Vapor Eagle Mk II
Overview:
The rugged and versatile Vapor Eagle is found throughout the Clans of Kerensky. The heaviest medium-weight BattleMech found in second-line and garrison units, it serves as a successor to the revered Dervish, Griffin, and Shadow Hawk designs. Often used as a command BattleMech for medium-weight Stars, the Vapor Eagle is mobile, moderately fast, very well armored, and packs a substantial punch . . . all traits that the Clans admire.
Capabilities:
At 55-tons, the Vapor Eagle manages to weigh in at the very top end of the medium-weight class. This BattleMech has been provided with a 275-rate standard fusion engine that gives the design the ability to walk at speeds of 54 kilometers per hour and run at 86.4 kph. Five jump jets allow for a maximum jump capability of 150 meters.
The design engineers responsible for the Vapor Eagle used an endo-steel chassis for the internal structure and layered nine and one-half tons of ferro-fibrous armor atop (for 98.37% of maximum coverage for a 55-ton unit). Thirteen double-strength heat sinks were installed, but a full jumping alpha strike still strains the system. However, with only movement heat being generated as excess when all weapons are engaged, this was deemed to be sufficient.
The main gun is a long-ranged, powerful, and accurate Large Pulse Laser fitted to the right arm. Three more Medium Pulse Lasers are installed in the left torso in a pattern reminiscent of the SLDF Thunderbolt. At closer ranges, a SRM-6 launcher in the right torso (with 15 salvoes) adds still more firepower to the design. The engineers also included two left arm mounted Machine-Guns (and a half-ton of ammunition for 100 bursts) to deal with any potential infantry threat.
With its accurate and hard-hitting pulse lasers, the Vapor Eagle is easily able to constantly use the installed jump jets while still managing to hit its target, making it the ideal BattleMech for a Star or Trinary (or even Cluster) commander, a fact that the heavy armor protection only reinforces. Many Clan duels and Trials of Grievance are fought from the cockpit of a Vapor Eagle, and for those lucky few Warriors assigned to one, it comes close to achieving the title of the perfect BattleMech.
Vapor Eagle Mk II
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 5,608,107 C-Bills
Battle Value: 2,089
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Large Pulse Laser
3 Medium Pulse Lasers
1 SRM-6
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 182 9.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 26
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Equipment Location Heat Critical Mass
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Large Pulse Laser RA 10 2 6.00
2 Machine Guns LA 0 2 0.50
SRM-6 RT 4 1 1.50
3 Medium Pulse Lasers LT 12 3 6.00
@MG (1/2) (100) LA - 1 0.50
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
5j 5 5 2 0 2 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA