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Author Topic: third generation Sarissa  (Read 402 times)

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JPArbiter

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third generation Sarissa
« on: July 01, 2013, 12:01:02 AM »

I wanted to create a verison of the Sarissa that was a no BS Militia mech built for durability and to be very forgiving of green pilots.  Durability is assited by the reinforced chassis, the weapons are a Variable speed Pulse laser for accuracy and hitting power, and two off the shelf medium lasers for backup.  the anti missile system protects the mech further and an Angel ECM suite acts as an effective force multiplier.

Sarissa MN-5-R

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F
Production Year: 3132
Cost: 5,842,000 C-Bills
Battle Value: 1,271

Chassis: Unknown Reinforced
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Large VSPL
    2  Medium Lasers
    1  Anti-Missile System
    1  Angel ECM
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Reinforced                    83 points               10.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  4         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            16       
                                             L/R Leg     12           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large VSPL                                   RA        10        4         9.00
Medium Laser                                 LA        3         1         1.00
Angel ECM                                    RT        0         2         2.00
Medium Laser                                 CT        3         1         1.00
Anti-Missile System                          CT        1         1         0.50
TAG                                          HD        0         1         1.00
@Anti-Missile System (12)                    RT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         3       2       0       0      2     0   Structure:  8
Special Abilities: AMS, AECM, TAG, CASE, ENE, SRCH, ES, SEAL, SOA

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Dragon Cat

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Re: third generation Sarissa
« Reply #1 on: July 01, 2013, 12:42:21 AM »

I like it maybe downgrade a medium to a flamer but otherwise looks nice
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Gabriel

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Re: third generation Sarissa
« Reply #2 on: July 01, 2013, 05:41:02 AM »

I would upgrade the mediums to Er but a nice mech overall.
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