many roles, from a training BattleMech to a
medium-weight slugger that terrorizes smaller designs with its firepower to a
flanker for heavier formations, relying on its jump-jets and guns to assist
Hellbringers and Summoners.
The sheer length of time that the Nova has been in service has assured that its
spread to other Clans would happen. Today, the Nova is produced by Clans
Diamond Shark, Ghost Bear, Hell's Horses, Jade Falcon, Nova Cat, Smoke Jaguar,
and Wolf. Additional examples are common in every Clan.
Variants:
Rather surprisingly, despite its age and the number of Clans that manufacture
the Nova, there have not been any variants created on the basic Jade Falcon
design.
Nova Mk L Mod JF (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 9,156,500 C-Bills
Battle Value: 2,354
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
6 ER Medium Lasers
4 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 CT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 4 LT, 4 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 ER Medium Lasers RA 15 3 3.00
2 AP Gauss Rifles RA 2 2 1.00
3 ER Medium Lasers LA 15 3 3.00
2 AP Gauss Rifles LA 2 2 1.00
ER Large Laser HD 12 1 4.00
@AP Gauss Rifle (40) RA - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
5j 5 5 1 0 2 2 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Rabid Coyote
Overview:
The new Rabid Coyote BattleMech was introduced by Clan Coyote just two years
ago. A fast medium-weight design, the Rabid Coyote features the heavy missile
battery favored by that Clan. Based upon the SLDF Trebuchet, the Rabid Coyote
is not the most heavily armored or heat balanced design, but packs a
substantial punch and moves quickly across the battlefield. Designers allocated
a substantial amount of missile reloads and three ER Medium Lasers ensure that
the Rabid Coyote will always have a weapon with which to return fire.
Capabilities:
The 50-ton Rabid Coyote uses a 350-rate extra-light fusion engine for a walking
speed of 75.6 kilometers per hour and a running speed of 118.8 kph. No jump
jets are mounted on the chassis, which makes difficult terrain slightly more
disruptive upon this fast moving medium. To ensure the heaviest possible
weapons load, Coyote scientists uses endo-steel internal structure and seven
and a half tons of ferro-fibrous armor plating.
Two LRM-15 launchers, each with Artemis IV, and fed from a total of six tons of
ammunition (for 24 salvoes each) are the primary weapons. One of each missile
system has been installed in the right and left torsos. Three ER Medium Lasers
provide mid-range backup to the missile systems: one in the right arm, the
second in the left arm and the third in the center torso. Unlike the original
SLDF Trebuchet, the Rabid Coyote retains two fully functional hand actuators.
With just ten double-strength heat sinks fitted as standard, the Rabid Coyote
is prone to heat problems if all weapons are fired; however, a skilled Warrior
should be able to alternate fire between different weapon systems to maintain a
constant barrage of missiles and laser bolts until they fire their magazines
dry. Once the missile launchers are empty, the triple ER Mediums still allow
the Rabid Coyote to contribute to the battle--and at greatly reduced heat
production.
Deployment:
Available only to Clans Coyote and Wolf, only a handful of these BattleMechs
have made their way as isorla into the toumens of other Clans. Within the
Coyotes, however, the Rabid Coyote has a place in virtually every star. In
Light Stars, this BattleMech often serves as a command/support unit, while in
Heavy and Assault Stars it is the advance scout and flanker. Some mid-weight
units consist of nothing more than five Rabid Coyotes, which makes for an
impressive bombardment unit, particulary against fixed posistions and
structures.
The Wolves make more sparing use of the 'Mech, often providing heavy missile
fire support for medium weight stars.
Variants:
Clan Wolf fields the Mod W which removes the center torso ER Medium Laser in
order to fit a one-ton Targeting Computer module. Armor, speed, and missile
firepower remain the same as the basic Coyote Mod C.
Rabid Coyote Mk L Mod C (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,332,000 C-Bills
Battle Value: 2,242
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 LRM-15s w/ Artemis IV FCS
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 144 7.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 20
Center Torso (rear) 5
L/R Torso 12 15
L/R Torso (rear) 5
L/R Arm 8 15
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser CT 5 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
7 4 4 3 0 2 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Rabid Coyote Mk L Mod W
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,227,000 C-Bills
Battle Value: 2,147
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 LRM-15s w/ Artemis IV FCS
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
.
Capabilities:
.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 144 7.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 20
Center Torso (rear) 5
L/R Torso 12 15
L/R Torso (rear) 5
L/R Arm 8 15
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
Targeting Computer CT - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
7 5 5 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 3
-
Sable Raptor
Overview:
Inspired by the SLDF Crab, the Sable Raptor is a true homage to its namesake,
the Sphinx Raptor. Aggressive and lethal, this BattleMech allows Clan Warriors
to overwhelm far larger prey with its combination of speed, firepower, and
pin-point accuracy. The original design was developed by Clan Sea Fox, but has
received several upgrades over the past decades to incorporate the latest Clan
technological advances. In honor of their Clans past, the Diamond Sharks have
retained the Mod SF designation given to the Sable Raptor.
Capabilities:
A 50-ton Medium-class BattleMech, the Sable Raptor uses a 350-rate extra-light
fusion engine that allows this BattleMech to walk at speeds of 75.6 kilometers
per hour and running at 118.8 kph. No jump jets are mounted on the design, but
eight and a half tons of ferro-fibrous armor provides excellent armor
protection to mitigate the lack of mobility. The design also incorporates
endo-steel internal structure and is fitted with fifteen double-strength heat
sinks to deal with the high levels of heat production.
Armament was kept simple and to the point: two ER Large Lasers, one each in the
right arm and left arm, are the primary weapons. The Sable Raptor keeps both
lower arm and hand actuators, which prevents this BattleMech from flipping arms
to cover its rear arc, but the utility of a pair of working hand actuators
outweighs this disadvantage, especially when combined with the high turn of
speed. A third ER Laser (in this case an ER Medium) is mounted in the head as
the sole secondary weapon system. The three lasers are tied into a center torso
mounted targeting computer that partially negates range and movement penalties
and also allows the Warrior assigned to this war-machine place precision fire
against specific locations on their targeted opponents. Finally, for an
additional defensive system, the Sable Raptor carries an ECM Suite in the left
torso.
Heat overproduction is only minor, despite the all-energy weapon configuration;
although some Clan Warriors believe the design to be undergunned. When used
correctly, however, the Sable Raptor is a truely lethal foe.
Deployment:
As with all Diamond Shark designs, the Sable Raptor has been made available to
the other Clans in quantity. Resources are traded for completed BattleMechs,
giving this BattleMech a place in every toumen of the Clans. The Shark Khans
make certain that no one Clan has amassed a stockpile of these BattleMechs
larger than own toumen, adjusting annual production to keep their own Clans use
of the Sable Raptor as largest of any Clan.
Variants:
The Sable Raptor is so finely tuned that any alternation results in a radically
different BattleMech. Between the difficulty in modifying the design and the
lack of desire by the Sharks to modify this BattleMech, there have so far been
only one variant has been produced, by specific request of Clan Ice Hellion.
This model (Mod IH) exchanges the targeting computer for a MASC system
allowing for sprint speeds of 151.2 kilometers per hour.
Sable Raptor Mk L Mod SF (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 11,122,000 C-Bills
Battle Value: 2,238
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
1 ER Medium Laser
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Inspired by the SLDF Crab, the Sable Raptor is a true homage to its namesake,
the Sphinx Raptor. Aggressive and lethal, this BattleMech allows Clan Warriors
to overwhelm far larger prey with its combination of speed, firepower, and
pin-point accuracy. The original design was developed by Clan Sea Fox, but has
received several upgrades over the past decades to incorporate the latest Clan
technological advances. In honor of their Clans past, the Diamond Sharks have
retained the Mod SF designation given to the Sable Raptor.
Capabilities:
A 50-ton Medium-class BattleMech, the Sable Raptor uses a 350-rate extra-light
fusion engine that allows this BattleMech to walk at speeds of 75.6 kilometers
per hour and running at 118.8 kph. No jump jets are mounted on the design, but
eight and a half tons of ferro-fibrous armor provides excellent armor
protection to mitigate the lack of mobility. The design also incorporates
endo-steel internal structure and is fitted with fifteen double-strength heat
sinks to deal with the high levels of heat production.
Armament was kept simple and to the point: two ER Large Lasers, one each in the
right arm and left arm, are the primary weapons. The Sable Raptor keeps both
lower arm and hand actuators, which prevents this BattleMech from flipping arms
to cover its rear arc, but the utility of a pair of working hand actuators
outweighs this disadvantage, especially when combined with the high turn of
speed. A third ER Laser (in this case an ER Medium) is mounted in the head as
the sole secondary weapon system. The three lasers are tied into a center torso
mounted targeting computer that partially negates range and movement penalties
and also allows the Warrior assigned to this war-machine place precision fire
against specific locations on their targeted opponents. Finally, for an
additional defensive system, the Sable Raptor carries an ECM Suite in the left
torso.
Heat overproduction is only minor, despite the all-energy weapon configuration;
although some Clan Warriors believe the design to be undergunned. When used
correctly, however, the Sable Raptor is a truely lethal foe.
Deployment:
As with all Diamond Shark designs, the Sable Raptor has been made available to
the other Clans in quantity. Resources are traded for completed BattleMechs,
giving this BattleMech a place in every toumen of the Clans. The Shark Khans
make certain that no one Clan has amassed a stockpile of these BattleMechs
larger than own toumen, adjusting annual production to keep their own Clans use
of the Sable Raptor as largest of any Clan.
Variants:
The Sable Raptor is so finely tuned that any alternation results in a radically
different BattleMech. Between the difficulty in modifying the design and the
recent introduction date, there have so far been only one variant has been
produced, by specific request of Clan Ice Hellion. This model (Mod IH) removes
the targeting computer and installs a MASC system allowing for sprint speeds of
151.2 kilometers per hour.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
ECM Suite LT 0 1 1.00
Targeting Computer CT - 2 2.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
7 3 3 3 0 2 0 Structure: 3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
Sable Raptor Mk L Mod IH
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,142,000 C-Bills
Battle Value: 2,234
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
1 ER Medium Laser
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
ECM Suite LT 0 1 1.00
MASC CT - 2 2.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 21
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
9 3 3 2 0 2 0 Structure: 3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
-
Shadow Cat
Overview:
Developed by Clan Ghost Bear scientists in the early 3040s, the Shadow Cat owes
much of its design to the SLDF Enfield--a close cousin of House Davion's
Enforcer BattleMech. Used extensively to supplement the older Golden Lion, the
Shadow Cat uses jump jets to increase overall mobility at the cost of some
firepower. Both designs are heavily armored for their weight-class, however.
Shortly after this BattleMech was introduced, Clan Hell's Horses and Nova Cats
won a batchall that secured production rights for their Clans as well.
Capabilities:
Massing 50 tons, the Shadow Cat uses a 300-rate extra-light fusion engine which
gives it a speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets allow the design to jump for distances of 180 meter meters. Ghost
Bear scientists used endo-steel internal structure to save mass and fitted the
new BattleMech with eight and a half tons of ferro-fibrous armor protection for
near maximum coverage.
The main weapon is a right arm mounted Gauss Rifle with three tons of
ammunition. The hand actuator had to be removed in order to fit this weapon and
its ammo bins completely within the arm structure. Augmenting the Gauss is a
left arm ER Large Laser which has a similar brackets, but is capable of
reaching slightly farther down-range. Additional defensive capability is
provided by a head-mounted Anti-Missile System, supplied by one ton of
ammunition in the left torso.
Heat balance on the Shadow Cat is perfectly neutral, even when firing all
weapons and jumping. The design is able to engage targets at any range, but is
most often used as a long-range sniper to augment its Star mates as they close
with the enemy. With its speed and jump capability, the Shadow Cat can normally
hold the range open and rely on its armor and AMS to prevent hostile long-range
missiles from having much effect, but is vulnerable to direct energy and
ballistic counter-fire.
Deployment:
Primarily seen in the toumens of Ghost Bear, Hell's Horses, and Nova Cats, a
limited number of Shadow Cats have spread throughout the Clans.
Variants:
Clan Nova Cat produces their own Mod NC Shadowcat. This version removes all
six jump jets and the AMS system in order to mount a four-ton targeting
computer module in the right torso. The Cat designers working on the Shadow
Cat then added an ER Small Laser to the head. This Mod NC Shadowcat is capable
of extremely accurate fire, even at the farthest ranges.
Shadow Cat Mk L Mod GB (Prime)
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 10,161,000 C-Bills
Battle Value: 2,149
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
1 ER Large Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
ER Large Laser LA 12 1 4.00
Anti-Missile System HD 1 1 0.50
@Gauss Rifle (24) RA - 3 3.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6j 3 3 3 0 2 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA
Shadow Cat Mk L Mod NC
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 9,472,875 C-Bills
Battle Value: 2,062
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
1 ER Large Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Developed by Clan Ghost Bear scientists in the early 3040s, the Shadow Cat owes
much of its design to the SLDF Enfield--a close cousin of House Davion's
Enforcer BattleMech. Used extensively to supplement the older Golden Lion, the
Shadow Cat uses jump jets to increase overall mobility at the cost of some
firepower. Both designs are heavily armored for their weight-class, however.
Shortly after this BattleMech was introduced, Clan Hell's Horses and Nova Cats
won a batchall that secured production rights for their Clans as well.
Capabilities:
Massing 50 tons, the Shadow Cat uses a 300-rate extra-light fusion engine which
gives it a speed of 64.8 kilometers per hour (walking) and 97.2 kph (running).
Six jump jets allow the design to jump for distances of 180 meter meters. Ghost
Bear scientists used endo-steel internal structure to save mass and fitted the
new BattleMech with eight and a half tons of ferro-fibrous armor protection for
near maximum coverage.
The main weapon is a right arm mounted Gauss Rifle with three tons of
ammunition. The hand actuator had to be removed in order to fit this weapon and
its ammo bins completely within the arm structure. Augmenting the Gauss is a
left arm ER Large Laser which has a similar brackets, but is capable of
reaching slightly farther down-range. Additional defensive capability is
provided by a head-mounted Anti-Missile System, supplied by one ton of
ammunition in the left torso.
Heat balance on the Shadow Cat is perfectly neutral, even when firing all
weapons and jumping. The design is able to engage targets at any range, but is
most often used as a long-range sniper to augment its Star mates as they close
with the enemy. With its speed and jump capability, the Shadow Cat can normally
hold the range open and rely on its armor and AMS to prevent hostile long-range
missiles from having much effect, but is vulnerable to direct energy and
ballistic counter-fire.
Deployment:
Primarily seen in the toumens of Ghost Bear, Hell's Horses, and Nova Cats, a
limited number of Shadow Cats have spread throughout the Clans.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
ER Large Laser LA 12 1 4.00
Targeting Computer RT - 4 4.00
ER Small Laser HD 2 1 0.50
@Gauss Rifle (24) RA - 3 3.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 21
6 4 4 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Boreal Wildcat
Overview:
Based upon the SLDF Scorpion design, the Boreal Wildcat is a 55-ton medium
BattleMech that uses a quad--rather than biped--motive system. Originally
designed and developed by the Hell's Horses, who wanted to perfect the stable
four-legged platform to complement their tanks, the Boreal Wildcat proved to be
wildly unpopular among that Clan. However, when the Hellions first discovered
its speed and firepower, they quickly issued a batchall and secured exclusive
production rights. They modified the design by adding MASC, increasing the
speed still further. One area where the Horses and Hellions did manage to
succeed was in the run-by-wire computer system that controlled the leg
movement--in comparison the original Scorpion, the design was smooth handling
and agile. Clan control computers also allow Warriors assigned to this beast to
use the characteristic side-to-side crawl of the original Scorpion.
Capabilities:
As a quad, the Boreal Wildcat is nearly unique among the Clans. A capable
design, it is often criticized at emphasizing speed over firepower--but the
lack of internal space may have been one factor in the decision to boost engine
power. A 385-rate extra-light fusion engine gives this Mech a speed of 75.6
kilometers per hour (walking) and 118.8 kph (running), while the MASC system
boosts speeds to 151.2 kph for limited periods of time. Despite the confining
nature of a quads design on internal volume, the Horses (and the Hellions)
utilize endo-steel internal structure in the skeletal construction and provided
the Boreal Wildcat with ten and a half tons of ferro-fibrous armor--more than
many Heavy weight BattleMechs!
Armament consists of an ER PPC in the center torso, supported at close range by
a Streak SRM-6 launcher (15 shots) in the right torso. With a spare ton
available, the Hellions then added an ER Small Laser to the head. Ten
double-strength heat sinks come standard, but are not quite enough to deal with
the generated heat if all weapons are fired and the Wildcat conducts a full
run. The excess overheat is minimal, however, and easily within the range that
a Warrior is expected to deal with.
Deployment:
Although several Clans possess one or two examples of the Boreal Wildcat, the
vast majority belong to the Ice Hellion toumen. Existing Horse units were sold
off, mainly due to the Warriors of that Clan disliking that the BattleMech was
unable to twist its torso. Among the Hellions, the Boreal Wildcat is
extensively used as a fire support unit, providing heavy PPC fire at long
range, while using its side-ways crawl to keep the target centered in its
sights.
The only other Clan to use the Boreal Wildcat in any numbers is Clan Goliath
Scorpion, who acquired the rights to produce this BattleMech in 3043. Since
the design is based on the SLDF namesake of their totem, the Clan's Warriors
consider it a great honor to be assigned to one.
Variants:
The Boreal Wildcat Mk LX Mod GS used by the Goliath Scorpions removes the MASC
to install a two-ton targeting computer in the left torso. The Streak SRM-6
has also been removed to add two more double heat-sinks (12 in total) and four
more ER Small Lasers (two each in the right and left torso).
Boreal Wildcat Mk LV Mod IH (Prime)
Mass: 55 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 13,877,021 C-Bills
Battle Value: 2,240
Chassis: Unknown Endo-Steel
Power Plant: Unknown 385 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 Streak SRM-6
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine: XL Fusion Engine 385 22.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 10
L/R Torso 13 20
L/R Torso (rear) 6
L/R Front Leg 13 26
L/R Rear Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RT 4 2 3.00
MASC LT - 2 2.00
ER PPC CT 15 2 6.00
ER Small Laser HD 2 1 0.50
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
9 4 4 2 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
Boreal Wildcat Mk LV Mod GS
Mass: 55 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,616,871 C-Bills
Battle Value: 2,242
Chassis: Unknown Endo-Steel
Power Plant: Unknown 385 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
5 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine: XL Fusion Engine 385 22.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 10
L/R Torso 13 20
L/R Torso (rear) 6
L/R Front Leg 13 26
L/R Rear Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Targeting Computer LT - 2 2.00
ER PPC CT 15 2 6.00
ER Small Laser HD 2 1 0.50
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
7 5 5 2 0 2 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
Stormcrow
Overview:
The Stormcrow is the linear descendant of the SLDF Griffin. Designed as a
moderately fast, heavily armed and armored BattleMech able to support both
lighter and heavier units, the Stormcrow excels at warfare. The simple design
has been adopted and today this BattleMech is in production by not only the
Snow Ravens, but the Diamond Sharks, Jade Falcons, and Nova Cats.
Capabilities:
Massing 55 tons, the Stormcrow uses a 330-rate extra-light fusion engine to
move at a walking speed of 64.8 kilometers per hour and a running speed of 97.2
kph. Six jump jets allow for jump distances of up to 180 meters, while
endo-steel internal structure and nine and a half tons of ferro-fibrous provide
plenty of spare tonnage for the weapon systems.
The main gun is an ER PPC mounted in the right arm, which is also equipped with
a fully functional hand actuator. Fifty percent more powerful than the SLDF
model installed on the original Griffin, the Clan ER PPC also has a longer
range. In place of the LRM-10 launcher the Griffin carried, the Stormcrow
instead mounts an LRM-20 launcher with Artemis IV. Three tons of ammunition
gives this BattleMech a total of eighteen salvoes. Although the Clan weapons do
not possess a minimum range, the Raven designers wanted to include a light
antipersonnel battery and added two AP Gauss Rifles to the left arm (20 shots
each).
Thirteen double heat sinks are fitted to the design, which is sufficient to run
and gun with all weapons without generating any excess overheat. In fact, the
Stormcrow can jump up to 150 meters and fire the ER PPC and LRMs while
remaining heat neutral. Only if all weapons are fired and the jumps in use is
any excess overheat generated.
Deployment:
One of the most commonly encountered Clan medium-weight BattleMechs currently
in service (contending with the Golden Lion for that title), the Stormcrow
remains in production with four Clans to this very day. Produced by the Sharks,
Falcons, Adders, and Ravens, it is seen in every Clan toumen.
Variants:
Despite the abundance of Stormcrows across Clan space, the basic design has
remained unaltered for decades. Only the Star Adders manufacture a variant.
The Mod SA (also used by the Wolves and Scorpions) removes the two AP Gauss and
ammunition in order to fit a two-ton targeting computer. In addition, two
double-heat sinks are removed to add a head-mounted Active Probe and an ECM
Suite in the right torso.
Stormcrow Mk LV Mod SR (Prime)
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,548,490 C-Bills
Battle Value: 2,380
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-20 w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 182 9.50
Armor Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 10
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6j 4 4 4 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Stormcrow Mk LV Mod SA
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 13,072,390 C-Bills
Battle Value: 2,585
Chassis: Unknown Endo-Steel
Power Plant: Unknown 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-20 w/ Artemis IV FCS
1 Active Probe
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 182 9.50
Armor Locations: 2 RT, 1 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 10
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ECM Suite RT 0 1 1.00
Targeting Computer RT - 2 2.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
Active Probe HD 0 1 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 26
6j 4 4 4 0 2 0 Structure: 3
Special Abilities: PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2
-
Solahma Beta
Overview:
The Solahma Beta is the medium-weight Solahma unit used by the Clans to equip
these last-chance warriors. Once again, the design emphasizes low-cost in
resources and provides just a basic fighting platform to give the warrior his
final chance to earn honor.
Capabilities:
Massing 50-tons, the Beta is a capable machine, that (although outclassed by
front-line and second-line units) remains well able to deal with most Inner
Sphere or bandit units. A 250-rate standard engine provides an adequete (but
not stellar) movement profile, despite the lack of jump jets. Eight and a half
tons of ferro-fibrous armor plating provide good protection, allowing the
Solahma Warrior to survive just long enough to give him a chance to defeat his
foe.
Armament consists of an ER Large Laser in the right arm and three ER Medium
Lasers in the left torso. Two AP Gauss Rifles in the left arm (40 shots)
provide solid anti-personnel capability. Two missile racks are also fitted to
the design: a LRM-15 launcher in the right torso (24 shots) and a Streak SRM-2
in the center torso (50 shots). Thirteen double-strength heat sinks alleviate some,
but not all, of the fearsome heat build-up. However, many desperate Solahma
Warriors ignore the heat gauge and simply fire away hoping to overwhelm their
opponent before their own demise. Warriors who take this course of action are
sometimes successful, but generally, the Clan genetic pool is better off
without their contributions.
Deployment:
Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.
Variants:
None of the Solahma series of BattleMechs have varients--the Clans do believe
in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.
Solahma Mk L Beta
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 5,054,000 C-Bills
Battle Value: 1,935
Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-15
3 ER Medium Lasers
1 Streak SRM-2
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-15 RT 5 2 3.50
3 ER Medium Lasers LT 15 3 3.00
Streak SRM-2 CT 2 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-15 (24) RT - 3 3.00
@Streak SRM-2 (50) CT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 19
5 4 4 2 0 2 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Oh boy. Now that is a collection of BattleMechs! That finishes off my New Clan Medium-weight designs. And here are the manufacturers of each of the listed BattleMechs.
Blood Spirit: Blood Legacy
Cloud Cobra: Cloud Cobra, Golden Lion
Coyote: Sand Devil, Rabid Coyote
Diamond Shark: Dark Hunter, Golden Lion, Nova, Sable Raptor, Stormcrow
Fire Mandrill: Steel Viper, Desert Tiger, Golden Lion
Ghost Bear: Black Adder, Nova, Shadow Cat
Goliath Scorpion: Black Adder, Death Weaver, Desert Tiger, Boreal Wildcat
Hell's Horses: Sand Devil, Nova, Shadow Cat
Ice Hellion: Ice Ferret, Steel Viper, Boreal Wildcat
Jade Falcon: Nova, Stormcrow
Nova Cat: Sand Devil, Golden Lion, Nova, Shadow Cat
Smoke Jaguar: Steel Viper, Blood Legacy, Nova
Snow Raven: Steel Viper, Blook Legacy, Desert Tiger, Stormcrow
Star Adder: Black Adder, Dark Hunter, Stormcrow
Steel Viper: Steel Viper
Wolf: Black Adder, Ice Ferret, Dark Hunter, Golden Lion, Nova, Rabid Coyote
Master Arminas
-
My My my nice very nice. I do like the Boreal Wildcat and the Stormcrow very much.
-
Blood Tick
Overview:
The Blood Tick is a rare Blood Spirit design based upon the SLDF Exterminator.
This unit does not mount the Stealth systems of the Star League head-hunter,
but is instead optimized for urban combat operations. Its high mobility and
heavy armor, not to mention ECM suite, allows it to choose the place and time
of when it engages the enemy--usually by jumping into his rear and unleashing a
full alpha strike upon the weaker armor. Ironically, despite being one of the
heavier Spirit BattleMechs, the Blood Tick is the fastest of all native Blood
Spirit designs.
Capabilities:
This heavy BattleMech masses 60 tons and utilizes a 360-rate extra-light fusion
engine that allows it to walk at speeds of 64.8 kilometers per hour and run at
97.2 kph. Six jump jets allow this BattleMech to leap 180 meters at a time, and
provide an excellent means of breaking contact in an urban environment.
The Spirit scientists wanted to maximize the available tonnage left over from
using the large engine, and were forced to incorporate endo-steel internal
structure and nine tons of ferro-fibrous armor plating. Although just 85.57% of
the maximum protective coverage, the Spirits believe that with the mobility and
tactics of the Blood Tick more armor was unnecessary.
The ECM suite is mounted in the right torso with an Active Probe in the left.
Four ER Medium Lasers are the primary in-close weapons, mounted two in the
right arm and two more in the center torso. For anti-personnel work in urban
areas, two AP Gauss Rifles are carried in the left arm, along with a ton of
ammunition. These weapons are tied into a one-ton targeting computer situated
in the head.
The left torso carries the only long-range weapons on the Blood Tick: an LRM-10
launcher with Artemis IV. Two tons of ammunition provide an ample twenty-four
salvoes. The addition of fourteen double-strength heat sinks allows the Blood
Tick to jump and fire almost without heat worries. With the usual tactics
employed by its pilots, it is almost certain to dissipate any excess overheat
between firing passes.
Deployment:
The Blood Tick is almost exclusive to the Blood Spirits, with only a few
examples taken as isorla over the past decade. Despite its incredible
maneuverability for a BattleMech of its size, other Clans consider it too fast
for its weight class. Only the Ice Hellions have expressed an interest, but
even they are disdainful of the six tons wasted on jump jets.
Variants:
A specialist design, the Blood Tick has had no variants developed and produced.
Blood Tick Mk LX Mod BS (Prime)
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 14,978,560 C-Bills
Battle Value: 2,377
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 LRM-10 w/ Artemis IV FCS
2 AP Gauss Rifles
1 ECM Suite
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking system: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 6.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 172 9.00
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 24
Center Torso (rear) 5
L/R Torso 14 20
L/R Torso (rear) 3
L/R Arm 10 20
L/R Leg 14 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 AP Gauss Rifles LA 2 2 1.00
ECM Suite RT 0 1 1.00
Active Probe LT 0 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
2 ER Medium Lasers CT 10 2 2.00
Targeting Computer HD - 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6j 5 5 1 0 3 0 Structure: 3
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1
-
Frost Wyrm
Overview:
The Frost Wyrm is the largest and heaviest BattleMech normally fielded by Clan
Ice Hellion. At 60-tons, this does limit the Hellion toumen to predominately
lights and mediums, but with their preference for very fast BattleMechs, the
typical Hellion Warrior does not care much for the slower Heavy and Assault
class machines. Introduced after the release of the Blood Tick in 3038, members
of Clan Blood Spirit accused the Hellions of stealing their design without the
proper batchell. But when the Grand Council of Khans considered the issue, the
numerous differences between the two designs quickly became evident. To this
day, the Spirits ire can be raised simply by mentioning this BattleMech.
Capabilities:
Much like the Blood Tick, the Frost Wyrm uses a 360-rate extra-light fusion
engine that allows fast overland movement: 64.8 kilometers per hour walking and
97.2 kph running. In sprint mode with MASC activated, the Frost Wyrm can
acheive a maximum speed of 129.6 kph, albeit for limited periods of time.
Endo-steel and ten and a half tons of ferro-fibrous armor plating (the maximum
possible on a 60-ton chassis) allowed the Hellions to pack on a powerful
arrangement of weapon systems.
The primary gun is a right-arm mounted ER PPC, backed up by an ER Medium Laser
in the head. At shorter range, three Streak SRM-6 launchers join into the
carnage. Mounted in the left arm, left torso, and right torso, the Streaks are
fed from two tons of ammounition (30 salvoes) in the left torso and presents a
fearsome swarm of missiles when all three launchers successfully lock onto a
target.
The design does lack adequete heat sinks, however. Under normal conditions, at
range, the thirteen double heat sinks are adequete to handle the ER PPC, ER
Medium, one Streak SRM-6, and movement heat. But at short range, the heat
increases greatly, especially if all three Streaks lock onto the target
successfully. Hellion Warriors assigned to the Frost Wyrm are skilled at
balancing this heat load, however, and it appears to work well for them.
Deployment:
As with the Blood Tick, most Clans consider the Frost Wyrm simply too fast for
its tonnage. Only the Jade Falcons have won rights for the design, winning the
their bid easily.
Variants:
The Jade Falcons Mod JF removed the MASC system and all of the short-range
missile launchers from the design. The kept the right arm ER PPC and moved the
head-mounted ER Medium Laser to the center torso. Three more ER Mediums were
added to the design (left arm, left torso, and right torso), along with an
Active Probe (right torso), ECM Suite (left torso), and TAG (left arm). A
two-ton targeting computer module was added to the left torso as well.
Eighteen double strength heat sinks were fitted to the Mod JF to deal with the
intense heat generated by the design; this is sufficient to walk and fire all
five weapons for zero net heat buildup.
Frost Wyrm Mk LX Mod IH (Prime)
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 15,054,080 C-Bills
Battle Value: 2,723
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
3 Streak SRM-6s
1 ER Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 22
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Streak SRM-6 LA 4 2 3.00
Streak SRM-6 RT 4 2 3.00
Streak SRM-6 LT 4 2 3.00
MASC CT - 2 2.00
ER Medium Laser HD 5 1 1.00
@Streak SRM-6 (30) LT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
8 6 6 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Frost Wyrm Mk LX Mod JF
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 14,430,080 C-Bills
Battle Value: 2,604
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
4 ER Medium Lasers
1 Active Probe
1 ECM Suite
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 22
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
TAG LA 0 1 1.00
ER Medium Laser LA 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser RT 5 1 1.00
ECM Suite LT 0 1 1.00
ER Medium Laser LT 5 1 1.00
Targeting Computer CT - 2 2.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
6 5 5 2 0 3 0 Structure: 3
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
-
Mad Dog
Overview:
One of the most common Ghost Bear heavy BattleMechs, the Mad Dog is also
reasonably common in the toumens of other Clans. Produced by the Coyotes,
Diamond Sharks, Fire Mandrills, Ghost Bears, and Goliath Scorpions, this
BattleMech combines ample firepower, good armor protection, good heat
dissipation, and an interesting selection of weapon systems that give good
performance at all ranges and against all types of targets.
Capabilities:
The Mad Dog is a 60 ton heavy BattleMech that uses a 300-rate extra-light
fusion engine to acheive ground speeds of 54 kilometers per hour (walking) and
86.4 kph (running). The design does not include jump jets, somewhat limiting
its overall mobility, but does feature endo-steel internal structure and ten
and a half tons of ferro-fibrous armor plating (100% of the maximum allowed on
a 60-ton chassis).
Armament is highly symetrical, allowing the Warrior assigned to war-machine to
easily become accustomed to the layout. Two LRM-10 launchers with Artemis IV
are fitted (right torso, left torso), each with 24 shots. The arms forgo hand
actuators to mount a pair of Extended-range Lasers, one Large and one Medium.
To provide additional close-in firepower and anti-personnel capability, two AP
Gauss Rifles are mounted in a chin turret located in the center torso, with 40
shots of the non-explosive ammunition stored in the head.
Eighteen double heat sinks provide good cooling, and are able to handle the
demands of the LRMs and ER Larges without problems. However, at closer ranges,
the Warrior assigned a Mad Dog must either use his ER Larges and LRMs or all
four lasers in order to avoid generating excess overheat. The two AP Gauss
added to all four lasers will cause movement heat to be generated as excess,
but this is deemed as sufficient.
Deployment:
Found throughout the Clans of Kerensky, the majority are nonetheless
concentrated in the Ghost Bear toumen, where it seems that every heavy and
assault star (and many mediums) have a Mad Dog in their ranks.
Variants:
The Coyotes Mad Dog Mk LX Mod C removes the two ER medium lasers to upgrade the
LRM launchers to 15 racks; this version is also produced by the Diamond Sharks.
Clan Fire Mandrill removes the AP Gauss, both LRM launchers, and their
associated ammunition bins. Instead, this design mounted two Streak SRM-6
launchers in both the right and left torsos, with two tons of ammunition stored
in the center torso. One double-heat has also been removed to accomodate the
new systems.
The Goliath Scorpions remove both AP Gauss Rifles and their ammunition bin in
order to outfit the Mad Dog Mk LX Mod GS with a two-ton targeting computer.
Mad Dog Mk LX Mod GB (Prime)
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,470,400 C-Bills
Battle Value: 2,360
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 LRM-10s w/ Artemis IV FCS
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
2 AP Gauss Rifles CT 2 2 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
@AP Gauss Rifle (40) HD - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
5 5 5 4 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Mad Dog Mk LX Mod C
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 12,454,400 C-Bills
Battle Value: 2,312
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 LRM-15s w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
2 AP Gauss Rifles CT 2 2 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
@AP Gauss Rifle (40) HD - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 5 5 5 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Mad Dog Mk LX Mod FM
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,396,800 C-Bills
Battle Value: 2,543
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
4 Streak SRM-6s
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
2 Streak SRM-6s RT 8 4 6.00
2 Streak SRM-6s LT 8 4 6.00
@Streak SRM-6 (30) CT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 6 6 2 0 3 3 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Mad Dog Mk LX Mod GS
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,390,400 C-Bills
Battle Value: 2,574
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 ER Medium Lasers
2 LRM-10s w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
Targeting Computer CT - 2 2.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5 5 5 4 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
-
Tomb Scarab
Overview:
The Tomb Scarab is a low-end Heavy BattleMech manufactured by the Star Adders,
the Steel Vipers, and the Wolves. Based upon the SLDF Rifleman chassis, this
venerable BattleMech serves as an effective air-defense unit and is heavily
armored. Secondary weapon systems allow the Tomb Scarab to retain effectiveness
against ground units as well as aerospace fighters, small craft, conventional
fighters, and VTOLs. This BattleMech can be found in all toumens.
Capabilities:
The Tomb Scarab masses 60 tons and uses a 300-rate extra-light fusion engine to
walk at speeds of 54 kilometers per hour and run at 86.4 kph. Adder scientists
built this BattleMech with endo-steel internal structure and ten tons of
ferro-fibrous armor plating. This heavy armor sheath (95.52% of maximum
coverage) gives the Tomb Scarab a much different feel than its distant
ancestor. Clan Warriors assigned to this unit are not afraid of getting in
close and mixing it up with their opponents, although the BattleMech is at its
best at range.
Both arms use the traditional layout seen on the Rifleman, with matched pairs
of medium-weight autocannon and large lasers. Lacking any lower arm or hand
actuators, the Tomb Scarab can rotate its arms to fire directly above or behind
itself, which, when combined with the torso twist, permits this air-defense
unit to keep fast-moving flyers in its gunsights. Each arm features an LB-5X
autocannon (with 20 shots of cluster and 20 shots of slugs per gun) and an ER
Large Laser. The old secondary battery of medium lasers found on the Rifleman
was discarded; instead, the Tomb Scarab carries a head-mounted Anti-Missile
System (24 shots in the center torso) and a total of fourteen double-strength
heat sinks.
This concentration of heat sinks allows the Tomb Scarab to maintain a constant
barrage of laser fire and autocannon bursts against a target, with only running
movement generating any excess overheat. Adder designers took serious the
complaints that their second-line Warriors had expressed on the Rifleman when
they designed this machine and strived hard to correct the flaws.
Deployment:
A relatively common BattleMech, the Tomb Scarab is produced by the Adders,
Vipers, and Wolves, but can be found in any toumen.
Variants:
Designed for one job, the Tomb Scarab excells at that task, and makes a fairly
decent general combat unit as well. Because of the effectiveness of this design
at its intended role, no variant models have been developed.
Tomb Scarab Mk LX Mod SA (Prime)
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 12,438,400 C-Bills
Battle Value: 1,941
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 LB 5-X ACs
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 192 10.00
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 7
L/R Torso 14 20
L/R Torso (rear) 5
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Large Laser RA 12 1 4.00
LB 5-X AC LA 1 4 7.00
ER Large Laser LA 12 1 4.00
Anti-Missile System HD 1 1 0.50
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@LB 5-X (Cluster) (20) LA - 1 1.00
@LB 5-X (Slug) (20) LA - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5 3 3 3 0 3 0 Structure: 3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1
-
Ebon Jaguar
Overview:
One of the newest Clan BattleMechs is the 65-ton Ebon Jaguar designed and built
by the Smoke Jaguars. Focusing on long-range combat, the design is not as
capable at short-range as the older Hellbringer, but projects a third greater
firepower at long-range. This heavy BattleMech was originally intended to be a
secret that would be unveiled when needed, but a defecting Jaguar scientist
revealed the project to the Steel Vipers, who demanded a Trial of Possession
for the production rights. Although only one Steel Viper Warrior remained alive
from the Trinary who began the engagement, he managed to defeat his final two
opponents and win the Trial.
Capabilities:
Massing 65 tons, the Ebon Jaguar uses a 325-rate extra-light fusion engine to
acheive speeds of 54 kilometers per hour (walking) and 86.4 kph (running). No
jump jets are mounted, but the design features eleven tons of ferro-fibrous
armor plating and endo-steel internal structure.
Armament consists of a Gauss Rifle (right arm, with 16 shots), an ER PPC (left
arm), an LRM-15 launcher with Artemis IV (left torso with 16 salvoes), and a
Streak SRM-6 launcher (right torso with 15 salvoes). Eleven double-strength
heat sinks provide decent cooling; enough to walk and fire all weapons for zero
net heat overproduction when the Streak doesn't achieve a lock.
Deployment:
Both the Smoke Jaguars and Steel Vipers produce the Ebon Jaguar, although the
Jaguars remain in a furor over having lost the exclusive rights to their new
design. A handful of examples have reached the other Clans, but the largest
user (besides the Jaguars and Vipers) are the Falcons, who received fifteen
from the Smoke Jaguars in 3047 as part of their unofficial alliance. The Jaguars
(who used to produce the Hellbringer and Mad Dog) have converted ALL of
their heavy BattleMech production facilities to the new design and are turning
out dozens of this unit every year.
Variants:
The Ebon Jaguar is too new a design to have developed any production variants.
Ebon Jaguar Mk LXV Mod SJ (Prime)
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 14,756,500 C-Bills
Battle Value: 2,591
Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 Gauss Rifle
1 LRM-15 w/ Artemis IV FCS
1 Streak SRM-6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 HD, 1 CT, 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
ER PPC LA 15 2 6.00
Streak SRM-6 RT 4 2 3.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
@Gauss Rifle (16) RA - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5 5 6 5 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Hellbringer
Overview:
Originally designed by Clan Jade Falcon, today the Hellbringer is the single
most common Clan Heavy-class BattleMech, serving in every toumen and
manufactured by no fewer than nine seperate Clans. This fearsome opponent
carries a blistering array of weaponry, heavy armor, advanced electronics, and
an above average speed for its weight class. Many Clan Warriors consider this
BattleMech to be the ultimate expression of Clan technological might.
Capabilities:
On a 65-ton chassis, the Falcon engineers installed a 325-rate extra-light
fusion engine inside an endo-steel internal skeletal structure. This powerful
engine moves the Hellbringer at walking speeds of 54 kilometers per hour and
running speeds of 86.4 kph. The design lacks jump jets, so mobility is only
fair. However, it does carry ten and a half tons of ferro-fibrous armor
plating--nearly the maximum allowed for a 65-ton BattleMech.
Armament-wise, the Hellbringer seems to have been the result of a
'bring-it-all' philosophy that would later cause the Inner Sphere to assign the
code-name of Loki to this unit. For energy weapons, the Hellbringer carriers an
ER PPC on the right arm and three ER Medium Lasers in the left torso.
Anti-personnel capability is provided by two AP Gauss Rifles in the left arm
(each with 20 shots). All six of these guns are tied into a two-ton targeting
computer in the left torso. Missile weapons include a LRM-15 launcher with
Artemis IV in the right torso, along with three tons of missiles (24 shots) and
a Streak SRM-4 launcher in the center torso (25 salvoes, stored in the right
torso).
Defensively, the Hellbringer mounts an Anti-Missile System in the head with 24
shots stored in the right torso. The design also carries an Active Probe and
ECM Suite (both in the left torso) and a TAG system in the left arm. However,
the fourteen double-strength heat sinks are sorely taxed if the Warrior
piloting this mighty BattleMech alpha strikes (53.57% over the rated
dissipation capacity).
However, when properly used in range brackets, the heat load balances nicely.
Long-range features the LRM-15, ER PPC, and AMS, adding in a single ER Medium
as the range closes to remain heat neutral while running. Short-range, the
Warrior has the AP Gauss Rifles, ER Medium Lasers, Streak SRM-4, AMS, and
LRM-15 rack which allow him to remain heat neutral while running.
Deployment:
Although designed by Clan Jade Falcon, the Hellbringer is perhaps the design
that has been most accepted across the Clans. It is in production by no less
than nine Clans: Blood Spirit, Cloud Cobra, Coyote, Diamond Shark, Fire
Mandrill, Goliath Scorpion, Hell's Horses, Jade Falcon, and Star Adder. Until a
short time ago, the Smoke Jaguars also produced this BattleMech, but they
recently converted their Hellbringer lines to manufacture the Ebon Jaguar
instead. Thanks to the abundance of isorla and the Sharks proclivites in
selling these BattleMechs, the Hellbringer is common in every Clan toumen.
Variants:
Intended as a general-purpose line-of-battle BattleMech, the Hellbringer has
not been altered since its introduction.
Hellbringer Mk LXV Mod JF (Prime)
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 15,529,360 C-Bills
Battle Value: 2,826
Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-15 w/ Artemis IV FCS
3 ER Medium Lasers
1 Streak SRM-4
2 AP Gauss Rifles
1 Anti-Missile System
1 Active Probe
1 ECM Suite
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking Systems: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 LT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 CT, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
TAG LA 0 1 1.00
2 AP Gauss Rifles LA 2 2 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Active Probe LT 0 1 1.00
ECM Suite LT 0 1 1.00
3 ER Medium Lasers LT 15 3 3.00
Targeting Computer LT - 2 2.00
Streak SRM-4 CT 3 1 2.00
Anti-Missile System HD 1 1 0.50
@AP Gauss Rifle (40) LA - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@Streak SRM-4 (25) RT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
5 6 6 3 0 3 1 Structure: 4
Special Abilities: AMS, PRB, RCN, ECM, TAG, CASE, SRCH, ES, SEAL, SOA, IF 1
-
Tiny, minor editing note. Touman, not toumen. Plural would be toumans.
-
Tiny, minor editing note. Touman, not toumen. Plural would be toumans.
Oops. Thanks. I will try to catch that.
MA
-
Goliath Scorpion
Overview:
The Goliath Scorpion is a relatively new design fielded by Clan Goliath
Scorpion. One of the heaviest BattleMechs commonly fielded by that Clan, it
serves as a hard-hitting unit well adapted to leading their toumen to victory.
At 70 tons, it is a workable heavy-class unit, but the general lack of
assault-class BattleMechs in their toumen occassionally limits the Scorpions
ability to engage the heaviest of hostile forces. But this is a direct product
of the Scorpion belief in precision and maneuver--and they disdain using
BattleMechs with a walking speed of less than 54 kilometers per hour.
When first encountered by the Inner Sphere, it was assumed that this BattleMech
was based upon the venerable Awesome. In fact, the design was inspired by the
SLDF Lancelot (with the tonnage increased, speed dropped slightly, and more
powerful weapons installed). However that makes no difference to the average
Inner Sphere MechWarrior who still refers to this BattleMech as the 'Awesome
from Hell'.
Capabilities:
At 70-tons, the Goliath Scorpion is a middle of the road heavy class
BattleMech. The unit utilizes a 350-rate extra-light fusion engine that gives
it a walking speed of 54 kilometers per hour and a running speed of 86.4 kph.
The design does not mount jump jets, but it does include endo-steel internal
structure and eleven tons of ferro-fibrous armor plating.
Weaponry is concise and to the point in the Scorpion style: two ER PPCs (right
arm and left arm) and one ER Large Laser (center torso), all of which are tied
into a four-ton targeting computer. For defensive fire, an Anti-Missile System
is mounted in the head, with 24 shots stored in the center torso. Twenty-two
double strength heat sinks allow the Warrior piloting one of these lethal
BattleMechs to maintain a nearly constant barrage of PPC bolts and laser blasts
against their opponents.
Deployment:
Produced by the Cloud Cobras and Goliath Scorpions, this heavy weight slugger
is uncommon in other Clans, but there are a few isorla units within the touman
rosters.
Variants:
The Cloud Cobras produce their own version of the Goliath Scorpion, the Mod CC.
This model removes the four-ton targeting computer, one double-heat sink, and
the ER Large Laser in order to add an ER Medium Laser to the center torso and
two Streak SRM-6 launchers, each with a ton of ammunition (right torso and left
torso).
Goliath Scorpion Mk LXX Mod GS (Prime)
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 16,657,507 C-Bills
Battle Value: 2,870
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
1 ER Large Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 22(44) 12.00
Heat Sink Locations: 4 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Targeting Computer RT - 4 4.00
ER Large Laser CT 12 1 4.00
Anti-Missile System HD 1 1 0.50
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
5 5 5 5 0 3 0 Structure: 4
Special Abilities: AMS, ENE, SRCH, ES, SEAL, SOA
Goliath Scorpion Mk LXX Mod CC
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 16,953,307 C-Bills
Battle Value: 2,676
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
2 Streak SRM-6s
1 ER Medium Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 LT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Streak SRM-6 RT 4 2 3.00
Streak SRM-6 LT 4 2 3.00
ER Medium Laser CT 5 1 1.00
Anti-Missile System HD 1 1 0.50
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 7 7 3 0 3 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA
-
Naga
Overview:
The 70-ton Naga is produced only by Clans Diamond Shark, Star Adder, and Wolf,
although it is in use by all the Clans of Kerensky. Designed by Clan Wolf as a
heavy artillery BattleMech, the Naga makes many sacrifices in firepower and
armor to bring two Arrow IV rocket artillery launchers onto the battlefield.
Capabilities:
Massing 70-tons, the Naga uses a 350-rate extra-light fusion engine to acheive
a ground speed of 54 kilometers per hour (walking) and 86.4 kph (running).
Endo-steel internal structure has been used to save tonnage, along with
eight-and-a-half tons of ferro-fibrous armor plating (75.11% of maximum).
This design carries two massive Arrow IV artillery rocket launchers, one in the
right arm/torso and the second in the left arm/torso. Each launcher has twenty
Arrow IV munitions available, giving the Naga a powerful support capability.
However, the only secondary weapon is a center torso mounted extended-range
Large Laser. Unlike the Dark Hunter, which was designed to defend itself, the
Naga has only minimal self-defense capabilities and normally requires an escort
of true BattleMechs.
Deployment:
Nearly every Clan has least a handful of Nagas, although many prefer the
lighter, faster, less expensive Dark Hunter. However, for sheer bombardment
potential, the Naga has few competitors, a factor which keeps the design in
service.
Variants:
The Clans have not bothered with variants on the Naga chassis. Assignment to
one of these artillery 'Mechs is usually a sign that a Warrior is treading on
the edge of being sent to a Solahma formation.
Naga Mk LXX Mod W (Prime)
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 16,776,167 C-Bills
Battle Value: 2,154
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
2 Arrow IV Missiles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 163 8.50
Armor Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 25
Center Torso (rear) 7
L/R Torso 15 20
L/R Torso (rear) 6
L/R Arm 11 15
L/R Leg 15 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Arrow IV Missile RT/RA 10 2/10 12.00
Arrow IV Missile LT/LA 10 2/10 12.00
ER Large Laser CT 12 1 4.00
@Arrow IV (Cluster) (5) RT - 1 1.00
@Arrow IV (Homing) (5) RT - 1 1.00
@Arrow IV (FASCAM) (5) RT - 1 1.00
@Arrow IV (Non-Home) (5) RT - 1 1.00
@Arrow IV (FASCAM) (5) LT - 1 1.00
@Arrow IV (Homing) (5) LT - 1 1.00
@Arrow IV (Non-Home) (5) LT - 1 1.00
@Arrow IV (Cluster) (5) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 22
5 4 1 1 0 3 0 Structure: 4
Special Abilities: ARTAC, CASE, SRCH, ES, SEAL, SOA
-
Silver Grizzly
Overview:
Clan Ghost Bear built their Silver Grizzly Heavy BattleMech because of their
respect for General Kerensky's ancient Orion. Originally intended to serve as
an homage Mech that would see just ceremonial service in Trials of Grievance
among high-ranking Blood-named Warriors of the Clan, the combat performance
convinced the Ghost Bears to place this unit in general production instead.
Although other Clans have expressed covetous longings over the design, only the
Coyotes and Star Adders have so far managed to acquire the rights to
manufacture this unit.
Capabilities:
At 70-tons, the Silver Grizzly is a large, powerful combat BattleMech. The
design uses a 350-rate extra-light fusion engine to move at speeds of 54
kilometers per hour (walking) and 86.4 kph (running), although it does lack any
jump jets. Endo-steel internal structure was used in the construction, along
with eleven tons of ferro-fibrous armor plating.
The armament of this BattleMech mirrors that of the ancient SLDF (and before
that the Terran Hegemony) Orion. The long-range missile rack is LRM-15 launcher
with Artemis IV set in the left torso (24 shots), while the right torso
contains an LB-10X series autocannon (30 shots, 20 of slug and 10 of cluster).
Each arm has a fully functional hand actuator (unlike the original Orion) and
carries an ER Medium Laser and a Streak SRM-4 (25 shots each). The only weapon
addition is a third ER Medium Laser set directly beneath the cockpit in the
head of this BattleMech.
Fourteen double-strength heat sinks eliminate all but movement heat when every
weapon successfully fires. Since the Streaks will not always acheive a lock, it
is quite easy to balance the overall heat load.
These capable and effective BattleMechs are one of the main reason behind the
rise in power of Clan Ghost Bear.
Deployment:
Common only in Clan Ghost Bear, Coyote, and Star Adder heavy-weight
formations, the Silver Grizzly is a powerful heavy unit. A handful have been
made available to other Clans (usually as isorla), but these number less than a
dozen.
Variants:
The Coyote's Mod C removes three double-heat sinks, the LRM-15, the LB-10X, the
center torso ER Medium, and both Streak SRM-4s. Instead, this version carries
an left torso LRM-20 with Artemis (four tons of ammunition for 24 salvoes), a
right torso Gauss Rifle (two tons of ammunition in the right torso, a third ton
in the center torso), an ECM Suite in the head, a Streak SRM-6 in the right arm
(with 15 salvos), and an ER Small Laser in the left arm. This is in addition
to the two ER Mediums (right arm/left arm) that the design retained.
The Mod SA used by the Star Adders removes the left arm Streak SRM-4 and
ammunition to add a three-ton targeting computer to the left torso. One DHS
has also been removed in order to upgrade the right arm Streak SRM-4 to a
Streak SRM-6.
Silver Grizzly Mk LXX Mod GB (Prime)
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 17,075,367 C-Bills
Battle Value: 2,308
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-15 w/ Artemis IV FCS
1 LB 10-X AC
3 ER Medium Lasers
2 Streak SRM-4s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 CT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Streak SRM-4 RA 3 1 2.00
ER Medium Laser LA 5 1 1.00
Streak SRM-4 LA 3 1 2.00
LB 10-X AC RT 2 5 10.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser CT 5 1 1.00
@Streak SRM-4 (25) RA - 1 1.00
@Streak SRM-4 (25) LA - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 6 6 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Silver Grizzly Mk LXX Mod C
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 17,038,392 C-Bills
Battle Value: 2,696
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
1 LRM-20 w/ Artemis IV FCS
1 Streak SRM-6
2 ER Medium Lasers
1 ER Small Laser
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 CT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Streak SRM-6 RA 4 2 3.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
Gauss Rifle RT 1 6 12.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
ECM Suite HD 0 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-20 (Artemis) (24) LT - 4 4.00
@Gauss Rifle (8) CT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 6 7 4 0 3 0 Structure: 4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, IF 2
Silver Grizzly Mk LXX Mod SA
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 16,929,167 C-Bills
Battle Value: 2,408
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LRM-15 w/ Artemis IV FCS
1 LB 10-X AC
3 ER Medium Lasers
1 Streak SRM-6
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 CT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Streak SRM-6 RA 4 2 3.00
ER Medium Laser LA 5 1 1.00
LB 10-X AC RT 2 5 10.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
Targeting Computer LT - 3 3.00
ER Medium Laser CT 5 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
@LRM-15 (Artemis) (24) LT - 3 3.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
5 6 6 2 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
-
Summoner
Overview:
Although widely thought be a Clan only interested in WarShips, the Snow Ravens
field a powerful--albeit small--BattleMech force in their toumen. And leading
that toumen is their home-grown Summoner Heavy BattleMech.
Drawing inspiration from the SLDF Warhammer, the Ravens added their touches,
increasing the speed, mobility, and firepower while retaining enhancing the
already formidable firepower even more. In 3037, the Fire Mandrills won
production rights, and they in turn were forced to share the design with Blood
Spirits in 3041. Both the Jade Falcons and the Nova Cats gained manufacturing
rights in 3044, as well, followed by the Goliath Scorpions in 3046. Over the
past ten years, the design has spread throughout Clan space and can be found in
nearly every toumen.
Capabilities:
The 70-ton Summoner is highly mobile for its weight class. A 350-rate
extra-light fusion engine is used to provide a speed of 54 kilometers per hour
walking and 86.4 kph running, while five jump jets gives the design a 150-meter
jump capability. The Raven scientists fitted the chassis with endo-steel
internal structure and ten and a half tons of ferro-fibrous armor plating.
Although not the heaviest possible armor protection, the plating was deemed to
be sufficient (with 92.62% maximum coverage).
Duplicating the weapons layout the ancient Warhammer, the Summoner carries two
ER PPCs (one each in the right arm and left arm). These weapons provide a
fearsome long-range bite for the heavy BattleMech. In close, a Streak SRM-6 box
launcher on the right torso closely matches the profile of its ancestor,
equipped with 15 salvoes. The secondary battery consists of two ER Medium
Lasers, two ER Small Lasers, and two AP Gauss Rifles (each with 20 shots).
At long range, the Summoner can fire both ER PPCs and jump for zero net heat
build-up. In close, the four ER lasers, two AP Gauss, Streak SRM-6, and one ER
PPC can be fired while walking for zero net heat build-up, or while jumping for
4 points of excess overheat.
Deployment:
Fairly common throughout the Clans of Kerensky, the Summoner is still most
common in the Cat, Falcon, Mandrill, Raven, Scorpion, and Spirit toumens where
it is remains in full production.
Variants:
Clan Goliath Scorpion fields the Mod GS. This version removes the Streak SRM-6
launcher and ammunition to fit a four-ton targeting computer in the right
torso. All other weapons and equipment remains the same.
The Nova Cat's Mod NC Summoner down-grades the ER PPCs to ER Large Lasers,
allowing for the addition of two additional double-strength heat sinks. The
Streak SRM-6 and ammunition bin have been removed and replaced with two Streak
SRM-4 units and a single ton of ammunition. Finally, the design adds an ECM
Suite in the left torso.
Summoner Mk LXX Mod SR (Prime)
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,230,917 C-Bills
Battle Value: 3,045
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
1 Streak SRM-6
2 ER Medium Lasers
2 ER Small Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
Streak SRM-6 LT 4 2 3.00
ER Medium Laser LT 5 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 30
5j 6 6 3 0 3 2 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Summoner Mk LXX Mod GS
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,094,917 C-Bills
Battle Value: 3,386
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
2 ER Medium Lasers
2 ER Small Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
ER Medium Laser LT 5 1 1.00
Targeting Computer LT - 4 4.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 34
5j 6 6 3 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Summoner Mk LXX Mod NC
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 17,353,317 C-Bills
Battle Value: 2,758
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 ER Medium Lasers
2 Streak SRM-4s
2 ER Small Lasers
2 AP Gauss Rifles
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Although widely thought be a Clan only interested in WarShips, the Snow Ravens
field a powerful--albeit small--BattleMech force in their toumen. And leading
that toumen is their home-grown Summoner Heavy BattleMech.
Drawing inspiration from the SLDF Warhammer, the Ravens added their touches,
increasing the speed, mobility, and firepower while retaining enhancing the
already formidable firepower even more. In 3037, the Fire Mandrills won
production rights, and they in turn were forced to share the design with Blood
Spirits in 3041. Both the Jade Falcons and the Nova Cats gained manufacturing
rights in 3044, as well, followed by the Goliath Scorpions in 3046. Over the
past ten years, the design has spread throughout Clan space and can be found in
nearly every toumen.
Capabilities:
The 70-ton Summoner is highly mobile for its weight class. A 350-rate
extra-light fusion engine is used to provide a speed of 54 kilometers per hour
walking and 86.4 kph running, while five jump jets gives the design a 150-meter
jump capability. The Raven scientists fitted the chassis with endo-steel
internal structure and ten and a half tons of ferro-fibrous armor plating.
Although not the heaviest possible armor protection, the plating was deemed to
be sufficient (with 92.62% maximum coverage).
Duplicating the weapons layout the ancient Warhammer, the Summoner carries two
ER PPCs (one each in the right arm and left arm). These weapons provide a
fearsome long-range bite for the heavy BattleMech. In close, a Streak SRM-6 box
launcher on the right torso closely matches the profile of its ancestor,
equipped with 15 salvoes. The secondary battery consists of two ER Medium
Lasers, two ER Small Lasers, and two AP Gauss Rifles (each with 20 shots).
At long range, the Summoner can fire both ER PPCs and jump for zero net heat
build-up. In close, the four ER lasers, two AP Gauss, Streak SRM-6, and one ER
PPC can be fired while walking for zero net heat build-up, or while jumping for
4 points of excess overheat.
Deployment:
Fairly common throughout the Clans of Kerensky, the Summoner is still most
common in the Cat, Falcon, Mandrill, Raven, and Spirit toumens where it is
still in full production.
Variants:
The Nova Cat's Mod NC Summoner removes the two ER Small Lasers and downgrades
the ER PPCs to ER Large Lasers in order to add a third ER Medium and a
three-ton targeting computer. One additional double-strength heat sinks allows
the Mod NC to fire its short-range battery and one ER Large Laser while jumping
without generating any excess overheat.
Clan Goliath Scorpion fields the Mod GS. This version removes the Streak SRM-6
launcher and ammunition to fit a four-ton targeting computer in the right
torso. All other weapons and equipment remains the same.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 2 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 2 RT, 2 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 6
L/R Arm 11 20
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
ER Small Laser RT 2 1 0.50
AP Gauss Rifle RT 1 1 0.50
ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
AP Gauss Rifle LT 1 1 0.50
ER Medium Laser LT 5 1 1.00
2 Streak SRM-4s LT 6 2 4.00
ECM Suite LT 0 1 1.00
@Streak SRM-4 (25) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
5j 6 6 2 0 3 1 Structure: 4
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
-
Nova Cat
Overview:
The Nova Cat is the signature heavy BattleMech of Clan Nova Cat. The design is
based upon the SLDF Marauder and incorporates all of the traditional weapons
layout, with greater damage potential and range. These BattleMechs were
unveiled in 3042 and immediately were praised for their weapons configuration,
high turn of speed, and heavy armor protection. To date, the Cats have fought
four trials for production rights, but have managed to retain their exclusive
status as the sole producer.
Capabilities:
This heavy BattleMech masses 75 tons and features a 375-rate extra-light fusion
engine that gives the Nova Cat a walking speed of 54 kilometers per hour and a
running speed of 86.4 kph. Like the old Marauder, the design does not mount
jump jets. It does incorporate endo-steel internal structure and mounts eleven
and a half tons of ferro-fibrous armor protection (95.23% of maximum).
The Nova Cat hewed rigorously to the traditional Marauder layout, with each arm
having an ER PPC and an ER Medium Laser, removing the hand actuators in order
to fit the weapons pod so characteristic of the Star League design. The right
torso features an LB-10X autocannon with two tons of ammunition (10 shots of
cluster and 10 shots of slug). Seventeen double-strength heat sinks are
mounted, allowing for the use of the ER PPCs and LB-10X while running without
overheating. Adding the ER Medium Lasers into the mix will result in a great
deal of excess heat production, however, but any skilled Warrior should be able
to juggle the weapons use to balance the heat load over the course of several
minutes of combat.
Since its introduction, the Nova Cat has seen nothing but praise, and many Clan
Warriors are salivating at the day they can capture one as isorla.
Deployment:
Less than sixty Nova Cats have been taken as isorla in the past eight years.
The remainder serve Clan Nova Cat as its primary heavy BattleMech.
Variants:
There have been no variants of the Nova Cat introduced into Clan service to
date.
Nova Cat Mk LXXV Mod NC (Prime)
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 19,227,250 C-Bills
Battle Value: 2,713
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
1 LB 10-X AC
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 CT, 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 220 11.50
Armor Locations: 1 CT, 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 7
L/R Torso 16 26
L/R Torso (rear) 6
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER Medium Laser RA 5 1 1.00
ER PPC LA 15 2 6.00
ER Medium Laser LA 5 1 1.00
LB 10-X AC RT 2 5 10.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 5 5 4 0 3 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
-
Timber Wolf
Overview:
Designed by Clan Wolf, the Tiimber Wolf is an impressive war-machine that
projects power and inspires fear. This 75-ton BattleMech is certain to be a
crucial part of Clan Wolfs attempt to remain the power among the Clans of
Kerensky. This machine was exclusive to the Wolves until just five years ago,
when Clan Diamond Shark managed to win a Trial of Possession for the rights to
produce this BattleMech.
Capabilities:
At 75 tons, the Timber Wolf uses a 375-rate extra-light fusion engine to give
it a land speed of 54 kilometers per hour (walking) and 86.4 kph (running). The
design forgoes the use of jump jets to instead mount a heavy battery of
weapons. Endo-steel internal structure was used in the construction, as well as
eleven and a half tons of ferro-fibrous armor plating.
Armament consists of two ER Large Lasers and two ER Medium Lasers (one of each
in the right arm and left arm). Hand actuators were omitted from the design,
resulting in the familiar Marauder-style weapons pods. Two LRM-15 launchers are
fitted to the right and left torsos (one in each), with each missile system
equipped with Artemis IV Fire Control and provided with 16 salvoes. For
anti-personnel defense, the scientists included in a pair of AP Gauss Rifles
(right torso and left torso, with 20 shots each).
Although eighteen double strength heat sinks are mounted, the heat generated by
the weapons can easily exceed that amount. However, it is sufficient to allow
the Timber Wolf to run and fire both ER Large and both LRMs and remain heat
neutral. At close range, if the Warrior piloting this machine does not fire one
ER Large, it is still heat neutral.
Deployment:
Although a few isorla examples have been circulated throughout the Clans, for
the most part the Timber Wolf is seen only in Wolf Guard, Battle, or Assault
Clusters. In those formations, it is the most common heavy weight BattleMech.
Recently, the Diamond Sharks have made both the Mod W and Mod DS available to
any Clan that wishes to purchase them--a move that the Wolves feel only adds
insult to their injury.
Variants:
Clan Diamond Shark has created a variant of their own that they provide for
sell or trade with the other Clans, in addition to the Mod W they obtained in
the Trial of Possession. This model reduces the heat sinks to 17, and cuts
the size of the LRM launchers to 10-packs in order to fit a three-ton targeting
computer in the right torso.
Timber Wolf Mk LXXV Mod W (Prime)
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 19,360,250 C-Bills
Battle Value: 2,693
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 LRM-15s w/ Artemis IV FCS
2 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 220 11.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 7
L/R Torso 16 26
L/R Torso (rear) 6
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
2 AP Gauss Rifles CT 2 2 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
@AP Gauss Rifle (40) HD - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 6 6 4 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
Timber Wolf Mk LXXV Mod DS
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 19,139,750 C-Bills
Battle Value: 2,636
Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
2 ER Medium Lasers
2 LRM-10s w/ Artemis IV FCS
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Capabilities:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 LA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 220 11.50
Armor Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 32
Center Torso (rear) 7
L/R Torso 16 26
L/R Torso (rear) 6
L/R Arm 12 24
L/R Leg 16 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
Targeting Computer RT - 3 3.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
2 AP Gauss Rifles CT 2 2 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
@AP Gauss Rifle (40) HD - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
5 5 5 4 0 3 2 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
-
Solahma Alpha
Overview:
The Solahma Alpha is the largest and most powerful of the Solahma series. It is
provided only to those warriors thought most likely to redeem their codex.
Capabilities:
Massing 70-tons, the Alpha uses a 280-rate standard fusion engine to achieve a
slow, ponderous speed normally seen only on Clan Assault-weight designs. It
does, on the other hand, carry an impressive eleven tons of ferro-fibrous armor
plating.
The weapons load is equally impressive, especially for a Solahma design. The
Alpha mimicks the SLDF Atlas in its choice of weapons, although the Clan
systems it uses increases its overall effectiveness and engagement range.
Long-range firepower is provided by a LRM-20 with 18 shots in the left torso.
At mid-range, two ER Medium Lasers (head and left arm) chime in, quickly
followed by the right arm LB-20X (right arm) with a total of 15 shots in the
right torso (10 slug and 5 cluster). At short range, a SRM-6 launcher in the
left torso with 15 shots joins in the fun. Instead of the two rear-firing
lasers of the original Atlas, the Alpha instead carries a pair of torso-mounted
AP Gauss for anti-personnel work, along with a ton of ammunition (40 shots) in
the center torso.
Fourteen double-heat sinks are carried--enough to fire all weapons and just
generate movement heat. Although slow and ponderous, the Alpha has proven
itself to be a rather formidable opponent--and of the few Solahma Warriors that
manage to regain their honor, the lion's share were piloting an Alpha.
Deployment:
Every Clan maintains at least one Solahma Cluster manned by Warriors deemed too
old to serve in front-line or second-line Clusters. Seeking an honorable death,
these warriors have spent their careers being unlucky enough to acheive no
glorious record of deeds on their codex and are not likely to have their
genetic diversity passed on to future generations of Clan warriors. By
volunteering to serve in a Solahma unit, these warriors earn one final chance
to earn the distinction and honor that will ensure they are part of their
Clan's legacy.
Variants:
None of the Solahma series of BattleMechs have varients--the Clans do not
believe in devoting large amounts of resources to provide for what
are--ultimately--expendable troops.
Solahma Alpha Mk LXX
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 7,639,573 C-Bills
Battle Value: 2,013
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 20-X AC
1 LRM-20
2 ER Medium Lasers
1 SRM-6
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 3 LA, 4 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 4 LA, 3 RA
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 8
L/R Torso 15 24
L/R Torso (rear) 5
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
LB 20-X AC RT 6 9 12.00
LRM-20 LT 6 4 5.00
SRM-6 LT 4 1 1.50
2 AP Gauss Rifles CT 2 2 1.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (10) RT - 2 2.00
@SRM-6 (15) LT - 1 1.00
@LRM-20 (18) LT - 3 3.00
@AP Gauss Rifle (40) HD - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
4 4 4 0 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/0
-
And with that, the Heavy-weights are finished. In my view, Clan Heavies (the second most common, but still just slightly more than half as many in service as Medium-weight designs) serve much the same ROLE as IS Assault designs. These BattleMechs form the cornerstone of Clan forces providing heavy firepower to support the lighter maneuver elements. But unlike IS Assaults, the Clan heavies have the speed to keep pace and give Clan combat formations blistering speed.
Anyway, here is the production list.
Blood Spirit: Blood Tick, Hellbringer, Summoner
Cloud Cobra: Hellbringer, Goliath Scorpion
Coyote: Mad Dog, Hellbringer, Silver Grizzly
Diamond Shark: Mad Dog, Hellbringer, Naga, Timber Wolf
Fire Mandrill: Mad Dog, Hellbringer, Summoner
Ghost Bear: Mad Dog, Silver Grizzly
Goliath Scorpion: Mad Dog, Hellbringer, Goliath Scorpion, Summoner
Hell's Horses: Hellbringer
Ice Hellion: Frost Wyrm
Jade Falcon: Frost Wyrm, Hellbringer, Summoner
Nova Cat: Summoner, Nova Cat
Smoke Jagaur: Ebon Jaguar
Snow Raven: Summoner
Star Adder: Tomb Scarab, Hellbringer, Naga, Silver Grizzly
Steel Viper: Tomb Scarab; Ebon Jaguar
Wolf: Tomb Scarab, Naga, Timber Wolf
Master Arminas
-
Very Good and Well Balanced.
-
Gargoyle
Overview:
The Gargoyle is one of the most common Clan Assault-weight BattleMechs.
Originally designed by Clan Wolf, it is now in production by the Cloud Cobras,
Diamond Sharks, Fire Mandrills, Goliath Scorpions, and Snow Ravens as well.
Nearly all Clans (except the Ice Hellions) field several Gargoyles in their
touman, thanks to the Sharks making this BattleMech available for purchase.
Very mobile for an Assault unit, the Gargoyle owes much of its design to the
Lyran Zeus BattleMech.
Capabilities:
Although the Gargoyle masses 80-tons, it uses a extremely heavy and powerful
400-rate engine to give it speeds of 54 kilometers per hour (walking) and 86.4
kph (running). No jump jets are mounted on the design, but the scientists who
built this BattleMech used endo-steel internal structure and twelve and a half
tons of ferro-fibrous armor plating to acheive a weapons and equipment payload
of 30 tons.
Designed to begin the engagement at long-range and grow more powerful as the
range drops, the Gargoyle includes an ER Large Laser in the left torso as a
long-range weapon, supported by an LRM-15 launcher in the right arm. The LRM
launcher is equipped with Artemis IV and has three tons of ammunition (24
missile salvoes). As the range continues to drop, the LB-10X autocannon on the
left arm comes to bear (10 cluster and 20 slug). At short range, an ER Medium
Laser (center torso) add a slight improvement in damage capacity.
To assist in defense, the Gargoyle also includes a head mounted Anti-Missile
System (24 shots stored in the center torso). Thirteen double-strength heat
sinks are mounted, which perfectly balances the full heat load of this
BattleMech. Warriors assigned to the Gargoyle can fire away without concern
over heat generation, but even though substantial ammunition is included, it
must be remembered that the supply is finite. If a Gargoyle exhausts its
munitions storage, it armament is dramatically decreased in effectiveness.
Deployment:
Found in nearly every Clan toumen, most Warriors regard the Gargoyle as an
oversized heavy-class BattleMech. With the speed to maintain pace with most
heavies, many Clans assigned heavy or assault-star Star Commanders one of these
machines as their command BattleMech. Clan Wolf extensively uses the Gargoyle
in this role, while other Clans group the Gargoyle into light assault Stars
that use their heavy armor protection and speed to subdue larger, more
dangerous assaults. Currently, the Gargoyle is produced by Clans Cloud Cobra,
Diamond Shark, Fire Mandrill, Goliath Scorpion, Snow Raven, and Wolf.
Variants:
The Gargoyle Mk LXXX Mod CC removes all weapon systems to mount an all-energy
battery of weapons. One ER PPC (center torso), two ER Large Lasers (right and
left arms), and three ER Medium Lasers (right torso, left torso, and head) form
the armament of this BattleMech. Twenty-three double strength heat sinks are
installed to deal with the tremendous heat load of this design, but a full
alpha-strike will still result in significant overheat problems.
The Fire Mandrills Mod FM once again removes the weapons, but the Mandrills
added five jump jets to the Gargoyle allowing for a 150-meter jump capacity.
The main gun is a LB-20X autocannon in the right arm, fed by three tons of
ammunition (10 slug and 5 cluster) in the right torso. A Streak SRM-4 missile
launcher (25 shots) in the left torso provides backup to the heavy autocannon,
along with an ER Medium Laser placed in the head. To give the design a
long-range sting, the Mandrill scientists added an ER Large Laser to the left
arm. Only twelve double-strength heat sinks are mounted, but this is fire
everthing except the Streak while walking for zero net heat buildup. A jumping
alpha strike, especifcally if the Streak locks on target, will result in a
sizable heat spike.
The Goliath Scorpions field the Gargoyle Mod GS. This version includes nineteen
double-strength heat sinks (sixteen in the engine; one each in the right arm,
left arm, and center torso). Based upon the SLDF BattleMaster, it is used as a
command BattleMech. Armament consists of a Streak SRM-6 launcher (left torso)
with 15 shots, two AP Gauss Rifles (left arm) with 40 shots, an ER PPC (right
arm), and six ER Medium Lasers (three each in the right and left torso). Two of
the ER Medium Lasers are fixed to fire to the rear. In addition, there is a three-
ton targeting computer mounted in the left torso.
Gargoyle Mk LXXX Mod W (Prime)
Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 21,679,800 C-Bills
Battle Value: 2,295
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-15 w/ Artemis IV FCS
1 LB 10-X AC
1 ER Medium Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 240 12.50
Armor Locations: 2 LT, 2 RT, 1 RA, 1 LL, 1 RL
CASE Locations: CT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
LB 10-X AC LA 2 5 10.00
ER Large Laser LT 12 1 4.00
ER Medium Laser CT 5 1 1.00
Anti-Missile System HD 1 1 0.50
@LRM-15 (Artemis) (24) RA - 3 3.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (20) LA - 2 2.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
5 4 4 3 0 4 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Gargoyle Mk LXXX Mod CC
Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 21,333,840 C-Bills
Battle Value: 2,808
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 ER Large Lasers
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 23(46) 13.00
Heat Sink Locations: 3 LT, 4 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 240 12.50
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
ER PPC CT 15 2 6.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
5 5 5 4 0 4 0 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Gargoyle Mk LXXX Mod FM
Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 22,157,520 C-Bills
Battle Value: 2,510
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LB 20-X AC
1 ER Medium Laser
1 Streak SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 240 12.50
Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 20-X AC RA 6 9 12.00
ER Large Laser LA 12 1 4.00
Streak SRM-4 LT 3 1 2.00
ER Medium Laser HD 5 1 1.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LB 20-X (Slug) (10) RT - 2 2.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
5j 4 4 1 0 4 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
Gargoyle Mk LXXX Mod GS
Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 21,488,640 C-Bills
Battle Value: 2,926
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
6 ER Medium Lasers
1 Streak SRM-6
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 240 12.50
Armor Locations: 2 LT, 2 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
2 AP Gauss Rifles LA 2 2 1.00
2 ER Medium Lasers RT 10 2 2.00
(R) ER Medium Laser RT 5 1 1.00
Targeting Computer RT - 3 3.00
Streak SRM-6 LT 4 2 3.00
2 ER Medium Lasers LT 10 2 2.00
(R) ER Medium Laser LT 5 1 1.00
@AP Gauss Rifle (40) LA - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 29
5 7 7 2 0 4 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Thunder Stallion
Overview:
The Thunder Stallion has a strange history. Developed by Clan Hell's Horses,
the original schematics called for a quad design. But the failure of the Boreal
Wildcat and the disdain that Horse Warriors showed for that quad design caused
the Thunder Stallion to undergo a radical change during the initial design
phase. Changing to a biped configuration, the scientists found a far greater
usable internal volume, and used that volume to the limit. As constructed, the
Thunder Stallion has no remaining room for any systems, making it a difficult
BattleMech to modify--but it seems to serve its purpose in Hell's Horses
assault stars.
Capabilities:
Possessing a speed more in line with traditional assault machines, the 80-ton
Thunder Stallions uses 320-rate extra-light fusion engine that gives it a
walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph. No
jump jets were mounted on the design, and the lack of space prevented the use
of ferro-fibrous armor plating. Endo-steel internal structure was used,
however, and fifteen tons of standard armor composite was fitted to the chassis.
The main weapon is an ER PCC located in the center torso, backed up by a pair
of LRM-20 launchers (left arm and left torso), each of which is equipped with
Artemis IV and provided with three tons of munitions (giving each missile rack
18 shots). The right arm features an LB-5X autocannon with 20 shots of cluster
and 20 shots of slug, plus an under-slung ER Medium Laser. Considered by many
as too light-weight an autocannon to be placed on an assault-class BattleMech,
the Horse's like the inclusion of the LB-5X because of the superior range and
ability to fire anti-air cluster munitions (which also are superb at engaging
infantry troops caught in the open). The final system is an Anti-Missle System
mounted in the head, fed by 24 shots in the right torso.
Seventeen double-strength heat sinks are mounted on the design, while allows
the full use of all weapon systems with only movement generating excess
overheat. If properly supported by lighter, more mobile BattleMechs, fast hover
tanks, and Elemental infantry, the Thunder Stallion presents a difficult
opponent on the battlefield--and the Horse's excel at using this BattleMech in
just such a manner.
Deployment:
The Thunder Stallion is produced by Clans Coyote, Hell's Horses, and Steel
Viper, all of whom value the solid, well-balanced machine and its fearsome
ranged firepower. In addition, the Khans of Hell's Horse's have been unusually
placid in trading newly consturcted Thunder Stallions to other Clans in
exchange for needed resources. Thus, the 'Mech can be found throughout the
Clans of Kerensky.
Variants:
Extremely difficult to modify, the Thunder Stallion has remained remarkably
static since its introduction in the late 3030s. Only the original biped design
is currently in production. The quad design never made it past the blue-print
stage and none were constructed.
Thunder Stallion Mk LXXX Mod HH (Prime)
Mass: 80 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 19,247,520 C-Bills
Battle Value: 2,573
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
2 LRM-20s w/ Artemis IV FCS
1 ER Medium Laser
1 LB 5-X AC
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 RT, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 4 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 240 15.00
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 36
Center Torso (rear) 9
L/R Torso 17 26
L/R Torso (rear) 7
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
LB 5-X AC RA 1 4 7.00
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
ER PPC CT 15 2 6.00
Anti-Missile System HD 1 1 0.50
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@LRM-20 (Artemis) (18) LA - 3 3.00
@Anti-Missile System (24) RT - 1 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 26
4 6 6 5 0 4 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 3
-
Dune Stalker
Overview:
The 85-ton Dune Stalker is the primary assault BattleMech of Clan Star Adder.
Based in large part upon the SLDF Stalker, it is this massive and hard-hitting
BattleMech that has made the Adders such a feared Crusader Clan.
Capabilities:
The Dune Stalker uses a 340-rate extra-light fusion engine that give this beast
a ground speed of 43.2 kilometers per hour while walking and 64.8 kph running.
As with most Assault BattleMechs, the design does not mount jump jets, instead
devoting the tonnage to additional weapon systems and equipment. Although the
design team was able to equip the Dune Stalker with endo-steel internal
structure, there simply was not sufficient room in the internal volume to
accomodate ferro-fibrous armor. Instead, sixteen tons of standard armor are
used to provide near maximum armor coverage (97.33%).
The weapons layout is based largely upon the ancient Stalker, but the Adder
Warriors overseeing the design insisted upon concentrating the long-range
weapons in the two arms. This allows the Dune Stalker to engage targets while
closing and simultaneously carrying mechanized Battle Armor Elementals. Both
arms remove the lower arm actuator and hand actuator, allowing the Warrior
piloting this war-machine to 'flip' the arms (and arm-mounted weapons) into the
rear arc. Since Clan LRMs have no minimum range, units attempting to attack the
Dune Stalker from behind are liable to receive a devasting attack in return.
Long-range weapons consist of two ER Large Lasers and two LRM-15 launchers,
each with Artemis IV Fire Control Systems. The long-range missile launchers are
provided with a total of six tons of ammunition for 24 shots apiece. Before
installing the short-range battery, the design scientists next fitted seventeen
double-strength heat sinks to the chassis, allowing for the full use of the
long-range weapons with the only excess heat production coming from movement.
All of the short-range weapons are mounted in the right and left torso. Four ER
Medium Lasers are the main guns, backed up by a pair of Streak SRM-6 launchers
(15 shots each) and two AP Gauss Rifles (20 shots apiece, with the ammunition
in the center torso). At short range, the Dune Stalker can fire all four
lasers, both AP Gauss, both SRM launchers, and run and remain two below the
nominal heat dissipation capacity of the design. Warriors piloting a Dune
Stalker can easily substitute one or both LRM launchers if either or both
Streaks fail to achieve weapons lock and still remain heat neutral.
Deployment:
Clan Nova Cat surprised the Adders in 3040 when they successfully won a trial
for production rights to the Dune Stalker. Although they are the only Clan to
have won the right to produce the design from the Adders, the Cats quickly lost
three trials to the Coyotes, Fire Mandrills and Smoke Jaguars, although it
remains relatively rare in the Mandrill Clusters.
Concentrated in the ranks of assault Clusters, this BattleMech leads Coyote,
Nova Cat, Smoke Jaguar, and Star Adder offensives against the other Clans.
These tough and powerful war machines are certain to cause trepidation, if not
panic, among the first Inner Sphere forces to encounter them.
Variants:
The layered weapons arrangement and bracked fire concept makes altering the
weapons layout of that assault BattleMech a difficult proposistion. Instead of
wasting time and resources on such a task, the Clans that possess this unit
instead concentrat on producing as many of Dune Stalkers as possible.
Dune Stalker Mk LXXXV Mod SA (Prime)
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 21,647,158 C-Bills
Battle Value: 2,794
Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER Large Lasers
2 LRM-15s w/ Artemis IV FCS
2 Streak SRM-6s
4 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 CT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 256 16.00
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 7
L/R Torso 18 30
L/R Torso (rear) 6
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Large Laser LA 12 1 4.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
2 ER Medium Lasers RT 10 2 2.00
Streak SRM-6 RT 4 2 3.00
AP Gauss Rifle RT 1 1 0.50
2 ER Medium Lasers LT 10 2 2.00
Streak SRM-6 LT 4 2 3.00
AP Gauss Rifle LT 1 1 0.50
@LRM-15 (Artemis) (24) RA - 3 3.00
@LRM-15 (Artemis) (24) LA - 3 3.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 28
4 6 6 3 0 4 4 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
-
Warhawk
Overview:
The Warhawk is a Jade Falcon design that emphasizes mobility, armor protection,
and firepower on an 85-ton assault chassis. This excellent BattleMech is able
to jump distances of 120 meters and still manages to carry enough weapon
systems to invoke fear among lighter units. Taking down a Warhawk is not an
easy task, for the only ammunition is carried in the heavily armored torsos,
with other locations equally (or better) protected.
Originally, the scientists presented a radically different Warhawk that
featured four ER PPCs, plus secondary weapons. But even before the start of
production, the Falcon saKhan ordered the lead scientist seized and killed him
in a Trial of Grievance. Properly motivated to produce a usable BattleMech for
the Clan, the second design (which was placed in production) proved more to the
Warrior Castes liking.
In 3046, Blood Spirit Warriors gained production rights to the Warhawk after
defeating a Falcon Trinary on Ironhold, and they traded the right to construct
more to Clan Smoke Jaguar. Currently, this machine is commonly encountered only
in those three Clans, although limited number of isorla have managed to worm
through way through the various toumans.
Capabilities:
As originally envisioned by saKhan Timur Malthus, the Warhawk would be a mobile
fire support platform, capable of delivering a blistering barrage of weapons
fire at short-range, yet maintaining heavy long-range firepower. Jump jets, in
his opinion, were necessary to make up for the lower speed of the Assault-class
BattleMech.
But the original design veered sharply from his specifications. Not only did it
lack jump-jets, but it also removed the entire short-range and mid-range
weapons, instead fitting four ER PPCs and an LRM-10 launcher onto the chassis.
Malthus was furious when a scientist loyal to the saKhan leaked the design
schematics. This was a design more to the Jaguar liking than the Falcon, and it
was one that could not fire its main battery more than once without an
immediate engine shutdown!
After the death of the lead scientist in a Trial of Grievance, the redesigned
Warhawk was submitted for approval. This version featured a 340-rate
extra-light fusion engine and four jump jets, allowing for a maximum jump
distance of 120 meters. Endo-steel internal structure was used in the
construction, along with sixteen tons of standard armor plating.
Some of the original armament was kept, with two ER PPCs (right arm and left
arm) and a pair of LRM-10 launchers (right torso and left torso), each of which
was fitted with Artemis IV Fire Control and supplied with two tons of
ammunition (24 shots each). Twenty double-strength heat sinks were fitted,
allowing the Warhawk to run and fire all four of these weapons without
overheating--jumping would result in a slight production of excess overheat.
To meet Mathus's short-range requirements, the scientists next installed seven
ER Medium Lasers (two in the right torso, two in the left torso, and one each
in the right arm, left arm, and head). Once within effective ERML range, the
Warrior assigned to a Warhawk could salvo all seven guns and jump for zero net
heat production, or walk and fire all seven plus one LRM launcher without
generating any excess.
His anger at the scientists suspended, saKhan Malthus recommended full
production, which Khan Crichell approved.
Deployment:
The majority of Warhawks belong to Clans Blood Spirit, Jade Falcon, and Smoke
Jaguar, although these sluggers have made their into the toumeas of several
other Clans as well. Although not common, they are by no means rare, and are
much sought after assignments.
Variants:
The Smoke Jaguars have modified their Warhawks into the Mod SJ varient to
remove the 'Falcon' influences on the design. Quite similar to the original
prototype of the Warhawk, the Mod SJ removes the jump jets and all of the
weapon systems, except for the arm mounted ER PPCs. The right torso now mounts
a Gauss Rifle with 16 shots, while the left carries an LB-10X autocannon with
20 shots. Sixteen double-strength heat sinks provide good cooling for this
assault BattleMech, but the lack of secondary weapons has proven problematic on
occassion.
saKhan Malthus has referred to the Smoke Jaguar 'modifications' as neutering
the Warhawk design, a turn of phrase that has incensed the Jaguar Khans against
him.
Warhawk Mk LXXXV Mod JF (Prime)
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 22,069,883 C-Bills
Battle Value: 3,267
Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
2 LRM-10s w/ Artemis IV FCS
7 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 256 16.00
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 7
L/R Torso 18 30
L/R Torso (rear) 6
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER Medium Laser RA 5 1 1.00
ER PPC LA 15 2 6.00
ER Medium Laser LA 5 1 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
2 ER Medium Lasers RT 10 2 2.00
LRM-10 LT 4 1 2.50
Artemis IV FCS LT - 1 1.00
2 ER Medium Lasers LT 10 2 2.00
ER Medium Laser HD 5 1 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4j 6 6 3 0 4 2 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Warhawk Mk LXXXV Mod SJ
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 21,041,283 C-Bills
Battle Value: 2,669
Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
1 Gauss Rifle
1 LB 10-X AC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 256 16.00
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 7
L/R Torso 18 30
L/R Torso (rear) 6
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Gauss Rifle RT 1 6 12.00
LB 10-X AC LT 2 5 10.00
@Gauss Rifle (16) RT - 2 2.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 27
4 5 6 6 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
-
Blood Kite
Overview:
The Blood Kite Mk XC Mod BS is perhaps the most common assault-weight
war-machine in service with Clan Blood Spirit. Very few examples of this
exclusive and hard-hitting BattleMech have appeared in the toumans of other
Clans. The design emphasizes firepower and armor protection over any pretense
at speed, although three jump jets do provide it with limited mobility in
restricted terrain. This BattleMech is only rarely encountered outside the
Blood Spirit capital world of York.
Capabilities:
Massing a hefty 90-tons, the Blood Kite uses a 270-rate extra-light fusion
engine that gives this BattleMech a stately speed of 32.4 kilometers per hour
(54 kph running). To offset the slow pace of this unit, Blood Spirit
scientists fitted the design with three jump jets providing for a maximum jump
capacity of 90 meters. These jets provide enhancemend mobility and
maneuverability within restricted terrain conditions.
Due to the lack of internal space, and to reduce the overall level of resources
dedicated to the BattleMech, the Spirits installed standard armor (17 tons, for
97.49% of maximum coverage) and internal structure.
Armament consists of an ER PPC in the right arm, with two torso-mounted LRM-15
launchers (one each in the right and left torso) equipped with Artemis IV
fire-control systems supplementing the long-range gun. Each LRM launcher is
supplied by two tons of ammunition, for a total of sixteen salvoes. Fourteen
double-strength heat sinks were fitted to the chassis and engine in order to
allow the Blood Kite to jump and fire all three of these weapons without
difficulty.
For closer-ranged targets, the Blood Kite carries a Streak SRM-6 launcher with
15 missile salvoes (right torso), an ER Medium Laser (center torso), and a
massive Ultra AC-20 autocannon in the left arm. To accomodate the heavy and
bulky cannon, both the lower arm and hand actuators were removed. Three tons
of ammunition provides 15 total shots for the UAC-20.
At close range, Spirit pilots are able to double-tap the UAC-20, fire the ER
Medium, the Streak (if it locks), and one LRM launcher without generating any
excess overheat. If the Streak fails to lock, the pilot can fire both LRM
packs and slightly exceed his rated heat capacity (before movement). Or, the
pilot can fire the UAC-20 on single shot, along with the ER Medium and ER PPC
while walking for zero net excess heat production.
Finally, the Spirit designers included an anti-missile system in the head, with
a ton of AMS flechettes in the right torso allowing the system to engage
twenty-four missile flights.
Deployment:
Only found in Blood Spirit Assault Clusters, the Blood Kite epitomizes the
Spirits obession with protecting their capital of York. The slow turn of speed
of this BattleMech, combined with the agility of the jump-jets, and the weapons
package effective at point-blank range allows these units to be used to their
fullest extent within an urban environment.
Variants:
As of today, there are no known variants of the Blood Kite.
Blood Kite Mk XC Mod BS
Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 19,597,930 C-Bills
Battle Value: 2,944
Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 Ultra AC/20
2 LRM-15s w/ Artemis IV FCS
1 Streak SRM-6
1 ER Medium Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: XL Fusion Engine 270 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA+LA+H
Armor: Standard Armor AV - 272 17.00
CASE Locations: LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 40
Center Torso (rear) 11
L/R Torso 19 30
L/R Torso (rear) 8
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Ultra AC/20 LA 7 8 12.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Streak SRM-6 RT 4 2 3.00
LRM-15 LT 5 2 3.50
Artemis IV FCS LT - 1 1.00
ER Medium Laser CT 5 1 1.00
Anti-Missile System HD 1 1 0.50
@Ultra AC/20 (5) LA - 1 1.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@Ultra AC/20 (10) LT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
3j 6 6 3 0 4 3 Structure: 5
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 2
-
Ghost Bear
Overview:
The Ghost Bear is the standard Clan Ghost Bear assault-class BattleMech.
Staunch conservatives and traditionalists, when the Bears needed a new
assault-weight machine, they set their sights on the infamous Atlas of the Star
League Defense Forces. Fully modernized with the use of Clan technology, this
new and formidable BattleMech brings an entirely new meaning to the phase 'Lord
of the Battlefield'.
Capabilities:
Based upon the Star League Atlas, the Ghost Bear is a fearsome 'Mech. Frst,
the Bear scientists installed a powerful 360-rate extra-light fusion engine.
This engine gives the 90-ton Ghost Bear a walking speed of 43.2 kilometers per
hour and a running speed of 64.8 kph. Like the Atlas before it, the Ghost Bear
mounts no jump jets, relying upon its physical toughness to absorb damage
instead of attempting to evade it. Seventeen tons of standard armor plating
provides near maximum coverage for the weight class; although less than the
Atlas, the reduced overall tonnage prohibited mounting any greater amount.
However, the Bears consider the additional speed to be well worth the loss of
two tons of armor protection.
The scientists behind this project included endo-steel internal structure,
needing the additional four and a half tons for the weapon systems. The right
torso carries a massive LB-20X autocannon, which takes up the majority of that
location. Almost as an afterthought, an ER Medium laser posistioned to fire to
the rear was also fitted in this area. Ammunition for the LB-20X (consisting of
15 shots of slug and 5 of cluster) is stored in the left torso and right leg.
The LRM-20 with Artemis IV was installed in the lleft torso, with a second
rear-firing ER Medium Laser. One ton each of SRM and LRM ammunition are also
stored in the left torso, with two more tons of LRM flights in the left leg.
The Streak SRM-6 launcher was placed in the center torso.
The designers deliberately kept the hand actuators intact in both the left and
right arms to enable the Ghost Bear to lift objects and (if necessary) defend
itself in physical combat, as dishonorable as that might be.
The original Atlas included two more medium lasers, mounted in the right and
left arms; the Ghost Bear instead mounts one ER Medium in the left arm.
Recognizing that a major flaw of the original Atlas was the lack of any
long-range weapons once the LRM munitions had been expended, the Bears next
added an ER Large Laser to the right arm. A third ER Medium Laser was installed
in the left arm, while two AP Gauss Rifles (20 shots each) were fitted to the
right arm to provide a small degree of anti-personnel weaponry (although it
should be noted that the LB-20X cluster munitions serve admirably in that
capacity as well).
Sixteen double-strength heat sinks were mounted on the Ghost Bear, using the
remaining tonnage in full. Although not enough to cover all the available
weapons, this serves as sufficient in most circumstances. Any well-trained
Clan Warrior should be more than able to manage the heat balance on this fine
war-machine.
The two rear-firing weapons are a bit unusual for Clan BattleMechs, which
normally do not carry rear-mounted guns of any kind. However, the Ghost Bears
outfitted this BattleMech for two reasons: first, the Atlas upon which it was
based carried the defensive weapons. And second, when the Clans returned to the
Inner Sphere, it was certain that those opponents would not respect Clan
protocols--at which time, the rear firing lasers would become much more
valuable. And on that point, the Ghost Bears were completely correct.
Deployment:
Many Clans hunger for a chance to pilot a Ghost Bear, but Clan Ghost Bear has
remained the exclusive manufacturer since this BattleMechs introduction. A
handful exist among the toumens of the remaining Clans (captured as isorla in
the main), but few other Clan can match the rumbling might of Clan Ghost Bear
assault Stars.
Variants:
To date, the Ghost Bears (the Clan) have not produced any varients of the Ghost
Bear (the BattleMech). Exclusive to the ranks of their touman, rumors abound
of possible variant that might replace the LB-20X with a Gauss Rifle. So far,
this remains just rumors, however.
Ghost Bear Mk XC Mod GB (Prime)
Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 24,271,360 C-Bills
Battle Value: 2,627
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 LRM-20 w/ Artemis IV FCS
1 ER Large Laser
1 LB 20-X AC
1 Streak SRM-6
4 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 1 HD, 4 LA, 2 RA
Engine: XL Fusion Engine 360 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 272 17.00
CASE Locations: LT, RA, LL, RL 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 42
Center Torso (rear) 9
L/R Torso 19 30
L/R Torso (rear) 8
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles RA 2 2 1.00
2 ER Medium Lasers LA 10 2 2.00
(R) ER Medium Laser RT 5 1 1.00
LB 20-X AC RT 6 9 12.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
(R) ER Medium Laser LT 5 1 1.00
Streak SRM-6 CT 4 2 3.00
@AP Gauss Rifle (40) RA - 1 1.00
@LRM-20 (Artemis) (6) LT - 1 1.00
@LB 20-X (Cluster) (5) LT - 1 1.00
@LB 20-X (Slug) (5) LT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@LB 20-X (Slug) (10) RL - 2 2.00
@LRM-20 (Artemis) (12) LL - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
4 6 6 3 0 4 1 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
Ghost Bear Mk XC Mod GB-2
Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,701,360 C-Bills
Battle Value: 2,835
Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Gauss Rifle
1 LRM-20 w/ Artemis IV FCS
1 ER Large Laser
1 Streak SRM-6
4 ER Medium Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 1 HD, 4 LA, 2 RA
Engine: XL Fusion Engine 360 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 272 17.00
CASE Locations: LT, RT, RA, LL 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 42
Center Torso (rear) 9
L/R Torso 19 30
L/R Torso (rear) 8
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
2 AP Gauss Rifles RA 2 2 1.00
2 ER Medium Lasers LA 10 2 2.00
(R) ER Medium Laser RT 5 1 1.00
Gauss Rifle RT 1 6 12.00
LRM-20 LT 6 4 5.00
Artemis IV FCS LT - 1 1.00
(R) ER Medium Laser LT 5 1 1.00
Streak SRM-6 CT 4 2 3.00
@AP Gauss Rifle (40) RA - 1 1.00
@Gauss Rifle (24) RT - 3 3.00
@LRM-20 (Artemis) (18) LT - 3 3.00
@Streak SRM-6 (15) LT - 1 1.00
@LRM-20 (Artemis) (6) LL - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 28
4 7 8 4 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2
-
Savage Coyote
Overview:
The Coyotes have always relied on missiles as their main weapons, usually in
conjunction with heavier direct-fire systems. But the Savage Coyote forgoes any
attempt to provide substantial energy or ballistic weapons to mount a truely
incredible array of long-range missile launchers. This 95-ton BattleMech can
launch eighty LRMs in a single volley and carries an onboard supply of 1,440
LRMs in its ammunition bins. Considered by many Clans as far too specialized,
it works for the Coyotes who use this Assault class war-machine as the keystone
of their heavy touman.
Capabilities:
The Savage Coyote masses 95-tons, but uses a 380-rate extra-light fusion engine
to acheive speeds of 43.2 kilometers per hour (walking) and 64.8 kph (running).
Endo-steel internal structure was used in the construction process, but there
was no room for ferro-fibrous. Instead, the Savage Coyote carries eighteen tons
of standard armor plating that provides 98.29% of maximum armor coverage.
The primary weapons of this BattleMech are concentrated in the arms, each of
which carries two LRM-20 launchers with Artemis IV Fire Control--for a total of
80 long-range missiles in a single volley. This installation required the
Coyotes to remove both the hand actuators and lower arm actuators from each
arm, but in exchange the design can 'flip' the missile pods to strike at
opponents behind them (and with no minimum range on the Clan LRMs, this is an
incredible amount of response to a dishonorable back attack).
To fed those hungry launchers, the Savage Coyote carries twelve full tons of
LRMs, all stored in the right and left torsos. This gives each launcher 18
salvoes. Since hostile missiles might pose a threat, the Savage Coyote carries
an Anti-Missile System in the head, fed from a one ton bin in the center torso
(24 shots). Thirteen double heat sinks are fitted to the chassis (all within
the engine) and provide enough heat dissipation to fire all four LRM launchers
and the AMS while walking without generating any excess overheat.
However, the launchers and munitions consumed so much tonnage that only four
tons remained. The Savage Coyote used that tonnage to fit four ER Medium Lasers
(two each in the right and left torso) as back-up weapons. A Warrior piloting
a Savage Coyote cannot fire these guns in conjunction with the missiles, but
they do provide a short-range backup in the event the missile launchers are
disabled or their magazines run dry.
Deployment:
Produced exclusively by the Coyotes, they are also one of the few users of this
highly specialized design. A handful are possessed by Clan Steel Viper, a Clan
which allow enjoys missile heavy designs, but most Clans prefer to trade
Savage Coyotes captured as isorla for BattleMechs more suited to their style of
combat operations.
Variants:
Currently, there are no variants of the Savage Coyote in production. However,
it is vitually certain that if other Clans begin to operate this BattleMech in
quantity that additional variants will be forthcoming.
Savage Coyote Mk XCV Mod CC (Prime)
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 27,148,225 C-Bills
Battle Value: 3,178
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 LRM-20s w/ Artemis IV FCS
4 ER Medium Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 288 18.00
CASE Locations: CT, LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 10
L/R Torso 20 32
L/R Torso (rear) 8
L/R Arm 16 32
L/R Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-20s RA 12 8 10.00
Artemis IV FCS RA - 2 2.00
2 LRM-20s LA 12 8 10.00
Artemis IV FCS LA - 2 2.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
Anti-Missile System HD 1 1 0.50
@LRM-20 (Artemis) (36) RT - 6 6.00
@LRM-20 (Artemis) (36) LT - 6 6.00
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
4 6 6 4 0 4 4 Structure: 5
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 4
-
Blood Drinker
Overview:
The Blood Drinker is an extremely rare BattleMech exclusive to Clan Blood
Spirit. This 100-ton monstrosity is based on the Annihilator chassis that
served the SLDF-in-exile and then the Clans so well. However, the cost in
resources required to build and maintain these BattleMechs, combined with their
slow tactical speed on the battlefield has kept the other Clans (even the Smoke
Jaguars) from contesting the production rights. A handful of Blood Drinkers
taken as isorla are in the possession of other Clans (primarily Smoke Jaguar,
who pays top Kerensky for any they can get their hands on) but no one other
than the Spirits wants to devote the resources to construct a production
facility just for these BattleMechs.
Capabilities:
The Blood Drinker is a 100-ton BattleMech that uses a 300-rate extra-light
fusion engine giving it a walking speed of 32.4 kilometers per hour and a
running speed of 54 kph. The design incorporates endo-steel internal structure,
but insufficient space was available for ferro-fibrous. Instead, 17.5 tons of
standard armor was fitted (91.2% of maximum).
Only five weapon systems were mounted on this BattleMech, consuming a total of
sixty-two tons of mass. The sole energy based weapon is an ER PPC in the center
torso. The remainder consists of four Gauss Rifles (right arm, left arm, right
torso, and left torso), each of which has 16 shots available. Blood Spirit
engineers only fitted the standard ten double strength heat sinks into the
engine, but on the Blood Drinker is sufficient to fire all five weapons and
walk for zero net excess heat production. Running will create a minor amount of
overheat. The hand and lower arm actuators were eliminated from both arms,
allowing the Blood Drinker to rotate two of its weapons to the rear and engage
targets behind it, which alleviates some--but not all--of the need for
secondary weapon systems.
Despite the formidable ranged firepower of this design, many Clan Warriors feel
it is far too slow for modern combat. The long-range engagement envelope of the
Blood Drinker does partially offset that concern, however.
Deployment:
Other than a few, very rare, examples of isorla, all Blood Drinkers are in the
possession of Clan Blood Spirit. This Clan is the exclusive producer of this
BattleMech, and even they can only manufacture a dozen or so each year.
Variants:
The Spirits have made no attempt to replace the hard-hitting weapons on the
Blood Drinker with other types of systems. They appear to be more than happy
with its base configuration.
Blood Drinker Mk C Mod BS (Prime)
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 23,470,000 C-Bills
Battle Value: 3,217
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
4 Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 280 17.50
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 45
Center Torso (rear) 16
L/R Torso 21 30
L/R Torso (rear) 10
L/R Arm 17 30
L/R Leg 21 35
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Gauss Rifle LA 1 6 12.00
Gauss Rifle RT 1 6 12.00
Gauss Rifle LT 1 6 12.00
ER PPC CT 15 2 6.00
@Gauss Rifle (16) RA - 2 2.00
@Gauss Rifle (16) LA - 2 2.00
@Gauss Rifle (16) RT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
3 7 8 8 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Dire Wolf
Overview:
First encountered in 3040, the Dire Wolf was intended to be the most powerful
Clan BattleMech ever fielded. Massing a full 100-tons, this Wolf designed
war-machine would be slow moving but carry an array of weaponry more in line
with that of a naval battlecruiser than a BattleMech. And even though the
design was a complete success, in general Wolf Warriors did not like the
plodding beast--it was simply too slow.
But the Smoke Jaguars desired it, and in 3041--barely seven months after the
Dire Wolf fought its first trial--the Jaguars secured the rights to produce
this brute. Since then, this BattleMech has become the central focus of the
Jaguar touman.
Although the Wolves retain production rights, they only manufacture a handful
each year, and assign those Dire Wolves only to units specifically built to
handle the heaviest defensive fortifications. General field operations are
conducted by lighter, more mobile Assault- and Heavy-weight designs.
A few of the more suspicious minds among the Khans have whispered the question:
did the Wolves deliberately design the Dire Wolf to further slow the already
ponderous Jaguar touman in maneuver warfare? Such questions raise many issues,
but in some respects they are correct--for every Jaguar blood-named feels that
he must have a Dire Wolf if he commands or serves in an Assault Star (or even a
Heavy Star!). And the proliferation of this design has slowed the strategic and
tactical maneuvering ability of the Smoke Jaguars as a whole by roughly 25%.
The debate continues to this day.
The Wolves only grin when they are asked to speculate on the matter.
Capabilities:
Massing 100-ton, the mighty Dire Wolf is perhaps the slowest Clan BattleMech,
along with the Blood Drinker. It uses a 300-rate extra-light fusion engine for
a walking speed of 32.4 kilometers per hour and a running speed of 54 kph,
which is roughly the same as the most sluggish Heavy BattleMechs walking speed.
The design mounts no jump jets, so it cannot avoid rugged terrain that impairs
its strategic mobiity even further.
The Wolf designers opted to forgo any advanced construction materials, but did
fit the chassis with nineteen tons of standard armor plating--as much as the
ancient Atlas of the SLDF. This left a massive 55.5 tons for weapons,
equipment, and heat sinks.
However, the design team had to proceed cautiously at this point, because even
without Endo-Steel internal structure or Ferro-Fibrous armor plating, the
internal volume would too small to accomodate a sizable number of
double-strength heats--only twelve of which could be placed within the 300-rate
engine.
The final weapons layout was a mixture of ballistic, energy, and missile
systems that made the most efficient use of available heat dissipation and
internal volume. To maximize that volume, the design team eliminate both hand
actuators, but retained the lower arm actuators (which continues to point at
the entire project being a means to shackle the Jaguars, as the design cannot
direct any weapons to protect its rear).
The right arm carries a Gauss Rifle with 24 shots, while the left mounts an ER
PPC. Alongside the ER PPC is an LB-10X autocannon with 10 shots of cluster and
10 more of slug. The right torso carries an LRM-15 launcher with Artemis IV and
three tons of ammunition (24 salvoes), while the left carries a Streak SRM-6
launcher with 15 shots. One additional energy weapon (an ER Medium Laser) was
mounted in the center torso, and four AP Gauss Rifles (with 20 shots each) were
mounted in pairs in the right and left torsos.
Sixteen double-strength heat sinks were fitted to the chassis--enough to fire
all weapons except the Streak SRM-6 without generating any excess heat other
than that produced by movement. If the Streak successfully locks on to the
target, the Warrior piloting a Dire Wolf can maintain his heat balance by not
firing the quad APGs. Unlike many Clan heavy and assault-class BattleMechs, the
Dire Wolf does not mount an Anti-Missile System, although with its thick armor
plating it probably does not need to.
However, one flaw with the design (especially since the start of Operation
Revival Reborn) is the lack of any rear-firing weapon systems, of vital
improtance on a BattleMech so slow moving. It is interesting to note that the
Jaguars are planning to upgrade existing Dire Wolves by downgrading the LRM-15
to an LRM-10, reducing the ammunition to two tons, and fitting four rear-facing
ER Small Lasers to the right and left torso (2 each). None of these variant
Dire Wolves have so entered service with the Clan touman, however.
Deployment:
The majority of the Dire Wolf inventory is in the possession of Clan Smoke
Jaguar, who deploy the BattleMech in every Assault Star, and several Heavy
Stars. As one of only two producers of this Assault BattleMech, the Jaguars
consider it to be their pride and joy.
The second producer is Clan Wolf, who only deploys the Dire Wolf in specialized
Stars dedicated to reducing heavily defended fortifications. These Stars are
supported by lighter Clan elements and are comprised of two or three Dire
Wolves, support by Gargoyles or Timber Wolves. However, on a mobile
battlefield, the Dire Wolf has no place in the Wolf touman.
A handful of these BattleMech have reached other Clans, including the Jade
Falcons. Most have been impressed by the firepower, but many are leery of the
low speed. However, the Blood Spirits have indicated they will soon issue a
batchall for production rights--first against the Wolves, and if that fails
against the Jaguars. They are also trading furiously to acquire any isorla Dire
Wolves in the possession of other Clans.
Variants:
Other than the proposed Dire Wolf Mk C Mod SJ detailed above, this Assault
BattleMech retains its original weapons layout and configuration.
Dire Wolf Mk C Mod W (Prime)
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,382,000 C-Bills
Battle Value: 2,906
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 Gauss Rifle
1 LRM-15 w/ Artemis IV FCS
1 LB 10-X AC
1 Streak SRM-6
1 ER Medium Laser
4 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 45
Center Torso (rear) 14
L/R Torso 21 34
L/R Torso (rear) 8
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
LB 10-X AC LA 2 5 10.00
ER PPC LA 15 2 6.00
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
2 AP Gauss Rifles RT 2 2 1.00
2 AP Gauss Rifles LT 2 2 1.00
Streak SRM-6 LT 4 2 3.00
ER Medium Laser CT 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
@LRM-15 (Artemis) (24) RT - 3 3.00
@AP Gauss Rifle (40) LT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 8 8 5 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
Dire Wolf Mk C Mod SJ
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E
Production Year: 3049
Cost: 23,322,000 C-Bills
Battle Value: 2,852
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER PPC
1 Gauss Rifle
1 LB 10-X AC
1 LRM-10 w/ Artemis IV FCS
1 Streak SRM-6
1 ER Medium Laser
4 AP Gauss Rifles
4 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 45
Center Torso (rear) 14
L/R Torso 21 34
L/R Torso (rear) 8
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
LB 10-X AC LA 2 5 10.00
ER PPC LA 15 2 6.00
2 AP Gauss Rifles RT 2 2 1.00
LRM-10 RT 4 1 2.50
Artemis IV FCS RT - 1 1.00
2 (R) ER Small Lasers RT 4 2 1.00
2 AP Gauss Rifles LT 2 2 1.00
Streak SRM-6 LT 4 2 3.00
2 (R) ER Small Lasers LT 4 2 1.00
ER Medium Laser CT 5 1 1.00
@Gauss Rifle (24) RA - 3 3.00
@LB 10-X (Cluster) (10) LA - 1 1.00
@LB 10-X (Slug) (10) LA - 1 1.00
@LRM-10 (Artemis) (24) RT - 2 2.00
@AP Gauss Rifle (40) LT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@AP Gauss Rifle (40) CT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 8 8 5 0 4 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
-
Behold the mighty Assaults! The Kings and Queens of Battle! In this version of the Clans, they are somewhat rarer (unless you are a Smoke Jaguar or Coyote) but they have lost none of their awesome firepower and ferocity. You will note that there are only THREE BattleMechs that move at 3/5 or 3/5/3; this is deliberate. My view of the Clans is one of swift-moving units that actually use terrain; for many even a 4/6 or 4/6/4 profile is simply TOO SLOW. Still, these Assaults should satisfy your cravings for the Clan Big Stick.
And here is the production information:
Blood Spirit: Warhawk, Blood Kite, Blood Drinker
Cloud Cobra: Gargoyle
Coyote: Thunder Stallion, Dune Stalker, Savage Coyote
Diamond Shark: Gargoyle
Fire Mandrill: Gargoyle, Dune Stalker
Ghost Bear: Ghost Bear
Goliath Scorpion: Gargoyle
Hell's Horses: Thunder Stallion
Ice Hellion: NONE
Jade Falcon: Warhawk
Nova Cat: Dune Stalker
Smoke Jaguar: Dune Stalker, Warhawk, Dire Wolf
Snow Raven: Gargoyle
Star Adder: Dune Stalker
Steel Viper: Thunder Stallion
Wolf: Gargoyle, Dire Wolf
Master Arminas
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Is there a difference between the Dun Stalker and the Dune Stalker?
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Oops. I will fix.
MA
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Very Very Good