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Author Topic: The REAL Clan Second-Line BattleMechs  (Read 1450 times)

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ATN082268

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Re: The REAL Clan Second-Line BattleMechs
« Reply #45 on: September 08, 2013, 06:47:25 PM »

Yeah, but to me that premise always struck me as a retcon (a minor one).  From the start of the introduction of the Clans, front-line units had OmniMechs . . . only second-line units were equipped with BattleMechs.  But the BattleMechs put out by FASA and their successors weren't (by and large) the low-cost units that I would expect to see in second-line units filled with free-birth and marginal true-borns.  Many were as expensive as OmniMechs of  equal tonnage . . . and that just doesn't make sense (to me, at least).

Why not go for an entire new idea?
Second Line 'Mechs are OmniMechs with few advanced techs but the capacity for one design to do several jobs (you save C-Bills).
When I look at your designs (which are fine) I see several designs competing in the same niche or with the same weapons...
In the end, what is more cost-efficient? Produce a "lot" of different designs or focus on a few less but give them access to the modular tech.

And may I ask why Clan Ice Hellion doesn't seem to use that much Second Line 'Mechs?


  I agree. While an OmniMech is slightly more expensive than a standard BattleMech, each one isn't  nearly as expensive as two standard BattleMechs. Just use a standard Engine on an OmniMech and the cost will be reasonable. Even if you had only two types of OmniMechs for each weight class (8 total), you could still have a pretty versatile force.
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #46 on: October 23, 2013, 12:10:35 AM »

Sorry it has taken so long to get back to this . . . now on to the HEAVIES!

Glass Spider Mk II

Overview:
The Glass Spider is an old Clan second-line/garrison BattleMech that is occasionally referred to as the Rifleman IIC.  Matching that venerable BattleMech in speed, the Glass Spider accomplishes it mission of providing air-defense far more easily than its ancient SLDF kin.  Found in every Touman of the Clans, the Glass Spider plays an important role to this day.

Capabilities:
Massing 60-tons in overall weight, the Glass Spider is relatively underpowered for a Clan war-machine.  A 240-rate standard fusion engine allows for a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph.  The design team used endo-steel internal structure to save additional weight; further, differing from the original Rifleman design, they installed ten and one half tons of ferro-fibrous armor plating . . . for the absolute maximum protection possible on a 60-ton chassis.

Armament closely matches that of the older SLDF BattleMech; each arm is capable of rotating to the rear and carries a matched pair of weapons:  one LB-5X autocannon and one ER Large Laser.  A total of four tons of ammunition for the LB-5X autocannons are carried (for 40 shots per arm), normally equally divided between slug and cluster.  The Glass Spider forgoes any secondary weapons, but does fit three additional double-heat sinks within its cavernous torsos, for a total of thirteen.  Although this does not completely negate the maximum heat generation of this BattleMech, it does allow the Warrior to maneuver and fire while just generating movement heat.

Code: [Select]
Glass Spider Mk II

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,060,800 C-Bills
Battle Value: 1,702

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  ER Large Lasers
    2  LB 5-X ACs
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 5-X AC                                    RA        1         4         7.00
ER Large Laser                               RA        12        1         4.00
LB 5-X AC                                    LA        1         4         7.00
ER Large Laser                               LA        12        1         4.00
@LB 5-X (Cluster) (20)                       RA        -         1         1.00
@LB 5-X (Slug) (20)                          RA        -         1         1.00
@LB 5-X (Cluster) (20)                       LA        -         1         1.00
@LB 5-X (Slug) (20)                          LA        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          3       3       3       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 0/1/1
« Last Edit: October 23, 2013, 12:11:29 AM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #47 on: October 23, 2013, 12:15:31 AM »

Matador Mk II

Overview:
For many years, the Matador was a favorite BattleMech of Clan Steel Viper, where it served in their front-line Clusters.  Only recently has the design been relegated to second-line/garrison service in that Clan, replaced by modern OmniMechs.  A powerful, if somewhat slow (although mobile) BattleMech, the Matador carries a variety of weapon systems, but missile launchers form the core of this units firepower.

Capabilities:
60-tons in overall mass, the Matador uses a 240-rate standard fusion engine.  This allows for a walking speed of 43.2 kilometers per hour and a running speed of 64.8 kph.  Four jump jets do somewhat offset the low speed, providing for a maximum jumping distance of 120 meters.  Endo-steel was used to save weight, while the design carries 100% of the maximum armor protection possible on a 60-ton chassis:  ten and one-half tons of ferro-fibrous.

The armament is varied, but the main weapons are four missile launchers.  The right and left torso each carry an LRM-10 launcher with two tons of ammunition  (24 salvoes) per launcher, while the right and left arm each boast an SRM-6 launcher and a ton of SRM ammunition (for 15 total salvoes).  Three Medium Pulse Lasers (right arm, left arm, and left torso) augment the missile launchers, while the right torso carries a pair of machine-guns and a half-ton of ammunition for anti-personnel work. 

Fourteen double-strength heat sinks eliminate all but movement heat from these weapon systems.  This allows a Warrior assigned to a Matador to use his weapons almost constantly for as long as his ammunition supply lasts.  It remains a popular BattleMech (among Second-line and Garrison Warriors, at least) to this day.

Code: [Select]
Matador Mk II

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 6,002,560 C-Bills
Battle Value: 1,926

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    3  Medium Pulse Lasers
    2  LRM-10s
    2  SRM-6s
    2  Machine Guns
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 2 LT, 1 RT, 2 LA, 2 RA
Engine:             Fusion Engine                240                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 2 LT, 1 RT, 2 LA, 2 RA
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RA        4         1         1.50
Medium Pulse Laser                           RA        4         1         2.00
SRM-6                                        LA        4         1         1.50
Medium Pulse Laser                           LA        4         1         2.00
LRM-10                                       RT        4         1         2.50
2 Machine Guns                               RT        0         2         0.50
Medium Pulse Laser                           LT        4         1         2.00
LRM-10                                       LT        4         1         2.50
@SRM-6 (15)                                  RA        -         1         1.00
@SRM-6 (15)                                  LA        -         1         1.00
@LRM-10 (24)                                 RT        -         2         2.00
@MG (1/2) (100)                              RT        -         1         0.50
@LRM-10 (24)                                 LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4j         3       3       0       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, LRM 1/1/1, IF 1
« Last Edit: October 23, 2013, 12:16:18 AM by masterarminas »
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #48 on: October 23, 2013, 12:23:04 AM »

Thresher Mk II

Overview:
The Thresher is a capable BattleMech design produced by Clan Diamond Shark and traded to all of the other Clans for needed resources.  This garrison BattleMech is very popular amongst the Warriors of the Clans, who consider it one of the few second-line BattleMechs to approach the proper speed for a Clan Heavy-weight design.  Tough and reliable, the Thresher is appreciated by nearly all Warriors assigned to one.

Capabilities:
Although the Thresher masses 60-tons, the Shark designers used a powerful 300-rate standard fusion engine that manages to keep pace with modern Clan heavy-weight OmniMech designs.  Walking speed is 54 kilometers per hour with a running speed of 86.4 kph.  No jump jets are mounted, but this was deemed a necessary sacrifice to retain sufficient tonnage and space for the weapons loadout.

Like the majority of Clan designs, the Thresher uses endo-steel internal structure as a weight-saving measure.  It also carries ten and one-half tons of ferro-fibrous armor plating, which gives this BattleMech the maximum possible armor coverage for a 60-ton frame.  Only the base ten double-strength heat sinks have been included, all stored within the engine housing itself.

The main gun of the Thresher is an Ultra AC-10 located in the right torso.  Two tons of ammunition (for a total of 20 shots) are provided for this weapon.  Although prone to suffering jams, the combination of range and damage on this weapon makes it much appreciated by your typical Clan Warrior.  Each arm carries a single Medium Pulse Laser, replacing the hand actuators on this
BattleMech, while the final set of weapon systems are a matched pair of SRM-6 launchers set in the right and left torsos.  Each missile system is provided with one tons of ammunition for a total of 15 double salvoes.

The Thresher is prone to overheat problems at short-range when the SRMs come into play, but the excess heat production is minimal and can be easily balanced by the Warrior assigned to one of these BattleMechs.

Variants:
Clan Diamond Shark also produces the Thresher Mk II-B version of this BattleMech.  The Mk II-B replaces the Ultra AC-10 with an LB-10X autocannon, reducing potential maximum damage for greater flexibility.

Code: [Select]
Thresher Mk II

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3049
Cost: 5,957,600 C-Bills
Battle Value: 1,820

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Ultra AC/10
    2  Medium Pulse Lasers
    2  SRM-6s
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                300                      19.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 201                 10.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
SRM-6                                        RT        4         1         1.50
Ultra AC/10                                  RT        3         4        10.00
SRM-6                                        LT        4         1         1.50
Flamer                                       HD        3         1         0.50
@SRM-6 (15)                                  RT        -         1         1.00
@Ultra AC/10 (20)                            RT        -         2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          3       3       2       0      3     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
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masterarminas

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Re: The REAL Clan Second-Line BattleMechs
« Reply #49 on: October 23, 2013, 12:28:31 AM »

And thus ends the 60-tonners.

Glass Spider:  Clan Burrock, Clan Ghost Bear, Clan Hell's Horses, Clan Jade Falcon, Clan Smoke Jaguar, Clan Snow Raven, Clan Star Adder, Clan Wolf
Matador:  Clan Coyote, Clan Steel Viper
Thresher:  Clan Diamond Shark
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