Here's my take on the Grand Komodo. 5/8/5 movement and some rear-firing weaponry to aid in the fight against elementals. AMS is gone and replaced with a Beagle probe and armor.
Grand Komodo GKM-2
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3053
Dry Cost: 9,188,000 C-Bills
Total Cost: 9,188,000 C-Bills
Battle Value: 1,704
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
12 Medium Lasers
1 TAG
1 Beagle Active Probe
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 8
L/R Torso 12 17
L/R Torso (rear) 7
L/R Arm 8 15
L/R Leg 12 21
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Guardian ECM Suite RT 0 2 1.50
(R) Medium Laser RT 3 1 1.00
Beagle Active Probe LT 0 2 1.50
(R) Medium Laser LT 3 1 1.00
5 Medium Lasers RA 15 5 5.00
5 Medium Lasers LA 15 5 5.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
5j 5 5 0 0 2 0 Structure: 2
Special Abilities: TAG, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA