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Author Topic: The REAL Clan Second-Line BattleMechs  (Read 1449 times)

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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #15 on: September 06, 2013, 05:01:02 PM »

Feathered Serpent Mk II

Overview:
[NOTE:  I hated that they turned the Phoenix Hawk into an 80-ton monstrosity that is NOTHING like the SLDF or 3025 version.  This is MY vision of what the Phoenix Hawk IIC should have been.]

The Feathered Serpent, also known as the Phoenix Hawk IIC is one of the premier Clan second-line recon BattleMechs.  Fast, well-armored for its size, and carrying a bevy of sensors and electronic warfare suites, the Feathered Serpent is an indispensible part of the Clan Toumans.

Capabilities:
Massing 40-tons, the Feathered Serpent uses a 280-rate standard fusion engine that provides for a 75.6 kilometers per hour and a running speed of 118.8 kph.  Seven jump jets are fitted to the frame with a maximum jump distance of 210 meters.  Endo-steel internal structure was used to save available tonnage for weapons and equipment, while seven tons of armor plating provides for good protection (97.81% of maximum).

Armament is a light, with an ER Medium Laser in the right arm as the main weapon.  Secondary guns consist of two ER Small Lasers (left arm and center torso) and a Flamer (left arm).  However, in addition to these weapons, the Feathered Serpent carries an Active Probe (right torso), an ECM Suite (left torso), and a TAG system (right arm).  These electronics make this BattleMech a superb scout and recon unit, even though the damage potential of this war-machine (without support) is rather low.

Code: [Select]
Feathered Serpent Mk II

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,646,693 C-Bills
Battle Value: 1,237

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Medium Laser
    2  ER Small Lasers
    1  Flamer
    1  Active Probe
    1  ECM Suite
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                280                      16.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           20       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
TAG                                          RA        0         1         1.00
ER Small Laser                               LA        2         1         0.50
Flamer                                       LA        3         1         0.50
Active Probe                                 RT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
ER Small Laser                               CT        2         1         0.50
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
7j         2       2       0       0      2     0   Structure:  3
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA
Logged

masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #16 on: September 06, 2013, 05:06:48 PM »

Sand Devil Mk II

Overview:
Much desired by the Clans of Kerensky, the Sand Devil (also known as the Griffin IIC) is a powerful and fast moving 40-ton BattleMech that is highly efficient and fairly lost cost.  Able to engage targets at range, the design loses no effectiveness when it closes.  Prized by Warriors in nearly every Clan, the Sand Devil is encountered on virtually every enclave in the Homeworlds.

Capabilities:
Massing 40-tons, the Sand Devil acheives a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph by using a 240-rate standard fusion engine.  Mobility is enhanced by the use of six jump jets, for a maximum jumping capability of 180 meters.  Endo-steel was standard, along with seven tons of ferro-fibrous armor plating (97.81% of maximum protection for a 40-ton chassis).  Ten double-strength heat sinks provide good, if not stellar, heat dissipation.

But where the Emerald Mantis carries fairly light firepower, the Sand Devil instead is relatively heavily armed, albeit with only two weapon systems.  The main gun is an ER Large Laser in the right arm, supported by an LRM-15 in the left torso fed by a three-ton ammunition magazine (for a total of 24 missile salvoes).  Only overheating on a jumping alpha strike of 120 meters or farther, the Sand Devil has proven itself over the decades as a reliable and capable BattleMech that seldom fails its Warrior in combat.

Code: [Select]
Sand Devil  Mk II

Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3050
Cost: 4,162,760 C-Bills
Battle Value: 1,566

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-15
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 134                  7.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
LRM-15                                       LT        5         2         3.50
@LRM-15 (Artemis) (24)                       LT        -         3         3.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
6j         2       2       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Logged

masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #17 on: September 06, 2013, 05:10:19 PM »

And that is the 40-tonners.

Corvis:  Clan Snow Raven
Emerald Mantis:  Clan Diamond Shark, Clan Star Adder
Feathered Serpent:  Clan Nova Cat, Clan Steel Viper
Sand Devil:  Clan Blood Spirit, Clan Ghost Bear, Clan Hell's Horses, Clan Jade Falcon, Clan Smoke Jaguar, Clan Star Adder, Clan Wolf
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #18 on: September 06, 2013, 06:34:19 PM »

Crimson Hydra Mk II

Overview:
The Crimson Hydra (also known as the Wyvern IIC) is a fairly rare BattleMech that is predominately used by Clan Steel Viper.  With average speed and mobility, it carries a hefty missile load while still remaining inexpensive.  Other Clans tend to prefer more specialized designs, but the general purpose nature of this BattleMech seems to fit Viper doctrine well.

Capabilities:
The Crimson Hydra masses 45-tons and uses a 225-rate standard Fusion engine that provides for a walking speed of 54 kilometers per hour and a running speed of 86.4 kph.   Five jump jets gives this design superior mobility with a maximum jumping range of 150 meters.  Like most Clan second-line units, it uses endo-steel internal structure and is heavily armor with eight tons of ferro-fibrous armor plating (the maximum possible for a 45-ton chassis).

Armament consists of an ER Large Laser in the right arm, an ER Medium Laser in the left arm, an LRM-15 launcher with two tons of ammunition (16 shots) in the right torso, and an SRM-6 launcher with one ton of ammunition (15 shots) in the left torso.   Thirteen double-strength heat sinks allow a Warrior to fire all weapons and generate only movement heat.

Code: [Select]
Crimson Hydra Mk II

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,679,440 C-Bills
Battle Value: 1,857

Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  LRM-15
    1  ER Medium Laser
    1  SRM-6
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                225                      10.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
LRM-15                                       RT        5         2         3.50
SRM-6                                        LT        4         1         1.50
@LRM-15 (16)                                 RT        -         2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5j         4       4       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Logged

masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #19 on: September 06, 2013, 06:39:19 PM »

Great Wyrm Mk II

Overview:
The Great Wyrm (also known as the Dragon IIC) is a capable and rather impressive design that delivers heavy firepower in a compact and inexpensive package.  Although slower than most Clan front-line OmniMechs of its weight, the Great Wrym is fast enough to keep pace with heavy units and is fast enough to function in a second-line unit.  Prized for its heavy firepower, the Great Wyrm can be found in the Touman of almost every Clan.

Capabilities:
Massing 45-tons, the Great Wyrm uses endo-steel internal structure to save as much tonnage as possible; for defense, eight tons of ferro-fibrous armor plating provides 100% of the maximum possible armor coverage for this BattleMech.  The design team used a 225-rate standard Fusion engine which provides for a walking speed of 54 kilometers per hour and a running speed of 86.4 kph.

Armament consists of two ER Medium Lasers (left arm and right torso), an LRM-15 launcher (center torso) with two tons of ammunition (left torso), and an ER PPC (right arm).  Fifteen double-strength heat sinks alleviate all but heat generated from movement. 

The original concept and design of the Great Wyrm included a smaller LRM rack and two very light ballistic weapons . . . however, following the sudden and rather violent death of the Scientist in charge of the project, the prototype was redesigned to its current configuration.

Code: [Select]
Great Wyrm Mk II

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,437,870 C-Bills
Battle Value: 1,877

Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    1  LRM-15
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine:             Fusion Engine                225                      10.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
    CASE Locations: LT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        2         6.00
ER Medium Laser                              LA        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
LRM-15                                       CT        5         2         3.50
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5          4       4       3       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #20 on: September 06, 2013, 06:47:08 PM »

Stone Lion Mk II

Overview:
Although often maligned for being 'mediocre', the Shadow Hawk of the SLDF was nonetheless one of the most common BattleMechs ever produced.  It was fast (for its day), mobile, reliable, rugged, and while not equipped with great amounts of firepower, it carried enough.

To honor that SLDF BattleMech, the Clans built the Stone Lion (also referred to as the Shadow Hawk IIC) during the Golden Century.  Originally intended for front-line service, it has become a second-line/garrison BattleMech since the introduction of the OmniMech.  However, it remains in production to this day.

Capabilities:
At 45-tons the Stone Lion is a solid medium-weight BattleMech.  A 270-rate standard Fusion engine and six jump jets gives this unit the movement profile of the SLDF Phoenix Hawk:  64.8 kilometers per hour walking, 97.2 kph running, and 180 meters jump capability.  Endo-steel internal structure comes standard, along with eight tons of ferro-fibrous armor plating (for 100% of the maximum possible armor coverage on a 45-ton frame).

The armament pattern follows that of the original Shadow Hawk fairly closely; the greatest exceptions being the replacement of the original Class 5 Autocannon with an ER Large Laser in the right torso and the addition of two Machine-guns in the left arm with a half-ton of ammunition.  The remainder of the weapon package remains mostly the same, starting with an ER Medium Laser in the right arm backing up the long-ranged weapon.  The left torso carries an LRM-5 launcher with one ton of ammunition (24 shots), while the center torso is fitted with an SRM-4 launcher (instead of the original two-tube SRM).  A ton of ammunition is stored in the left torso for this system (25 shots).  Eleven double-strength heat sinks alleviate all but movement heat, so Warriors assigned to a Stone Lion still needs to keep a careful eye on their heat gauges.

Overall, the Stone Lion is a capable and effective war-machine for Clan second-line and garrison forces; more than able to deal with heavy-weight (or even some assault-weight) Inner Sphere BattleMechs.

Code: [Select]
Stone Lion Mk II

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,776,590 C-Bills
Battle Value: 1,651

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  ER Medium Laser
    1  LRM-5
    1  SRM-4
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                270                      14.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 3 LT, 3 RT                                         3.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, LA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
2 Machine Guns                               LA        0         2         0.50
ER Large Laser                               RT        12        1         4.00
LRM-5                                        LT        2         1         1.00
SRM-4                                        CT        3         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
@LRM-5 (24)                                  LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
6j         3       3       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 06:48:50 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #21 on: September 06, 2013, 06:51:15 PM »

And the 45-tonners.

Crimson Hydra:  Clan Steel Viper
Great Wyrm:  Clan Burrock, Clan Coyote, Clan Smoke Jaguar
Stone Lion:  Clan Blood Spirit, Clan Diamond Shark, Clan Ghost Bear, Clan Snow Raven, Clan Star Adder
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #22 on: September 06, 2013, 06:56:28 PM »

Conjurer Mk II

Overview:
The Conjurer is a fairly common medium-weight design in use by almost every Clan.  Fast moving, well armored, and with a good spread of weapon systems and electronics for almost every conceivable stituation, this BattleMech often forms the core of Clan second-line and garrison forces.

Capabilities:
At 50 tons, the Conjurer uses a 300-rate standard fusion engine that provides for a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  The design team originally planned on incorporating jump jets in the design for added flexibility, but these were omitted from the final submission to instead allow for the installation of several pieces of electronic gear that were deemed more useful in the long run.  An endo-steel chassis is standard, along with eight and one-half tons of ferro-fibrous armor plating (96.44% of
maximum coverage).  Tend double-strength heat sinks allow for constant operation without generating excess overheat.

Armament wise, the Conjurer relies on a powerful and long-ranged Large Pulse Laser in the right arm for its main weapon.  At closer ranges, two SRM-6 launchers, each with a ton of ammunition for a total of 15 double salvoes, have been installed in the right and left torsos.  For anti-personnel work, this BattleMech carries two machine-guns in the left arm, along with a half-ton of ammunition (100 bursts total).  The final elements of the design are an Active Probe in the head, which helps in flushing out hostile infantry and increases
the overall sensor sensitivity and a TAG system in the left arm for designating targets for artillery strikes.

Code: [Select]
Conjurer Mk II

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 5,194,500 C-Bills
Battle Value: 1,426

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Large Pulse Laser
    2  SRM-6s
    2  Machine Guns
    1  Active Probe
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 163                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            16       
                                             L/R Leg     12           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RA        10        2         6.00
TAG                                          LA        0         1         1.00
2 Machine Guns                               LA        0         2         0.50
SRM-6                                        RT        4         1         1.50
SRM-6                                        LT        4         1         1.50
Active Probe                                 HD        0         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
6          2       2       2       0      2     0   Structure:  4
Special Abilities: PRB, RCN, TAG, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #23 on: September 06, 2013, 07:03:58 PM »

Pouncing Jaguar Mk II

Overview:
Designed by Clan Smoke Jaguar, the Pouncing Jaguar (also known as the Hunchback IIC) second-line BattleMech is either loved or hated by the Clans of Kerensky.  A highly mobile design, albeit slightly slow for its weight, with good (if not exceptional armor protection), this design is feared for its sheer firepower.  Unfortunately, the guns of this BattleMech are rather short ranged, which makes employing this BattleMech difficult in some instances.  However, in the right terrain, the Pouncing Jaguar is lethal beyond all measure.

Capabilities:
This BattleMech masses fifty-tons, using endo-steel internal structure and eight tons of ferro-fibrous armor plating (90.53% of maximum) to save as much tonnage for weapons as possible without using an expensive XL-fusion engine.  Designed for a walking speed of 54 kilometers per hour (86.4 kph running), the Pouncing Jaguar uses a 250-rate standard fusion engine, which helps keep overall cost and resources used low.  To alleviate the slightly below average speed, the Jaguar engineers who designed this beast added five jump jets to the chassis, giving this BattleMech 150 meters of jump distance.

The primary weapon is a massive Ultra AC-20 in the right torso, fed by two tons of ammunition (10 bursts total . . . but just 5 double-taps).   Secondary weapons consist of two Medium Pulse Lasers (one in the right arm and one in the left arm) and a head-mounted Flamer.  Although just the ten integral double-strength heat sinks are carried, this was deemed sufficient as the Warrior will only seldom use the Flamer in combination with a full jump and all other weapons.  Warriors assigned to this BattleMech are advised to use the double-tap feature of the Ultra Autocannon sparingly, both to preserve ammunition and to avoid the possibility of the weapon jamming.  However, when the Warrior assigned to this machine DOES fire a double shot from the UAC-20 (and both bursts hit), it can end many fights in seconds, even when the Pouncing Jaguar is facing heavy- or assault-weight units.

Code: [Select]
Pouncing Jaguar Mk II

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 5,173,250 C-Bills
Battle Value: 1,913

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/20
    2  Medium Pulse Lasers
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 3 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           15       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            15       
                                             L/R Leg     12           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
Ultra AC/20                                  RT        7         8        12.00
Flamer                                       HD        3         1         0.50
@Ultra AC/20 (10)                            RT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 19
5j         4       4       0       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: September 06, 2013, 07:04:50 PM by masterarminas »
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Dragon Cat

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Re: The REAL Clan Second-Line BattleMechs
« Reply #24 on: September 06, 2013, 07:05:43 PM »

Interesting interpretations
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #25 on: September 06, 2013, 07:19:06 PM »

Stalking Spider Mk II

Overview:
The Stalking Spider is a capable Clan quad design that is fairly uncommon amongst most Clans.  The drawbacks of a quad BattleMech design are heightened by the Clan dueling system and, while effective, it has not proven itself to be a much desired BattleMech.  Only Clan Goliath Scorpion makes extensive use of this BattleMech, and even they seldom field more than two or three per Cluster.

Capabilities:
At 50 tons, the Stalking Spider (occasionally known as the Scorpion IIC) is (on paper) a formidable BattleMech.  Fast, with excellent armor protection and a good spread of firepower (and with the heat sinks that allow for nearly constant use of that firepower) the design suffers by using a quad motive system.

The heart and soul of this BattleMech is a powerful 300-rate standard fusion engine, which provides for a walking speed of 64.8 kilometers per hour and a running speed of 97.2 kph.  No jump jets were mounted on this design, but endo-steel internal structure was used along with nine and one-half tons of ferro-fibrous armor plating (98.37% of maximum coverage for a 50-ton quad chassis).  Having the armor protection of many heavy-weight BattleMechs is a definate plus for the Stalking Spider, but it has done little to correct the abyssmal view with which many Clan Warriors hold this BattleMech.

An ER PPC in the center torso provides the primary long-ranged sting of this war-machine.  Able to destroy many lighter units with a single shot, this weapon grants the Stalking Spider with a fearsome bite at range.  Supporting the main gun in close, two SRM-6 launchers are mounted (one each in the right and left torso), each fed by their own ton of ammunition (for a total of 15 double salvoes).  Twelve double-strength heat sinks alleviate almost all of the excess heat production on this BattleMech, allowing the Warrior to shoot and
scoot almost without worry for his heat scale.

The design suffers, however, in that many Clan Warriors (used to more traditional biped designs) detest the inability of this BattleMech to torso twist on the battlefield.  And with the stagnation in Clan tactics and Trials being governed by the code of zellbringen, the advantages of a quad design in going to ground and taking cover are often ignored.

Today, the Stalking Spider is used most often as a punishment unit; a BattleMech to assign Warriors who have broken one of the many rules and regulations that govern the Clans.

Variants:
Clan Goliath Scorpion manufactures the only variant of the Stalking Spider . . . the Mk II-b.  This version removes all the standard weapons. Instead, the II-b carries twin ER Large Lasers (both in the center torso), a thirteenth double-strength heat sink, and a two-ton targeting computer.  Frighteningly effective when engaging targets at long-range while hull-down, the Mk II-b is making some Clans (the Horses and Adders) take a second look at this much maligned BattleMech.

Code: [Select]
Stalking Spider Mk II

Mass: 50 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,983,000 C-Bills
Battle Value: 1,692

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  ER PPC
    2  SRM-6s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     12           24       
                                        L/R Rear Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         1         1.50
SRM-6                                        LT        4         1         1.50
ER PPC                                       CT        15        2         6.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
6          2       2       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

Code: [Select]
Stalking Spider Mk IIb

Mass: 50 tons
Tech Base: Clan
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,782,000 C-Bills
Battle Value: 1,806

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV - 182                  9.50
    Armor Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     12           24       
                                        L/R Rear Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Targeting Computer                           RT        -         2         2.00
2 ER Large Lasers                            CT        24        2         8.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
6          3       3       3       0      2     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #26 on: September 06, 2013, 07:24:35 PM »

Ursus Mk II

Overview:
A relatively rare Clan design originally constructed by Clan Ghost Bear, the Ursus is a rather unique Clan BattleMech.  Slower than average, lacking any advantage in mobility, and forfeiting (for the most part) the powerful and compact Clan long-range energy weapons, the design nonetheless serves a useful purpose.  Primarily deployed as an air-defense and anti-vehicle BattleMech, it can be quite effective when used against other BattleMechs . . . provided that the Warrior piloting the Ursus plays to its strengths and not its weaknesses.

Capabilities:
The Ursus is a 50-ton design with a 250-rate standard fusion engine (54 kilometers per hour walking, 86.4 kph running) with no jump jets.  The design does use endo-steel internal strucutre and features  eight tons of ferro-fibrous armor plating (90.53% of maximum coverage).

The armament is rather strange for a BattleMech of the Clans:  the long-range weapons consist of an LB-5X autocannon in the left torso (with 40 bursts) and an LRM-15 launcher in the right torso (with 16 salvoes).  For support at closer ranges, the Ursus carries two Medium Pulse Lasers (one each in the right and left arm) and an SRM-6 launcher in the left torso (with 15 salvoes). 

Although only the ten integral double-strength heat sinks stored in the engine are fixed, this is sufficient for the Ursus.  A running alpha strike with all weapons will generate exactly the amount of heat dissipated, allowing the Warrior to remain heat neutral in combat. 

Prized for its cool-running nature by some Warriors, most consider the design lacking in concentrated firepower.  But even these acknowledge that in the air defense role, the Ursus excels.

Code: [Select]
Ursus Mk II

Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 4,899,500 C-Bills
Battle Value: 1,597

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LRM-15
    2  Medium Pulse Lasers
    1  LB 5-X AC
    1  SRM-6
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
LRM-15                                       RT        5         2         3.50
SRM-6                                        LT        4         1         1.50
LB 5-X AC                                    LT        1         4         7.00
@LRM-15 (16)                                 RT        -         2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
@LB 5-X (Slug) (20)                          LT        -         1         1.00
                                            Free Critical Slots: 19

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 16
5          4       4       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
« Last Edit: September 06, 2013, 07:25:33 PM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #27 on: September 06, 2013, 07:29:09 PM »

So ends the 50-tonners.

Conjurer:  Clan Cloud Cobra, Clan Diamond Shark, Clan Fire Mandrill, Clan Ice Hellion, Clan Nova Cat, Clan Snow Raven
Pouncing Jaguar:  Clan Burrock, Clan Smoke Jaguar
Stalking Spider:  Clan Hell's Horses, Clan Goliath Scorpion
Ursus:  Clan Ghost Bear, Clan Jade Falcon, Clan Wolf
« Last Edit: February 12, 2015, 02:40:23 PM by masterarminas »
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Dragon Cat

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Re: The REAL Clan Second-Line BattleMechs
« Reply #28 on: September 06, 2013, 07:34:52 PM »

One side note I'd make being standard Mechs I'd have put the additional heats in the legs first before assigning the Endo and Ferro makes best use of them if in water otherwise continue to be quite nice
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My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.

David CGB

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Re: The REAL Clan Second-Line BattleMechs
« Reply #29 on: September 06, 2013, 07:35:30 PM »

Ursus Mk II
alright I will take eighty of them to build three second line units
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