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Author Topic: The REAL Clan Second-Line BattleMechs  (Read 1452 times)

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masterarminas

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The REAL Clan Second-Line BattleMechs
« on: September 06, 2013, 03:06:17 PM »

Okay.  Today, I am posting my take on Clan second-line BattleMechs.  The major problem that I have with so many canon examples are the almost constant use of XL engines.  Second-line units are cheap and disposable . . . much like the (normally) free-birth Warriors assigned to them.  But so many canon designs are ANYTHING but cheap.  Many also make little sense (to me) in their weapon choices.

I am fixing that for my game, and have decided to share the designs with you.  Not everyone will care for my take; but that is okay.  Use what you want and discard the rest.  There are forty-one total designs, which should be MORE than enough to fill out your 2nd-line/garrison forces. 

As for the designs themselves, I will be reimagining all (or most) of the Clan second-line 'Mechs into something more appropriate to their stated roles and use.  The focus will be on (1) low cost (not necessarily low BV, however) and (2) combat effectiveness.  Tonnage may (or may not) changes, but I will attempt to keep the armament SIMILAR to current canon designs.  There will also be a few new additions by your humble servant (me) and do not be surprised if you find that the names have been changed to protect the innocent (particularly those 'Mechs where the designers got lazy and just labeled them as 'IIC').

Hope that you enjoy them.

MA
« Last Edit: September 06, 2013, 03:26:33 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #1 on: September 06, 2013, 03:16:05 PM »

Fire Mandrill Mk II

Overview:
The Fire Mandrill is a solid fire support BattleMech.  Although some ask the  question why Clan Fire Mandrill would need both the Fire Mandrill and the Howler (a similar BattleMech), the two have different speeds and the Fire Mandrill carries heavier firepower, albeit on a slower platform.  The Mandrills  seem happy with both of their light BattleMechs, however.

Capabilities:
Massing 30-tons, the Fire Mandrill uses a 150-rate fusion engine that provides for a walking speed of 54 kilometers per hour and a running speed of 86.4 kph.  Although considered quite slow for a light BattleMech, the Fire Mandrill is fast enough to keep pace with medium, heavy, and assault stars and provides a low-cost unit to fill out a Star.

The design team used endo-steel and five tons of ferro-fibrous armor plating (91.42 of maximum) on the design, making the Fire Mandrill rugged and with a hefty payload.  Both the right and left torso carry an LRM-15 launcher with a total of four tons of ammunition (16 salvoes per launcher).  Two center torso mounted ER Medium Lasers provide for additional firepower at closer ranges.  The design overheats slightly when all four weapons are used, but any Clan Warrior should be more than able to compensate for the heat effects.

Code: [Select]
Fire Mandrill Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 2,759,640 C-Bills
Battle Value: 1,332

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  LRM-15s
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         2         3.50
LRM-15                                       LT        5         2         3.50
2 ER Medium Lasers                           CT        10        2         2.00
@LRM-15 (16)                                 RT        -         2         2.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 13
5          2       2       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
« Last Edit: September 06, 2013, 03:34:16 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #2 on: September 06, 2013, 03:19:16 PM »

Hellwasp Mk II

Overview:
Also known as the Commando IIC, the Hellwasp is a solid light striker that was based on the Lyran Commando.  Fast moving, with reasonable armor protection for a light BattleMech and an incredible battery of short-range missiles, this design sees service throughout the Clans of Kerensky.

Capabilities:
Massing 30 tons, the Hellwasp uses a 210-rate standard fusion engine that provides for a walking speed of 75.6 kilometers per hour and a running speed of 118.8 kph.  Endo-steel was used on the design, along with five tons of ferro-fibrous armor plating (91.42% of maximum).  Only the basic ten double-strength heat sinks were fitted, but on the Hellwasp this is sufficient.

The longest range weapon is an ER Medium Laser in the left arm.  In close, no fewer than three SRM-6 launchers have been fitted onto this 'Mech (right arm, right torso, and left torso), each fed by its own ammunition bin with 15 salvoes.  Even Warriors assigned to the heaviest BattleMechs find themselves flinching when a full salvo of 18 SRMs is flushed in their direction; these missiles have a tendency to find weak  points in the armor and mission kill critical systems of BattleMechs and OmniMechs.


Code: [Select]
Hellwasp Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 3,123,640 C-Bills
Battle Value: 1,055

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    3  SRM-6s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RA        4         1         1.50
ER Medium Laser                              LA        5         1         1.00
SRM-6                                        RT        4         1         1.50
SRM-6                                        LT        4         1         1.50
@SRM-6 (15)                                  RA        -         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
7          1       1       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
« Last Edit: September 06, 2013, 03:34:55 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #3 on: September 06, 2013, 03:22:46 PM »

Howler Mk II

Overview:
Designed as a fast moving long-range missile skirmisher, the Howler plays a crucial role in the second-line garrison Clusters of the Clans.  Simple, rugged, and with ample firepower and speed, the Howler can be found in all of the Clans of Kerensky.

Capabilities:
Massing 30 tons, the Howler uses an inexpensive and reliable 210-rate standard fusion engine that provides sufficient power for the BattleMech to walk at speeds of 75.6 kilometers per hour and run at 118.8 kph.  No jump jets were mounted on the design.  Endo-steel internal structure was used to maximize tonnage for the weapons loadout, and five tons of ferro-fibrous armor plating gives this light BattleMech 91.24% of maximum armor protection for a 30-ton 'Mech.

The main weapon is an LRM-15 launcher fitted to the right torso.  Three tons of ammunition provide a total of twenty-four salvoes, which the Clans consider more than ample for most Trials.  Both the right and left arms carry a secondary ER Medium Laser to give the design some added punch at closer ranges as well as weapons that function after the ammo bins run dry.  Ten double-strength heat sinks come standard and on the Howler are more than capable of dealing with all generated heat; the design is quite cool-running in most circumstances.

Code: [Select]
Howler Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 3,013,140 C-Bills
Battle Value: 1,297

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LRM-15
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
@LRM-15 (24)                                 RT        -         3         3.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 13
7          3       3       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: September 06, 2013, 03:35:36 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #4 on: September 06, 2013, 03:32:56 PM »

Incubus Mk II

Overview:
The Incubus is a capable light strike BattleMech in use by every Clan of Kerensky.  Fast and mobile for a second-line BattleMech, it carries a good mix of anti-'Mech and anti-personnel weaponry.  Lacking only sophisticated electronics, the design serves the Clans well.


Capabilities:
At 30-tons in mass, the Incubus is one of the lighter Clan designs.  The heart and soul of this 'Mech is the 210-rate fusion engine that gives it a walking speed of 75.6 kilometers per hour and a running speed of 118.8 kph.  Seven jump jets give the Incubus a maximum jump capability of 210 meters, and the low-heat weaponry allows for the near constant use of those jets while still remaining
cool.

Engineers used endo-steel internal structure in the construction, along with five tons of ferro-fibrous armor plating (91.42% of maximum coverage).  The main gun is a right-arm mounted Medium Pulse Laser.  In close, the design carries two ER Small Lasers (right torso and left torso), four Machine-Guns (two each in the right torso and left torso), and a Flamer in the left arm.  A half-ton ammunition bin provides a total of 100 bursts for the four guns, or 25 bursts apiece.

The revelation of the Incubus was terrifying to the Inner Sphere forces in 3049; its ability to decimate entire Infantry Platoons in a single burst contributed heavily to the defeat of FedCom RCTs.  Against other light (and even medium-weight) BattleMechs, the Incubus was a holy terror, able to rip apart fellow scouts almost with impunity.  It is certain to remain a vital component of the Clan Touman for years to come.

Code: [Select]
Incubus Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,102,840 C-Bills
Battle Value: 971

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Medium Pulse Laser
    2  ER Small Lasers
    1  Flamer
    4  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: CT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Flamer                                       LA        3         1         0.50
2 Machine Guns                               RT        0         2         0.50
ER Small Laser                               RT        2         1         0.50
2 Machine Guns                               LT        0         2         0.50
ER Small Laser                               LT        2         1         0.50
@MG (1/2) (100)                              CT        -         1         0.50
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
7j         3       2       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 03:36:11 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #5 on: September 06, 2013, 03:39:18 PM »

Iron Cobra Mk II

Overview:
Also known as the Locust IIC, the Iron Cobra serves as a fast moving recon element for Clan second-line forces.  Simple in nature and rugged, this BattleMech is prized by nearly all of the Clans of Kerensky.

Capabilities:
Massing 30-tons, the Iron Cobra uses a 240-rate fusion engine that provides for a walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph.  No jump jets are mounted, but the design does incorporate five tons of ferro-fibrous armor (91.42% of maximum coverage) over an endo-steel frame.

The design carries a head-mounted Active Probe in order to maximize its role as scout/recon BattleMech.  Armament consists of four ER Medium lasers (one each in the right arm and left arm; two in the center torso).  Eleven double-strength heat sinks provide 100% heat dissipation for all weapons on a run, making the Iron Cobra a cool-running machine with enough firepower to ensure that hostile scout hunters do not often want to catch this BattleMech.


Code: [Select]
Iron Cobra Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,264,300 C-Bills
Battle Value: 1,354

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    4  ER Medium Lasers
    1  Active Probe
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
2 ER Medium Lasers                           CT        10        2         2.00
Active Probe                                 HD        0         1         1.00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 14
8          3       3       0       0      1     0   Structure:  3
Special Abilities: PRB, RCN, ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #6 on: September 06, 2013, 03:49:30 PM »

Piranha Mk II

Overview:
Designed to ensure Clan dominance over conventional infantry, the use of the Piranha has declined in recent years as Elemental Battle Armor has become more and more prevalent in Clan formations.  This older BattleMech stills sees use in Garrison forces tasked with keeping order among the Clan enclaves, and occasionally in second-line forces expected to encounter large numbers of conventional infantry troopers.

Capabilities:
Massing 30-tons, the Piranha is an extremely specialized combat unit.  A 240-rate standard fusion engine provides for walking and running speeds equal to the SLDF Locust (86.4 kilometers per hour and 129.6 kph, respectively).  Endo-steel internal structure was used to save tonnage and the design is outfitted with five tons of ferro-fibrous armor plating that provides 91.42% of the maximum armor protection for a 30-ton chassis.

The only weapons with significant reach on the Piranha are two ER Medium Lasers, carried in the right and left arms.  The rest of the payload is given over to an insane amount of machine-guns:  twelve in total.  Each arm carries two and both the right and left torso are fitted with four each.  Two half-ton ammunition bins are provided (one each in the right and left torso) giving each MG just over sixteen bursts.  Tremendously effective against infantry, the Piranha has also proven itself quite capable in the anti-BattleMech and anti-vehicle roles . . . provided that it can manage to close the distance to where the massed batteries of machine-guns can come into play.


Code: [Select]
Piranha Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 3,006,640 C-Bills
Battle Value: 1,044

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    12  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 Machine Guns                               RA        0         2         0.50
ER Medium Laser                              LA        5         1         1.00
2 Machine Guns                               LA        0         2         0.50
4 Machine Guns                               RT        0         4         1.00
4 Machine Guns                               LT        0         4         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
8          4       2       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 03:50:17 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #7 on: September 06, 2013, 03:56:21 PM »

Snapping Turtle Mk II

Overview:
Incredibly slow for a Clan war-machine, the Snapping Turtle (also known as the UrbanMech IIC) is a purely defensive oriented BattleMech in common use only by Clans Blood Spirit and Smoke Jaguar.  When tasked with defending a specific location, the 'Mech excels; it fails when forced to respond to maneuver warfare.  No other Clans field any appreciable numbers of this BattleMech.

Capabilities:
Massing 30-tons, the Snapping Turtle uses a low-powered 90-rate fusion engine that makes it incredibly sluggish to respond.  Walking speed is a mere 32.4 kilometers per hour with a running maximum of 54 kph.  The design does carry three jump jets (maximum jump range of 90 meters), but this is not enough to fully compensate for the low speed.

Endo-steel was used to save tonnage for weapons, along with five tons of ferro-fibrous armor plating (91.42% of maximum coverage).  Still, only two guns were installed on this BattleMech:  an ER Medium Laser in the left arm and a massive Ultra AC-20 in the right arm.  Two tons of ammunition provide 10 single bursts or 5 double taps with the UAC-20; this was deemed as acceptable by the
Spirits and Jaguars considering that the Snapping Turtle will be operating close by resupply.  On the bright side, the Snapping Turtle is a cool-running BattleMech, even with just ten double-strength heat sinks.  The design cannot overheat even on a jumping alpha-strike where the Ultra AC is double-fired.

However, the specialization of this design has kept it out of service with the vast majority of the Clans of Kerensky, who feel that they need BattleMechs (even in second-line forces) that are capable of offensive operations, as well as defensive ones.

Variants:
The Snapping Turtle Mk II-b replaces the Ultra AC-20 with an LB-20X autocannon, reducing maximum firepower but increasing endurance and flexibility.  Roughly one-in-three Snapping Turtles encountered are the II-b variant. 


Code: [Select]
Snapping Turtle Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 2,273,700 C-Bills
Battle Value: 1,088

Chassis: Unknown Endo-Steel
Power Plant: Unknown 90 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/20
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 2 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine:             Fusion Engine                 90                       3.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 4 RT
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  96                  5.00
    Armor Locations: 1 CT, 1 LT, 2 RT, 1 LA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           12       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/20                                  RA        7         8        12.00
ER Medium Laser                              LA        5         1         1.00
@Ultra AC/20 (10)                            RA        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
3j         4       4       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 03:57:00 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #8 on: September 06, 2013, 04:04:46 PM »

Snow Fox Mk II

Overview:
The Snow Fox was designed mainly as an attempt to perfect the quad motive system of the SLDF Scorpion and Goliath BattleMechs.  Intended for service as a fast strike BattleMech, it has proven to be a capable 'Mech, albeit one that can be difficult to use at times.  To make up for the lack of torso twisting in quad designs, the scientists who constructed the Snow Fox added jump jets; when combined with the stability of the quad design this resulted in an excellent, highly mobile scout.  Still, the very different handling characteristics of the quad design makes the Snow Fox a relatively uncommon (and disliked) BattleMech today amongst the majority of Clan Warriors.

Capabilities:
Massing 30-tons, the four-legged Snow Fox uses a 210-rate engine that gives the design a walking speed of 75.6 kilometers per hour and a running speed of 118.8 kph.  Seven jump jets (three each in the right and left torso, one in the center torso) provide for a jumping capability of 210 meters.  Matching the speed and jump range of the ancient SLDF Assassin, the low profile of the Snow
Fox
has only added to its capabilities as a scout.  Designers used endo-steel internal structure to save as much tonnage as possible, but (unfortunately), only a limited amount of ferro-fibrous armor plating could be installed on the outer surfaces.  Just four and a half tons provide a total of 76.1% of the maximum armor protection for a quad 30-ton chassis.

However, the relatively light armor protection allowed the design team to fit a fairly heavy array of weapons and equipment on the design.  For the scouting/recon mission, the Snow Fox carries an Active Probe in the right torso and an ECM Suite in the left torso.  To prevent ammunition worries from curtailing long-range recon sweeps, only energy weapons were mounted:  one ER Medium Laser in the center torso and five ER Small Lasers (two each in the right and left torso; one in the head).  Ten double-strength heat sinks deal
with the majority of the heat concerns; only when jumping 180-meters or farther AND firing all onboard weapons will the Snow Fox overheat . . . and then only by a minimal amount.


Code: [Select]
Snow Fox Mk II

Mass: 30 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 3,588,325 C-Bills
Battle Value: 1,214

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    5  ER Small Lasers
    1  Active Probe
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    55 points                1.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV -  86                  4.50
    Armor Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           10       
                                 Center Torso (rear)                  3         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  2         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Small Lasers                            RT        4         2         1.00
Active Probe                                 RT        0         1         1.00
2 ER Small Lasers                            LT        4         2         1.00
ECM Suite                                    LT        0         1         1.00
ER Medium Laser                              CT        5         1         1.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
7j         4       4       0       0      1     0   Structure:  3
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #9 on: September 06, 2013, 04:12:57 PM »

That is it for the 30-tonners . . . you might notice that I don't have any 20- or 25-ton units.  This is deliberate.  With Clan weapons, I consider both of those tonnages as simply too light to survive and accordingly there aren't any.

And manufacturers:

Fire Mandrill:  Clan Fire Mandrill, Clan Star Adder
Hellwasp:  Clan Burrock, Clan Diamond Shark, Clan Steel Viper
Howler:  Clan Coyote, Clan Fire Mandrill, Clan Wolf
Incubus:  Clan Goliath Scorpion, Clan Ice Hellion, Clan Jade Falcon, Clan Nova Cat
Iron Cobra:  Clan Cloud Cobra, Clan Goliath Scorpion, Clan Ghost Bear, Clan Hell's Horses, Clan Jade Falcon, Clan Smoke Jaguar, Clan Snow Raven, Clan Star Adder, Clan Wolf
Piranha:  Clan Diamond Shark
Snapping Turtle:  Clan Blood Spirit, Clan Smoke Jaguar
Snow Fox:  Clan Ghost Bear
« Last Edit: September 06, 2013, 04:14:08 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #10 on: September 06, 2013, 04:31:12 PM »

Fire Ant Mk II

Overview:
Also known as the Jenner IIC, the Fire Ant is a fast moving light striker that manages to pack quite a punch on its compact frame.   Although in service with all of the Clans, few posses more than a handful, except for Clan Ice Hellion, which prizes this garrison 'Mech for its speed, mobility, and ability to smoothly fit into their defensive doctrine, and Clan Jade Falcon, who sees this garrison 'Mech as a small Raptor, ideally suited to their offensive doctrine.

Capabilities:
The Fire Ant mass 35 tons, using endo-steel internal structure to save tonnage.  A powerful, yet compact 245-rate standard fusion engine provides for a walking speed of 75.6 kilometers per hour and a running speed of 118.8 kph.  Seven jump jets are fixed to the torsos granting a maximum jump range of 210 meters.  The design is relatively well protected with 5.5 tons of ferro-fibrous armor
plating (88.23% of the maximum possible protection on a chassis of this size) and ten double-strength heat sinks comes standard.

Armament mirrors that of the ancient Jenner.  A Streak SRM-4 launcher is mounted in the center torso, fed by a one-ton missile supply in the right torso.  Both arms (which lack lower arm and hand actuators and can swivel) carry two lasers, an ER Medium Laser and an ER Small Laser.  The Fire Ant can overheat by a fair margin on a jumping Alpha Strike, but a trained Warrior can easily control the heat generated by this BattleMech.  The 'no-lock, no-fire' nature of the Streaks does help control the heat, even on a maximum distance jump.

Code: [Select]
Fire Ant Mk II

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,759,300 C-Bills
Battle Value: 1,438

Chassis: Unknown Endo-Steel
Power Plant: Unknown 245 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    1  Streak SRM-4
    2  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                245                      12.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
ER Small Laser                               RA        2         1         0.50
ER Medium Laser                              LA        5         1         1.00
ER Small Laser                               LA        2         1         0.50
Streak SRM-4                                 CT        3         1         2.00
@Streak SRM-4 (25)                           RT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
7j         4       4       0       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #11 on: September 06, 2013, 04:36:48 PM »

Horned Owl Mk II

Overview:
Relatively common among all the Clans, the Horned Owl is a capable and mobile light-weight BattleMech.  Armed exclusively with pulse lasers and a TAG system for artillery fire missions, the Horned Owl is a valued element of any Touman.

Capabilities:
Massing 35-tons, the Horned Owl uses a 210-rate fusion engine that provides for a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  Six jump jets are fitted as standard equipment allowing for jumps of up to 180 meters.  The design team used an endo-steel internal structure and fitted six tons of ferro-fibrous armor plating to the chassis (for 96.63% of maximum coverage).

The main armament is a right arm mounted Large Pulse Laser.  Highly accurate and fairly long-ranged, this weapon serves as the primary gun of the Horned Owl.  At shorter ranges a Medium Pulser Laser mounted in the head adds its fury to that of its larger cousin.  The left arm carries a TAG system for designating targets for Clan artillery rockets and guided bombs.   Only the standard ten double-strength heat sinks are mounted, but this design needs no more than.  It is perfectly heat neutral even on a jumping Alpha Strike.

Variants:
The Horned Owl Mk II-b removes the TAG target designation system and replaces it with a Small Pulse Laser.  Although this variant runs slightly hotter than the standard version, many Clans that do not commonly use artillery prefer the II-b over the original design.


Code: [Select]
Horned Owl Mk II

Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 3,501,360 C-Bills
Battle Value: 1,286

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Large Pulse Laser
    1  Medium Pulse Laser
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                210                       9.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
TAG                                          LA        0         1         1.00
Medium Pulse Laser                           HD        4         1         2.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
6j         2       2       2       0      1     0   Structure:  3
Special Abilities: TAG, ENE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 04:37:54 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #12 on: September 06, 2013, 04:39:59 PM »

That is the 35-tonners and thus concludes the light second-line BattleMechs.

Fire Ant:  Clan Ice Hellion, Clan Jade Falcon
Horned Owl:  Clan Burrock, Clan Cloud Cobra, Clan Diamond Shark, Clan Goliath Scorpion, Clan Nova Cat, Clan Star Adder, Clan Steel Viper, Clan Wolf
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #13 on: September 06, 2013, 04:49:49 PM »

Corvis Mk II

Overview:
An older BattleMech not based on any SLDF chassis, the Corvis was built by Clan Snow Raven in the early years of the Golden Century, just after the introduction of new, lighter and more powerful, Clan weapons, and less bulky internal components.  Although used in front line forces for several decades, today all examples of this design are relegated to garrison units.

Capabilities:
The 40-ton Corvis uses a 200-rate fusion engine that allows the BattleMech to walk at 54 kilometers per hour and run at 86.4 kph.  No jump jets are mounted on the design, but in compensation it carries heavy armament and armor for a 40-ton chassis; while remaining fairly inexpensive to produce and maintain as well.  The design team used endo-steel internal structure and seven tons of ferro-fibrous armor plating (97.81% of maximum coverage) along with ten double-strength heat sinks.

The primary weapon is an Ultra AC-10 mounted in the right torso and fed from a two-ton ammunition magazine.  Each arm carries a single Medium Pulse Laser, and two more lasers (one ER Medium in the left torso and one ER Small in the center torso) rounds out the weapons package. 

Although slower than other Clan designs of its weight class, few others carry as much firepower for the same low cost.  The Corvis can be found in virtually every Clan Touman.


Code: [Select]
Corvis Mk II

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 3,400,017 C-Bills
Battle Value: 1,500

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/10
    2  Medium Pulse Lasers
    1  ER Medium Laser
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                200                       8.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
Ultra AC/10                                  RT        3         4        10.00
ER Medium Laser                              CT        5         1         1.00
ER Small Laser                               CT        2         1         0.50
@Ultra AC/10 (20)                            RT        -         2         2.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
5          5       5       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 04:50:53 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #14 on: September 06, 2013, 04:54:44 PM »

Emerald Mantis Mk II

Overview:
A common, if unappreciated, second-line BattleMech in the Clan Toumans is the Emerald Mantis, also known as the Clint IIC.  While the design lacks heavy firepower, it is relatively inexpensive and fairly fast and mobile for a 40-ton BattleMech with a standard fusion engine.  The reach and anti-air capabilities of the main gun provides many garrison units with air defense capabilities on a mobile and fairly rugged platform.  While not the first choice of any Warrior, every Clan fields at least one of these BattleMechs in nearly every garrison Cluster.

Capabilities:
The Emerald Mantis masses forty tons in overall weight, using a 240-rate standard fusion engine to achieve a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  The design features six jump jets for a maximum jump distance of 180 meters.  Endo-steel internal structure was used, along with six tons of ferro-fibrous armor plating (83.94% of maximum protection).  Ten double-strength heat sinks alleviate all heat concerns under normal operating conditions.

This design carries an LB-5X autocannon in the right arm (fed from a two ton magazine containing 40 bursts of fire) as the main gun.  Smaller than many such weapons, the LB-5X has an outstanding range and the air defense properties make it a useful weapon system.  Secondary weapons consist of two ER Medium Lasers (head and left arm) and a flamer (left arm) for anti-personnel and incendiary
work.

Though it excels at little, the Emerald Mantis is quite cheap and easy to manufacture.  It is certain to remain a component of all Clan Toumans throughout the foreseeable future.

Code: [Select]
Emerald Mantis Mk II

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 4,189,780 C-Bills
Battle Value: 1,247

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Medium Lasers
    1  LB 5-X AC
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 115                  6.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RA                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           16       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            12       
                                             L/R Leg     10           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Medium Laser                              LA        5         1         1.00
Flamer                                       LA        3         1         0.50
ER Medium Laser                              HD        5         1         1.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
6j         2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 04:56:37 PM by masterarminas »
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